The scariest thing about armored core is how dehumanizing it is, you kill thousands of manned MTs and other vehicles which sometimes require more than 1 person to operate and all we see is just bits and pieces after they explode. Not a single trace of humanity left in this games. There arent even faces to any of the characters
Hmm yes AC has mostly kept the human aspect in the background, it's rare to actually see a person, I've pictured in my head that human plus people probably look like borgs lol. It was interesting in 5th gen when we saw that humans were living in underground tunnels, which btw you also destroy lol. I think FS do it this way because they want the player to focus on building AC and not characters.
The one thing that kinda puts me on edge about the later games is NEXTs and the Armored cores of ACVI is how massive they are yet how blindingly fast they can move. There is something about something that big moving faster than it should.
Silent Line had that one mission where you enter a satellite in space, and the idea that there's just abandoned space stations orbiting the earth from a civilization long before yours just kinda unnerves me
I remember that mission, pretty sure you had to fight an AC at the end of it, the place looked epic. Yeah it's un settling that something like that is just floating up there unmanned.
@@lesslighter Yeah I remember that level too, in fact there are a few missions in AC1 where you go to outer space. It's crazy how much stuff the first game had.
As someone from the Battletech fandom, slipping a little bit of Horror into the mech pilot power fantasy is always fun. Reminding someone in an armored mech suit why we feared the dark.
I admit that I don't know too much about Battletech but I do know that the lore goes very deep, so that's cool it's got horror elements. Yeah exactly, even in a mech suit you should be worried about going down into some dark dirty sewer to find a missing team and what lurks in the shadows.
@Bombers57 don't forget about Necromo as well, the rage zombies that can control the mech's they were in, and... "The Broken". Battletech's equivalent to an abominable intelligence that can escape on your dropship by simple breaking itself down into packets and possible uploading itself onto the dropship.
I also really love the mission where you fight a victim of the Human+ program gone rogue, and accidentally help to develop autonomous mechs specifically designed to keep them in check... it's great how despite the limited story, they manage to say "It'll happen to you, too" and it PROBABLY does. At least it did to me.
the fact that banging noise in that facility is never explained nor do we ever find out what was causing it leave the mind wondering about what it could be.
Yo Matt! I had this idea many years ago when I played AC3 for the first time and that horror level from the first AC game. I would totally play a mech game that had just pure missions like these. I guess Lost Planet is closest thing we have to that, the 3rd game in particular feels this way, but only when you're out on foot. Something more like AC though would be great.
I remember the first time playing armored core 3 on psp, which is also my first time playing the AC series. and when the intro played, I thought it was a Horror game when the first thing it showed in the intro was an eerie eye of a crow (which is actually a raven)
LOL Those are exactly my thoughts, I thought it was a crow at first too, but obviously ravens are what AC uses, it is one scary looking raven for real, it could easily fit into the intro of an Resident Evil game, all it's missing is a bunch of zombies.
Oh my God! nine ball! Dude younger me did have nightmares about this guy! It took me a hundred times to try to beat this guy! Even with human plus he's still hard to fight!
Yo Maxthunder, yes nineball is the stuff of nightmares, yeah even with human plus he is a challenge, he has wrecked me many times too, double moonlights, ability to transform, FS knew they created a monster lol. I remember in another age he was even stronger in that version, a true end boss.
Need to say, Armored Core Gen1-2 world one of the darkest in entire series, the only thing what can compare with it is Silent Line manga about Nine-Ball gen 3 analogue with more detailed doppelgangering and Nexus ending with Last Raven setting.
I haven't fully studied its attack patterns, but it seems the closer you get, it loses track of you, outside the glass however...well you saw, you just get stun locked to death.
Yeah I can't say I'm a big fan of spiders either. They tend to be mostly bosses in RPG/Fantasy games, but a mech game? lol yeah AC must be the only one, it surprised me too.
Hey, it’s a fun one, as a long time oldgen player. Do beat it, it feels relieving when you do beat the 3 bonus missions too. Ps: I have beat in many ways, it’s just so replayable imo… maybe because it’s my first AC game though. To date I’ve beat in normal, hard, beat with only rockets (those are dumbfire), beat as a pure glass cannon, and almost beat it to date with a cannon build. I can tell ya, you find creative solutions for things when you self impose restrictions
@ exactly! The rocket run ended with the final bonus mission feeling easier than the first one just because bigger target, even though it’s faster. (I’m being spoiler free on what they are, but you will get there soon enough)
Perhaps H-1 was the only Thing between Us and...........whatever Manmade Horrors are sealed away in the most Long lost Forgotten Places, Hell! We're not even Sure if some of those thing are *Manmade*
Armored core 6 was my first AC. I came from playing the souls games and elden ring. After playing the older ACs. The souls games have had a negative effect. Its a night and day difference. Verdict day and before all had their own identity and felt unique. 6 feels like mecha souls and sekiro. It doesnt feel like the old armored cores. You can feel the souls influence on it and it honestly nearly killed the game for me. I no longer play 6 with the soundtrack they have, i put on the older games soundtrack. 90% or more of AC6 soundtrack is just ambience. Forgettable ambience. And 3 good songs. Well 4, i like the carla fight song. But thats it man. I even confused one soundtrack for the elden ring ambience in limgrave. The mission where you fight rusty after depth 3.
Well the game is made by the same director as Sekiro so that's why it feels that way. AC6 OST does have a few good catchy tracks. I still don't understand why FS never released a AC legacy collection for newer players to enjoy the franchise, rather than pay silly ebay prices for OG discs, or have to use emulators. Cool that you went back to check the series out.
@newtypepunk9967 the rest I emulated, my only physical copy is AC4 and I got that at a retro games store. Still expensive but i was desperate at the time lol.
@@Br4ndino1727 Oh now that takes me way back, AC4 was one of the first games I played on PS3, nice that you picked that up. Yeah most people just emulate older titles in general.
Someone with their head screwed on straight I see… ac6 removed 90% of the fun from AC, and did a copy-past-rename of the flask, as well as heavy compression of combat ranges. That, plus the boss focus. Anyone who thinks it’s not a soulslike, my condolences to your braincells… I’m a long time AC player, and although it took major inspiration from 4th and 5th gen, it is more DS than AC due to the reasons above. Not a pure souls game, sure… but this is close enough to call it a soulslike that uses mechs. For further proof, go play Gen 1-3 and try telling us smart folks that ac6 is not a Soulslike. I mean this comment too, so please don’t get mad about me stating the obvious Edit, forgot to mention the STAGGER BAR, the one most infuriating thing in ac6, and frankly the only challenge I had
@ not 100% yea, but can you provide proof it is not more souls than AC? I’d honestly love it if I was able to be proven wrong, but that seems impossible on a game mechanics level. Repair kit = Flask, huge focus on CQC, with targets outside of 300 meters being impractical to hit for real damage, lots of stuff hold you still that did not in EVERY OTHER AC MADE like bazookas and linear rifles. I’ll give a point to melee for detail, but that comes at the cost of so much. And how can I forget Stagger bar? That’s straight out of Sekiro (made by same director btw), then you have hard lock, which is a huge thing to balance around. And you cannot forget that turning speed removal takes a large piece of weight balancing out. Now tanks can take potshots at a LW moving full speed near them and actually hit with minimal skill. And you also have a massive focus on bosses, which is souls thinking. It’s story is different, and it has the modular system of older games, but in terms of gameplay, it is NOT AC, and almost worry of the title Soulslike, with the only bit preventing that being the building method and overall 3 dimensional combat
I'm glad you mentioned the abandoned human plus facility in ac1, I always thought that place was creepy as shit and veryyy out of place for an ac game. That dingy coloring of the walls, the brown shit that is supposed to be rust, but looks like dried blood. The short rendering distance on the level kinda makes you not wanna see what's around the next corner in the darkness. The walls being so closed in giving a suffocating feeling making your "big stompy robot" feel much less so. It's awesome. From should do more stuff like that.
Yeah it does feel that way, after all the missions you've done, this one felt very eerie, the banging noise really got to me, because it just becomes worse the deeper you go, you feel like something really bad happened here and some of it still lurks around, it's like going into a haunted house. Oh yeah I would play a game with more levels like that for sure.
The scariest thing about armored core is how dehumanizing it is, you kill thousands of manned MTs and other vehicles which sometimes require more than 1 person to operate and all we see is just bits and pieces after they explode. Not a single trace of humanity left in this games. There arent even faces to any of the characters
Hmm yes AC has mostly kept the human aspect in the background, it's rare to actually see a person, I've pictured in my head that human plus people probably look like borgs lol. It was interesting in 5th gen when we saw that humans were living in underground tunnels, which btw you also destroy lol. I think FS do it this way because they want the player to focus on building AC and not characters.
The very first mission of the first game is killing construction workers because they want a raise lmfao
@@bombomos LOL yeah that is pretty cold tbh.
There are human enemies in Last Raven
AC-130 crew and tank crew, drone crew
All the same thing, there is no humanity to war when you are a merc behind a screen.
The one thing that kinda puts me on edge about the later games is NEXTs and the Armored cores of ACVI is how massive they are yet how blindingly fast they can move. There is something about something that big moving faster than it should.
Silent Line had that one mission where you enter a satellite in space, and the idea that there's just abandoned space stations orbiting the earth from a civilization long before yours just kinda unnerves me
I remember that mission, pretty sure you had to fight an AC at the end of it, the place looked epic. Yeah it's un settling that something like that is just floating up there unmanned.
I mean in AC1 you also visit a satelite thats firing stuff down from space WHEN EVERYONE IS LIVING UNDERGROUND
@@lesslighter Yeah I remember that level too, in fact there are a few missions in AC1 where you go to outer space. It's crazy how much stuff the first game had.
Don't forget about Phobos :D
As someone from the Battletech fandom, slipping a little bit of Horror into the mech pilot power fantasy is always fun.
Reminding someone in an armored mech suit why we feared the dark.
I admit that I don't know too much about Battletech but I do know that the lore goes very deep, so that's cool it's got horror elements. Yeah exactly, even in a mech suit you should be worried about going down into some dark dirty sewer to find a missing team and what lurks in the shadows.
The Black Marauder
@Bombers57 don't forget about Necromo as well, the rage zombies that can control the mech's they were in, and... "The Broken". Battletech's equivalent to an abominable intelligence that can escape on your dropship by simple breaking itself down into packets and possible uploading itself onto the dropship.
AC1 had a shit ton of liminal spaces and creepy themes. And yes, I did have a bit of PTSD when watching all of the No.9 Ball stuff. *eesh*
Yeah the liminal spaces mixed with the PS1 draw distance just happens to create this feeling of emptiness.
I also really love the mission where you fight a victim of the Human+ program gone rogue, and accidentally help to develop autonomous mechs specifically designed to keep them in check... it's great how despite the limited story, they manage to say "It'll happen to you, too" and it PROBABLY does. At least it did to me.
the fact that banging noise in that facility is never explained nor do we ever find out what was causing it leave the mind wondering about what it could be.
That's true. The whole facility is just this mysterious place with many un answered questions about it. You get a haunted house vibe from it.
Bro, an Armored Core game where the whole plot is giant bug extermination ala Aliens? Dude, give it to me baby!
Yo Matt! I had this idea many years ago when I played AC3 for the first time and that horror level from the first AC game. I would totally play a mech game that had just pure missions like these. I guess Lost Planet is closest thing we have to that, the 3rd game in particular feels this way, but only when you're out on foot. Something more like AC though would be great.
Bro, you want mechs vs big bugs? Play Lost Planet: extreme condition
@@alphalightning00frost67 Played it, enjoyed it.
Gearbits is like that, and it’s only $10.
Fighting Bugs the size of Arms fort would be amazing and insane !!!
I remember the first time playing armored core 3 on psp, which is also my first time playing the AC series. and when the intro played, I thought it was a Horror game when the first thing it showed in the intro was an eerie eye of a crow (which is actually a raven)
LOL Those are exactly my thoughts, I thought it was a crow at first too, but obviously ravens are what AC uses, it is one scary looking raven for real, it could easily fit into the intro of an Resident Evil game, all it's missing is a bunch of zombies.
@@newtypepunk9967Zombie ravens
Never forget creepy crawlies in AC are technically building-sized, with the boss types being around the size of a small city block. 😉🤮
LOL that's a scary thought.
H-1 didn't exactly go rogue, it's still going by its directives.
Now, if you want an AI that's gone rogue, look at Chief.
Or the Foundation from Verdict Day.
@@aquilesgarciaperez5918 Isaac isn't an AI. He's a Phantasma Being, and he's also not going rogue.
I recommend reading The Forgotten Day.
The only truly rouge AI in armored core is in Armored Core 6 i'm pretty sure.
The AI is the mercenary support system AllMind
@@infinitysurvivor2681 And Chief, you mean.
@@infinitysurvivor2681 I Agree, Allmind Is too ambitious For the Good of everybody on Rubicon.
Oh my God! nine ball! Dude younger me did have nightmares about this guy! It took me a hundred times to try to beat this guy! Even with human plus he's still hard to fight!
Yo Maxthunder, yes nineball is the stuff of nightmares, yeah even with human plus he is a challenge, he has wrecked me many times too, double moonlights, ability to transform, FS knew they created a monster lol. I remember in another age he was even stronger in that version, a true end boss.
Need to say, Armored Core Gen1-2 world one of the darkest in entire series, the only thing what can compare with it is Silent Line manga about Nine-Ball gen 3 analogue with more detailed doppelgangering and Nexus ending with Last Raven setting.
1:13 holy shit did it just shoot to where the player was going to move?,
that's impressive
I haven't fully studied its attack patterns, but it seems the closer you get, it loses track of you, outside the glass however...well you saw, you just get stun locked to death.
5:45 As someone who suffers from arachnophobia, I was quite surprised by the boss fight. compared to the rest of the series
Yeah I can't say I'm a big fan of spiders either. They tend to be mostly bosses in RPG/Fantasy games, but a mech game? lol yeah AC must be the only one, it surprised me too.
This also reminds me of The Crossover art of MONSTERHUNTER and armored core
Ha when you put those together you basically have Lost Planet.
OG Raven here. This is why i love AC and no others have come close. There is always a reason for what they do, and that reason is terrifying.
„There is more in 9 Ball.“
that last part is creepy
Yeah very much so, like I said it very much reminds me of silent hill, you just want to escape the place.
Ah yes the giant spider in the sewers, part of the reason why I have arachnophobia (well more of fueling what was already there).
LOL, All I can say is if I ever saw a spider that looked like that even if it's small I'm running.
I LOVE ARMORED CORE 2 AA, I'll beat it someday
Yeah it's a long game, I beat it very slowly, bit by bit.
Hey, it’s a fun one, as a long time oldgen player. Do beat it, it feels relieving when you do beat the 3 bonus missions too.
Ps: I have beat in many ways, it’s just so replayable imo… maybe because it’s my first AC game though. To date I’ve beat in normal, hard, beat with only rockets (those are dumbfire), beat as a pure glass cannon, and almost beat it to date with a cannon build. I can tell ya, you find creative solutions for things when you self impose restrictions
@@AvgGamerGuy15 it was my first one as well and there are some sharp difficulty curves but thats the fun of it trying to figure out why you suck
@ exactly! The rocket run ended with the final bonus mission feeling easier than the first one just because bigger target, even though it’s faster. (I’m being spoiler free on what they are, but you will get there soon enough)
@AvgGamerGuy15 oh I can bet I'm in for a fun time but until them I'm gonna be forever rematching this fucker in the arena
Perhaps H-1 was the only Thing between Us and...........whatever Manmade Horrors are sealed away in the most Long lost Forgotten Places, Hell! We're not even Sure if some of those thing are *Manmade*
Armored core 6 was my first AC. I came from playing the souls games and elden ring.
After playing the older ACs. The souls games have had a negative effect.
Its a night and day difference. Verdict day and before all had their own identity and felt unique. 6 feels like mecha souls and sekiro. It doesnt feel like the old armored cores. You can feel the souls influence on it and it honestly nearly killed the game for me. I no longer play 6 with the soundtrack they have, i put on the older games soundtrack.
90% or more of AC6 soundtrack is just ambience. Forgettable ambience. And 3 good songs. Well 4, i like the carla fight song. But thats it man.
I even confused one soundtrack for the elden ring ambience in limgrave. The mission where you fight rusty after depth 3.
Well the game is made by the same director as Sekiro so that's why it feels that way. AC6 OST does have a few good catchy tracks. I still don't understand why FS never released a AC legacy collection for newer players to enjoy the franchise, rather than pay silly ebay prices for OG discs, or have to use emulators. Cool that you went back to check the series out.
@newtypepunk9967 the rest I emulated, my only physical copy is AC4 and I got that at a retro games store. Still expensive but i was desperate at the time lol.
@@Br4ndino1727 Oh now that takes me way back, AC4 was one of the first games I played on PS3, nice that you picked that up. Yeah most people just emulate older titles in general.
*Cue the SpongeBob baby coaster clip*
"Thuh ammaed core series is known fuh it's amezzin mecha akshun - but beneath thaht cold haad metal is truh hoah." XDXDXD
Imagine making fun of someone for how they speak. What are you, twelve?
@@I_am_a_human_not_a_commodity I have an accent lol. "imagine" getting your feelings hurt by recognizing you have a humourous accent XD
Rly wide cheese
true
Please change the inflection of you voice for each sentence, like listening to a robot.
There are AI voices with more inflection. My mans diction is so bad, needs a full on public speaking course.
the narrator is really bad, the video is good otherwise
I hope the next ac is not made by fromsoft they said ac6 wasn’t going to be a souls like and that ended up being a lie
It wasnt a Soulslike.. it was more like a fusion of Armored core 4 and 5
how tf is ac6 a souls like?
Someone with their head screwed on straight I see… ac6 removed 90% of the fun from AC, and did a copy-past-rename of the flask, as well as heavy compression of combat ranges. That, plus the boss focus. Anyone who thinks it’s not a soulslike, my condolences to your braincells… I’m a long time AC player, and although it took major inspiration from 4th and 5th gen, it is more DS than AC due to the reasons above. Not a pure souls game, sure… but this is close enough to call it a soulslike that uses mechs. For further proof, go play Gen 1-3 and try telling us smart folks that ac6 is not a Soulslike. I mean this comment too, so please don’t get mad about me stating the obvious
Edit, forgot to mention the STAGGER BAR, the one most infuriating thing in ac6, and frankly the only challenge I had
It's not a Souls like.
@ not 100% yea, but can you provide proof it is not more souls than AC? I’d honestly love it if I was able to be proven wrong, but that seems impossible on a game mechanics level. Repair kit = Flask, huge focus on CQC, with targets outside of 300 meters being impractical to hit for real damage, lots of stuff hold you still that did not in EVERY OTHER AC MADE like bazookas and linear rifles. I’ll give a point to melee for detail, but that comes at the cost of so much. And how can I forget Stagger bar? That’s straight out of Sekiro (made by same director btw), then you have hard lock, which is a huge thing to balance around. And you cannot forget that turning speed removal takes a large piece of weight balancing out. Now tanks can take potshots at a LW moving full speed near them and actually hit with minimal skill. And you also have a massive focus on bosses, which is souls thinking. It’s story is different, and it has the modular system of older games, but in terms of gameplay, it is NOT AC, and almost worry of the title Soulslike, with the only bit preventing that being the building method and overall 3 dimensional combat
I'm glad you mentioned the abandoned human plus facility in ac1, I always thought that place was creepy as shit and veryyy out of place for an ac game. That dingy coloring of the walls, the brown shit that is supposed to be rust, but looks like dried blood. The short rendering distance on the level kinda makes you not wanna see what's around the next corner in the darkness. The walls being so closed in giving a suffocating feeling making your "big stompy robot" feel much less so. It's awesome. From should do more stuff like that.
Yeah it does feel that way, after all the missions you've done, this one felt very eerie, the banging noise really got to me, because it just becomes worse the deeper you go, you feel like something really bad happened here and some of it still lurks around, it's like going into a haunted house. Oh yeah I would play a game with more levels like that for sure.