if you're watching this, just know that RECORDED PASSTHROUGH WILL ALWAYS LOOK BETTER THAN LIVE PASSTHROUGH. the purpose of this video was to show how light affects passthrough (bc people said there was no way i baked cookies from scratch while wearing the headset). I compared recorded footage with another recorded footage with light being the variable, then again with the headset being the variable (Q3 vs Quest Pro). With that said there’s been at least 2 major software updates since I made this video, first to “improve color, exposure, contrast and dynamic range in passthrough,” as well as graininess. The second was to reduce warping.
I think there must be some defect or software issue going on. When I say mine is grainy, I mean GRAINY. Your footage at night is about twice as clear as what I get in a well-lit room. In order to read text on something like a book, I have to be about 2 inches away.
UPDATE 10/24/23: Meta's CTO talked about "modest" improvements coming to Quest 3's passthrough. Below was transcribed by UploadVR from Boz's Instagram AMA session: "Yes, it will continue to improve as we continue to get real world lighting conditions and information from the headsets that have been picked up, we start to tune the algorithms that drive it more effectively. And so I do think it will continue to improve - modestly - from here for a little while as we do a better job depth estimating with where your hands are and working with the distortion around that, and things like that. So yeah, we're gonna continue to work on it as we have with the Quest Pro."
Are you both in Europe? Same here, and I’ve noticed the good headsets appear to be USA based (where Meta is based) it’s possible they are manufactured differently for different regions?
I explained this to everyone who was asking about the passthrough on my quest3. the quality of the passthrough is like what you see out of a rearview camera in a car.
Hey, does the content/screens also have the same quality as what you're seeing through the camera? Or are the screens crystal clear and the background is just grainy?
I also have a theory... the videos we are seeing by creators are well lit & often directionally lit cause they're making videos. I pulled a worklight out of my garage (like the ones painters use) and the difference was almost night and day. As I walked around with it all of a sudden the things that had looked like a screen-door blur (under my normal light) were now almost as sharp as some of the promotional videos. My personal fix for this is buying higher-wattage bulbs - luckily the room I use it in already has as dimmer switch, so I can turn down the brightness when not needed.
Yeah, these are tiny camera sensors that perform bad in low light. It's just physics, it can't get much better. But would be great for Meta to inform people how to get best results for those who don't understand the basics of cameras.
Exactly my findings. Simply put, VR YT's are working with film studio lvl lighting. When I 1st got mine, I could only try it at night with living room lights. I was shocked how poor it was vs what I'd seen. Waited until Saturday and had a rare bright day in the UK lol. What a difference. Looked amazing and just like the YT's
Already ordered a bright ass lamp off of amazon. Not only to help MR picture quality, but to help hand tracking, since its actually usable on the Quest 3, and some apps are really cool with hand tracking. I also think these vids look better, because our eyeballs aren't half an inch away from the screen.
100% people might think they have good lighting but I think a lot of them overestimate the true brightness of their set up, I have a couple of studio lights and they make a world of difference
Also the videos on playback all look way better than when you’re seeing it live from the MR cameras. In your Quest 3 go to the camera app, record a video clip with passthrough, then play the video back. The difference is big.
I feel like it would be great if I could see how it looks through multiple quest 3 headsets, to compare. Because yeah, my passthrough is definitely not up to expectations, it's very grainy. Even with all my lights on and all windows open during daytime, it is grainy. Like, yes it's usable, but way way below what I feel it should be. For instance I haven't seen ANYWHERE near the quality of whats shown in your videos.
Try to record with phone same scene and compare. I noticed it looked much better so i suppose this is what we might see if we havent any eye problems. Recorded video with phone was much sharper for me. Also brightness and contrast may help so max them out.
My Quest 3 passthrough is so grainy I can't read my cell phone. The cell screen is a washed out blurry mess. This is midday in a room that's 70% giant windows and the lights on. Lots of light. I had no idea it was supposed to be clear like your video. I can walk around with it on but can't read anything.
That is the exact same for me and I wasn’t sure if that was normal and thought that maybe people were hyping up the pass through to much but I think it might just be defective. My brother also got a quest 3 so I’ll come back with an update tomorrow to see if his pass through is better EDIT: So it does seem that my brother's passthrough is better and it actually is really good. I wouldn't just take my word for it if you are going to return it but I hope meta adresses it. Also just because yall are here does anyone else have the issue where for some reason it sometimes starts playing a decently loud static grainy noise? btw in thrillseeker's video about the quest 3 he said he had 2 quests so maybe he can see a difference and will make a video on it not sure though but i hope he does.
Yeah I had the same problem. Can't read text no matter what lighting I used. In fact, it looks similar to the quest pro picture quality on the 'quest 3 vs quest pro' comparison in the video. Sent it back and ordered a replacement.
I consider the pass through my unit to be pretty good on general objects and anything with larger text. When it comes to reading text on my phone though, it's an impossibility for me. Anything further out is clear, but anything on my phone is a blurred mess. It's almost like the depth sensor isn't properly adjusting the focus or something. I would really like to try another unit to see if I can get an improved experience.
Yeah, I noticed on my Quest 3 the passthrough was pretty noisy, no matter what kind of conditions I tried to put it in. Colors also got overexposed and blown out a little too easily. I don't really care because I didn't get the thing for MR but it was a little underwhelming
Guys…every video that I watched app showed a nice clear 1080p recording of pass through. I was so excited that I bought it, tell me why NOBODY talked about the graininess!? It’s soooo grainy it reminds me of ultrasound images, there’s just so much graininess and a tiny bit of delay and warping
I saw a lot of people saying that.. but to be honest I am not trying to use it in mix that much. Just fof a couple of games no need to watch a movie while cooking
need better lighting perhaps? it would still be grainy but I don't think it's that bad also keep in mind downscaling to 1080p results in the grain becoming invisible because the native resolution of the quest is around 2000x2000 per eye. i believe it keeps the grain as it could help to reduce latency
It's all lighting and yellow bulbs and yellow wall paint etc makes it look awful. Clear and nice lighting it's night and day difference no grain but it's deceiving because reviewers were not showing live pass-through when reviewing I think they recorded amd edited amd made it look better, but In bad lighting it's awful but good lighting it's amazing beyond amazing
I wouldn't had expected this quality from a fairly small channel. The video was super well made, informative and entertaining. I am sure if you keep this up, you will surpass your current follower numbers in no time.
The recording always looks MUCH clearer than the live pass through that's for sure. I was surpsided I can barely read text on my monitor when everyone said you can happily use a phone with it.
I thought that too, then I switched on my lights. You wouldn't think it matters that much but having a well lit room makes even things that have a backlight like your phone look way clearer.
well , i can in fact use my phone with it but i nearly have to put my phone display directly on the camera lenses, so no "normal" reading, more like "shoving it into my face" reading
The other theory that came up is that there is some kind of camera calibration on first startup. Because for someone people, depending on the initial lighting, a factory reset made significant changes.
Not gonna lie, I’ve definitely fallen victim of having high expectations for the passthrough despite that I find the improvement compared to the quest 2 to be very significant and certainly worth the upgrade
From a quest 3 owner, dont let this be a deal breaker, the slight graininess doesnt detract in the slightest from immersion, its easily overlooked after you jump in and play something.. Super fun and great start to a cool future that can definetly be improved upon
"Slight graininess" is a huge understatement. These are 4MP cameras, and even in the absolute best conditions, it still looks pretty bad. Sure, it's the best passthrough in VR on the market right now, but it's something that a vast majority of people are only going to use for a few seconds at a time to look at the room around them or check their phone.
@@CarbonatedTurtle I honestly find the pass through games the most fun and interesting feature of the headset, I get good visuals but probably because i get a lot of bright natural light where i play
I just used my phone camera to record a trough the lens video like you did, uploaded it privately to my RUclips channel (to ensure compression is not the reason, at least not from the YT side) and I still have noticeable grain while yours look almost clean
They sold me on the mixed reality aspect, but the passthrough isn't good enough for their claims. So I'm returning mine, but it has shown me that I will love mixed reality when it's better quality. The warping really needs fixing.
i cant read anything with mine, not even my monitor that i have to put my face 3" from my monitor and even then its not good. I could not read a soap bottle like yours even close up and my rooms is lit better than yours. Mine looks like is 1000+ iso in any lighting. i could not read a single thing on my phone.
For me the problem isn't the grainy part. It's a bit grainy but not so bad that you can't see anything. The problem is reading or seeing something up close. I was trying to log in to Netflix and I put the password on my notebook so it's safe but I couldn't read it no matter how close or far I held it. Same with my phone. I was gonna text my friends to join me but I couldn't see my phone at all. I had to take my headset off for both of them by the way.
This video is very well made and I think you deserve success. - speech is clear, well paced with good pauses and tone - the structure feels well thought-out, non-repetitive - you don't claim to 100% know everything about everything - not trying to be overly funny - you use material of what other people speculate and think
Second time I watch, the quality of you're videos are next level. I thought you had well over 100k subs until someone pointed it out, I thought you had 30-60k but only 3.14k, that's insane.
I think that my theory is the actual reason of this problem: Usually, lights flicker through cameras so they boost the iso of the cameras (main reason for noise) to combat flickering so for example if you are using professional lighting with no flicker you are gonna get much less noise as the cameras do not have to compensate for the flicker. Basically, they change the shutter speed to be sincronised with the flickering of your specific lamp which requires the cameras to have a much faster shutter speed, so they need to boost camera sensitivity which creates lots of noise. If you read this comment, thanks for the attention!
4:23 I think you may be misinterpreting this book test, I do believe that it’s referring to the amount of light that you would need to read a book in a room without a VR headset on, rather than with it on
I think the disconnect is that there are a lot of people who don't realize that when you record footage from the quest, it's much clearer than how it looks when you're actually in the headset, and that's completely normal. The technology isn't all the way there yet, so its gonna look like you're looking at things through the camera of a really old, cheap smartphone. Some peoples expectations are way too high. Its looks clear enough to see decent colors, judge depth, and even read text on your phone or anything else if you squint hsrd enough or hold it at the right distance, and i think thats still very impressive.
Even you low light looks better than my fully lit environment. Also I noticed that your hand tracking is super snappy, I have to stare at my palm for about 3-5 seconds for to recognize my hands and for the menu and meta button to appear
You're looking at a 2d video on presumably small screen. 240p Nokia camera from days when smartphones were not a thing looks great if you look at the photo from the other side of the room.
I have 3 Quest 3's (2 for work 1 for me) And let me tell you... None of them come even close to the clarity that I see in your video. I always have grain even when all the windows are open during a blue-sky day. And I have like 8 lights all over my room turned up at full brightness. So yeah. I want my Quest 3 replaced Facebook! Get ready for an angry email Oculus!
I have noticed that during the daytime with an extra lamp in my room the passthrough is really good and as good as what I have seen here in your own videos, but at night it is a bit more grainy and has lots of noise. I still love the MX capabilities in the Quest 3 and I am very happy with the results. I also fully expect Meta to continuously update and improve the software for the passthrough and MX features until the Quest 4 comes out. By next year I believe the games and apps that are released along with Meta's updates will offer the very cool and original MX experiences that we have been waiting for.
Excellent video please don’t ever stop this creativity of your videos with well researched and out of the box thinking we need this kind of videos and channels that help the vr community get stronger and think practically! Thank you ☺️
Yea, I spent hours yesterday messing around with the lighting in my living room. I have Philips Hue bulbs installed everywhere so I was trying different color temperatures, different brightness, etc. Even at highest intensity and brightness of bulbs, AND with all my window blinds full opened to let in as much light as possible in the middle of the day, my passthrough image quality is very noisy. I tried for a long time to see if I could use my phone with the headset on, but the best I could get is something like what this video showed for the Pro headset. I really like the Quest 3, but this passthrough isn't working right. My return window is running out soon. Trying to decide if I should get another unit or just learn to live with it.
I'm a bit of a camera nerd, so it seems like "of course" to me that light quality matters. I set my Quest 3 up last night. Initially the pass-through looked a little low quality, but immensely better than Quest 2 black anf white, but I could perfectly grab things in my house, walk around, etc. My friend put on old looney tunes cartoons on the TV and I got distracted during the setup process and basically forgot that I had a headset on for a bit. The TV was too bright compared to the room, so the colors and highlights were blown out, but the optics are so clear, your eyes adjust to the MR pretty easily if the displays are situated well.
In my passthrough I can't read anything, not my phone not even a book. (I can, but it's extremely difficult) I was in a room with lights turned on. But I don't care about it, I honestly don't care about MR. I bought a VR headset. However, my mic on this headset is crystal clear!! I was so surprised how much better it is than my Q2's mic. And more so after I've heard some creators say it's bad. So, am actually kinda happy I've hit a jackpot with this thing and I could care less about a bad passthrough 😊
I think people have varying tolerances of what they consider grainy. I grew up when resolutions on youtube were less than or equal to 280p. I think Meta's marketing material didn't help the cause by using footage shot in 4K with graphic overlays to demonstrate how the passthrough functions. I'm sure they had a disclaimer in that footage in the promo videos, but I would argue they were teetering a little bit on that edge of false advertisement. I own the Q3 and I'm fine with the passthrough, I didn't have unrealistic expectations.
@@rayamc607 I commented on this video six days ago and it's funny that you responded today. I used my headset primarily in my basement with (what I thought were) less than ideal lighting conditions and was impressed by how the headset interpreted that lighting. I thought it looked very good. I brought my headset over to my brother's house tonight to show him and some friends the color passthrough specifically and it looked wayyyyy grainier than I had ever seen in my basement. This was in a brand new living room and kitchen with more than adequate lighting (that I thought). I am a photographer/videographer by trade and have a full understanding and awareness of lighting. I was a bit thrown off at the difference in grain/quality between my basement and his living room. I still think people should manage their expectations with this product since I've probably seen both sides of how people are perceiving this product. I think people should test different lighting setups and environments. Maybe the Q3 likes LEDs over incandescent bulbs?
I love the passthough on mine when low light some times you may notice some grain but I love the effect, Yesterday was watching a movie then went to the kitchen and fried some fish nugets and washed some dishes (lazy me to not remove headset) Only the light from the extractor was on and a bathroom across the hallway I am very very impresed of the much you can still se trough with very low light, made tests walking from a well lit enviroment to the other where there was no light I was able to keep oriented till almos was complete darkness I was thinking it had IR or something Supose I have good luck Bought them 3 days ago
I think that the passthrough of the Quest 3 is as good as from the Pico4 or even better, but with the difference that it is in 3D. Now I'm good with my Pico4 performance. Love to use passthrough wherever possible (some movie apps and Virtual Desktop(!)). I use it on my Quest2 as well, even though it is not as good, but to me to see whats around me it is already acceptable. So the Quest 3 will be an improvement. Not perfect vision, but doable. The warping was very bad with the Pico4 in the beginning, but they managed to straighten the picture a lot with a few updates. I think that Meta can and will do the same.
It's WAY better than Pico 4 lol. Pico's passthrough has basically been absolute fucking trash from day 1 right to today considering the hardware that they actually use. (Meta can simply get MUCH MORE out of a given piece of hardware than the literally evil CCP owned ByteDance/Pico.)
I just got mine today. I can read a book with slight difficulty at a distance of around 24 inches from the quest 3. By 18 inches there is no problem at all. Room illumination is a single 15 watt ceiling mounted bulb. Also no problem reading the text under the icons of the home screen on my android phone at a distance of 12", apart from some strobing caused by the phone's refresh rate. The image is grainy as many have mentioned.
Idk, looks like a huge bunch of us quest 3 owners are not getting the same quality as you youtube reviewers. Its grainy as heck and the warping is pretty bad, dont think i would be able to read a book like you did as im barely able to read my cellphone.
about taking it outside, the only lenses you need to worry about are the eye lenses so its actually best to constantly wear it if you're outside with it. the outside camera lenses can take it
If you use it at a desk (might be a use case) I putting a desk lamp there with good led lighting! Works really well. Also tested a ring light that a friend of mine uses for his streaming setup and it also worked really well. It’s not a solution.. but it might help for some people
i find my passthrough to be quite blurry, and my lighting is pretty good i would say, but the 3 "light zones" in the basement are all different temperatures of light. So i am wondering if that is a contributing factor. Although the hardest place to read my phone is where its the brightest light which is a big weird also
Not sure if this will end up helping others but I did some testing with mine. Low light or dark light is super grainy but the headset seems to work better in daylight. If you have light bulbs or light covering fixtures that tint or filter light you want to aim for the most clear day light experience possible. Easy way to test this to start is head out side after noon. This will keep from direct sunlight into the cameras. See if it's still grainy. If it is the headset is defective. If it looks good then in your house make sure to use daylight light bulbs. This still requires a bit so one doesn't cut. Try an area you can use 60 to 100 watt and have at least 3. Test this and you should see better quality
My pass through looks super grainy and not much better than the quest 2 pass through for me. I got the quest 3 mainly for the vr anyways but hopefully future updates makes it better
The disparity in visual quality between the Meta Quest 3's passthrough mode and the pre-recorded videos on RUclips can be attributed to a fundamental difference in the way these images are presented. When you view a pre-recorded video, the pixels are densely packed, resulting in a high dots per inch (DPI) resolution. Conversely, when you peer through the Quest 3's lenses in passthrough mode, the live camera feed is stretched across your entire field of vision, significantly reducing the DPI. This divergence in DPI is what causes the passthrough mode to appear more grainy compared to the crisp quality of pre-recorded videos on RUclips. If you find this comment helpful, please consider giving it a thumbs up. Thank you. 👍
I have seen nothing in this video that shows how grainy my quest 3 passthrough is. I only saw it after the day 1 update, and in moderate to better indoor lighting it is very grainy to grainy. I have never seen mine clear. It seems like i got a bad or possibly defective unit. I would describe my passthrough as unusable because it is so unpleasant.
Your recording looks ten times better than my experience. Sharper, faster, better focus, less warping. My room is literally studio lit. Multiple bright even lights. Your bad footage, is better than my best quality.
Toasty. Very informative video. As somebody with the Quest Pro as well as tundra trackers and base stations, I feel like my next headset would be an Index or a Beyond. Although this kind of makes the Quest 3 look tempting...
Mine is well grainy in passthrough , iv had to lower my expectations massively and realise that I was gaslight with meta like I was gaslight with sony and the psvr2 saying it's crystal clear aha
The Quest 3 passtrough looks something from a phone from 2005. It is so grainy/distorted that it shouldn't have been a selling point to begin with. It warps, it's grainy and it's expenssive. Yes i got a Quest 3 and i got a well lit room with wifi 6. And i cannot produce even 10% near your resoults + I cannot do the book read test nor look at any kind of screen.
It's now becoming well documented that recorded/captured pass-thru video on the Quest 3 is more clear (less grainy) than what's seen in the headset during the recording. Can you comment on this as it pertains to this footage?
@@randolm7698yup, not just Quest 3. Kind of just how VR headsets are - live passthrough you have a headset on your face while a recorded video is in a small rectangle on your phone screen. This is why people do “through the lens” videos, even then of course it’s not going to be the same as trying it for yourself. But if I can read lines from a book and use my phone in passthrough, with house lights, while others can’t do the same in ample lighting then something is off somewhere.
But here's the thing though, would you guys get the Meta quest 3 only for it's passthrough capabilities? Honestly I'd just get it because It has improved chip, weight distribution, controllers, tracking, software, resolution etc. honestly on top of this the fact meta can pull off a fairly new mixed reality experience is pretty amazing already.
I have a light in my bedroom that will slightly dim itself, but only the headset can see the changes. When it's full bright, passthrough is like walking into the elephants foot. But when it's dim, it's bearable enough. Definitely think some people should get lower powered lights.
I wonder if they'll ever be able to make lenses that aren't sensitive to sunlight, since we need light so much, lol. It would be nice to take it outside without worrying.
The sun can't burn a hole through your head to hit the lenses but even if it could, you would be DEAD, not caring about burn marks on your screen. How do some people not understand this? You can take it outside by doing a simple thing like not pointing the lenses towards the sun and keeping them covered before putting it on....or simply wearing it from your house to outside given that si now easily possible with the non super warped passthrough on the Q3.
I hope Meta can update how we see passthrough. The fact that it can record a decent quality of it, proves that the cameras are good enough. They just have to find a way to show that quality to us in realtime.
Iam so disapointed when I see your passthrough footage. I would never be able to read a book through my quest 3… the quality is bad, even in my sunny living room
Amazing video! Really appreciate the honesty in your videos and the fact that you go back to address the issues people have had. Keep on keeping on you banana!
I think it's as expected once you start playing mixed reality it tapers your focus towards the rendering rather then the actual pass through overall I thinks it's pretty rad
Metas own ads oversell this "feature" Its crystal clear and perfectly occluded in the ads. Pretty close to if not false advertising, certainly disingenious.
Traditionally digital cameras love daylight but I've noticed with my Quest 3 that it loves bright (diffused) LED light. My first experience of the Quest 3 passthrough hit me quite hard as it looked no different from my Quest Pro in that it was dim and grainy. This was in the daytime so I was quite surprised. Again I was surprised later that evening to find it looked much better once I had all the lights on. Great video on an important xR topic, I hope Meta get back to you.
People don't have an intuitive understanding of light, because the human eye is so much more advanced than camera technology, while people unconsciously assume that they're in some way similar. Just think of any TV show. They look colorful and clear because the actors/presenters are being cooked alive by massive lights. Now think of your headset like the studio cameras, and you'll realize you need open windows (the sun is insanely more bright than your bulbs) and/or a room that's fully lit.
No, even with 8 lights on and 4 windows open in full daylight, my passthrough looks nothing like this video. It's grainy. Usable, but grainy. There's definitely something else going on
For me, when my head is in motion my passthrough looks pretty bad, but if I stop and hold still for a second, my headset focuses and gets to an acceptable level that I would be happy with if it was always like that. Does this happen for anyone else?
Just received my quest 3. The passthrough is a joke. Really, its so bad quality, like a old webcam. Really dissapointed, thinking about to give it back.
I have a Quest 2 at home and Quest Pro at work. Is the pass through perfect? No. But is it so much better than those? Absolutely. It is good enough to check my phone or watch. The video warps, but it’s usable.
Than something is broken under you should contact Meta. There are worlds between Quest 2 an 3 in sharpness. Yeah, its different to what recordings suggest, but Q3 is miles ahead.
Your night time footage is better than my well lit indoor passthrough. My kitchen is so bright you don't want to look up and pass through its even grainy there.
Hey Austin! Thanks for the comment. Is it grainy to the point where you can’t use your phone or make out any real-life text (e.g. book, newspaper) in passthrough? There will always be grain and warping so that part’s normal, but not to the point where you can’t do basic functions while in passthrough
Books are basically unreadable if you move it closer and further until it comes into focus you can attempt to read. Unlocking the phone on max brightness isn't a problem those numbers are large enough the blurriness doesn't matter but reading messages is a struggle. Just noticed now pictures hanging on the wall about 5 feet away are so blurry you couldn't even tell who was in them. Didn't expect crystal clear but about the only thing its useable for is to keep me from running into things. I should say I wear glasses so that may play a role. @@rzival
My passtrough looks extremely grainy even with studio lights around the room. Also I would never be able to read a book like you did, for me its more pixelated and grainy even with the studio lights I use, I can check my phone but thats about it. I tried the "First encounters" passthrough demo and was not at all impressed. I see a lot of people being impressed by that game, I had low expectations but the passtrough just isnt good enough for mixed reality. I know its not supposed to look like real life, but I was atleast hoping for something that could make it feel like mixed reality. In my headset it looks more like your Quest Pro example, just with better colors and less warping. I will wait and see wheter its meant to be like this or if my unit is defective
I have a miniature sun bulb in my room. I have it on a timer to wake me up in the morning with an eye-searing blaze of white fire. I do not, however, have a Quest 3 yet. Still thinking about it.
I have led daylight lights in my house, put them in a few years ago as they cost almost nothing to run and when you turn them on, it's like day and so my passthrough is perfect. I bought the VFX1 back in the early 90's and so compared to those, the Quest 3 is leaps and bounds ahead and so no complaints from me as I know the next version will be even better and I look at the Quest 3 as the base line now for VR Headsets, any headset that comes out now, has to be better than the Quest 3 and for either the same price or only slightly more expensive, unless of course you are Apple and then you can rip everyone off so much that it's beyond a joke, I mean over $5400 for a VR Headset not all that much better than the Quest 3 but has far less content and abilities, Oled and slightly higher resolution is all it has over the Quest.
I think some of the 'blurriness' some people are experiencing, when they have high lumens in their room, is their headset not positioned correctly on their head for maximum clarity. I've played around with mine and found you have to have it sat higher on your face than the quest 2; i.e. to the point where the top of the inner lenses are pushing/ resting on your brows. Uncomfortable at first, but on setting 2/4 goggle depth you soon get used to it and I'm now loving my quest 3. Such an upgrade!
Glad you found a solution for yours, and thanks for the tip! There’s so many different variables at play that it’s challenging to pinpoint what’s causing issues for others
The noise level in mine is so great it looks like an overlaid moving texture, and that's in a moderately day lit room. Looking outside the scene has little noise but it's overly contrasty with lost detail in darkest area's. It always looks like I'm swimming in a thick atmosphere. The OPs through the lens looks like no noise at all compared to mine. I would be very satisfied to have that quality. Sadly, I'll be exchanging them. :(
if you're watching this, just know that RECORDED PASSTHROUGH WILL ALWAYS LOOK BETTER THAN LIVE PASSTHROUGH. the purpose of this video was to show how light affects passthrough (bc people said there was no way i baked cookies from scratch while wearing the headset). I compared recorded footage with another recorded footage with light being the variable, then again with the headset being the variable (Q3 vs Quest Pro). With that said there’s been at least 2 major software updates since I made this video, first to “improve color, exposure, contrast and dynamic range in passthrough,” as well as graininess. The second was to reduce warping.
I think there must be some defect or software issue going on. When I say mine is grainy, I mean GRAINY. Your footage at night is about twice as clear as what I get in a well-lit room. In order to read text on something like a book, I have to be about 2 inches away.
yes! I don't understand what's happening. I have all windows open, all lights on (like 8) and it still is nowhere near as good as his videos
Same here
Apparently you need a professional grade lighting system to use the pass through. Which is REALLY stupid
Looks like Meta has supply chain issues. Glad I sold my shares last week.
Same
UPDATE 10/24/23: Meta's CTO talked about "modest" improvements coming to Quest 3's passthrough. Below was transcribed by UploadVR from Boz's Instagram AMA session:
"Yes, it will continue to improve as we continue to get real world lighting conditions and information from the headsets that have been picked up, we start to tune the algorithms that drive it more effectively.
And so I do think it will continue to improve - modestly - from here for a little while as we do a better job depth estimating with where your hands are and working with the distortion around that, and things like that.
So yeah, we're gonna continue to work on it as we have with the Quest Pro."
Please pin
Aged like milk
Your headset at night still looks 10x better than mine in full light.
Same
Are you both in Europe? Same here, and I’ve noticed the good headsets appear to be USA based (where Meta is based) it’s possible they are manufactured differently for different regions?
Uk. Pass through is bad..warping,so much noise..boarder line unusable.
@@Luke_37I’m from the USA.
German - shit Pass through
I explained this to everyone who was asking about the passthrough on my quest3. the quality of the passthrough is like what you see out of a rearview camera in a car.
so its ass
even those can vary greatly though
On which car?
Hey, does the content/screens also have the same quality as what you're seeing through the camera? Or are the screens crystal clear and the background is just grainy?
@@Virenss4The content is clear and crisp, its just the real world that your trying to view is all grainy and distorted looking
I also have a theory... the videos we are seeing by creators are well lit & often directionally lit cause they're making videos. I pulled a worklight out of my garage (like the ones painters use) and the difference was almost night and day. As I walked around with it all of a sudden the things that had looked like a screen-door blur (under my normal light) were now almost as sharp as some of the promotional videos. My personal fix for this is buying higher-wattage bulbs - luckily the room I use it in already has as dimmer switch, so I can turn down the brightness when not needed.
Yeah, these are tiny camera sensors that perform bad in low light. It's just physics, it can't get much better. But would be great for Meta to inform people how to get best results for those who don't understand the basics of cameras.
Exactly my findings. Simply put, VR YT's are working with film studio lvl lighting.
When I 1st got mine, I could only try it at night with living room lights. I was shocked how poor it was vs what I'd seen.
Waited until Saturday and had a rare bright day in the UK lol.
What a difference. Looked amazing and just like the YT's
Already ordered a bright ass lamp off of amazon. Not only to help MR picture quality, but to help hand tracking, since its actually usable on the Quest 3, and some apps are really cool with hand tracking. I also think these vids look better, because our eyeballs aren't half an inch away from the screen.
100% people might think they have good lighting but I think a lot of them overestimate the true brightness of their set up, I have a couple of studio lights and they make a world of difference
Also the videos on playback all look way better than when you’re seeing it live from the MR cameras. In your Quest 3 go to the camera app, record a video clip with passthrough, then play the video back. The difference is big.
I feel like it would be great if I could see how it looks through multiple quest 3 headsets, to compare. Because yeah, my passthrough is definitely not up to expectations, it's very grainy. Even with all my lights on and all windows open during daytime, it is grainy. Like, yes it's usable, but way way below what I feel it should be. For instance I haven't seen ANYWHERE near the quality of whats shown in your videos.
Same here, mine is essentially a slightly better version of the Quest 2's but in colour
Try to record with phone same scene and compare. I noticed it looked much better so i suppose this is what we might see if we havent any eye problems. Recorded video with phone was much sharper for me. Also brightness and contrast may help so max them out.
Send your quest to him
Are you able to read the text on your phone (with your phone brightness low)
@@Akcvsnope, no way I can read anything, it’s to grainy and blurry at least on my headset
My Quest 3 passthrough is so grainy I can't read my cell phone. The cell screen is a washed out blurry mess. This is midday in a room that's 70% giant windows and the lights on. Lots of light. I had no idea it was supposed to be clear like your video. I can walk around with it on but can't read anything.
That is the exact same for me and I wasn’t sure if that was normal and thought that maybe people were hyping up the pass through to much but I think it might just be defective. My brother also got a quest 3 so I’ll come back with an update tomorrow to see if his pass through is better
EDIT: So it does seem that my brother's passthrough is better and it actually is really good. I wouldn't just take my word for it if you are going to return it but I hope meta adresses it. Also just because yall are here does anyone else have the issue where for some reason it sometimes starts playing a decently loud static grainy noise? btw in thrillseeker's video about the quest 3 he said he had 2 quests so maybe he can see a difference and will make a video on it not sure though but i hope he does.
Yeah I had the same problem. Can't read text no matter what lighting I used. In fact, it looks similar to the quest pro picture quality on the 'quest 3 vs quest pro' comparison in the video. Sent it back and ordered a replacement.
I consider the pass through my unit to be pretty good on general objects and anything with larger text. When it comes to reading text on my phone though, it's an impossibility for me. Anything further out is clear, but anything on my phone is a blurred mess. It's almost like the depth sensor isn't properly adjusting the focus or something. I would really like to try another unit to see if I can get an improved experience.
@@Skreentimecan’t wait to hear what you find. I’m debating on getting a replacement from Amazon.
@@Skreentimelmk
Yeah, I noticed on my Quest 3 the passthrough was pretty noisy, no matter what kind of conditions I tried to put it in. Colors also got overexposed and blown out a little too easily. I don't really care because I didn't get the thing for MR but it was a little underwhelming
Same
Guys…every video that I watched app showed a nice clear 1080p recording of pass through. I was so excited that I bought it, tell me why NOBODY talked about the graininess!? It’s soooo grainy it reminds me of ultrasound images, there’s just so much graininess and a tiny bit of delay and warping
Ultrasound images 😭
I saw a lot of people saying that.. but to be honest I am not trying to use it in mix that much. Just fof a couple of games no need to watch a movie while cooking
need better lighting perhaps? it would still be grainy but I don't think it's that bad
also keep in mind downscaling to 1080p results in the grain becoming invisible because the native resolution of the quest is around 2000x2000 per eye. i believe it keeps the grain as it could help to reduce latency
It's all lighting and yellow bulbs and yellow wall paint etc makes it look awful. Clear and nice lighting it's night and day difference no grain but it's deceiving because reviewers were not showing live pass-through when reviewing I think they recorded amd edited amd made it look better, but In bad lighting it's awful but good lighting it's amazing beyond amazing
There are lot of Meta fanboys on youtube and reddit. they misguided the people about quest 3 and people bought it.
I wouldn't had expected this quality from a fairly small channel. The video was super well made, informative and entertaining. I am sure if you keep this up, you will surpass your current follower numbers in no time.
That means a lot. Thank you for the kind words!
it’s all about the talent of the creator, not the size of their fanbase…i can relate with a small channel i used to have. good shit man 💯
The recording always looks MUCH clearer than the live pass through that's for sure. I was surpsided I can barely read text on my monitor when everyone said you can happily use a phone with it.
I thought that too, then I switched on my lights. You wouldn't think it matters that much but having a well lit room makes even things that have a backlight like your phone look way clearer.
@@ViridianFlow I have insanly bright LED lights, still not seeing anything in the monitor.
I was texting on it no problem. Not the most enjoyable experience, but it was workable rather than taking off the headset.
well , i can in fact use my phone with it but i nearly have to put my phone display directly on the camera lenses, so no "normal" reading, more like "shoving it into my face" reading
mine is miles away from a quality that allows me to read
The other theory that came up is that there is some kind of camera calibration on first startup. Because for someone people, depending on the initial lighting, a factory reset made significant changes.
What would the effects be by initial strong lighting, vs initial weak lighting? If I want to make it as good as possible
Not gonna lie, I’ve definitely fallen victim of having high expectations for the passthrough despite that I find the improvement compared to the quest 2 to be very significant and certainly worth the upgrade
From a quest 3 owner, dont let this be a deal breaker, the slight graininess doesnt detract in the slightest from immersion, its easily overlooked after you jump in and play something.. Super fun and great start to a cool future that can definetly be improved upon
"Slight graininess" is a huge understatement. These are 4MP cameras, and even in the absolute best conditions, it still looks pretty bad. Sure, it's the best passthrough in VR on the market right now, but it's something that a vast majority of people are only going to use for a few seconds at a time to look at the room around them or check their phone.
@@CarbonatedTurtle I honestly find the pass through games the most fun and interesting feature of the headset, I get good visuals but probably because i get a lot of bright natural light where i play
I just used my phone camera to record a trough the lens video like you did, uploaded it privately to my RUclips channel (to ensure compression is not the reason, at least not from the YT side) and I still have noticeable grain while yours look almost clean
They sold me on the mixed reality aspect, but the passthrough isn't good enough for their claims. So I'm returning mine, but it has shown me that I will love mixed reality when it's better quality.
The warping really needs fixing.
i cant read anything with mine, not even my monitor that i have to put my face 3" from my monitor and even then its not good. I could not read a soap bottle like yours even close up and my rooms is lit better than yours. Mine looks like is 1000+ iso in any lighting. i could not read a single thing on my phone.
For me the problem isn't the grainy part. It's a bit grainy but not so bad that you can't see anything. The problem is reading or seeing something up close. I was trying to log in to Netflix and I put the password on my notebook so it's safe but I couldn't read it no matter how close or far I held it. Same with my phone. I was gonna text my friends to join me but I couldn't see my phone at all. I had to take my headset off for both of them by the way.
This video is very well made and I think you deserve success.
- speech is clear, well paced with good pauses and tone
- the structure feels well thought-out, non-repetitive
- you don't claim to 100% know everything about everything
- not trying to be overly funny
- you use material of what other people speculate and think
I agree great job!
Yea I was surprised when he said 900 subs
Second time I watch, the quality of you're videos are next level.
I thought you had well over 100k subs until someone pointed it out, I thought you had 30-60k but only 3.14k, that's insane.
thanks a lot, that's very kind of you!
I think that my theory is the actual reason of this problem:
Usually, lights flicker through cameras so they boost the iso of the cameras (main reason for noise) to combat flickering so for example if you are using professional lighting with no flicker you are gonna get much less noise as the cameras do not have to compensate for the flicker.
Basically, they change the shutter speed to be sincronised with the flickering of your specific lamp which requires the cameras to have a much faster shutter speed, so they need to boost camera sensitivity which creates lots of noise.
If you read this comment, thanks for the attention!
4:23 I think you may be misinterpreting this book test, I do believe that it’s referring to the amount of light that you would need to read a book in a room without a VR headset on, rather than with it on
I think the disconnect is that there are a lot of people who don't realize that when you record footage from the quest, it's much clearer than how it looks when you're actually in the headset, and that's completely normal. The technology isn't all the way there yet, so its gonna look like you're looking at things through the camera of a really old, cheap smartphone. Some peoples expectations are way too high. Its looks clear enough to see decent colors, judge depth, and even read text on your phone or anything else if you squint hsrd enough or hold it at the right distance, and i think thats still very impressive.
Even you low light looks better than my fully lit environment. Also I noticed that your hand tracking is super snappy, I have to stare at my palm for about 3-5 seconds for to recognize my hands and for the menu and meta button to appear
Your night time passthrough is definitely better than my daytime passthrough.
lol then you have one jacked up headset!
@@GirlOnAQuest ya I think so too
@@GirlOnAQuest got a brand new quest 3 and i have hella grainy vision ☠☠
You're looking at a 2d video on presumably small screen. 240p Nokia camera from days when smartphones were not a thing looks great if you look at the photo from the other side of the room.
@@a-qy4cq def not it
I have 3 Quest 3's (2 for work 1 for me) And let me tell you... None of them come even close to the clarity that I see in your video. I always have grain even when all the windows are open during a blue-sky day. And I have like 8 lights all over my room turned up at full brightness. So yeah. I want my Quest 3 replaced Facebook! Get ready for an angry email Oculus!
I have noticed that during the daytime with an extra lamp in my room the passthrough is really good and as good as what I have seen here in your own videos, but at night it is a bit more grainy and has lots of noise. I still love the MX capabilities in the Quest 3 and I am very happy with the results. I also fully expect Meta to continuously update and improve the software for the passthrough and MX features until the Quest 4 comes out. By next year I believe the games and apps that are released along with Meta's updates will offer the very cool and original MX experiences that we have been waiting for.
Excellent video please don’t ever stop this creativity of your videos with well researched and out of the box thinking we need this kind of videos and channels that help the vr community get stronger and think practically! Thank you ☺️
this almost made me tear up haha. Thank you, I really appreciate that
@@rzival You deserve it man 👍
Yea, I spent hours yesterday messing around with the lighting in my living room. I have Philips Hue bulbs installed everywhere so I was trying different color temperatures, different brightness, etc. Even at highest intensity and brightness of bulbs, AND with all my window blinds full opened to let in as much light as possible in the middle of the day, my passthrough image quality is very noisy. I tried for a long time to see if I could use my phone with the headset on, but the best I could get is something like what this video showed for the Pro headset. I really like the Quest 3, but this passthrough isn't working right. My return window is running out soon. Trying to decide if I should get another unit or just learn to live with it.
I'm a bit of a camera nerd, so it seems like "of course" to me that light quality matters. I set my Quest 3 up last night. Initially the pass-through looked a little low quality, but immensely better than Quest 2 black anf white, but I could perfectly grab things in my house, walk around, etc. My friend put on old looney tunes cartoons on the TV and I got distracted during the setup process and basically forgot that I had a headset on for a bit. The TV was too bright compared to the room, so the colors and highlights were blown out, but the optics are so clear, your eyes adjust to the MR pretty easily if the displays are situated well.
Camera nerds get it
In my passthrough I can't read anything, not my phone not even a book. (I can, but it's extremely difficult) I was in a room with lights turned on.
But I don't care about it, I honestly don't care about MR. I bought a VR headset. However, my mic on this headset is crystal clear!! I was so surprised how much better it is than my Q2's mic. And more so after I've heard some creators say it's bad. So, am actually kinda happy I've hit a jackpot with this thing and I could care less about a bad passthrough 😊
going from the quest 2 to the quest 3 i am very happy with the passthrough on the quest 3.
What country was your quest purchased
@@vvv2k12 united states
@@claytonbohannon 512 or 128 version
@@vvv2k12 512
This is true. My first headset and accessories were all defective so if your headset acting weird return it immediately.
I think people have varying tolerances of what they consider grainy. I grew up when resolutions on youtube were less than or equal to 280p. I think Meta's marketing material didn't help the cause by using footage shot in 4K with graphic overlays to demonstrate how the passthrough functions. I'm sure they had a disclaimer in that footage in the promo videos, but I would argue they were teetering a little bit on that edge of false advertisement. I own the Q3 and I'm fine with the passthrough, I didn't have unrealistic expectations.
By grainy we mean so grainy it looks like a noise filter. Its junk, even compared to the night shots in this video. Adjusting lighting does not fix it
@@rayamc607 I commented on this video six days ago and it's funny that you responded today. I used my headset primarily in my basement with (what I thought were) less than ideal lighting conditions and was impressed by how the headset interpreted that lighting. I thought it looked very good. I brought my headset over to my brother's house tonight to show him and some friends the color passthrough specifically and it looked wayyyyy grainier than I had ever seen in my basement. This was in a brand new living room and kitchen with more than adequate lighting (that I thought). I am a photographer/videographer by trade and have a full understanding and awareness of lighting. I was a bit thrown off at the difference in grain/quality between my basement and his living room. I still think people should manage their expectations with this product since I've probably seen both sides of how people are perceiving this product. I think people should test different lighting setups and environments. Maybe the Q3 likes LEDs over incandescent bulbs?
I love the passthough on mine when low light some times you may notice some grain but I love the effect, Yesterday was watching a movie then went to the kitchen and fried some fish nugets and washed some dishes (lazy me to not remove headset) Only the light from the extractor was on and a bathroom across the hallway I am very very impresed of the much you can still se trough with very low light, made tests walking from a well lit enviroment to the other where there was no light I was able to keep oriented till almos was complete darkness I was thinking it had IR or something Supose I have good luck Bought them 3 days ago
I think that the passthrough of the Quest 3 is as good as from the Pico4 or even better, but with the difference that it is in 3D. Now I'm good with my Pico4 performance. Love to use passthrough wherever possible (some movie apps and Virtual Desktop(!)).
I use it on my Quest2 as well, even though it is not as good, but to me to see whats around me it is already acceptable. So the Quest 3 will be an improvement. Not perfect vision, but doable. The warping was very bad with the Pico4 in the beginning, but they managed to straighten the picture a lot with a few updates. I think that Meta can and will do the same.
It's WAY better than Pico 4 lol. Pico's passthrough has basically been absolute fucking trash from day 1 right to today considering the hardware that they actually use. (Meta can simply get MUCH MORE out of a given piece of hardware than the literally evil CCP owned ByteDance/Pico.)
I just got mine today. I can read a book with slight difficulty at a distance of around 24 inches from the quest 3. By 18 inches there is no problem at all. Room illumination is a single 15 watt ceiling mounted bulb. Also no problem reading the text under the icons of the home screen on my android phone at a distance of 12", apart from some strobing caused by the phone's refresh rate. The image is grainy as many have mentioned.
I wish my passthrough looked like yours. They're probably sourcing cameras from different manufacturers.
I'm not too disappointed since i bought the Quest 3 for VR and not MR
Idk, looks like a huge bunch of us quest 3 owners are not getting the same quality as you youtube reviewers. Its grainy as heck and the warping is pretty bad, dont think i would be able to read a book like you did as im barely able to read my cellphone.
Agree here Horrible Passthrough.
Grainy
Washed out
Overbuzzed bright even in normal daylight under good light conditions.
I am so dissapointed.
about taking it outside, the only lenses you need to worry about are the eye lenses so its actually best to constantly wear it if you're outside with it. the outside camera lenses can take it
4:47 I cannot read through mine like you do, even with more light! Is it sample variation or any setting I missed?
Its same on mine, did you find a way to fix it?
@@SoHardTR Seems to be normal…
If you use it at a desk (might be a use case) I putting a desk lamp there with good led lighting! Works really well. Also tested a ring light that a friend of mine uses for his streaming setup and it also worked really well. It’s not a solution.. but it might help for some people
i find my passthrough to be quite blurry, and my lighting is pretty good i would say, but the 3 "light zones" in the basement are all different temperatures of light. So i am wondering if that is a contributing factor. Although the hardest place to read my phone is where its the brightest light which is a big weird also
I never even realized this channel also made one of my favorite videos about vr... damn small channels are getting good
What a detailed and informative video. Thanks for sharing
Not sure if this will end up helping others but I did some testing with mine. Low light or dark light is super grainy but the headset seems to work better in daylight. If you have light bulbs or light covering fixtures that tint or filter light you want to aim for the most clear day light experience possible. Easy way to test this to start is head out side after noon. This will keep from direct sunlight into the cameras. See if it's still grainy. If it is the headset is defective. If it looks good then in your house make sure to use daylight light bulbs. This still requires a bit so one doesn't cut. Try an area you can use 60 to 100 watt and have at least 3. Test this and you should see better quality
My pass through looks super grainy and not much better than the quest 2 pass through for me. I got the quest 3 mainly for the vr anyways but hopefully future updates makes it better
It all depends on lighting. I personally like the pass through
The disparity in visual quality between the Meta Quest 3's passthrough mode and the pre-recorded videos on RUclips can be attributed to a fundamental difference in the way these images are presented. When you view a pre-recorded video, the pixels are densely packed, resulting in a high dots per inch (DPI) resolution. Conversely, when you peer through the Quest 3's lenses in passthrough mode, the live camera feed is stretched across your entire field of vision, significantly reducing the DPI. This divergence in DPI is what causes the passthrough mode to appear more grainy compared to the crisp quality of pre-recorded videos on RUclips.
If you find this comment helpful, please consider giving it a thumbs up.
Thank you. 👍
This right here…
Sun exposure is completely fine as long as it doesn't meet the lenses for your eyes. So you should be fine if you keep the headset on
I have seen nothing in this video that shows how grainy my quest 3 passthrough is. I only saw it after the day 1 update, and in moderate to better indoor lighting it is very grainy to grainy. I have never seen mine clear. It seems like i got a bad or possibly defective unit. I would describe my passthrough as unusable because it is so unpleasant.
Exactly how I would say mine is as well.
Your recording looks ten times better than my experience. Sharper, faster, better focus, less warping. My room is literally studio lit. Multiple bright even lights. Your bad footage, is better than my best quality.
The passthrough looks crisp and Toasty in good lighting...
Cough cough very “toasty”
Which country was your quest purchased
I really hope they fix these issues before quest 4, for now im sticking to quest 2.
Nice and detailed video and not some meta paid advertisement
Toasty. Very informative video. As somebody with the Quest Pro as well as tundra trackers and base stations, I feel like my next headset would be an Index or a Beyond. Although this kind of makes the Quest 3 look tempting...
I must say this headset has exxeded my wildest expectations! Keep it up Meta!
Mine is well grainy in passthrough , iv had to lower my expectations massively and realise that I was gaslight with meta like I was gaslight with sony and the psvr2 saying it's crystal clear aha
i love the ar and i also was amazed by it being a quest 3 newbie, i never had duck hunt when i was a kid, but now we can all have it in 3d !
thank you for humoring my Mortal Kombat easter egg. TOASTY
The Quest 3 passtrough looks something from a phone from 2005. It is so grainy/distorted that it shouldn't have been a selling point to begin with. It warps, it's grainy and it's expenssive. Yes i got a Quest 3 and i got a well lit room with wifi 6.
And i cannot produce even 10% near your resoults + I cannot do the book read test nor look at any kind of screen.
It's now becoming well documented that recorded/captured pass-thru video on the Quest 3 is more clear (less grainy) than what's seen in the headset during the recording. Can you comment on this as it pertains to this footage?
@@randolm7698yup, not just Quest 3. Kind of just how VR headsets are - live passthrough you have a headset on your face while a recorded video is in a small rectangle on your phone screen. This is why people do “through the lens” videos, even then of course it’s not going to be the same as trying it for yourself. But if I can read lines from a book and use my phone in passthrough, with house lights, while others can’t do the same in ample lighting then something is off somewhere.
But here's the thing though, would you guys get the Meta quest 3 only for it's passthrough capabilities? Honestly I'd just get it because It has improved chip, weight distribution, controllers, tracking, software, resolution etc. honestly on top of this the fact meta can pull off a fairly new mixed reality experience is pretty amazing already.
I think people aren’t using enough light. If you don’t have enough light it’s starts to look more grainy.
You should have to have more lighrs on or buy brighter bulbs
Is all the windows open with 8 lights on in the same room not enough?
I have two lamps and bright-ass lights above my head and it's still grainy
Then how do you explain text on monitor or phone (screens that emit light) being grainy?
I have a light in my bedroom that will slightly dim itself, but only the headset can see the changes. When it's full bright, passthrough is like walking into the elephants foot. But when it's dim, it's bearable enough. Definitely think some people should get lower powered lights.
I wonder if they'll ever be able to make lenses that aren't sensitive to sunlight, since we need light so much, lol. It would be nice to take it outside without worrying.
it's only the ones you look through that are. The passthrough cameras won't be damaged by light
The sun can't burn a hole through your head to hit the lenses but even if it could, you would be DEAD, not caring about burn marks on your screen. How do some people not understand this? You can take it outside by doing a simple thing like not pointing the lenses towards the sun and keeping them covered before putting it on....or simply wearing it from your house to outside given that si now easily possible with the non super warped passthrough on the Q3.
I hope Meta can update how we see passthrough. The fact that it can record a decent quality of it, proves that the cameras are good enough. They just have to find a way to show that quality to us in realtime.
Iam so disapointed when I see your passthrough footage. I would never be able to read a book through my quest 3… the quality is bad, even in my sunny living room
My experience was improved by several updates. It is totally acceptable now. In any case it is a HUGE improvement over the insanely noisy Quest 2.
mine is grainy terrible
Amazing video! Really appreciate the honesty in your videos and the fact that you go back to address the issues people have had. Keep on keeping on you banana!
The warping when reading the book is insane
That’s the cameras trying to focus without the depth camera compensating the visual. Supposedly dynamic occlusion update will improve that warping
I think it's as expected once you start playing mixed reality it tapers your focus towards the rendering rather then the actual pass through overall I thinks it's pretty rad
Metas own ads oversell this "feature"
Its crystal clear and perfectly occluded in the ads.
Pretty close to if not false advertising, certainly disingenious.
Traditionally digital cameras love daylight but I've noticed with my Quest 3 that it loves bright (diffused) LED light. My first experience of the Quest 3 passthrough hit me quite hard as it looked no different from my Quest Pro in that it was dim and grainy. This was in the daytime so I was quite surprised. Again I was surprised later that evening to find it looked much better once I had all the lights on.
Great video on an important xR topic, I hope Meta get back to you.
People don't have an intuitive understanding of light, because the human eye is so much more advanced than camera technology, while people unconsciously assume that they're in some way similar. Just think of any TV show. They look colorful and clear because the actors/presenters are being cooked alive by massive lights. Now think of your headset like the studio cameras, and you'll realize you need open windows (the sun is insanely more bright than your bulbs) and/or a room that's fully lit.
No, even with 8 lights on and 4 windows open in full daylight, my passthrough looks nothing like this video. It's grainy. Usable, but grainy. There's definitely something else going on
@@spinninglink Sounds like it.
Mines was blurry and grainy from out the box but still clear enough to see but no way is mine clear enough to be able to cook a meal with it 😂
For me, when my head is in motion my passthrough looks pretty bad, but if I stop and hold still for a second, my headset focuses and gets to an acceptable level that I would be happy with if it was always like that. Does this happen for anyone else?
Yeah, it’s that way for me too.
thankfully I prepared and bought a few lamps for my living room. Everything looks pretty crisp. Can type on my laptop and look up stuff even.
Just received my quest 3. The passthrough is a joke. Really, its so bad quality, like a old webcam. Really dissapointed, thinking about to give it back.
Still better than quest 2
@spale2728 I just got one for my birthday. Is it not bad at all? I do notice the grain, but it doesn't make the ar bad or even readability of stuff.
I have a Quest 2 at home and Quest Pro at work. Is the pass through perfect? No. But is it so much better than those? Absolutely. It is good enough to check my phone or watch. The video warps, but it’s usable.
its crazy how people are surprised that low lighting results in graininess
Its almost like they dont understand how cameras work. 💀
You are a scientist. You are so helpful to humanity. Thanks for the experiment
Its very bad.. Its just like the quest 2 but with color.
Than something is broken under you should contact Meta. There are worlds between Quest 2 an 3 in sharpness. Yeah, its different to what recordings suggest, but Q3 is miles ahead.
Oh nice I think that’s Tampa Florida
Your night time footage is better than my well lit indoor passthrough. My kitchen is so bright you don't want to look up and pass through its even grainy there.
Hey Austin! Thanks for the comment. Is it grainy to the point where you can’t use your phone or make out any real-life text (e.g. book, newspaper) in passthrough? There will always be grain and warping so that part’s normal, but not to the point where you can’t do basic functions while in passthrough
Books are basically unreadable if you move it closer and further until it comes into focus you can attempt to read. Unlocking the phone on max brightness isn't a problem those numbers are large enough the blurriness doesn't matter but reading messages is a struggle. Just noticed now pictures hanging on the wall about 5 feet away are so blurry you couldn't even tell who was in them. Didn't expect crystal clear but about the only thing its useable for is to keep me from running into things. I should say I wear glasses so that may play a role. @@rzival
My passtrough looks extremely grainy even with studio lights around the room. Also I would never be able to read a book like you did, for me its more pixelated and grainy even with the studio lights I use, I can check my phone but thats about it.
I tried the "First encounters" passthrough demo and was not at all impressed. I see a lot of people being impressed by that game, I had low expectations but the passtrough just isnt good enough for mixed reality. I know its not supposed to look like real life, but I was atleast hoping for something that could make it feel like mixed reality.
In my headset it looks more like your Quest Pro example, just with better colors and less warping. I will wait and see wheter its meant to be like this or if my unit is defective
Dudes night time passthrough look better than my daytime passthrough lmao. This shhh is crazy
Your lighttime iview s a way much better than my full sunny room...
Amazing video. Exactly what I was looking for. Thank-you.
I have a miniature sun bulb in my room. I have it on a timer to wake me up in the morning with an eye-searing blaze of white fire. I do not, however, have a Quest 3 yet. Still thinking about it.
As a chronic snoozer… that bulb sounds both amazing and terrifying to me
it looks better on videos
7:02 idk why but the menu going into the abyss is so funny for me 💀
it caught me off guard in person too when it just.... dipped
Hey man! Awesome video, thanks for letting me decide! Funny joke by the way at 2:08 Keep up the great work!
Thank you! I appreciate you tolerating my humor hahaaa
@@rzival All good, you should make a videos about the meta quest 3 VS the pico 4.
I have led daylight lights in my house, put them in a few years ago as they cost almost nothing to run and when you turn them on, it's like day and so my passthrough is perfect.
I bought the VFX1 back in the early 90's and so compared to those, the Quest 3 is leaps and bounds ahead and so no complaints from me as I know the next version will be even better and I look at the Quest 3 as the base line now for VR Headsets, any headset that comes out now, has to be better than the Quest 3 and for either the same price or only slightly more expensive, unless of course you are Apple and then you can rip everyone off so much that it's beyond a joke, I mean over $5400 for a VR Headset not all that much better than the Quest 3 but has far less content and abilities, Oled and slightly higher resolution is all it has over the Quest.
I think some of the 'blurriness' some people are experiencing, when they have high lumens in their room, is their headset not positioned correctly on their head for maximum clarity. I've played around with mine and found you have to have it sat higher on your face than the quest 2; i.e. to the point where the top of the inner lenses are pushing/ resting on your brows. Uncomfortable at first, but on setting 2/4 goggle depth you soon get used to it and I'm now loving my quest 3. Such an upgrade!
Glad you found a solution for yours, and thanks for the tip! There’s so many different variables at play that it’s challenging to pinpoint what’s causing issues for others
This! I’ve notice it depends on how you have the headset on. Just by moving it around it goes from grainy to clear for me
Ahhh I feel you on the Excedrin Migraine. Only thing that works for me without making me feel like a opioid
The passthrough cameras have to raise the iso at low light conditions so the dynamic range goes down and the noise goes up. It's simple.
The noise level in mine is so great it looks like an overlaid moving texture, and that's in a moderately day lit room. Looking outside the scene has little noise but it's overly contrasty with lost detail in darkest area's. It always looks like I'm swimming in a thick atmosphere.
The OPs through the lens looks like no noise at all compared to mine. I would be very satisfied to have that quality. Sadly, I'll be exchanging them. :(
I am very satisfied with my Queat 3 512GB. Everything is OK, best VR so far 👌
LMAO your night time outdoor recording looks better than mine at ANY time in ANY lighting... wtf meta
same