GODOT VFX - Fireball Projectile Effect Tutorial

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  • Опубликовано: 29 сен 2024

Комментарии • 31

  • @GabrielAguiarProd
    @GabrielAguiarProd  3 месяца назад +5

    Let's go Fireball in Godot! 💥
    Side note on trails that I've only discovered after recording this. It's probably possible to have trails/ribbons: ruclips.net/video/vKrrxKS-lcA/видео.html
    Sorry for the harsh audio quality at some points, only noticed after recording the whole thing. 😬

  • @bigsmoke8344
    @bigsmoke8344 3 месяца назад +17

    Keep doing Godot 💥

  • @diegoevil1572011
    @diegoevil1572011 3 месяца назад +9

    Whenever there's a new video about Godot, I'll be there, I haven't watched it yet but I know it's going to be good❤❤❤

  • @gaming61136
    @gaming61136 3 месяца назад +2

    bro please make a video on stylized grass wind effect with Shader Graph in unity 3d URP

  • @cesar6447
    @cesar6447 3 месяца назад +3

    Omg, I was just procrastinating from my game dev where I make a fire wizard in godot... Is god spying me?

  • @viral-jogoseletronicos5595
    @viral-jogoseletronicos5595 3 месяца назад +2

    Hi there🙋🏽nice tutorials. What about you create a tutorial explaining how shaders work? What we need to start creating some nice Effects. Until now I only copy what you do, but don't know exactly what's is running in the codes

  • @Blindcrikket
    @Blindcrikket 3 месяца назад +1

    Got better results with brackeys tutorial, and they provide files afterwards

  • @birb23234
    @birb23234 3 месяца назад +3

    Godot ❤

  • @shadowfox87
    @shadowfox87 3 месяца назад +1

    Can you make a tutorial for stylized fire in Godot? Or maybe other elements like ice or water or rock? The Unity version of the projectiles look a lot better so I was hoping we could get something equivalent in Godot.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 месяца назад

      Yes I got a Stylized Fire tutorial in Godot btw: ruclips.net/video/R3xMwfrlTI8/видео.html

  • @collin4555
    @collin4555 3 месяца назад +2

    Hm, I thought Godot does have ribbons/trails, but you say at the start of the Fireball Trails chapter that it doesn't? In the video I see a RibbonTrailMesh option for draw passes, and there's a Trail section for sub emitters. I've seen a video or two that I think used them, but I am not sure if they could have achieved the same effect as you've done here.
    Still, this is a very cool looking effect, and I'm always very happy to see more Godot content!

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 месяца назад +1

      It might be possible to have trails/ribbons yes, didn't test it in this use case of the Fireball tho: ruclips.net/video/vKrrxKS-lcA/видео.html

  • @drakenroft
    @drakenroft 3 месяца назад +3

    Thank a lot for this and all of your other tutorials, those are real golden!
    If possible there is one i would like to suggest, there is a VFX which every vfx artist calls "easy" but
    i never really understood a good way to do it.
    I'm talking about a Kamehameha-like energy blast.
    I did many tests and some of those are good but all i could achieve are those static size energy waves,
    A tutorial for a kamehameha that stretch his size over time (to make an example like the one in Xenoverse 2)
    is what i'm trying to achieve, a tutorial for that would be the biggest gift for me (and i'm sure for many others too) if it fits your schedule
    (doing it for both Unity and Godot would just be insanely amazing like what you did with those fireballs)

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 месяца назад +2

      I have thought about doing a video about it for a while now. Might do yeah.

    • @drakenroft
      @drakenroft 3 месяца назад +2

      @@GabrielAguiarProdThat would be a real dream, thanks a lot!
      I will stay in hype until then ahahahah

  • @RushedYT
    @RushedYT 3 месяца назад

    any plans on godot 2D vfx tutorials? :)

  • @AnasDeveloper
    @AnasDeveloper Месяц назад

    when I connect the Texture 2d Parameter with the Texture 2d error:
    the sampler port is connected but not used. consider changing the source to 'samplerPort'
    please any solutions?

  • @phanstephen1374
    @phanstephen1374 3 месяца назад +2

    In godot 3.5 what node is the same panning node in godot 4?.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 месяца назад +1

      I believe you can always grab a UV node and multiply it with a vector2 that is multiplied with time.

    • @phanstephen1374
      @phanstephen1374 3 месяца назад

      How to make control time offset ? Just one shot

  • @diegogermanortiz7915
    @diegogermanortiz7915 3 месяца назад +1

    Genial

  • @waffleawt-production
    @waffleawt-production 2 месяца назад +2

    I just wanna tell you that in Godot, we animate almost everything using AnimationPlayer Nodes, you can key the "Emitting" property on all of the particles and make them play using the animation player in 1 Node instead of selecting all and pressing emmit

  • @phanstephen1374
    @phanstephen1374 3 месяца назад +1

  • @confusedquark3959
    @confusedquark3959 3 месяца назад +1

    Very helpful thanks

  • @TomCrowKid
    @TomCrowKid 29 дней назад

    Don't forget to rotate the fireball at the end ;)

  • @archyevaldes1421
    @archyevaldes1421 3 месяца назад

    Q bien.

  • @jasonwilliams8730
    @jasonwilliams8730 3 месяца назад +1

    Nice!

  • @FWpapo
    @FWpapo 3 месяца назад

    ew godot