you're tutorials have been so helpful for me getting used to making FX in Godot. It always intimidated me in Unity but I've been getting a lot better :) Thank you!!
Absolutely amazing. To the point and a great entry to making vfx yourself. I'll probably have to do this at some point in time. Shaders seems like a whole over level of complicated for a lot of people, so it's always great to have ressources like this.
good question 🙂... it is possible, there are 3 ways to do it, but its not easy.. 1.- You can use the Curve3D node and do some tricks to sync the thunder mesh to it.. option 2.- can add some bones to the thunder plane in Blender, and then do like a 3D Rope system in Godot to target the enemy .. alternative 3.- using a 3DTrail plugin or a Rope3D plugin and add the thunder shader to it..
for Krita i will recommend you to use an Air Brush, duplicate the layer and then use the Morphological filter.. I'm planning to do a 2D Lightening affect and use Krita in a future video :)
thanks mate :) .. just make sure to add an Environment Node +GLOW to the scene.. set the shader to Unlit mode.. and use really strong RAW color values..
sure, i will recommend you to check out my Laser beam tutorial as well.. maybe you can kind of combine both effects the laser + thunders... also modify the thunder shape in blender to make it look like the Ghidorah's gravity beam.
@@Le_x_Lu I already did with my current project for context Voltitan has a heat beam along with the lightning beam with his two other heads as well as laser cannons on his shoulders.
Hello :3 ... yeah, you're right I started screen casting my blender keys in the next tutorials.. GLTF is perfect for exporting scenes, and objects with textures packed.. but, this is just a single object with no textures, so I wanted to keep it simple.. you can just drag OBJ directly into the particle system, and its done.. in GLTF you need to do additional steps to unpack the mesh.
I have a question. How would you set up collision with this lightning effect? If you simly add Area3D, the collision will not be precise as the lightning strikes in random positions within a box. Is it possible to make collision detection only with the GPUParticles3D lightning effect?
good question 🙂.. in this effect it happens so fast so nobody notice the marks are not synchronized with the lightening.. lol.. but.. Yes, you can use collisions in GPUParticles to instantiate new particles.. --> look for "Particle sub-emitters" in Godot's Documantation..
@@Le_x_Lu thanks, btw I use both versions of Godot but this vfx is perfect for the projectile I'm aiming for in my game since It reminds me of Ghidorah's Gravity beam.
a zipper? you mean like casting electricity form hands? its similar as for the thunder effect but need to use some tricks to deform the thunder towards a target.
make sure that your tunder texture has some glowing on it.. if your game has a really bright background set the shader mode to "default no-add " and use the transparency + color sepparated..
make sure your texture was done properly.. also, in case you're using a really bright background I will recommend you to put the shader mode to default/mix .. and sepparate the color and texture only in ALPHA/transparency..
Give this guy a medal
you're tutorials have been so helpful for me getting used to making FX in Godot. It always intimidated me in Unity but I've been getting a lot better :) Thank you!!
These tutorials are actually insane. Need more!
One of the best tutorials I've seen in a while. Thanks for doing this!
Amazing, we need more people like you in godot! Thanks for sharing your knowledge. It is a very creative way to achieve this.
Keey this up, these tutorials should not be stopped any at cost
Absolutely amazing. To the point and a great entry to making vfx yourself. I'll probably have to do this at some point in time. Shaders seems like a whole over level of complicated for a lot of people, so it's always great to have ressources like this.
Awesome tutorial! I'm totally gonna overuse the UV Panner node.. It's too much fun lol
So glad I found this channel, it is awesome!
Really nice stuff!!!
You are single-handedly making me a shader-god. THANK YOU!!!! genuinely thank you man
thank mate 🤍😁 I'm gald that you like it.. just do my best to contribute with Godots community
brilliant tutorial thanks for making this helped so much
Goated
This video should be linked the the Godot documentation
This thunder looks sick! great job
keep up the good work man
Cool! I don't use godot but have been able to replicate this in unity thanks!
Wow. ¡Excelente tutorial! Me gustó mucho la explicación.
you are incredible
UNDERATED!
CHANNEL!
TOO GOOD TY!!!!!
wow amazing
Great stuff. Explosion tutorial some day?)
thanks mate :3 ... That's a good idea.. I was planning to do a Explosions tutorial + destructive objects... will do that in the future for sure :D
so beautiful 👏👏👏👏
Really good !
great work
very good tutorial Thanks
Good tutorial bro 👍
Great stuff
Thank you!
So cool.
Super awesome tutorial. Is it possible to use one of the extremes of the thunder to a target? I want to do a lighting pointing to a single enemy
good question 🙂... it is possible, there are 3 ways to do it, but its not easy.. 1.- You can use the Curve3D node and do some tricks to sync the thunder mesh to it.. option 2.- can add some bones to the thunder plane in Blender, and then do like a 3D Rope system in Godot to target the enemy .. alternative 3.- using a 3DTrail plugin or a Rope3D plugin and add the thunder shader to it..
Cool.
Hey! Great video dude! I have a question. Do you know what's the equivalent of blend stroke in Krita?
for Krita i will recommend you to use an Air Brush, duplicate the layer and then use the Morphological filter.. I'm planning to do a 2D Lightening affect and use Krita in a future video :)
@Le_x_Lu okay I'll give it a shot. Thanks! Then I'll also have to figure out how to make a similar effect but more stylized with sharpest colors
This is awesome.
I think HDR is not enabled on my project, the lightning doesn't look as bright, but I'll figure that out.
Thanks a lot!!
thanks mate :) .. just make sure to add an Environment Node +GLOW to the scene.. set the shader to Unlit mode.. and use really strong RAW color values..
Any advice on using the lightning as a projectile like Ghidorah's gravity beam for example?
sure, i will recommend you to check out my Laser beam tutorial as well.. maybe you can kind of combine both effects the laser + thunders... also modify the thunder shape in blender to make it look like the Ghidorah's gravity beam.
@@Le_x_Lu I already did with my current project for context Voltitan has a heat beam along with the lightning beam with his two other heads as well as laser cannons on his shoulders.
subbed
thanks mate 🙂 will keep doing my best.
You is incrible!! thanks 🤞
Hello, can you screen cast your blender key presses? Also why obj file over gltf?
Hello :3 ... yeah, you're right I started screen casting my blender keys in the next tutorials.. GLTF is perfect for exporting scenes, and objects with textures packed.. but, this is just a single object with no textures, so I wanted to keep it simple.. you can just drag OBJ directly into the particle system, and its done.. in GLTF you need to do additional steps to unpack the mesh.
I have a question. How would you set up collision with this lightning effect? If you simly add Area3D, the collision will not be precise as the lightning strikes in random positions within a box. Is it possible to make collision detection only with the GPUParticles3D lightning effect?
good question 🙂.. in this effect it happens so fast so nobody notice the marks are not synchronized with the lightening.. lol.. but.. Yes, you can use collisions in GPUParticles to instantiate new particles.. --> look for "Particle sub-emitters" in Godot's Documantation..
I was wondering how does that glow effect work? Was it from the world environment?
yep, I've activated the GLOW option in Environment.. 🙂
nice
Near vfx i was wondering if a similar method to creating this lightning would work as well in Godot 3.5?
that's a good question 🤔... I think, yes you can.. maybe its not the same, but it might be really similar..
@@Le_x_Lu thanks, btw I use both versions of Godot but this vfx is perfect for the projectile I'm aiming for in my game since It reminds me of Ghidorah's Gravity beam.
Good tutorial, but I keep wondering why nobody uses the tabs in Blender?
thanks :3 .. you mean the upper tabs (workspaces) in blender? 🤔 .. sometimes i use them, but i think for this thunder mesh it was not really needed..
Very cool. how to implement a zipper from your hands. Like in Skyrim
a zipper? you mean like casting electricity form hands? its similar as for the thunder effect but need to use some tricks to deform the thunder towards a target.
@Le_x_Lu Sorry. Not Zipper. Lightning electric. I use translator. Because I bad speak in English 😅
does it also work with cpu particles instead of gpu ones ?
yes.. you can use CPUParticles if you want 🙂.. just be carefully when adding the Angle values, because sometimes CPU Particles gets buggy with that...
Like good❤❤❤❤
Bro please Create a new video on godot 4.3 Ak 47 Vfx tutorial plz 💕💕💗💯❤️ love from Nepal 😘
i did'nt get glowing effect you get
make sure that your tunder texture has some glowing on it.. if your game has a really bright background set the shader mode to "default no-add " and use the transparency + color sepparated..
My Thunder done't seem to have a glow for some reason....
make sure your texture was done properly.. also, in case you're using a really bright background I will recommend you to put the shader mode to default/mix .. and sepparate the color and texture only in ALPHA/transparency..