@@KyanZero You can animate outside of DAZ studio while still using DAZ assets...Like use actual animation software. Daz is primarily a 3D rendering software, it has major limitations with animation. It can look good if you know what you are doing though. This sadly isn't one of those cases, but good effort.
This is impressive! Been trying to look at showcases for Daz3D, as most of the users have just used the still picture/short loops as the way of utilizing a scene. Was really refreshing seeing fully animated scenes and how smart camera pans can make it looks and feel really good!
Thank you so much! It means a lot to hear that. Yeah, most users use Daz for stills and such so I've had to do a lot of trial and error over the past four years or so to figure things out as there are no answers to many questions I come across. I love Daz and I hope that Daz 5 fixes a lot of the animation problems, because there are some problems with it, but if you're patient, you can really do some wonderful stuff with the program but I've found most users who animate immediately dismiss Daz and say you need Blender or Maya which you don't. If you embark on some animation, good luck!
Thank you! Honestly, I started it on November 1st and finished it up on the 20th for the Movember contest. I wasn't rendering 24/7 though, probably could have gotten it done sooner. Two things helped out immensely, one was rendering in layers, which I always do to speed things up drastically, and then I also got a new computer with a 3090 graphics card the second week of November. So the frames that were taking 3 minutes to get to 80% on my 1080ti were taking 30-45 seconds to get to 95%. Thank you so very much for checking it out :)
@@BennieWoodell hang on you did all this in less than three weeks? On your own? I still struggle to find this morph and that map and the other feature I've forgotten where it was after doing Daz for about a year.
@@BennieWoodell I just recently starting learning how to use DAZ. I use a 3080, and just doing a 13 ssecond short with 800 Samples in a small room took me 4 hours. I didn't seem to be out of vram, and GPU acceleration is enabled. But rendering animations take so long for some reason. And I also seem to have an issue when it comes to having animations pause for a sescond or two after completion, as the timeline doesn't really seem to like me pausing haha. Got any good tips that would help speed up rendering outside of hiding objects out of view?
This has the soul of early 2000s stopmotion, the stuff that made me want to be an animator as a child. Your work touched me in the feels, bigtime. Well done
insane project dude. seriously. some of these shots are absolutely incredible, and you’ll have to teach me some of those neon-ey lighting techniques ! well done
Thank you! But it wasn't really bad at all, each frame I did in layers, so if the camera didn't move, I only needed one frame of the background, so the character was taking 15-30 seconds, closer shots were closer to 45 seconds. All in all, it was a little over two weeks. I also got a computer with a 3090 graphics card right when I started working on this, so that also helped immensely as I was getting 95% completion in 30 seconds, but with my old 1080ti would have been 3 minutes to 80%.
@@BennieWoodell It took 3 weeks to render with the 3090 or just 3 weeks? I'm considering upgrading to a 3090 for this kind of film, but if it did i'm might as well save up for a quadro i'm trying to have my films rendered in a day
@@HeLIEl It took three weeks total to do this, I started on November 1st and finished it all up, sound design included, on November 20th for the Daz Movember contests. The animation took me a week and the rendering two weeks to do. But if you want iray, even with this graphics card, you're not going to have your films rendered in a day. I don't know how long your scripts are, maybe if they're 30 seconds or so with no camera movement you could do it, but these frames were taking about 30-45 seconds each for characters and another 45 seconds or so for backgrounds, so a minute and a half total for each frame roughly. If you want a real-time render to get done with a full film in a day, you should really look into UnReal and use the Daz Bridge for it, or Filament or Eevee in Blender. Then you can get everything rendered in a day, but you won't have the same quality as Iray (you could get very close in UnReal but to learn a whole new program, for me at least, after learning Blender this year isn't what I want to do).
@@BennieWoodell I'm learning blender and i have seen some very brilliant scenes done inside the program. I have a strip club scene written just need the software to pull it off i may get two 3090's i should be able to have high realistic quality
@@HeLIEl Oh I love Blender! You can do so much with it. A lot of times I mix Daz and Blender renders together. I do all characters in daz because I can't get skins and hair to transfer to the quality that they are if they're rendered in Daz through either the Daz to Blender bridge or the Diffeomorphic tool, but I texture everything with Quixel Megascans anyways so it'll look the same in either program. A lot of times I'll render backgrounds with Sheep-it to save time. But even with my 3090, when I rendered a shot with Future Slums from Kitbash 3D and re-textured with Quixel assets, it still took 2 minutes a frame in cycles. So again, if you want to have a film rendered in a day, if you want high realistic quality you'll be using Cycles and you will not be able to get a film rendered in a day. It'll still be quicker than like a 1080ti, but if you want it in a day, you'll have to lose some quality and go with Eevee. But if you don't subscribe yet, pay the 20 bucks a month for Quixel, I can't recommend it enough, it's made a night and day difference in my work.
Thank you, that really means a lot to hear. When you get that film of yours finished, it will be such a feeling of accomplishment and pride, I sincerely hope you get a chance to do it.
@@BennieWoodell I think the hardest part for me will be courage and confidence to learn how to use Daz3D. I'm not very good with computers, but when I saw how awesome your lighting was, I got hooked on wanting to try. I started looking for and buying characters soon after. I have also subscribed to your channel to see what future magic you will make!
Fantastic film, I have some experience animating in Daz so I understand how long it can take to get renders completed, especially in Iray, so what you have produced here in such a short amount of time is incredible! Well done.
There are a couple of technical issues I could nickpick about, but I'm sure you realize those yourself. But the things I do love...the hard work, the story, the pacing, the narrative, and the music. This was simply awesome.
@@user-yb4fu9nv9g Because obviously it needed to be said that while it's not perfect it's still wonderful. Let's not get too emotional about my comment. It was made a year ago.
Hey, can't find a way to send a PM so I'll just put this question here: how do you render in layers to speed up the animation? Are you talking about Daz's canvas feature? I'd like to do some simple animations, the first ones a just a few seconds long, but w/ a 1070 it'd take absolute FOREVER unless I can get each frame down to like a few minutes. Would appreciate any tips, links to tutorials, etc.
Hey! So to render in layers, basically I set up the shots exactly how they should be. Then I go and make groups of everything. So a group for each character, the environment, things in the foreground and I turn off everything and then just turn on one group at a time and render that and then comp them all together in after effects or davinci resolve, whichever I feel like using. If the computer just has to render one character, it'll go much faster than it trying to calculate it with everything in the environment and such. There's times where I've cut my time by easily an hour with this method. I'm working on a commission today, but if this doesn't fully make sense let me know here and tomorrow or Thursday I'll do a tutorial and post it here so you can see how I do it all!
@@BennieWoodell I see, that makes sense. Do the tools allow you to compose a bunch of foregrounds against a single background? Having to composite every frame manually sounds tedious. Also, I'm guessing this method would run into some issues for things like shadows?
@@tianxiangxiong8223 Oh no, you don't composite every frame. You export each layer as it's own PNG image sequence, so it's all alpha channels and you just put the entire sequence in the proper order. Takes a minute in after effects to do a full shot. And then what I do to get motion blur is I add in pixel motion blur to each layer and it gives it that little detail. So yeah, you can have as many layers as you want. I just did a shot where I had eight layers of things. With shadows, yes it does make you look at the shot itself and decide what to render together to keep shadows. But the five minutes to look at it and decide is far better than the amount of time it takes to render it all together. I might just do a tutorial for this later this week as I've found a lot of folks are interested in knowing how I do this.
@@BennieWoodell Fantastic, thanks! I've gotten to the point where I'm comfortable rendering stills, but the prospect of 30-60 minutes / frame for an animation is daunting. A tutorial would be extremely helpful!
@@tianxiangxiong8223 Heck yeah, happy to help! When I am able to do it, I'll post it the link here to this thread so I know you'll know it's up. If I don't get it up before Friday, have a Happy New Year tomorrow!
Wonderful--you're doing things w/ Daz animation I haven't seen before. The story, characters, & cinematography are top-notch as well. If this is for a contest, I hope you win!
Thank you so, so very much for the incredibly kind comment! It really means a lot. This was for the Daz Movember contest, but they just released the winners and sadly it wasn't listed but it's okay because I have a short I'm really proud of.
@@BennieWoodell Indeed, you have a lot to be proud of! I'm still trying to get good at static scenes. Still learning & experimenting w/ lighting, but I've come a long way since starting 2.5 months ago. Hopefully I can get into animation soon, though I'd like to get my hands on a new GPU before that.
@@tianxiangxiong8223 Heck yeah, keep practicing. I started with Daz about 3 years ago now and I take a lot of time every day for experimenting and learning as much as I can, doing some shorts along the way. I actually just began blocking everything out for my first feature film to be done with Daz. I started because I was tired of not having the budget to make the movies I want to make and the only expenses for computer animation is any assets you buy and actors to do the voices (aside from the computer but I have one anyways). Totally keep up with learning and doing as much animation as you can, even if you can't render it yet due to not having a solid GPU. Get your ideas on the timeline and render it out with open GL, or filament now, not to post but so you have everything there and you can start working on sound design and seeing if everything cuts together or things need some tweaking here or there, and then when you get your new graphics card start rendering out all the files and overwrite the open gl renders so that your editing system will just read those instead and all the work is ready to go and you can release a bunch of stuff one after the other. I subscribed to your channel because I'd love to see what you come up with when you're ready to release stuff!
Good job at this attempt. The story wasn't, not my cup of tea, but kudos for making something worth watching. Animating in Daz is a challenge and I'm sure you were against the clock for the competition. Keep working hard and stay at it. You did on many different levels but watch your camera angles. I think that's what betrayed this work more than anything else. Use them to overcome some DAZ issues like feet and hand contact. Overall good job.
Hey thanks so much for taking the time to watch and for the feedback. I agree with the feet and hand contact stuff, I'm positive I know the exact spots you're referring to and they were incredibly frustrating when I was working on this. I remember the stepping up onto the ledge, that was the best I could get it to work in Daz after I forget how many hours I spent, but then just to make sure it wasn't me and my skills and it was a problem in Daz, I brought the character into Blender through the diffeomorphic tool and in five minutes had the guy step up onto the ledge perfectly. I still animate in Daz a lot because this short landed me a couple of long-term animation gigs, but I do my personal projects now in Blender or Maya. I go back and forth because I'm taking courses through Animation Mentor so I have access to Maya and want to keep up with it since so many jobs want a background in Maya, but I love Blender and how user friendly it is, so I work in both for my own projects now. Thanks again for watching, means a lot :)
Yeah, I rendered this with a 3090 card. The whole film was animated and rendered in three weeks. I've been making films now for a little over fifteen years, but started teaching myself 3D animation a about three years ago.
Mr. Bennie Woodell! You said in a previous comment that you got a new computer with a 3090 graphics card which cut down your rendering time. Do you mind sharing what computer you purchased to complete this?
Thank you so much for taking the time to watch and the kind words, it really means a lot! Honestly though, this took a little over two weeks to render. When I started working on this, I got a new computer with a 3090 graphics card, plus I render everything in layers, and each layer took at most 30 seconds to render, so most frames took a minute to a minute and a half total. It could have taken less time if I was rendering 24/7 as well, but I didn't let things run overnight just in case since the computer was new.
Amazing! In your honest opinion, how hard in Daz 3D? And do I need a powerful laptop? I'm wanting to make 5 minute shorts for a RUclips channel I'm considering starting. Cheers.
Thank you! Honestly, I don't think Daz 3D is that hard to get beautiful images, it's made for the user to be able to make great art out of the box, but it's animation tools are not the best. I picked things up fairly quickly though because started with Daz after making films for fifteen years, so a lot of my film knowledge just naturally transferred over in regards to like story, lighting, composition and such. I don't know your background, so if you have any 3D or film experience, you'll pick it up pretty quick. But here's the thing though, when working with Daz, there is a lot of trial and error on figuring out what you can and can't do with it. While animation is totally doable in the program, their rig, IK, and keyframe system is far behind all the other programs and feet sliding is a huge problem. As you can see in the shot when he's stepping on the ledge, that was hours worth of work and that was the best I could do to get his foot to not totally slide around. Just to test it, I brought the character into Blender and used rigify, and in five minutes I had a perfect step where the foot stayed in place, but I couldn't match the textures so I had to stay in Daz. Now there's a product from 3D Universe called Limb Stick and that would actually have solved this problem in Daz, so there are advancements happening. Another thing is keyframes. If you set a keyframe to an object, move ten frames and move it, it's fine, now go ten more frames and press the keyframe button to keep it there and between frames 10 and 20 the object will move even though you told it to stay put. Or sometimes you have to highlight all the keyframes and make it linear, and then bring it back to TCB to stop weird limb movements that shouldn't be happening. You'll find all of these issues if you start using the program. I love Daz 3D but it's hard for me to say this is a great program to animate in if you're starting out. Had I known about Blender when I started learning 3D animation, I would have used that, hands down, but I learned on Daz and so I use it and I've learned the limitations and some workarounds. As for a computer, yes, to animate in Daz you need something powerful, bare minimum a 2070 graphics card and I only say that because I have a laptop with a 2070 and it does alright. This short that you watched above, this was rendered on a desktop with a 3090 graphics card and it took three weeks to complete. So five minute shorts on a laptop, you might get one pumped out every six to eight weeks. What you really might want to look into if you want to have a more steady stream of videos being released is looking at Blender because Blender 3.0 has made Cycles so much faster and if you use the Diffeomorphic tool the characters look very close to Iray in Daz, or look at Eevee which is close to being real-time rendering. It's not photorealistic, you won't get that with Eevee, but you'll get things rendered out on a laptop no problem. Good luck with your RUclips channel!
@@BennieWoodell Thank you so much for this info. As far as experience goes, I have played around with several animation programs through the years, such as iClone 7, Crazytalk, Adobe Character Animator, Toon Boom, Moho, and Synfig. So I do have some knowledge of animating online. When I was young, I used to draw actual comics with my friend. We used to style them on the Buster comic, lol. I used to also do stop-motion animation using my parents video camera...It was the type that you had to carry half of the VCR about with you on your shoulder for it to work! It was SO 80's ;) So I've always been artistic, and ever since the internet came about, I've always wanted to try my hand at something else. My biggest problem is that the older I get, the less patience I seem to have. I would start something then give up, which as we all know is not the thing to do if you want to be an animator. I think I'm finally ready to knuckle down & do it this time. I have a middle of the road £600 laptop which I bought 4 years ago. So I know it won't be good enough for Daz. The issue I have with Blender is the steep learning curve. I know that with everything in life, you have to start somewhere. It's just that Blender looks so damn daunting. I do know it does has endless possibilities though. And with real time rendering, it may be the only answer for me & what I have. What are your thoughts on Unreal Engine & iClone, Bennie?
men, congratulation for this really nice video. From your experience, please let me know... Daz3D or Iclone is EASIER for animation like this in your movie ? thanks
Thank you! I honestly have never used Iclone, I only animate in Daz 3D or Blender. I like rendering in Daz better than Blender because I can render quicker in Iray, but I find the rig is superior in Blender, so I go back and forth.
Thank you for watching! I honestly don't remember if she's either Sahira 8 or she started at Sahira 8 and I did some tweaks combining some other characters. The skin is Sahira 8 for sure though. Sahira is my absolute favorite character in the Daz world :)
Thank you! For the cell phone, I rendered out the image of the two characters separately, and in After Effects designed the facebook type post and exported that as a png, then I put that png on the screen's material setting in Daz. I can't remember, but I might have put that same image in the emission texture as well, it's been a year and a half. And no, I didn't do any editing any in Daz, every shot was set up and rendered separately and then I edited it together in Premiere. Thanks for watching!
I retired right before the virus hit and right after I left my girlfriend in SE Asia. Wammy 3X (post work life harder then I thought, pandemic restrictions, isolation from family due to international travel restrictions). Damn this pandemic sucks but at least now USA has it under control! Great Vid!
Thanks for checking it out and enjoying it! I do agree that there are things that I wish I could have done differently, but I did this for that contest Daz put on in November. So I wrote, animated, and rendered this all in three weeks, there was no time for perfection. The most time I spent on anything was that damned shot of his foot stepping up on the ledge near the end. That was the best I could get after five hours in Daz, feet just cannot stay in one spot no matter what you do. Then just to see if it was Daz or my animation ability, I did the shot in Blender in five minutes and he stepped up perfectly, but I couldn't get the shoe materials to show up as anything but white, and I had already spent far too much time on that shot so I just moved on and kept what I'd done in Daz. But yeah, if this was a short I'd done without any time constraints, I would have definitely made some tweaks in some spots.
Goal is to make to short movie in a short time and you did it🔥 it's good practice to make stuff in less time that will help for long term project to speedup stuff and after all you know what you have to correct that good👍
Thank you! Yeah, Daz really needs to up it's game for Daz 5 if it wants to be taken more seriously as an option for animation. Sure, once you figure out the workarounds on how to get things to work in Daz, not always perfectly but okay, it's doable but if you're able to use something like Blender or Maya, you're better off right now. And yeah, I had a 1080ti and I was animating with it, but it definitely took about 3 minutes per frame to render. I did this short with a 3090, so all the rendering took a week and a half to two weeks, it's been over a year now so I don't remember exactly.
Cool movie. Concept was good. The animation shows that you have a lot of patience and passion to put things together. The best thing I loved is how efficiently you used Deforce. Good work.... keep doing and engage in bigger projects. Between I am a big daz fan😉. I don't make much because of the tiring render times. Happy animating ahead
Thank you so much! Yeah, this was a solid 3 week project, patience is definitely needed. And thank you for noticing the dForce! I just started to try and figure it out a couple of months ago, this was my first real experiment. I'm excited to see what else is possible! I just started actually setting up all my scenes for an animated feature, I'm very excited.
Hey.... is that the skater punk outfit and skateboard i made on there? This is one of the best efforts at animated storytelling I've seen come out of daz. Great work
It totally is your skateboard from the skate punk outfit and the hoody is from your Gothy Punk set! I have a bunch of your stuff, love how it looks and works. Thank you so very much for the incredibly kind words, that really means a lot!
@@BennieWoodell You're quite welcome. We should hook up sometime on discord or somewhere to talk shop on this stuff. Really nice to see someone pushing the envelope like this.
Bennie! Really well done. Now, how about creating the same thing in Unreal Engine with the same characters and seeing how that works out in the ease of animation or the rendering or setting up the environments, etc. That'd make for a really good comparison video.
Thanks Tom! You know, I actually just signed up for a free tutorial on the basics for UnReal from this guy I found on Facebook, I'm finishing a couple of commissions right now, but hopefully in the next week or two I can start the tutorial and learn UnReal. Great idea on trying to do a comparison, after I figure out the program I'll give it a whirl! Thanks for checking out the film :)
Thank you for the extremely kind words and taking the time to watch this, it means a lot :) But this is all done in Iray, I got a new computer with a 3090 graphics card a couple days before Filament was released, so these frames all took about 30-60 seconds to render in Iray. If I was still on my 1080ti, I would be trying out Filament for sure.
@@BennieWoodell if it's 30-60 Seconds - which is superbly FASTER - then always stick with Iray Filament does not have that smooth reflection or that realistic hair it's definitely a better alternative animation but for the weak graphic card like mine NividiaG-force940m
@@Mrdarkknight991 Oh, it doesn't? Gotcha, I'll stick with Iray then. I got really lucky, I saw Dell had a deal on computers with the new 3000 series with 0% interest for 18 months, couldn't pass it up.
Everyone that has try animating something with Daz will reconize the stunning hard work that has this animation behind. Congratulations!
yeah it's really hard to animate
Also recognize to just not use Daz for animation.
@@jeeroylenkins3081 So what could be used to animate in daz in exception of daz? LOL
@@KyanZero You can animate outside of DAZ studio while still using DAZ assets...Like use actual animation software. Daz is primarily a 3D rendering software, it has major limitations with animation. It can look good if you know what you are doing though. This sadly isn't one of those cases, but good effort.
@@jeeroylenkins3081 so what your recommendation for person who want to animated 3d character fro game or short movie?
The voice actors I could listen to all day.
This is so BEAUTIFULL, touching and relevant. I LOVE IT SO MUCH. The narrative voice is so pleasing to listen to. Thanks man I needed that.
Wow, thank you so much for the extremely kind comment, I really needed that this morning as well :)
This is impressive! Been trying to look at showcases for Daz3D, as most of the users have just used the still picture/short loops as the way of utilizing a scene.
Was really refreshing seeing fully animated scenes and how smart camera pans can make it looks and feel really good!
Thank you so much! It means a lot to hear that. Yeah, most users use Daz for stills and such so I've had to do a lot of trial and error over the past four years or so to figure things out as there are no answers to many questions I come across. I love Daz and I hope that Daz 5 fixes a lot of the animation problems, because there are some problems with it, but if you're patient, you can really do some wonderful stuff with the program but I've found most users who animate immediately dismiss Daz and say you need Blender or Maya which you don't. If you embark on some animation, good luck!
I can't imagine how long this must have taken with Daz. Nice job!
Thank you! Honestly, I started it on November 1st and finished it up on the 20th for the Movember contest. I wasn't rendering 24/7 though, probably could have gotten it done sooner. Two things helped out immensely, one was rendering in layers, which I always do to speed things up drastically, and then I also got a new computer with a 3090 graphics card the second week of November. So the frames that were taking 3 minutes to get to 80% on my 1080ti were taking 30-45 seconds to get to 95%. Thank you so very much for checking it out :)
@@BennieWoodell Hahaha I got the 3090 as well and my goodness it has been a blessing!
@@BennieWoodell which cpu did you get? Thread ripper 3990x?
@@BennieWoodell hang on you did all this in less than three weeks? On your own? I still struggle to find this morph and that map and the other feature I've forgotten where it was after doing Daz for about a year.
@@BennieWoodell I just recently starting learning how to use DAZ. I use a 3080, and just doing a 13 ssecond short with 800 Samples in a small room took me 4 hours. I didn't seem to be out of vram, and GPU acceleration is enabled. But rendering animations take so long for some reason. And I also seem to have an issue when it comes to having animations pause for a sescond or two after completion, as the timeline doesn't really seem to like me pausing haha. Got any good tips that would help speed up rendering outside of hiding objects out of view?
This is welldone. From the story to animation. Hoping the RUclips algorithm picks up this video this year.
Bennie! This is awesome and I am proud to be able to call you my friend
Aww thank you, that means so much
wow this is insane, the render times man...... earned yourself a sub here bro!
Thank you! I really appreciate it :D
@@BennieWoodell this was deep man wow
This has the soul of early 2000s stopmotion, the stuff that made me want to be an animator as a child. Your work touched me in the feels, bigtime. Well done
insane project dude. seriously. some of these shots are absolutely incredible, and you’ll have to teach me some of those neon-ey lighting techniques ! well done
what an absolutely gorgeous piece of art you’ve created
Aww thank you so very much for the kind words and taking the time to watch 😊
Congratulations on what had to be a rendering nightmare!
Thank you! But it wasn't really bad at all, each frame I did in layers, so if the camera didn't move, I only needed one frame of the background, so the character was taking 15-30 seconds, closer shots were closer to 45 seconds. All in all, it was a little over two weeks. I also got a computer with a 3090 graphics card right when I started working on this, so that also helped immensely as I was getting 95% completion in 30 seconds, but with my old 1080ti would have been 3 minutes to 80%.
@@BennieWoodell It took 3 weeks to render with the 3090 or just 3 weeks? I'm considering upgrading to a 3090 for this kind of film, but if it did i'm might as well save up for a quadro i'm trying to have my films rendered in a day
@@HeLIEl It took three weeks total to do this, I started on November 1st and finished it all up, sound design included, on November 20th for the Daz Movember contests. The animation took me a week and the rendering two weeks to do. But if you want iray, even with this graphics card, you're not going to have your films rendered in a day. I don't know how long your scripts are, maybe if they're 30 seconds or so with no camera movement you could do it, but these frames were taking about 30-45 seconds each for characters and another 45 seconds or so for backgrounds, so a minute and a half total for each frame roughly. If you want a real-time render to get done with a full film in a day, you should really look into UnReal and use the Daz Bridge for it, or Filament or Eevee in Blender. Then you can get everything rendered in a day, but you won't have the same quality as Iray (you could get very close in UnReal but to learn a whole new program, for me at least, after learning Blender this year isn't what I want to do).
@@BennieWoodell I'm learning blender and i have seen some very brilliant scenes done inside the program. I have a strip club scene written just need the software to pull it off i may get two 3090's i should be able to have high realistic quality
@@HeLIEl Oh I love Blender! You can do so much with it. A lot of times I mix Daz and Blender renders together. I do all characters in daz because I can't get skins and hair to transfer to the quality that they are if they're rendered in Daz through either the Daz to Blender bridge or the Diffeomorphic tool, but I texture everything with Quixel Megascans anyways so it'll look the same in either program. A lot of times I'll render backgrounds with Sheep-it to save time. But even with my 3090, when I rendered a shot with Future Slums from Kitbash 3D and re-textured with Quixel assets, it still took 2 minutes a frame in cycles. So again, if you want to have a film rendered in a day, if you want high realistic quality you'll be using Cycles and you will not be able to get a film rendered in a day. It'll still be quicker than like a 1080ti, but if you want it in a day, you'll have to lose some quality and go with Eevee. But if you don't subscribe yet, pay the 20 bucks a month for Quixel, I can't recommend it enough, it's made a night and day difference in my work.
I started watching because I was looking into Daz3D. I rarely get emotional but damn this short hit me. Great work
Same all scene was truely happend in someones life
Amazing work! I can't imaging how much time and hard work went into this! Great job!
Bennie, I've seen your work on the Daz Forums. I just stumbled on your animation clip just now. Amazing, man! Keep up the great work. Cheers!
Very good, it just goes to show what can be done in Daz
I appreciate this. It gives me hope to actually make a movie.
Thank you, that really means a lot to hear. When you get that film of yours finished, it will be such a feeling of accomplishment and pride, I sincerely hope you get a chance to do it.
@@BennieWoodell I think the hardest part for me will be courage and confidence to learn how to use Daz3D. I'm not very good with computers, but when I saw how awesome your lighting was, I got hooked on wanting to try. I started looking for and buying characters soon after. I have also subscribed to your channel to see what future magic you will make!
Fantastic work Bennie! What a beautiful, moving and very relevant story executed brilliantly! Congratulations!
Fascinating work! Inspiring as well! Kudos! 💖💖
Thank you so much! 😊
I would love to see this advance to a full length film❤
Wow that animation is good but the story and level of story telling of such emotional story.. Really good netflix level story..
Fantastic film, I have some experience animating in Daz so I understand how long it can take to get renders completed, especially in Iray, so what you have produced here in such a short amount of time is incredible! Well done.
nailed it boss i love everything about it. nice work........
I like this. I was wondering if it's possible to make a movie or video with Daz. This right here is magnificent 👏 👌 🙌 ✨️
This is amazing! A very talented artist! Congratulations!
What a wonderful work !!!!
Interesting choice of DAZ to do animation. I know how hard it is to animate in DAZ. Keep them coming!
iclone is way faster , daz is all ways worlds away and the things iclone can do daz cant even come close
iclone all the way a far better program
daz 3d seams to got potentials
Brooo this story is beautiful
Thank you so much :)
VERY very touching!!!
Props to you Bennie, Awesome Job
Thank you so much, I appreciate it.
thanks for motivation for daz3d
If there's one thing I've learned from Daz and animation, find a way to frame your shots so you don't see the feet.
AMAZING WORK! And especially in 3 weeks time! I’m BLOWN AWAY!!!
great Job shed a tear at the end there. 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
Thank you for watching :)
love you man this was the great story
Thank you so much, I really appreciate it :)
✨Good story!! Voice acting is amazing ✨
Thank you! I'll pass your wonderful comment along to the actors :)
There are a couple of technical issues I could nickpick about, but I'm sure you realize those yourself. But the things I do love...the hard work, the story, the pacing, the narrative, and the music. This was simply awesome.
Then why say it if he realizes it himself? This is Daz, so nothing is going to be perfect obviously.
@@user-yb4fu9nv9g Because obviously it needed to be said that while it's not perfect it's still wonderful. Let's not get too emotional about my comment. It was made a year ago.
Hey, can't find a way to send a PM so I'll just put this question here: how do you render in layers to speed up the animation? Are you talking about Daz's canvas feature? I'd like to do some simple animations, the first ones a just a few seconds long, but w/ a 1070 it'd take absolute FOREVER unless I can get each frame down to like a few minutes.
Would appreciate any tips, links to tutorials, etc.
Hey! So to render in layers, basically I set up the shots exactly how they should be. Then I go and make groups of everything. So a group for each character, the environment, things in the foreground and I turn off everything and then just turn on one group at a time and render that and then comp them all together in after effects or davinci resolve, whichever I feel like using. If the computer just has to render one character, it'll go much faster than it trying to calculate it with everything in the environment and such. There's times where I've cut my time by easily an hour with this method. I'm working on a commission today, but if this doesn't fully make sense let me know here and tomorrow or Thursday I'll do a tutorial and post it here so you can see how I do it all!
@@BennieWoodell I see, that makes sense.
Do the tools allow you to compose a bunch of foregrounds against a single background? Having to composite every frame manually sounds tedious.
Also, I'm guessing this method would run into some issues for things like shadows?
@@tianxiangxiong8223 Oh no, you don't composite every frame. You export each layer as it's own PNG image sequence, so it's all alpha channels and you just put the entire sequence in the proper order. Takes a minute in after effects to do a full shot. And then what I do to get motion blur is I add in pixel motion blur to each layer and it gives it that little detail. So yeah, you can have as many layers as you want. I just did a shot where I had eight layers of things.
With shadows, yes it does make you look at the shot itself and decide what to render together to keep shadows. But the five minutes to look at it and decide is far better than the amount of time it takes to render it all together.
I might just do a tutorial for this later this week as I've found a lot of folks are interested in knowing how I do this.
@@BennieWoodell Fantastic, thanks! I've gotten to the point where I'm comfortable rendering stills, but the prospect of 30-60 minutes / frame for an animation is daunting. A tutorial would be extremely helpful!
@@tianxiangxiong8223 Heck yeah, happy to help! When I am able to do it, I'll post it the link here to this thread so I know you'll know it's up. If I don't get it up before Friday, have a Happy New Year tomorrow!
Wonderful--you're doing things w/ Daz animation I haven't seen before. The story, characters, & cinematography are top-notch as well. If this is for a contest, I hope you win!
Thank you so, so very much for the incredibly kind comment! It really means a lot. This was for the Daz Movember contest, but they just released the winners and sadly it wasn't listed but it's okay because I have a short I'm really proud of.
@@BennieWoodell Indeed, you have a lot to be proud of! I'm still trying to get good at static scenes. Still learning & experimenting w/ lighting, but I've come a long way since starting 2.5 months ago.
Hopefully I can get into animation soon, though I'd like to get my hands on a new GPU before that.
@@tianxiangxiong8223 Heck yeah, keep practicing. I started with Daz about 3 years ago now and I take a lot of time every day for experimenting and learning as much as I can, doing some shorts along the way. I actually just began blocking everything out for my first feature film to be done with Daz. I started because I was tired of not having the budget to make the movies I want to make and the only expenses for computer animation is any assets you buy and actors to do the voices (aside from the computer but I have one anyways). Totally keep up with learning and doing as much animation as you can, even if you can't render it yet due to not having a solid GPU. Get your ideas on the timeline and render it out with open GL, or filament now, not to post but so you have everything there and you can start working on sound design and seeing if everything cuts together or things need some tweaking here or there, and then when you get your new graphics card start rendering out all the files and overwrite the open gl renders so that your editing system will just read those instead and all the work is ready to go and you can release a bunch of stuff one after the other. I subscribed to your channel because I'd love to see what you come up with when you're ready to release stuff!
Great work! It is nice to see other DAZ animators and the work they make.
Thank you so much! I really appreciate you taking the time to check out the film.
Good job at this attempt. The story wasn't, not my cup of tea, but kudos for making something worth watching. Animating in Daz is a challenge and I'm sure you were against the clock for the competition. Keep working hard and stay at it. You did on many different levels but watch your camera angles. I think that's what betrayed this work more than anything else. Use them to overcome some DAZ issues like feet and hand contact. Overall good job.
Hey thanks so much for taking the time to watch and for the feedback. I agree with the feet and hand contact stuff, I'm positive I know the exact spots you're referring to and they were incredibly frustrating when I was working on this. I remember the stepping up onto the ledge, that was the best I could get it to work in Daz after I forget how many hours I spent, but then just to make sure it wasn't me and my skills and it was a problem in Daz, I brought the character into Blender through the diffeomorphic tool and in five minutes had the guy step up onto the ledge perfectly. I still animate in Daz a lot because this short landed me a couple of long-term animation gigs, but I do my personal projects now in Blender or Maya. I go back and forth because I'm taking courses through Animation Mentor so I have access to Maya and want to keep up with it since so many jobs want a background in Maya, but I love Blender and how user friendly it is, so I work in both for my own projects now. Thanks again for watching, means a lot :)
Nicely done, Bennie.
you render this using a pc with s decent graphics card? how long you been doin this
Yeah, I rendered this with a 3090 card. The whole film was animated and rendered in three weeks. I've been making films now for a little over fifteen years, but started teaching myself 3D animation a about three years ago.
This is an awesome piece of animation. Really great! You gave me inspiration to be an artist on Daz Studio.
Mr. Bennie Woodell! You said in a previous comment that you got a new computer with a 3090 graphics card which cut down your rendering time. Do you mind sharing what computer you purchased to complete this?
Hi Alecia! Don't mind at all, I got the Alienware Aurora R11. I'm very happy with it.
@@BennieWoodell Thank you sooo much!!!!!
@@aleciagspeaks of course! Happy to help :)
Anyone know why Daz won't fix they're broken IK?
Well done - great story! Must have taken weeks to render all those frames!
Thank you so much for taking the time to watch and the kind words, it really means a lot! Honestly though, this took a little over two weeks to render. When I started working on this, I got a new computer with a 3090 graphics card, plus I render everything in layers, and each layer took at most 30 seconds to render, so most frames took a minute to a minute and a half total. It could have taken less time if I was rendering 24/7 as well, but I didn't let things run overnight just in case since the computer was new.
@@BennieWoodell Ow...!
Nice, Daz3d has very nice Genesis models, hair models are spectacular, HDRI's and everything to produce high quality films.
“ technology is so cold “
This was amazing
What graphics card did you use for this project?
I just had received my new computer that had a 3090 when I started this. This was all rendered in like a week and a half.
Wonderful animtion!
how did u make this godlike master piece
Bravo!
Thank you :)
Well done. Thanks for sharing.
Thank you for watching :)
Excelent animation work but when he walks in the street it seems that he is flying, his shadow is not attached to his feet
Amazing! In your honest opinion, how hard in Daz 3D? And do I need a powerful laptop? I'm wanting to make 5 minute shorts for a RUclips channel I'm considering starting. Cheers.
Thank you! Honestly, I don't think Daz 3D is that hard to get beautiful images, it's made for the user to be able to make great art out of the box, but it's animation tools are not the best. I picked things up fairly quickly though because started with Daz after making films for fifteen years, so a lot of my film knowledge just naturally transferred over in regards to like story, lighting, composition and such. I don't know your background, so if you have any 3D or film experience, you'll pick it up pretty quick. But here's the thing though, when working with Daz, there is a lot of trial and error on figuring out what you can and can't do with it. While animation is totally doable in the program, their rig, IK, and keyframe system is far behind all the other programs and feet sliding is a huge problem. As you can see in the shot when he's stepping on the ledge, that was hours worth of work and that was the best I could do to get his foot to not totally slide around. Just to test it, I brought the character into Blender and used rigify, and in five minutes I had a perfect step where the foot stayed in place, but I couldn't match the textures so I had to stay in Daz. Now there's a product from 3D Universe called Limb Stick and that would actually have solved this problem in Daz, so there are advancements happening. Another thing is keyframes. If you set a keyframe to an object, move ten frames and move it, it's fine, now go ten more frames and press the keyframe button to keep it there and between frames 10 and 20 the object will move even though you told it to stay put. Or sometimes you have to highlight all the keyframes and make it linear, and then bring it back to TCB to stop weird limb movements that shouldn't be happening. You'll find all of these issues if you start using the program. I love Daz 3D but it's hard for me to say this is a great program to animate in if you're starting out. Had I known about Blender when I started learning 3D animation, I would have used that, hands down, but I learned on Daz and so I use it and I've learned the limitations and some workarounds.
As for a computer, yes, to animate in Daz you need something powerful, bare minimum a 2070 graphics card and I only say that because I have a laptop with a 2070 and it does alright. This short that you watched above, this was rendered on a desktop with a 3090 graphics card and it took three weeks to complete. So five minute shorts on a laptop, you might get one pumped out every six to eight weeks. What you really might want to look into if you want to have a more steady stream of videos being released is looking at Blender because Blender 3.0 has made Cycles so much faster and if you use the Diffeomorphic tool the characters look very close to Iray in Daz, or look at Eevee which is close to being real-time rendering. It's not photorealistic, you won't get that with Eevee, but you'll get things rendered out on a laptop no problem.
Good luck with your RUclips channel!
@@BennieWoodell Thank you so much for this info. As far as experience goes, I have played around with several animation programs through the years, such as iClone 7, Crazytalk, Adobe Character Animator, Toon Boom, Moho, and Synfig. So I do have some knowledge of animating online. When I was young, I used to draw actual comics with my friend. We used to style them on the Buster comic, lol. I used to also do stop-motion animation using my parents video camera...It was the type that you had to carry half of the VCR about with you on your shoulder for it to work! It was SO 80's ;)
So I've always been artistic, and ever since the internet came about, I've always wanted to try my hand at something else. My biggest problem is that the older I get, the less patience I seem to have. I would start something then give up, which as we all know is not the thing to do if you want to be an animator. I think I'm finally ready to knuckle down & do it this time. I have a middle of the road £600 laptop which I bought 4 years ago. So I know it won't be good enough for Daz. The issue I have with Blender is the steep learning curve. I know that with everything in life, you have to start somewhere. It's just that Blender looks so damn daunting. I do know it does has endless possibilities though. And with real time rendering, it may be the only answer for me & what I have.
What are your thoughts on Unreal Engine & iClone, Bennie?
Entertainingly done and relevant.
Thank you so very much for the kind words :)
Nice work ya the Rendering must have been something
Ahora entiendo porque silenciaron esta animación y nunca salio a la luz.
men, congratulation for this really nice video. From your experience, please let me know... Daz3D or Iclone is EASIER for animation like this in your movie ? thanks
Thank you! I honestly have never used Iclone, I only animate in Daz 3D or Blender. I like rendering in Daz better than Blender because I can render quicker in Iray, but I find the rig is superior in Blender, so I go back and forth.
This ....spoke to me .....its absolutely beautiful
Thank you so much :) It really means the world when you hear something you create resonates with someone.
what gpu did you have when you made this?
A 3090.
From Brazil 🇧🇷
❤❤❤❤
what model was Peaches?? she's hot! super great film
Thank you for watching! I honestly don't remember if she's either Sahira 8 or she started at Sahira 8 and I did some tweaks combining some other characters. The skin is Sahira 8 for sure though. Sahira is my absolute favorite character in the Daz world :)
I absolutely love what you are doing, I have a question did you Animate the cell phone in Daz, also did you edit the scenes in Daz ?
Thank you! For the cell phone, I rendered out the image of the two characters separately, and in After Effects designed the facebook type post and exported that as a png, then I put that png on the screen's material setting in Daz. I can't remember, but I might have put that same image in the emission texture as well, it's been a year and a half. And no, I didn't do any editing any in Daz, every shot was set up and rendered separately and then I edited it together in Premiere. Thanks for watching!
Thank you so much.
I retired right before the virus hit and right after I left my girlfriend in SE Asia. Wammy 3X (post work life harder then I thought, pandemic restrictions, isolation from family due to international travel restrictions). Damn this pandemic sucks but at least now USA has it under control! Great Vid!
Good going
Great narration
Feel some lighting and shadows can be better,
and also some stability correction need to animation
Like Nice to See 🤩
Thanks for checking it out and enjoying it! I do agree that there are things that I wish I could have done differently, but I did this for that contest Daz put on in November. So I wrote, animated, and rendered this all in three weeks, there was no time for perfection. The most time I spent on anything was that damned shot of his foot stepping up on the ledge near the end. That was the best I could get after five hours in Daz, feet just cannot stay in one spot no matter what you do. Then just to see if it was Daz or my animation ability, I did the shot in Blender in five minutes and he stepped up perfectly, but I couldn't get the shoe materials to show up as anything but white, and I had already spent far too much time on that shot so I just moved on and kept what I'd done in Daz. But yeah, if this was a short I'd done without any time constraints, I would have definitely made some tweaks in some spots.
Goal is to make to short movie in a short time and you did it🔥
it's good practice to make stuff in less time that will help for long term project to speedup stuff and after all you know what you have to correct that good👍
Great idea
this is so good considering daz studio really isnt the best for animating i wont dare try to animate i only have a single 1080ti
Thank you! Yeah, Daz really needs to up it's game for Daz 5 if it wants to be taken more seriously as an option for animation. Sure, once you figure out the workarounds on how to get things to work in Daz, not always perfectly but okay, it's doable but if you're able to use something like Blender or Maya, you're better off right now. And yeah, I had a 1080ti and I was animating with it, but it definitely took about 3 minutes per frame to render. I did this short with a 3090, so all the rendering took a week and a half to two weeks, it's been over a year now so I don't remember exactly.
Cool movie. Concept was good. The animation shows that you have a lot of patience and passion to put things together. The best thing I loved is how efficiently you used Deforce. Good work.... keep doing and engage in bigger projects. Between I am a big daz fan😉. I don't make much because of the tiring render times. Happy animating ahead
Thank you so much! Yeah, this was a solid 3 week project, patience is definitely needed. And thank you for noticing the dForce! I just started to try and figure it out a couple of months ago, this was my first real experiment. I'm excited to see what else is possible! I just started actually setting up all my scenes for an animated feature, I'm very excited.
@@BennieWoodell oh that's really great. All the very best for your future animated project. Would love to see it.
I wish I could like it twice! 😖
Unlike then like again
@@oaoskey6051 Hold on while my mind proceeds to be blown 🤯
Did it 😌
All I can say is Wow! Great job.
Thank you so much! :)
I am a huge fan 💯💯💯💯💯🔥🔥🔥🔥❤️❤️❤️🔥🔥🔥💯💯💯🔥🔥
gosh u need more credit for this like about 10k subs
Great Work
Thank you!
This is superb work , excellent
Amazing 🤩
Awesome video
Wow. fr im getting daz studio
Can i do like this using iClone ?
I honestly don't know, I've never used iClone before.
Do you do private jobs ? if you do I have one for you :)
Fantastic
Thank you :)
Hey.... is that the skater punk outfit and skateboard i made on there? This is one of the best efforts at animated storytelling I've seen come out of daz. Great work
It totally is your skateboard from the skate punk outfit and the hoody is from your Gothy Punk set! I have a bunch of your stuff, love how it looks and works. Thank you so very much for the incredibly kind words, that really means a lot!
@@BennieWoodell You're quite welcome. We should hook up sometime on discord or somewhere to talk shop on this stuff. Really nice to see someone pushing the envelope like this.
niiiiiiiiiiiiceeeee congrats mate
Wow that was amazing. Loved it bro. So much. Amazing message.
Thank you so very much for watching and the kind words :)
@@BennieWoodell Your welcome. Anytime.
Woooow
Crazy son of a biscuit was about to jump off
damn this is so touching amazing work man!
Thank you! :)
such a great job! congrats🙌
So awesome..... Daz 3d studio.....
Its so hard to make. Congats dear you do it
Thank you so much :)
Bennie! Really well done. Now, how about creating the same thing in Unreal Engine with the same characters and seeing how that works out in the ease of animation or the rendering or setting up the environments, etc. That'd make for a really good comparison video.
Thanks Tom! You know, I actually just signed up for a free tutorial on the basics for UnReal from this guy I found on Facebook, I'm finishing a couple of commissions right now, but hopefully in the next week or two I can start the tutorial and learn UnReal. Great idea on trying to do a comparison, after I figure out the program I'll give it a whirl! Thanks for checking out the film :)
Nice how do I get started
good stuff
Well done man.
Wow - Absolutely genius
this has to be the best daz animation
I hope this is Filament PBR Renderer and NOT Iray
Thank you for the extremely kind words and taking the time to watch this, it means a lot :) But this is all done in Iray, I got a new computer with a 3090 graphics card a couple days before Filament was released, so these frames all took about 30-60 seconds to render in Iray. If I was still on my 1080ti, I would be trying out Filament for sure.
@@BennieWoodell
if it's 30-60 Seconds - which is superbly FASTER - then always stick with Iray
Filament does not have that smooth reflection or that realistic hair
it's definitely a better alternative animation but for the weak graphic card like mine NividiaG-force940m
@@Mrdarkknight991 Oh, it doesn't? Gotcha, I'll stick with Iray then. I got really lucky, I saw Dell had a deal on computers with the new 3000 series with 0% interest for 18 months, couldn't pass it up.
Nice 💓💓💓
Thank you :)
@@BennieWoodell From Brasil 🇧🇷