Rusty, can you rank either every single Spirit Summons in Elden Ring or rank every Bloodborne Armor(based on Stats and i guess Style) in the near future???
I actually find it to be the only good ending. The conflict and violence will continue to rage on in the other two, the corps will never ever stop trying to get their hands on Coral so they'll be back (They literally came back after 50 years in the plot, why wouldn't they again?). The only way to stop the cycle of violence is to get rid of the Coral 'fuel source' that they keep bickering over.
@@ShmandalfConflict and violence will continue to rage on in the Fires ending as well, just not on Rubicon over Coral. The good ending has a chance of ending conflict if you, at some point, achieve Coral Release in the future. The Coral Release ending seems to imply that humans have ascended to a higher form of existence. One of the overall points of the whole AC franchise, that human nature begets violence, is made a non-factor because we’re no longer monke-brained humans.
@@Shmandalf Wait you think that its worth committing xenocide just to stop the corporations from going to war between each other? You do realise that the coral is sentient and very clearly intelligent too. The fires of Raven is objectively the bad ending and its even presented that way by the game so im not sure why you are trying to argue otherwise.
@@Shmandalfbro, it would be the equivalent of someone nuking Iraq (after it already got bombed) so Russia and America would stop trying to get oil from them. It’s like trying to fix overpopulation by killing everyone. It’s like nuking Nagasaki and saying the unemployment rate is now 0
I think a lot of the lack of difficulty is due to using dual Zimmerman shotguns which are clearly overpowered. Broken builds don't make the review wrong, but it's like complaining an Elden ring boss is too easy when playing a sorcerer with comet azure
Yeah, I ran the Zimmermann myself before I got online and confirmed the suspicion that the weapons DO trivialize the game a LOT. Some of the bosses gave me LOTS of trouble when running most other builds, and certain instances I felt like I EEKED out a victory. Zimmermann are fun! But man, the satisfaction of hitting winning a fight with the pile bunker will FOREVER be memorable.
I had to adopt the dual shotgun and use two electric needles to get past the red guns while sticking to my pretty much starter mech parts aside from the internal parts and at the time legs used the reverse RaD legs and I think I also had the remade scout head that Nightfall has.
Mfs will use dual Zimmerman songbird, and claim "this boss was too easy, kinda forgettable" my brother in coral you are using top 2 strongest builds in the game and claiming its too easy
Yeah it has the same energy as beating elden ring with azurs comet and mimic tear and being disappointed. Also wouldn't consider most of these on the list actual boss fights.
Fun fact, you can actually spare swinburne when he gets on low hp... And if you hit him AFTER accepting his bribe, you can one-shot him with anything. Even a weaponless punch will do.
one mild correction, nosaarc isnt declaring ownership over the loot crate you find him next to, he's mistaking you for a debt collector you find in the other pipe that's spewing lava. that guy was caught and killed by the dozers for invading their territory, so when you show up, he thinks youre the debt collector who finally caught up with him, not a random merc who just, randomly decided to walk into a random pipe looking for dozer AC parts
I love that Nosaarc could've lived if he just took two seconds to ask if I was the debt collector after him and not just some bumblefuck who happened to stumble my way into his treehouse
Actually Nosaac didn't want the chest, he planted it there so he could ambush the debt collector that was after him. However funnily enough the debt collector went down the wrong pipe and got ambushed by RaD MTs, you can find the wrecked AC along with a data log that explains the events.
You forgot one! The cataphract & Ekdromoi Trio boss on NG++! Frankly, that was a fantastic series of events, because Kate ends up being a superb backup.
@@gerardwiktorowicz5003 Nope! They're in the game individually, in two different chapter 3 missions, but Im talking about the trio together in chapter 1; that only comes around as NG++ content.
I love just how different player experiences can be - to me, Michigan and his mts was among the hardest fights in the game, but with King + Chartreuse + Raven i've been able to take the first two before raven even appeared with ease
Michigan was a way harder fight for me, too. It's also very funny how easily you can accidentally trivialize some boss fights. I actually did not know that Juggernaut had a shield until NG+. For some bizarre reason, the first time I fought him, I was rocking entirely top-attack and split missiles and just sat in the middle of the arena and pulled the triggers.
I think the problem there is that most players choose to use high power - low fire rate/ammo builds which are more tailored towards 1v1 fights, usually run out of ammo or get overwhelmed due to how many remaining MTs there are once Michigan joins. Once you use more low power weapons like the assault rifles which at this time of posting have received a pretty big buff, can easily clear out the MTs with plenty of extra time in between waves and the fight against Michigan himself won't be that hard even with a dual AR build.
@@boi8328 I can't speak for anyone else, but my problem was more AC design. I tend to run lightweight melee builds focused on assault boosts. Random chip damage from auxiliary enemies can really hurt over time. That's part of the fun, though. You always need to work to figure out if you just need to get good, change your whole strategy, or just change up a single weapon or tactic.
@@boi8328 i beat him using quad bazookas and they shred him pretty reliably, as long as you remember to shoot him from above where the explosions from the missed shots still gets him, while the blast radius kills most of the MT's in the cross fire, while you're reloading, you can use that time to boost kick his ass into a corner where you can then just unload in his face.
I'm surprised Swinburne wasn't a little bit higher due to the goofy shit you can pull when you accept his offer, purge all your weapons then just punch him. Or the fact you can just walk up to him and he doesn't immediately realise you're there to shove a telephone pole up his rear.
If you just wait behind him ominously he thinks you're just some MT pilot that came to relieve him or something, before turning around and being like 'surprised pikachu face?'
@@Shmandalf And if you hit him while he is doing that, he will think that you are indeed a MT pilot and that you want to kill him to replace him and get his "rank" xD
@@MaidenlessScrub My favorite RaD part is the boosters called "12345" and how the description suggests that its name indicates that it was developed under "intoxicating influences".
Just a correction, in the Allmind ending Ayre isn't using the Ibis AC she used against you, she is using the Ephemera AC. The Ibis AC is being used by Iguazu, as it is the only AC in the game that can teleport.
iirc it's specifically a variant of the Ephemera using the coral-based equivalents of the 'starlight' weapons (that's the energy stuff that MOONLIGHT uses apparently)
Hi, I've platinum'd the game. I used exclusively a handguns and pile bunker build throughout the entire game, only switching to dual shotties to S rank every mission. Honestly most of these fights ended in 30 seconds for me. My list would be way different, but I did happen to smash through the entire game.
@@michaelbarker6732 There is a gap a couple thousand astronomical units wide between not using some of the most powerful tools and using the weakest possible builds as a challenge.
@@OzixiThrill my point is that using more powerful stuff because it is powerful doesn’t invalidate your opinion and not using that stuff doesn’t make your opinion any more valid.
Rusty’s “I won’t miss.” coupled with the drop in volume of everything else was great, to the point that the second shot being preceded by “Watch out for friendly fire.” was kind of anticlimactic.
There's no surpassing the sheer cool factor of the first shot, so they didn't even try. The third shot is also really cool though, the radio getting all fucked up, everyone in comms urging you to take down the worm as fast as possible, the coral shield coming back while you desperately unload every bit of firepower you have.
I think the initial "Defend the Old Spaceport" fight against Nightfall was intended to be a show of the player's progress. It's a simple 1v1 AC fight with no other distractions, complications, or other mixups. The player hasn't been worn down by other fighting, like the G1 Michigan fight, so they have all their repair kits. It's meant to show how far 621 has progressed, and how they can surpass other AC pilots. The NG+ "Defend the Dam Complex" mission, on the other hand, is meant to be a challenging fight that shows the player overcoming a 3v1 situation, and I actually did get Pile Bunkered on repeat playthroughs.
about the king/chartreuse fight... am I the only one who never expected raven to help us the player, because... why would he? the post-pca fleet massacre encounter painted a clear enough picture where raven stands with c4-621, and it's not a very friendly place. Also if you actually pay enough attention, there are lore bits that outright tell you that they are all members of the organization "branch". I can't help but feel like rusty is the only one who got unintentionally bamboozled by raven's arrival at the dam not being to help haha EDIT: also in the allmind fight Ayre is piloting an ephemera, not the ibis AC that's in her bossfight, you can see (and use) all the exact builds of AC bosses in the AC data section of the menu.
Yeah, when I heard him flying in, I nearly shat myself. I gave everything to kill the other two, and at that point, I really questioned how the game expected me to win... but now I just coral oscillate and worm needle them to dead hahaha
@@saltefan5925 For whatever reason, this was actually why I thought Raven was going to be on my side. I guess I was just overestimating how much things could change in between story routes.
The only thing I found surprising about that fight is that his arrival (along with some of the other 2v1 and gank fights) isn't tied to enemy health at all. I got so used to Fromsoft going off of health that I was completely taken aback by how you can either go so crazy that everyone else is dead by the time he arrives or end up in a 3v1. It's a very interesting change.
Bosses in this game always react to you and I personally think that’s what makes bosses more enjoyable. Nightfall Raven wasn’t even the hardest boss at all but the dialogue and reaction to you is always amazing.
as someone who didnt get into dual shotgun builds until near the end of my second playthrough, a lot of the "forgettable" bosses are a lot more interesting when you dont fly up into their faces and instantly stagger them. rokumonsen in particular was a kick in the ass seeing as you had to beat the shit out of another ac before you could even get to fight him
There seems to be a pretty clear disparity in how hard bosses are between players based entirely on if the build they're using has zimmy and songbirds equipped. I recognised from the moment I equipped them that they were so strong that they were gonna make my playthroughs boring, so I tried my best to avoid them (keeping a maximum of 1 zimmy on hand at all times). As such, bosses that you seem to have breezed through - notably most AC bosses - actually provided significant challenge for me. Don't take that the wrong way though, I don't consider using objectively strong weapons like zimmys, songbirds, and missiles to be the "wrong way" to play the game, I just preferred not having an instant-win button that I could mindlessly press every time it was off cooldown. 621 is supposed to be the lobotomite, not me.
Its true. Grenade launchers, chain guns and shotguns have all been really strong in the previous games too, so I actively avoided them until harder fights. You can say the same thing about Elden Ring or the Souls games too, though - they also all have OP builds/weapons that trivialize most of the game.
This. I saw those stats and stayed away from the zimmies until after I beat all three story lines. They’re s rank machines and if played smart can kill anything in pvp including anti meta builds, but I’m so glad I stuck to other weapons.
It's actually really interesting to hear you had trouble with ACs before finding the double shotguns/laser lance, and found the other bosses easy. For me it was completely opposite. Really shows how much room the game has for different playstyles.
Pretty weird right? I rocked what was more or less the starting loadout for 90% of my NG playthrough. I thought the AC fights were so easy that I started rolling my eyes every time they threw a new one at me.
AC fights weren't too difficult, the Volta Iguazu fight was tough when they double teamed your ass. But ultimately, the enemy AC isn't at all different from yours, and the devs didn't wanna give em any special buffs or unique attacks. Maybe the AI could have been stronger for some, but that's about all they could do.
@@ViJt-oq5nq I just S ranked everything and I gotta say that an odd standout for standard ACs is V.III. He's just flies the entire time. And he's pretty agile too. Even with an OP build it can be tricky to pin him down and kill him within the time you need to get S rank. Then you have to consider the deadly pit below. Not exactly the most challenging thing by any means but you do have to think about and approach the fight different than literally every other AC fight. More of that would've been interesting. Some combination of environmental hazard + unique AC tactic. Break up the 'circle strafe and stagger to win' routine.
Rokumonsen was actually listed in the multi-example one so maybe he fought him and just forgot where. I would expect someone making a video to do a bit more research though, especially someone who normally goes above and beyond on thoroughness.
Nightfall Raven actually gave me loads of trouble on my first playthrough, largely because of my build being entirely incompatible with his kit. Kept getting caught by his assault armor which would then result in instead death via pile bunker since my build was close range focused. Boss difficultly is really gonna vary based on player build.
Nightfall Raven is honestly one of the toughest AC bosses. But no true AC boss will ever be super difficult because they, by definition, play by the same rules you do (but with exploitable AI tacked on).
When you make a really strong build, you will dumpster all enemy AC's except for Ayre. I killed the Raven Trio in probably less than 10 seconds each just Songbirds -> Dual Viento handguns -> Chainsaw and they get combo'd for full health. I actually fought Nightfall on the upper icefield where you spawn because she took so long to arrive but Ayre's build killed me because the Coral shield hard-counters all burst damage around her + she has a lot of AOE/tracking weapons.
@@Kaptime Meanwhile I didn't find Ayre too bad because my AC was built as ridiculously fast and maneuverable as I could make it, with my primary damage source being the laser dagger. Took a few tries to get the movements down but after that it was a cinch. Felt like I was playing AC4A PvP almost with how fast the fight was going.
Assault Armor into pile bunker death is amazing for me cause THAT IS LITERALLY WHAT HE DOES IN THE TRAILER. Assault Armor to stun -> Pile Bunker through the chest.
@birifumi Trueno is no joke fantastic if you use it after a stagger. The top tier direct hit adjustment and the insane range make it a great punish for builds that like to keep their distance
Mans picks the op Zimmerman build and then complains about a bunch of the bosses being too easy. My brother in Christ you literally chose not to fight them
12:58 I immediately understood what to do with this boss because Rusty literally tells you not to take it head on and to go for its weak spot while he distracts it
The best part of the Ice Worm is if this wasn't a fromsoft game you wouldn't be able to start the mission without the stun needle. Being able to not only play it, but having unique dialogue is a really nice touch
If you let Swinburne talk and take his offer, only to shoot him when he compliments you on your decision, you will instantly kill him regardless of what you hit him with.
Fun fact about the Strider fight is that the central eye laser is stunned for a bit when you destroy the last generator, so if you save the top-side generator for last you can immediately jump in front of the eye and really capitalize on this moment (and not get gunned down a random missile salvo).
I feel these rankings, especially some of the AC fights are vastly under ranked due to the shotgun builds you slap together. If there are any balance patches (due to there being PvP) the Zimmerman’s will more than likely get a stun build up reduction for the range they have
Replay the Swinburne mission and conciously let him live long enough to ask his request and accept it for a harder alternate boss battle against a different mech. Edit: Should have watched the video further, since you mention the boss that shows up there later on anyway.
I don’t think anyone thought that Raven was coming to help us, especially when we already had to fight him in the previous playthrough Maybe if it it was Rusty or Michigan I’d understand
The one I had goosebumps on is the V.II Snail ambush then Iguazu ambushes us and becomes a battle royale to the death. I love the interaction. Snail's confusion is such a good touch because he was never confused. Iguazu's hatred is on it's highest. Also, I think the fight with Kate Markson is so good. The confusion that was set up from the start of the mission till the boss fight is so good I cant believe it.
Okay the carla one i wanna rant abt cause her entire AC build is named after pieces of a meal, therefore fighting her is a "Full Course". I think you already said that, i just love how they themed the names in this game, like all the Redguns (sans you) being named after rivers, and the RLF being named after the fingers on a hand. Also, one i cannot verify rn is that all the vespers are named after philosophers or somethin? Aside from Rusty, since he was a double agent for the RLF
this list definitely shows that everyone is going to have quite a different list from worst-best. I do believe that strongly is based off build choice and playstyle. granted I do wish the zimmermans weren't so strong to trivialize most bosses.
I don't know what you mean by fighting Volta and Iguazu "this early." You can only fight them in NG+ cycles... which is after you've unlocked almost all parts and weapons, and also after unlocking a lot of OS Tuning options.
The cataphract for me has never taken more than one try, i would put it opposite of where you did, second last just before the nepenthes because it was just such a pushover
/\ this. Mechanically it's the same as the worm and the cleaner by the shoot me spot front and center with small windows of exploitation being the opposite side of the wall machine. It just crapped out more missile/bullet hell to evade than the worm or cleaner. Cleared on the first try. Chatty/Carla should have been higher since they had more ways to assist each other and did so on demand, plus their stage left almost nothing to exploit against them.
i got to him when i already started using double shotguns and double lasers, so i took 99% of his health with a first stagger, but he managed to survive with 1% hp left foe like 3 minutes just because i couldn't land a shot. Eventually he died.
“Most of these fights don’t have enough screen time if your build is halfway competent” the sentence before that: “I lost patience when I didn’t kill the boss first try so I switched to dual Zimmermans and finished it in 20 seconds” and he wonders why the game is so easy
It's incredible how your build your mecha change the difficulty so much, G1 michigan is one of the hardest bosses i fight while king and chartreuse get killed them even before nightfall cinematic started come.
Wait did people actually think Raven was coming to help in the King/Chartreuse fight? You don't get that mission until ng+ when you would already know they're not on your side, and none of the dialogue indicates you're getting back-up
21:39 for me that effect was actually in Rusty fight in explore depth (alt). While with Raven I was remembering how they treated me in normal variant mission and half anticipated this, Flatwell appearing and screaming "rusty stop" made me cease fire for a few seconds to wait for their exchange to finish like it was with V.7. Only when my stability zeroed I realised that they both were shooting at me while discussing whether or not I'm worth killing. That was second most betrayal I felt in this game. ...first was actually in first fight with Rusty. When I realised we had to kill each other, I had to pause the game to calm down.
I think it was really funny that when that happened I ignored flatwell till I whiffed a pilebunker, which he dove into like, "GET DOWN MR.PRESIDENT!" Took me a solid few seconds to process that his healthbar was gone and he flew into the pilebunker lmao
I liked the strider a lot, it's very easy and simple, but it's very fun to speedrun and gives a great sensation of power. You don't need to play pick a boo with it if you just move and shoot as fast as you can
I find it very funny that you refer to the Strider fight as a peek a boo battle. When I described the fight to my friend who doesn't play fromsoft games, I explained that my strategy was to just sit on a low platform, fly up, barrage it, drop back down to avoid the laser and missiles, then rinse and repeat.
@kurosutachibana6403 yea it has a damage threshold at about half(1/4 bar remaining) where it gets stunned, you can pretty easily burst it down with a coordinated assault(aka don't fly into an eye beam)
I gotta say, while Rusty's lists are, I think at least, really accurate in their rankings, to the very least that I can understand his opinion and corroborate them with my own experiences, it still really speaks to the dynamic design of these fights, about how you approach them completely changing how players experience the fights. And that's good design. I think the biggest difference I have experienced is the King/Chartreuse/Nightfall fight. I didn't know Nightfall was on a timer, since I killed the other two before he showed up every time I've ever done the mission, and I think that's facinating. ...Which is all just a roundabout way of saying that I vehemently disagree with this entire list.
So Ayre doesn't use the Ibis series AC in the Allmind ending. She only uses that in The Fires of Raven ending. What she uses in the Allmind ending is a modified Ephemera that you can fight in the final Arena Analysis battle.
Well... I wouldn't have counted Nepenthes, but now that I think about it it's basically like pretty much every level boss in Descent. The Ayre fight is cool because you really feel like you're fighting the hero.
Yeah honestly the character interaction throughout the whole fight makes that boss fight. Especially that buildup to Rusty taking the first shot saying "I won't miss." It was so epic
Michigan definitely gave me a much harder time since my build was essentially a lightweight glass cannon assassin, making me go through hell fighting all those mt’s at the same time as him.
Funny part about the Strider, its weapon is mounted at the front. So if you immediately turn towards its rear and go around and come up behind it, you wont even get shot at by the laser.
STEEL HAZE ORTUS during the infinite flight level was actually fantastic because he actually did something unique. Instead of spamming repair kits when a pilot so much as falls to 49% AP, he actually has Terminal Armor installed and only uses the last repair kit when it activates. It makes for an impactful moment and makes so much sense.
well apparently your experience with this game has been really different from mine because I really can´t understand how you put the smart cleaner over Ibis, this whole top is madness
If I had to pick a favorite standalone mission The Cataphract fight would be it. The perfect amount of ego stroking combined with a very entertaining fight was chef's kiss
So, am I the only one who felt bad about the Student Pilot? Like, dude was set up by the corporation; he wasn't fully trained, he never had a chance, hell, he never had a beginning. Such a shame, such a waste.
Ayre isnt using her ibis series to help you sadly against allmind. Its the ephemera. Their parts description says its an ac designed to be unmanned and when you fight it in the arena she says something that indicates she saw potential to use it.
Wait, she doesn't have a body so she can use it (I assume it wouldn't have a compartment for a person). Does Allmind copy or transfer Iguazu to it in their fight, which is why he's talking about already being dead?
@@fastenedcarrot9570 that's a hot debate in the fandom. Coral is a substance that absorbs the mind of anyone who dies in it or near it. It's why Ayre keeps hearing screaming and voices in the coral, the Fires of Ibis purged the planet of people. The fires were burning coral, so it basically ate their consciousness. So it's commonly debated if Iguazu was absorbed by Allmind or if he was a coral whisp that Allmind used. Allmind could communicate with Ayre, so in some level it was synchronized with Coral the same way 621 and Ayre were. So theories range from Iguazu being downloaded, to him being a coral voice helping Allmind as a means to enact revenge on you. I personally can't think of a reason Allmind needed Iguazus mind. Allmind could already fight better than Iguazu, had observed us beat Iguazu several times. There's no logical reason Allmind needed that persona, and even less reason Iguazu as an AI should have been able to push Allminds control back...but if Iguazu was Coral at that point, it would make sense. Coral voices can overcome Allminds control. If allmind made him a custom machine as a means to eliminate us, it would explain a lot why his movements were like other Ibis series parts. He moved like Ayre and CEL series, had unlimited energy. Walters Ibis series didn't have that unlimited mobility, because Walter wasn't Coral. So I think Allmind engineered an AI controlled machine that was entirely meant for Iguazu to posses and fuel. It would also explain why he said "this ghost of me won't last long". He was burning himself. And that glow was unlike any other power source from any generator, makes sense it might be a hybrid of some kind using conventional energy tech and coral together.
The music cues. The just before the worm gets domed by the rail cannon. The music just cuts, rusty speaks in that Sexy voice of his, and it just ‘BANG’. It’s *perfect.*
26:32 You thought they peaked with Divine Dragon, then topped it off with Rykard. Now they delivers the Ice Worm. All the tension and build up for the rail gun shot is just too good.
funny thing about the king, chartreus, raven fight, when raven came in, I immediately was annoyed that I would have to fight another ac, and then I killed him in 15 seconds and was genuinely laughing my ass off.
If you let swinburne talk, he'll basically offer you a deal, this usually ends up with ANOTHER AC fight against someone else but you can actually insta-kill swinburne as soon as you accept his offer even a literal punch to the face kills him
Nightall Raven was actually one of my favourite fights. I beat him first try, but it was the closest first try I've ever won. It for me felt like a real battle of equals, and I absolutely loved this moment in the game. I'm saddened it wasn't the same experience for you.
23:51 Oh yes. They did it. It is the pursuer in DS2. At first it was like cool. Then he keep appearing and it was annoying to destroy him every times to the point everyone just ignore him
Ice Worm being #1 is wild, because it does nothing for me. You have to line up 4 shots with an annoying weapon against an enemy that moves too fast, but it can't hit you if you keep moving, so it's just a few minutes of missing shots until Rusty can finally give you the 3rd ORC shot. My favorite has gotta be Ayre. I really loved how devastating her melee feels and how quickly you have to dodge to get away from its insane range.
The worm and the giant walker were just so satisfying to fight for different reasons. The worm gave this movie-like emersion with Rusty calling the shots and your pilot comrades falling one by one. Even landing the shot (at least for me) wasn't the easiest either, so all the more gravity to the situation. The walker just gave shadow of the colossus vibes. The scale and weight of the boss was menacing, though it certainly didn't have the bite I was expecting. Its a relatively early mission, I guess.
Sounds like someone found success with dual Zimmermans & didn't experiment with any other builds for an entire playthrough. May not be the case, but sure sounds like it.
Uses shotguns: the fights are too easy and aren’t memorable Uses the pile bunker: damn this fight is fucking awesome I’ll admit there were a few times I used the zimmermans as a crutch but going into every fight using something that isn’t op for the first few tries definitely improved the entire game
I'm not sure you fought every boss after watching your Swinburne fight. xD G1 is super easy, I agree. His arena fight, which I did before I think, was a cakewalk. Pater is the best. He has like 3 promotions in the game. He's a sleeper hit. EDIT: Ayre and Iguazu are using the same machine in their final boss fights. When Ayre helps you with Iguazu she brings an Ephemera with redshift versions of its weapons. Also the stun needle is the best or second best weapon in the game. Imagine if the storm ruler always kept its super attacks throughout the game.
Stun needle was something i only used for the worm at first but once I hit the skill check in the depths I tried it and my god it made sheilds useless and destroys stagger made NG+ a breeze with only ayre being the only fight I actually struggled on I cleared in NG+
Man, dual Zimmies sure as hell warped your view on most of these fights. Nightfall Raven uses pretty basic equipment, but his AI is made to outplay with baiting and punishes, sadly, if you have an op build that can stagger him with little effort, you dont get to see any of that. On my first playthough, my equipment was very basic: medium biped, curtis LR, sword, missiles on both shoulders. Fights took forever because of my limited stagger potential. On NG+ all i did was put a songbirds on my right shoulder and it drastically increased my dps with the amount of staggers i was getting. Still not op since some ACs dodge it even when i point it at the ground, and many bosses still take more than one shot to stagger, but i like it that way so it doesnt completely trivialize the game
22:33 LMAO. you recommend a player struggling with their first Balteus to equip that AC? The pulse rifles are available, but the rest is laughably far away. Remove all OS except level 1 assault armor and kick then equip full Melander parts. forget zimmermans, songbirds, needle launcher, laser lance, and gatling guns they are locked behind the fight.
In my first playthrough, I immediately refused to use the needle on the worm. Hardest fight in the game and it was very satisfying to beat it without the gimmick weapon.
@@SuksassNope, stun needle is not mandatory. It just trivializes the fight and makes it piss easy. Not using the needle makes the fight way harder but a lot more satisfying when you finally beat it
I definitely don’t agree with this list(the top 10) but I respect it. But man idk how you have cel 240 that high, that fight was incredible in my opinion and my favorite
@@christopherlyndsay8611 yeah it's the hardest if you don't have an OP build. Super fast, dodge catching combos, high damage and 2 phases. For me C240 is more like Maliketh. You either die fast or kill it fast.
Well since rusty is in game as a character and the best buddy ever it was a matter of time until this video would be a thing. Best melee weapons next! Or arena bosses!
Looks like people want gratuitous telephone poles bring shoved into places of a mech they weren't designed to receive. There really aren't that many melee options
4:34 I’ll admit, I kept forgetting collectibles from this mission, so I had to fight Honest more I care to admit… Just as don’t care to admit he was actually 1 of the tougher AC’s for me for a while.
The funny thing about Nightfall Raven that I'm sure others have already mentioned is that he uses the Pile Bunker primarily as a counter weapon. If you rush in with standard pulse blade and he isn't already stunned, he'll input-read you and get you with the charged pile fucker and blow you to pieces with that bad bitch
While I agree with most on this list, I have to say that almost every boss in this game has a build that will trivialize it. Even the Enforcer is turned into a push over with the Battan laser. So any boss can be super hard, or super easy. Just depends on what you are running. Most of the AC fights tho, yeah they are mostly easy.
Nepenthese-nuts.
Elden ring grass ranking when?
I'm proud of you Rusty
You did good with your humour buddy
Gottem
Rusty, can you rank either every single Spirit Summons in Elden Ring or rank every Bloodborne Armor(based on Stats and i guess Style) in the near future???
The bad ending is the bad ending not because you exterminatus a planet and commit double genocide, but because you have to kill Rusty.
I actually find it to be the only good ending. The conflict and violence will continue to rage on in the other two, the corps will never ever stop trying to get their hands on Coral so they'll be back (They literally came back after 50 years in the plot, why wouldn't they again?). The only way to stop the cycle of violence is to get rid of the Coral 'fuel source' that they keep bickering over.
@@ShmandalfConflict and violence will continue to rage on in the Fires ending as well, just not on Rubicon over Coral. The good ending has a chance of ending conflict if you, at some point, achieve Coral Release in the future. The Coral Release ending seems to imply that humans have ascended to a higher form of existence. One of the overall points of the whole AC franchise, that human nature begets violence, is made a non-factor because we’re no longer monke-brained humans.
@@Shmandalf Wait you think that its worth committing xenocide just to stop the corporations from going to war between each other? You do realise that the coral is sentient and very clearly intelligent too. The fires of Raven is objectively the bad ending and its even presented that way by the game so im not sure why you are trying to argue otherwise.
@@stellabjerkered2375I see his argument but he’s just trying to play devils advocate
@@Shmandalfbro, it would be the equivalent of someone nuking Iraq (after it already got bombed) so Russia and America would stop trying to get oil from them. It’s like trying to fix overpopulation by killing everyone. It’s like nuking Nagasaki and saying the unemployment rate is now 0
I think a lot of the lack of difficulty is due to using dual Zimmerman shotguns which are clearly overpowered. Broken builds don't make the review wrong, but it's like complaining an Elden ring boss is too easy when playing a sorcerer with comet azure
Yeah, I ran the Zimmermann myself before I got online and confirmed the suspicion that the weapons DO trivialize the game a LOT. Some of the bosses gave me LOTS of trouble when running most other builds, and certain instances I felt like I EEKED out a victory.
Zimmermann are fun! But man, the satisfaction of hitting winning a fight with the pile bunker will FOREVER be memorable.
That's exactly what I've been thinking this whole video.
literally beat the game with dual linear rifle (haris, curtis) it was freaking fun
I had to adopt the dual shotgun and use two electric needles to get past the red guns while sticking to my pretty much starter mech parts aside from the internal parts and at the time legs used the reverse RaD legs and I think I also had the remade scout head that Nightfall has.
Comet Azur isn't nearly as busted as the double Zimmermans. They’re more like powerstance bleed build Seppuku spears
Mfs will use dual Zimmerman songbird, and claim "this boss was too easy, kinda forgettable" my brother in coral you are using top 2 strongest builds in the game and claiming its too easy
Yeah it has the same energy as beating elden ring with azurs comet and mimic tear and being disappointed. Also wouldn't consider most of these on the list actual boss fights.
@@TheLastBaron27More like dual bleed seppuku spears. The _actual_ broken combo instead of the meme beam
@secretname2670 azur comet is op for bosses who stand still for awhile ie literally no one other then mohg.
I beat CEL-240 With dual coquillets
I ran out of ammo halfway through
Fun fact, you can actually spare swinburne when he gets on low hp... And if you hit him AFTER accepting his bribe, you can one-shot him with anything. Even a weaponless punch will do.
oops, i just killed him assuming it was empty dialogue that would just run no matter what i did
You get to fight a ninja/samurai wannabe if you let him go, so totally worth it to defeat the weeb
He listed rokumonsen as a boss he fought so he knows. Why he chose to go with that bit I don't know.
If you kill him after accepting his deal, you get unique dialogue from both him and Ayre.
Using this method is also the easiest way to get S rank.
if you let him go you fight an assasin
one mild correction, nosaarc isnt declaring ownership over the loot crate you find him next to, he's mistaking you for a debt collector you find in the other pipe that's spewing lava. that guy was caught and killed by the dozers for invading their territory, so when you show up, he thinks youre the debt collector who finally caught up with him, not a random merc who just, randomly decided to walk into a random pipe looking for dozer AC parts
So that's why this dude was there all alone like an idiot 😄
I love that Nosaarc could've lived if he just took two seconds to ask if I was the debt collector after him and not just some bumblefuck who happened to stumble my way into his treehouse
iirc, he has a battle log with him, boi is not going to get out there alive@@LowIntSpecimen
@@hellfire2023Oh no, I definitely hunted that mf-er down. He would've been better off with the debt collector.
@@LowIntSpecimento be fair, the odds that you’re about to fuck him over are a lot higher than you being a random dumbass looking for spare parts
It wasn't the Coral that fucked up Walters brain. It was the Arquebus re-education. And I'm glad I was able to free my friend and grant him peace
He got killed by Arquebus, they have no reason to re educate him. Coral made him a zombie.
@@aliardaaydn2573How do you explain the line "The corporation's orders... No... My friends' mission... Eliminate...all obstacles..." then?
@@aliardaaydn2573 he wasn't killed, he was captured
@@Eo-ms3kwit wasn't corps, it was allmind that fucked him up
@@Eo-ms3kw respect for showing up with receipts XD
Actually Nosaac didn't want the chest, he planted it there so he could ambush the debt collector that was after him. However funnily enough the debt collector went down the wrong pipe and got ambushed by RaD MTs, you can find the wrecked AC along with a data log that explains the events.
Ohhhh that's what that was, I was confused when I found that corpse
@@ougioshino6940it was on the lava poured pipe
I thought he was after Carla lmao
You forgot one! The cataphract & Ekdromoi Trio boss on NG++! Frankly, that was a fantastic series of events, because Kate ends up being a superb backup.
Allmind exists for all mercenaries.
Wasnt it in ng+ already? The cataphract and these two guys?
@@gerardwiktorowicz5003 Nah, it's NG++ cause Allmind only started being a menace then.
@@gerardwiktorowicz5003 Nope! They're in the game individually, in two different chapter 3 missions, but Im talking about the trio together in chapter 1; that only comes around as NG++ content.
That fight wasn't that hard for me. Use dual burst machine guns and laser drones then suddenly the ekdromois left then the cataphract is weird
-Fights Raven
-Expecting to get ass kicked
-Holding the 2 most overpowered short range weapons in the entire game
Didn't know what you'd expect
2 most overpower short range weapons are zimmerman and another zimmerman
Ha yeah. I deliberately stayed away from the Zimmermans and I got my ass whooped.
@@templin7
Double Zimm, Stun Needle and Moonlight on a light frame. Can legit kill every single boss in the game with no trouble
@@Lucas-yu4bu It was my first run, I literally lacked the ability to use half of those, and it did teach me how to squeeze the most out of any build.
@@templin7 yeah? im not shaming you or anything im agreeing that the zimmermans are op
I love just how different player experiences can be - to me, Michigan and his mts was among the hardest fights in the game, but with King + Chartreuse + Raven i've been able to take the first two before raven even appeared with ease
Michigan was a way harder fight for me, too. It's also very funny how easily you can accidentally trivialize some boss fights. I actually did not know that Juggernaut had a shield until NG+. For some bizarre reason, the first time I fought him, I was rocking entirely top-attack and split missiles and just sat in the middle of the arena and pulled the triggers.
I didn't even know Nightfall could show up before you kill King and Chartreuse until this video. I usually need to wait for Nightfall.
I think the problem there is that most players choose to use high power - low fire rate/ammo builds which are more tailored towards 1v1 fights, usually run out of ammo or get overwhelmed due to how many remaining MTs there are once Michigan joins. Once you use more low power weapons like the assault rifles which at this time of posting have received a pretty big buff, can easily clear out the MTs with plenty of extra time in between waves and the fight against Michigan himself won't be that hard even with a dual AR build.
@@boi8328 I can't speak for anyone else, but my problem was more AC design. I tend to run lightweight melee builds focused on assault boosts. Random chip damage from auxiliary enemies can really hurt over time. That's part of the fun, though. You always need to work to figure out if you just need to get good, change your whole strategy, or just change up a single weapon or tactic.
@@boi8328
i beat him using quad bazookas and they shred him pretty reliably, as long as you remember to shoot him from above where the explosions from the missed shots still gets him, while the blast radius kills most of the MT's in the cross fire, while you're reloading, you can use that time to boost kick his ass into a corner where you can then just unload in his face.
I'm surprised Swinburne wasn't a little bit higher due to the goofy shit you can pull when you accept his offer, purge all your weapons then just punch him. Or the fact you can just walk up to him and he doesn't immediately realise you're there to shove a telephone pole up his rear.
If you just wait behind him ominously he thinks you're just some MT pilot that came to relieve him or something, before turning around and being like 'surprised pikachu face?'
@@Shmandalf And if you hit him while he is doing that, he will think that you are indeed a MT pilot and that you want to kill him to replace him and get his "rank" xD
Swinburn and Iguazu would have been quite a dynamic duo
Bros getting quirky with Swinburne💀
I find it gratifying that I get to literally kill my university. (I go to Swinburne University)
RaD is the "Bandit" manufacturer of Rubicon, and I love it. "Junkyard scavenger savants" is a fun, classic sci-fi aesthetic.
And the parts they make have wacky names
@@MaidenlessScrub My favorite RaD part is the boosters called "12345" and how the description suggests that its name indicates that it was developed under "intoxicating influences".
Also that, besides the Toybox, their mechs aren’t designed for combat.
The Cataphract gets bonus points for being the same machine we saw in the story trailer. It made the fight all the more thrilling for me
We also see the CATAPHRACT in the reveal trailer.
it was kinda underwhelming tbh. in the story trailer that thing fight against multiple ACs like a menace. but in the actual gameplay it was quite
easy
@@qeinz
"Easy" is subjective, it claimed quite a few tries for the majority of players.
@@zettovii1367wasn’t it the wall that we see in the trailer?
@@ARod3
The wall?
Just a correction, in the Allmind ending Ayre isn't using the Ibis AC she used against you, she is using the Ephemera AC.
The Ibis AC is being used by Iguazu, as it is the only AC in the game that can teleport.
That explains why Ayre wasn't as helpful as I'd hoped 😂 sorry Ayre, it's not your fault you were near useless then
iirc it's specifically a variant of the Ephemera using the coral-based equivalents of the 'starlight' weapons (that's the energy stuff that MOONLIGHT uses apparently)
I feel like ranking bosses is a bit skewed when you use double shotties
True, its just like ranking Elden Ring bosses, but you only used the magic Kamehameha xD
If u didn’t beat malenia with bare fosts no summons and daedicars woe have u even played the game?? Amirite fellow true gamers?
Hi, I've platinum'd the game. I used exclusively a handguns and pile bunker build throughout the entire game, only switching to dual shotties to S rank every mission. Honestly most of these fights ended in 30 seconds for me. My list would be way different, but I did happen to smash through the entire game.
@@michaelbarker6732 There is a gap a couple thousand astronomical units wide between not using some of the most powerful tools and using the weakest possible builds as a challenge.
@@OzixiThrill my point is that using more powerful stuff because it is powerful doesn’t invalidate your opinion and not using that stuff doesn’t make your opinion any more valid.
So that's what happened to V.IV after he totally survived Walter's ambush
he became a youtuber rating stuff
Rusty’s “I won’t miss.” coupled with the drop in volume of everything else was great, to the point that the second shot being preceded by “Watch out for friendly fire.” was kind of anticlimactic.
He is shooting a huge huge continental size plasma cannon . That thing can do colleteral damage
There's no surpassing the sheer cool factor of the first shot, so they didn't even try.
The third shot is also really cool though, the radio getting all fucked up, everyone in comms urging you to take down the worm as fast as possible, the coral shield coming back while you desperately unload every bit of firepower you have.
This comment made me realize that I don't care what V.4 rusty says... I'm too far gone of a simp.
@@bartendingcrow6497I relate, Rusty and Ayre live in my brain rent free
@@Big_Danny_Cheese Ayre literally lives in your brain rent free.
I think the initial "Defend the Old Spaceport" fight against Nightfall was intended to be a show of the player's progress. It's a simple 1v1 AC fight with no other distractions, complications, or other mixups. The player hasn't been worn down by other fighting, like the G1 Michigan fight, so they have all their repair kits. It's meant to show how far 621 has progressed, and how they can surpass other AC pilots. The NG+ "Defend the Dam Complex" mission, on the other hand, is meant to be a challenging fight that shows the player overcoming a 3v1 situation, and I actually did get Pile Bunkered on repeat playthroughs.
yeah but if you truly embody the Raven mentality and rock the pile bunker the 3v1 becomes a line of 1v1s lol
get pilebunked nerd
about the king/chartreuse fight... am I the only one who never expected raven to help us the player, because... why would he? the post-pca fleet massacre encounter painted a clear enough picture where raven stands with c4-621, and it's not a very friendly place. Also if you actually pay enough attention, there are lore bits that outright tell you that they are all members of the organization "branch". I can't help but feel like rusty is the only one who got unintentionally bamboozled by raven's arrival at the dam not being to help haha
EDIT: also in the allmind fight Ayre is piloting an ephemera, not the ibis AC that's in her bossfight, you can see (and use) all the exact builds of AC bosses in the AC data section of the menu.
I expected Raven to be an enemy too, I guess he didn't realize the other two were Branch members but it was pretty obvious.
Yeah, when I heard him flying in, I nearly shat myself. I gave everything to kill the other two, and at that point, I really questioned how the game expected me to win... but now I just coral oscillate and worm needle them to dead hahaha
Yeah. I might have been fooled if there wasn't for one tiny detail. *The mission is locked behind having already fought Raven as an enemy*
@@saltefan5925 For whatever reason, this was actually why I thought Raven was going to be on my side. I guess I was just overestimating how much things could change in between story routes.
The only thing I found surprising about that fight is that his arrival (along with some of the other 2v1 and gank fights) isn't tied to enemy health at all. I got so used to Fromsoft going off of health that I was completely taken aback by how you can either go so crazy that everyone else is dead by the time he arrives or end up in a 3v1. It's a very interesting change.
Bosses in this game always react to you and I personally think that’s what makes bosses more enjoyable. Nightfall Raven wasn’t even the hardest boss at all but the dialogue and reaction to you is always amazing.
as someone who didnt get into dual shotgun builds until near the end of my second playthrough, a lot of the "forgettable" bosses are a lot more interesting when you dont fly up into their faces and instantly stagger them. rokumonsen in particular was a kick in the ass seeing as you had to beat the shit out of another ac before you could even get to fight him
I’ve… never disagreed with a rusty tier list before… I don’t know what to do this is a new experience…
There seems to be a pretty clear disparity in how hard bosses are between players based entirely on if the build they're using has zimmy and songbirds equipped. I recognised from the moment I equipped them that they were so strong that they were gonna make my playthroughs boring, so I tried my best to avoid them (keeping a maximum of 1 zimmy on hand at all times). As such, bosses that you seem to have breezed through - notably most AC bosses - actually provided significant challenge for me.
Don't take that the wrong way though, I don't consider using objectively strong weapons like zimmys, songbirds, and missiles to be the "wrong way" to play the game, I just preferred not having an instant-win button that I could mindlessly press every time it was off cooldown. 621 is supposed to be the lobotomite, not me.
I used double Zimmys mainly because I wanted to use chainsaw and double zimmys build up quite a lot of stagger. Zimmy stagger to then chainsaw
For me I love using double zings and songbirds because they feel so good and I’ll be honest they’re the only way I can beat some bosses
Its true. Grenade launchers, chain guns and shotguns have all been really strong in the previous games too, so I actively avoided them until harder fights. You can say the same thing about Elden Ring or the Souls games too, though - they also all have OP builds/weapons that trivialize most of the game.
This. I saw those stats and stayed away from the zimmies until after I beat all three story lines. They’re s rank machines and if played smart can kill anything in pvp including anti meta builds, but I’m so glad I stuck to other weapons.
@@Fra-gee-lay What did you use to beat the game with? Just out of curiosity
It's actually really interesting to hear you had trouble with ACs before finding the double shotguns/laser lance, and found the other bosses easy. For me it was completely opposite. Really shows how much room the game has for different playstyles.
yeah, at some of the AC fights i just was so pised off that i switched to a double needle/jevelin tank setup. straight up 1shots AC's
Pretty weird right? I rocked what was more or less the starting loadout for 90% of my NG playthrough.
I thought the AC fights were so easy that I started rolling my eyes every time they threw a new one at me.
AC fights weren't too difficult, the Volta Iguazu fight was tough when they double teamed your ass.
But ultimately, the enemy AC isn't at all different from yours, and the devs didn't wanna give em any special buffs or unique attacks.
Maybe the AI could have been stronger for some, but that's about all they could do.
@@ViJt-oq5nq I just S ranked everything and I gotta say that an odd standout for standard ACs is V.III. He's just flies the entire time. And he's pretty agile too. Even with an OP build it can be tricky to pin him down and kill him within the time you need to get S rank. Then you have to consider the deadly pit below.
Not exactly the most challenging thing by any means but you do have to think about and approach the fight different than literally every other AC fight.
More of that would've been interesting. Some combination of environmental hazard + unique AC tactic. Break up the 'circle strafe and stagger to win' routine.
@@ViJt-oq5nqI found iguazu and snail a pretty hard one tbh
If you spare swinburn, another AC comes to fight you. That AC is the hidden battle log in that mission.
Rokumonsen was actually listed in the multi-example one so maybe he fought him and just forgot where. I would expect someone making a video to do a bit more research though, especially someone who normally goes above and beyond on thoroughness.
Nightfall Raven actually gave me loads of trouble on my first playthrough, largely because of my build being entirely incompatible with his kit. Kept getting caught by his assault armor which would then result in instead death via pile bunker since my build was close range focused.
Boss difficultly is really gonna vary based on player build.
Nightfall Raven is honestly one of the toughest AC bosses. But no true AC boss will ever be super difficult because they, by definition, play by the same rules you do (but with exploitable AI tacked on).
When you make a really strong build, you will dumpster all enemy AC's except for Ayre. I killed the Raven Trio in probably less than 10 seconds each just Songbirds -> Dual Viento handguns -> Chainsaw and they get combo'd for full health. I actually fought Nightfall on the upper icefield where you spawn because she took so long to arrive but Ayre's build killed me because the Coral shield hard-counters all burst damage around her + she has a lot of AOE/tracking weapons.
@@Kaptime Meanwhile I didn't find Ayre too bad because my AC was built as ridiculously fast and maneuverable as I could make it, with my primary damage source being the laser dagger.
Took a few tries to get the movements down but after that it was a cinch.
Felt like I was playing AC4A PvP almost with how fast the fight was going.
Assault Armor into pile bunker death is amazing for me cause THAT IS LITERALLY WHAT HE DOES IN THE TRAILER.
Assault Armor to stun -> Pile Bunker through the chest.
I fought Nightfall with a Near Mirror match build, and I loved the hell out of it.
Cant wait for Rusty to rank every single weapon in this game by how good it is against the Student Pilot!
Every weapon would be S tier
Zimmerman/lance being more S tier than many others.
@@emperorender8201damn I was about to say that lmao
@@emperorender8201 Everything BUT Trueno, that thins is so garbage it will give the student pilot a callsign.
@birifumi Trueno is no joke fantastic if you use it after a stagger. The top tier direct hit adjustment and the insane range make it a great punish for builds that like to keep their distance
Mans picks the op Zimmerman build and then complains about a bunch of the bosses being too easy. My brother in Christ you literally chose not to fight them
"Man, some of these bosses are too easy!"
As he uses double Zimmys as his armament 😂
12:58 I immediately understood what to do with this boss because Rusty literally tells you not to take it head on and to go for its weak spot while he distracts it
The best part of the Ice Worm is if this wasn't a fromsoft game you wouldn't be able to start the mission without the stun needle.
Being able to not only play it, but having unique dialogue is a really nice touch
Rusty's "i wont miss" was one of the most shonen anime things i have ever seen in a videogame ever. And i've play FFXIV and Code Vein.
If you let Swinburne talk and take his offer, only to shoot him when he compliments you on your decision, you will instantly kill him regardless of what you hit him with.
Even just assault boosting into him?
Knew this garbage game was gonna flop🤣
@@CrimsonBladezzBait used to be believable
@@CrimsonBladezz remember when people knew how to post bait comments?
@@557deadpool remember when people wouldn’t get triggered over a 1 month old comment?🤣
Fun fact about the Strider fight is that the central eye laser is stunned for a bit when you destroy the last generator, so if you save the top-side generator for last you can immediately jump in front of the eye and really capitalize on this moment (and not get gunned down a random missile salvo).
I feel these rankings, especially some of the AC fights are vastly under ranked due to the shotgun builds you slap together. If there are any balance patches (due to there being PvP) the Zimmerman’s will more than likely get a stun build up reduction for the range they have
Replay the Swinburne mission and conciously let him live long enough to ask his request and accept it for a harder alternate boss battle against a different mech. Edit: Should have watched the video further, since you mention the boss that shows up there later on anyway.
I don’t think anyone thought that Raven was coming to help us, especially when we already had to fight him in the previous playthrough
Maybe if it it was Rusty or Michigan I’d understand
The one I had goosebumps on is the V.II Snail ambush then Iguazu ambushes us and becomes a battle royale to the death. I love the interaction. Snail's confusion is such a good touch because he was never confused. Iguazu's hatred is on it's highest.
Also, I think the fight with Kate Markson is so good. The confusion that was set up from the start of the mission till the boss fight is so good I cant believe it.
lol i agree Rusty being badass on the rail cannon like miles away is one of the best moments in the game
"This boss was underwhelming"
>Uses double Zimmermans/Stun Needles
Okay the carla one i wanna rant abt cause her entire AC build is named after pieces of a meal, therefore fighting her is a "Full Course". I think you already said that, i just love how they themed the names in this game, like all the Redguns (sans you) being named after rivers, and the RLF being named after the fingers on a hand. Also, one i cannot verify rn is that all the vespers are named after philosophers or somethin? Aside from Rusty, since he was a double agent for the RLF
I didn't even know who was RLF (except for Thumb Dolmayan, Middle Flatwell and Index Gundham) until now 😂
Though Rokumonsen is also RLF.
@@fastenedcarrot9570 Well afaik he's a merc who aligned himself with RLF, not formally a part of their military
this list definitely shows that everyone is going to have quite a different list from worst-best. I do believe that strongly is based off build choice and playstyle. granted I do wish the zimmermans weren't so strong to trivialize most bosses.
Yeah. They could use a little bit of a hit and I really don't think anyone could be mad.
I don't know what you mean by fighting Volta and Iguazu "this early." You can only fight them in NG+ cycles... which is after you've unlocked almost all parts and weapons, and also after unlocking a lot of OS Tuning options.
Invincible Rummy should rank higher because of his hilarious death cry
He's fucking invincible!
The cataphract for me has never taken more than one try, i would put it opposite of where you did, second last just before the nepenthes because it was just such a pushover
/\ this.
Mechanically it's the same as the worm and the cleaner by the shoot me spot front and center with small windows of exploitation being the opposite side of the wall machine.
It just crapped out more missile/bullet hell to evade than the worm or cleaner.
Cleared on the first try.
Chatty/Carla should have been higher since they had more ways to assist each other and did so on demand, plus their stage left almost nothing to exploit against them.
i got to him when i already started using double shotguns and double lasers, so i took 99% of his health with a first stagger, but he managed to survive with 1% hp left foe like 3 minutes just because i couldn't land a shot. Eventually he died.
@@SimplCup I was running double miniguns and the 10 cell rockets, that melted him in seconds as well
@@RaidOfStorms interesting, I tried using miniguns, but I didn't like that they have to charge for a half a second to shoot after dodging
“Most of these fights don’t have enough screen time if your build is halfway competent” the sentence before that: “I lost patience when I didn’t kill the boss first try so I switched to dual Zimmermans and finished it in 20 seconds” and he wonders why the game is so easy
It's incredible how your build your mecha change the difficulty so much, G1 michigan is one of the hardest bosses i fight while king and chartreuse get killed them even before nightfall cinematic started come.
Wait did people actually think Raven was coming to help in the King/Chartreuse fight?
You don't get that mission until ng+ when you would already know they're not on your side, and none of the dialogue indicates you're getting back-up
21:39 for me that effect was actually in Rusty fight in explore depth (alt). While with Raven I was remembering how they treated me in normal variant mission and half anticipated this, Flatwell appearing and screaming "rusty stop" made me cease fire for a few seconds to wait for their exchange to finish like it was with V.7. Only when my stability zeroed I realised that they both were shooting at me while discussing whether or not I'm worth killing. That was second most betrayal I felt in this game.
...first was actually in first fight with Rusty. When I realised we had to kill each other, I had to pause the game to calm down.
I think it was really funny that when that happened I ignored flatwell till I whiffed a pilebunker, which he dove into like, "GET DOWN MR.PRESIDENT!"
Took me a solid few seconds to process that his healthbar was gone and he flew into the pilebunker lmao
@@thecyanpanda241 Wish we could all see that AI moment
Okay, so this guy repeatedly fights the student pilot. But only goes to Swinburne's once? Despite teased that there's a new dialog??
19:15 Isn't this fight exclusive to ng+ and beyond? I don't think i had the call and decision avaiable in my first playthrough.
I liked the strider a lot, it's very easy and simple, but it's very fun to speedrun and gives a great sensation of power. You don't need to play pick a boo with it if you just move and shoot as fast as you can
I find it very funny that you refer to the Strider fight as a peek a boo battle. When I described the fight to my friend who doesn't play fromsoft games, I explained that my strategy was to just sit on a low platform, fly up, barrage it, drop back down to avoid the laser and missiles, then rinse and repeat.
If you bring the right weapons it can absolutely be a guns ablazing suicide badass charge, just not with dual zimmys.
My strategy was to bum rush the fuck out of it and kill in one go. Oddly enough... it worked.
@kurosutachibana6403 yea it has a damage threshold at about half(1/4 bar remaining) where it gets stunned, you can pretty easily burst it down with a coordinated assault(aka don't fly into an eye beam)
I gotta say, while Rusty's lists are, I think at least, really accurate in their rankings, to the very least that I can understand his opinion and corroborate them with my own experiences, it still really speaks to the dynamic design of these fights, about how you approach them completely changing how players experience the fights. And that's good design. I think the biggest difference I have experienced is the King/Chartreuse/Nightfall fight. I didn't know Nightfall was on a timer, since I killed the other two before he showed up every time I've ever done the mission, and I think that's facinating.
...Which is all just a roundabout way of saying that I vehemently disagree with this entire list.
So Ayre doesn't use the Ibis series AC in the Allmind ending. She only uses that in The Fires of Raven ending. What she uses in the Allmind ending is a modified Ephemera that you can fight in the final Arena Analysis battle.
Well... I wouldn't have counted Nepenthes, but now that I think about it it's basically like pretty much every level boss in Descent.
The Ayre fight is cool because you really feel like you're fighting the hero.
Bro put the gimmick boss in #1
And I fuckin agree 💯%
I gotta be honest, I groaned when I saw the thing like "Come on, wth is this lameness" but the fight itself was pretty fun
Yeah honestly the character interaction throughout the whole fight makes that boss fight. Especially that buildup to Rusty taking the first shot saying "I won't miss." It was so epic
Michigan definitely gave me a much harder time since my build was essentially a lightweight glass cannon assassin, making me go through hell fighting all those mt’s at the same time as him.
Funny part about the Strider, its weapon is mounted at the front. So if you immediately turn towards its rear and go around and come up behind it, you wont even get shot at by the laser.
STEEL HAZE ORTUS during the infinite flight level was actually fantastic because he actually did something unique. Instead of spamming repair kits when a pilot so much as falls to 49% AP, he actually has Terminal Armor installed and only uses the last repair kit when it activates. It makes for an impactful moment and makes so much sense.
well apparently your experience with this game has been really different from mine because I really can´t understand how you put the smart cleaner over Ibis, this whole top is madness
"was expecting to get my ass kicked by Nightfall" *use two zimmerman*.....
If I had to pick a favorite standalone mission The Cataphract fight would be it. The perfect amount of ego stroking combined with a very entertaining fight was chef's kiss
So, am I the only one who felt bad about the Student Pilot? Like, dude was set up by the corporation; he wasn't fully trained, he never had a chance, hell, he never had a beginning. Such a shame, such a waste.
Ayre isnt using her ibis series to help you sadly against allmind. Its the ephemera. Their parts description says its an ac designed to be unmanned and when you fight it in the arena she says something that indicates she saw potential to use it.
Wait, she doesn't have a body so she can use it (I assume it wouldn't have a compartment for a person). Does Allmind copy or transfer Iguazu to it in their fight, which is why he's talking about already being dead?
@@fastenedcarrot9570 that's a hot debate in the fandom. Coral is a substance that absorbs the mind of anyone who dies in it or near it. It's why Ayre keeps hearing screaming and voices in the coral, the Fires of Ibis purged the planet of people. The fires were burning coral, so it basically ate their consciousness. So it's commonly debated if Iguazu was absorbed by Allmind or if he was a coral whisp that Allmind used. Allmind could communicate with Ayre, so in some level it was synchronized with Coral the same way 621 and Ayre were. So theories range from Iguazu being downloaded, to him being a coral voice helping Allmind as a means to enact revenge on you.
I personally can't think of a reason Allmind needed Iguazus mind. Allmind could already fight better than Iguazu, had observed us beat Iguazu several times. There's no logical reason Allmind needed that persona, and even less reason Iguazu as an AI should have been able to push Allminds control back...but if Iguazu was Coral at that point, it would make sense. Coral voices can overcome Allminds control. If allmind made him a custom machine as a means to eliminate us, it would explain a lot why his movements were like other Ibis series parts. He moved like Ayre and CEL series, had unlimited energy. Walters Ibis series didn't have that unlimited mobility, because Walter wasn't Coral. So I think Allmind engineered an AI controlled machine that was entirely meant for Iguazu to posses and fuel. It would also explain why he said "this ghost of me won't last long". He was burning himself. And that glow was unlike any other power source from any generator, makes sense it might be a hybrid of some kind using conventional energy tech and coral together.
The music cues.
The just before the worm gets domed by the rail cannon.
The music just cuts, rusty speaks in that Sexy voice of his, and it just ‘BANG’.
It’s *perfect.*
My guy complaining that bosses are too easy because he picked the "Easy mode" (dual Zimmermann)
Ahh the double Zimmy problem. Everything gets too easy, and eventually nothing is challenging anymore
How do you get infinite EN? In some of the clips your EN always stays full. Is that a regulation thing like in ACFA? someone please answer me
hax.
In some situation, like the final rusty fight, you get infinite EN.
26:32 You thought they peaked with Divine Dragon, then topped it off with Rykard. Now they delivers the Ice Worm. All the tension and build up for the rail gun shot is just too good.
funny thing about the king, chartreus, raven fight, when raven came in, I immediately was annoyed that I would have to fight another ac, and then I killed him in 15 seconds and was genuinely laughing my ass off.
If you let swinburne talk, he'll basically offer you a deal, this usually ends up with ANOTHER AC fight against someone else but you can actually insta-kill swinburne as soon as you accept his offer
even a literal punch to the face kills him
Nightall Raven was actually one of my favourite fights. I beat him first try, but it was the closest first try I've ever won. It for me felt like a real battle of equals, and I absolutely loved this moment in the game. I'm saddened it wasn't the same experience for you.
23:51 Oh yes. They did it. It is the pursuer in DS2. At first it was like cool. Then he keep appearing and it was annoying to destroy him every times to the point everyone just ignore him
Rusty is an easy #1 for me personally, with Balteus being a close second. Great list still!
"I used the most OP weapons in the game and most bosses were shit".
Well... No shit.
"Yhorm, the divine worm of blasphemy"
Absolute gold
Ibis, the blade of miquela
@@shawnm1902 *Sister Ibis, Blade of the Astral Clocktower
Ice Worm being #1 is wild, because it does nothing for me. You have to line up 4 shots with an annoying weapon against an enemy that moves too fast, but it can't hit you if you keep moving, so it's just a few minutes of missing shots until Rusty can finally give you the 3rd ORC shot.
My favorite has gotta be Ayre. I really loved how devastating her melee feels and how quickly you have to dodge to get away from its insane range.
When I saw the cataphract I thought it would be difficult, I finished the fight only receiving about 1000 damage... the disappointment was great
The worm and the giant walker were just so satisfying to fight for different reasons. The worm gave this movie-like emersion with Rusty calling the shots and your pilot comrades falling one by one. Even landing the shot (at least for me) wasn't the easiest either, so all the more gravity to the situation.
The walker just gave shadow of the colossus vibes. The scale and weight of the boss was menacing, though it certainly didn't have the bite I was expecting. Its a relatively early mission, I guess.
I feel like if you weren’t using 2x zimmys, you’d have ranked Michigan and Raven higher.
Michigan's fight isn't hard, it's just a slog, I actually struggled more with ammo than I did the actual fight
This dude really put the ice worm at first place, the most scripted battle in the game 💀
Sounds like someone found success with dual Zimmermans & didn't experiment with any other builds for an entire playthrough. May not be the case, but sure sounds like it.
Uses shotguns: the fights are too easy and aren’t memorable
Uses the pile bunker: damn this fight is fucking awesome
I’ll admit there were a few times I used the zimmermans as a crutch but going into every fight using something that isn’t op for the first few tries definitely improved the entire game
I'm not sure you fought every boss after watching your Swinburne fight. xD
G1 is super easy, I agree. His arena fight, which I did before I think, was a cakewalk.
Pater is the best. He has like 3 promotions in the game. He's a sleeper hit.
EDIT: Ayre and Iguazu are using the same machine in their final boss fights. When Ayre helps you with Iguazu she brings an Ephemera with redshift versions of its weapons.
Also the stun needle is the best or second best weapon in the game. Imagine if the storm ruler always kept its super attacks throughout the game.
Stun needle was something i only used for the worm at first but once I hit the skill check in the depths I tried it and my god it made sheilds useless and destroys stagger made NG+ a breeze with only ayre being the only fight I actually struggled on I cleared in NG+
Man, dual Zimmies sure as hell warped your view on most of these fights. Nightfall Raven uses pretty basic equipment, but his AI is made to outplay with baiting and punishes, sadly, if you have an op build that can stagger him with little effort, you dont get to see any of that. On my first playthough, my equipment was very basic: medium biped, curtis LR, sword, missiles on both shoulders. Fights took forever because of my limited stagger potential. On NG+ all i did was put a songbirds on my right shoulder and it drastically increased my dps with the amount of staggers i was getting. Still not op since some ACs dodge it even when i point it at the ground, and many bosses still take more than one shot to stagger, but i like it that way so it doesnt completely trivialize the game
22:33 LMAO. you recommend a player struggling with their first Balteus to equip that AC? The pulse rifles are available, but the rest is laughably far away.
Remove all OS except level 1 assault armor and kick then equip full Melander parts. forget zimmermans, songbirds, needle launcher, laser lance, and gatling guns they are locked behind the fight.
In my first playthrough, I immediately refused to use the needle on the worm. Hardest fight in the game and it was very satisfying to beat it without the gimmick weapon.
How do you beat it without bringing the shieds down? Was pretty sure needle was also mandatory.
@@SuksassNope, stun needle is not mandatory. It just trivializes the fight and makes it piss easy. Not using the needle makes the fight way harder but a lot more satisfying when you finally beat it
I definitely don’t agree with this list(the top 10) but I respect it. But man idk how you have cel 240 that high, that fight was incredible in my opinion and my favorite
If you’re not using OP weapons the boss is arguably the hardest in the game save for maybe Allmind
@@christopherlyndsay8611 yeah it's the hardest if you don't have an OP build. Super fast, dodge catching combos, high damage and 2 phases. For me C240 is more like Maliketh. You either die fast or kill it fast.
what about my guy V.I??? Brother literally told snail to shut shut his slimy gastropod ass up and let him fight you. what a badass
Uses meta build -> Complaines ac bosses are too easy and forgettable
Makes sense
Rusty complaining about bosses being “Too Easy” when using Meta Builds still makes me annoyed 8 months later
Well since rusty is in game as a character and the best buddy ever it was a matter of time until this video would be a thing. Best melee weapons next! Or arena bosses!
MELEE!
Looks like people want gratuitous telephone poles bring shoved into places of a mech they weren't designed to receive.
There really aren't that many melee options
4:34 I’ll admit, I kept forgetting collectibles from this mission, so I had to fight Honest more I care to admit… Just as don’t care to admit he was actually 1 of the tougher AC’s for me for a while.
I love how 0:02 dabbing on Nightfall raven like that when it took 2 hours for me to kill him. Then again, this is only my second fromsoft game
This was absolutely hilarious and super insightful for what’s to come in my 2nd and 3rd playthroughs. Thank you!
The funny thing about Nightfall Raven that I'm sure others have already mentioned is that he uses the Pile Bunker primarily as a counter weapon. If you rush in with standard pulse blade and he isn't already stunned, he'll input-read you and get you with the charged pile fucker and blow you to pieces with that bad bitch
that daefung student pilot is one of the saddest missions in the game
it's literally just murdering some hopeful kid
Almost surprised there wasn't a variation of "git gud scrub" towards the end of that fight
While I agree with most on this list, I have to say that almost every boss in this game has a build that will trivialize it. Even the Enforcer is turned into a push over with the Battan laser. So any boss can be super hard, or super easy. Just depends on what you are running. Most of the AC fights tho, yeah they are mostly easy.