Amazing work as always. I remember how much I struggled creating a lightning VFX for a project a year ago, how much I wished to have this tutorial at that time. 😅
Finally, a new video! Even though 2D isn't usually my thing, seeing new content from you is always a highlight. it’s exciting to see what will you come up with next time!
Awesome tutorials and showcase as always! One question, something that I haven't been able to find, but is there a way to add 'blur' or 'smear frames' to 3d characters in Godot? (When they are fast moving like in a dodge to their entire model or just their hand/leg when they punch/kick)
mh.. good question, usually motion blur is done with post-processing on camera.. but if you only want to do that for charater attacks, like a smear effect that can be done with an overlay_material +custom shaders.. by using a distortion shader + vertex movement..
thanks mate.. I think being able to create textures is crucial for VFXs creation itself, so for that reason I decided to dont include the thunder texture 💀
@@Le_x_Lu I wish I knew how to use a graphics editor like you. I'm learning though. Vamos! By the way, the blending(?) makes it so that the lightning bolt changes colors with the background. Any clues how to prevent that so that it keeps its own color?
@@morganp7238 I see.. 🤔 is your background very bright? a way to solve this is to set the shader mode to Mix-default.. and plug the texture right into the ALPHA output, and single Color sepparated from texture.. also can try using Environment-Glow in case your current background is too bright..
Pls can you explain how you do the lightening around the charecter? I think you use same effect what you created in this video but you duplicate multiple times and placed around the 2d character or you do something else?
good question.. not really, I did some modifications to the shader so it uses the Alpha channel of a new GPUParticle system lifetime to generate and dissapear the sparks.. If you writte me a message on twitter or reddit, so I can send you an example or screenshot of the sparks shader.
You're doing awesome work ! That makes me wonder if you know a solution to my problem : In godot 2D, (4.3) I build some gpu particles, and I would like them to interact with each other when they cross each other, so I turned blen_mode to 'blend_add' and then, when the background is pretty colorfull, it's a whole white mess. I would like my particles to add togethers, but not with the environnement... I tryed a bit of things whil adding a custom shader, but I don't see how I could make them add there particles colors together and then mix them to the world. Do you know a way ? It would help me tremendously !!!
oh.. if your background is really bright, then DONT use "blend_add" .. just keep it in default mix mode... but connect a color parameter [ yellow (RAW 2.5 1.5 0.2) ] to the COLOR, and/or EMISSION .. sepparated.. and the thunder texture in ALPHA/TRANSPARENCY... Also sometimes by configuring the Environment/+GLOW options you can make it pop a quite more on really bright backgrounds...
@@melpeslier mh.. never done that before using a sub-viewport.. but i did something similar in the past by using a simple texture, using a special Custom Particle Shader.. i think "PlayWithFurcifer" RUclips channel has a tutorial about that.. will recommend you to check it out..
oh, you mean the little sparks? .. i just modified the shader a bit, so it works with a particle system, and created a new different texture for it.. can give you more details if you want, feel free to send me a message..
Cool effect bro, also nice that you explain how to create the thunder drawing all within 24 minutes! Also started on 2D VFX on my channel, let me know what you think :) btw, if you're down for it, I would love to create some 2D VFX video together some time? Keep it up!
For Godot, I really need more tutorials on the 2D side
THX
Want more videos like this
I'm planning to realease another 2D Tutorial next month 🙂..
Thanks I found this really helped my understanding of the graphical shader editor. Cheers.
2D VFX never seems to get as much love. Ty for making this!!! ❤
Agreed. This is great
Dude im not even doing a lightning effect on my project but your video clarified SO MUCH STUFF!! Thank you!! this is awesome!!
Love your stuff.
Nice tutorial!
I was following u hopping for the 2d tutorial! Thanks man!❤
thank you! more 2D tutorial please...
Amazing work! Very need more 2D VFX tutorial please...
I like the character
Awesome!
Keep coming with more spell effects, would be very nice ❤
Thank youuu! Finally! I am really waiting for this tutorial! Thanks again! :))
Nice tutorial
Amazing work as always. I remember how much I struggled creating a lightning VFX for a project a year ago, how much I wished to have this tutorial at that time. 😅
Yow my guy, thx for these videos, keep doing them, they are helpful
Great Tutorial man ! The 2D part of Godot community is also big :D don't forget about us :D
Finally, a new video! Even though 2D isn't usually my thing, seeing new content from you is always a highlight. it’s exciting to see what will you come up with next time!
Hey Amir :D .. yep, I preffer 3D as well, but some people asks for 2D tutorials, so.. will try to do some few 2D content sometimes..
Eyy Another Video! Godlike content as always LeLu keep it up!
thanks mate 😁 i really appreciate it.. more content on the way..
OMG, thank you for this! 🤩
Thanks. I didn't expect the video to be released so quickly. 😅
it was just a coincidence.. lol .. I already had this video prepared for today 😛
2D VFX! YEEEEEEEEEEEESSSSSSS
Pretty cool. Thanks
This is so awesome. Great content
This whole channel is honestly a godsend.
Can you show us how to get the lightning effects appearing randomly around the character?
thanks mate 😋.. sure, I will explain a very similar effect to the character sparks in my upcoming 2D tutorial..
Thank you for the 2D VFX. You have good sense in VFXing. Hope you have more to come.
thanks :D.. will keep doing my best.. I usually preffer 3D, but will try to upload some 2D content as well.. sometimes
@@Le_x_Lu yeah, actually followed your 3d heal effect vfx and been using it ever since.
Awesome tutorial ❤ and thanks for making this. One of the best Godot channels with clear instructions and beautiful content.
thanks mate :) .. just do my best to deliver nice content, and try to improve quality each time.. 🤍
bienvenido de vuelta crack 🖤
gracias Kaoki 😁... siempre me termino retrasando por los tutoriales, pero bueno, lo importante es que sean bueno xd
Good stuff my dude
Thanks bro.
What a Gem
Ty. 😮
Nice 😮❤
lightning
wait its just a fast scrolling lightining texture with sparks?
Lu = always has been
Awesome tutorials and showcase as always!
One question, something that I haven't been able to find, but is there a way to add 'blur' or 'smear frames' to 3d characters in Godot? (When they are fast moving like in a dodge to their entire model or just their hand/leg when they punch/kick)
mh.. good question, usually motion blur is done with post-processing on camera.. but if you only want to do that for charater attacks, like a smear effect that can be done with an overlay_material +custom shaders.. by using a distortion shader + vertex movement..
good video
Hey! Any chance you could add the thunder texture to google drive? Awesome video!
thanks mate.. I think being able to create textures is crucial for VFXs creation itself, so for that reason I decided to dont include the thunder texture 💀
Great tutorial, thank you. I could not find the image VFX_Thunder1.jpg for some reason in your Drive folder. My mistake?
correct.. i didn't attach it, so lazy developers will learn how to create their own textures 😜 which I think is a very important skill..
@@Le_x_Lu I wish I knew how to use a graphics editor like you. I'm learning though. Vamos!
By the way, the blending(?) makes it so that the lightning bolt changes colors with the background. Any clues how to prevent that so that it keeps its own color?
@@morganp7238 I see.. 🤔 is your background very bright? a way to solve this is to set the shader mode to Mix-default.. and plug the texture right into the ALPHA output, and single Color sepparated from texture.. also can try using Environment-Glow in case your current background is too bright..
@@Le_x_Lu You rock, my friend, you rock. Your instructions were spot on and I was able to make it work. Un saludo.
Pls can you explain how you do the lightening around the charecter? I think you use same effect what you created in this video but you duplicate multiple times and placed around the 2d character or you do something else?
good question.. not really, I did some modifications to the shader so it uses the Alpha channel of a new GPUParticle system lifetime to generate and dissapear the sparks.. If you writte me a message on twitter or reddit, so I can send you an example or screenshot of the sparks shader.
You can use a emission mask with gpu particles
You're doing awesome work !
That makes me wonder if you know a solution to my problem :
In godot 2D, (4.3) I build some gpu particles, and I would like them to interact with each other when they cross each other, so I turned blen_mode to 'blend_add' and then, when the background is pretty colorfull, it's a whole white mess.
I would like my particles to add togethers, but not with the environnement...
I tryed a bit of things whil adding a custom shader, but I don't see how I could make them add there particles colors together and then mix them to the world.
Do you know a way ?
It would help me tremendously !!!
oh.. if your background is really bright, then DONT use "blend_add" .. just keep it in default mix mode... but connect a color parameter [ yellow (RAW 2.5 1.5 0.2) ] to the COLOR, and/or EMISSION .. sepparated.. and the thunder texture in ALPHA/TRANSPARENCY... Also sometimes by configuring the Environment/+GLOW options you can make it pop a quite more on really bright backgrounds...
@@Le_x_Lu Thanks, I think what I was looking for is non existent and not really needed ??
Continue on your vids !!
@@Le_x_Lu Hi again !
Do you know how to emit particles in 2d from a texture depending on alpha value from a subviewport ?
@@melpeslier mh.. never done that before using a sub-viewport.. but i did something similar in the past by using a simple texture, using a special Custom Particle Shader.. i think "PlayWithFurcifer" RUclips channel has a tutorial about that.. will recommend you to check it out..
How to put those on the character just like you?😮
oh, you mean the little sparks? .. i just modified the shader a bit, so it works with a particle system, and created a new different texture for it.. can give you more details if you want, feel free to send me a message..
honestly i think 3D effects are good enough, just render them in 2D space
agreed.. that is a good approach too 🙂.. will do a tutorial aobut that in the future, but 3D VFXs will always be my favorites.
Cool effect bro, also nice that you explain how to create the thunder drawing all within 24 minutes! Also started on 2D VFX on my channel, let me know what you think :) btw, if you're down for it, I would love to create some 2D VFX video together some time? Keep it up!
Hey mate :D.. thanks.. that's a good idea, I'm definitelly open to do some collaboration in the future 🤍
@@Le_x_Lu Cool! let's make something awesome, I'll connect you on reddit
Hello, I have a question, can you help me?
sure.. feel free send me a message on twitter :)
It's pronounced, "god-OH"