Hey Jamie, how did you get the Quest to work with the index controllers? I was thinking of switching from my index to a quest pro, using vive trackers for full body etc, but kinda want to keep the index controllers so I can also have the touch finger tracking from those, pretty much ditching the quest controllers. I tried looking up some stuff, but a lot of it is conflicting, I saw in your video that you got it working, was wondering if you could tell me how? :P plz?
You need two watchmen dongles (steamvr dongles) to connect the controllers without the headset. There are some on Amazon that people flash themselves and sell. Then you use openvr play space calibrator to sync the quest headset play space, and the steamvr play space. If you have an additional vive tracker, you can attach it to the quest headset and then the play space will be automatically calibrated every time and will never drift
@@JamieVatarga thank you soo much! I assume the tracker that you put on the headset itself needs to be one that works with the lighthouses right? Rather than a standalone one like slime or vive ultimate right?
Once I saw this in the VRdesktop patch notes I had to find out. Too bad its not able to do legs yet, but I'm sure in the future.... Great concise video covering this info!
I usually can’t stand Vtubers but your content is fantastic! Despite not using things like VR chat and body tracking I do find the development of such things fascinating, and you are now my favourite channel to learn about such developments ❤
Huh? Quest 3 finger tracking is better than on quest 2. If you’re talking about the tracking in this video specifically, that’s a limitation of the PC version of VRchat, and how it is simulating index controllers. VRChat will soon get a skeletal finger tracking update that should bring PC finger tracking on par with quest stand alone finger tracking
tried it myself, would love to figur out a wy to let vd only take advantage of the upper body tracking, and my actual trackers handle the legs, cant seem to figure it out
hello jamie ^-^ ! I need a little help, I recently bought the quest 3 but I don't yet understand how to work on hand tracking on vrchat, I activated them on my quest and it works very well, but as soon as I let go of the controllers to do it in game it doesn't work, my character's hands remain linked to the controller, what can I do so that I can use hand tracking on vrchat? (I don't use virtual desktop, I only just got quest 3 so I don't know) Thanks for helping me :D
Hai there have a question. I just recently jumped down the rabbit hole of VR/PCVR. Looking for my first headset I really like the tracking and look of the Index controllers and they seem like they would fit my hands much better then the controllers the Quest 3 comes with. In your opinion using both the Valve index and now the quest 3 headsets, would it be worth it to get the quest 3 and get the Index controllers and base stations to use them from valve? Ill be mainly using PCVR and some of my family would be using it as well. If the pancake lenses and resolution in the quest 3 is worth the trade off of being connected with a display port with the Valve Index For PCVR game like Half life Alyx, Boneworks, Pavlov, VR chat and other games. Thanks You!
Virtual desktop streaming has gotten good enough that I don’t think visuals are a concern anymore. Regarding the index controllers, while I do prefer the index controllers, in most games there’s not much benefit. The touch controllers already have a sort of touch sensing configuration, and while the index controllers are more advanced in this aspect, it really only works for a handful of social games
@@JamieVatarga That's actually good to hear was a bit concerned how the bit rate would handle with most games while streaming though VD. My biggest concern with the touch controllers that meta uses. is the size I haven't actually held one but based of pictures it looks like it would only fit halfway into my hand/s I really appreciate the info and didnt realize there was some touch sensing going on with their controllers either. Im still very much in-between both headsets as I see pros and cons to both, Im starting to lean more towards the Quest3 based off the resolution and picture, My biggest concern now if I do go that route is battery life, as I feel >2 hours of play time feels very short and having to stop playing every couple hours just to charge the headset for a few hours feels like it would get annoying. Curious how if you do help fix this problem? are you using interchangeable batteries(if thats even a thing) or can you play while the headset is charging. Thank you for the advice < 3
@@Grimdehawk you can play while charging if you use a longer cable that supports PD protocol, and you use the original charger. Using a generic cable or trying to just charge it from a computer usb won’t keep it topped up. There are also headbands like the bobo s3 headband that has hot swappable batteries, each battery adds an additional 2 hours
It does work if you play through SteamVR in VD. The problem could be, that you need to rebind the input for space drag, like it was for me in the first time.
@@extremelyboredtatsumaki.495 you need virtual desktop from the meta App Store, and also the pc streamer to do it. Also vrchat is currently in an open beta where you can use direct hand tracking without having to convert it to emulate index controllers
@@JamieVatarga Hmm, okay, I’ll give it a try. Is vrchat still ‘decently fun in public if you find the right world’ or is it ‘private worlds only or perish’ these days?
Almost no headsets for vrchat have face and eye tracking. Vrchat doesn’t even support face tracking without a special avatar and a third party program to make it work
This was a great review, thank you Jamie
Hey Jamie, how did you get the Quest to work with the index controllers? I was thinking of switching from my index to a quest pro, using vive trackers for full body etc, but kinda want to keep the index controllers so I can also have the touch finger tracking from those, pretty much ditching the quest controllers. I tried looking up some stuff, but a lot of it is conflicting, I saw in your video that you got it working, was wondering if you could tell me how? :P plz?
You need two watchmen dongles (steamvr dongles) to connect the controllers without the headset. There are some on Amazon that people flash themselves and sell.
Then you use openvr play space calibrator to sync the quest headset play space, and the steamvr play space. If you have an additional vive tracker, you can attach it to the quest headset and then the play space will be automatically calibrated every time and will never drift
@@JamieVatarga thank you soo much! I assume the tracker that you put on the headset itself needs to be one that works with the lighthouses right? Rather than a standalone one like slime or vive ultimate right?
Can you run oculus link cable and still use the virtual desktop?
Thank you for the video! Would getting an IR light help increase tracking accuracy or those lights only used for low/no light setting?
Cheers!
Once I saw this in the VRdesktop patch notes I had to find out. Too bad its not able to do legs yet, but I'm sure in the future....
Great concise video covering this info!
I usually can’t stand Vtubers but your content is fantastic! Despite not using things like VR chat and body tracking I do find the development of such things fascinating, and you are now my favourite channel to learn about such developments ❤
Thanks!
I have one arm, I'm missing my left upper limb just above the elbow and I want to play vr, but I don't want to waste money.
You can try neuralink when it's widely available, and someone can map the output to arms in vr chat 🤷♂️
0:55 Also the Peace and Rock-n-Roll gestures don't work at all while using controllers ;(
Can you show where these settings are please
fingers tracking works so well on quest 2. I'm upset how crappy it is on quest 3
Huh? Quest 3 finger tracking is better than on quest 2. If you’re talking about the tracking in this video specifically, that’s a limitation of the PC version of VRchat, and how it is simulating index controllers. VRChat will soon get a skeletal finger tracking update that should bring PC finger tracking on par with quest stand alone finger tracking
tried it myself, would love to figur out a wy to let vd only take advantage of the upper body tracking, and my actual trackers handle the legs, cant seem to figure it out
Same. Hopefully that’s an option in the future
hello jamie ^-^ ! I need a little help, I recently bought the quest 3 but I don't yet understand how to work on hand tracking on vrchat, I activated them on my quest and it works very well, but as soon as I let go of the controllers to do it in game it doesn't work, my character's hands remain linked to the controller, what can I do so that I can use hand tracking on vrchat? (I don't use virtual desktop, I only just got quest 3 so I don't know)
Thanks for helping me :D
will quest 2 eventually get support for finger tracking?
I think it should work as well
Yes it works too
Are you also able to get face tracking at the same time? (I’m using Quest Pro). And do you know if VD supports tongue tracking yet?
You should be able to. I don’t have a quest pro anymore, but when I did you were able to stick out your tongue with VD, but that was it
seems like standable with less steps
Yeppie
Yippee
Hai there have a question. I just recently jumped down the rabbit hole of VR/PCVR. Looking for my first headset I really like the tracking and look of the Index controllers and they seem like they would fit my hands much better then the controllers the Quest 3 comes with.
In your opinion using both the Valve index and now the quest 3 headsets, would it be worth it to get the quest 3 and get the Index controllers and base stations to use them from valve? Ill be mainly using PCVR and some of my family would be using it as well.
If the pancake lenses and resolution in the quest 3 is worth the trade off of being connected with a display port with the Valve Index For PCVR game like Half life Alyx, Boneworks, Pavlov, VR chat and other games.
Thanks You!
Virtual desktop streaming has gotten good enough that I don’t think visuals are a concern anymore. Regarding the index controllers, while I do prefer the index controllers, in most games there’s not much benefit. The touch controllers already have a sort of touch sensing configuration, and while the index controllers are more advanced in this aspect, it really only works for a handful of social games
@@JamieVatarga That's actually good to hear was a bit concerned how the bit rate would handle with most games while streaming though VD. My biggest concern with the touch controllers that meta uses. is the size I haven't actually held one but based of pictures it looks like it would only fit halfway into my hand/s I really appreciate the info and didnt realize there was some touch sensing going on with their controllers either.
Im still very much in-between both headsets as I see pros and cons to both, Im starting to lean more towards the Quest3 based off the resolution and picture, My biggest concern now if I do go that route is battery life, as I feel >2 hours of play time feels very short and having to stop playing every couple hours just to charge the headset for a few hours feels like it would get annoying. Curious how if you do help fix this problem? are you using interchangeable batteries(if thats even a thing) or can you play while the headset is charging.
Thank you for the advice < 3
@@Grimdehawk you can play while charging if you use a longer cable that supports PD protocol, and you use the original charger. Using a generic cable or trying to just charge it from a computer usb won’t keep it topped up. There are also headbands like the bobo s3 headband that has hot swappable batteries, each battery adds an additional 2 hours
@@JamieVatarga Thank you for all your help!
OVR Advanced not support VD? I can't space drag when I use VD ;_;
It does work if you play through SteamVR in VD. The problem could be, that you need to rebind the input for space drag, like it was for me in the first time.
Long time no see
Heya
I’m getting a quest 3 soon….. hoooow do I do this, exactly?
@@extremelyboredtatsumaki.495 you need virtual desktop from the meta App Store, and also the pc streamer to do it. Also vrchat is currently in an open beta where you can use direct hand tracking without having to convert it to emulate index controllers
@@JamieVatarga
Hmm, okay, I’ll give it a try. Is vrchat still ‘decently fun in public if you find the right world’ or is it ‘private worlds only or perish’ these days?
@@extremelyboredtatsumaki.495 i'm hoping its at least a mix.. i'll come and join you in public, (in a few weeks lmao
I am curious,. how to use VR chat if Quest 3 doesn't have facial and eye tracking?
Almost no headsets for vrchat have face and eye tracking. Vrchat doesn’t even support face tracking without a special avatar and a third party program to make it work
Pico 4 Pro has face and eye tracking, but as Jamie answered it only work with avatars that supports it.
very cool 🙂
I’m confused. People keep saying all you need is the quest 3 and virtual desktop to do this. Do I also need a pc to enable quest 3 body tracking?
yes you do need a pc with virtual desktop streamer app installed bc it will emulate vive trackers for steamvr ^^
it quite literally says PC in the video title
So i can buy Virtual desktop on the Oculus app but can still use steam link to make it work?
Yeah, you buy the oculus app, and then use the virtual desktop link app on your computer to connect it. It’s free from the VD website.
ngl that connection from virtual desktop to my pc was scarily quick@@JamieVatarga
Could you please tell me what the name of your original avatar is?
The base of the model is called Hakka
I watched the whole video and i didnt understand a single thing🫠