Godot VFX - Electric Lightning Tutorial

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  • Опубликовано: 10 дек 2024

Комментарии • 70

  • @t2pol904
    @t2pol904 8 месяцев назад +29

    Give this guy a medal

  • @LexiatheCat
    @LexiatheCat 21 день назад +2

    you're tutorials have been so helpful for me getting used to making FX in Godot. It always intimidated me in Unity but I've been getting a lot better :) Thank you!!

  • @LadnoGaming
    @LadnoGaming 8 месяцев назад +8

    These tutorials are actually insane. Need more!

  • @trevjs
    @trevjs 8 месяцев назад +6

    One of the best tutorials I've seen in a while. Thanks for doing this!

  • @luisces
    @luisces 9 месяцев назад +5

    Amazing, we need more people like you in godot! Thanks for sharing your knowledge. It is a very creative way to achieve this.

  • @ThunderPlayStudios
    @ThunderPlayStudios 8 месяцев назад +2

    Keey this up, these tutorials should not be stopped any at cost

  • @morgen3369
    @morgen3369 8 месяцев назад +2

    Absolutely amazing. To the point and a great entry to making vfx yourself. I'll probably have to do this at some point in time. Shaders seems like a whole over level of complicated for a lot of people, so it's always great to have ressources like this.

  • @cullsans
    @cullsans 3 дня назад +1

    Awesome tutorial! I'm totally gonna overuse the UV Panner node.. It's too much fun lol

  • @semtx13
    @semtx13 8 месяцев назад +1

    So glad I found this channel, it is awesome!

  • @Tom-or2zi
    @Tom-or2zi 9 месяцев назад +5

    Really nice stuff!!!

  • @LaurentSparksMusic
    @LaurentSparksMusic 3 месяца назад +1

    You are single-handedly making me a shader-god. THANK YOU!!!! genuinely thank you man

    • @Le_x_Lu
      @Le_x_Lu  3 месяца назад

      thank mate 🤍😁 I'm gald that you like it.. just do my best to contribute with Godots community

  • @e621no2
    @e621no2 9 месяцев назад +3

    brilliant tutorial thanks for making this helped so much

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls 9 месяцев назад +6

    Goated

  • @sean7221
    @sean7221 8 месяцев назад +2

    This video should be linked the the Godot documentation

  • @plagues90
    @plagues90 5 месяцев назад +1

    This thunder looks sick! great job

  • @obsessed_scrap
    @obsessed_scrap 9 месяцев назад +3

    keep up the good work man

  • @ka-ru4649
    @ka-ru4649 9 месяцев назад +1

    Cool! I don't use godot but have been able to replicate this in unity thanks!

  • @jorgedavidcoronadoalonso
    @jorgedavidcoronadoalonso 8 месяцев назад +1

    Wow. ¡Excelente tutorial! Me gustó mucho la explicación.

  • @Digitalgems9000
    @Digitalgems9000 24 дня назад +1

    you are incredible

  • @HindustaniYoru
    @HindustaniYoru 8 месяцев назад +2

    UNDERATED!
    CHANNEL!
    TOO GOOD TY!!!!!

  • @Digitalgems9000
    @Digitalgems9000 24 дня назад +1

    wow amazing

  • @KorathiHeatwave
    @KorathiHeatwave 9 месяцев назад +1

    Great stuff. Explosion tutorial some day?)

    • @Le_x_Lu
      @Le_x_Lu  9 месяцев назад +1

      thanks mate :3 ... That's a good idea.. I was planning to do a Explosions tutorial + destructive objects... will do that in the future for sure :D

  • @Jethro_Malware
    @Jethro_Malware 4 месяца назад +1

    so beautiful 👏👏👏👏

  • @zepherian374
    @zepherian374 8 месяцев назад +1

    Really good !

  • @morganp7238
    @morganp7238 3 месяца назад +1

    great work

  • @mohsenzare2511
    @mohsenzare2511 8 месяцев назад +1

    very good tutorial Thanks

  • @hackyourself2463
    @hackyourself2463 6 месяцев назад +1

    Good tutorial bro 👍

  • @plopsis
    @plopsis 9 месяцев назад +1

    Great stuff

  • @eano22827
    @eano22827 9 месяцев назад +1

    Thank you!

  • @archyevaldes1421
    @archyevaldes1421 5 месяцев назад +1

    So cool.

  • @ceredev
    @ceredev 3 месяца назад +1

    Super awesome tutorial. Is it possible to use one of the extremes of the thunder to a target? I want to do a lighting pointing to a single enemy

    • @Le_x_Lu
      @Le_x_Lu  3 месяца назад +1

      good question 🙂... it is possible, there are 3 ways to do it, but its not easy.. 1.- You can use the Curve3D node and do some tricks to sync the thunder mesh to it.. option 2.- can add some bones to the thunder plane in Blender, and then do like a 3D Rope system in Godot to target the enemy .. alternative 3.- using a 3DTrail plugin or a Rope3D plugin and add the thunder shader to it..

  • @israelsidharta
    @israelsidharta 9 месяцев назад +2

    Cool.

  • @nicolaramshell1582
    @nicolaramshell1582 4 месяца назад +1

    Hey! Great video dude! I have a question. Do you know what's the equivalent of blend stroke in Krita?

    • @Le_x_Lu
      @Le_x_Lu  4 месяца назад +1

      for Krita i will recommend you to use an Air Brush, duplicate the layer and then use the Morphological filter.. I'm planning to do a 2D Lightening affect and use Krita in a future video :)

    • @nicolaramshell1582
      @nicolaramshell1582 4 месяца назад +1

      @Le_x_Lu okay I'll give it a shot. Thanks! Then I'll also have to figure out how to make a similar effect but more stylized with sharpest colors

  • @PinguinoSod
    @PinguinoSod 4 месяца назад +1

    This is awesome.
    I think HDR is not enabled on my project, the lightning doesn't look as bright, but I'll figure that out.
    Thanks a lot!!

    • @Le_x_Lu
      @Le_x_Lu  4 месяца назад +2

      thanks mate :) .. just make sure to add an Environment Node +GLOW to the scene.. set the shader to Unlit mode.. and use really strong RAW color values..

  • @VoltitanDev
    @VoltitanDev 7 месяцев назад +1

    Any advice on using the lightning as a projectile like Ghidorah's gravity beam for example?

    • @Le_x_Lu
      @Le_x_Lu  7 месяцев назад

      sure, i will recommend you to check out my Laser beam tutorial as well.. maybe you can kind of combine both effects the laser + thunders... also modify the thunder shape in blender to make it look like the Ghidorah's gravity beam.

    • @VoltitanDev
      @VoltitanDev 7 месяцев назад

      @@Le_x_Lu I already did with my current project for context Voltitan has a heat beam along with the lightning beam with his two other heads as well as laser cannons on his shoulders.

  • @Digitalgems9000
    @Digitalgems9000 24 дня назад +1

    subbed

    • @Le_x_Lu
      @Le_x_Lu  23 дня назад

      thanks mate 🙂 will keep doing my best.

  • @robinbryann
    @robinbryann 9 месяцев назад +1

    You is incrible!! thanks 🤞

  • @eano22827
    @eano22827 8 месяцев назад +1

    Hello, can you screen cast your blender key presses? Also why obj file over gltf?

    • @Le_x_Lu
      @Le_x_Lu  8 месяцев назад

      Hello :3 ... yeah, you're right I started screen casting my blender keys in the next tutorials.. GLTF is perfect for exporting scenes, and objects with textures packed.. but, this is just a single object with no textures, so I wanted to keep it simple.. you can just drag OBJ directly into the particle system, and its done.. in GLTF you need to do additional steps to unpack the mesh.

  • @LadnoGaming
    @LadnoGaming 5 месяцев назад +1

    I have a question. How would you set up collision with this lightning effect? If you simly add Area3D, the collision will not be precise as the lightning strikes in random positions within a box. Is it possible to make collision detection only with the GPUParticles3D lightning effect?

    • @Le_x_Lu
      @Le_x_Lu  5 месяцев назад +1

      good question 🙂.. in this effect it happens so fast so nobody notice the marks are not synchronized with the lightening.. lol.. but.. Yes, you can use collisions in GPUParticles to instantiate new particles.. --> look for "Particle sub-emitters" in Godot's Documantation..

  • @VoltitanDev
    @VoltitanDev 7 месяцев назад +1

    I was wondering how does that glow effect work? Was it from the world environment?

    • @Le_x_Lu
      @Le_x_Lu  7 месяцев назад

      yep, I've activated the GLOW option in Environment.. 🙂

  • @solitary200
    @solitary200 8 месяцев назад +1

    nice

  • @VoltitanDev
    @VoltitanDev 8 месяцев назад +1

    Near vfx i was wondering if a similar method to creating this lightning would work as well in Godot 3.5?

    • @Le_x_Lu
      @Le_x_Lu  8 месяцев назад

      that's a good question 🤔... I think, yes you can.. maybe its not the same, but it might be really similar..

    • @VoltitanDev
      @VoltitanDev 8 месяцев назад

      @@Le_x_Lu thanks, btw I use both versions of Godot but this vfx is perfect for the projectile I'm aiming for in my game since It reminds me of Ghidorah's Gravity beam.

  • @dbbgba
    @dbbgba 8 месяцев назад +1

    Good tutorial, but I keep wondering why nobody uses the tabs in Blender?

    • @Le_x_Lu
      @Le_x_Lu  8 месяцев назад

      thanks :3 .. you mean the upper tabs (workspaces) in blender? 🤔 .. sometimes i use them, but i think for this thunder mesh it was not really needed..

  • @Айдер_Нурмухаммедов
    @Айдер_Нурмухаммедов 3 месяца назад +1

    Very cool. how to implement a zipper from your hands. Like in Skyrim

    • @Le_x_Lu
      @Le_x_Lu  3 месяца назад

      a zipper? you mean like casting electricity form hands? its similar as for the thunder effect but need to use some tricks to deform the thunder towards a target.

    • @Айдер_Нурмухаммедов
      @Айдер_Нурмухаммедов 3 месяца назад

      @Le_x_Lu Sorry. Not Zipper. Lightning electric. I use translator. Because I bad speak in English 😅

  • @Seisry2
    @Seisry2 8 месяцев назад +1

    does it also work with cpu particles instead of gpu ones ?

    • @Le_x_Lu
      @Le_x_Lu  8 месяцев назад

      yes.. you can use CPUParticles if you want 🙂.. just be carefully when adding the Angle values, because sometimes CPU Particles gets buggy with that...

  • @BramWell-rc2ns
    @BramWell-rc2ns Месяц назад +1

    Like good❤❤❤❤

    • @BramWell-rc2ns
      @BramWell-rc2ns Месяц назад

      Bro please Create a new video on godot 4.3 Ak 47 Vfx tutorial plz 💕💕💗💯❤️ love from Nepal 😘

  • @harimrlocal
    @harimrlocal 2 месяца назад +1

    i did'nt get glowing effect you get

    • @Le_x_Lu
      @Le_x_Lu  2 месяца назад +1

      make sure that your tunder texture has some glowing on it.. if your game has a really bright background set the shader mode to "default no-add " and use the transparency + color sepparated..

  • @toinhwayjie2198
    @toinhwayjie2198 3 месяца назад +1

    My Thunder done't seem to have a glow for some reason....

    • @Le_x_Lu
      @Le_x_Lu  3 месяца назад

      make sure your texture was done properly.. also, in case you're using a really bright background I will recommend you to put the shader mode to default/mix .. and sepparate the color and texture only in ALPHA/transparency..