Procedural Planets that Look Really Real | DevLog
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- Опубликовано: 6 сен 2024
- In this video I take a look at how we can use Perlin noise to create real-looking planets (it's actually pretty easy!).
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Thanks for watching!
If you continue to develop the game I would love to work on music for it . If you are interested. 😃
It may be a bit early to write music for the game but of course I'm interested! What type of music do you create?
You can also DM me on Discord if you'd like, my username is: .redsaber (the . is intentional)
criminally underrated, super interesting and great explination+editing
Thank you! This is the nicest comment I've ever gotten, I really appreciate it!
That's pretty good explanation and these planets look really great
Thank you!
Really good video!
Thank you!
Looks cool. I think a good next step would be figuring out how to generate land masses and bodies of water for life harboring planets, assuming that would be something important for this project
Ah that's an interesting idea. My next step will be generating terrain for the planets, but to be honest I hadn't thought of water (ugh!). Obviously it's important for the planet to be cohesive from in space all the way to the ground, so I'll definitely need to incorporate the noise I use to texture the planet into the generation of the actual terrain, whether that's defining what's land vs water or deciding between biomes or maybe I'll even use those textures and colors for the terrain...
Are you going to make atmospheres?
Yea! I actually just finished the terrain for when you get close and the atmosphere, just gotta polish some things and then I can make the video!
Keep going buddy........
Don't come back 😂😂😂...
We'll join BTW😉