UNI2 Combo System Explanation and Suggestions on Which Combos You Should Learn First

Поделиться
HTML-код
  • Опубликовано: 29 июл 2024
  • Explaining how UNI2 combo system works and which combos you should learn first.
    Support our next project!
    / sealeafdojo
    streamlabs.com/sealeafdojo/tip
    Twitter: / sealeafdojo
    Twitch: / sealeafdojo
    #sealeafdojo #UNI2
  • ИгрыИгры

Комментарии • 24

  • @SeaLeafDojo
    @SeaLeafDojo  5 месяцев назад +7

    Thanks for the feedback! Here's some things to add:
    1. Combo damage will change based on distance for some moves (the closer, the higher damage. First hit does not change damage but the subsequent ones will).
    2. You can see hit stun timer under the combo counter. (Thanks noah)
    3. 4A can also be canceled into 4A (If you do 5A, you'll get Smart Steer). (Thanks jerrie)
    4. Some characters such as Waldstein cannot cancel 2A into 2A. He can cancel 4A into 4A however. (Thanks heavymetalmixer)

  • @noahgreen3386
    @noahgreen3386 5 месяцев назад +37

    Something to note on the OTG / wall bounce limit: it's actually shown in the UI! When the opponent is knocked down and you are out of OTG pickups, the hitstun bar that appears under the combo counter will turn orange

    • @ethanhinton4549
      @ethanhinton4549 5 месяцев назад

      This will also happen during certain other situations. For example, Seth's Orb hit + j.214B Unblockable setup will automatically trigger the orange combo bar to prevent him comboing off of it. (This was to prevent him from looping back into the setup again ad infinitum like he could in the first game).

  • @jerriemaese4771
    @jerriemaese4771 5 месяцев назад +6

    Also on the being only able to rapid fire 2A. You can also rapid fire 5A but you gotta hold back doe. Just to increase everyone knowledge.

  • @Saved___
    @Saved___ 5 месяцев назад +5

    This was really helpful. I feel like i couldnt find a lot of beginner stuff for UNI (most people are talking about the PC Port concerns or reposting uniclr stuff). This was a lifesaver. Keep up the good work! I have high hopes for UNI2!

  • @theClassicMatt21
    @theClassicMatt21 5 месяцев назад +1

    Super informative video, loving the UNI2 videos so far

  • @CrispyGFX
    @CrispyGFX 5 месяцев назад +3

    Just what I needed thanks

  • @w_smith_1990
    @w_smith_1990 5 месяцев назад +5

    Nice explanation on uni

  • @amikawi
    @amikawi 5 месяцев назад

    This is super useful. Bless

  • @TenjinZekken
    @TenjinZekken 5 месяцев назад

    I wish I had something like this when I started learning FGS. No,matter the game, I was never sure what to do with all the combos in videos and this helps make a lot more sense, even if the specifics don't always apply everywhere (like hitstun scaling)

  • @lemoaj8315
    @lemoaj8315 5 месяцев назад

    TLDR:
    -2 Wall / Ground Bounce Pickups(Hitstun Bar becomes orange when attempting a Pickup when out of Pickups)
    -1 Jump Cancel
    Combo Hitstun:
    -Combo length (the longer the Combo the shorter the Hitstun)
    -Starting move(depends of strength, most Hitstun on C least on A)
    -Counter Hit (+Hitstun)
    -Grid Break (+Hitstun)
    Tip:
    -Use Assault attack into 2A(IDK if it can be any A move) for testing if Combo works in most situations.

  • @trashtok.
    @trashtok. 3 месяца назад

    you can do a second jump cancel if you activate VCO to extend the combo

  • @NickJJU
    @NickJJU 5 месяцев назад +1

    Thanks for this guide! I'm picking up UNI2 coming from mostly playing Strive, and certain things like being able to combo from OTG or the hitstun scaling rather than gravity were a little confusing to me.
    I'd love to see a Merkava guide, going over some basics of the character like his most important buttons in neutral, how to play neutral, oki, etc. Or even just a beginner's guide to oki with the character, since I'm not quite sure how to use the worms yet, and the opponent having the option to tech in place or roll is foreign to me coming from games that keep the opponent in one set spot on hard knockdown.

    • @SeaLeafDojo
      @SeaLeafDojo  5 месяцев назад

      Glad it helped! A guide like what you mentioned would take a lot of time to make. For the time being, I suggest checking out the beginner and intermediate Merkava combo guides for hints on what you can do in neutral and mix-ups.
      Beginner: ruclips.net/video/z9XkOqzSIuc/видео.html
      Intermediate: ruclips.net/video/jLHa6SiujVA/видео.html
      I also stream the game once a week so you can ask me questions there as well.

  • @zachstarattack7320
    @zachstarattack7320 5 месяцев назад +1

    ohh yeaaa

  • @fatemonk
    @fatemonk 5 месяцев назад

    Very nice video, thank you! It’s really helpful :)
    What’s your opinion on ingame mission combos?

    • @SeaLeafDojo
      @SeaLeafDojo  5 месяцев назад +1

      This will probably depend on character but for the ones I play, community guides are much more effective in terms of learning practical combos. They can be a fun challenge though.

  • @heavymetalmixer91
    @heavymetalmixer91 5 месяцев назад

    Excellent video you've got there. You mentioned how the hitstun for Assault j.C is worse than jump j.C. But what about Air Assault j.C?
    Btw, a note about 2As: Wald can't cancel it into 2A again.

    • @SeaLeafDojo
      @SeaLeafDojo  5 месяцев назад +1

      Assault will have assault hit stun regardless if you start on the ground or in the air.
      You're right about Wald 2A. He can chain 4A though.

  • @taylorgwynn
    @taylorgwynn 5 месяцев назад +1

    Is the "proration" percentage number in training mode just for damage or does that account for hitstun decay as well?

  • @Mordredpilled
    @Mordredpilled 5 месяцев назад

    The color scheme looks like merkava with pants

  • @Nimrod336
    @Nimrod336 5 месяцев назад +1

    Gd I'm a tekken player I hate Korean notation...

    • @lexo632
      @lexo632 5 месяцев назад

      This game is nothing like tekken, obviously. You should be prepared for craziness when playing Under Night.