Now, Tears of the kingdom makes a lot of sense after watching this video. The gameplay really combines Miyamoto's vision of exploring the fields in rural Japan as a kid and Aonuma's childhood building his own toys from branches.
"Hey can I have a job at your game studio?" "Do you have any knowledge of games?" "No" "Do you have any artistic talent?" "No" "What skills do you have?" "I make puppets" "Welcome aboard" Ah, the 80's.
Hearing that Mr. Aonuma almost left the Zelda series(which would probably be the worst thing that could happen to Zelda) because of fans complaints of Wind Wakers artsyle is so sad. I remember reading somewhere that since Aonuma's son was born a little bit before they created Wind Waker he always thought of Toon Link with his child like appearance as his own son. This is why Toon Link is his favorite design. I'm glad he was able to continue...
I always wondered how a new Zelda with Wind Waker's artstyle would be on a home console. Not that I have anything against Twilight Princess, you know, but food for thought.
It's funny, too, because the Legend of Zelda game they all wanted, with its bland overly-realistic, dark and gritty approach, ultimately isn't looked back at as fondly as the colorful Wind Waker. Twilight Princess wasn't bad, but to many, myself included, it doesn't hold up as well over time as Wind Waker does. Not aesthetically.
Lucifronz I’m not one of those fans you think is the majority. Twilight Princess is my favorite Zelda game. It excels in Midna, the story, the dungeon design, horseback combat, and so much more.
I don’t really like how you’re guilt tripping us Twilight Princess fans out of something most of us didn’t even participate in, let alone supportive of.
That interview though Miyamoto: First, How do you feel about creepy puppets? Aounuma: I used to make them for a living. Miyamoto: Hire this man Yokoi: I don’t think he’s ever touched a video game before are you su- Miyamoto: HIRE THIS MAN. I’M PUTTING HIM ON ZELDA.
Aonuma: An Ocarina of Time expansion pack isn't a great idea. Miyamoto: Well, if you're so smart, what do you suggest, huh? Aonuma: A game about a creepy puppet. Miyamoto: ...oh shoot, I'm sorry for doubting you. Aonuma: Also there's a creepy mask. Miyamoto: FUND IT.
There wasn't really game design schools back then, and Nintendo (and Miyamoto, he is still known for that) clearly understood that you don't create good, interesting and unique games with just a bunch of programmers. They hired a lot of people with different artistic sensibilities and abilities. For instance, Koizumi attended an art university too, he made cinema studies. Miyamoto recently said that Nintendo still do the same. Between two young people who just got their diploma who want a job at Nintendo EPD as a dev, between the one who is a big gaming enthusiast but doesn't really have another hobby, and the one who doesn't really know video games but has interesting and unique artistic abilities or hobbies, they'll hire this last one. Programmers are essential, but Nintendo always made sure to bring a lot of people who don't know shit about video games, to constantly bring new ideas, to constantly have people thinking outside the box, who have other sensibilities so that they can think in different ways. And it obviously paid off and continues to pay off.
@UClOmuLO2kO2okReEHejtFYg it was a concept that hadn't been done in Zelda since the NES. A game where you are free to explore the world at your own pace and not be restricted out of things or places until you do tasks A, B, and C in the scale of something like Skyrim was never done before Breath. Seeing as the gameplay won over millions, take that, implement a deeper story, expand what you can do in the game, add in the removed HD rumble features, and you'll have hopefully one of the best Zelda games ever made. I've loved Zelda and have played through almost every one, but I didn't really enjoy all of the games. Breath caught me and got its hooks in within the first couple of hours and I didn't play anything elseuntil I had done all that I could in that game. I finished it on the Wii U and am currently playing through for a 4th time on the Switch. It's a massive, amazing game that encourages experimentation and trying out different approaches and routes. No two ways will be identical, very similar, but never the exact same.
The main lesson I learned from this video. Zelda fans don't know what the hell they want and more often than not, impede innovation and progress. Good games typically take time which is why BotW took 5 yrs to develop. But because Melee and Majora's Mask miraculously took 1 yr to develop, ignorant fans think game developing isn't hard or time consuming.
Patricia Luna That was why the rumored games that fans made up in the Zelda rumors videos were getting progressively more outlandish and embarrassing. They want the series to have an annual schedule and that’d make the devs struggle to keep its quality and polish
@Trujillo 2020 It's still one of my favorite games, TBH. If it was ported to the Switch, I'd buy it in a heartbeat. Same for Wind Waker, but, if I had to choose, I'd choose TP first.
@ALongLeggedPissedOffPuertoRican The open world in BOTW wasn't the problem for me. It was the story. I'd go into detail, but you've probably heard it all ad nauseum before.
This was beautiful. To think Aonuma was a woodcarver before entering the gaming industry. To see how far he has come is really inspiring. I honestly don't know what else to say. The Zelda franchise means a lot to me.
I'm willing to bet that 99% of people's (if not all) first weapon was the tree branch on the ground to the right of you after the cutscene on the cliff.
What a great transition form 8 bit to 16 bit music @3:36. Good editing doesn't get enough credit but this channel does a great job. Thanks for these vids.
I wish I could meet Aonuma and Miyamoto so much. The Zelda series has given me so much joy over the years and helped me through so many tough times that to be able to thank the men responsible would be so amazing.
I will always say, that despite how hard or frustrating the original Water Temple is, you really feel like you earned it when you're done. And as Majora's Mask is my favorite Zelda game and one of my favorite of all time, I owe him.
I think the best part of BOTW was clearly collecting 900 Korok Seeds for poop. The sequel should obviously have 9000 Korok Seeds for the best experience.
It makes me really happy to hear how much everyone involved loved working on Breath of the Wild. It's such a wonderful game and I'm glad it brought as much joy to those making it as it did to those of us playing it. 🙂
that and twillight princess. after they presented the demo a ton of people (me included) got hyped for a realistic zelda and were kinda let down once they showed off wind waker. without that hypebuilding demo the backlash for wind waker would have probably been not as big as it was.which in turn means aonuma would have never made twillight princess(or at least that version of TP wouldn't be exatcly like the game we got)
@@FrancisYorkMorganFBI Zelda TP is objectively not that good of a zelda but it managed to create an amazing atomsphere while playing it. That made it to date my favorite Zelda despite it's numerous flaws.
Every time I hear stories about Aonuma-san, I can't help but feel a kinship with him. The tales about him making games that he enjoys, telling stories that have meaning... It really does warm my heart to see someone with that much love in the industry. And that's what it is, plain and simple. Love. To see those around him interacting with stories that bring a smile to their faces.
I love how he looked at realistic design and went 'nup.' thank you for creating an ne of the most st visually striking and beautiful franchise, full of artistic adventure on many levels!
The Zelda team is one where I could never feel like they're cutting corners to spit out more games. I constantly see how inspired they are and how creative they get with just one tiny idea. The thought process Aonuma describes in interviews--this is a franchise far from done with all their ideas for it, and it sounds like every new game they make inspired them with even more ideas for the next one. They're making some of the greatest games of all time because they're approaching each one with a passionate idea, with inspiration and not just the need to make another game. Its amazing whats been done over the decades, the way people like Aonuma have effectively changed the world because someone at Nintendo had faith in them. Amazing people have done amazing things at that company because of that. It gives me a lot of faith that whoever Aonuma eventually takes under his wing will deserve it, cause he sure as hell deserved it from Miyamoto.
I never realized how much he contributed to Zelda I hope to meet him one day to shake his hand and thank him for all the memories and adventures he took me on...what a legend
Nintendo is so blessed to be filled with people like Aonuma and Miyamoto, among many others, I’m sure. I wish only the best for Aonuma as he continues to give us new Zelda experiences.
It always makes me sad when I hear about how much backlash from Wind Waker hurt the Zelda series, and now Aonuma in particular. I remember the "Celda" era vividly and it was really nasty. I'm glad they could push through and continue to make great games. Also, hearing 14:36 is funny considering how much Zelda fans are crying for more linear, traditional Zelda nowadays. I remember those complaints in real time too so all the BotW/TotK backlash for more "classic Zelda" is hilarious to me.
Aonuma is one of the figures in the industry who serves as an example to me. Someone who loves his job and is not afraid to show this love to the outside world. His positive energy and daring actions show how valuable he is to our industry. Especially Zelda would not be Zelda without Aonuma. I hope he will continue his epic journey as Zelda producer!
@John Stroud In a way, you should thank _Link's Awakening_ for existing instead. "If it wasn't made at the time that it was, Ocarina would have been quite different."
Nintendo's like one big gaming family with touching backstories. Love it! I think the depth of inspiration for their work very interesting. I don't think you'll find fun oddballs like that too much at other similar game companies. Their unique backstories can be fully seen in how their games turn out, taking experience from their past even if it isn't gaming related. Once you know their stories you can see how much they love doing their work and how it subtly influences it. Really beautiful.
Now *THIS* is a perfect example of an actually good and inspiring entrepeneur: an individual that worked hard enough, succeeded to reach his dreams and didn't turn up into another heartless, arrogant and selfish businessman; all thanks to never forgetting his humble origins and by keeping in his mind and heart the true values inculcated in him by his family... The world is in *great need* of more people like him. We take pride by calling ourselves conscious and rational beings, and yet, the easiest path for us to take is always the destructive one. (14:40) Props for letting *Mike Wazouski and Celia Mae's only child* to perform. ****EDIT****- Never understood and was surprised to read about people complaining for the Water Temple being too complex and intricate, since I never saw it that way when going through it as a kid. I dare to say that they were too impatient and didn't mean to explore its leves entirely by putting a bit of more thought; since I loved its desing and how unique it was in that regard (honestly, that site was not impossible to pass and had the right balance of difficulty) and to literally fight againts Link's reflection. He shouldn't have apologized with those who unfairly overreacted with it nor to his well-intended creativity.
An exceptional person, who isn't afraid to take a successful game franchise and push it into new and uncharted territory. We owe him a lot for keeping LOZ alive and well.
Really shocked me to see BotW got 15 mil sales haha, that's awesome. Whatever the sequel will be, it probably won't sell as much, but I'm hoping for a bunch of awesome improvements just like Majoras Mask did to Ocarina's formula.
I really like this new kind of videos, talking about the life of famous developers. After a while just 'trivia' becomes so specific that it's sometimes hard to find it interesting, but this is an interesting spin on what the channel can do, as well as giving more insight as to what happens and how the industry works, something that seldom gets the chance to be shown publicly. Great job.
Me before watching this video: "Hmm, I wonder what interesting facts I'll learn about Breath of the Wild." Me after watching this video: "Eiji Aonuma is the greatest man who ever lived!" ToT
I was surprised to learn that Aonuma graduated from the Tokyo University of the Arts! Tokyo University of the Arts is the most difficult art university in Japan. It is like the Rhode Island School of Design (the national university version of it) in the United States. Only one in tens of thousands are admitted to Tokyo University of the Arts. He was born in the countryside, yet he was able to get into that highly competitive university, which is amazing. As I imagined, he was great from a young age.
I remember when Wind Waker first came out, my dad was put off by the graphics and considered not buying it. But later he played the demo at a store and got hooked on it. To this day, it is his absolute favorite Zelda title. 😁 Personally, I love that the Zelda franchise constantly comes out in different art styles. It’s fun and a nice contrast to it’s more consistent Nintendo IP cousins.
I like that Aonuma started out as someone who didn't have ANY artistic/technical skill in the gaming industry, but it didn't stop him from wanting to create games; to eventually crafting and working on one of the best Adventure game franchise. Just a simple man, with a will and appreciation for gaming.
First Iwata, then Sakurai, then Reggie, now Aonuma... how is it possible that Nintendo seems to be the only company, whose big faces are beloved ? Maybe is the videogame story of the company, or more likely the fact that Nintendo's directs helped to create a more "personal" bond with the audience... compared to Sony and Microsoft.
@@CaptainGibbons no it wasn't a bad game or a bad Zelda game how could we forget it?and how would it be better? it wouldn't be despite the criticism I would say the gameplay is pretty good [issues being the padding and motion control issues at times] I would argue whether people liked it being linear is pretty subjective either way it clearly has things better then breath of the wild [which I really like to favorite Zelda game] and things it does worse
7:19 Lol so am I the only person who loves the Water Temple? I thought it was a piece of art. Sure, it looks extremely convoluted and disorganized at the start, but even I, a lazy 10 year old at the time, found that there was a natural flow to the dungeon, and boy did it feel satisfying! Ironically enough, the dungeon everyone says is... not good is actually one of my most memorable in the entire Zelda series.
I think the biggest complaint is having to pause/unpause for the boots. Otherwise it wouldn't be so bad. Some ROM hacks now have a D-pad shortcut built in to make switching more convenient.
People loved Breath of the Wild that much? I don't own a Switch, so I had no idea. This is phenomenal. I'm glad there's still so much life left in this franchise.
Majora's Mask is still my favorite Zelda game, and is when I discovered who Eiji Aonuma was. Since then, became one of my favorite people in the gaming industry. Also, it didn't sell as well as Ocarina because it launched one month after the PS2 did in North America.
I don't have very fond memories of Zelda. But you can't deny that Zelda is what 50% of people think of first when they think of Nintendo (the other 50% is Mario). This man has made sure that the Legend of Zelda has stayed just the way it should be: a _Legend._ I may not like Zelda, but I can't deny that it is _very_ influential to Nintendo. Thank you for keeping the Legend alive, Aonuma-san.
In all fairness, it isn't that bad of a dungeon. Certainly the constant swapping of boots gets tedious, and if you don't have a good sense of spatial awareness for how the rise and fall of the water level affects your access to rooms throughout the dungeon, it can take an hour or more to find the right room with the last small key you need to get past the initial hub area. After that, the dungeon becomes more linear and easier to handle.
@@GreyWolfLeaderTW in the n64 version there is one room that is hidden by a fixed camera angle at the bottom of the central pillar. It took me an actual year to find that room. Granted i was like 6 but still.
Such an amazing developer along with Miyamoto, Koizumi, Sakurai, and Tezuka, (hopefully I didn’t misspell those names). There a great inspiration to me for game developing.
Now, Tears of the kingdom makes a lot of sense after watching this video. The gameplay really combines Miyamoto's vision of exploring the fields in rural Japan as a kid and Aonuma's childhood building his own toys from branches.
1:09
"Hey can I have a job at your game studio?"
"Do you have any knowledge of games?"
"No"
"Do you have any artistic talent?"
"No"
"What skills do you have?"
"I make puppets"
"Welcome aboard"
Ah, the 80's.
*the 80s in Japan videogame industry.
Anyone who bitched about Windwaker graphics is most likely small penis Incels that looking for something to bitch about.
@Bilbosere yeah but those weren’t the original planned sequel idiot
That Japanese Bubble Economy yo
@@Junomaster2006 Meds.
Hearing that Mr. Aonuma almost left the Zelda series(which would probably be the worst thing that could happen to Zelda) because of fans complaints of Wind Wakers artsyle is so sad. I remember reading somewhere that since Aonuma's son was born a little bit before they created Wind Waker he always thought of Toon Link with his child like appearance as his own son. This is why Toon Link is his favorite design. I'm glad he was able to continue...
And also there has been a great appreciation for the art style since then.
I always wondered how a new Zelda with Wind Waker's artstyle would be on a home console. Not that I have anything against Twilight Princess, you know, but food for thought.
It's funny, too, because the Legend of Zelda game they all wanted, with its bland overly-realistic, dark and gritty approach, ultimately isn't looked back at as fondly as the colorful Wind Waker. Twilight Princess wasn't bad, but to many, myself included, it doesn't hold up as well over time as Wind Waker does. Not aesthetically.
Lucifronz I’m not one of those fans you think is the majority. Twilight Princess is my favorite Zelda game. It excels in Midna, the story, the dungeon design, horseback combat, and so much more.
I don’t really like how you’re guilt tripping us Twilight Princess fans out of something most of us didn’t even participate in, let alone supportive of.
nearly had a heart attack thought aonuma had died
Same!!!!!!
I just sat around looking at the wall of my digital room crying. Then I went nextdoor to see toon link doing the same thing.
I did not
Oh yes you did.
What?
Me too, it was worded in such a way that it sounded like he did-
I so glad I wasn't the only one
*"It is never too late to reinvent yourself."*
Very inspirational and true words to live by. Thank you, Mr.Aonuma.
Can we appreciate how his hair has looked the same his whole life
Thats some strong Samurai Genes.
I he alright? The way the intro was phrased, it sounded like he had died.
I'm glad that I wasn't the only one who thought that
Same man
Same here...
Every time they post about a Nintendo executive after that iwata video I get a heart attack thinking that they died or something.
Also the music.
Alt title: Eiji Aonuma laughs at your required years of experience.
That interview though
Miyamoto: First, How do you feel about creepy puppets?
Aounuma: I used to make them for a living.
Miyamoto: Hire this man
Yokoi: I don’t think he’s ever touched a video game before are you su-
Miyamoto: HIRE THIS MAN. I’M PUTTING HIM ON ZELDA.
Aonuma: An Ocarina of Time expansion pack isn't a great idea.
Miyamoto: Well, if you're so smart, what do you suggest, huh?
Aonuma: A game about a creepy puppet.
Miyamoto: ...oh shoot, I'm sorry for doubting you.
Aonuma: Also there's a creepy mask.
Miyamoto: FUND IT.
@@OtakuUnitedStudio Miyamoto: Oh, and do it in only one year or you'll be fired!
There wasn't really game design schools back then, and Nintendo (and Miyamoto, he is still known for that) clearly understood that you don't create good, interesting and unique games with just a bunch of programmers.
They hired a lot of people with different artistic sensibilities and abilities. For instance, Koizumi attended an art university too, he made cinema studies.
Miyamoto recently said that Nintendo still do the same. Between two young people who just got their diploma who want a job at Nintendo EPD as a dev, between the one who is a big gaming enthusiast but doesn't really have another hobby, and the one who doesn't really know video games but has interesting and unique artistic abilities or hobbies, they'll hire this last one.
Programmers are essential, but Nintendo always made sure to bring a lot of people who don't know shit about video games, to constantly bring new ideas, to constantly have people thinking outside the box, who have other sensibilities so that they can think in different ways. And it obviously paid off and continues to pay off.
"Skyward sword didn't do so hot... Lets make the exact opposite of it!"
_15 million copies sold_
And?
Popularity doesn't imply quality.
Everyone expects zelda to be good.... SS was not....
@@bretthicksomega That's what he's saying. SS didn't sell 15 mil, BotW did. SS was a dumpster fire.
I personally found BotW even worse than SS.
It's an okay game, but not Zelda anymore.
BotW is more like Zelda 1-3 than everything between OoT and SS.
@UClOmuLO2kO2okReEHejtFYg it was a concept that hadn't been done in Zelda since the NES. A game where you are free to explore the world at your own pace and not be restricted out of things or places until you do tasks A, B, and C in the scale of something like Skyrim was never done before Breath. Seeing as the gameplay won over millions, take that, implement a deeper story, expand what you can do in the game, add in the removed HD rumble features, and you'll have hopefully one of the best Zelda games ever made.
I've loved Zelda and have played through almost every one, but I didn't really enjoy all of the games. Breath caught me and got its hooks in within the first couple of hours and I didn't play anything elseuntil I had done all that I could in that game. I finished it on the Wii U and am currently playing through for a 4th time on the Switch. It's a massive, amazing game that encourages experimentation and trying out different approaches and routes. No two ways will be identical, very similar, but never the exact same.
Aonuma and Fujibayashi’s work has literally changed my life. Long may they reign.
Miyamoto, Aonuma, Iwata, and Sakurai are all huge inspirations. I thank their mothers for conceiving such amazing bois.
Applesauce 2.0 don't forget Sakamoto.
And their fathers
Koizumi and tezuka anyone?
Can we just cheat and say every developer at nintendo?
Oh absolutely.
The main lesson I learned from this video. Zelda fans don't know what the hell they want and more often than not, impede innovation and progress. Good games typically take time which is why BotW took 5 yrs to develop. But because Melee and Majora's Mask miraculously took 1 yr to develop, ignorant fans think game developing isn't hard or time consuming.
Patricia Luna That was why the rumored games that fans made up in the Zelda rumors videos were getting progressively more outlandish and embarrassing. They want the series to have an annual schedule and that’d make the devs struggle to keep its quality and polish
@Trujillo 2020 It's still one of my favorite games, TBH. If it was ported to the Switch, I'd buy it in a heartbeat. Same for Wind Waker, but, if I had to choose, I'd choose TP first.
@ALongLeggedPissedOffPuertoRican The open world in BOTW wasn't the problem for me. It was the story. I'd go into detail, but you've probably heard it all ad nauseum before.
Except paper Mario fans.
Anyone who bitched about Windwaker graphics is most likely small penis Incels that looking for something to bitch about.
Why in the intro you made it sound like he died?
Did he died?
@@Mike-nf6nf No he's alright.
I thought that too
That's how they've done their other intros on well known figures, like the Masahiro Sakurai one.
@@waverazor the fuck is wrong with you?
"The first title Aonuma was credited on was--"
*Ad comes on*
"DARK LEGENDS RAID"
This was beautiful. To think Aonuma was a woodcarver before entering the gaming industry. To see how far he has come is really inspiring. I honestly don't know what else to say. The Zelda franchise means a lot to me.
1:05-1:13 So that's why a tree branch is one of the first weapons you can get in BotW.......
Mark van der Wal
But that’s just a theory. A Game Theory!
I'm willing to bet that 99% of people's (if not all) first weapon was the tree branch on the ground to the right of you after the cutscene on the cliff.
sonymicronin
I honestly don’t remember if I even picked up a tree branch as my first weapon. Although I did used it as a substitute for a torch.
sonymicronin Mine was the axe.
He really puts the "Legend" in The Legend of Zelda
Nice
Anyone who bitched about Windwaker graphics is most likely small penis Incels that looking for something to bitch about.
Junomaster2006 r/nicegirls
@@Junomaster2006
It released in an unfortunate time, one where everything had to be edgy dark and cool... and indeed most of it aged badly...
What a great transition form 8 bit to 16 bit music @3:36. Good editing doesn't get enough credit but this channel does a great job. Thanks for these vids.
Nice catch
If any Nintendo executive dies like Iwata did I'm gonna cry. I don't care if I don't know them personally. They made my childhood memories with games.
I wish I could meet Aonuma and Miyamoto so much. The Zelda series has given me so much joy over the years and helped me through so many tough times that to be able to thank the men responsible would be so amazing.
I will always say, that despite how hard or frustrating the original Water Temple is, you really feel like you earned it when you're done. And as Majora's Mask is my favorite Zelda game and one of my favorite of all time, I owe him.
Everyone's saying "You made it sound like he died", while I never got that impression. lol
I think the best part of BOTW was clearly collecting 900 Korok Seeds for poop.
The sequel should obviously have 9000 Korok Seeds for the best experience.
screw that noise
Then we got botw 3 with 90000 korok seeds for a very small poop that you cant see
I would be dead on the floor. Poor Jirard.
Stop right there......10000!!!! Mwhahahaha
Are we forgetting the regular korok seeds are also just small poops?
The man deserves a lot, he changed the Zelda series into a huge power driving house
Aonuma, had a gamer girlfriend. I'm jealous.
Me too
it was dragon quest though, basically everyone was playing it at the time in japan
@@kamikazilucas Well, no. Not Aonuma. And she also made him play that visual novel game.
and shes from the 80s, good lord
Eiji Aonuma is one of my most favorite developers
Same here. Aonuma and Sakurai are my inspirations for trying to become a game developer.
It makes me really happy to hear how much everyone involved loved working on Breath of the Wild. It's such a wonderful game and I'm glad it brought as much joy to those making it as it did to those of us playing it. 🙂
Hearing how much Aonuma cares for his work hits me right in the feels, man.
The only good that Spaceworld Zelda demo ever did for anyone was let letting Sakurai put Ganondorf in Melee.
Pretty much lmao
that and twillight princess.
after they presented the demo a ton of people (me included) got hyped for a realistic zelda and were kinda let down once they showed off wind waker. without that hypebuilding demo the backlash for wind waker would have probably been not as big as it was.which in turn means aonuma would have never made twillight princess(or at least that version of TP wouldn't be exatcly like the game we got)
@@FrancisYorkMorganFBI Zelda TP is objectively not that good of a zelda but it managed to create an amazing atomsphere while playing it. That made it to date my favorite Zelda despite it's numerous flaws.
@@philippgabainvonkries5117 eh....i'd say it's pretty good honestly ww is flawed to atleast TP wasn't well...to easy
and...his sword now in ultimate
He's directly responsible for my two favourite videogames of all time (Majora's and Ocarina). Nothing but respect to this incredible human.
When your recommendations finally gives you a video on time
We need amiibos of these Nintendo legends Iwata,Reggie,Sakurai and Miyamoto.
Yes!
Special limited edition Mii Fighter Amiibo maybe?
Don’t forget Aonuma, Itoi, Kondo, and Tajiri.
Every time I hear stories about Aonuma-san, I can't help but feel a kinship with him. The tales about him making games that he enjoys, telling stories that have meaning...
It really does warm my heart to see someone with that much love in the industry. And that's what it is, plain and simple. Love. To see those around him interacting with stories that bring a smile to their faces.
I love how he looked at realistic design and went 'nup.' thank you for creating an ne of the most st visually striking and beautiful franchise, full of artistic adventure on many levels!
The Zelda team is one where I could never feel like they're cutting corners to spit out more games. I constantly see how inspired they are and how creative they get with just one tiny idea. The thought process Aonuma describes in interviews--this is a franchise far from done with all their ideas for it, and it sounds like every new game they make inspired them with even more ideas for the next one. They're making some of the greatest games of all time because they're approaching each one with a passionate idea, with inspiration and not just the need to make another game. Its amazing whats been done over the decades, the way people like Aonuma have effectively changed the world because someone at Nintendo had faith in them. Amazing people have done amazing things at that company because of that. It gives me a lot of faith that whoever Aonuma eventually takes under his wing will deserve it, cause he sure as hell deserved it from Miyamoto.
Respect for a man who has rocked the same hair style his whole life
I never realized how much he contributed to Zelda I hope to meet him one day to shake his hand and thank him for all the memories and adventures he took me on...what a legend
The intro with that music made it sound like he died. Glad he's still alive.
Sakurai: 'Yes I'm still alive.'
Man, people like this are why Nintendo is special. There really are people who truly love what they do at Nintendo.
Why does this intro sound like he died? Had me checking google there!
Same here man even before i clicked on The vid i even got a mini Panic attack XD
He probably wanted it to make it sound important, because it's about a person.
All of these videos are about great people, it has nothing to do with their death. That's NOT the focus
Bless this man with long life and happiness for all his days.
Did you know?
The smart sword from link:the faces of evil was supossed to be in botw but was later scrapped because the sword was too overpowered
It makes people talk!
@@AkaiAzul yeah lol
@Professional Gaming God It's easy if you want it to be easy. Also there's master mode, which is everything but
@Professional Gaming God
ZELDA HAS ALWAYS BEEN ABOUT THE ADVENTURE NOT THE CHALLANGE,
If your looking for challenge play Dark Souls or Bloodborne.
Cool, huh?
I just recently discovered the Zelda franchise, and I can’t get enough of all content related.
1:06 WOW, this is exactly what TOTK is
Nintendo is so blessed to be filled with people like Aonuma and Miyamoto, among many others, I’m sure. I wish only the best for Aonuma as he continues to give us new Zelda experiences.
I love it when DidYouKnowGaming do these types of videos.
The editing is a step up in this video, and it made me consider how excellent and transparent the editing is on all your videos.
Nintendo's birthday is today! Nintendo is now 130 years old. This video came just in time :)
Eiji Aonuma was always worthy of the master sword. He is a legend and a hero
If only aonuma could know the impact hes had on my life
I wish I could show him my appreciation
It always makes me sad when I hear about how much backlash from Wind Waker hurt the Zelda series, and now Aonuma in particular. I remember the "Celda" era vividly and it was really nasty. I'm glad they could push through and continue to make great games.
Also, hearing 14:36 is funny considering how much Zelda fans are crying for more linear, traditional Zelda nowadays. I remember those complaints in real time too so all the BotW/TotK backlash for more "classic Zelda" is hilarious to me.
Love these behind the scenes kind of videos :D
Aonuma is one of the figures in the industry who serves as an example to me. Someone who loves his job and is not afraid to show this love to the outside world. His positive energy and daring actions show how valuable he is to our industry. Especially Zelda would not be Zelda without Aonuma. I hope he will continue his epic journey as Zelda producer!
Very interesting I love videos such as these, this channel really knows how to tell a story
Ah Eiji Aonuma, I fucking love this brilliant man...
The twilight princess e3 reveal has the best reaction of ANY other e3 reveal
I still remember it like it was yesterday.
Eiji Aonuma's Carpetry origins certainly show in TotK
So without Skyward Sword
We would never have Breath of the Wild
That makes skyward sword the most important and influential games in the series, wow
You learn from mistakes, not success.
And without Zelda 1, we wouldn't have gotten the whole shebang, funny how that works.
Well actually, Skyward Sword is my favourite Zelda so far (haven't played BotW, MM and pre-OoT ones yet though)
Skyward sword the most influential one? Nah
@John Stroud In a way, you should thank _Link's Awakening_ for existing instead.
"If it wasn't made at the time that it was, Ocarina would have been quite different."
Nintendo's like one big gaming family with touching backstories. Love it!
I think the depth of inspiration for their work very interesting. I don't think you'll find fun oddballs like that too much at other similar game companies.
Their unique backstories can be fully seen in how their games turn out, taking experience from their past even if it isn't gaming related. Once you know their stories you can see how much they love doing their work and how it subtly influences it. Really beautiful.
Now *THIS* is a perfect example of an actually good and inspiring entrepeneur: an individual that worked hard enough, succeeded to reach his dreams and didn't turn up into another heartless, arrogant and selfish businessman; all thanks to never forgetting his humble origins and by keeping in his mind and heart the true values inculcated in him by his family... The world is in *great need* of more people like him.
We take pride by calling ourselves conscious and rational beings, and yet, the easiest path for us to take is always the destructive one.
(14:40) Props for letting *Mike Wazouski and Celia Mae's only child* to perform.
****EDIT****- Never understood and was surprised to read about people complaining for the Water Temple being too complex and intricate, since I never saw it that way when going through it as a kid. I dare to say that they were too impatient and didn't mean to explore its leves entirely by putting a bit of more thought; since I loved its desing and how unique it was in that regard (honestly, that site was not impossible to pass and had the right balance of difficulty) and to literally fight againts Link's reflection. He shouldn't have apologized with those who unfairly overreacted with it nor to his well-intended creativity.
Dude did Majora's Mask... that earns hella high praise from me
"It's never too late to reinvent yourself"
(gets job at Nintendo out of uni)
Kind of misleading...
He did reinvent himself after college, that is pretty late.
An exceptional person, who isn't afraid to take a successful game franchise and push it into new and uncharted territory. We owe him a lot for keeping LOZ alive and well.
Ocerinas massive success spawned the masterpiece Majoras Mask........ BOTW massive success spawn BOWT sequel.
History repeats itself.
Really shocked me to see BotW got 15 mil sales haha, that's awesome. Whatever the sequel will be, it probably won't sell as much, but I'm hoping for a bunch of awesome improvements just like Majoras Mask did to Ocarina's formula.
lakijo265 Ocarina was already a masterpiece, Majora not so much.
breath of the wild being my favorite Zelda and one of my favorite games ever...I REALLY hope it can meet the bars set my it's predecessor
This beautiful man made my favorite game of all time Twilight Princess
Wait hold on *checks google* o-ok were good everyone, put down your F's
I really like this new kind of videos, talking about the life of famous developers. After a while just 'trivia' becomes so specific that it's sometimes hard to find it interesting, but this is an interesting spin on what the channel can do, as well as giving more insight as to what happens and how the industry works, something that seldom gets the chance to be shown publicly.
Great job.
Me before watching this video: "Hmm, I wonder what interesting facts I'll learn about Breath of the Wild."
Me after watching this video: "Eiji Aonuma is the greatest man who ever lived!" ToT
I was surprised to learn that Aonuma graduated from the Tokyo University of the Arts!
Tokyo University of the Arts is the most difficult art university in Japan.
It is like the Rhode Island School of Design (the national university version of it) in the United States.
Only one in tens of thousands are admitted to Tokyo University of the Arts.
He was born in the countryside, yet he was able to get into that highly competitive university, which is amazing.
As I imagined, he was great from a young age.
11:00 “Nintendo of Japan” doesn’t exist. It’s just called Nintendo.
I really enjoy these longer form essay style videos. So much care and attention seems to go into these. Please keep them coming.
Wind Waker was one of the best games on gamecube. Sad it came out in a time when everyone was focused on games with griddy art styles
could say the same about skyward sword and open world games
Definitely, I feel like if the windwaker was released in 2014 it would be better appreciated
This was such a fantastic look into his life and legacy, great work!! ♥️
This video must have taken a long time to make
I remember when Wind Waker first came out, my dad was put off by the graphics and considered not buying it. But later he played the demo at a store and got hooked on it. To this day, it is his absolute favorite Zelda title. 😁
Personally, I love that the Zelda franchise constantly comes out in different art styles. It’s fun and a nice contrast to it’s more consistent Nintendo IP cousins.
Wish there’s a did you know shigeru miyamoto.
I like that Aonuma started out as someone who didn't have ANY artistic/technical skill in the gaming industry, but it didn't stop him from wanting to create games; to eventually crafting and working on one of the best Adventure game franchise. Just a simple man, with a will and appreciation for gaming.
First Iwata, then Sakurai, then Reggie, now Aonuma... how is it possible that Nintendo seems to be the only company, whose big faces are beloved ?
Maybe is the videogame story of the company, or more likely the fact that Nintendo's directs helped to create a more "personal" bond with the audience... compared to Sony and Microsoft.
He the man who made my childhood
Eiji aonuma is a true Legend himself and everyone working on the zelda franchise😤👍🔥
wasn't skyrim releasing a week before SS another reason for it's low sales?
I think it was mostly because it was a late gen Wii game
and it _required_ motion controls for, like, everything.
It was also a terrible game, and not just a terrible Zelda game. It would be best if we all forget it even existed tbh.
@@CaptainGibbons no it wasn't a bad game or a bad Zelda game how could we forget it?and how would it be better? it wouldn't be despite the criticism I would say the gameplay is pretty good [issues being the padding and motion control issues at times] I would argue whether people liked it being linear is pretty subjective either way it clearly has things better then breath of the wild [which I really like to favorite Zelda game] and things it does worse
@@CaptainGibbons I remember it more pleasent than botw. But yes, it was a weak Zelda.
can't believe it took this long for this guy to get his own DYKG episode
A Link Between Worlds cries in the forgotten corner.
Man... What a legend. A very inspiring story.
Love your videos 🤗 very nice fact
7:19
Lol so am I the only person who loves the Water Temple? I thought it was a piece of art. Sure, it looks extremely convoluted and disorganized at the start, but even I, a lazy 10 year old at the time, found that there was a natural flow to the dungeon, and boy did it feel satisfying!
Ironically enough, the dungeon everyone says is... not good is actually one of my most memorable in the entire Zelda series.
I think the biggest complaint is having to pause/unpause for the boots. Otherwise it wouldn't be so bad. Some ROM hacks now have a D-pad shortcut built in to make switching more convenient.
GOD
You scared me so bad that Aonuma was dead!
People loved Breath of the Wild that much? I don't own a Switch, so I had no idea.
This is phenomenal. I'm glad there's still so much life left in this franchise.
Strange to think Marvellous could have become a popular franchise.
Exactly what I thought
Miyamoto absorbed the competition.
Majora's Mask is still my favorite Zelda game, and is when I discovered who Eiji Aonuma was. Since then, became one of my favorite people in the gaming industry.
Also, it didn't sell as well as Ocarina because it launched one month after the PS2 did in North America.
and...like skyward sword it was late in the lifecycle
@@Jdudec367 Yeah, so late that the next gen was already started with the PS2's arrival.
Nobody cared about the N64 & PS One anymore.
I would love to meet him he seems so nice
I don't have very fond memories of Zelda.
But you can't deny that Zelda is what 50% of people think of first when they think of Nintendo (the other 50% is Mario).
This man has made sure that the Legend of Zelda has stayed just the way it should be: a _Legend._
I may not like Zelda, but I can't deny that it is _very_ influential to Nintendo.
Thank you for keeping the Legend alive, Aonuma-san.
Apparantly revali's theme is a really sad theme according to the comments lol. Kinda get across theres sadness in that cockiness bastard.
Although I’ve never met Mr Aonuma, it feels like I’ve known him for years. Genuinely one of my favorite game developers.
"Aonuma designed the Water Temple"
YOUSONOFABITCH
He did say he was sorry.
In all fairness, it isn't that bad of a dungeon. Certainly the constant swapping of boots gets tedious, and if you don't have a good sense of spatial awareness for how the rise and fall of the water level affects your access to rooms throughout the dungeon, it can take an hour or more to find the right room with the last small key you need to get past the initial hub area. After that, the dungeon becomes more linear and easier to handle.
@@GreyWolfLeaderTW in the n64 version there is one room that is hidden by a fixed camera angle at the bottom of the central pillar.
It took me an actual year to find that room. Granted i was like 6 but still.
Still better than the Ice Palace from Link to the Past
All those dungeons got nothing on A Link Between Worlds' Ice Ruins.
2:10 I don't know why this clip was chosen to represent the mere mention of Pokemon's art but they deserve a raise for it
For about half a second I thought that was Jeff Foxworthy in the thumbnail
Well, not going to unsee that ever again.
Such an amazing developer along with Miyamoto, Koizumi, Sakurai, and Tezuka, (hopefully I didn’t misspell those names).
There a great inspiration to me for game developing.
Do yoshiaki koizomi & tekashi tekaza(sorry if spelt it wrong)
Takashi Tezuka.
Bugmen Fan okay thank you lol
love this man he has given us much more than we could ever give back to him