Wow, so this is actually what it would sound like on a Game Boy if it were lowered an octave? Really interesting listening to these, I've always been fascinated with this soundtrack and you've relieved one of my curiosities about it. My favorite from this would have to be Magnet Man's theme, I think it sounds the best with the lower pitch.
I really like: 2:13 Air Man 🌪️ 3:43 Metal Man ⚙️ 4:46 Wood Man 🪵 5:54 Crash Man 💥 7:30 Hard Man 🤜 10:08 Magnet Man 🧲 11:15 Needle Man 💉 14:26 Ending theme. 15:34 Unused ending theme.
What's wrong with the soundtrack isn't really the melodies, it's all the background notes that weren't properly analyzed. Some are very clearly one half-step from where they should be, and could be easily fixed through trial and error. I guess that the programmer just didn't really know how to program music, or maybe he was under a stressful deadline. Who knows.
Rilowen Agreed only 20% would be considered bad (Boss, Quint Stage, Regular Ending Theme.) Otherwise Title, Unused Ending, Air Man, Metal Man etc. Are awesome.
loganonamac7 From what I've heard, Rockman World 2, along with Wily Wars, was an outsourced project. The people had no experience with the series, and Inafune himself was disappointed with the result. Crapcom decided to stick with the team that made Dr. Wily's Revenge afterward. The only game that disappointed Inafune more was Super Adventure Rockman.
Kenji Yamazaki, the composer, is a huge fan of the Yellow Magic Orchestra, and they routinely use very high-pitched notes, but his vision for the soundtrack was not implemented properly. RushJet1's remix (which is great) makes it sound like a Mega Man game, although I think Yamazaki was probably going for something different.
@@bobbillans6715 Actually, the devs of Wily Wars did have experience with the series; the same devs made Mega Man World 1 (Dr. Wily's Revenge) and III-V and later went on to make X3.
Most of these tracks certainly sound better with the pitch lowered....and some of them still have some pretty high parts. Makes you wonder what possessed the composer to go even higher.
Apparently, the composer didn't program his music directly into the game; he wrote it out in sheet form, then sent it to the developers. Presumably either something went wrong due to this being the developers' first game on anything except the Master System/Game Gear hardware, or whoever programmed the music into the game had no idea how to read musical scales.
CONFESSION TIME: The Final Level/Title Theme is one of my favorite songs in gaming. Even in the original. I just think it sounds great for such a shithole of a game. As the finale is pretty sweet.
I'm gonna be honest here and say that the pitch personally being that high doesn't bother me that much. At all. I personally really like most of the soundtrack, specifically for the melodies. Especially Hard Man's. I'm not into all of the them though, but still. I don't find the high pitch as ear grating as many say it is. That's just me.
Even with the pitch corrected, the melodies in this game still feel really dull to me. Maybe Clash Man's stage and the title theme sound neat, but they just don't stick the way Wily's revenge's soundtrack did
Yea I agree while I can get why people don't touch this soundtrack with a 10 feet pole but...it doesnt bother me that much...heck it think it makes the game have more character!
@@lordlantern599 That's one way to look at it I will say that I've played the game a few times since writing what I said (this video was in my recommended because I've listened to a bunch of GB OSTs) and yeah I think it's not that bad actually. It definitely stands out from the rest in a unique way
I just realized that this game and the wily tower mode from the wily wars have something in common: they let you wield the two most overpowered weapons in mega man history. Those being the metal blades, and mm3 rush jet in the same game
Nowhere near as sad as Mega Man 3. I still think this OST has the best End Credits music of any Capcom game (except Street Fighter 2), let alone any Mega Man game.
This is some of the saddest megaman music ever.... Saddest tune not because high pitch sound, just makes you sad at the ending theme of wily. Some of the tracks don't sound good pitch corrected like this. Megaman V has the SADDEST MEGAMAN MUSIC AS WELL!
Dermot Mac Flannchaidh Megaman 3 GB Is happy. Megaman 3 NES IS HAPPY So Megaman 2 ENDING THEME IS THE SADDEST TUNE IN THE SERIES! For so calm on a high pitch.
I would go as far as to say that had the soundtrack been like this in the actual game, this game could have had one of the best soundtracks in the entire franchise.
I think the biggest casualty of the original version is the ending theme. I really think had it been the way it sounds here, it would be regarded as one of the best pieces of music ever put on the original Game Boy.
I think this sounds better for some songs, but for others there are still pitch issues, etc. I'd love to know what was going through the composer's head on that one. I recently made a cover album of this game - check it out: watch?v=STmUaIEClmY
+RushJet1 Really glad you did these, love your music. I'll be honest though the Metal Man track felt very lackluster in comparison to the other tracks. IDK, maybe it's just me
Ever notice how some of the themes are just remixed versions of the NES counterpart? Air Man = Bubble Man Wood Man = Top Man Clash/Crash Man = Air Man Top Man = Needle Man
Funny how it seems to work better on all of Mega Man 2's tracks than it does on 3's... still, some became actually good, what was impossible to listen became listenable, and what little was good became even better. Thanks; the world needed this video.
Maybe it's just me, but I think some of these sounded a lot better with the original pitch. There was just something about it that is lost at lower pitches. Especially on tracks like the ending theme
I played this game so much as a kid! It really did bother me how ridiculously bad the music sounded compared to later ones on the GB. What a difference an octave makes!
You know I always wondered if a few of these songs got mixed up when programming everything. Crash Man's theme is clearly based on the original Air Man's for example...
@MrCaerbannog Please bring these tracks to Spotify. This game‘s OST is outstanding, so dramatic and makes me happy. I would listen to it every day on Spotify
This one is an even better improvement, but much closer to the original as not all of the pitches were changed. ruclips.net/video/OHNFWcRT7EI/видео.html
Oh! This takes me back big time, the first game for my first game boy. Now I'll have dig it up and give it a playthrough. Too bad it won't sound this good.
Did you know you can hit Quint before he even gets into his glorified pogo stick? You need to jump and shoot his Sakugarne hitbox before he calls it down, I never knew if it made any difference tho because you can dispatch him quickly enough with Hard Man knuckle shots.
I have listened to this a few times over years. What I can really say is I have come to appreciate it even if I don't necessarily agree with the pitch correction for all tracks. Some tracks were definitely helped by it, for sure. Others...meh. That said, I vehemently disagree with the haters--I'm not talking about the ones who just think it needed improvement. I can give a track by track opinion but overall it has served as a good example for these many years of "how it could've been different." There's been at least three excellent VRC6 chiptune covers of this entire OST album. Rushjet1, ZeroJanitor, and Tpcool (yes that one over there in your comments section who posted 9 years ago from this date). Also some noteworthy single covers: -Get Weapon by Kenshiro Takahashi (courtesy Ryan Landry) -Hard Man by Warheart -Nintony's vrc6 mix of both Hardman themes from gb and nes And of course there's numerous people who have done non chiptune remix covers of tracks on this album. Not going to look them up to mention by name here but should be able to find without much trouble.
I feel like it just needed a slightly different instrument, or maybe pitch corrected a half octave instead of a full one. In this game the instruments change based on what action you perform. When Mega Man shoots his weapon, the music sounds a little deeper and "rounder", and when he lands on the ground (or you pause / unpause), the music becomes flatter (I like the flatter sound best).
***** Man, while the OST is really high pitched, it's one of my favorite OST's in the Megaman Soundtrack. The melodies are really good. Especially RushJet1's remixes.
We could use a MMII GB rom with OST pitch corrected. Weird they chose original music, but the original high octave is like tripping before the finish line.
Hard Man's theme didn't need a pitch shift. The main instrument dissapeared in the last part of the music. Aside from that, it's awesome and kudos for you
I think Hard Man's - and for that matter, Wood Man's - themes would have benefited from being able to control the pitch of each individual sound channel instead of altering all of them. Most of the instruments in their original versions are actually okay, but the drums have a noisy, staticky sound to them.
MrCaerbannog I personally was fine with the drums in Wood Man and Hard Man. I liked the pitch corrections made with the others but I found Wood Man and Hard Man really didn't need pitch changes. Even the drums, I don't have problems with the drums. Yeah, they're somewhat staticky but it doesn't really bother me. Keep in mind that's just me. It was your decision to do this. You don't have to agree or disagree with me. It's simply my opinion.
Loafington Bloke As much as I like the pitch corrections, I honestly found Wood Man and Hard Man's themes to be fine. I really don't think they needed pitch corrections at all.
@@RaposaCadela yeah, that bothers me too. The original theme wasn't that bad to begin with, poor OPN2 emulation + emulators disabling emulation of the lowpass filter by default. Thankfully you still have original hardware and emulators have gotten much better too (Genesis Plus GX w/ nuked OPN2, Mega SG firmware, etc.)
I've been curious to try this with other games, so how exactly did you do this? I can play the music files in Foobar2000, but I can't seem to remember how to access that menu. I did it before, hahaha!
Some of it sounded...okay. Maybe even pretty good in one or two cases. But too many of them sounded horrible compared to their original versions, I'm sorry. Like Hard Man's, and the Weapon Get music (which wasn't that far from the MM3 NES Weapon Get theme, but the pitched down version just sounds awful by comparison).
Not gonna lie; Metal Man’s theme slaps when it’s not trying to blow your eardrums out.
Wow, so this is actually what it would sound like on a Game Boy if it were lowered an octave? Really interesting listening to these, I've always been fascinated with this soundtrack and you've relieved one of my curiosities about it. My favorite from this would have to be Magnet Man's theme, I think it sounds the best with the lower pitch.
I like the unused ending soundtrack.... it's not better than the used one but not worse!! I like both
I really like:
2:13 Air Man 🌪️
3:43 Metal Man ⚙️
4:46 Wood Man 🪵
5:54 Crash Man 💥
7:30 Hard Man 🤜
10:08 Magnet Man 🧲
11:15 Needle Man 💉
14:26 Ending theme.
15:34 Unused ending theme.
the fact that this sounds so natural makes me convinced that this is what it was intended to sound like
It very well could've been, all that happened was that Japan System House didn't do the greatest job of arranging the composition
What's wrong with the soundtrack isn't really the melodies, it's all the background notes that weren't properly analyzed. Some are very clearly one half-step from where they should be, and could be easily fixed through trial and error. I guess that the programmer just didn't really know how to program music, or maybe he was under a stressful deadline. Who knows.
Rilowen
Agreed only 20% would be considered bad
(Boss, Quint Stage, Regular Ending Theme.)
Otherwise Title, Unused Ending, Air Man, Metal Man etc. Are awesome.
loganonamac7 From what I've heard, Rockman World 2, along with Wily Wars, was an outsourced project. The people had no experience with the series, and Inafune himself was disappointed with the result. Crapcom decided to stick with the team that made Dr. Wily's Revenge afterward. The only game that disappointed Inafune more was Super Adventure Rockman.
Kenji Yamazaki, the composer, is a huge fan of the Yellow Magic Orchestra, and they routinely use very high-pitched notes, but his vision for the soundtrack was not implemented properly. RushJet1's remix (which is great) makes it sound like a Mega Man game, although I think Yamazaki was probably going for something different.
thats called harmonic dissonance,one of the many forms of dissonance in music,and is used to great effect in this soundtrack
@@bobbillans6715 Actually, the devs of Wily Wars did have experience with the series; the same devs made Mega Man World 1 (Dr. Wily's Revenge) and III-V and later went on to make X3.
Most of these tracks certainly sound better with the pitch lowered....and some of them still have some pretty high parts. Makes you wonder what possessed the composer to go even higher.
Apparently, the composer didn't program his music directly into the game; he wrote it out in sheet form, then sent it to the developers. Presumably either something went wrong due to this being the developers' first game on anything except the Master System/Game Gear hardware, or whoever programmed the music into the game had no idea how to read musical scales.
***** True.
the composer was the only competent person involved in the making of this game
@@MrCaerbannog Most likely the former.
@@biddyfox game was good, what are you talking about?
I find it funny how how most of these themes are variations of the title theme.
???
I don't get it.
WinterMagnet M Some of the songs in this game sound very similar to the title theme. As in, they share some of the same notes.
Oh. I thought all.
Not to mention that Dr. Wily's stage reuses the theme wholesale.
Actually, it seems quite a few of the stage themes are either based on Bubble Man or Air Man's NES/Famicom themes...
Oh my god, this actually sounds GOOD
CONFESSION TIME: The Final Level/Title Theme is one of my favorite songs in gaming. Even in the original. I just think it sounds great for such a shithole of a game. As the finale is pretty sweet.
I'm gonna be honest here and say that the pitch personally being that high doesn't bother me that much. At all. I personally really like most of the soundtrack, specifically for the melodies. Especially Hard Man's. I'm not into all of the them though, but still. I don't find the high pitch as ear grating as many say it is. That's just me.
+Curiosity Man Yeah pitch doesn't botter me either but still. Title Screen sounds so much better with pitch lowered.
Barockman Obama so does Quint's theme
Even with the pitch corrected, the melodies in this game still feel really dull to me. Maybe Clash Man's stage and the title theme sound neat, but they just don't stick the way Wily's revenge's soundtrack did
Yea I agree while I can get why people don't touch this soundtrack with a 10 feet pole but...it doesnt bother me that much...heck it think it makes the game have more character!
@@lordlantern599 That's one way to look at it
I will say that I've played the game a few times since writing what I said (this video was in my recommended because I've listened to a bunch of GB OSTs) and yeah I think it's not that bad actually. It definitely stands out from the rest in a unique way
I just realized that this game and the wily tower mode from the wily wars have something in common: they let you wield the two most overpowered weapons in mega man history. Those being the metal blades, and mm3 rush jet in the same game
What a broken mess!
Thank Minakuchi for taking notes from this game
Still, this is still one of the saddest Megaman OSTs ever...
Nowhere near as sad as Mega Man 3. I still think this OST has the best End Credits music of any Capcom game (except Street Fighter 2), let alone any Mega Man game.
This is some of the saddest megaman music ever.... Saddest tune not because high pitch sound, just makes you sad at the ending theme of wily. Some of the tracks don't sound good pitch corrected like this. Megaman V has the SADDEST MEGAMAN MUSIC AS WELL!
IronCurtaiNYC Mega Man 3 NES or Mega Man III GB?
Dermot Mac Flannchaidh Megaman 3 GB Is happy. Megaman 3 NES IS HAPPY So Megaman 2 ENDING THEME IS THE SADDEST TUNE IN THE SERIES! For so calm on a high pitch.
Yes, you commented this like in every MMII video ever
I would go as far as to say that had the soundtrack been like this in the actual game, this game could have had one of the best soundtracks in the entire franchise.
You should try making a GSF of this. Maybe someone could try hacking the ROM to play this music instead.
Making a GBS (GSF is GBA, not GB) would be awesome, but difficult to say the least
five years ago is a long time
I think the biggest casualty of the original version is the ending theme. I really think had it been the way it sounds here, it would be regarded as one of the best pieces of music ever put on the original Game Boy.
I think this sounds better for some songs, but for others there are still pitch issues, etc. I'd love to know what was going through the composer's head on that one.
I recently made a cover album of this game - check it out: watch?v=STmUaIEClmY
LISTEN. IT'S GOOD!
SmithSmithery Seconded
You finally did these tunes justice man. I'm thankful you tackled this one!
+RushJet1 Really glad you did these, love your music. I'll be honest though the Metal Man track felt very lackluster in comparison to the other tracks. IDK, maybe it's just me
RushJet1, you are the best!
Ever notice how some of the themes are just remixed versions of the NES counterpart?
Air Man = Bubble Man
Wood Man = Top Man
Clash/Crash Man = Air Man
Top Man = Needle Man
T-Man I noticed that a lot when playing it on my Original GameBoy.
I only noticed the bubbleman part on airman nad needleman part on topman
Get weapon song is very similar to get weapon song in MM3
I really can't see it. I can see the inspirations on a few, but they're all definitely not remixes.
Just because they have a similar variation doesn't mean they're remixed versions. I could hear the biggest difference in Air Man's stage.
For Metalman and Crashman's themes, this pitch seems perfect!
For the Intro theme though, I like the original 'high' version more
I personally don't mind the original soundtrack. I found it epic. This is great too, except for the password theme.
Funny how it seems to work better on all of Mega Man 2's tracks than it does on 3's... still, some became actually good, what was impossible to listen became listenable, and what little was good became even better.
Thanks; the world needed this video.
Maybe it's just me, but I think some of these sounded a lot better with the original pitch. There was just something about it that is lost at lower pitches. Especially on tracks like the ending theme
Yeah, the ending sounded like it was played from a music box.
How about this? It's an even more in-depth improvement, much more recently done.
ruclips.net/video/OHNFWcRT7EI/видео.html
I dunno. I personally like not having my ears bleed.
I played this game so much as a kid! It really did bother me how ridiculously bad the music sounded compared to later ones on the GB. What a difference an octave makes!
Interesting to hear how much better they are when they aren't ear-splittingly high, actually.
Favorites in this pitch re-mix:
Air Man: 2:13
Crash Man: 5:55
the unused ending theme sounds goddamn amazing when pitch corrected... Although the title theme somehow doesn't feel right when you correct the pitch.
This is a labor of love, son! Well done, and thank you!
You know I always wondered if a few of these songs got mixed up when programming everything. Crash Man's theme is clearly based on the original Air Man's for example...
The composition for this game was pretty good actually.
@MrCaerbannog Please bring these tracks to Spotify. This game‘s OST is outstanding, so dramatic and makes me happy. I would listen to it every day on Spotify
Hard man stage music is the best soundtrack ever made
Hey! That new "Quint's Revenge" demake looks great.
This is really freakin' cool! Sounds totally different! Though I still do love the original a bunch.
This one is an even better improvement, but much closer to the original as not all of the pitches were changed.
ruclips.net/video/OHNFWcRT7EI/видео.html
This is the best version of the music on youtube :)
*COUGH COUGH* RushJet1 *COUGH COUGH*
the couple that I've heard are really good. one of them was remixed using the Mega Man III GB sound engine
Topman's an absolute banger
I still prefer RushJet's arrangements, but it's nice to hear the gameboy instruments actually work.
While I love the original Game Boy OST with all its dramatic sci fi energy full of hype and chaos, I also enjoy this version very much.
I liked it the way it was. It is still memorable. This is still good too though.
I played the video at 1.75x by accident without realizing it and now I can’t hear it any other way lol
Damn Mega Man II Game Boy has fantastic music
un banger no?
Oh! This takes me back big time, the first game for my first game boy. Now I'll have dig it up and give it a playthrough. Too bad it won't sound this good.
+ghosttheexplorer Same for me too :) I glitched the hell out of this game, its programming has some amazing possibilities XD
Did you know you can hit Quint before he even gets into his glorified pogo stick? You need to jump and shoot his Sakugarne hitbox before he calls it down, I never knew if it made any difference tho because you can dispatch him quickly enough with Hard Man knuckle shots.
I have listened to this a few times over years. What I can really say is I have come to appreciate it even if I don't necessarily agree with the pitch correction for all tracks. Some tracks were definitely helped by it, for sure. Others...meh.
That said, I vehemently disagree with the haters--I'm not talking about the ones who just think it needed improvement. I can give a track by track opinion but overall it has served as a good example for these many years of "how it could've been different."
There's been at least three excellent VRC6 chiptune covers of this entire OST album.
Rushjet1, ZeroJanitor, and Tpcool (yes that one over there in your comments section who posted 9 years ago from this date).
Also some noteworthy single covers:
-Get Weapon by Kenshiro Takahashi (courtesy Ryan Landry)
-Hard Man by Warheart
-Nintony's vrc6 mix of both Hardman themes from gb and nes
And of course there's numerous people who have done non chiptune remix covers of tracks on this album. Not going to look them up to mention by name here but should be able to find without much trouble.
This is the best version by far.
13:24 I dont know why but the victory theme sounds cute
12:24 is on beat tho if u look
The ending theme is awesome!
Stage Select is AWESOME!
i bought this game only because of the music back then. never played it through one stage hahaha
Yay Metal man stage doesn’t sound painful any more :P
Hard Man sounds super depressed. =(
yeah i think that’s one of the songs that sound better in the higher pitch
HardMan didn't need to be pitch corrected
VERY TRUE!
I feel like it just needed a slightly different instrument, or maybe pitch corrected a half octave instead of a full one.
In this game the instruments change based on what action you perform. When Mega Man shoots his weapon, the music sounds a little deeper and "rounder", and when he lands on the ground (or you pause / unpause), the music becomes flatter (I like the flatter sound best).
Here's an improved version someone did less than a year ago.
ruclips.net/video/OHNFWcRT7EI/видео.html
Those of you that love the original high-pitched music will probably love Green Hill: Green Hill from Sonic Forces
There needs to be a romhack with the lower pitch implemented.
+Draygone RPGMmag Wait, Dray? Hey there! Didn't expect you to be here.
poptheweasel100 Well, eventually I want to do this game for Game Boy Wednesdays. And I've heard the atrocity of this game's music.
*****
Man, while the OST is really high pitched, it's one of my favorite OST's in the Megaman Soundtrack. The melodies are really good. Especially RushJet1's remixes.
Check out the game, Quint's Revenge, better than MMII and you won't be disappointed.
+poptheweasel100 I was really happy when he did his remixes, but a few of the tracks were REALLY off, especially Metal Man
The Magnet Man song in this game sounds kind of like a Progressive House track.
We could use a MMII GB rom with OST pitch corrected. Weird they chose original music, but the original high octave is like tripping before the finish line.
There is a ROM hack of it, though.
Thanks, i'm sticking to the real one. Appreciate the great effort tho.
14:19 That credits song. Perfect.
If only Minakuchi Engineering made this game...
Mega man transforms into Japanese mega man in the unused ending
Hard Man's theme didn't need a pitch shift. The main instrument dissapeared in the last part of the music. Aside from that, it's awesome and kudos for you
I think Hard Man's - and for that matter, Wood Man's - themes would have benefited from being able to control the pitch of each individual sound channel instead of altering all of them. Most of the instruments in their original versions are actually okay, but the drums have a noisy, staticky sound to them.
TRUE NO PITCH CORRECTION FOR HARDMAN!
MrCaerbannog I personally was fine with the drums in Wood Man and Hard Man. I liked the pitch corrections made with the others but I found Wood Man and Hard Man really didn't need pitch changes. Even the drums, I don't have problems with the drums. Yeah, they're somewhat staticky but it doesn't really bother me.
Keep in mind that's just me. It was your decision to do this. You don't have to agree or disagree with me. It's simply my opinion.
Megaman GB soundtrack are so good
ロックマンワールド2はオクターブ下げたら逆に物足りないだろうと思っていたけどそうでもなかった
妙にしっくりくる
the first part of "Ending" song sounds like "Computer Love" from Kraftwerk
It wasn't that the pitch was too high. Part of the soundfont made some notes sound slightly off-key, particularly in the password screen.
this seems pretty good :)
too bad that this game took my ability to hear :(
Much better.
Loafington Bloke As much as I like the pitch corrections, I honestly found Wood Man and Hard Man's themes to be fine. I really don't think they needed pitch corrections at all.
Air Man's stage pitch corrected became one of my favorite songs on the game boy and it is like, 1000x better than the NES version.
The rushjet1 remixes will always be the best to me.
this sounds like someone roofied a gameboy
🔥🔥🔥
Seems to me this is the definitive version if we want originality, any other remix is really comparable with this version ^^
I want a patch where only the music data is fixed, but the frequency table itself is the same.
Crash Man Theme (MM2): Makes you happy
Crash Man Theme (MMII): Makes you s a d.
How to have the best Title theme and Final Level theme: be Mega Man 2 for the Gameboy
Crashman's Theme sounds like Airman's in this...
Why in this game the C sharp/D flat (4 in this version and 5 in original) is so out of tune? It sounds so low!
Only problem I see is that all the tracks sound the same.
so much better
why i-i-can't stop listening to the used ending theme?
Someone should make a patch for the game and make it sound like this.
12:24 is boss.
Holy fuck this is earbleed
I actually think the original soundtrack is really fucking good
Great job!
Is there a download link I can get at for this?
Sounds like the Sonic '06 theme song here 1:49.
It does.
You Made sound the Trash into gold!
I don't get it... For my opinion these "pitch-down" versions, are sounding sooo...
WRONG...
I liked the original Tunes from that game
I get the same feelings when someone tries to correct the Sonic Spinball options theme
@@RaposaCadela yeah, that bothers me too. The original theme wasn't that bad to begin with, poor OPN2 emulation + emulators disabling emulation of the lowpass filter by default. Thankfully you still have original hardware and emulators have gotten much better too (Genesis Plus GX w/ nuked OPN2, Mega SG firmware, etc.)
I've been curious to try this with other games, so how exactly did you do this? I can play the music files in Foobar2000, but I can't seem to remember how to access that menu. I did it before, hahaha!
That Crash Man's theme sounds amazing in pitch-corrected! However, Hard Man's theme... not so much.
It sounds a lot better in THIS improved version.
ruclips.net/video/OHNFWcRT7EI/видео.html
A lot better, though the drums still sound pretty weak and loose.
엔딩송은 최고다 진짜
Top man FTW
Material spiry of metal bender
13:52 my fav theme
Perdón por enojarme en el directo, se me paso la mano por apuron, tiempo ql no da para nada, espero tu respuesta
Mejor hago un replay ahora mismo
@@rockymitsu descuida no pasa nada no es la primera vez que me retan XD
@@charaznableplays2110 bueno así es el chilenismo jajaja
@@charaznableplays2110 una pregunta, tai disponible los sábados?
Maybe if the original tracks weren't so high pitched, I would've found the game more bearable.
Now somebody just needs to fix the game's graphics and control. (As well as the challenge level)
YOU KNOW THEY REALLY NEED TO CORRECT THE
SECOND GAME OF ROCKMAN
FOR NINTENDO GAME BOY
CAUSE THIS IN UNCORRECT
specifically metal man's theme sounds way worse when pitched down. the dissonance only works at a higher pitch.
Has anyone made a romhack with this kind of fix?
There already has been one since 2019.
Some of it sounded...okay. Maybe even pretty good in one or two cases. But too many of them sounded horrible compared to their original versions, I'm sorry. Like Hard Man's, and the Weapon Get music (which wasn't that far from the MM3 NES Weapon Get theme, but the pitched down version just sounds awful by comparison).
I wonder if it would be possible to make these into a hackrom.