"The stats tell us they'll be evaporated in a wall of flak before a half dozen missions, but we still want to be 'em. Once they're in the cockpit they're the only ones of all us who have control over their own destiny."
Fleet Commander: Those AI scum haven't paid their taxes yet. Talon Fighters: Wait Sir, who? Enforcer Pilots: Bringing Liberty to the Machines and our Glorious Empire!
I'm gonna be real with you chief, that was sweet af, the use of talons is brilliant. My only complain is the lack of heavy needles, and the use of hammers instead of harpons. But thats just personal preference I guess
Needlers cost 2 OP more, have less range, and lower hit strenght against armor. He is using Hammers because they cost less OP and have better reload value of Autoloader. Also link fire Hammers to make sure that Autoloader will replenish them instead of Breaches.
Impressive, even if it's still 3 ordos instead of 5. These enforcers seem much better at destroying Apex than any of the capital ships were, the overwhelming gun, missile and broadsword swarm don't allow them as much chance to back off and vent flux.
This fleet has extremely high damage potential and an easy time when it can swarm large ships. My favorite part of the video is probably the absolute wave of death by Breaches heading for the Apex at around 9:50. The Enforcers even have +10% damage from Wolfpack Tactics. Main thing this fleet struggles with is not losing ships early, since isolated Enforcers are very vulnerable. Once you do have a good battle line though it is extremely deadly. Could probably do 4 Ordos if PPT werent an issue.
Perhaps you could reduce casualties by establishing a line of 4 or so "Defend" objectives, closer to the original deployment zone. So that they have time to form a good defensive line. Allow the hounds to cap points, since you only need 2 to deploy your entire fleet.
f to the poor souls drafted in talon corps
"some of you may die but that is a sacrifice i'm willing to make "
-Cap'n Hector
-Could we use sparks instead captain?
-no, shut up.
"The stats tell us they'll be evaporated in a wall of flak before a half dozen missions, but we still want to be 'em. Once they're in the cockpit they're the only ones of all us who have control over their own destiny."
Should have sent wasps, i think DP cost would be unchanged since it's 5 OP for those
14:05 Radiant: "No no no no no, wait WAIT WAIT WAIT"
Fleet Commander: Those AI scum haven't paid their taxes yet.
Talon Fighters: Wait Sir, who?
Enforcer Pilots: Bringing Liberty to the Machines and our Glorious Empire!
I'm gonna be real with you chief, that was sweet af, the use of talons is brilliant. My only complain is the lack of heavy needles, and the use of hammers instead of harpons. But thats just personal preference I guess
Needlers cost 2 OP more, have less range, and lower hit strenght against armor.
He is using Hammers because they cost less OP and have better reload value of Autoloader. Also link fire Hammers to make sure that Autoloader will replenish them instead of Breaches.
@@SadomazoPeestrooneen Thats actually pretty logistically sound, so I guess the build is good nonetheless
Impressive, even if it's still 3 ordos instead of 5. These enforcers seem much better at destroying Apex than any of the capital ships were, the overwhelming gun, missile and broadsword swarm don't allow them as much chance to back off and vent flux.
This fleet has extremely high damage potential and an easy time when it can swarm large ships. My favorite part of the video is probably the absolute wave of death by Breaches heading for the Apex at around 9:50. The Enforcers even have +10% damage from Wolfpack Tactics. Main thing this fleet struggles with is not losing ships early, since isolated Enforcers are very vulnerable. Once you do have a good battle line though it is extremely deadly. Could probably do 4 Ordos if PPT werent an issue.
Perhaps you could reduce casualties by establishing a line of 4 or so "Defend" objectives, closer to the original deployment zone. So that they have time to form a good defensive line.
Allow the hounds to cap points, since you only need 2 to deploy your entire fleet.
Enforcing the Hegemony Diktat on these TT traitors!
more flux comfortable with 2 hvd`s and 3 maulers. also, the turrets on each side of the ship functions better with a fast turn rate gun
You should read legenary looks so satisfying to blow up radiants