You're massively underutilising those missiles! 4 racks, 30 missiles each. You should basically have a continuous stream of missiles, forcing the opponent to never drop the shield. You only used 6 (six) of the 120 missiles you had! OR drop 2 of the missiles launchers, and increase venting with the gained OP. At one point you had to stop shooting because flux was so high, and for a ship without shields that's really bad, as armour is a finite resource. You can't afford pauses in which you take damage
it wasn't me who piloting the ship, ai was never good at using non pressure missile as pressure role and cannot understand how using it like human does. very low flux wasn't good either for shieldless build because you dont need the rest of your caps for anything else, have more guns and missile way beneficial because it kill the target way faster. i put blaster instead assault guns was because after the armor crack the rest will deal 100% dmg through hull which if you have 2 dual flak cannon will deal nearly 1k dps, also assault guns was very flux hungry and hard to manage.
@@rpscorp9457 nah, it defeat the point of making build for your ai ship, also it counts as cheating because it forcefully changing your ai behavior to be much better to average ai, imagine like have ship without officer but behave like having it or have small slot weapons who can tracking missile and fighter without integrated targeting ai hull
@@friendlyroughai3319 It doesnt work like that. You still need a ship mod to have integrated targeting. And there is no cheating in SS in the first place. Everything is laid at the players fingertips already as per Alex.
@@rpscorp9457 changing how ai using weapons will greatly improve the performance of the ai, it literally cheat the enemy ai because you have huge advantage in term of flux efficiency. telling people the only way intelligently play this game is by overwrite the limiting factor of a certain weapons is pretty much same as telling people to using console commands to win every game is the only intelligently way to win the game.
@@montassirbenmeryem7937 if you love low tech theirs ships are quite good in term of esthetic, in term of play style they quite good for scavenger and mining role player.
no chance, see 1.3k armor it cruiser level armor, standard dominator has 1.5k it has 1.3k it literally only less 200 armor compared to the most armored cruiser class ships, it also has 5 med and 4 small missiles it literally kill 2 hammerhead if they dare to get close, it also has ammo feed so in term of dps it still win
@@friendlyroughai3319 i admit it works well with player ships, i rather say its probably not that viable in ai hand. especially if its gets surrounded by that 2 hammer.
You're massively underutilising those missiles! 4 racks, 30 missiles each. You should basically have a continuous stream of missiles, forcing the opponent to never drop the shield. You only used 6 (six) of the 120 missiles you had!
OR drop 2 of the missiles launchers, and increase venting with the gained OP. At one point you had to stop shooting because flux was so high, and for a ship without shields that's really bad, as armour is a finite resource. You can't afford pauses in which you take damage
it wasn't me who piloting the ship, ai was never good at using non pressure missile as pressure role and cannot understand how using it like human does.
very low flux wasn't good either for shieldless build because you dont need the rest of your caps for anything else, have more guns and missile way beneficial because it kill the target way faster.
i put blaster instead assault guns was because after the armor crack the rest will deal 100% dmg through hull which if you have 2 dual flak cannon will deal nearly 1k dps, also assault guns was very flux hungry and hard to manage.
@@friendlyroughai3319 you need the mod that lets you set individual weapon behavoir. its the only way to play this game intelligently.
@@rpscorp9457 nah, it defeat the point of making build for your ai ship, also it counts as cheating because it forcefully changing your ai behavior to be much better to average ai, imagine like have ship without officer but behave like having it or have small slot weapons who can tracking missile and fighter without integrated targeting ai hull
@@friendlyroughai3319 It doesnt work like that. You still need a ship mod to have integrated targeting. And there is no cheating in SS in the first place. Everything is laid at the players fingertips already as per Alex.
@@rpscorp9457 changing how ai using weapons will greatly improve the performance of the ai, it literally cheat the enemy ai because you have huge advantage in term of flux efficiency.
telling people the only way intelligently play this game is by overwrite the limiting factor of a certain weapons is pretty much same as telling people to using console commands to win every game is the only intelligently way to win the game.
What mod are the two ships above the enforcer in the refit screen? They look really cool
Junk Yard Dogs, a logistical ships with mix of trait cargo, fuel and tugs in one ships. powerful but very expansive to maintain
@@friendlyroughai3319 oh I thought it was a combat ship oh well is it a good mod ?
@@montassirbenmeryem7937 if you love low tech theirs ships are quite good in term of esthetic, in term of play style they quite good for scavenger and mining role player.
also its bullcrap. try that against hamerhead when they have assault gun ;)
no chance, see 1.3k armor it cruiser level armor, standard dominator has 1.5k it has 1.3k it literally only less 200 armor compared to the most armored cruiser class ships, it also has 5 med and 4 small missiles it literally kill 2 hammerhead if they dare to get close, it also has ammo feed so in term of dps it still win
@@friendlyroughai3319 i admit it works well with player ships, i rather say its probably not that viable in ai hand. especially if its gets surrounded by that 2 hammer.
Bojler elado