How This 20 Year Old Racing Game is Still King...
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- Опубликовано: 7 фев 2025
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This is Richard Burns Rally a game originally released on Playstation2 and Xbox original, that is still regarded as the most realistic rally simulation on the market. So just how does a 18 year old video game hold this title? And how is it managing to beat multi million dollar games such as the Dirt Rally and WRC series year on year?
To start this story off, we need to go back to 2004. After the witnessing instant success of former team mate ,Colin Mcrae Dirt. Richard Burns wanted to try his hand at creating his own rally video game. But art imitates life, and the accessible Colin Mcrae’s Dirt overshadowed the more realistic and difficult RBR with gleaming reviews and higher sales figures.
A review by gamesrader even read that RBR was “too unfriendly to be any fun, and therein lies the rub. When you hit the ground, everything goes tits up”, which seems like a terribly long winded way to call yourself a pussy.
Back then, it may have seemed far too realistic for the average gamer. But little did those weaklings know, it was about to get a whole lot worse.
If you go back and play the original PS2 version, the physics are certain to be underwhelming by todays standards. Additionally, It featured just 8 cars and 36 courses. RBR was also a singleplayer only experience, without the option of mods on the windows version.
Despite this, richard burns rally continues to enjoy great respect and admiration from the sim racing community, so why is this?
Well the bottom line is, it’s all thanks to the efforts of a dedicated community of modders, whose main goal is striving to evolve and expand the initial RBR offering, and ultimately, keep their favourite rally sim alive. Their labours have resulted in a simulation that attracts the most enthusiastic of rally fans (like Jimmy Broadbent, who has made a couple of RBR videros) - of which the vast majority will tell you that, thanks to these mods, this 18 year old racer is still the best available to this day.
But, what have they done to the game that makes this comparatively ancient sim better than the brand spanking new offerings such as Codemasters’ Dirt, or the officially licenced WRC?
Well for starters, a modder known in the community as Workerbee has made a couple of plugins that totally overhaul the physics engine, known simply as Next Gen Physics. NGP meticulously overhauls the archaic driving model the game shipped with, with the gritty, and difficult physics that are renowned as the most realistic in simulated rally. The first time you throw a car into a cambered compression at insane speeds is a feeling that sticks with you - and it’s outright addicting. The cars behave convincingly, and require a careful hand to negotiate the roads. It’s not just the car’s physics either. Jumps, potholes, water hazards, bridges and tree stumps litter the roads, and are a real hazard, that will quite easily end your rally if you are unlucky enough to stray even half a metre off-line. Speaking of which, the damage model is surprisingly realistic too. All the dents appear where you’d expect. Wheels can sprout a wobble, you can blow up your engine. Your brake lines can fail, or you can even grenade your gearbox.
The over-engineered physics behind the NGP mod utterly convince you that this is what it feels like to drive a rally car, for real. In comparison, when I’m driving the Dirt Rally or WRC franchises, I just don’t get the same feeling. The cars feel like they’re floating on top of the road rather than being a part of it.
But could an 18 year old game still be considered the absolute creme of the crop with just a physics rework? Probably not. It doesn’t end there. In fact, that is just the beggining. With the overhauled physics engine, this allowed other modders to start creating new cars and stages for the game. There are literally hundreds of stages you can download. In fact, there’s literally a lifetime supply of stages, more than a mere mortal could possibly learn before they keel over. AS you’ve already seen, there’s not just gravel either.
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4:41 The reason why the Co-Driver in RBR uses a descriptive pacenote system instead of a numeric one is because Richard Burns himself uses the descriptive system that is used in the game, and to add to that, it is voiced by his real co-driver Robert Reid. So it was not some odd choice by the developers but because the game is made with Richard Burns's name in it. It also does not make it any less descriptive, you can replace "Flat" with 6, "Easy" with 5 and it works the same.
only problem is that the concept of easy, flat, medium and etc vary from person to person and from car to car. describing the angle is less prone to subjectivity, and works the same with any car. how many times I died in RBR because in one stage, the creator (wich is the one responsible for the pacenotes on it) called an medium turn as an easy one, or said that the next turn were a flat one and going flat sent me directly to the trees (maybe he didn't consider faster cars). but all of that because I'm lazy and don't want to download different pacenotes (or even make my own)
@@gustavogoesgomes1863 The problem is that both systems are a compromise. In reality, each driver has their own pace note system they develop with their co driver. Collin McRae's 1 to 6 system is less subjective but still has room for ambiguity. We're just used to it because DiRT is a large franchise, WRC games uses the same system and RBR is one fairly unknown game.
"because Richard Burns himself uses..."
Yeah, about that...
@@aghastinagharta what about that?
@@G.Wee_Rallying He's not using it anymore.
I simply dont understand why modern games cant replicate or do the physics right. RBR feels really like the car should behave. Its just crazy that a 20 year old game keep up in 2022. The best most HR rallysim. Dirt Rally is good, but weird really weird physics. but the marketing and graphics is a big win for them. So thats why its the most favorite. WRC is 2021 game with terrible sounds and really old graphic engine. its a waste of licence in my opition. The ultimate rally game will be RBR physics with Dirt rally graphics,sound and WRC stages
Hopefully when Codemasters takes over the WRC franchise they will revamp the physics to make it even more accurate. Dirt 2.0 is fun to play, but the tarmac physics are really wacky.
@@androidhammer exactly, I hope the same. They stopped working on DR3 to focus only on wrc.
2004 really was the best year raceing games wise, both richard burns rally and then gran turismo 4 as well, one of the best raceing games ever made, to this day
i speculate that if you look at most sims, they are trying to work within the limitations of their game engine. but even besides that, rbr at this point has had 15y worth of development. the original physics, while definitely still ok, had their issues which ngp has fixed over time gradually. new things added, barometric pressure being an example.
on one hand, i see no good reason why they wouldn't try to make it like rbr. on the other, it's probably a ton of work. ive seen fortran code of weather models, which are simulating atmospheric conditions; they are literally insane, you wouldn't believe what you're looking at, and that codebase has been being edited by like 25 ppl for 20y. it's a hell of a task to simulate a car, road surface, temperature, physics, atmosphere, materials, etc., and when deving a game there's a lot of other things to worry about as well. so, i don't know, i think one day.
to be fair, i think sebastien loeb evo is pretty dang close to rbr and ngp, it feels really good jus has awful sound and REALLY AWFUL pacenotes.
@@HollidaySpessa well said. If they wil make a specific engine just for grave,rally style physics with next gen graphics it can be a big success. I never played loeb rally and heard only bad things about the it even about the physics. So I dont know. If they will listed to players in beta versions and will be able to tweak it to rbr feeling then it will be awesome.
The real reason RBR feels so good in my opinion are how the brakes work. You really need to stop the car earlier and braking is absolutely terrifying trying to keep it in a straight line.
True but thats not the only thing
Brakes behave that well because car mass transferts are mastered to the best. So the brakes feels very realistic and you can position the car with the brakes and play around like you would use to in a real rally car
@klausulrich4209 it's the most noticeable thing to me though
@@FreshTillDeath56 There's a lot of reasons but my favorite was the tarmac stage, no other rally sim could replicate. The closest could be WRC but the feeling of grip and weight transfer as well as e brake at the hairpin is unmatched in RBR from the rest of other sim title.
Closest could be assetto but the suspension kinda sucks, that's why RBR is on a different level when flat on tarmac
This game reminds me of live for speed both is old and has awesome physics
This. Lfs is brilliant
i love lfs omg
LFS has superior physics to this. I can race perfectly fine there, unlike RBR that is unplayable with a Driving Force GT
@@Toxic2T yeah, the current rbr mods have some problems with wheel support and ffb i believe
@@Toxic2T Driving RBR with DFGT here and is absolutly amazing. You’re probably not set up properly.
I remember trying a demo of RBR when it first appeared. I remember really well how different and weighty the handling was compared to the big rally games at the time. The irony was I found myself playing RBR a lot longer in one sitting because whilst the handling was challenging it was enjoyable. And once you'd mastered it you'd catch yourself making unbelievably tight and precise slides around corners and feeling a sense of accomplishment after completing every turn. And the more difficult the corner achieved felt all the more satisfying. I really enjoy rally games, particularly back then, but this was the only one where a single sitting on what any other rally title would've been a 1 hour session would easily turn into 3-4 hour stint.
Sometimes even a 23-hour stint.
Abandonware isn't "totally legal" by the way, that's one of the oldest myths of the internet. It's more of a "no one is actually going to care" grey area kind of deal.
Still, unless it miraculously pops up on GOG one day or something, sailing the seven seas is the only way of getting this game except for an used second hand boxed copy.
It's only illegal if someone is pressing charges, if no one cares your doing something it's not illegal
@@flavortown3781 Might wanna rephrase that a bit before someone takes that the wrong way.
@@trexindominus8119 Yeah. It's still 'illegal', but the thing with abandonware is that it's unknown who actually owns the rights (or said person is unable to be contacted/communicated with) + there are no authorized sellers, leaving you with literally only one reasonable method of access, and no REALISTIC way to argue that you are in any way 'harming' the party who owns the rights, as they aren't losing money or otherwise being effected in any way.
There are a lot of things that are technically illegal, but on a practical level, entirely unenforceable, and subject to challenge as to it's actual status should someone attempt to take you to court over it. Mind you, if someone DOES do so, you'd likely lose just because legal systems favor those with more money to throw at them (whee, corruption!). But on a realistic level, you aren't going to get nailed for it. For someone to have a case in court, be it civil or criminal (at least in the US) they have to have a reasonable claim of harm committed. They have to be able to argue sales losses, or some other form of damages, such as the other party profiting off of their IP, harming the image of their brand, or somesuch. Good luck managing that on a 20 year old game that has been out of print for a VERY long time, that isn't being charged for access to and doesn't have any sequels or continuations making it into an active series.
@flavortown3781 If I steal your car and you happen to be on vacation it's alright.
Obvious sarcasm.
Richard Burns himself was involed in the physics engine calibration me thinks. And he was a great driver. RIP legend!
Rip. Brilliant rally driver.
The co-driver thing is wrong in my opinion, sure, standard game have that weird co-driver that I'm not a big fan of, but you can easily find other co-drivers in different laguages on the internet, I'm using Nicky Grist from Dirt 4 with numeric pacenotes. If whole game is modded then co-driver could be modded too. ;)
same here im used to left 6 and left 2 long and things like that
There's a co driver mod that comes pre installed, all you need to do is download audio files from people who've made co driver packs and copy them
rbr u can download the samir mod
Never mind all that, Herr Schopenhauer, big fan of your 3 stages of an idea... 😉👍
You can change your pacenotes... you can change it to Latvian or Polish as well.
to be fair on the pacenote aspect, thats richard burns' real pacenote system he used and a lot of drivers back in the day used. And can be patched out for a numeric system really easily in the game
... and lots of drivers still use. It makes absolutely no difference and boils down to personal preference.
For example Kalle Rovanperä uses descriptive notes. In fact most Finnish rally drivers do, one notable exception being Jari-Matti Latvala who used numerical notes.
The intro tutorial blew my mind. A couple of handbrake turns in a parking lot convinced me I was in that car
Watched this video last week and I've been loving RBR I catch myself grinding the same stage till 3-4 am without even realizing. Really enjoying it! Thanks
3:37 "if you think they stuck to the 2004 time frame then you're wrong"
subtitles: *no*
Subtitles must've played the unmodded game
I played dirt 2.0 for some time. Tryed rbr and never came back. It's so good. As you've said, graphics doesn't even mater after some time, you focus so much into driving that all you see is the road and ears sharp listening to your co driver. BTW you can make you own pace notes or download from couple of modders. We got spoiled with fancy graphics, but graphics come in 3rd place if the game is awesome like RBR.
Same! I really feel like I wasted my money on DiRT
Technically D2.0 has superior graphical detail sure, but it overdoes it with the fancy effects like most modern realistic games try too, making it still too obviously fake and game-y to me. RBR looks dated sure, but it feels more grounded in reality regardless of some of the 3d assets hehe.
You have a lot of co-drivers, from different countries/languages and different pacenote systems. Plus, you can literally customize your pacenotes and create them to any stage you want. I'm an IRL co-driver and pacenote-wise, RBR is amazing
You can even have Samir as your co-driver!
This bring memories of old days modding Colin McRae Rally 2.0
Request: make a review on a best underrated sim racing titled “NASCAR Racing 2003 Season.” You can make your own cars and tracks that can be added to the game which its game community is still alive today.
Dear lord, this is the game I had the demo disk for from my local city libeary and played it on my dad's computer. Never thought I would see this game again and it was all a fever dream xd
This is hands down the best rally game out there. I am not personally a fan of everything going online to race against other players in racing games and prefer hard AI just to enjoy but with today’s technology and the modding community it would be crazy if you’ve invested in any wheel to not attempt to challenge yourself on RBR. It’s challenging rewarding snd so much fun. The amount of content is insane! The rally sims version has over 80 GB of tracks and cars as well as a physics engine switcher where you can play the older physics on the fly and all the cars that the engine worked on! It’s truly the most amazing modding feat I’ve seen for racing ever. They even give weekly and daily race challenges where you can view them and then go practice to compete your times against others. Be warned practice well since you’re car gets limited repairs and if you crash you’re out of the race.
Juha Kankkunen & Repo was using "easy left, medium right " style notes collecting 3 world championship along the way and racing well to the very late 90's. Still don't know how he managed that.
RBR is great, and the community around it is great.
But as someone who was stuck with a pretty outdated rig for a very long time playing the same old RBR, GTR2, rFactor 1 etc. I just got tired of the DX9 visuals.
As I've gotten older I find it harder to just drive in sims for the sake of driving. I can appreciate nuanced, well modelled physics but the game part is what keeps me playing.
Well said.
The problem with DR2 compared to RSF RBR is that DR2 has no ranking system for competitors on daily/weekly/monthly events. I've found that doing daily stages in RBR is much more rewarding than doing any of the community challenges in DR2, since there is actual points awarded onto a scoreboard instead of just seeing a time. Of course I dont always score, the most scored days I've had in a week was 5.
Yes, RBRs online scoring is fantastic. And there are literally dozens of rallies to choose from each day, all changing regularly since they time out after a week max. I tend to focus on my % of rallies finished personally.
@@goodlookinouthomie1757 Mine is probably like 10-20% because I go fast but then crash.
@@jaskatin Haha I know the feeling. I had to train myself to get through stages with as little damage as possible and not overstretch my abilities :) Just by doing that you put yourself in the top third of most rallies if you count all the retirements.
@@goodlookinouthomie1757 Sounds about right. Honestly when I get it right, I easily get points out of daily stages, sometimes even got 18 points, but sometimes those really strange street stages get me to retire out of sheer frustration.
WE NEED THE SOUNDTRACK FOR THIS VIDEO THERE ARE SOME TOPS DNB TRACKS BACK THERE
The last one is called solitary native
you should check out the game nascar racing 2003, it’s in a similar fashion to this as it’s an old game that nascar fans prefer way over the new games similar into fashion as richard burns rally
Thanks for sharing this because I want this other wonderful game to be known about as well. So I'll do some sharing while it's not the most 100 percent simlike and more simcade style the battle gear series especially 4 are the best japanese racing games. Has a shit ton of car and many good track choices they model the cars and make them feel really accurate. Even cars like the ae86 have the speed chime. And a wierd one if you like cell shading is automodelista but that ones wierd and version physics differ based on region including some integral driving aspects which turns me off from it.
i actually have RBR as one of my fav rally game, but i prefer the BeamNG physics, though there ain't got no pacenotes, the realism of RBR and the graphics of a modern day game is just... dam
5:29 I give you kudos for the cultured choice of driving the Wartburg in Hungarian Airlines livery.
Dude, I’ve lold so hard from flash bang transition to the snow track hahahahha 😂😂😂
Same here 😂😂
I watched this for 5 minutes and 3 seconds in confidence that I had never played or heard of this game before. And then in just two words from the in-game co-driver, "Easy Left", It all came rushing back to me.
It was the same for me too, until I played the "Rally School" mode lmao. Crazy.
My brother gave me this game when i was a teenager. he knew i liked Colin McRae 3/4/2005, and thought would be a great gift.
I liked it, but have to admit i never got too far on the game. I half-joked the settings required a PHD in car mechanics, but for those who wanted a casual game in which you could mod your car to suit the track and/or driving style... This game pulls no punches. From deciding the pressure of the tires (not sure if in bar or psi), how many milimeters you wanted your suspension lifted/lowered, the tuning the power in NM of the torque, how wide you wanted your wheels chambered in degrees and with how much wide from the wheelbase, etc etc etc.
The game was really good, not gonna lie. But is made for true rally fans, not for simple racing gamers.
Also there was a bug on the Xbox in which the car had a small chance to clip trough the road and fall trough the infinite space.
That fact that this game has freaking Mt. Akagi blows my mind.
Definitely interesting to learn more about RBR, might have to give it a go!
It's definitely worth it. Its a good game. I wouldn't call it "the king" tho. It has still some of THE best physics and deformation out there...buuutttt that's about it, the rest of the game falls pretty flat compared to modern rally games.
the flashbang soundeffect when transitioning to the snow was so good hahaha!
One of yhe best things about this title is it doesn't have artificial difficulty like both WRC and DiRT do. Especially DiRT with its hilariously bad tarmac physics.
Dirt is bad.
as someone with a shitter pc, realistic simulator games with lower end graphics are lovely for me so thank you for this video
The overlapping audio clips make it sound like you’re making this video with your twin.
I honestly prefer RBR's clear simple visuals over Dirt Rally 2.0's heightened reality visuals. They communicate the scenery very clearly and make it look more mundane, more realistic since reality doesn't really have all that much glamour to it. Dirt Rally 1 also had more mundane down to earth visuals which I liked, since they fit a sim racer much better than some overly shiny glossy visuals with fantasy filters. Dirt Rally 2,0 does look pretty, but it doesn't look realistic and its visual clarity is worse than in its predecessor.
all RBR needs is some better shaders and higher poly models
I don't this video does RBR graphics justice. Occasionally modded maps can look uncannily photorealistic when the compositions are true to life and adequate photo textures are used. Think something like Rosciszow-Walim or Torsby. There is something special about having just the right kind of vegetation, color palette and small details surrounding the stages even though individually the assets are have quite low fidelity. It is rare to see such gritty realism in video games.
The lighting is not the best though and the models can be pretty low poly. Water looks really weird by modern standards. I'm not arguing it is the most beautiful looking game ever made, but that is has aged surprisingly well and content creators can work around the downfalls by having good compositions and textures. The graphics are convincing enough that they are unlikely to bother you when you actually start driving and and at best they can give you relatively good sense of actually being there.
That said I would love Richard Burns Rally 2. 😄
I usually agree with this, I like the graphics of late 90s/early 00s games like half life 1, f1 2000, carmageddon ETC... but for some reason rbr's atmosphere makes me depressed every time I take the wheel. not sure why exactly
@@vaenii5056 100%. I first downloaded RBR because I saw how realistic the onboards looked with ReShade.
The atmosphere and physics are unmatched!
The editing of this video felt like I was watching a 6 minute long tiktok
Imagine if they combined modded RBR physics with DiRT Rally 2.0 graphics, sounds, & online content. One can only dream of such game..
For me RBR is the cream of the cream, being this old and such an active comunity is very good and it’s very realistic, Dirt rally both original and 2.0 is more or less sim arcade it hits the spot physics to point, is as almost challenging as RBR and has a good number of cars too. In the page notes part, I really say it’s a drivers choosing of how they want their co driver to read it. If you wanna have a rally experience get both.
in DR2 im never sure where the simcade breaking point is but in RBR, i just feels like a car and always feels like a car, so i find it easier to work up muscle memory-.
I haven't played it much so far but i just gotta thank you for introducing me to this game, it's surprisingly fun and holds up amazingly!
i've been meaning to get into rallying in simracing games for a bit and i could't find one that would feel right, this is amazing!
That Mineshaft stage is easily my favourite stage in any rally game. Nothing touched it then and nothing touches it now.
nice, good video! Thanks for promoting RallySimFans!
This narrating pace is similar to the co-driver's calls at 200 KM/h dude
just because it's more difficult doesn't mean its more realistic. How many people have raced a real rally car before and can make that judgement call?
Almost nonone. There is a guy on youtube who rallies professionally and uses rbr so it must be decent
Shut up please!
4:41 for pacenotes, there's a numbering pacenote mod that PnP for RBR Pro and RSF made by leza. It even can use Phil miles voice.
RBR is a rally sim and all other competitors are just child’s play in comparison. I get how people want a casual rally game but once you understand RBR (shouldn’t take too long) it’s so rewarding. Some people just love the easier option lol.
I use a reshade and a pacenote mod by Leza, makes the game prettier and the pacenotes easier to understand
this game was clearly far ahead of it's time
PS2/early-mid 2000s era was the peak of driving/racing games and nobody can convince me otherwise. They were just so good. Balanced, not mind-numbingly deep and no micro transactions.
The beginning of the video is only missing Yeehaw and the Goog Ol Boys theme, that's some Dukes jump. Man, this and Colin McRae Rally 2 were played with a lot of Iove, both of them impressive for their time
It reminds me of Sega Rally Championship on Sega Saturn. It only had a few cars and tracks, but the game play was so smooth and realistic.
Please start including which music you use in the videos. Great vid as always!
Cant belive that even 21 years after release, RICHARD BURNS RALLY still a true Rallying masterpiece. On par with both COLIN MCRAE RALLY PS1 games as well...
so heres what i gathered:
want to play a game that hasrally? grsn turismo
want to play a game with rally? play dirt
want to play a game about rally? play wrc
want to play a game that is rally? play dirt 2.0
want to rally? Richard Burns can Rally
RBR was one of the first racing sims I played and the 106 mods were insane
I still have my original copy of this game after all these years and I'm surprised it's still up and kicking
2:50 THIS !!! this is exactly i always felt wrong with dirt rally, the floatiness…i couldnt pin point it u helped there haha
Ah yes, 2004 the year I was born, now, 17 years later I got a 94 wrx
the flashbang sound was preety funny... and acurate in my case
BRO, BREATHE.
Jesus, I understand there's tools to cut out pauses in speech, but I'm glad you've gotten better at the settings for it after 7 months.
Nothing feels better.
3:12 ... is that a Counter Strike flashbang I hear? "And snow. *BANG"
I don't think it's fair to compare moded games to base games
Especially a physics rework
Which are essentially the heart of a rally game
But that's just me
Exactly
RSF at this point is its own game
Are you kidding me I still play some of the old Collin McRae rally games on the first xbox console. The graphics don't stand out today but I still love the game play. This is diffidently the type of game I would love in a modern rally game.
RBR had one of the best tooltips ever "You don't have to apply full throttle all the time" ... also my 2nd ever video on youtube with none of the FPS or widescreen we're used to nowadays xD
FINALLY, I FOUND A GOOD RACING SIM THAT CAN RUN ON MY CRAPPY LAPTOP
This game will forever be a gem
the modders have added akagi and shomaru and im sure many more touge stages, and if you can find the car you want you basically have a great touge experience
shomaru pass is such an ungodly great stage in rbr, it's so fun and i run all my tarmac setups thru it as a barometer (along w sturec and torre vechia)
3:13 that fucking flashbang
You can mod the co-drivers
4:33 "likelife" - TSRB 2022
"dont like inflicting pain on themselves" sir i play escape from tarkov, i LIVE to hurt myself
LOL at that intro clip - I’m sure everyone has done that on their first run of that stage
lol I just came back to this and had the exact same thought
Dirt Rally is hard enough. I like the difficulty but I feel like Richard Burns would be so hard that I normally would not even finish a single race. Also, I play on controller as I have no room to set up steering wheel and petals. i'm sure thats making things harder than usual.
Going down a rally stage from finland in a quattro grup B car in the night while listening to that's life by frank sinatra is just a vibe and a half
Man your videos are the best, i love them, good work!
Best rally game I ever played was Lombard RAC rally on pc from back in 1988. I FLEW down the track on that. Tried playing it years later on disbox and could barely keep on the road!
Love the ambient/intelligent jungle and dnb sounds.
3:13 "flashbang"
NGL.. after doing a practice run in RBR and realizing the steering wheel was beating me to death I knew it was special.. a little tweek here and a little tweek there made it definitely capable as a rally stage. Definitely looking forward to what i has to offer..
"Standard" pacenotes? That's variable enough depending on the driver's preference that I'm honestly surprised the format isn't adjustable in the modern games like the timings are. Richard Burns really did use descriptive pacenotes instead of numeric, for example.
RBR even in original state wasn't that bad. Road contact felt way better than almost any other game, but there was one big problem. Weight and gravity. In jumps it just felt that something needs to be done. Other than that I think it was pretty damn good.
nuoh my god. those DnB songs are SLAPPIN. anyone know the names?
Last one is solitary native
@@breadtildead676 ayyyy, better late than never. Thank you my dude.
rbr gravel rally gave me the greatest fun I've ever had. No joke it's better than roller coaster
Please do a video on LFS if you haven't already
Could I get music list please? This shit bops
God I love it when u upload
OHHH so that game was Richard burns rally...I've always wanted to replay it but till now I had this as an wrc game in my head
Only criticism of RBR for me would be the lack of verticality in stages and the 100+ GB size on the Rallysimfans version.
It's 100+GB if you download all the 81293812938129389898391283 tracks, if you want a thinner client just download less tracks
You can change the codriver and he/she will say numeric like 3 right. You can change every pacenote at a time if you want. Best Rally sim out there 100%!
4:45 its simple: those pacenotes system was the one used by Richard himself.
The VR mod is also amazing for this game.
"THIS! Is Dick Burns Valley!" God.. I'm 12 years old... No video has ever made me laugh THIS hard in under two seconds. Immediately Subbed!
Numerical pacenotes are not the standard. Both numerical and descriptive notes are still in use and essentially it boils down to personal taste.
For example Loeb used descriptive notes and so does Kalle Rovanperä. In fact most Finnish rally drivers seem to prefer descriptive notes the most notable exception being Jari-Matti Latvala.
On the other hand Ott Tänak uses numerical system. So did Colin McRae. Not sure about Ogier.
this game will forever be a GEM among rally video games
the dnb at the start is awesome
i honestly like the rbr graphics much better than the realistic ones of Dirt or WRC, rbr just has so much charm.
Gran Prix Legends is another really old sim (late 90's) that is also very alive due to modders as well.
Kinda sad that we have computers that are thousand times more powerful than when these games launched and we don't have anything that comes even close to the simulation these old games had.
This game is very fun but i wish that more games have this feature where you can overtake earlier opponents like in Colin Mcrae Dirt 2
If you want numeric co-driver, you can download it.
0:30 my brain stopped for a moment then i realized that he is Carlos Sainz sr