Hey DnF Duel, pretty cool game eh? Why not learn how to play it! So with that said here is your Beginners guide to DnF Duel, covering all the basics of the game and how the game works. One of the few games that truly fits under the "easy to learn, hard to master" category, a lot of the basics are quite easy to understand, but a lot of the depth comes from the conversion system and the crazy things the characters can do! Video has timestamps so you can skip forward to whatever you think is appropriate to you, and big ups to Arcsys, 8ing, and Neople for the creation of a pretty dang cool game! If you want to learn more about DnF Duel check out the links in the video description!
Thank you for always putting in all of the hard worl and making the barrier to entry that much easier for anyone looming to get into fightung games or even just learning a new one. We all really appreciate your hard work and the community wouldn't be the same without you!
@@KoopDeGrace I mean, Maximiliamdude already does that but yeah I don't care about his opinion I would rather know what Rooflemonger thinks about the supers
And yes, a "choose a main" style of video covering the entire cast and everything they can do coming soon! If you are reading this probably any day other than the day I posted this video, its probably already live lol.
I so appreciate the amount of passion you put into your guides and your videos in general. They are helpful, informative, and easy to navigate. Keep up the great work and thank you.
Thank you for all you do man, nobody else comes close to the amount of content and insight you give to these games for helping us learn, pick our characters, and for showing us changes across a games life cycle in patches, or whatever else it might be. Much love man 💜
While playing the beta it felt like I was looking through a foggy window because I barely understood anything going on and I suck at learning fighting games on the spot lol. This guide just cleared up so much stuff for me and made me want to commit to buying the game. Thanks!
This game is definitrly one of thr more accessible games for someone that's not super well versed in fighting games, Riots fighting game they are coming out with should be relatively like this too, easy to get into and do cool shit but hard to master
While landing a bunch of normals before your MP move does end up scaling damage lower, it also gives you more mp cause normals give mp when you hit with them and there's the constant passive gain too, so for a match-wide strategy it is worthwhile to sacrifice damage to regen mp and be able to keep going. Also sometimes you may be exhausted when you land a hit so if you try to go into an mp move early always you will not be able to and your combo will end prematurely but if you do all the other buttons first then you will have at least a bit of mp to do the ender with, and in this game you must do enders to destroy white life which is required to use the rc system.
Also have to praise you, rooflemonger. The amount of long videos you put out is insane and it keeps me up to date with fighting games even though I barely play them but love watching them. Huge thanks my dude, keep up the grat work!
thank you so much for this, i just took many notes of everything you said and in 2 days i get access to it on steam and will be practicing these in training room all day. great video, simple to understand, just takes some practice to grasp it all. i also subrscribed and turned bell and liked, i had to support such an amazing video and content creator.
Really been looking forward to this one. I hope it does well because it seems like it checks all the right boxes: it's flashy, it's got cool characters, it has good rollback, and it fully embraces "simple to learn, difficult to master" design philosophy. It's a bit of a shame it doesn't have more breathing room between it and the Capcom fighting collection, but I imagine anyone who's interested in DNF Duel will still be checking it out.
I like it, altough it is less in graphics and music than Guilty Gear: Strive, I like the character design much more, which reminds me more of Granblue Fantasy: Versus, but at the same time it is easier than Granblue Fantasy: Versus. I just wish they'd add more characters fast, like they did to GBF: Versus, that game already has a nice roster, this one's is thin yet.
Thank you for this breakdown Roofle. The betas having no training mode to help understand the systems put me off this game. I'm definitely picking it up now!
@@Vanfernal you must not understand the definition of "most" you usually dont want everyone to completely learn the game in beta so that they shit on everyone day 1 because they already have days of time labbing in training mode lol
My god, I didn't know about this game since it wasn't really advertised a lot, but MAN it has beautiful systems and character designs! It is becoming my fav fighting game.
Great tutorial. Much needed help for someone like me who only previously play SF casually. This game seems like a better entry point than guilty gear for new to anime fighting game
I'd probably main Striker, but my eye might be for Kunoichi or Dragon Knight, I'll have to play it really. Sweet video my dude! Edit: the character design REALLY I love it!
@@Zevox87 Dash speed here is a lot bigger, and there's others sorts of mobility emphasized, a bunch of chars (like 4) have fast teleports for example. Kunoichi especially can make hers go full screen and she also has 2 jumps too.
Very cool sir, thank you for making this video. Arc System Works has done a bang up job on this game and has caught my interest although I have NOT played DFO at all.
Man, this is perfect! So much fantastic information packed into one video! I'll definitely utilize this knowledge...starting tomorrow when I can finally play this!
At a competitive level I see people doing the complex input for combos but wake ups will be the simple input and an evil tactic that I'm thinking about is to do your cheapest magic attack with complex input after a wakeup magic button using the same one.
You really don't have to guess at blocking high or low. 90% of this game can be guarded low. Overheads break low guard, BUT they're super easy to read an mostly (overgeneralized) come from the sky.
So looking at the gray health conversion portion, they basically gave us their version of Baroque from TvC w/ an added bonus. Now I'm even more excited to play and excellent guide :D
This guy deserve his early copy, insane work, as always, as a 33 years old father, I just discovered you 2 days ago and you're content is absolutly great, thank you. For DNF, it can be fun until SF6, because well, as a fighting games lover, SF6 will be phenomenal.
Another great guide video by rooflemonger. I was already interested because it's a anime fighter, and how flashy all the characters look. But also learning it has deeper mechanics then bush buttons and look cool is sooo exiting. I will definitely be purchasing the game now!!! Thanks rooflemonger.
It has to do with the game it’s based off of, dfo(dungeon fighter online), in which their were classes such as striker or priest. Each class has multiple sub classes, such as the (m)priest having four subclasses, crusader(which is in dnf duel),exorcist,monk, and avenger.
I've never really played 1v1 fighting games, but I saw this game on steam and thought "Why not" My god did this help me understand wtf I was doing. is fun
A dedicated block button is always a huge plus for me, I just love it. It gives the defense more of an importance, at the very least the impression of it, beeing among the attack buttons and not having to move backwards while defending. I often like to use parry characters like Hakumen, Jubei from Samurai Shodown or Baiken before Strive. I like Strive but not the direction she has taken there, there are so few of these characters out there anyway...
I guess review copy is the term? Neople teamed up with third party advertisers and I got the game through them actually instead of a direct line. Same results either way I guess and through that generosity I can help people know whats up about the game a bit before the proper release
@@rooflemonger oh cool i got the capcom collection review copy last week. I love this game from the betas i played was hoping to get one too lol. Well ill be stepping by your channel when I pick up the game on release.
I've been really looking forward to this game for the past few weeks but didn't really want to spoil myself on it too early so I haven't watched anything other than character trailers up to this point. After watching some of the system mechanics at play here I can say this game looks really unique. Sacrificing recoverable life for cancels you wouldn't normally have access to and more meter seems like a really cool concept. I can't wait to try Launcher and Ghostblade
I love the new direction of fighting games they're becoming so much more accessible which seems like a bad thing, but it really isn't it just means more people will play and get good which just means more competition I love it
@@eastcoasttone3952 Exactly they can keep fighting games super technical and hard to master but you have to make it easier for people to get into it nobody likes losing for years to finally start to win
I look forward to seeing what we'll be able to figure out in DnF Duel with things like the conversion now that we have access to training mode! I think it's interesting to know also that while converting, there's a minimum percentage of health you lose even if the grey health spent is less than that. Good to know also that if you use your super, you lose your passive for the rest of the round.
I am loving to see it, can't wait to play! And at least from watching it have the vibes that most characters play the same game, unlike strive where each one have pretty much their own game.
This Game animation graphics are just Beautiful, Love the gameplay and how easy it is to play, I'm a solo player don't play online, and the Game has a pretty good story mode for gamers like me who like to play solo, and the extra content like unlocking pictures in the gallery is pretty cool too
12:47 So from how I'm seeing it...Complex Input makes your meter refill almost immediately after you finish an MP move while Easy inputs seem to delay the refill by about 2-ish seconds. Nothing too extreme, but in a do or die situation...it could make all the difference.
It's less do or die and more optimization because it can make the difference between burning out or not, which means it can control whether you can dp on wakeup or convert your combo into a kill route, bunch of stuff. Also it is cumulative cause combos usually use a bunch of mp moves so each one of them refunding you a touch of mp adds up fast, especially if you play some of the more combo heavy chars who use a bunch of mp moves per combo. Like Kunoichi for example gets a trait at low life that reduces the mp cost of her mp moves so they really want you to use a ton of em.
Why have easy inputs if you still have to always use complex inputs anyway, this system still doesn't make any fucking sense. Just get rid of complex inputs completely of you don't need them anyway
@@pitchysadistic so people new to fighting games can do moves without having to learn or practice much, and I'm guessing some characters are gonna have combo routes only possible with complex inputs so you can't just mash the simple inputs and get the same results.
@@pitchysadistic The system is there for the people who feel intimidated by having to do normal inputs but who wish to learn to play properly one day, it's like training wheels. Since you can do both easy and normal inputs at the same time you can like, do half an half until you get more used to dp motions or something. I agree it doesn't make sense to have easy inputs at all from a competitive standpoint but it's more for casuals.
Your maximum meter increasing as you lose health is a lot like Psychic Force or SNK Heroines. Specials work like GBVS, but the cooldown isn't tied to each move individually, instead using the single MP meter -- a smart way to avoid spam.
Thanks for this! I think I'll like this game! From the heavy inputs to how mana works. I'm happy arcsys is giving more games easy input versions for newbies and passives being a universal system that everyone has a unique version. Also conversions are really damn strong so you'll probably be right about it. Above all though,I just like the simple nature of the game!
I am like 99% sold on this. I think my only qualm is not seeing any air dashing or having two supers. The animated super should've been a like finish all astral finish only after conditions are met but because the mana returns back so frequently I kind of understand why it isn't implemented and you're best off using magic and being creative. After all the anime fighters I just want a little bit more air and ground mobility. Ground is fine and I'm sure with every iteration of this game it will get faster and smoother with additional mechanics we can all adore.
ngl as someone who played rts his whole life and is now getting into FG, this is as appealing as Strive. The damage does not look like Strive level as well.
Hard to say right now, the damage is not as easily attainable as Strive, but the games combo system means we might see similar damage from a combo, the combo just will take longer and require more inputs. You can pretty much combo anything into anything, so the potential for damage is quite high. The game is fun though, and should be great for beginners. Definitely easier than Strive to get into, although I like the base gameplay of strive better, this game is bombastic and quite fun in it's own unique way. (this is just my thoughts from the first two beta's)
Damage is very high here too, it's just not doable with 3 attacks into super. You have to do very long combos, but there are some 80% damage routes we've seen already.
Does making a super make your passive go away? It seems that the icon goes away after the super is done but you didn’t mention it (or at least I missed the part where you said it if you did)
Hey DnF Duel, pretty cool game eh? Why not learn how to play it! So with that said here is your Beginners guide to DnF Duel, covering all the basics of the game and how the game works. One of the few games that truly fits under the "easy to learn, hard to master" category, a lot of the basics are quite easy to understand, but a lot of the depth comes from the conversion system and the crazy things the characters can do! Video has timestamps so you can skip forward to whatever you think is appropriate to you, and big ups to Arcsys, 8ing, and Neople for the creation of a pretty dang cool game! If you want to learn more about DnF Duel check out the links in the video description!
Thank you for always putting in all of the hard worl and making the barrier to entry that much easier for anyone looming to get into fightung games or even just learning a new one. We all really appreciate your hard work and the community wouldn't be the same without you!
Is the Awakening Super once per round or once per match like 2019 Samurai Spirits/Shodown?
How did he get the game early?
@@mapache3350 RIGHT??
What is a "puppet"? I've never heard an archetype described as such.
Rooflemonger is the absolute king of video games tutorials. There are college professors that aren't even a tenth this good at explaining a subject.
🔥🔥🔥
He's a legend.
he should make rate the super
@@KoopDeGrace I mean, Maximiliamdude already does that but yeah I don't care about his opinion I would rather know what Rooflemonger thinks about the supers
Yes and I like to watch low tier god play a new game so I know what not to do
And yes, a "choose a main" style of video covering the entire cast and everything they can do coming soon! If you are reading this probably any day other than the day I posted this video, its probably already live lol.
I played the betas and I am going to main Enchantress but you bet your ass I'm going to watch that video!
Can’t wait. I’m going to probably main berserker so I can’t wait to see how he plays. Also an asta skin would be perfect
Hell yeaaaa
Step 1: witness funny aegis hammer combo
Step 2: yes, this character
I don't know who to play and i could really use a video like that.
One thing u forgot to mention during the awakening section is that once you super you lose your awakening trait
Man, so you *REALLY* don't wanna screw up your super
"Go out and play some DNF Duel!"
You know I'D REALLY LOVE TO....
few more days
@@Zevox87 Three hopes rules and holst is a MF'er. Glad they made him such a boss after talking him up so much in three houses
I so appreciate the amount of passion you put into your guides and your videos in general. They are helpful, informative, and easy to navigate. Keep up the great work and thank you.
Thank you for the kind words, I try my best! 💪
Thank you for all you do man, nobody else comes close to the amount of content and insight you give to these games for helping us learn, pick our characters, and for showing us changes across a games life cycle in patches, or whatever else it might be. Much love man 💜
While playing the beta it felt like I was looking through a foggy window because I barely understood anything going on and I suck at learning fighting games on the spot lol. This guide just cleared up so much stuff for me and made me want to commit to buying the game. Thanks!
So glad you put this out. I didn't learn a thing from the demo and gave up easily but this tutorial is reviving my interest.
Rooflemonger you are a pillar of the FGC. Thanks for all you do!
Incredible video, one of your best! I played the demo quite a bit but there is so much I didn’t learn. I will be using this video often!
I literally can't even start a new fighting came until you make a base tutorial video sir. God bless you.
This game feels amazing to control. Arc sys just makes beautiful FGs. It’s really fun to control
I’m exited for any DNF content you make roof
Keep em comin
As a casual, I was a bit intimidated. But you explained it so well, so I don’t feel as stressed out learning this game lol
This game is definitrly one of thr more accessible games for someone that's not super well versed in fighting games, Riots fighting game they are coming out with should be relatively like this too, easy to get into and do cool shit but hard to master
Can't wait for your character guides for this game keep up the amazing work you do for the fighting game community
I SWERIOUSLY CANNOT WAIT TO PLAY THIS GAME
While landing a bunch of normals before your MP move does end up scaling damage lower, it also gives you more mp cause normals give mp when you hit with them and there's the constant passive gain too, so for a match-wide strategy it is worthwhile to sacrifice damage to regen mp and be able to keep going. Also sometimes you may be exhausted when you land a hit so if you try to go into an mp move early always you will not be able to and your combo will end prematurely but if you do all the other buttons first then you will have at least a bit of mp to do the ender with, and in this game you must do enders to destroy white life which is required to use the rc system.
Interesting
Thanks for the guide Rooflemonger. Excited to play the game when it arrives in the mail.
Thank you! You're my go-to place for fighting game info and guides nowdays, keep up the good work, always appreciate it.
Also have to praise you, rooflemonger. The amount of long videos you put out is insane and it keeps me up to date with fighting games even though I barely play them but love watching them. Huge thanks my dude, keep up the grat work!
I'm so use to his intro now
Helloooooooo andddd welcomeeee this is rooflemonger here :D
Coming from a cooking background, I feel at home here. You are the Chef John of fighting game videos, haha.
I get that a lot
thank you so much for this, i just took many notes of everything you said and in 2 days i get access to it on steam and will be practicing these in training room all day. great video, simple to understand, just takes some practice to grasp it all. i also subrscribed and turned bell and liked, i had to support such an amazing video and content creator.
Daaaammmnnnn! The Gorilla Lord works fast. Keep up the great work!
This guy is a human strategy guide! Nice explanation on game basics💯💯
Thanks for this! I've been trying to get into fighting games for months, and this one feels perfect to wade in with something a little bit easier!
This game is looking sweet, thanks rooflemonger for always keeping me one step ahead of the curve. Haha. Your content is great as ever.
Really been looking forward to this one. I hope it does well because it seems like it checks all the right boxes: it's flashy, it's got cool characters, it has good rollback, and it fully embraces "simple to learn, difficult to master" design philosophy.
It's a bit of a shame it doesn't have more breathing room between it and the Capcom fighting collection, but I imagine anyone who's interested in DNF Duel will still be checking it out.
I like it, altough it is less in graphics and music than Guilty Gear: Strive, I like the character design much more, which reminds me more of Granblue Fantasy: Versus, but at the same time it is easier than Granblue Fantasy: Versus. I just wish they'd add more characters fast, like they did to GBF: Versus, that game already has a nice roster, this one's is thin yet.
I am upset that I still have to wait an extra day, but I am happy that you got the content creator early access :)
Thank you for this breakdown Roofle. The betas having no training mode to help understand the systems put me off this game. I'm definitely picking it up now!
betas almost never have a training mode
@@derekmathison609 Strive and KOF both did.
@@Vanfernal you must not understand the definition of "most" you usually dont want everyone to completely learn the game in beta so that they shit on everyone day 1 because they already have days of time labbing in training mode lol
My god, I didn't know about this game since it wasn't really advertised a lot, but MAN it has beautiful systems and character designs! It is becoming my fav fighting game.
Thanks Roof for always having these sick mechanic and character breakdowns. You do a great job of conveying the flavor or a game
Great tutorial. Much needed help for someone like me who only previously play SF casually. This game seems like a better entry point than guilty gear for new to anime fighting game
For anime fighters yeah I would say its easier to get into than strive.
Crusader at the beginning, you love to see it.
i am beyond excited to finally be able to play this on pc!
I'm beyond excited for DnF Duel to finally be released! This looks to be one of THE MOST promising upcoming fighting games of this year!!
I'd probably main Striker, but my eye might be for Kunoichi or Dragon Knight, I'll have to play it really. Sweet video my dude!
Edit: the character design REALLY I love it!
Rooflemonger coming in clutch with a great guide again. You were an amazing resource for Strive so I'm pumped to get into another game
God bless this beautiful man for making this guide
wow is was not aware of any of this! thank you for this awesome guide
wasn't really hyped for this game because i thought it was just another gbfv but this looks amazing and fun as hell
It's like granblue and guilty gear had a baby, way more mobile and crazy.
@@Dreikoo exactly it's a day one buy from me now
@@Zevox87 Dash speed here is a lot bigger, and there's others sorts of mobility emphasized, a bunch of chars (like 4) have fast teleports for example. Kunoichi especially can make hers go full screen and she also has 2 jumps too.
@@Zevox87 it's a grounded footsie game
Very good beginners guide my buddy! Definitely I'm waiting for more of this. 🙏
Very cool sir, thank you for making this video. Arc System Works has done a bang up job on this game and has caught my interest although I have NOT played DFO at all.
Thank you Dude 🙏🏾 your content and presentation are informative, entertaining and surprisingly relaxing. Well done sir!
Always appreciate your hard work on these vids monger! Can't wait for this game to come out!!
Man, this is perfect! So much fantastic information packed into one video! I'll definitely utilize this knowledge...starting tomorrow when I can finally play this!
This video helped me to understand the game even more. Im so hyped for this cant wait!
At a competitive level I see people doing the complex input for combos but wake ups will be the simple input and an evil tactic that I'm thinking about is to do your cheapest magic attack with complex input after a wakeup magic button using the same one.
Brilliant this is simply brilliant 👏 gonna share this with all my friends. Excellent guide for beginners. Keep up the good work. 👍
You really don't have to guess at blocking high or low. 90% of this game can be guarded low. Overheads break low guard, BUT they're super easy to read an mostly (overgeneralized) come from the sky.
This is true of most fighting games lol. Only game I can think of where you don't want to block low most of the time is tekken
So looking at the gray health conversion portion, they basically gave us their version of Baroque from TvC w/ an added bonus. Now I'm even more excited to play and excellent guide :D
Really appreciate you putting the best girl in p2 for the whole video
I'm not hyped by this game right now, but I will still watch your first few videos out of curiosity.
really enjoying these starter vids
This guy deserve his early copy, insane work, as always, as a 33 years old father, I just discovered you 2 days ago and you're content is absolutly great, thank you.
For DNF, it can be fun until SF6, because well, as a fighting games lover, SF6 will be phenomenal.
Dad fighting game players 👍
Hard to find time to get lab time in.
@@sbfantom Exactly brother 👍
Another great guide video by rooflemonger. I was already interested because it's a anime fighter, and how flashy all the characters look. But also learning it has deeper mechanics then bush buttons and look cool is sooo exiting. I will definitely be purchasing the game now!!! Thanks rooflemonger.
Never heard about this game but this video is incredble.
I still don't know why the name of the characters are their fighting archetypes
It has to do with the game it’s based off of, dfo(dungeon fighter online), in which their were classes such as striker or priest. Each class has multiple sub classes, such as the (m)priest having four subclasses, crusader(which is in dnf duel),exorcist,monk, and avenger.
Great vid again my guy! Can’t wait for this!
I've never really played 1v1 fighting games, but I saw this game on steam and thought "Why not"
My god did this help me understand wtf I was doing.
is fun
So cool that created a well-made tutorial for this game!~
I don’t know why but this guy’s voice vaguely reminds me of Goku’s English dub voice. Great video.
Great content, thanks a lot, always look forward to these "choose a main" vids
A dedicated block button is always a huge plus for me, I just love it. It gives the defense more of an importance, at the very least the impression of it, beeing among the attack buttons and not having to move backwards while defending. I often like to use parry characters like Hakumen, Jubei from Samurai Shodown or Baiken before Strive. I like Strive but not the direction she has taken there, there are so few of these characters out there anyway...
Review copy? I can't wait to get this game! Definitely coming here for guides!
I guess review copy is the term? Neople teamed up with third party advertisers and I got the game through them actually instead of a direct line. Same results either way I guess and through that generosity I can help people know whats up about the game a bit before the proper release
@@rooflemonger oh cool i got the capcom collection review copy last week. I love this game from the betas i played was hoping to get one too lol. Well ill be stepping by your channel when I pick up the game on release.
I've been really looking forward to this game for the past few weeks but didn't really want to spoil myself on it too early so I haven't watched anything other than character trailers up to this point. After watching some of the system mechanics at play here I can say this game looks really unique. Sacrificing recoverable life for cancels you wouldn't normally have access to and more meter seems like a really cool concept. I can't wait to try Launcher and Ghostblade
watching this as I see it free on epic games 👀
I love the new direction of fighting games they're becoming so much more accessible which seems like a bad thing, but it really isn't it just means more people will play and get good which just means more competition I love it
It certainly worked for Guilty Gear Strive! The number of entrants for Strive at Combo Breaker and CEO is proof
@@eastcoasttone3952 Exactly they can keep fighting games super technical and hard to master but you have to make it easier for people to get into it nobody likes losing for years to finally start to win
This is a really awesome guide
Super useful video. I enjoyed the beta immensely but didn’t realize that this game basically has baroque from TvC. Great stuff from 8ing.
I look forward to seeing what we'll be able to figure out in DnF Duel with things like the conversion now that we have access to training mode! I think it's interesting to know also that while converting, there's a minimum percentage of health you lose even if the grey health spent is less than that. Good to know also that if you use your super, you lose your passive for the rest of the round.
I am loving to see it, can't wait to play! And at least from watching it have the vibes that most characters play the same game, unlike strive where each one have pretty much their own game.
Thank you very much for the guide, Roof!
This Game animation graphics are just Beautiful, Love the gameplay and how easy it is to play, I'm a solo player don't play online, and the Game has a pretty good story mode for gamers like me who like to play solo, and the extra content like unlocking pictures in the gallery is pretty cool too
12:47 So from how I'm seeing it...Complex Input makes your meter refill almost immediately after you finish an MP move while Easy inputs seem to delay the refill by about 2-ish seconds. Nothing too extreme, but in a do or die situation...it could make all the difference.
It's less do or die and more optimization because it can make the difference between burning out or not, which means it can control whether you can dp on wakeup or convert your combo into a kill route, bunch of stuff. Also it is cumulative cause combos usually use a bunch of mp moves so each one of them refunding you a touch of mp adds up fast, especially if you play some of the more combo heavy chars who use a bunch of mp moves per combo. Like Kunoichi for example gets a trait at low life that reduces the mp cost of her mp moves so they really want you to use a ton of em.
Why have easy inputs if you still have to always use complex inputs anyway, this system still doesn't make any fucking sense. Just get rid of complex inputs completely of you don't need them anyway
@@pitchysadistic so people new to fighting games can do moves without having to learn or practice much, and I'm guessing some characters are gonna have combo routes only possible with complex inputs so you can't just mash the simple inputs and get the same results.
@@pitchysadistic The system is there for the people who feel intimidated by having to do normal inputs but who wish to learn to play properly one day, it's like training wheels. Since you can do both easy and normal inputs at the same time you can like, do half an half until you get more used to dp motions or something.
I agree it doesn't make sense to have easy inputs at all from a competitive standpoint but it's more for casuals.
Can't wait for the character breakdowns!
i am looking so much forward to this game. i think this is what i was hoping for dragon ball fighterz to be. i just love the 1on1 experience.
Damn the meter management in this game is so well designed
Thanks Dude i'm french and i understand everything ,realy clear .
thans à lot for for this tuto
Arc system is killing it right now...Dragon ball, Guilty gear and now this...they will effectively have 3 gorgeous games at evo
Your maximum meter increasing as you lose health is a lot like Psychic Force or SNK Heroines. Specials work like GBVS, but the cooldown isn't tied to each move individually, instead using the single MP meter -- a smart way to avoid spam.
MAN I JUST BOUGHT STRIVE NOW I GOTTA SPEND MORE MONEY ON COOL FIGHTING GAMES
spending money on fighting games is blessed
Thank you for this guide!
Roofle talking about the Magic meter: “If this game has a comeback mechanic this is it”
Ascension supers, ascension passives, and conversions: …
Thanks for this! I think I'll like this game! From the heavy inputs to how mana works. I'm happy arcsys is giving more games easy input versions for newbies and passives being a universal system that everyone has a unique version. Also conversions are really damn strong so you'll probably be right about it. Above all though,I just like the simple nature of the game!
Yes! Thanks for this. Can't wait to play. Never got to try the betas since I'm on PC. No idea who I'm gonna main, but berserker looking top tier.
I only came across this recently. Not sure why but looking forward to it allot. Looks really good
Awesome guide! Wondering who's first in line for character specific guides later?
right now nothing is planned out but knowing me probably grappler or crusader
easy vs normal inputs actually goes way back from dfo duel glad they also manage to integrate it here
Keep the vids coming..love ya 🙏🏾
I am like 99% sold on this. I think my only qualm is not seeing any air dashing or having two supers. The animated super should've been a like finish all astral finish only after conditions are met but because the mana returns back so frequently I kind of understand why it isn't implemented and you're best off using magic and being creative. After all the anime fighters I just want a little bit more air and ground mobility. Ground is fine and I'm sure with every iteration of this game it will get faster and smoother with additional mechanics we can all adore.
ngl as someone who played rts his whole life and is now getting into FG, this is as appealing as Strive. The damage does not look like Strive level as well.
Hard to say right now, the damage is not as easily attainable as Strive, but the games combo system means we might see similar damage from a combo, the combo just will take longer and require more inputs. You can pretty much combo anything into anything, so the potential for damage is quite high.
The game is fun though, and should be great for beginners. Definitely easier than Strive to get into, although I like the base gameplay of strive better, this game is bombastic and quite fun in it's own unique way.
(this is just my thoughts from the first two beta's)
@@no_nameyouknow you could have shortened that into like 4 sentences. Man wrote a novel saying nothing.
Damage is very high here too, it's just not doable with 3 attacks into super. You have to do very long combos, but there are some 80% damage routes we've seen already.
@@Zenbon111 He actually did write 4 sentences though, if you count lol.
Great break down as always
Great breakdown of the game. Think you convinced be to pick it up.
Awesome, thanks so much Roofle
something to add is that the exhaustion time isn't fixed but depends on how much mana you overused
Dragon Knight main. Happy to play it soon.
Does making a super make your passive go away? It seems that the icon goes away after the super is done but you didn’t mention it (or at least I missed the part where you said it if you did)
yep! use the super burns the awakening, so then your passive is gone. My bad that I didn't directly mention it
Supers also don't give you oki on hit, and some feel like they're actually negative, so they really only want you to use them for the kill.
Ya this looks like allot of fun. Def got this on my Watch List now. Great Video. I learned allot.
It’s free in the epic game store right now
@@ChefBlend Thanks for the heads up, I'm on the PS5 though. I ended up buying it.
I will do squats until this game is playable 😤 my quads will be MASSIVE