The idea that there was anyone left to dishonourably discharge Capelli is so strange to me at this point why is that even an option it's the end of the world they can't turn down willing fighters, but oh no Capelli not gonna get a pension as he scavenges in the wasteland.
@romulusnuma116 agreed! I feel like there's a frustrating tendency in recent year to make post-apocalyptic settings hostile in a Robert Kirkman sort of way, and I wind up not caring if humanity survives because somehow only our worst impulses live on. If you look at any disaster or invasion scenario in the real world, you see people helping each other and showing the qualities that have allowed us to survive ice ages, so I don't know why it's fashionable to be pessimistic about survival situations.
SPOILERS FOR RESISTANCE: A HOLE IN THE SKY NOVEL. Susan is Nathan Hale's sister. Don't know why the game never mentions this, but she is. The reason the survivors of Haven live underground is because the Chimera Auger weapon can see and fire through solid objects, so the survivors live far enough underground that any Steelheads among the wandering Chimeran death squads can't detect them. Still doesn't explain why they don't clean up after themselves, though. Khanlusa (in case you somehow read this), you should know that Capelli and Susan's wedding was crashed by a pair of your favorite Chimeran strain: Chameleons!
THANK YOU so much for addressing the "random piles of trash in SETTLEMENTS to remind the player that the world ended." I hate that artistic flair with a burning passion. Trash and debris should be where the people *aren't* like for example, a pre-apoc bunker or building full of deadly security systems. Yes, there's going to be random junk around the building cause no one wants to risk getting atomized by deadly robots just to make the streets look cleaner. But in a settlement? With limited resources? Nah, they are fixing up what they can, and reusing everything to the best of their ability. The best post-apoc settlements I've ever seen were Studio Ghibli movie homes and villages. Cluttered, possibly ramshackle, but tidy. You know...HOMES. Not emergency shelters.
Fallout 3-4 and even Newvegas to some sad degree make this mistake aswell, Sure there were places that were absolute wrecks as the should be...buht there were also areas where Entirely new Cites were built in Adobe Format mixed with Modern and Oldworld Salvaged technology. Old world Tank cannons and turret that work but you've no idea how to make yourself, yeah salvage that- Old disheveld Brick walls that crumble from a mild crash.. its fukun Clay and heat, both you have in abundance, Get it done and make new. people who didnt know how to write their own names were well able to sort that out.
This isn't fair. Every time you present an alternative story for a game it is always something I want to explore more deeply, and I never can because all I can play through is the disappointing story that inspired yours. Stop doing such a compelling job. All this to say, keep up the great videos.
One of the things that you haven’t addressed is that the Chimera started to collapse as soon as that portal opened, destroying themselves for alien colonists that would never come. That the Chimera were, themselves, an ancient terraforming system hurtling across space at sublight speeds, if not some sample of one on an abandoned satellite drifting around the solar system after the Pure Chimeras extinction. The Pure Chimeras homeworld, as seen through that portal, is a cracked, fiery ruin. After it opened, the Chimera on Earth broke into ‘military’ and ‘feral’ groups, with the ‘military’ factions trying to eradicate all the strains that became able to reproduce, like spinners and widowmakers, as well as the remaining human population, until they all died off. This was their endgame, and it was always going to fail, because they were only ever clearing space for the dead. It reframes their whole invasion as a sad, pointless endeavor.
Huh. That actually makes complete sense. I always theorized that the closing of the portal cut off the Chimera on Earth from the Pure Forms on the other side, causing the Earth Chimera to die out like the ones in Great Britain after the Angels were destroyed. But this makes so much more sense! It also explains why the more intelligent strains attacked the less intelligent ones.
I sense a theme with game series like resistance, F.E.A.R, and crysis during this time, where they really struggle to stick the landing narratively in the 3rd installment
Think it would’ve been better if the random bandits were cloven, humans often tend to help one another in times of extreme hardship, but the cloven have the savagery and sadism to justify not doing that.
I remember this game, i felt sad that it was the end of this franchise, granted just like Killzone Sony does that a lot, big list of old franchises that are now just dormant.
I love the ideas of pushing the conflict between the chimera and another alien race, but part of me thinks that should have been a fourth game, and that the third game should have been earth-centric - after all, resistance 2 and 3 entirely forget about the 1st game's events in the UK, and their plans to re-take europe: that should have been addressed at least, or preferably wrapped up in some fashion.
I hd always hoped we’d see who the Chimera were fighting with as alluded to in R2. Plus, any excuse to expand on the Cloven would’ve been awesome closer from R1.
R2 has a coop mission where you hold off chimeran forces trying to retake the UK from Axbridge due to Rachel Parker asking for SRPA's assistance. So someone at Insomniac remembered but I guess it wasn't important enough to them to feature it in the main story.
One of the several instances in the seventh generation of games where a reboot would do this game's story more justice. I really want to see what happened behind the scenes that caused the story to be so rushed.
I can't help but die on the hill of this game having been nothing more than a collection of cool levels, with the story being slapped together exclusively to make the most threadbare amount of sense. It has to have been something totally different at some point, otherwise... yeesh! What a departure from the previous games.
I do not comment with this account often, but I just wanted to say thank you for this. Resistance 3 was a sore spot for me but I didn't know anyone who played Resistance 2/3 to hear my ranting and it was cathartic to hear that the pet peeves I had with the game when I played it as a teenager are valid. Thank you for pointing out how terribly self-contradictory the writing is in general. Right from the first scene of "The desperate, worn down bullet-riddled husk of the US government decides to kick out its last elite soldier," to "this big alien army successfully wiped out every human nation, army, and government and took over the world yet their 'deathsquads' and their armored vehicles get repeatedly and casually clapped by some Fallout-wannabe farmboys hiding in a basement.' It felt like the bandit chase was written to be as absurd as possible: the game makes it painfully, bizarrely obvious that they keep going after you after getting trampled by chimera and after Capelli broke off all the supply cars. I still remember scrolling Kongregate and being disappointed but not really surprised to see Insomniac's logo on an advertisement for Outernauts--yet another bland free-to-play cashgrab. I genuinely don't know what happened behind the scenes but it felt like somewhere between 2 and 3 a lot of important people just stopped caring. I'm actually a little disappointed to see Insomniac climb out of that pit they jumped into because it tells me that nobody's learned their lesson. I usually love your "What I Would Have Done" segments because they're brilliant and I don't see a lot of other content creators go that far into repairing awful story lines, though in this case I'm not sure if utopian posthumanism really 'fits' in with the tone of the first two resistance games. I do love the acknowledgement of the Cloven since they're frequently referenced in Resistance 1's lore docs yet never make an on-screen appearance. In Resistance 1 it's constantly emphasized that although the Cloven seem to be enemies of the Chimera, whatever happened to them means they've become so dissociated from humanity that they're described expressing schadenfreude at humanity's suffering. One of the few mentions they receive in Resistance 1 is from a British soldier who could hear the Cloven laughing at him when he came across the remains of a convoy slaughtered by the Chimera. The running theme from Resistance 1 and 2 is that destructive power comes at great personal cost: giving up your humanity could make you stronger, but what's the point of all that power if you've forfeited the very thing you were trying to preserve? My personal take would be something like this: I think it would be interesting if Capelli and Malikov ended up meeting a band of roving Cloven, instead of random armed farmers who make the Chimera look hilariously incompetent for somehow letting a band of civilians repeatedly defeat them. The Cloven would make more believable allies than the random group of farmers Capelli meets in the current Resistance 3, and Malikov staying alive would be a good source of exposition to explain who and what the Cloven actually are. Since the Cloven revere Malikov as their 'creator', Malikov's presence also conveniently prevents the Cloven from killing Capelli on the spot. I'm not a fan of branching narratives but it's 4:30am and I can't think of anything better: from here it would be interesting to scatter the story with moments where Capelli has a choice to either act impulsively, irrationally, or otherwise exploit people for personal benefit, versus options to go on detours to do the 'right' thing. Just to keep things complicated, there could be a few nuanced sections: the Cloven would collectively be presented as strange, callous, and often harsh in their attitudes towards humans but there'd be a few who are genuinely sympathetic--either showing interest in Capelli's wellbeing, sticking up for him against the more callous members of the Cloven, or accepting Capelli's support in their own moments of weakness--inviting him to partake in rites to mourn and commemorate the fallen. The Chimera virus has great power, and the Cloven would start teaching Capelli to harness the mutations to fight like they do--slinking along with uncanny silence to ambush Chimeras, ripping Chimeran Hybrids apart with his bare hands, shrugging off inhuman amounts of injuries in later stages, and in the final stages being able to pull off really impressive stunts like camouflaging his skin, and taking meaty bites out of dead Chimeras to heal himself without the need for medical supplies. The further he leans into the power-fantasy of the virus, the more of his own humanity he loses along the way: close to the end of the game, Malikov dies or otherwise loses his influence over the Cloven, and the Cloven give Capelli an ultimatum to fully embrace his metamorphosis and join their pack (perhaps an initiation rite into their miniature hivemind), or they'll abandon him and leave him to take on the tower without their aid. If he parts ways with the Cloven, the final levels are tougher and he loses the friends he made along the way, but he's able to reunite with his family--and keep his humanity. If he joins the Cloven, their initiation rite gives him a few extra powers to make the final fight different--not 'easier' but giving different set pieces--and they genuinely accept him as one of their own, but Capelli forgets why he set out in the first place: perhaps the last we see of Capelli in this ending is one of the Cloven finally working up the curiosity to ask Capelli why he keeps Jack's blue mitten, only for Capelli to admit with a furrowed brow that he doesn't remember. The scene would end with the Cloven shrugging, clapping Capelli on the shoulder and convincing him to throw the mitten away if it doesn't mean anything to him anymore--representing Capelli shedding the last vestiges of his humanity.
Just wanna say thank you for that message about the past few weeks. While I'm a straight white guy, I'm still terrified for all my friends that that aren't. I'm helping them in any way I can and I know some of them are trying to flee to a different country and I can't blame them. Aside from that, it's saddens me that the story turned out the way it did. I didn't realize how many game trilogies actually didn't turn out as great as I remember them being.
What happened in the past few weeks? I'm sorry, I don't mean to be rude nor pry on a sensitive mater. I just don't know what is currently happening or what is the intermision for, but I don't want to just go and ask in the comments like it's the main subject of the video.
Your writing is so compelling and it always draws me in, I find myself fixated on a video when normally they're background noise. You have such a talent for narration and storytelling that it makes any video a fascinating one as I love your endings so much more than the studio ones.
The worst thing about this game, is that you get, Basically no allies throughout the entire run, Which easily could have been made a focal point for the games conflicts. One Man cant stop an entire alien army, So instead of "WE Must get to New York Alone!" and suddenly being stopped by random crap every few minutes. They could have made it so our objective was "Build an Army, To Retake/Destroy the New York Tower" thus giving reason for the game to not just be an A -> B thing that needs to be padded out, Since we need to visit multiple communities and ensure they will be safe, in order to get the Manpower, Armaments and Supplies needed for a campaign against the Chimera. Which would have also given us a diverse range of Missions, the Locations they are set and the Objectives they need, Since each individual communities war against the Chimera is different and requires different things to stall for time so they can help us... And its not like you need much to convince the other survivor groups to help, "Giant Tower Freezing the World" is something literally everyone would want to stop. Also R3 just stands out as the weirdest game because... Well, Its a "Resistance" but all we're seeing is one dude, Sure everyone in R2 died almost the moment a fight started, and in R1 theres quite some time between big encounters with tons of allied troops, But its weird to call it a Resistance game when its just a dude going one-man army.
I gotta say when I first stumbled upon your channel I came for the humor of it as you explain away game I'd probably never get around to ever playing. (Useally) . But now I stay for the level of sincerity you seem to show. It's a refreshing feeling.
I feel vindicated. I've resented Malikov's death for the last decade and a half. His comment 'Violence. Selfishness. As individuals, it is our strength. But as a species, it is our greatest weakness.' also stuck with me all this time.
BTW that bandit that kills Malikov was actually part of SRPA and theres dialogue to back it up, Mick says "You're the one who killed Nathan Hale" and "they kicked me out of SRPA too".
this takes me back, i remember playing tyhis after enjoying the other two games and i was seething at the writers at every chance new bullshit came up, i also didnt like that they managed to get a cure/vaccine from nathan after hes dead because he had proteins that BTFO'd the chimeran virus. WELL IF HE HAD THOSE PROTEINS WHY DID HE TURN INTO A MEAT PUPPET CHIMERA THEN HUH WRITERS?! Nathans work in the second game also bought the remnant military alot of time, and with the prospect of finally having a an answer to chimeran human harvesting doctrines the fight would atleast become even again, even resistance 2 humanity had ground to stand on, the guntowers to ward of chimeran capital ships, production centers and bunker networks, you telling me that the guys in charge of playing command and conquer: red chimeran alert 4 were so idiotic they could not stabilize with the new prospect and reverse engineered tech AND sentinels at their side, now virtually able to create human super soldiers thanks to Nathans sacrifice?...i nerdraged so hard, for every new chapter in the third game JESUS! that the chimerans had a game winning earth freezing super weapon up is also very cliche, but hey, writers are already trash so go figure, they had to solve the extreme unwinnable mess they made by having the super weapon being destroyed be the human victory condition, even if the chimera had like more than half of earth under control i guess the chimeran high command hive mind needed to style by building a self own superweapon when they could have good chances at just contionuing the territory expansion. great vid Fellow nerd, wish ive discovered your channel sooner, love your voice.
Thanks for the little message at the beginning, it's simple yet a good way of pushing someone to continu. You take car of yourself too, We believe in you as well o/
It's HEEEERE! Also just to say, I enjoy this channel. Thank you for providing these interesting dives into the stories of games I'm unlikely to play. Step one: comprehend the horrors. Step two: fistfight the horrors.
The video was absolute great, as usual. And that rewritten story is a piece of art, also as usual. I felt the shivers running down my spine during the communication scene. Also the idea of the Pure chimerans doing all that to earth out of sheer desparation and helping them rebuild after the war is really really great. This should really be made into a game or maybe a mod to implement this story into the original game.
the idea of humanity evolving is a really interesting idea, yet rarely do i see it, if you saw someone with six arms, strong as a elephant with a engine that act as a core, what should your reaction be wen they tell you hi ?
Say hi back? A) they're being polite, why shouldn't I be? B) do you want to be an arsehole to the person with six arms, is as strong as an elephant, & can probably dismember you without issue?
I don't think it's mentioned in the game, but Capeli's wife is actually the adopted sister of Nathan Hale who had a crush on Hale her whole life. Going Attack on Titan before Attack on Titan lol
@khanlusa just one of the weird external lore tidbits I found while looking on this game's wiki back a few years ago. Reminded me of a couple of characters in Attack of Titan this applies to as well.
Your rewrite is as always better than the original. I think it would have been the perfect goldmine of angst to have the chimera juxtaposed with humanity to show how desperate for survival they both are. I love how much creativity you put into your videos. As a writer your content inspires me to keep working on my craft.
I enjoyed 3 far more than 2 and loved the return of campaign co-op. The ending by all means is a cliff hanger, sure we are in a better state and a huge chunk of chimera will simply die off by overheat or shock but not all of them. So we are either left with a scenario were humanity will have to battle its way towards becoming the dominant species of the planet again or one where we are on barrowed time until another chimera super stracture or Dedalus type creature appears are resumes the process that we interupted.
The idea of this big bad that has for multiple entries in the story straight up genocided humanity as a whole turning out to A) Not actually wanting to do it and B) Actually wanting to fix what they have commited is weirdly appealing.
I love your rewrite pitch. I am perpetually disappointed with stories that ultimately reject the transhumanist elements they bring up instead of actually exploring them.
Yeah, sorry that the end hit you like that. I like your version of the story far more then the long walk narrative we got. Also what in the hell is sustaining the population of widow makers?
They can reproduce. There is a collectable note in the game about that, I believe it is called “Military and Feral Strains” or something. The Chimera broke into roving death squads and feral strains as soon as the portal opened, the death squads hunting the reproducing feral strains, like spinners, grims, and widowmakers.
What bothers me most about the bandits is how they could've served the world building. At the start, Joseph is living in a delusion by carrying on as normal at the end of the world. The bandits could've been the same. Maybe they were criminals before the events of the games, and are now trying to act as if nothing has changed as a trauma response to all they've been through. Granted, this isn't the best idea, but it's low-rent, and is a heck of a lot better than "bad because bad"
The junk around settlements issue reminds me of Fallout settlements at times, mainly raider settlements. A game where the junk issue is handled better is I Am Future given the place is abandoned aside from you and a talking fridge. Not to mention it's a rooftop cafe and you were in cryostasis for 6 years. The place will definitely go to shit under such circumstances.
Honestly, to me? Humanity- being human- is something inherent to *all* sapient life. To me; to be human is to be alive, to think, to be. Something anyone- *anything* able to think- can achieve, no matter what form it takes, no matter where its from.
Funny that you used a mass effect song...have you covered the mass effect games? Sorry if you did already. I am anxious to hear your thoughts on the trilogy.
I actually hated dollar store Ravenholm. It really felt like they were HEAVILY trying to catch that vibe... Also the idea that the ONLY engineer, with barely any combat experience, decides to go fight a giant monster that several trained fighters couldnt kill - it's such a contrived excuse for us to go through Ravenholm-wannabe that I thoroughly found myself not enjoying the whole sequence, other than the actual boss fight
If you lived in California you would understand the bandit/pirate problems before the apocalypse. Good people die first and bandits would be the most persistent archetype at the end of civilization.
I don't think you heard what she said, a group that is doing loud banditry cannot survive in a world where there is nothing that can be stolen for more than the cost to steal it. What people do in peacetime when other people are the primary thing standing between them and profit isn't really comparable.
This is gonna sound strange, but the frist born kind of remind me of the highbreed from Ben 10 alien force An ancient race, possibly the frist race that facing their own Extinction dure to remaining to " pure" leading to them no longer being able to breed. And thus a long lingering death And choosing to go out by burning the galaxy to ash out of spite
Okay, so I can actually explain the Wasted Potential bit and the random religious village - Insomniac Games really leaned into stereotypes when it came to Pennsylvania. Pennsylvania was one of the first colonies founded by Puritans, and has some of the most bonkers rural communities you'll ever meet, as well as a rather extensive prison system. Also, TRAINS. And they basically just hit these notes, over and over, until the cows came home. It's incredibly frustrating in a number of respects. It also doesn't help that Resistance 3 was developed during a troubled time at Insomniac: Resistance 3 was delayed a fair amount, Ratchet & Clank as a franchise was struggling, they had to graft PS Move support in while clearly having far less enthusiasm for the Move than other Sony FPSes at the time (seriously, comparing Killzone 3's PS Move integration to Resistance 3 is staggering), AND the studio was finally trying to undo a long, unpleasant, infamous run of crunch culture out the wazoo. It's also pretty well established at this point that Resistance, despite doing decently, was not the breadwinner Killzone 2-3 were, let alone anywhere close to what The Last of Us offered. Bend, the team behind Days Gone, even tried to pitch another Resistance game recently, only to be flatly rejected. And whenever asked, folks from Insomniac show very little interest in continuing the setting. So I get the very strong notion that they wanted out of this particular horse race but needed to deliver a capstone on the trilogy. The biggest tell that suggests this was the case is, of all things, the multiplayer. Resistance: Fall of Man and Resistance 2 have some of the most ambitious multiplayer modes of their day - massive matches, sizable dedicated co-op modes, etc. These were beloved enough that fans have restored the servers themselves after Sony shut them down. By contrast, Resistance 3 had... 8 v 8 PvP with very generic, Call of Duty-style killstreaks and progression that were inherently imbalanced, and a co-op survival DLC mode that is just you fending off the zombie Chimera types with next to no variety. The passion for the IP had clearly left the building, so I take it as a consolation that Resistance 3 is still fun to enjoy regardless. Yet when even your low-budget PS Vita spin-off entry has more creative gameplay and basically the same multiplayer modes, it's undeniable that fun doesn't necessarily mean it's the best. And FWIW, you're totally fair to skip Retribution, the PSP entry, for storytelling reasons - it's an impressive technical feat, but even on PS4/PS5 upscaled, it's very dry. All of the things it does well are under the caveat "for a PSP game". Burning Skies for Vita was at least trying for something, but it's very sloppily executed, and PS Vita emulation is still a bit too rough to properly experience it.
That's the problem. I like a franchise having a robust Expanded Universe, but, if they're going to introduce a character into the main series, they need to flesh the character out in that appearance.
@jasonscarborough94 i can send u the books any time brother and u can download the audio text reader so u can hear not read because it's like alot lol but i love to hear how Nathan is more human then just a super human . He actually loves someone and u get to see him more human u know . His life and everything and all the side missions we missed
i would say im not completly behind the idea of the firstborn but i have to swalow my words becauese holy shit did you do a good work there. only things i would change tho are the fact you would imidietly go and defeat the firstborn once and for all just have human and chimera ally to fight them off earth and leave the war with the firstborn for a fourth or even 5th game, you could perhaps explore there the ideas of transhumanism but with a lot more dept were perhaps humans and chimeras did ally to fight the firstborn but more like in the way the soviets and americans allied to fight the nazis were yeah they collaborate to the point of making the new perfect hybrids were both humans became more chimera like but also many chimera were spliced with human genes to make them more like humans as well as we could see maybe the earth goverment perhaps still deeply disliking the chimera seeing them like monsters and the kirov (at least some parts of them) seeing the humans as primitive discordant notes to their chorus that need to be asimilated but neather side fuking each other over cause of the war against the firstborn with the perfect hybrids falling in the middle and not realy belonging to eather side and not realy hated by both but not exacly liked eather, you could also explore more the firstborn and make em more than lmao evil race of genetic supremacist that exterminate everything else
If I had my way Resistance 3 would have been a Vietnam esq like game set in Russia where SERPA and the rest of the humans are throwing everything they can at the Chrimera because at the end of Resistance 2 they all fell back to Russia so some yet to be reveled reason.
the fall of the roman empire caused the fall of the most technological empire and society of the ancient world and it took centuries to get back there but with only 300 million people and no food that falls down to about 100 million and not counting the war against the remaining chimera which would go down to 50 million and then we could repopulate in about 200 years
I feel like there's a lot of personal ongoing frustration went into your version of the plot. It's very understandable, however game-wise I personally don't see Chimera as a society of enlightenment, while their enemies as the society obsessed with "order". If I were to guess, Chimera come off as unhinged imperialists, while their enemies are too unclear to draw *any* conclusions, tho I'd say they're probably another, worse, imperialists.
I'll be the contrarian and say that while I agreed with much of your criticism, I did not find that your fanfic fit at all into the rest of the series, and it seems more like an idea you're obsessed with being forced into a media it doesn't belong. I much prefer the messy original to a half-life ripoff with misplaced philosophical ideas.
Can second Edit: also feels like he leans too much I think in sarcastically angry with stuff in the game a bit yet he seemingly does that with others minus the Overlord video since he was disliking its offensive humour
I'm perfectly fine with sidelining the overall plot and setting in order to tell a more personal story, but don't make that the final game in the franchise dude
i think u should cover far cry 2 cause after playing it i never became the same person again i remember seeing it somewhere but far cry 2 makes u do stuff u would never wish happen to anybody while far cry 3 will have u do things u wish u could do the whole messaging in far cry is that people no longer become the same after war this message was getting less and less subtle until it becomes obvious in far cry 6 but in far cry 2 it's handled perfectly i mean we are not some sort of guy who is saving the world we are a mercenary that came to make profit off of a country that is ripping itself apart the jackal says that the only way to stop the cycle is by stopping the disease of war that eats at every cell like how the malaria is killing us so the only way to stop the war is by death ye i yapped a lot and probably did not deliver my point right sry
If only the survivors read 12 rules of life by Jordan Peterson and cleaned their room, there wouldn’t be lockable empty bottles everywhere. But the cost……
The idea that there was anyone left to dishonourably discharge Capelli is so strange to me at this point why is that even an option it's the end of the world they can't turn down willing fighters, but oh no Capelli not gonna get a pension as he scavenges in the wasteland.
@romulusnuma116 agreed! I feel like there's a frustrating tendency in recent year to make post-apocalyptic settings hostile in a Robert Kirkman sort of way, and I wind up not caring if humanity survives because somehow only our worst impulses live on. If you look at any disaster or invasion scenario in the real world, you see people helping each other and showing the qualities that have allowed us to survive ice ages, so I don't know why it's fashionable to be pessimistic about survival situations.
SPOILERS FOR RESISTANCE: A HOLE IN THE SKY NOVEL.
Susan is Nathan Hale's sister. Don't know why the game never mentions this, but she is.
The reason the survivors of Haven live underground is because the Chimera Auger weapon can see and fire through solid objects, so the survivors live far enough underground that any Steelheads among the wandering Chimeran death squads can't detect them. Still doesn't explain why they don't clean up after themselves, though.
Khanlusa (in case you somehow read this), you should know that Capelli and Susan's wedding was crashed by a pair of your favorite Chimeran strain: Chameleons!
THANK YOU so much for addressing the "random piles of trash in SETTLEMENTS to remind the player that the world ended."
I hate that artistic flair with a burning passion. Trash and debris should be where the people *aren't* like for example, a pre-apoc bunker or building full of deadly security systems. Yes, there's going to be random junk around the building cause no one wants to risk getting atomized by deadly robots just to make the streets look cleaner. But in a settlement? With limited resources? Nah, they are fixing up what they can, and reusing everything to the best of their ability. The best post-apoc settlements I've ever seen were Studio Ghibli movie homes and villages. Cluttered, possibly ramshackle, but tidy. You know...HOMES. Not emergency shelters.
Fallout 3-4 and even Newvegas to some sad degree make this mistake aswell, Sure there were places that were absolute wrecks as the should be...buht there were also areas where Entirely new Cites were built in Adobe Format mixed with Modern and Oldworld Salvaged technology. Old world Tank cannons and turret that work but you've no idea how to make yourself, yeah salvage that- Old disheveld Brick walls that crumble from a mild crash.. its fukun Clay and heat, both you have in abundance, Get it done and make new. people who didnt know how to write their own names were well able to sort that out.
This isn't fair. Every time you present an alternative story for a game it is always something I want to explore more deeply, and I never can because all I can play through is the disappointing story that inspired yours. Stop doing such a compelling job.
All this to say, keep up the great videos.
One of the things that you haven’t addressed is that the Chimera started to collapse as soon as that portal opened, destroying themselves for alien colonists that would never come. That the Chimera were, themselves, an ancient terraforming system hurtling across space at sublight speeds, if not some sample of one on an abandoned satellite drifting around the solar system after the Pure Chimeras extinction. The Pure Chimeras homeworld, as seen through that portal, is a cracked, fiery ruin. After it opened, the Chimera on Earth broke into ‘military’ and ‘feral’ groups, with the ‘military’ factions trying to eradicate all the strains that became able to reproduce, like spinners and widowmakers, as well as the remaining human population, until they all died off. This was their endgame, and it was always going to fail, because they were only ever clearing space for the dead. It reframes their whole invasion as a sad, pointless endeavor.
Huh. That actually makes complete sense. I always theorized that the closing of the portal cut off the Chimera on Earth from the Pure Forms on the other side, causing the Earth Chimera to die out like the ones in Great Britain after the Angels were destroyed. But this makes so much more sense! It also explains why the more intelligent strains attacked the less intelligent ones.
@@ricpreganz2772 it would also explain why no purestrain chimera ever returned in all these milions of years.
I sense a theme with game series like resistance, F.E.A.R, and crysis during this time, where they really struggle to stick the landing narratively in the 3rd installment
Thank you for that encouraging section at the start. It's sorely needed these days.
i found it weird more than anything but hey if it made you feel better who im i to judge
Think it would’ve been better if the random bandits were cloven, humans often tend to help one another in times of extreme hardship, but the cloven have the savagery and sadism to justify not doing that.
I wouldn't be surprised if they just forgot the cloven were a thing
@@gabbyprincip1575It's even weirder when Malikov literally mentions the cloven in the cutscenes where the bandits get introduced.
I remember this game, i felt sad that it was the end of this franchise, granted just like Killzone Sony does that a lot, big list of old franchises that are now just dormant.
Well
That intermission was entirely unexpected and hit home alot harder than I can really explain
But, thank you.
"keep calm and carry on"
I love the ideas of pushing the conflict between the chimera and another alien race, but part of me thinks that should have been a fourth game, and that the third game should have been earth-centric - after all, resistance 2 and 3 entirely forget about the 1st game's events in the UK, and their plans to re-take europe: that should have been addressed at least, or preferably wrapped up in some fashion.
I hd always hoped we’d see who the Chimera were fighting with as alluded to in R2. Plus, any excuse to expand on the Cloven would’ve been awesome closer from R1.
R2 has a coop mission where you hold off chimeran forces trying to retake the UK from Axbridge due to Rachel Parker asking for SRPA's assistance.
So someone at Insomniac remembered but I guess it wasn't important enough to them to feature it in the main story.
Genuinely, your version of the story for this one has got to be possibly my favourite re-write of all you've done so far.
Love the neoni music in the outro
One of the several instances in the seventh generation of games where a reboot would do this game's story more justice. I really want to see what happened behind the scenes that caused the story to be so rushed.
I can't help but die on the hill of this game having been nothing more than a collection of cool levels, with the story being slapped together exclusively to make the most threadbare amount of sense. It has to have been something totally different at some point, otherwise... yeesh! What a departure from the previous games.
My thought on the discarge was to keep the remnants of the government to keep face after the hero died.
That alternate story is so much more compelling. That's my new headcanon
@@Cheshire020 seconded
Yes Id recently watched the 2 previous videos so was wondering when this would be uploaded
I do not comment with this account often, but I just wanted to say thank you for this. Resistance 3 was a sore spot for me but I didn't know anyone who played Resistance 2/3 to hear my ranting and it was cathartic to hear that the pet peeves I had with the game when I played it as a teenager are valid. Thank you for pointing out how terribly self-contradictory the writing is in general. Right from the first scene of "The desperate, worn down bullet-riddled husk of the US government decides to kick out its last elite soldier," to "this big alien army successfully wiped out every human nation, army, and government and took over the world yet their 'deathsquads' and their armored vehicles get repeatedly and casually clapped by some Fallout-wannabe farmboys hiding in a basement.' It felt like the bandit chase was written to be as absurd as possible: the game makes it painfully, bizarrely obvious that they keep going after you after getting trampled by chimera and after Capelli broke off all the supply cars.
I still remember scrolling Kongregate and being disappointed but not really surprised to see Insomniac's logo on an advertisement for Outernauts--yet another bland free-to-play cashgrab. I genuinely don't know what happened behind the scenes but it felt like somewhere between 2 and 3 a lot of important people just stopped caring. I'm actually a little disappointed to see Insomniac climb out of that pit they jumped into because it tells me that nobody's learned their lesson.
I usually love your "What I Would Have Done" segments because they're brilliant and I don't see a lot of other content creators go that far into repairing awful story lines, though in this case I'm not sure if utopian posthumanism really 'fits' in with the tone of the first two resistance games. I do love the acknowledgement of the Cloven since they're frequently referenced in Resistance 1's lore docs yet never make an on-screen appearance. In Resistance 1 it's constantly emphasized that although the Cloven seem to be enemies of the Chimera, whatever happened to them means they've become so dissociated from humanity that they're described expressing schadenfreude at humanity's suffering. One of the few mentions they receive in Resistance 1 is from a British soldier who could hear the Cloven laughing at him when he came across the remains of a convoy slaughtered by the Chimera. The running theme from Resistance 1 and 2 is that destructive power comes at great personal cost: giving up your humanity could make you stronger, but what's the point of all that power if you've forfeited the very thing you were trying to preserve?
My personal take would be something like this: I think it would be interesting if Capelli and Malikov ended up meeting a band of roving Cloven, instead of random armed farmers who make the Chimera look hilariously incompetent for somehow letting a band of civilians repeatedly defeat them. The Cloven would make more believable allies than the random group of farmers Capelli meets in the current Resistance 3, and Malikov staying alive would be a good source of exposition to explain who and what the Cloven actually are. Since the Cloven revere Malikov as their 'creator', Malikov's presence also conveniently prevents the Cloven from killing Capelli on the spot. I'm not a fan of branching narratives but it's 4:30am and I can't think of anything better: from here it would be interesting to scatter the story with moments where Capelli has a choice to either act impulsively, irrationally, or otherwise exploit people for personal benefit, versus options to go on detours to do the 'right' thing. Just to keep things complicated, there could be a few nuanced sections: the Cloven would collectively be presented as strange, callous, and often harsh in their attitudes towards humans but there'd be a few who are genuinely sympathetic--either showing interest in Capelli's wellbeing, sticking up for him against the more callous members of the Cloven, or accepting Capelli's support in their own moments of weakness--inviting him to partake in rites to mourn and commemorate the fallen. The Chimera virus has great power, and the Cloven would start teaching Capelli to harness the mutations to fight like they do--slinking along with uncanny silence to ambush Chimeras, ripping Chimeran Hybrids apart with his bare hands, shrugging off inhuman amounts of injuries in later stages, and in the final stages being able to pull off really impressive stunts like camouflaging his skin, and taking meaty bites out of dead Chimeras to heal himself without the need for medical supplies. The further he leans into the power-fantasy of the virus, the more of his own humanity he loses along the way: close to the end of the game, Malikov dies or otherwise loses his influence over the Cloven, and the Cloven give Capelli an ultimatum to fully embrace his metamorphosis and join their pack (perhaps an initiation rite into their miniature hivemind), or they'll abandon him and leave him to take on the tower without their aid. If he parts ways with the Cloven, the final levels are tougher and he loses the friends he made along the way, but he's able to reunite with his family--and keep his humanity. If he joins the Cloven, their initiation rite gives him a few extra powers to make the final fight different--not 'easier' but giving different set pieces--and they genuinely accept him as one of their own, but Capelli forgets why he set out in the first place: perhaps the last we see of Capelli in this ending is one of the Cloven finally working up the curiosity to ask Capelli why he keeps Jack's blue mitten, only for Capelli to admit with a furrowed brow that he doesn't remember. The scene would end with the Cloven shrugging, clapping Capelli on the shoulder and convincing him to throw the mitten away if it doesn't mean anything to him anymore--representing Capelli shedding the last vestiges of his humanity.
Ooh, that last bit would hit like a truck 😭 thank you for sharing!
Just wanna say thank you for that message about the past few weeks. While I'm a straight white guy, I'm still terrified for all my friends that that aren't. I'm helping them in any way I can and I know some of them are trying to flee to a different country and I can't blame them.
Aside from that, it's saddens me that the story turned out the way it did. I didn't realize how many game trilogies actually didn't turn out as great as I remember them being.
What happened in the past few weeks? I'm sorry, I don't mean to be rude nor pry on a sensitive mater. I just don't know what is currently happening or what is the intermision for, but I don't want to just go and ask in the comments like it's the main subject of the video.
What is a human ?
A miserable pile of secrets.
you see now skipping out on resistance retribution feels like a crime since I feel like it falls in line with 1 and 2 perfectly 😭
@@GhostPilot98 the problem is being able to play it.
I just love that Homo Nathalokov idea. I would have loved to see the questions of trans humanism raised as well.
Your writing is so compelling and it always draws me in, I find myself fixated on a video when normally they're background noise. You have such a talent for narration and storytelling that it makes any video a fascinating one as I love your endings so much more than the studio ones.
The worst thing about this game, is that you get, Basically no allies throughout the entire run, Which easily could have been made a focal point for the games conflicts.
One Man cant stop an entire alien army, So instead of "WE Must get to New York Alone!" and suddenly being stopped by random crap every few minutes.
They could have made it so our objective was "Build an Army, To Retake/Destroy the New York Tower" thus giving reason for the game to not just be an A -> B thing that needs to be padded out, Since we need to visit multiple communities and ensure they will be safe, in order to get the Manpower, Armaments and Supplies needed for a campaign against the Chimera.
Which would have also given us a diverse range of Missions, the Locations they are set and the Objectives they need, Since each individual communities war against the Chimera is different and requires different things to stall for time so they can help us... And its not like you need much to convince the other survivor groups to help, "Giant Tower Freezing the World" is something literally everyone would want to stop.
Also R3 just stands out as the weirdest game because... Well, Its a "Resistance" but all we're seeing is one dude, Sure everyone in R2 died almost the moment a fight started, and in R1 theres quite some time between big encounters with tons of allied troops, But its weird to call it a Resistance game when its just a dude going one-man army.
A well meaning nerd is more appreciated than people realize. So, thank you. Both for the video and positive message at the start.
I gotta say when I first stumbled upon your channel I came for the humor of it as you explain away game I'd probably never get around to ever playing. (Useally) . But now I stay for the level of sincerity you seem to show. It's a refreshing feeling.
I feel vindicated. I've resented Malikov's death for the last decade and a half.
His comment 'Violence. Selfishness. As individuals, it is our strength. But as a species, it is our greatest weakness.' also stuck with me all this time.
YES right on time for lunch
BTW that bandit that kills Malikov was actually part of SRPA and theres dialogue to back it up, Mick says "You're the one who killed Nathan Hale" and "they kicked me out of SRPA too".
This video could not be better timed. I've been itching to replay this game. I played it a ton when I was 12 and remember enjoying the gameplay.
Thanks for the intermission, I needed that.
this takes me back, i remember playing tyhis after enjoying the other two games and i was seething at the writers at every chance new bullshit came up, i also didnt like that they managed to get a cure/vaccine from nathan after hes dead because he had proteins that BTFO'd the chimeran virus. WELL IF HE HAD THOSE PROTEINS WHY DID HE TURN INTO A MEAT PUPPET CHIMERA THEN HUH WRITERS?!
Nathans work in the second game also bought the remnant military alot of time, and with the prospect of finally having a an answer to chimeran human harvesting doctrines the fight would atleast become even again, even resistance 2 humanity had ground to stand on, the guntowers to ward of chimeran capital ships, production centers and bunker networks, you telling me that the guys in charge of playing command and conquer: red chimeran alert 4 were so idiotic they could not stabilize with the new prospect and reverse engineered tech AND sentinels at their side, now virtually able to create human super soldiers thanks to Nathans sacrifice?...i nerdraged so hard, for every new chapter in the third game JESUS!
that the chimerans had a game winning earth freezing super weapon up is also very cliche, but hey, writers are already trash so go figure, they had to solve the extreme unwinnable mess they made by having the super weapon being destroyed be the human victory condition, even if the chimera had like more than half of earth under control i guess the chimeran high command hive mind needed to style by building a self own superweapon when they could have good chances at just contionuing the territory expansion.
great vid Fellow nerd, wish ive discovered your channel sooner, love your voice.
I love your videos, jokes, and emojis. Game to inflict on you is Mouthwashing
(Edit, I would play the absolute F out of your version of Resistance 3)
Thanks for the little message at the beginning, it's simple yet a good way of pushing someone to continu.
You take car of yourself too, We believe in you as well o/
It's HEEEERE! Also just to say, I enjoy this channel. Thank you for providing these interesting dives into the stories of games I'm unlikely to play.
Step one: comprehend the horrors.
Step two: fistfight the horrors.
The video was absolute great, as usual. And that rewritten story is a piece of art, also as usual.
I felt the shivers running down my spine during the communication scene. Also the idea of the Pure chimerans doing all that to earth out of sheer desparation and helping them rebuild after the war is really really great. This should really be made into a game or maybe a mod to implement this story into the original game.
I kinda wanna write something based off the story changing section cus of how interesting it is.
Also your music taste is impeccable!
I love your version of the Resistance 3 story
the idea of humanity evolving is a really interesting idea, yet rarely do i see it, if you saw someone with six arms, strong as a elephant with a engine that act as a core, what should your reaction be wen they tell you hi ?
Say hi back?
A) they're being polite, why shouldn't I be?
B) do you want to be an arsehole to the person with six arms, is as strong as an elephant, & can probably dismember you without issue?
@NM-wd7kx proper manners should always be uphold.
I don't think it's mentioned in the game, but Capeli's wife is actually the adopted sister of Nathan Hale who had a crush on Hale her whole life.
Going Attack on Titan before Attack on Titan lol
I... don't know what to do with this information.
@khanlusa just one of the weird external lore tidbits I found while looking on this game's wiki back a few years ago. Reminded me of a couple of characters in Attack of Titan this applies to as well.
Waited like 2 months for this.
I really enjoyed Resistance 3 although Resistance 1 will always hold a special plane in my heart.
Always enjoy these video in a scary world, thank you endlessly !
I want a remake or remaster of the Resistance games for modern consoles or PC so bad!
Your rewrite is as always better than the original. I think it would have been the perfect goldmine of angst to have the chimera juxtaposed with humanity to show how desperate for survival they both are.
I love how much creativity you put into your videos. As a writer your content inspires me to keep working on my craft.
yaaaay the video game lady is back at it again :3
I enjoyed 3 far more than 2 and loved the return of campaign co-op. The ending by all means is a cliff hanger, sure we are in a better state and a huge chunk of chimera will simply die off by overheat or shock but not all of them. So we are either left with a scenario were humanity will have to battle its way towards becoming the dominant species of the planet again or one where we are on barrowed time until another chimera super stracture or Dedalus type creature appears are resumes the process that we interupted.
The idea of this big bad that has for multiple entries in the story straight up genocided humanity as a whole turning out to A) Not actually wanting to do it and B) Actually wanting to fix what they have commited is weirdly appealing.
I love your rewrite pitch. I am perpetually disappointed with stories that ultimately reject the transhumanist elements they bring up instead of actually exploring them.
Been waiting for this one I loved this series on the ps3
I'll save this video to teach future generations, why cleaning is important.
Yeah, sorry that the end hit you like that. I like your version of the story far more then the long walk narrative we got. Also what in the hell is sustaining the population of widow makers?
They can reproduce. There is a collectable note in the game about that, I believe it is called “Military and Feral Strains” or something. The Chimera broke into roving death squads and feral strains as soon as the portal opened, the death squads hunting the reproducing feral strains, like spinners, grims, and widowmakers.
O
I ment like the amount of food required for that many of them.
Damn, I want your alternate story so bad now T_T
Loved this game for the weaponwheel and fun coop, but other than that it was alright imo when it came to story
What bothers me most about the bandits is how they could've served the world building.
At the start, Joseph is living in a delusion by carrying on as normal at the end of the world. The bandits could've been the same. Maybe they were criminals before the events of the games, and are now trying to act as if nothing has changed as a trauma response to all they've been through.
Granted, this isn't the best idea, but it's low-rent, and is a heck of a lot better than "bad because bad"
The junk around settlements issue reminds me of Fallout settlements at times, mainly raider settlements. A game where the junk issue is handled better is I Am Future given the place is abandoned aside from you and a talking fridge. Not to mention it's a rooftop cafe and you were in cryostasis for 6 years. The place will definitely go to shit under such circumstances.
Honestly, to me? Humanity- being human- is something inherent to *all* sapient life. To me; to be human is to be alive, to think, to be. Something anyone- *anything* able to think- can achieve, no matter what form it takes, no matter where its from.
I love how big the music credits are now 😚... I'm so sorry, lol
What is the intermission at the start about?
Funny that you used a mass effect song...have you covered the mass effect games? Sorry if you did already. I am anxious to hear your thoughts on the trilogy.
I've actually been streaming the trilogy on twitch, we're on 3 at the moment.
Dammit, how do you keep coming up with better game ideas for dead franchises? I want to play this version of Resistance 3
Did they really never get around to explaining anything more about the Chimera? I feel like I still know next to nothing about them.
They did not :))))
Good Video.I just had to write my first comment. Any plans on future vids? I would really like to see your opinion on the Dead Space Trilogy.
May the algorithm bless you, performing the sacred rite of commentation to appease it
Say it Khan, say the line!
" An obscene amount of BULLSHIT. "
Yaaaaaaaaaaaaaaaa
Metro next ?
And now, time for Resistance PSP 😀
I actually hated dollar store Ravenholm. It really felt like they were HEAVILY trying to catch that vibe... Also the idea that the ONLY engineer, with barely any combat experience, decides to go fight a giant monster that several trained fighters couldnt kill - it's such a contrived excuse for us to go through Ravenholm-wannabe that I thoroughly found myself not enjoying the whole sequence, other than the actual boss fight
If you lived in California you would understand the bandit/pirate problems before the apocalypse. Good people die first and bandits would be the most persistent archetype at the end of civilization.
I don't think you heard what she said, a group that is doing loud banditry cannot survive in a world where there is nothing that can be stolen for more than the cost to steal it. What people do in peacetime when other people are the primary thing standing between them and profit isn't really comparable.
Can you elaborate? What part of California demonstrates this phenomenon?
@@kylejohnson6775 California
This is gonna sound strange, but the frist born kind of remind me of the highbreed from Ben 10 alien force
An ancient race, possibly the frist race that facing their own Extinction dure to remaining to " pure" leading to them no longer being able to breed. And thus a long lingering death
And choosing to go out by burning the galaxy to ash out of spite
Okay, so I can actually explain the Wasted Potential bit and the random religious village - Insomniac Games really leaned into stereotypes when it came to Pennsylvania. Pennsylvania was one of the first colonies founded by Puritans, and has some of the most bonkers rural communities you'll ever meet, as well as a rather extensive prison system. Also, TRAINS.
And they basically just hit these notes, over and over, until the cows came home. It's incredibly frustrating in a number of respects. It also doesn't help that Resistance 3 was developed during a troubled time at Insomniac: Resistance 3 was delayed a fair amount, Ratchet & Clank as a franchise was struggling, they had to graft PS Move support in while clearly having far less enthusiasm for the Move than other Sony FPSes at the time (seriously, comparing Killzone 3's PS Move integration to Resistance 3 is staggering), AND the studio was finally trying to undo a long, unpleasant, infamous run of crunch culture out the wazoo.
It's also pretty well established at this point that Resistance, despite doing decently, was not the breadwinner Killzone 2-3 were, let alone anywhere close to what The Last of Us offered. Bend, the team behind Days Gone, even tried to pitch another Resistance game recently, only to be flatly rejected. And whenever asked, folks from Insomniac show very little interest in continuing the setting. So I get the very strong notion that they wanted out of this particular horse race but needed to deliver a capstone on the trilogy.
The biggest tell that suggests this was the case is, of all things, the multiplayer. Resistance: Fall of Man and Resistance 2 have some of the most ambitious multiplayer modes of their day - massive matches, sizable dedicated co-op modes, etc. These were beloved enough that fans have restored the servers themselves after Sony shut them down. By contrast, Resistance 3 had... 8 v 8 PvP with very generic, Call of Duty-style killstreaks and progression that were inherently imbalanced, and a co-op survival DLC mode that is just you fending off the zombie Chimera types with next to no variety.
The passion for the IP had clearly left the building, so I take it as a consolation that Resistance 3 is still fun to enjoy regardless. Yet when even your low-budget PS Vita spin-off entry has more creative gameplay and basically the same multiplayer modes, it's undeniable that fun doesn't necessarily mean it's the best.
And FWIW, you're totally fair to skip Retribution, the PSP entry, for storytelling reasons - it's an impressive technical feat, but even on PS4/PS5 upscaled, it's very dry. All of the things it does well are under the caveat "for a PSP game". Burning Skies for Vita was at least trying for something, but it's very sloppily executed, and PS Vita emulation is still a bit too rough to properly experience it.
I appreciate the insight on what was going on behind the scenes, thank you! 😁✨
U should read the books 📚 they give more details if u feeling like u didn't get to know all the people
That's the problem. I like a franchise having a robust Expanded Universe, but, if they're going to introduce a character into the main series, they need to flesh the character out in that appearance.
@jasonscarborough94 i can send u the books any time brother and u can download the audio text reader so u can hear not read because it's like alot lol but i love to hear how Nathan is more human then just a super human . He actually loves someone and u get to see him more human u know . His life and everything and all the side missions we missed
@@sirkeemcarti Naw man I'm good, its just a general gripe I have with multi-media franchises these days. I appreciate the offer though
i would say im not completly behind the idea of the firstborn but i have to swalow my words becauese holy shit did you do a good work there. only things i would change tho are the fact you would imidietly go and defeat the firstborn once and for all just have human and chimera ally to fight them off earth and leave the war with the firstborn for a fourth or even 5th game, you could perhaps explore there the ideas of transhumanism but with a lot more dept were perhaps humans and chimeras did ally to fight the firstborn but more like in the way the soviets and americans allied to fight the nazis were yeah they collaborate to the point of making the new perfect hybrids were both humans became more chimera like but also many chimera were spliced with human genes to make them more like humans as well as we could see maybe the earth goverment perhaps still deeply disliking the chimera seeing them like monsters and the kirov (at least some parts of them) seeing the humans as primitive discordant notes to their chorus that need to be asimilated but neather side fuking each other over cause of the war against the firstborn with the perfect hybrids falling in the middle and not realy belonging to eather side and not realy hated by both but not exacly liked eather, you could also explore more the firstborn and make em more than lmao evil race of genetic supremacist that exterminate everything else
If I had my way Resistance 3 would have been a Vietnam esq like game set in Russia where SERPA and the rest of the humans are throwing everything they can at the Chrimera because at the end of Resistance 2 they all fell back to Russia so some yet to be reveled reason.
the fall of the roman empire caused the fall of the most technological empire and society of the ancient world and it took centuries to get back there but with only 300 million people and no food that falls down to about 100 million and not counting the war against the remaining chimera which would go down to 50 million and then we could repopulate in about 200 years
Your version was SO much better!
Nice video, 🙂
What was that therapy session it caught me off guard but not unwelcome.
Well since you've done crisis and resistance games what's next on your plans you gonna do killzone next
I feel like there's a lot of personal ongoing frustration went into your version of the plot.
It's very understandable, however game-wise I personally don't see Chimera as a society of enlightenment, while their enemies as the society obsessed with "order".
If I were to guess, Chimera come off as unhinged imperialists, while their enemies are too unclear to draw *any* conclusions, tho I'd say they're probably another, worse, imperialists.
The point is that they /were/ a society of enlightenment, but millennia of genocidal conflict has reduced them to what we know now.
I'll be the contrarian and say that while I agreed with much of your criticism, I did not find that your fanfic fit at all into the rest of the series, and it seems more like an idea you're obsessed with being forced into a media it doesn't belong. I much prefer the messy original to a half-life ripoff with misplaced philosophical ideas.
Can second
Edit: also feels like he leans too much I think in sarcastically angry with stuff in the game a bit yet he seemingly does that with others minus the Overlord video since he was disliking its offensive humour
Ah, unfortunate to hear the game went to the "Obscene amounts of bullshit" route but thanks for the update nonetheless.
Wait, what happened in the last two weeks? What's with the doomsday talk?
Also, yay! You're quickly becoming my favorite content creator
Apparently related to the US election from the sounds of it
I'm perfectly fine with sidelining the overall plot and setting in order to tell a more personal story, but don't make that the final game in the franchise dude
i think u should cover far cry 2 cause after playing it i never became the same person again
i remember seeing it somewhere but far cry 2 makes u do stuff u would never wish happen to anybody while far cry 3 will have u do things u wish u could do
the whole messaging in far cry is that people no longer become the same after war this message was getting less and less subtle until it becomes obvious in far cry 6 but in far cry 2 it's handled perfectly i mean we are not some sort of guy who is saving the world we are a mercenary that came to make profit off of a country that is ripping itself apart the jackal says that the only way to stop the cycle is by stopping the disease of war that eats at every cell like how the malaria is killing us so the only way to stop the war is by death
ye i yapped a lot and probably did not deliver my point right sry
I'd defer to Noah Caldwell-Gervais's video on that aspect of Far Cry 2.
@@khanlusa oh thx
Hey, no fair, don’t get me invested in a transhumanist story of hope that doesn’t exist outside of this video!
If only the survivors read 12 rules of life by Jordan Peterson and cleaned their room, there wouldn’t be lockable empty bottles everywhere. But the cost……
Nice fanfiction, nerd
Thanks 🤡
@khanlusa *honk honk*