I've got an illustration I'm trying to turn into a 3d environment. I've projected the various elements (ground, tree, etc) onto their respective geometries and everything looks good independently. But when I show all my objects, the area where the texture on my tree is supposed to be transparent (and show the ground behind it) is creating a mask THROUGH the ground, revealing the blank world on the other side. What devilry is this???
Great tutorial on how to do something that can be quite useful to know! Many thanks!
Very nice. Quick and easy and to the point
Glad you liked it Aura!!!
This video saved me, I was taking for ever trying to make an additive tansparency shader because early my lights were CYM ink splotches.
Awesome, thanks for another blender tutorial
Anytime pal!
awesome!
Cool tutorial thanks, I bet you could use this and make some rays using a noise node, stretched along the mapping node
That would be very cool! I also thought about doing another version where its multicolored.
Great!
I've got an illustration I'm trying to turn into a 3d environment. I've projected the various elements (ground, tree, etc) onto their respective geometries and everything looks good independently. But when I show all my objects, the area where the texture on my tree is supposed to be transparent (and show the ground behind it) is creating a mask THROUGH the ground, revealing the blank world on the other side. What devilry is this???
thanks boss
help, i did it correctly in blender 4.1 and its still not working
I looked in the mirror but i couldnt find big foot🤔
Just a yeti 😅
nice
why my material is so noisy, in your video there is no noise
Hey I'm early! ...Wait am I the first one here?
Congrats my man!
Banging noise in the background or was that music? Huge distraction!!
Definitely my fan, because it's 100 degrees in my apartment. Not distracting at all, just think of it like a nice white noise HAHA!
How can I do this for an image texture, not just a solid color?