@@Basso212i know right? Im in the uk and it used to be free to watch on tv sunday afternoon about 4? Years ago. No wonder it isnt as popular as it once was. 😢
This is why I've always loved Richard burns rally better than most modern sims, the stages are always so tight, it really forces you to use the entire road, it reminds me of the many thin roads around where I live, every once in a while I take my cosworth out just to scope them, no need to speed, unless it's after dark lol
Notwithstanding modern graphics, RBR (by which I mean Simrallyfans) does _everything_ so perfectly (variety, physics, online) that I can't see a commercial studio putting out a rally title that comes close to it.
@@goodlookinouthomie1757 RBR is awesome, but: - Dirty Rally with RFTM mod had better and more realistic damage model making driving much more challenging - Also track surface in RBR is mostly flat, subpart compared to Dirt Rally 2.0 or WRC 8
@@alex_lll I'm not sure you've spent much time playing the Simrallyfans mod if you think the stages in RBR are mostly flat. And the damage is insane, and of course itself has been extensively modded to be as realistic as possible. The original 2006 game is not what people are playing now and this mod is an entirely different animal. It is essentially a modern game other than the graphics.
@@goodlookinouthomie1757 >> if you think the stages in RBR are mostly flat Not all of them, but a lot. And at best track surface is on par with Dirt Rally 2.0 or WRC 8, on average - behind those. >> And the damage is insane Nah, way less insane than in Dirt Rally with RFTM mod, and less realistic in this regard. >> The original 2006 game is not what people are playing now Neither do I >> It is essentially a modern game other than the graphics Graphics (I couldn't care less about this to be honest). Stability, ease of configuration, or more correctly - lack of these, that's what makes RBR very not modern game and that's what ruined it for me - I got tired of configuring and re-configuring it over and over again every time my wheel/game stopped working for some reason.
In Mobil 1 Rally Championship stages are the exact same length as their real counterparts - up to 42 km. They're also packed with details (for 1999 of course). You can even explore some backyards near the stages.
different times of game development. There were no such details, although there are not many of them nowadays. That is, fans running out, fauna and flora around the route. This is not there. Even the waving treetops.
guy picked the smoothest part of an OG map from RBR, and compares that to the massive budget codies has; despite codies still screwing up the physics masivelly car turning around center pivot point suspension and movement dampened to an unrealistic and squishy extent im not wasting money on the new WRC game, codies just made DR 2.1
True, the stages are awesome, challenging, fast, diverse. The only gripe I have is that the graphics (especially vegetation) are just not as good as previous games. DR 2.0 namely. The pace notes are also not as good… lack detail, doesn’t tell you ‘narrow’ or it seldome uses ‘caution’ BUT that being said, the stages are what make this game good. Gravel and loose surface physics are good. Tarmac physics are a bit weird but probably realistic. Im just used to DR 2.0 tarmac physics which were not very realistic.
I really want the Celica TCT to be added to the game. It wasn’t the most exciting or amazing car, even of the RWD Group B cars, but its feats should be celebrated. It is criminal how few games it’s showed up in.
@@Labergemusic Honestly, most rally cars are exciting. There was a Mazda RX-7 FB, Mazda RX-3, Nissan Pulsar, Mazda 323... Not to mention all the prototypes that still exist that could be put into rally games.
TA64 was the first Japanese car to win a round. ST165 was the first Japanese car used by a WRC champion. ST185 is the first time a Japanese car manufacturer has won the title. ST205... brought about a big buzz. 😅 I think Celica is necessary for WRC.
Nissan actually holds the first title. First Japanese car to win any rally at all in 1970 (Safari) and the first Japanese car to win a round in the WRC (Safari) in 1973. Toyota won its first rally later on in 1973 (Round 11 vs. Nissan's Round 3 win).
Hello I basically designed most of the WRC 9, 10, Generations stages at Kylotonn for the previous entries and I must say the Codies tracks, when they don’t take « a lot » of inspirations from the KT stages (basically Japan is the exact same roads, every country has the same landmark which they took Inspiration of kinda) the stages lacks a lot of polish. In every gameplay I’m seeing they have what we call « trench issues » which is the road flying above the ground that can cause physical and graphical issue. This is an easy fix thing and there’s a lot of other details that cries the lack of polish. I hope they gonna fix it before the release. Note after release: the game is still unpolished af lol
Idk man, what's your opinion on the comparison with previous entries? For example, Dirt Rally 2.0 looks to feel much better in terms of how the car behaves, what with how much shake, vibration, and turbulence there is. In all the videos for this game, the cars' motions look... static. Compared to real footage, this game looks far too docile.
KT stages are super fun to drive but not sure if comparing design to Codies tracks is completely fair. Codies stages are just real-life roads which tends to be relatively bland. In KT, outside part of Fafe, rallycross track in Estonia and super special stages, it seems like everything is your creative work, much more picturesque but only loosely inspired by real stages. Kinda referring to "lack of polish": could you tell me why Poland was not in Generations? I know it's used for test area but it's not the same. I loved Kruklanki stage in WRC 7.
@@ShavoSoaDer Yo ! I agree with you comparing the 2 games workflow wasn't my best move since this is two opposition way of working on stages. I just feel disapointed that they didn't go all out with their process and forgets that it's still game and lacks LD gameplay elements. I don't mind having real life stages but they lack a lot of precision and detail which is a shame. We didn't had poland stages cause of priorities of production. It was a topic of discuss on the team and we had just not enough time to remake the poland country from scratch (obviously can't just make a retake like Monte carlo or Mexico had cause as you said, polish had became the free roaming). A country takes approximately 4 months to be finished (+ 1 or 2 weeks of polishing) so here is your awnser. This is also the cause of another country that had to be released with Sweden in generations but didn't made it to final stage of production due to budget priorities. I can easily tell this was the best stage ever produced on a rally game ever so sad it couldn't be released .... It was like my masterpiece :')
@@_Zerth0 Thanks for info, now I am sad too that we don't get that another stage and curious what country would that be :) Codies should mix it up a little and add some stages like ones you created. While I appreciate real-life roads, Mendenitsa, Ortrask or Shitara from WRC:G have bigger replay value.
I'm a bit confused by this video. I agree that the stages so far look great, but I wouldn't say they're revolutionary. Did you never play the Kylotonn WRC games? They were easily the best part of the game, with brilliantly put together, narrow, realistic roads, and amazing terrain mapping. The KT WRC stages matched the characteristics you described in this video. Just look at the WRC Generations Argentina or Croatia stages as examples.
this is the same game as previous wrc titles. they just reuse all the assets. only changing physics and some smaller details. adding few features, that no real simracers needed
One thing I would like to see changed is the cars' rotation point, it's fixed on their center of mass or just in the middle, making them turn at any speed as if they had 4 wheel steering, which isn't game breaking but, is it really necessary?, is it really that difficult to put them over the real axle and then add a variable with the cars' weight and directional acceleration to push said point forwards on drifts?
Yes! We need Toyota in the game beyond the single car (current Yaris Rally1). As a marque, they are too important to the history of rallying to ignore.
Great video once again man! The previous WRC games had two advantages, the stage design and the tarmac physics (which they lost with Generations). When I heard the news about Codemasters picking up the license my greatest concern was the stage design because in the DiRT Rally games it was as you said very wide. Well it's so nice to see they learned from their mistakes and got some inspiration from the previous WRC games. Hopefully this is the route they're taking with this franchise and we end up with the greatest rally game soon both on physics and stage design! ps. loved the history lesson about the Group B Celica (reminded me of my videos), never knew about its success in the Safari Rally
"almost laser scanned stages" well... in RBR some modders who makes the stages uses laser scanned data to make the stages... i would say that most of the stages is done so
The KT WRC series had great stages, all of them were tight, narrow, detailed and difficult. If every rally game to date refers to the Dirt Series being wide open easier stages, I'd agree, but not the last few years of the official games.
From what I see , this game looks like nearly perfect . Only one detail makes me have concern, the cockpit camera is fixed , it should shake according to the road , jumps, brakes and eyes movements in the turns.... Like a camera fixed on a helmet. Without this feature, it looks like the landscacpe scrolls around the car and not the opposite.
The one thing they didn't fix is the pivot point. It's in the center of the car instead of the rear. So you constantly slide when you're supposed to have grip. It's like driving a forklift.
@manucodalunga8893 no it's not. Drive a car in a circle and you'll see the car begins to slide because the wheels are not actually touching the ground. You can do this in second gear going 20kmph. It has nothing to do with the camera.
The only problem is everything is too bright and washed out like most modern games, making everything look flat. Once the in game brightness is lowered the visuals will look way better - the washed out shadows will return to true black, colour depth will return, and everything will look much more rich and realistic. I urge everyone to try this once they get the game. It's a shame we are not seeing the game at its best in all this footage.
The major problem in all rally titles outside of RBR is the lack of throttle oversteer in the 4WD rally cars. Its why RBR is alway going to be the best for physics. Im betting the cars in EA WRC understeer on the throttle once you get past 2nd gear, just like the last game. Too much grip on gravel in the new game as well. I've noticed that on tarmac the car handling looks broken on hairpins. The car doesn't slide or powerslide properly.
I have watched a good critical video of WRC I forget the creator but he looked very carefully at the preview game footage and you can see the car rotates around a central point so the handling is as if the car had 4 wheel steering.
Celica is absent probably because Toyota have beef with Codemasters. See that even Celica GT4, and Corolla aren't in the game and they are absolutely one of the most iconic cars in the rally history.
I've only played 3 hours of WRC 2023 but I feel the opposite. By Dirt Rally standards I agree the quality of the stages is incredible, almost rivaling WRC 10, but I'm yet to run into a single challenging part. In DR1 and 2.0 almost every stage has surprises in store, like that 200kph jump into a right 4 or 5 in Germany after you come out of the forest with the two square lefts, all of Greece, every log pile in Finland as well as the "big jump into house".. Scotland.. Wales.. A lot of the "excitement" is definitely down to the unreliable pace notes in DR2 but to me the stages in 2023 feel a lot more like Dirt 4 than anything else.
WRC from KT already "fixed" the stages, it has more realistic looking and beautifully crafted stages than this new game. KT's WRC was however not very immersive and driving just didn't feel very satisfying, even though in many ways more realistic than DR2.
Hey this is EA - erasing the history of the franchise is what they do. Look at the Formula 1 games. 2 years after EA took over the license, every game from 2020 backward removed from Steam. If you prefer Steam then my advice is to get the WRC games you want now before they're gone.
I've never played those so I'm not in a position to compare them. I like to think my audience can use their own judgement to compare if they've played the KT games themselves (which they clearly can :))
the chances of Erechim or any other HueHue rally being added are lower than the wins of the Celica Gr. B outside of Africa, but that doesnt stops me from dreaming
Os caras da Codemasters ja colocaram um Peugeot 408 da Stock Car Brazil no Grid Autosport lá em 2014. Agora uma pista brasileira eu não me lembro de ver nenhuma em algum jogo deles. Mas como vc disse, n vamos parar de sonhar...
One thing I wish they would add is the self corrective steering wheel. There are inputs that are just not possible on a controller in the hairy moments that could be saved on a wheel or real life for example. AC has a mod for it and it is without doubt the greatest mod for feeling genuine feedback and oversteer control u can get on a controller. If this was to be added it would perfect the game for me
Even Wrc Generations Was putting the same effort, fidelity and lenght on stages same as EA Wrc now on. I love they adress the issue. Dirt 2.0 stages where always Kind of Fake compare to the past Wrc Interations develop by KT racing. Im so hyped for this year Wrc, EA has made a legend, im feeling, here.
Huh? Was your last played rally game Colin McRae Rally 2 from 23 years ago? Your initial statement that other rally games somehow make stages simple and wide has not been true for ages. All major rally games in last 8 or so years (Dirt Rally, Dirt Rally 2.0, WRC 6,7,8,9,10, Generations) had narrow, challenging, high quality stages of roughly the same quality as the new EA WRC. I get that youtubing is a tough business and a bit of clickbait can go a long way, but there's no need to make up nonsense. I am sure EA WRC will have enough quality in itself to not warrant the need to pretend it's unique, while praising the aspect that has been industry standard for many years now.
Exactly what I was thinking! Rally games have had tight and complex stages since at least the 2000's. RalliSport Challenge 2, WRC 4 (PS2), and RBR all released 19 years ago, and they all have technically challenging stages.
Oh god I recently started WRC 10 and Croatia's Special Stages at night remind me of the trauma of driving to my wife's grandma's house on a logging road on Mount Hood after dark one time. Oddly specific I know but that's how trauma is
Compared to Codies previous efforts the stages look amazing. Compared to Kylotonn's last outing with the licence, they look on par. I can't see them bettering them. I hope I'm wrong though!
JAPANISH???? CANT BELIEVE THAT SIM RACING GUY WOULD MAKE THAT MISTAKE, AND DEFINETLY DID NOT DO THAT ON PURPOSE TO TRICK EVERYONE!11!!1! IM CRYING AND SHAKING RN, REAL THAT SIM RACING GUY WOULD NEVER DO THIS!!1!!11
@@anfridge7844 👀 The modern day response to an honest question. If it's not clear I wouldn't of made the original post. Now err both here because we dig rallying and interested in the game so why try and be the big shot with a lowlife non positive or informative post?
@@NinjaSquirrel30Forget that numbskull. It's the stages. Often, people have criticized the stage design of Dort Rally, saying Kyloton's designs were better and more akin to the real stuff, besides.... well. Everything else. Now, they did it, the rallies and stages he showed were just examples of the vast uniqueness Codemasters has put in this year's game.
i've never played any wrc games but i've played a lot of dirt rally 2, and for me the "more stages" or "more cars" with not that big of a change in graphics doesn't justify the $50 price tag when I got dirt rally and all of the dlc for like $15. I'll probably still end up trying this game a while after release but my hopes really aren't that high
Ok, wait 3 YEARS, and you can get this for 29.99! Just wait till WRC, MAKES THEM, put one out EVERY YEARS! 23,24,25! So maybe 2 Years! Either way your opinion is a bit moot! New games don’t cost 15$, be happy this isn’t 99.99$!
@@iamzeusandthisisthetruth4229 Also this game isn't even close to Dirt Rally 2.0... it's a MASSIVE upgrade... official license, deep and meaningful career mode, even more cars, better handling and physics, better multiplayer too, great stage degradation (especially on gravel)... and the price is very VERY fair... I mean 45$ if you pre-order while getting early access, 3 cosmetic liveries and 5 VIP rally passes for free? This is an INSANELY good deal... People are just nuts these days... they want things to be gifted to them and be super polished as well...
@@ESPirits87 The 7km stages in Dirt Rally 2.0, I finish them in around 3mins... so yeah, they're very short... there are some short ones in this one too because real WRC rallies have some very short stages too but there are also the 30-35km monsters that are 25mins of hardship and desperately trying not to wreck the car...
@@ESPirits87 has nothing to do with distance scaling. It's because this game has a more realistic speed perspective. When you were going 150kph in DR 2.0 it felt more like 200. This game feels more realistic in it's feeling of speed
am i the only one who finds the visual underwhelming? might just be youtubes compression or the beta but the games visual just feel washed from the videos ive seen
Rally Mexico it's fictional, not a replica 😭😭😭 Now that I have the game I will be able to say if it is a good abstraction of the rally and the stages or not.
Rally Mexico in game is real roads from region around Guanajuato, it's just not stage that was used in real Rally Mexico. Only small part of it was used in El Cubilete stage in early 2010s/late 2000s
Thank @@ShavoSoaDer I have already found it WOW, if it is a real road..., how strange that EA and Codemasters have not made a real stage, I don't understand, the level of detail and replicating reality is impressive... the unique piece of The Cubilete is less than 300 meters but it was enough for me to find the real section.
@@JuanPabloBenlliure I think they started working on some locations before they get WRC license and using real stage would risk of some copyrights issues. That's why some locations have real WRC stages and some are like Mexico.
@@JuanPabloBenlliure yea they said in an interview (with Traxiongg) that they scouted/scanned some of the stages for the game game before they got the license for WRC, so it would have been difficult/impossible for them to include the real stages used in the WRC in the game. it was the same situation with Portugal and probably a few other locations.
I have watched a video that said the stages were flattened to make them easier and unrealistic (as in low detail). I was wondering if we played the same game, I agree with this video.
I hope they add some more locations over the next year or 2... I would love to see Scotland, Wales and Australia added.....Australia was my favorite in DR 2.0.
My opinion based on reviews and RUclips videos: Number of cars/specials, game mode: 10/10 Driving, car behavior: 8/10 Car modeling: 7/10 Graphics/Environment/Ambiance...: 6/10
Now, I'm not gonna lie - when it comes to racing games, I'm as filthy as casual gets. I did try dirt (and a few older wrc I believe?) Series games, yet never found it in me to actually get a steering wheel and other peripherals for it. My knowledge on the subject is limited at best, is what I'm trying to articulate. Yet, the narration here, editing added up with a couple chuckles here and there make me want to redownload dirt 2.0 and try my best to set some records on keyboard. Good watch, man, thank you.
I play Dirt Rally 2 Religiously, I'm really hyped for WRC! Everything I've seen about it meets expectations and seems more than promising. Two more weeks!
Rally is my favourite sport. I still play Dirt Rally and I'm trying to find Richard Burns Rally for the PS2. That game as well as the PS2s Colin McRae Rally is fantastic. I would buy this but I ain't giving EA any of my cash.
@@TSRB yeah right. -Maybe- you didn't get any real cash 4 this as you want to say but free copy of the game before release is also a kind of gratification. I see I new type of marketing in many many gaming promo videos - clearly saying straight "it's not paid" is very trendy these days - these word redirect attention from the audience to more friendly level of trust - look, he is honest, maybe it's a real feedback, maybe this game is awesome etc etc. Let's face it - this game is an another copy of previous WRC releases - the same cars & tracks, only small changes here & there. This is not a project from ground up but only conversion to UE engine liblary. And the MAJOR problem in rally games is a pilot recorded in the studio and hover boat effect using interior cam - no shaking effects, no drama in pilot's voice. Please say to people as it is!
@palaczy You don't get the game for free. It's a review copy that gets revoked after 2 weeks. I wouldn't lie to my audience for a free game anyway. The four years of work I've put into this channel are worth more than a $50 game. There's no stipulations as to what you can say. I could spend 45 minutes in a video absolutely ripping this game apart and there's nothing EA can do. It's also far easier to write 10,000 negative words than 1,000 positive ones. Keep that in mind. I have told people how the game is. Go and watch my previous video where I talk about what I dislike about the game. Even then people say I'm lying for giving my true opinions that are negative about the game. I'm also allowed to talk about what I DO like without it being seen as an "ad". I can't win whether I praise or discredit the game.
at 0:33 is funny that you put a RBR clip, talking about the detail and the challenge of the WRC game stages like if no game does it today, because precisely RBR community has been doing this for years and with even more atention to detail than EA
Additionally, pretty much all half serious rally games of last 8 years have the similar quality stages (DR+DR2+at least 6 latest WRC games). The point of the video largely stands on a completely fabricated premise, thus arrives to a flawed conclusion that EA WRC is somehow unique in stage design quality.
Sadly Ypres (Belgium) probably won't be in it (might be added later on as part of the Central European Rally)... narrow asphalted roads through fields with ditches on the side, where any mistake will cost you dearly.
The Central Europe is like Germany Austria and Slovakia inthink. Belgium is Northern Europe, I’d like to see Ypres tho that would be cool, or the Bastogne rally, I may or may not be a big history fan aswell so I could be biased😂
It's funny you chose one of those few stages in RBR with the wide roads, while it's the only rally sim with the actually laserscanned tracks as well, and the absolute majority of stages has the roads of a proper width, camber, surfaces transitions (including physics) etc. Stages in EA WRC look fine (even though they are more "inspired" than copying the real ones), don't get me wrong, but these previews are incredibly biased.
1:32 onwards, Was the crash barrier drawn with a ruler? Even early dirt games had these curved. I.e. like in real life. The footage I've seen here and elsewhere of the game so far is Frankly underwhelming..
Luckily the road doesn't have feelings. It's a funny way of saying japanese & i changed the title, although i thought it was pretty obvious what the problem was within the first 40 seconds
Too bad the car physics are just wrong. As in, the car pivot point is wrong. If the car steering is done by the front wheels, then the pivot point should be in the rear, if the car has rear wheel steering, then it should be in the middle. And looking at this, the pivot point seems to be in the middle. On all the cars.
That's how it's in all of the codies racing games lately, except maybe F1 because I haven't paid enough attention on that, so it sucks, but i'm not super surprised
many say grip is better, but way more arcadish in many other aspects, so it makes all the improvements pointless. obviously its not on the level with rbr or AC. this game is for console kids on controllers
Loving wrc and the game ofc but I would like to have all the calendar stages...Not the reverse with different name! Just mentioned but its a really better job than the WRC GENERATIONS!
Many drives say that estonia is also really unique and stuff and they love it, also bmw m1 isnt front engined?, or did you refere to celica which is less cool looking aswell?
I hope this game helps to increase WRC’s and rallyings fan base
And I hope this makes them realize they need to stop charging absurds to wrc+ subscriptions
@@Basso212i know right? Im in the uk and it used to be free to watch on tv sunday afternoon about 4? Years ago. No wonder it isnt as popular as it once was. 😢
They were some rumours about a potential subscription to wrc+ as a pre-order bonus or something. Great missed opportunity to expand the fan base
But WRC doesn't get stadiums for events like F1 and nascar etc... where would WRC get funds from to keep the competition going?@@Basso212
It has. I gave a it go because I had five free hours of play and In the end, I bought it. I watched few stages of Kenya on a motor racing site. :)
This is why I've always loved Richard burns rally better than most modern sims, the stages are always so tight, it really forces you to use the entire road, it reminds me of the many thin roads around where I live, every once in a while I take my cosworth out just to scope them, no need to speed, unless it's after dark lol
Notwithstanding modern graphics, RBR (by which I mean Simrallyfans) does _everything_ so perfectly (variety, physics, online) that I can't see a commercial studio putting out a rally title that comes close to it.
@@goodlookinouthomie1757
RBR is awesome, but:
- Dirty Rally with RFTM mod had better and more realistic damage model making driving much more challenging
- Also track surface in RBR is mostly flat, subpart compared to Dirt Rally 2.0 or WRC 8
@@alex_lll I'm not sure you've spent much time playing the Simrallyfans mod if you think the stages in RBR are mostly flat. And the damage is insane, and of course itself has been extensively modded to be as realistic as possible. The original 2006 game is not what people are playing now and this mod is an entirely different animal. It is essentially a modern game other than the graphics.
@@goodlookinouthomie1757 yeah, I played with that mod, that's the only way to go
@@goodlookinouthomie1757
>> if you think the stages in RBR are mostly flat
Not all of them, but a lot. And at best track surface is on par with Dirt Rally 2.0 or WRC 8, on average - behind those.
>> And the damage is insane
Nah, way less insane than in Dirt Rally with RFTM mod, and less realistic in this regard.
>> The original 2006 game is not what people are playing now
Neither do I
>> It is essentially a modern game other than the graphics
Graphics (I couldn't care less about this to be honest).
Stability, ease of configuration, or more correctly - lack of these, that's what makes RBR very not modern game and that's what ruined it for me - I got tired of configuring and re-configuring it over and over again every time my wheel/game stopped working for some reason.
In Mobil 1 Rally Championship stages are the exact same length as their real counterparts - up to 42 km. They're also packed with details (for 1999 of course). You can even explore some backyards near the stages.
different times of game development. There were no such details, although there are not many of them nowadays. That is, fans running out, fauna and flora around the route. This is not there. Even the waving treetops.
The visuals are bleached and lack details in the road surface, especially during sunny stages. Has anyone else noticed this? 🤔
I am currently farting
Can I watch ?
Dont smell it
Liar
in the bathroom right now typing this with shit coming out my ass can you believe it
Incredible
Maybe one day we'll get a rally game that actually has tyre physics. Ah well.
I’m pretty inexperienced but what would tire physics be like?
@@gdshark9558friction simulation instead of a pivot point and grip number
i think RBR comes the closest but i dont know exactly how the NGP physics are coded.
i think beamng is the closest you'll get. maybe someone can make rally mods for it :p
@@aknutal Yes if someone can take BeamNG, make a few rally stages and then package it up with some online leagues... that could be a lot of fun.
Wales was my favourite stage. I’ll be spending a lot of time in Chile.
Love me some sweeeeeeeet lamb.
It would be cool if we got physics with working tires though...
I don't understand what people mean by this, can someone explain? Lol
guy picked the smoothest part of an OG map from RBR, and compares that to the massive budget codies has; despite codies still screwing up the physics masivelly
car turning around center pivot point
suspension and movement dampened to an unrealistic and squishy extent
im not wasting money on the new WRC game, codies just made DR 2.1
car turning around center pivot point
Not ttue you muppet
True, the stages are awesome, challenging, fast, diverse. The only gripe I have is that the graphics (especially vegetation) are just not as good as previous games. DR 2.0 namely. The pace notes are also not as good… lack detail, doesn’t tell you ‘narrow’ or it seldome uses ‘caution’ BUT that being said, the stages are what make this game good. Gravel and loose surface physics are good. Tarmac physics are a bit weird but probably realistic. Im just used to DR 2.0 tarmac physics which were not very realistic.
I really want the Celica TCT to be added to the game. It wasn’t the most exciting or amazing car, even of the RWD Group B cars, but its feats should be celebrated. It is criminal how few games it’s showed up in.
Would be awesome to see some of the earlier/less exiciting rally cars
@@Labergemusic Honestly, most rally cars are exciting.
There was a Mazda RX-7 FB, Mazda RX-3, Nissan Pulsar, Mazda 323...
Not to mention all the prototypes that still exist that could be put into rally games.
TA64 was the first Japanese car to win a round.
ST165 was the first Japanese car used by a WRC champion.
ST185 is the first time a Japanese car manufacturer has won the title.
ST205... brought about a big buzz. 😅
I think Celica is necessary for WRC.
Nissan actually holds the first title. First Japanese car to win any rally at all in 1970 (Safari) and the first Japanese car to win a round in the WRC (Safari) in 1973. Toyota won its first rally later on in 1973 (Round 11 vs. Nissan's Round 3 win).
Carlos Sainz won the 1990 WRC Championship in a ST165
I'd love to have a 185 ingame
WRC just got VR support, not perfect, but it's something. The tracks are amazing. Beautifully designed.
Hello I basically designed most of the WRC 9, 10, Generations stages at Kylotonn for the previous entries and I must say the Codies tracks, when they don’t take « a lot » of inspirations from the KT stages (basically Japan is the exact same roads, every country has the same landmark which they took Inspiration of kinda) the stages lacks a lot of polish. In every gameplay I’m seeing they have what we call « trench issues » which is the road flying above the ground that can cause physical and graphical issue. This is an easy fix thing and there’s a lot of other details that cries the lack of polish. I hope they gonna fix it before the release.
Note after release: the game is still unpolished af lol
Idk man, what's your opinion on the comparison with previous entries? For example, Dirt Rally 2.0 looks to feel much better in terms of how the car behaves, what with how much shake, vibration, and turbulence there is. In all the videos for this game, the cars' motions look... static. Compared to real footage, this game looks far too docile.
KT stages are super fun to drive but not sure if comparing design to Codies tracks is completely fair. Codies stages are just real-life roads which tends to be relatively bland. In KT, outside part of Fafe, rallycross track in Estonia and super special stages, it seems like everything is your creative work, much more picturesque but only loosely inspired by real stages.
Kinda referring to "lack of polish": could you tell me why Poland was not in Generations? I know it's used for test area but it's not the same. I loved Kruklanki stage in WRC 7.
@@ShavoSoaDer Yo ! I agree with you comparing the 2 games workflow wasn't my best move since this is two opposition way of working on stages. I just feel disapointed that they didn't go all out with their process and forgets that it's still game and lacks LD gameplay elements. I don't mind having real life stages but they lack a lot of precision and detail which is a shame.
We didn't had poland stages cause of priorities of production. It was a topic of discuss on the team and we had just not enough time to remake the poland country from scratch (obviously can't just make a retake like Monte carlo or Mexico had cause as you said, polish had became the free roaming). A country takes approximately 4 months to be finished (+ 1 or 2 weeks of polishing) so here is your awnser. This is also the cause of another country that had to be released with Sweden in generations but didn't made it to final stage of production due to budget priorities. I can easily tell this was the best stage ever produced on a rally game ever so sad it couldn't be released .... It was like my masterpiece :')
@@_Zerth0 Thanks for info, now I am sad too that we don't get that another stage and curious what country would that be :)
Codies should mix it up a little and add some stages like ones you created. While I appreciate real-life roads, Mendenitsa, Ortrask or Shitara from WRC:G have bigger replay value.
@@ShavoSoaDer Thank you ! Mendenitsa has to be the fav stage I designed with Croatia haha
I'm a bit confused by this video. I agree that the stages so far look great, but I wouldn't say they're revolutionary. Did you never play the Kylotonn WRC games? They were easily the best part of the game, with brilliantly put together, narrow, realistic roads, and amazing terrain mapping. The KT WRC stages matched the characteristics you described in this video. Just look at the WRC Generations Argentina or Croatia stages as examples.
Also Kenya, this video is either clueless or dishonest.
this is the same game as previous wrc titles. they just reuse all the assets. only changing physics and some smaller details. adding few features, that no real simracers needed
He's a low T casual, can tell in his silly voice
@@EazyDuz18Please go outside and touch some grass
@@EazyDuz18 Never played WRC because I'm not a "low T Casual"
I had no idea the race stages were actually based on real stages, lol
One thing I would like to see changed is the cars' rotation point, it's fixed on their center of mass or just in the middle, making them turn at any speed as if they had 4 wheel steering, which isn't game breaking but, is it really necessary?, is it really that difficult to put them over the real axle and then add a variable with the cars' weight and directional acceleration to push said point forwards on drifts?
I personally really like the car list, it seems really in-depth
Funnily enough, a lot of it is the same as Dirt Rally 2.0’s car list. I think every car in that game is in WRC.
@@llmkursk8254why wouldnt they put dr2's cars in wrc?
@@tungabunga4107 It's more a comment on the supposed "depth." There wasn't much new in terms of cars going from DR2.0 to WRC
@@llmkursk8254 there was lots lmao
Yes! We need Toyota in the game beyond the single car (current Yaris Rally1). As a marque, they are too important to the history of rallying to ignore.
Great video once again man! The previous WRC games had two advantages, the stage design and the tarmac physics (which they lost with Generations). When I heard the news about Codemasters picking up the license my greatest concern was the stage design because in the DiRT Rally games it was as you said very wide. Well it's so nice to see they learned from their mistakes and got some inspiration from the previous WRC games. Hopefully this is the route they're taking with this franchise and we end up with the greatest rally game soon both on physics and stage design!
ps. loved the history lesson about the Group B Celica (reminded me of my videos), never knew about its success in the Safari Rally
"almost laser scanned stages" well... in RBR some modders who makes the stages uses laser scanned data to make the stages... i would say that most of the stages is done so
The KT WRC series had great stages, all of them were tight, narrow, detailed and difficult. If every rally game to date refers to the Dirt Series being wide open easier stages, I'd agree, but not the last few years of the official games.
From what I see , this game looks like nearly perfect . Only one detail makes me have concern, the cockpit camera is fixed , it should shake according to the road , jumps, brakes and eyes movements in the turns.... Like a camera fixed on a helmet. Without this feature, it looks like the landscacpe scrolls around the car and not the opposite.
Assetto has that feature, I think it’s called neck FX, I won’t play without it, makes such an immersive difference
Thanks for the history lesson about the Celica, very interesting!
Other fun fact: Before driving for Peugeot, Timo Salonen drove a Nissan 240RS.
That landing from such a big jump in the beginning is to smooth
The one thing they didn't fix is the pivot point. It's in the center of the car instead of the rear. So you constantly slide when you're supposed to have grip. It's like driving a forklift.
There is no pivot. It's the effect of the camera.
@manucodalunga8893 no it's not. Drive a car in a circle and you'll see the car begins to slide because the wheels are not actually touching the ground. You can do this in second gear going 20kmph. It has nothing to do with the camera.
Is it just me, or is EA WRC's graphics looking worse than WRC Generations?
Japanish wilderness? What?
The only problem is everything is too bright and washed out like most modern games, making everything look flat. Once the in game brightness is lowered the visuals will look way better - the washed out shadows will return to true black, colour depth will return, and everything will look much more rich and realistic. I urge everyone to try this once they get the game. It's a shame we are not seeing the game at its best in all this footage.
The major problem in all rally titles outside of RBR is the lack of throttle oversteer in the 4WD rally cars. Its why RBR is alway going to be the best for physics. Im betting the cars in EA WRC understeer on the throttle once you get past 2nd gear, just like the last game. Too much grip on gravel in the new game as well. I've noticed that on tarmac the car handling looks broken on hairpins. The car doesn't slide or powerslide properly.
I have watched a good critical video of WRC I forget the creator but he looked very carefully at the preview game footage and you can see the car rotates around a central point so the handling is as if the car had 4 wheel steering.
Japanish and swedish flag representing finland???? This video is going well
I really hope they improve vegetation, foliage and the whole forest landscape in Rally Finland. What I have seen so far, it actually looks really bad.
Is console game. , Maybe next year, if they go 1 year like FIFA.
Celica is absent probably because Toyota have beef with Codemasters. See that even Celica GT4, and Corolla aren't in the game and they are absolutely one of the most iconic cars in the rally history.
too bad the whole car still pivots around the center point when you steer like its 1998 still
EA WRCdidn't "fix" the stage design. The Kylotonn WRC games did.
I've only played 3 hours of WRC 2023 but I feel the opposite. By Dirt Rally standards I agree the quality of the stages is incredible, almost rivaling WRC 10, but I'm yet to run into a single challenging part. In DR1 and 2.0 almost every stage has surprises in store, like that 200kph jump into a right 4 or 5 in Germany after you come out of the forest with the two square lefts, all of Greece, every log pile in Finland as well as the "big jump into house".. Scotland.. Wales..
A lot of the "excitement" is definitely down to the unreliable pace notes in DR2 but to me the stages in 2023 feel a lot more like Dirt 4 than anything else.
Isn't the graphics and courses in Dirt 2.0 very good as well?
U mean dirt rally 2.0?
Graphics are good, the stages are shorter than in this and there isn't as many of them.
WRC from KT already "fixed" the stages, it has more realistic looking and beautifully crafted stages than this new game. KT's WRC was however not very immersive and driving just didn't feel very satisfying, even though in many ways more realistic than DR2.
As a graphic designer, I love the font choice as it is one of my favorite fonts
Gotta love how this video completely ignores the existence of the last 6 WRC games that has the characteristics discussed here
Exactly what I was thinking. The stages in the Kylotonn games were easily the best part!
Hey this is EA - erasing the history of the franchise is what they do. Look at the Formula 1 games. 2 years after EA took over the license, every game from 2020 backward removed from Steam. If you prefer Steam then my advice is to get the WRC games you want now before they're gone.
I've never played those so I'm not in a position to compare them. I like to think my audience can use their own judgement to compare if they've played the KT games themselves (which they clearly can :))
the chances of Erechim or any other HueHue rally being added are lower than the wins of the Celica Gr. B outside of Africa, but that doesnt stops me from dreaming
Os caras da Codemasters ja colocaram um Peugeot 408 da Stock Car Brazil no Grid Autosport lá em 2014. Agora uma pista brasileira eu não me lembro de ver nenhuma em algum jogo deles.
Mas como vc disse, n vamos parar de sonhar...
@@p9eist só na base da esperança msm
One thing I wish they would add is the self corrective steering wheel. There are inputs that are just not possible on a controller in the hairy moments that could be saved on a wheel or real life for example. AC has a mod for it and it is without doubt the greatest mod for feeling genuine feedback and oversteer control u can get on a controller. If this was to be added it would perfect the game for me
I played it on a gamepad and if anything the steering is *too* good. I found myself fish tailing a lot lol.
It feels like it drive itself because the "self centered force" is too average set, of you decrease the number of that force, you get less of that
The biggest problem in rally games is not letting me turn every graphics setting to low or off.
Even Wrc Generations Was putting the same effort, fidelity and lenght on stages same as EA Wrc now on.
I love they adress the issue. Dirt 2.0 stages where always Kind of Fake compare to the past Wrc Interations develop by KT racing.
Im so hyped for this year Wrc, EA has made a legend, im feeling, here.
Huh? Was your last played rally game Colin McRae Rally 2 from 23 years ago? Your initial statement that other rally games somehow make stages simple and wide has not been true for ages. All major rally games in last 8 or so years (Dirt Rally, Dirt Rally 2.0, WRC 6,7,8,9,10, Generations) had narrow, challenging, high quality stages of roughly the same quality as the new EA WRC.
I get that youtubing is a tough business and a bit of clickbait can go a long way, but there's no need to make up nonsense. I am sure EA WRC will have enough quality in itself to not warrant the need to pretend it's unique, while praising the aspect that has been industry standard for many years now.
Exactly what I was thinking! Rally games have had tight and complex stages since at least the 2000's. RalliSport Challenge 2, WRC 4 (PS2), and RBR all released 19 years ago, and they all have technically challenging stages.
Oh god I recently started WRC 10 and Croatia's Special Stages at night remind me of the trauma of driving to my wife's grandma's house on a logging road on Mount Hood after dark one time. Oddly specific I know but that's how trauma is
i have a feeling that tsrb like soobies
how could you tell
Nothing beats Ivan "Ironman" Stewart's Super Off-Road
Probably the best rally game we are ever getting after Richard Burns Rally
Beamng is one of the few games that can compete with rbr on physics.
@@Krautasticnah
@@mehdi-3763 yah
@@mehdi-3763 I can tell you've never played beamng. It is number one in physics period.
@@Krautastic Beamng is good but it's not made specifically for rallying, rbr is still better
Dude literally said "Japanish wilderness." I love it.
don't forget "japanish village"
Compared to Codies previous efforts the stages look amazing. Compared to Kylotonn's last outing with the licence, they look on par. I can't see them bettering them. I hope I'm wrong though!
Looks matter much less than the actual gas pedal working (generations didnt for months. TBH no clue if thats even fixed now)
Bro is actually tryin’ to start a war by changing the Finnish flag to a Swedish one 😂😂
JAPANISH???? CANT BELIEVE THAT SIM RACING GUY WOULD MAKE THAT MISTAKE, AND DEFINETLY DID NOT DO THAT ON PURPOSE TO TRICK EVERYONE!11!!1! IM CRYING AND SHAKING RN, REAL THAT SIM RACING GUY WOULD NEVER DO THIS!!1!!11
Can't wait for this
Let's go!! but after watching the video what on earth have they fixed? No mention of it!
Then you arent very observant
@@anfridge7844 👀
The modern day response to an honest question. If it's not clear I wouldn't of made the original post. Now err both here because we dig rallying and interested in the game so why try and be the big shot with a lowlife non positive or informative post?
Im guessing the focus on stages
@@NinjaSquirrel30Forget that numbskull. It's the stages. Often, people have criticized the stage design of Dort Rally, saying Kyloton's designs were better and more akin to the real stuff, besides.... well. Everything else. Now, they did it, the rallies and stages he showed were just examples of the vast uniqueness Codemasters has put in this year's game.
@@NinjaSquirrel30i agree with you, I don't get why people gatekeep something in a video that we all are watching 🤦♂️
i've never played any wrc games but i've played a lot of dirt rally 2, and for me the "more stages" or "more cars" with not that big of a change in graphics doesn't justify the $50 price tag when I got dirt rally and all of the dlc for like $15. I'll probably still end up trying this game a while after release but my hopes really aren't that high
Ok, wait 3 YEARS, and you can get this for 29.99! Just wait till WRC, MAKES THEM, put one out EVERY YEARS! 23,24,25! So maybe 2 Years! Either way your opinion is a bit moot! New games don’t cost 15$, be happy this isn’t 99.99$!
@@iamzeusandthisisthetruth4229 Also this game isn't even close to Dirt Rally 2.0... it's a MASSIVE upgrade... official license, deep and meaningful career mode, even more cars, better handling and physics, better multiplayer too, great stage degradation (especially on gravel)... and the price is very VERY fair... I mean 45$ if you pre-order while getting early access, 3 cosmetic liveries and 5 VIP rally passes for free? This is an INSANELY good deal...
People are just nuts these days... they want things to be gifted to them and be super polished as well...
All i Need is the impreza
I hope they fixed the distance from Dirt 2.0, some tracks say it's 6 kilometers, but it's more like 10.
Yeah these tracks are like 30km
@@n0body550 Yeah, i have 6 km to my village and it takes 7 minutes to drive, a rally car going 150 shouldn't do the same
@@ESPirits87 The 7km stages in Dirt Rally 2.0, I finish them in around 3mins... so yeah, they're very short... there are some short ones in this one too because real WRC rallies have some very short stages too but there are also the 30-35km monsters that are 25mins of hardship and desperately trying not to wreck the car...
@@nikosfotidas8543 Yeah but i'm talking about the distance scaling being off, when you drive it feels longer than 6 km.
@@ESPirits87 has nothing to do with distance scaling. It's because this game has a more realistic speed perspective. When you were going 150kph in DR 2.0 it felt more like 200. This game feels more realistic in it's feeling of speed
am i the only one who finds the visual underwhelming? might just be youtubes compression or the beta but the games visual just feel washed from the videos ive seen
What about the setting? I hope to be plenty modifications in order to achieved the perfect balance that is the real deal in rally…
You obviously haven't played WRCG's stages
Rally Mexico it's fictional, not a replica 😭😭😭 Now that I have the game I will be able to say if it is a good abstraction of the rally and the stages or not.
Rally Mexico in game is real roads from region around Guanajuato, it's just not stage that was used in real Rally Mexico. Only small part of it was used in El Cubilete stage in early 2010s/late 2000s
Thank @@ShavoSoaDer I have already found it WOW, if it is a real road..., how strange that EA and Codemasters have not made a real stage, I don't understand, the level of detail and replicating reality is impressive... the unique piece of The Cubilete is less than 300 meters but it was enough for me to find the real section.
@@JuanPabloBenlliure I think they started working on some locations before they get WRC license and using real stage would risk of some copyrights issues. That's why some locations have real WRC stages and some are like Mexico.
@@JuanPabloBenlliure yea they said in an interview (with Traxiongg) that they scouted/scanned some of the stages for the game game before they got the license for WRC, so it would have been difficult/impossible for them to include the real stages used in the WRC in the game. it was the same situation with Portugal and probably a few other locations.
I have watched a video that said the stages were flattened to make them easier and unrealistic (as in low detail). I was wondering if we played the same game, I agree with this video.
Looks like Codemasters finally developed good stages
I hope they add some more locations over the next year or 2... I would love to see Scotland, Wales and Australia added.....Australia was my favorite in DR 2.0.
I like the amount of Subaru in this video.
They haven’t fixed the cars pivoting in the centre.
2:07 You just pissed off the entire country of Finland with that flag lol
So in other words, Codemasters looked at the way Kylotonn was doing to the stages and decided to the same thing?
Ok, I"m actually considering to preorder, gotta go search videos that discourage me from doing so
fr
ruclips.net/video/5nNQlNGksIw/видео.html
its legit just DR2.1
My opinion based on reviews and RUclips videos:
Number of cars/specials, game mode: 10/10
Driving, car behavior: 8/10
Car modeling: 7/10
Graphics/Environment/Ambiance...: 6/10
Now, I'm not gonna lie - when it comes to racing games, I'm as filthy as casual gets.
I did try dirt (and a few older wrc I believe?) Series games, yet never found it in me to actually get a steering wheel and other peripherals for it.
My knowledge on the subject is limited at best, is what I'm trying to articulate.
Yet, the narration here, editing added up with a couple chuckles here and there make me want to redownload dirt 2.0 and try my best to set some records on keyboard.
Good watch, man, thank you.
Yay, fellow Welshman. Diapointed to hear no Wales on this but It's not been on the calender the last few years I believe.
I play Dirt Rally 2 Religiously, I'm really hyped for WRC! Everything I've seen about it meets expectations and seems more than promising. Two more weeks!
Estonia was finally accepted into the nordic club!
Incredible vid. So in depth and accurate yet still concise
Damn this Taco Bell is ripping me a new one
Rally is my favourite sport. I still play Dirt Rally and I'm trying to find Richard Burns Rally for the PS2. That game as well as the PS2s Colin McRae Rally is fantastic. I would buy this but I ain't giving EA any of my cash.
You can always pirate it
Wait what Rally Estonia went through a closed race track? that's so freaking cool
This game is going to be heavy as hell
Why you don't said this during WRC 8,9,10, Generations releases hue hue hue this is copy-paste content THIS VID IS A PAID CONTENT DUDE
if this vid was a paid content, EA would legally make me tell you it was
@@TSRB yeah right. -Maybe- you didn't get any real cash 4 this as you want to say but free copy of the game before release is also a kind of gratification. I see I new type of marketing in many many gaming promo videos - clearly saying straight "it's not paid" is very trendy these days - these word redirect attention from the audience to more friendly level of trust - look, he is honest, maybe it's a real feedback, maybe this game is awesome etc etc. Let's face it - this game is an another copy of previous WRC releases - the same cars & tracks, only small changes here & there. This is not a project from ground up but only conversion to UE engine liblary. And the MAJOR problem in rally games is a pilot recorded in the studio and hover boat effect using interior cam - no shaking effects, no drama in pilot's voice. Please say to people as it is!
@palaczy You don't get the game for free. It's a review copy that gets revoked after 2 weeks. I wouldn't lie to my audience for a free game anyway. The four years of work I've put into this channel are worth more than a $50 game.
There's no stipulations as to what you can say. I could spend 45 minutes in a video absolutely ripping this game apart and there's nothing EA can do. It's also far easier to write 10,000 negative words than 1,000 positive ones. Keep that in mind.
I have told people how the game is. Go and watch my previous video where I talk about what I dislike about the game. Even then people say I'm lying for giving my true opinions that are negative about the game. I'm also allowed to talk about what I DO like without it being seen as an "ad". I can't win whether I praise or discredit the game.
at 0:33 is funny that you put a RBR clip, talking about the detail and the challenge of the WRC game stages like if no game does it today, because precisely RBR community has been doing this for years and with even more atention to detail than EA
When WRC lets users create their own stages then I'll compare them
Additionally, pretty much all half serious rally games of last 8 years have the similar quality stages (DR+DR2+at least 6 latest WRC games). The point of the video largely stands on a completely fabricated premise, thus arrives to a flawed conclusion that EA WRC is somehow unique in stage design quality.
@@panvlk Sebastien Loeb Rally Evo and Dirt Rally had some impressive stages, and even the past WRC games stages had some pretty nice details
@@panvlk The point of the video was to talk about stages i like in wrc. There was no conclusion lmao
Well we have to give them credit on the 30 km ones at least but yeah they´re not thaaaaaaat superior to other games@@panvlk
Sadly Ypres (Belgium) probably won't be in it (might be added later on as part of the Central European Rally)... narrow asphalted roads through fields with ditches on the side, where any mistake will cost you dearly.
The Central Europe is like Germany Austria and Slovakia inthink. Belgium is Northern Europe, I’d like to see Ypres tho that would be cool, or the Bastogne rally, I may or may not be a big history fan aswell so I could be biased😂
wait! no Wales?
It's funny you chose one of those few stages in RBR with the wide roads, while it's the only rally sim with the actually laserscanned tracks as well, and the absolute majority of stages has the roads of a proper width, camber, surfaces transitions (including physics) etc.
Stages in EA WRC look fine (even though they are more "inspired" than copying the real ones), don't get me wrong, but these previews are incredibly biased.
Yes, Being British Would really love to have Rally GB
is the feeling of the game more like dirt rally 2.0 or wrc generations?
from what weve seen and people have told, its DR2.1
as soon as you said kenya i had flashbacks to powerthirst and i thank you.
DIRT5 brought back that cool water physics with waves from DIRT2. And now they got rid of it again. WTF?
Why does it look like they are wearing winter ski mittens?
its cold in the Japanish winter
unfortunately the car rotates around the center of the car in this game but everything else is 10/10.
I love the japan stages. The tarmac feels really good!!
sick of these fxcking weebs. end it all autist
Tarmac feels eh to mee
I have never heard the word "Japanish" before...
Classic Subaru, we got my husband and I in to rally 😍
1:32 onwards, Was the crash barrier drawn with a ruler? Even early dirt games had these curved. I.e. like in real life. The footage I've seen here and elsewhere of the game so far is Frankly underwhelming..
A bit harsh on Estonia? What is Japanish? And what it's the one problem? I feel baited
Luckily the road doesn't have feelings. It's a funny way of saying japanese & i changed the title, although i thought it was pretty obvious what the problem was within the first 40 seconds
Too bad the car physics are just wrong. As in, the car pivot point is wrong. If the car steering is done by the front wheels, then the pivot point should be in the rear, if the car has rear wheel steering, then it should be in the middle. And looking at this, the pivot point seems to be in the middle. On all the cars.
That's how it's in all of the codies racing games lately, except maybe F1 because I haven't paid enough attention on that, so it sucks, but i'm not super surprised
How's the tarmac feeling compare to dirt 2.0?
many say grip is better, but way more arcadish in many other aspects, so it makes all the improvements pointless. obviously its not on the level with rbr or AC. this game is for console kids on controllers
The racetrack is super cool
Loving wrc and the game ofc but I would like to have all the calendar stages...Not the reverse with different name! Just mentioned but its a really better job than the WRC GENERATIONS!
Talking about the history of Safari Rally, wasn't it driven as a regularity rally until like mid 90s?
The safari rally was discontinued in 2002 until it came back in 2021.
Many drives say that estonia is also really unique and stuff and they love it, also bmw m1 isnt front engined?, or did you refere to celica which is less cool looking aswell?