Night Elf Scythe - VFX Breakdown ft. Godot

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  • Опубликовано: 3 авг 2024
  • A small gift to you for the holidays 🎄 I hope yall had a good one this year and that you have a better one next year! :)
    Patreon:
    / onetupthree
    Common VFX Shader Techniques 1 & 2:
    • MORE VFX Shader Techni...
    • Common VFX Shader Tech...
    Scythe:
    sketchfab.com/3d-models/night...
    Meltem:
    sketchfab.com/MeltemOzcelik
    #godot #godot4 #vfx #shaders #gamedev #realtimevfx #gaming #visualeffects #tutorial #breakdown #slash
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Комментарии • 39

  • @nonamenoah7407
    @nonamenoah7407 6 месяцев назад +14

    This video is SO good man. I hope you eventually do more like this because well made advanced godot tutorials are very hard to come by.

    • @onetupthree
      @onetupthree  6 месяцев назад +2

      thank you so much ! i really appreciate it

  • @teo2805
    @teo2805 7 месяцев назад +12

    This is the first time I suscribe and hit the "all notifications" after. I don't want to miss a thing. These are SO high quality and easy to understand.

    • @onetupthree
      @onetupthree  7 месяцев назад +4

      that's awesome 😭🙏 thank you so much!!

  • @regulusartist
    @regulusartist 10 дней назад

    This breakdown is very good ! I learnt a lot again thanks to you !

  • @samuraikina5908
    @samuraikina5908 7 месяцев назад +2

    Hey dude your vfx are premium quality. Amazing quality . 😮!!

    • @onetupthree
      @onetupthree  7 месяцев назад +2

      thank you so much 😭🙏

  • @luskarian4055
    @luskarian4055 7 месяцев назад

    Best Christmas present ever

  • @Eneskp
    @Eneskp 7 месяцев назад +1

    Thanks, you're awesome!

  • @kattimpala
    @kattimpala 7 месяцев назад +2

    SO SICK THX U

  • @gonderage
    @gonderage 7 месяцев назад +1

    Thanks for this!! Your vids helped me get more comfortable with making VFX in Godot a lot.
    Also thanks for letting me know my Patreon is using my real name aaaaaaaaaaaa I need to change that

    • @onetupthree
      @onetupthree  7 месяцев назад +2

      glad to hear it 😳
      and oh no! sorry about that O_O hope Patreon allows you to change it, if not I can use a different name next time 👌 just message me on patreon

    • @gonderage
      @gonderage 7 месяцев назад

      It's cool, I did it just now. Unfortunately, all of China (your viewers) will know which one I am by the next video lmao

  • @innoc
    @innoc 4 месяца назад

    Please do more, I just pick up Godot and want to learn more about VFX on the engine.

  • @alexongg
    @alexongg 7 месяцев назад +2

    Awesome breakdowns! Any other recommended resources that cover the end to end process for getting these animations done? Like covering the texture development, etc.

    • @onetupthree
      @onetupthree  7 месяцев назад +4

      cant help much with animations (past the moving spheres in my video 🤣)
      but for textures (and vfx in general) Gabriel Aguiar Prod and 1MaFX are channels i recommend!
      Gabriel also has some videos where he makes scripts to make the vfx functional so that can help with the end to end process :D

  • @andres_mpr
    @andres_mpr 7 месяцев назад

    Niceeeeeeee!!!

  • @GTGTRIK
    @GTGTRIK 5 месяцев назад

    I always wondered how you do effects like that.

  • @Arkan77N
    @Arkan77N 6 месяцев назад

    Nice

  • @darthnegativehunter8659
    @darthnegativehunter8659 7 месяцев назад +1

    Thanks. great content. Just subbed to patreon because this content actually saves me development time.
    I have a question.
    I have a hard time designing a vfx for my indie game. Because you need to design a vfx based on real world limitations. You can't just go and use a volumetric density of a plasma you made in blender and use it for a game.
    On top of that, going for something that matches a specific theme is way harder. This isn't just modeling things. it's visual effects. their fast and very limited.
    What do you recommend for me to do to improve in this area?

    • @onetupthree
      @onetupthree  7 месяцев назад +2

      hi darth! thank you so much :D
      as for your question, it might help to find other games that are similar to what you imagine your game to be like :O and see what you can take inspiration from.
      it's also difficult to concept out of nothing so you can try defining everything first (is your game 2d or 3d? are you going stylized or realistic graphics? is it fantasy? etc) and that should narrow down how you can approach your project's vfx 🙇‍♂ hope that helps!

  • @tientam779
    @tientam779 5 месяцев назад

    This is great! I’m new to Godot but am learning it slowly. I appreciate the breakdown. Is there a way that these VFX could be approached via some sort of shader or particle graph? Is so would love to see a video on that. Thanks for the breakdown!

    • @onetupthree
      @onetupthree  5 месяцев назад +1

      hi! first of all welcome to Godot 🥳 im sure a visual/graph version of the shaders in the video are also possible but unfortunately I dont have time to make it at the moment 🙇‍♂️
      my first video on godot shaders (common shader techniques pt. 1) has a visual shader counterpart in the comments made by another developer so you could check that out and hope that it leads you to the right direction :O

    • @tientam779
      @tientam779 5 месяцев назад

      Awesome! I’ll check it out. Hope to be able to replicate some of these VFX using a shader graph when I get more familiar with Godot!

  • @Fusionfalls10
    @Fusionfalls10 7 месяцев назад +1

    Hi. Thanks for the breakdown for the night elf slash. I have a question. what's a good free application I can use in order to make a channel packed textures for the slash?

    • @onetupthree
      @onetupthree  7 месяцев назад +2

      hi ! a comment in my previous video mentioned material maker and gimp as alternatives
      you can also try krita 🤔

    • @Fusionfalls10
      @Fusionfalls10 7 месяцев назад

      Tysm​@@onetupthree

    • @onetupthree
      @onetupthree  7 месяцев назад

      no prob ! @@Fusionfalls10

  • @yaroslavb.2589
    @yaroslavb.2589 5 месяцев назад

    Pretty good tutorial, but probably not for beginners. Shader cannot reproduce a lot of unknown variables that are in the code but where to take them is unknown. Unfortunately. 😕

  • @duonganh579
    @duonganh579 7 месяцев назад

    Great! anychance to make it with Nodes? Visual shader

    • @onetupthree
      @onetupthree  7 месяцев назад +1

      hi ! im sure it's possible 🤔 you can translate almost any shader into its visual counterpart 👌
      just sadly don't have the time to do that :'(

    • @duonganh579
      @duonganh579 7 месяцев назад

      @@onetupthree please :< I really need it

  • @oguzmuslu
    @oguzmuslu 7 месяцев назад

    pls unity version 😍😍😊😊😊😊 with specially hlsl

    • @onetupthree
      @onetupthree  7 месяцев назад

      might not have the time to make a unity version :'( but these concepts should be translatable to any engine :O