Why is Nobody Talking about This 3D Software

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  • Опубликовано: 14 июл 2024
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Комментарии • 230

  • @Dilligff
    @Dilligff 10 месяцев назад +71

    I've been using both in tandem for over a decade now. I don't see it as an 'either/or' question for me. Blender is, especially now, the far superior tool with the addition of evee and the leaps forward in cycles, but has some excessive complexity involved in doing simple tasks. Daz is far easier to work with for rapid iteration, posing, and general composition of rendered images, but lacks the fine tuned controls and is NOT a (mesh) editing tool. It is that rapid iteration and ease of use that makes Daz popular for web comics and simple animations. Comparing the two is like comparing a stove to a microwave. They both basically do the same thing but in entirely different ways and what you intend to make would determine which is the better one to use for the final outcome.

    • @icomputergirl8695
      @icomputergirl8695 4 месяца назад

      Daz is faster but no clear instructions. If you are not tech smart it will take forever to learn. It might be easy for you and I but I have to explain it step by step and slow to everybody I have taught.

    • @Dilligff
      @Dilligff 4 месяца назад

      @@icomputergirl8695 No disagreement on the lack of clear instructions, and don't get me started on how much of their 'help' pages haven't been updated for several versions. But there is a strong community almost as strong as blenders, and like me, many are part of both so finding tutorials and videos online if/when you get stuck is relatively easy. Again, they are far different tools. Daz Studio was built on the premise of using prebuilt assets and arranging them in a scene for rendering, which is why the base software has always been free. They make their money off of their assets store. If you try to do anything beyond that it gets exponentially difficult. But I'd dare say most rendering software comes with a similar curve being surface level easy and damn near impossible to master without a computer science degree. Just remember at one point there was no 'entrance level' and you had to be a mathematician to draw a simple sphere in pixels.

    • @desild5869
      @desild5869 4 месяца назад

      Can you smoothly move 3D scenes (with all objects, lighting, textures, etc.) between Daz & Blender, to work in a particular area with the tool that's best fit to purpose?
      A workflow like: 1) Do posing in Daz and then export the scene to file(s)
      2) Load (1) into Blender and add objects, setup lighting, adjust textures and then export the scene to file(s)
      3) Load (2) back into Daz for more posing adjustments, etc.

    • @Dilligff
      @Dilligff 4 месяца назад

      @@desild5869 Bit beyond the scope of what I normally do, but there are currently bridges between DAZ and Blender that allow better interaction. Most of what I do is create/modify assets in Blender and do initial texture baking and port to Daz as obj and modify textures to work in Iray. I also have a strange obsession with making my own custom morphs for Daz characters. As far as full scene porting there is an Allembic plugin that was Sony's precursor to the USD format. Long story short, static meshes port just fine between them in most cases, but expect a nightmare when dealing with rigged figures.

  • @v0idthrashtilldeath127
    @v0idthrashtilldeath127 6 месяцев назад +17

    Daz is like Counter strike for artists, because its easy to enter and hard to master, which makes it very fun.

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад +6

      Becomes more powerful if you couple it with Blender.

    • @v0idthrashtilldeath127
      @v0idthrashtilldeath127 5 месяцев назад

      Yeahh, those 2 make a deadly comibnation.@@alandunaway3000

  • @RobZombii
    @RobZombii 10 месяцев назад +27

    You know what i just realized: Daz 3D has most of the features that Reallusion iClone and Character Creator has, even a similar interface.

    • @AutodidactAnimotions
      @AutodidactAnimotions 10 месяцев назад +13

      Daz has NO proper IK system character for animation like Iclone
      because Daz studio is a loss leader platform to sell Genesis content in the Daz store

    • @brianh9358
      @brianh9358 10 месяцев назад +1

      Daz is from the same company and there is a lot of cross application compatibility.

    • @AutodidactAnimotions
      @AutodidactAnimotions 10 месяцев назад +1

      @@brianh9358 Daz, Poser Iclone and Blender are from different companies.
      compatibility with Blender means nothing because Blender users mostly prefer to stay within the Blender eco system.
      the same with Autodesk ,Unreal, Maxon users etc.
      Daz will never grow beyond its core user base of portrait& pin up makers and eventually they will all move to AI art generators like midjourney etc

    • @cjeff99
      @cjeff99 9 месяцев назад +2

      ⁠@@brianh9358you’re saying Daz is from the same company as Character Creator? Unless there’s a parent company situation that I’m now aware of, that is not the case

    • @SexycuteStudios
      @SexycuteStudios 8 месяцев назад +4

      @@AutodidactAnimotions DAZ IK is an absolute nightmare.

  • @tengentopka727
    @tengentopka727 9 месяцев назад +28

    been using DAZ for lighting and pose reference, great software, and the DAZ to Blender bridge is pretty good.

    • @VortexFlickens
      @VortexFlickens 8 месяцев назад

      Could u teach me?

    • @tengentopka727
      @tengentopka727 8 месяцев назад +2

      @@VortexFlickens exporting from daz studio to blender?

    • @rockon8174
      @rockon8174 4 месяца назад +2

      How do you load the poses with multiple characters in them? On Renderrosity they sell pre-made poses. Characters fighting, characters wrestling. But when I load in two models into one scene and click the pre-set pose, it only effects ONE character. :(

    • @tengentopka727
      @tengentopka727 4 месяца назад

      @@rockon8174 you have to load pose one by one,

    • @Eneeki
      @Eneeki 4 месяца назад

      @@VortexFlickens There are some great tutorials on Daz 3d's RUclips page. If my memory serves, it includes how to use the Daz 3D bridges to other 3D programs like Blender and 3DS Max.

  • @sunayama4650
    @sunayama4650 10 месяцев назад +56

    I've had this for a long time. Maybe close to 10 years? But never learned how to use it. Thought it was too complicated, so I learned Blender instead... Makes no sense.

    • @dimigaming6476
      @dimigaming6476 9 месяцев назад +1

      I've had Daz for a few years as well. Honestly i just wanted it to have characters in my blender scene but i realized tranferring Daz files to blender is such a headache, so i bought Human Generator addon which works soo much better in my opinion. The assets look so pretty and stuff but it's just completely not worth it..

    • @zcnaipowered7407
      @zcnaipowered7407 8 месяцев назад +6

      Daz Studio is pretty easy to use and works well with Blender. Just click a character then apply a pose then press the Daz to Blender button. Just like that you have a character in Blender in just a few clicks

    • @dimigaming6476
      @dimigaming6476 8 месяцев назад +1

      @@zcnaipowered7407 yeah and then when it gets ported over to blender it's missing textures on the face, hair, and the clothing and then you go through a million other clicks just to get it looking half decent.
      With Human Generator everything is done locally and theres no wonky texture mapping to worry about. Also super compatible with auto rig pro when it comes to rigging the body.

    • @zcnaipowered7407
      @zcnaipowered7407 8 месяцев назад +3

      @@dimigaming6476 personally I solve the map issue by checking on the collect maps option when exporting to Blender that way it loads with the maps applied in Blender. Alternatively I can use mcj exporter which exports the models as well as camera details to Blender.
      However that being said if all you want is a Blender only work flow then Human Generator is perfect for you.

  • @spacekitt.n
    @spacekitt.n 7 месяцев назад +6

    daz is great for posing characters to use with ai. its kind of crazy they arent marketing it that way right now, it works like a charm to input a daz scene into controlnet/image to image, and it only takes a couple weeks to learn vs a lot longer on blender, beware though you need at least an 8gb NVIDIA (no other brand does iray) video card to get the most out of it. plus you need to buy stuff through their store. which is worth it because just one character/outfit/scene can be reimagined by ai a thousand different ways.

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад +1

      I started with a 4GB card, but the bigger the scene, the better the card requirement.

    • @TheDripGodz
      @TheDripGodz 3 месяца назад

      If you’re buying DAZ models with your hard earned cash. I feel sorry for u Lol I got the plug

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      You might be jealous concerning this, but I got most of my DAZ Store content for DAZ Studio and for Bryce for free. They put up different content every two weeks as "Freebies of the Week", which you can grab while they are free. I have made very few purchases that I had to pay for at DAZ, and after 14 years, I have quite a large content collection I can use. On top of that, many sites offer free content for DAZ Studio; such as Renderosity, ShareCG, The Fantasies Realm Market, etc. Literally millions of DAZ Studio Content Products can be had at not cost. Another thing is that you can use DAZ Studio to make some of your own content, though several various means.

  • @Jakob.Hamburg
    @Jakob.Hamburg 7 месяцев назад +2

    Thank you for sharing. This is a good overview.

  • @Madara2023a
    @Madara2023a 10 месяцев назад +25

    I tried to use Daz many times, but it always ended in problems. It is completely inconvenient to install assets, render exclusively for powerful video cards, unoptimization when transferring to a blender, lack of up-to-date tutorials on the program and a huge amount of outdated information that does not work. And sometimes it was just bugs that are not clear what caused it, even if you reinstalled the program 5 times.

    • @zcnaipowered7407
      @zcnaipowered7407 8 месяцев назад

      It can now render on core i7 processors.

    • @Yuritarkov
      @Yuritarkov 5 месяцев назад

      @@zcnaipowered7407 it renders on i5s too, just make sure your cpu is gen 4000 minimum for smoothness

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад +1

      Seems to me that you are unable to wrap your head around DAZ Studio. Maybe it is because you are biased against it, or it may be that you learned to use a different application that works different from DAZ Studio, and it is so different that it confuses you, because you have expectations that arise from knowing how it is done in that other application.
      I know about this scenario, because Blender has confused me in the same way, due to me knowing how DAZ Studio does things as opposed to how they are done in Blender.
      The learning curve for Blender is a really complex one compared to the same with DAZ Studio. Through the years I have learned a lot more about the more advanced features of DAZ Studio. So Blender serves as just a modeling tool for me. My Staging tool is DAZ Studio, because it is the easier of the two to use for that.

    • @Eneeki
      @Eneeki 3 дня назад

      In all fairness 3D art in general requires high end equipment. Rendering is taxing on a system no matter what hardware you have. The install issue is obnoxious but only if you want to customize the install locations and asset paths. once you have those set up it is easy. In reference to Blender, it is a better program but is a completely different kind of program. Blender is modeling software, Daz is more of a figure posing program that has a decent rendering engine. Like a photographer on a set rather than a craftsman in a shop. Both have their uses and if used well together can help you create some great work. For the record i had a hell of a time learning Blender after using 3DS Max since the late 90s. Going from a graphic interface to Blenders hotkey/menu based interface was a nightmare for me & after 5 years I still forget a lot of the hot keys.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 2 дня назад

      @@Eneeki I have another modeling program called Wings3D. It is only for Modeling, and UV Mapping, and is limited on the amount of polygons a model can have. Even so, it does a decent job for what it can do. I get around the polygon count thing by modeling in parts, keeping the polygon count down on each part, and assembling the parts in DAZ Studio. I am currently working on several models that follow my work flow method.
      No, Wings3D is not as robust as Blender by far, but it is much simpler to use, with its context sensitive menus. Context sensitive menus appear will when you right click while in one or another of the four main modeling modes. Tjhen just scroll down the menu until you find the tool you need and either left or right click on it. Left click is for using the tool as is, right click lets you customise the way the tool works. For most of my models, I use Wings3D. If I need a higher polygon count it something, I will model it in Blender.

  • @Eneeki
    @Eneeki 4 месяца назад +1

    The other thing I find interesting about Daz is the learning curve is odd. It is easy to learn the basics and interface but when you hit a "Dunning-Kruger Effect" level of knowledge, you discover that the program is a lot more capable than it originally thought.

  • @KismetBP
    @KismetBP 10 месяцев назад +7

    Reminds me of that old program “Poser” which is all about prebuilt characters. Cool stuff. ❤🤘

    • @vegasbackgrounds3426
      @vegasbackgrounds3426 10 месяцев назад +3

      Daz used to design it's characters for Poser until it released it's own proprietary software, Daz Studio

    • @KismetBP
      @KismetBP 10 месяцев назад

      Ah! Cool to know! @@vegasbackgrounds3426

  • @kickassets6414
    @kickassets6414 5 месяцев назад +1

    Its not an either or question. Both compliment each other with using Daz as a base while using blender to customize daz figures via sculpting, modeling, and rigging. Best of the both worlds to just get stuff done.

  • @zcnaipowered7407
    @zcnaipowered7407 8 месяцев назад +11

    Daz was built as a posing tool for Poser but the companies decided to split so Daz got the posing tools and Poser kept the animation tools.

    • @mateskulala6301
      @mateskulala6301 4 месяца назад +1

      hmmm I animate in daz studio like :D

    • @Eneeki
      @Eneeki 4 месяца назад +1

      Daz Studio's animation abilities are far superior to that of Poser. As is the render engine last I checked. I was under the impression that Poser basically fell far behind back in 2016 or so. I did not know it was still a thing.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад +1

      @@Eneeki Poser is still around, but no longer at Smith Micro; rather it is for sale at Renderosity. It has been improved since it was acquired by Renderosity. I have Poser 11 Pro, but there are perhaps four or more updates since then.

    • @Eneeki
      @Eneeki 4 дня назад

      @@l.clevelandmajor9931 I remember when Renderosity was the Poser Forum Online. Wow I'm old...

  • @MastermindAtWork
    @MastermindAtWork 10 месяцев назад +9

    As much as I like the creations that comes out of Daz3D, I hate it's interface. It's hard to navigate, its sluggish on decent PC and trying to connect the software with the Daz Marketplace just to use Genesis 7 and 8 models is a hassle.

    • @TheOriginalArcher
      @TheOriginalArcher 5 месяцев назад

      you connect to the marketplace just by logging in, not sure how much of a hassle that is, you can customize the interface and there is no such thing as a genesis 7 character so i am pretty sure you have barely even tried using the program

    • @MastermindAtWork
      @MastermindAtWork 5 месяцев назад

      @@TheOriginalArcher You're right, I barely tried to use the program BECAUSE OF THIS ISSUE. I logged into my Daz Account and my assets I'm trying to download won't load and I got in contact with customer service and that didn't help. Messing up something simple as that wasted my time and I don't want to touch this software again until they redo their UI.

    • @TheOriginalArcher
      @TheOriginalArcher 5 месяцев назад

      @@MastermindAtWork if you ever take the plunge back into daz and wantingg to givie it a another try you want to use the Daz Install Manager to install your content from the market place, and i am guessing the UI you are talking about is the launcher itself cause in daz you can customize your interface. dont let those things discourage you, it is a really good program

  • @TwiDashFTW
    @TwiDashFTW 5 месяцев назад +1

    I know why it's not talked about because the base studio comes with 0 assets (a few but nothing that you can actually customize with). Then you have to pay for more assets (which is fine cuz you gotta make that bag) but I'd rather just pay for it and pay for those extra assets alongside it. Like girl

  • @BennieWoodell
    @BennieWoodell 9 месяцев назад +3

    I absolutely love Daz, been using it for like seven years now and use it daily for work, but it has so many faults that need to be addressed for animation, and it's mainly with their IK rig. It doesn't work like any other IK rig would, so animating with the program is such a chore. And animating in Maya or Blender, you can bring the keys back in through the Daz to Maya Bridge or the Diffeomorphic tool for Blender, but there's still some foot sliding that you just can't stop because there is no autoclamp to the tangents, it's just TCB, linear, or constant. So if you have it set to TCB, everything overshoots and you can't adjust it in a decent way. But I keep using it because I get the best looking renders, especially since the characters I have were bought in the Daz store and are set up specifically for iray. The skin materials and hair never look as good in other softwares, and dForce works great in Daz but simulating the clothing is tough in Blender. I'm hoping that Daz 5 fixes it's IK problems and then it'd be a major player.

    • @kraney195
      @kraney195 7 месяцев назад

      Quick question tho, Have you tried Reallusion's Character Creator? If so can you tell me the differences of it and DAZ to justify Pricing differences?

    • @FacemanGaming108
      @FacemanGaming108 6 месяцев назад +1

      Agree, daz IK is hard to use. Same pose but in blender it only took me few minutes. But i like daz iray, even it take more time to render but worth to wait.

    • @BennieWoodell
      @BennieWoodell 6 месяцев назад

      @@FacemanGaming108 Yeah, I like Iray better as well. A lot of times I'll animate in Blender using the simple IK rig through the diffeomoprhic add-on so I can export the animation as a pose preset and apply it to a character in Daz. The feet slide a little bit in Daz, but if you don't need to see the feet, it works alright. Better than animating in Daz itself.

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад

      @@FacemanGaming108There are features and scripts that help make things easier.

  • @Gettaroboshinwun
    @Gettaroboshinwun 10 месяцев назад +59

    How can you even compare this software. Daz is just a character generator that you can make cool looking photos. You can't animate in it because they refuse to fix the animation tools. I was with daz since 2006 and the program was crap then for animation and crap now. I gave up on doing animation in it and went to Poser then gave up on poser then went to Reallusion . with the unreal plug in for Unreal engine and the blender pipeline for Character creator Daz is left in the dust .Like i said I only use Daz for characters and nothing else.

    • @euclois
      @euclois 10 месяцев назад +10

      yea, daz is only good to create base characters with morphs you can buy and clothes, but nothing too custom. still very useful to import rigged human characters to blender and then do the real work there.

    • @vegasbackgrounds3426
      @vegasbackgrounds3426 10 месяцев назад +5

      fix the animation tools how? First, there's Animate 2, which works how it's supposed to work. Then, they implemented the IK system, which is nowhere near as developed as Blender's add-ons, but it DOES work. It serves my purposes. But if I need anything more complex you can easily transfer it to blender with the diffeomorphic plugin.

    • @SexycuteStudios
      @SexycuteStudios 8 месяцев назад

      @@vegasbackgrounds3426 Animate 2 doesn't even export properly, I have to perform voodoo during transfer to Marvelous Designer just to get a figure to work without being reversed or breaking altogether. And that's only because I have to sim clothing I have made in MD, to the pose I made in Studio, so that I can render the finished clothing on the figure in Studio. It does nothing well outside of its walled garden, and the animation tools are complete garbage. I can't even get keyframes to "stick" the damned things keep resetting.

    • @TheDripGodz
      @TheDripGodz 3 месяца назад +3

      DAZ 3D works perfectly fine with animations . Maybe you’re not applying yourself 100% or maybe you should get a better PC

    • @Gettaroboshinwun
      @Gettaroboshinwun 3 месяца назад +6

      @@TheDripGodz no it does not stop lying to yourself amateur and use other programs and see the difference. YO can not import animations thru fbx and just put it on any Character inside of daz3d. I have been using daz since 2.0 It seems you have not. I use Daz in My animations/films. Daz is a really good character generator. Daz is Limited in animation but great for Making Pictures. I have a Great 3500 dollar Pc and a veteran Daz user Just maybe you are amateur. Just as i Figured I went to your channel and your animations look stiff and lifeless . Just Like the Videos Says Daz is a program for Beginners and Amateur in mind. I hope you gained something today Amateur.

  • @plasmaring
    @plasmaring 9 месяцев назад +10

    Honestly, yeah, a lot of people who use Daz don't talk about it. It's not as easy to see from within 3D art communities--especially with the growing accessibility of full-featured software like Blender--but 3D art is still surrounded by a kind of impenetrable mystique in many other digital art spheres. It looks like magic if you've never worked with it and can't envision how you could make something like that happen, and it's extremely intimidating. Someone who can pick up Blender etc. and make it their primary tool from the beginning is probably not going to have any use for Daz, so it's not uncommon for a Daz user to be the only person in their social group who has ever touched 3D.
    Which means that they're sometimes treated like a wizard. Interface aside, Daz is no more complicated than an RPG character creator, and if you can dress up an MMO character and take cute screenshots of them, you know how to use Daz. It is Endgame Picrew. This is a very awkward reveal if you've let people assume that you sculpted that cool alien model when it was actually made by Josh Crockett. Or if you've been rendering out premade poses on the basic figures and distributing them to people who think you are a generous source of wizardly skill, and you have never once mentioned that they can download the program and do exactly what you did in ten minutes or less. Or if you've never mentioned that you're one of the many, many comic artists who heavily traces Daz models (or uses a lineart filter over renders).
    None of this is bad in and of itself, and most of the time it's not an intentional deception. But the downside of that mystique--where people are mostly impressed by the assumption that you're doing something they couldn't do--is that when they think, "I could do that," sometimes they're not impressed anymore. And it does suck to realize that novelty or the illusion of exclusivity was the only reason people were paying attention, even though it's not personal. I'm always up front about what I've actually done in a render to avoid this, but the bounce off is so abrupt it's almost funny: "Oh my god, you modeled that?!" "No, I just made every creative decision to turn the assets into a picture." "Oh. Anyway..."
    And if you've been using 3D models to help with other types of digital art, there are still a significant number of people who think that's cheating! There is a huge mindset chasm between "the purpose of sharing art is to showcase specific technical skills" and "the purpose of sharing art is to show people a picture of a thing from your head," and every month or so I see someone who straight up does not believe anything involving shortcuts counts as art, and still thinks people who use Photoshop are on thin ice.
    It used to frustrate me so much to be playing Spot the Daz Asset everywhere in commercial art with nobody ever having heard of it, somehow, because I know plenty of artists who just want what Daz offers in posing and character and scene rendering. They will say "I really need to learn Blender" until the heat death of the universe while never getting any closer to doing it because it's so overwhelming (it's me, I'm artists). I would never recommend Daz to someone who wants to start working toward a career as a 3D artist in games or anything else that involves creating assets professionally, but if you know you just want to get to the part where you're customizing blorbos and taking glamour shots, it's ideal.

    • @lahyte_5925
      @lahyte_5925 9 месяцев назад +1

      Thank you for speaking about this! I’m not interested in having 3D be my main form of art. But I love illustrations and concept art. I just found out about Daz and was wondering if it would be a good tool to help with making illustrations. But part of me feels like I would be a cheater…

    • @ErikMKeller
      @ErikMKeller 3 месяца назад

      @@lahyte_5925 If you use DAZ to get a head start creating an illustration, then you are one of approximately hundred thousands if not millions of 'cheaters'. DAZ is the 'secret weapon' of many illustrators simply because of its ease of use (after a time of learning, of course). 😎

    • @shattered_helix
      @shattered_helix 2 месяца назад +1

      Artists that can't separate the tools from the art really piss me off. I'm an experienced Daz Studio user since it's first release in 2005 and have created some amazing things, but the "diehard purists" will always say "That's not real art, you're just using something someone else made, real artists make their own stuff" And I get that from other digital artists and even traditional artists. To them I say so do you. You didn't program the software you use to create your digital art, you didn't build that fancy art tablit, you didn't make all of your own paints, you didn't create your own paintbrushes, you purchased those TOOLS in order to allow you to create your art. I as a Daz Studio artist also purchased my TOOLS to make the art that I make, we are no different, we just go about it in a different way, and the reason we choose a specific method or medium is not at all important.
      Do I tell an artist that uses Photoshop or Clip Studio that they're not a real artist because they paint digitally and that the only true art is with traditional mediums? No, and do I tell an artist that uses traditional mediums that it's not truly their art because they didn't mine the graphite in their pencils, create their own paints using oils and pigments that they created themselves, also no. People just need to get down off their high horses and let artists create what they want, how they want, because in the end, how one artist creates their art does not have any effect what so ever on ANY other artists ability to create the art they want in the manner they choose. The whole argument that one medium or method is better than another is completely asinine.

  • @JorgeGonzalez-rb9ji
    @JorgeGonzalez-rb9ji 8 месяцев назад

    Each product was conceived and created with different goals in mind that satisfy different sectors of users. Many good artists use them as complimentary tools.

  • @jaanikaapa6925
    @jaanikaapa6925 10 месяцев назад +1

    I never got it to run, but I was spammed to hell with their mailing list.

  • @grkpektis
    @grkpektis 10 месяцев назад +5

    I personally hate Daz, the interface is so horrible that it won't even let you search no matter what you type it's blank. I think Xnalara is easier

    • @euclois
      @euclois 9 месяцев назад

      yes they really need to update the UI, do major revamp, and try to appeal more to a normal customer instead the porn addict users

    • @SexycuteStudios
      @SexycuteStudios 8 месяцев назад

      @@euclois many years ago I designed my own UI layout based on a version that used to come exclusively with DAZ Studio Advanced, which I paid for. It's based on the layout called Darkside. Zero tabs, a nice toolbar at the top, scene structure on the left and materials settings on the right. It looks technical but everything's out of your way and there's no hand-holding.

    • @euclois
      @euclois 8 месяцев назад

      @@SexycuteStudiosyou have a link? where can i see it

    • @Cain-x
      @Cain-x 7 месяцев назад

      Posing in XNALara is a chore

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      What are you searching for in DAZ Studio? I ask because no application can find anything that is not installed into it, unless it is a search engine made to find anything online; for which you must be online. The search engine in DAZ Studio finds what I want, if it is installed in DAZ Studio.

  • @alwayslearnsomethingforgood
    @alwayslearnsomethingforgood 6 месяцев назад

    Great video, can some light on Carrara 3D be shed in future videos? I think it also deserve space in history of low cost but powerful 3D software for all.

  • @JECKELL
    @JECKELL 10 месяцев назад +22

    Most 3d artists would go extinct without Daz3d..

    • @dimigaming6476
      @dimigaming6476 9 месяцев назад +7

      like who? I know tons of 3D artists that don't use Daz3d in their workflow at all?..

    • @JECKELL
      @JECKELL 9 месяцев назад

      Of course you know people who don't use it in their workflow. So do I? Why even comment this lmao@@dimigaming6476

  • @BryonLape
    @BryonLape 4 месяца назад

    For me, Blender's biggest problem is it started as an Amiga program and its odd UI still shows that.

  • @alandunaway3000
    @alandunaway3000 5 месяцев назад

    You can also make morphs and import them in Daz.

  • @boogeybeats5747
    @boogeybeats5747 5 месяцев назад

    Random question should I get iclone or Daz3d? I bought cc4 but it keept crashing lol

  • @madcatlady
    @madcatlady 6 месяцев назад

    mostly Carrara 3D user here, I started off with iClone 3 then found Carrara, it can load most DAZ, Poser, FBX files and can do most of what Blender does

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад

      Yes, Carrara is developed by Daz3D, the company behind Daz Studio.

  • @TheOriginalArcher
    @TheOriginalArcher 5 месяцев назад

    Using both is a must if you are planning on animating. Daz3D can be just fine if you want to do single rendered images and quickly customize a character for a scene. There are tons of premade characters, skins, clothes, and scenes in the daz3d marketplace and other markets like renderosity, It is simple enough to pick up and start to make changes to the premades to get a good customized look. i do not recomend animating in daz3d though, it can be a night mare it trying to do anything but a small simple animation. I would recomened then using diffeomorphic addon for daz3d and blender to export your scenes and characters to blender and use them in tandem with each other. You can get smoother animations and better cloth and hair physics and depending on the kind of animations you are trying to achieve, soft body physics for your ahem, jiggles.

  • @colmduggan8230
    @colmduggan8230 8 месяцев назад +2

    I am a Daz3d user my main issue is optimization it is pretty bad

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад +1

      There are scripts that optimize scenes. Most optimization issues come from badly done items.

    • @colmduggan8230
      @colmduggan8230 5 месяцев назад

      @@alandunaway3000 I personally use an assortment of tricks to speed up renders Scene Optimizer and the MMX Resource Saver Shaders Collections are really useful also instances and billboards

  • @MTODbasics
    @MTODbasics 6 месяцев назад +1

    Comparing Daz to Blender is like comparing a bicycle to a motorcycle. Daz is amazing for quickly creating and texturing characters for monkeys (which I am). Blender however is without hesitation better for everything else.

  • @megagreatgodlywhiteshark2929
    @megagreatgodlywhiteshark2929 4 месяца назад +1

    If ya want to make use of making those ai daz models come to life quicker, than create models ai chatbot assistants with plug in add on’s of ur choosing that is best rendering to re-animate into game ready models ect ,might be a chore but if ya know how to create op 3D ai gpt5 chatbot models than ur all golden an ya can assemble certain task to apply an outo render ur creation halfway ect

  • @mingyenwu9621
    @mingyenwu9621 7 месяцев назад +1

    Daz is a really good software, my only complaint is the backward incompatible gen9 they released months ago.

  • @zaselimgamingvideos6881
    @zaselimgamingvideos6881 7 месяцев назад +2

    The reason Daz doesn't have that much recognition compared to blender or unreal engine for that matter is because it slow as hell. Even on my rtx4090 i have to weight multiple hours just for one 4k render/image, the last render (2 characters' scene, 3840x2160) i made took 7+ hours. But I still use it because it is easier and convenient at this point for me than the rest and it was also the first 3d software I started so all of my characters were created in it. But i still wish that it had the render time of blender if i can't have the time of unreal engine which is real time rendering.
    There are bridges for blender and unreal engine but i can't seem to make them work. the import part (to both unreal and blender) doesn't work for me, after the export from daz characters don't import in the unreal or blender and i have done everything mentioned in the tutorials. At least with the new 4.22 version the scene load a lot faster now, before i had wait hours for one scene to load but now it loads even the large scenes around 10-15 mins max.

    • @RevFilmore
      @RevFilmore 7 месяцев назад

      with all legitimate criticism one can throw at daz, comparing to UE is apples/oranges as UE is raster based with some RT effects. That's different from raytracing.

    • @Erasleigh
      @Erasleigh 6 месяцев назад

      I don't understand how you can take 7+ hours rendering 2 characters in 3840x2160. I have a 4090 too, and it's really far from what I see. It takes 7 hours when I render a movie scene, yes (and animate is so slow, that's why I use iClone to render animation now, importing DAZ scene), but not to render 1 picture. Same to load a scene. And regarding import into blender, I don't have any issue to export to blender and reimport in daz with some new morphs for instance. Issue comes from material that we need to set up once back in Daz. Looks like you have a settings issue, I think.

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад

      What increases render times:
      Reflections
      Number of items in the scene(even offcamera)
      Emissive objects(emissive lighting, for example)
      Poor lighting

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад

      @@Erasleigh If you have a poorly illuminated scene using dome lighting, plus emissive objects and too many objects off camera, it can increase the render time. Although, you can limit the render time.

    • @henrikmikaelkristensen4784
      @henrikmikaelkristensen4784 5 месяцев назад

      Rendering times heavily depend on setting up a scene correctly for the renderer, regardless of the renderer. iRay is slow for emissive surfaces and any renderer will be very slow for interior scenes with many bounced lights.
      There are many things to criticize Daz3D for, but rendering times isn't one of them.

  • @BryonLape
    @BryonLape 4 месяца назад

    No one? I guess you missed all my videos. I use Studio on my Mac and transfer to Blender on Linux (I'm working on running Studio on WINE as well). I have several space animations that started in Studio, transferred using Diffemorphic, and rendered in Blender on Linux.

  • @jtabox
    @jtabox 2 месяца назад

    I've been using Blender for a while, but only discovered Daz recently. It's decent, and I really like how it's focused on easy character creation. But I can't get over that its models are so damn expensive if you're a hobbyist. No way I'll pay 20 euros for one (1) model.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      You could do like me, and wait for what you want to be either on sale or offered as a Weekly Freebie. That's how I got most of my content at DAZ 3D!

  • @donnawright7933
    @donnawright7933 4 месяца назад

    Was not aware of IK rigging in Daz. User guide covers mostly basic functions to get started. Have to buy plenty books on the site just to be a decent noobie.

  • @l.clevelandmajor9931
    @l.clevelandmajor9931 3 месяца назад

    There is a bridge made for moving content back and forth between Blender and DAZ Studio, including figures. I suspect that the rigging of a figure also is converted for that figure's use in the other application. Almost all of the content made for DAZ Studio can be sent to Blender, and vice versa. So now the two of these can be used together.
    There is another application that was not mentioned, perhaps because it has a cost. When I got into the 3D art world, that application was offered by Smith Micro, but now it belongs to Renderosity. The application is Poser, and it can use much of the same content that DAZ Studio uses, and vice versa. It can also be used with Blender, but not in the same way as with DAZ Studio.
    There is also a modeling application offered by DAZ, called Hexagon. If you think Blender's modeling features are complex, I will say that to me Hexagon is more complex, and often very confusing. If you use it to model a figure, so far as I know, Hexagon does not have rigging tools. DAZ Studio does have rigging tools, and so does Poser. We also know that Blender has rigging tools as well.
    Two other 3D art applications are offered at DAZ; Cararra, and Bryce. I know very little about Cararra, but Bryce is one of my go to applications for fairly realistic landscapes and skies. It also has a totally different approach to modeling, by providing more than the usual 3D objects for modeling purposes. The Terrain and Symmetrical Lattice can be shaped by Heightmaps. Then it does great boolean operations which once completed can be converted. Even with all the modeling options the Bryce has, other modelers can outdo it easily, but you can import models into Bryce. It also has a bridge to and from DAZ Studio. It has not been updated since 2010, and is only a 32bit application, but I find Bryce to still be a relevant application in my collection.
    I suggest looking into all of the other applications I mentioned, as all of them can be relevant even to professional 3d artists.

  • @Apuat
    @Apuat 9 месяцев назад +13

    Daz is NOT built for animation. It was built as a competitor to Poser. And that's about all you can do with it. Pose & create still images. What Daz DOES have is the widest, most diverse & imaginative clothing and prop library anywhere in the world of 3D. Getting items from their catalog on better characters in programs built for animation like Blender, Unreal, iClone, C4D etc. is getting better but it's still hit & miss. Weather it's worth the struggle is up to you. VERY interested in seeing if they're going to join the USD game & how things develop with a new text to 3D character creation AI app they're developing with another company.

    • @gensaikuroki1793
      @gensaikuroki1793 9 месяцев назад +1

      Very true. Animating in daz is a nightmare, but for still renders, it's by far the easiest and most convenient.

    • @Finesse0916
      @Finesse0916 8 месяцев назад +1

      That's not true.
      It's built for animation. I have seen people use daz in an amazing way. Making beautiful animation.
      Also I've created animation with daz .
      Daz is the under dog software but lacks certain tools to keep up with blender.
      I think the company should have built hex into daz then it would compete with blender nor need a bridge to blender

    • @zcnaipowered7407
      @zcnaipowered7407 8 месяцев назад +1

      Daz was built as a posing tool for Poser but the companies decided to split so Daz got the posing tools and Poser kept the animation tools.

    • @Finesse0916
      @Finesse0916 8 месяцев назад +1

      @zcnaipowered7407 Does poser still exist, and can I import daz characters into it?

    • @zcnaipowered7407
      @zcnaipowered7407 8 месяцев назад

      @@Finesse0916 Yes poser still exist and yes you can import Daz characters into it.

  • @dope1808
    @dope1808 9 месяцев назад +4

    I could spot a daz/metacreations character a mile away since 1998, poser 3d topology.

    • @zcnaipowered7407
      @zcnaipowered7407 8 месяцев назад +1

      Daz Studio and Poser were made by the same company hence the similar topology.

  • @EinzigsteEinzelganger
    @EinzigsteEinzelganger 6 месяцев назад

    You can create almost any character with morphs (the Daz Originals ones or Zev0's, for instance) while, in Blender, if you're not a very talented 3D Sculpor, your character will probably look like crap if you start from scratch. But Blender is indeed a great software if you know how to use it (either alone or with another software like Daz or Unreal Engine).

  • @Yuritarkov
    @Yuritarkov 5 месяцев назад

    I feel its more that you use blender for mesh related things and daz for character design and shaping

  • @pshethia01
    @pshethia01 10 месяцев назад +3

    What do you think.. jack of all trade software like Blender will excel in future or speciality softwares will excel.

  • @mohammednauzer2836
    @mohammednauzer2836 10 месяцев назад +8

    Bro I just download this software at today morning 😂😂

  • @vast634
    @vast634 8 месяцев назад +1

    And still for some reason artist do and redo similar looking character meshes manually all the time. Often looking worse. I think unless its a really specific high quality model or stylized character, better use a model from such a generator as a base and adjust it.

  • @ruudygh
    @ruudygh 10 месяцев назад

    who is the artist in the thumbnail character?

  • @slundqsale
    @slundqsale 10 месяцев назад +1

    Is there any compatibility between the softwares? Can you take a blender model and animate it in Daz?

    • @vegasbackgrounds3426
      @vegasbackgrounds3426 10 месяцев назад +1

      Yes, look up the diffeomorphic plugin

    • @dimigaming6476
      @dimigaming6476 9 месяцев назад +1

      Animating in Daz is harder than animating in blender, it's way more headache that it's worth. Just Transferring Daz files to blender and vice versa is too much of a hassle. Theres the Daz to Blender Bridge (made by Daz) which works horribly, Character models are imported into blender missing textures. Your other option is "Diffeomorphic" which is a free blender addon that does import the models with all their correct textures but sometimes it imports the model and sometimes it doesn't. i've literally had to restart my whole computer to get diffeomorphic to work and import the model i want into my scene.

    • @SexycuteStudios
      @SexycuteStudios 8 месяцев назад +3

      I'd say build your character(s) in Studio then transfer to Blender and animate there. For animating in Studio, I started with just facial expressions and simple morphs and it was like pulling teeth. But you're gonna do a whole lotta work in Blender going that way.

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад

      @@dimigaming6476 That using Daz's timeline. There is a new feature called AniMate 3, which helps a lot to make animations kinda like Blender.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      @@dimigaming6476 When using the DAZ bridge to Blender, to get textures to go with them intact, you need to make sure that transferring the textures to Blender is checked in the export dialogue.

  • @amzdevmo_mzermarts
    @amzdevmo_mzermarts 3 месяца назад

    Pro's well know Daz Dubby ! i use it from 2005 in fact :)
    BUT, YOU ARE RIGHT !
    It is not spoken about as people speak about blender for example !
    GREAT COMMUNICATION GUY !!! Daz Deserves it !!!

  • @s.u.b.s.i.d.e.r
    @s.u.b.s.i.d.e.r 4 месяца назад

    I using both

  • @chaisewallis7110
    @chaisewallis7110 8 месяцев назад

    So does Daz 3D allow you to create environments that move at all? Like just small moving details such as swaying grass in the wind? I have been on the fence about which one I want to learn first and know that Daz 3D is more beginner friendly but I have not seen much of anything that indicates that it will good for what I want to use it for, which is just environments with small moving details for like an atmospheric video for music or whatnot

    • @fdevaa
      @fdevaa 7 месяцев назад

      Daz cannot do that.

    • @RevFilmore
      @RevFilmore 7 месяцев назад

      Create your scenes in Daz and bridge them to Blender, but that's not just a button press either, first of all you'll need to update the shaders on each and every prop as daz uses Iray exclusively and that's just comaptible to itself. Yes technically there's 3Delight, which nobody uses, most Daz content is Iray optimized. So the only real application is setting up characters and clothes and bridge them over.

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад

      Actually, it can be done if the objects have bones. And almost ALL objects in Daz, including clothing, have bones.

    • @henrikmikaelkristensen4784
      @henrikmikaelkristensen4784 5 месяцев назад +1

      Daz3D suffers from the problem that it was written once back in the late 2000s and then just barely evolved over the past 15 years. They never implemented proper posing or animation tools. IK posing is a joke. Renderer can't do motion blur, because Daz3D doesn't expose the necessary data structures to the renderer. Renderer can't export EXR files without resorting to hacks. The API is poorly documented. There are many things in it that should be simple to fix, yet never are.
      If you want to make animated vignettes, you're much better off with learning and using Blender. Realistic swaying grass in the wind is impossible in Daz3D. Physics engine is horribly slow and buggy.
      Daz3D relies heavily on you simply buying the stuff they have in their store and just doing very basic set dressing and character dressing. For simple static visualizations of purchased assets, it's decent enough.

    • @RevFilmore
      @RevFilmore 5 месяцев назад

      @@henrikmikaelkristensen4784 all true, but it is good ta creating detailed characters. is there anything like that that directly gets you people into blender ?

  • @RyonaComics
    @RyonaComics 6 месяцев назад +1

    I use Daz 100% of the time and you can make beautiful art but you just need to learn to touch it up in PS. Out of the box renders aren't that great.

  • @SahithNayudu
    @SahithNayudu 6 месяцев назад

    What characters are free to use for gaming and other creatove visuals?

    • @alandunaway3000
      @alandunaway3000 5 месяцев назад

      Only if you model from scratch in Blender or make items for Daz. Most of the items have a specific license for games.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад +1

      Unfortunately, using DAZ content for game creation does require a license for each product used, which is can be purchased at DAZ. If you make your own models though, you can use them all you want, as they belong to you in reality and as your work.

  • @Eneeki
    @Eneeki 4 месяца назад

    Daz is not a bad program and has a lot of good aspects to it, but make no mistake, above all else it is a store front or more to the point, designed to have you end up on their 3D market site.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      I don't think being signed up at DAZ 3D is a bad thing. Why? Because there are so many ways there to get content, and if you are patient like me, you can get a lot of it for free; like when they put the "Weekly Freebies" up.

  • @MrTutiplengo
    @MrTutiplengo 2 месяца назад

    I think one of the reasons why DAZ 3D is virtually unknown is because their software can produce great looking 2d render images, but is not suitable for game characters. Their models are copyrighted and cannot be redistributed as part of a game software, so there is little appeal for game developers to use it. The software works great for artists looking to render images and maybe video, but offers little value to other markets.

    • @aryholmes06-bo6ec
      @aryholmes06-bo6ec 23 дня назад +1

      if it's copyrighted, then why there is a lot of prn games using daz characters??

    • @MrTutiplengo
      @MrTutiplengo 23 дня назад

      @@aryholmes06-bo6ec My information may be a bit out of date. DAZ may have changed their terms of use, but at least a few years ago, using their models on games was considered creating a derivative work, and would thus require Game Devs to pay additional royalties for redistribution of their copyrighted material.
      The issue still remains that their models are often too hi-polygon count to be useful in games.
      As for why there exist games made with the models, well, I don't know as I don't tend to look for that kind of game myself, but I wouldn't expect the people who make them to be too respectful of copyrights, either.

  • @kraney195
    @kraney195 7 месяцев назад

    Can anyone tell me whats the difference, The pros and Cons of DAZ and Reallusion's Character Creation 4?

    • @Yuritarkov
      @Yuritarkov 5 месяцев назад +1

      Pros of Daz: Simple and efficient, lots of models, extremely versatile, realistic and free
      Cons: expensive models(Unless you pirate), limited rendering
      Pros of CC4: iclone
      Cons of CC4: Expensive and lack of assets

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      It depends mainly on which you like using!

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      @@Yuritarkov You don't have to pirate DAZ 3D products. A lot of them go on sale regularly, and often are offered for free in the Weekly Freebies.

  • @MsNellyuan
    @MsNellyuan 2 месяца назад

    the reason why ppl ain't talking about daz much is because DAZ is an EXTREMELY expensive hobby , even coming for an indie developer perspectives . It does has the most advanced character geometry and morphs available for all of its genesis figures and they aint cheap. If you want to get the full package of all of their PA char , you better start printing money now. If you compare even artstation and blender market , Daz's property often cost way more than them , and we have yet to even include the interactive license fees.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      I don't know why you guys keep saying DAZ Studio is expensive to use! It is only as expensive as you choose to make it. I understand that you might not wish to wait for a product to either go on sale, or be offered for free; but really, a bit of patience goes a long way! The base Genesis figures (all generations) are all offered for free, and at least for me, they are automatically added to my Product Library at DAZ 3D! As for the character morphs and textures, eventually a lot of them will appear in the Weekly Freebies at DAZ 3D. There's no better time to grab a product than when it is offered for free!

  • @anomalousdelirium
    @anomalousdelirium 5 месяцев назад

    I wish Daz Studio can render in iRay using AMD GPU.
    Or can it ?

    • @henrikmikaelkristensen4784
      @henrikmikaelkristensen4784 5 месяцев назад

      That won't happen, since iRay is an NVidia product.

    • @davidszep3488
      @davidszep3488 3 месяца назад

      Just get a beefy cpu like a 7950X and you will be fine.

  • @Gray-Today
    @Gray-Today 4 месяца назад

    I'm an old Daz fan, but 4 hrs to render 18 seconds - of a still frame - is not bearable.

  • @SirSavesALot1977
    @SirSavesALot1977 10 месяцев назад

    Ah you had me until you said Daz 3D.

  • @jeverydk
    @jeverydk 4 месяца назад

    The animation part in Daz needs work tho. Its incredibly clunky and overly ressourceful.

  • @abraxops
    @abraxops 9 месяцев назад

    the only thing daz is good for in relation to blender is their character models & character creation tools. thats really only it. from there i just export out the daz character and do everything else in blender.

    • @RevFilmore
      @RevFilmore 7 месяцев назад

      how do you handle material conversion?

    • @abraxops
      @abraxops 7 месяцев назад

      @@RevFilmore there is a DAZ importer addon by "diffeomorphic" that imports and handles all the materials automatically. they look great, too

  • @NebosvodGonzalez
    @NebosvodGonzalez 10 месяцев назад +6

    Daz 3D is the best Character model Software Program ever there renders look so real i can't even tell there not real. 3DsMax is the best for everything else. Blender is a Great Free Software.

    • @NebosvodGonzalez
      @NebosvodGonzalez 10 месяцев назад

      Guy who's about to write a mad comment cuz Blender is better.
      Question? Have you ever used 3DsMax No but blender is still better.
      Hmm i have used both I prefer 3DsMax for everyone who had used both softwares i am happy to hear your comment. No doubt Blender is a very impressive Software.

    • @vegasbackgrounds3426
      @vegasbackgrounds3426 10 месяцев назад

      @@NebosvodGonzalez lmao

    • @stephanenicault4939
      @stephanenicault4939 9 месяцев назад

      @@NebosvodGonzalez A recent version of Blender ? Blender progress quickly, more than concurrents.

    • @kalpit3d934
      @kalpit3d934 9 месяцев назад

      @NebosvodGonzalez i bet you dont explored blender well becuase you first learned 3ds max and just tried blender and using same mindset of 3ds max in blender. i also use blender and 3ds max and i can say that after completely some projects in blender now it is the choice which software to use. if you really like 3ds max then tell me where is the asset browser in 3ds max. how you navigate in slate editor while also looking in 3d viewport, the realtime material/lighting workflow of blender is unbeatable, sculpting tool of blender is far advance than 3ds max freeform tools, talking about procedural nodes than max is far behind, i know the modifier stack of 3ds max is best in the industry and no one can forget how powerful the edit poly modifier is but seriously i will say that you have never touched the depth of both software otherwise you will prefer blender because 3ds max is not developed actively as Autodesk is developing maya for character work but blender is developed constantly in every possible area, now even the compositor of blender has become better in past 6 months. at last i will say that if you really want to utilize blender fully then invest some time to understand its tool with great teachers,

    • @victorr.cortes514
      @victorr.cortes514 5 месяцев назад

      it had to be said and it was said.😆

  • @blackdesert9029
    @blackdesert9029 5 месяцев назад

    DAZ studio is not a 3D modeling program....what is there to compare?
    And it is a nightmare when it comes to rigging, skinning, and animation.
    It dos not even have a solid IK solution.
    It,s only good for exporting models to other programs, but even that is a pain too, because the export system is broken.

  • @IronKore
    @IronKore 10 месяцев назад

    DAZ!?

  • @vlweb3d
    @vlweb3d 10 месяцев назад +21

    Learned DAZ in one week by following a tutorial course.
    Been using DAZ almost every day for over 5 years now.
    It's great for concept art. I enjoy it.
    Haters gonna hate - lol.

    • @lahyte_5925
      @lahyte_5925 9 месяцев назад

      Thank you for speaking up about it! I just discovered Daz and wondered if it could be a good tool to help with illustrations and concept art. But part of me felt like I would be “cheating”!

    • @afromixstudios
      @afromixstudios 6 месяцев назад

      Can you help me to name the course

  • @jpnn3390
    @jpnn3390 10 месяцев назад

    1) Blender is not comparable to Daz Studio. 2) It's PRIVATIVE SOFTWARE.

  • @nicolaslanzoni9385
    @nicolaslanzoni9385 Месяц назад

    You forgot the mosr important thing : blender is open source and free . It offers quality for the sake of quality , not to get money from you

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      Yet there are plugins you have to pay for. Just a few years ago, Blender did not need any plugins.

  • @FacemanGaming108
    @FacemanGaming108 6 месяцев назад +4

    As a Daz user, i don't want to talk about it.

  • @RevFilmore
    @RevFilmore 7 месяцев назад

    Because they never address ages old issues and their support sucks?

  • @dawnvee3796
    @dawnvee3796 7 месяцев назад +1

    Are these free?

    • @duglife2230
      @duglife2230 6 месяцев назад

      Daz Studio is free. But if you want to get the best character models and textures you have to buy them from online marketplaces unless you know how to make them yourself.
      Fortunately there is also a pretty good selection of free content out there. Mostly for props and clothing, but there are some good quality free characters too.

  • @Hexapoda.Resident
    @Hexapoda.Resident 10 месяцев назад +2

    Daz Studio is horrible, I wanted to use it to make animations for a platform called Second Life, I would not use any characters, only make it as Poser and only for personal use, but just mention that you may use what you make in Daz Studio on any social game and you are banned, and it is against their ToS, so it is strictly made for "art" and nothing else.

    • @MikeMike-wc8on
      @MikeMike-wc8on 9 месяцев назад

      Interresting! And what is better for making animations for SL - what you think?

    • @Hexapoda.Resident
      @Hexapoda.Resident 9 месяцев назад

      What is "better" is hard to say, I see Blender being used by many Second Life creators, but Blender is not as easy to use as Daz Studio, so I have used Blender with a plugin, but Daz Studios Terms is restrictive to only be used as images and videos, content you buy there can not be used in other engines even you modify them to get a completely new and different look. That is the main reason Daz Studio never gained any larger popularity@@MikeMike-wc8on

    • @dimigaming6476
      @dimigaming6476 9 месяцев назад

      @@MikeMike-wc8on for animation Blender > Daz, and it's not even close.

    • @SexycuteStudios
      @SexycuteStudios 8 месяцев назад

      Technically you can buy a dev license for DAZ figures but the price is steep and there are a bunch of limitations. I looked into it a few years ago because someone wanted to "hire" my characters for use in an animated short he was developing. I said sure, but he needed that dev license. He refused to buy one.

    • @l.clevelandmajor9931
      @l.clevelandmajor9931 4 дня назад

      The exception is that if you purchased a license to use a DAZ product for game development or animated production.

  • @nickzane4695
    @nickzane4695 7 месяцев назад

    I love Blender. Comparing to DAZ, it is not a resource consuming money sucker.

  • @a.akacic
    @a.akacic Месяц назад

    this is an ad

  • @AVISIONMUSICTV
    @AVISIONMUSICTV 7 месяцев назад +1

    Trust me when I say that Daz is just good for props and up until now decent character bodies. Not animation! I repeat. Not animation. Use iclone for animation and unreal engine to render! Thank me later.... Screw blender. UI sucks...

  • @Mini-vi8oo
    @Mini-vi8oo 7 месяцев назад

    Animating is some of the worst youll find. If they stopped neglecting animation it could be powerful.

  • @brocscogmyre5592
    @brocscogmyre5592 8 месяцев назад

    Blender isn't that good. It's too hard to use, there are alternatives that yield the same results with much less effort

    • @Cain-x
      @Cain-x 7 месяцев назад

      Blender is just a tool like any other - it depends on your workflow and use case.

  • @nicolaslanzoni9385
    @nicolaslanzoni9385 Месяц назад

    This is like taking Karl Marx's "the capital" , the theoretical framework behind each and every communist revolution ever to happen on this planet to this very day ; and comparing it to liberal twitter .
    This video be like " We all know how smart and importsnt albert Einstein was , but did you know that theres one smart person that no one knows about? Despite being born in 1965?
    Its my highschool math teacher, he was really smart and cool. So lets try and answer this question once and for all : my highschool math teacher or Albert Einstein; which one is better ?"

  • @rainbowgaming8441
    @rainbowgaming8441 10 месяцев назад +2

    many have said that daz user forum many of the users are rude to new noobs jut getting there feet wet into 3d artwork
    and daz removes upset users and hides all bad feed back go to users forums on any 3d site and you will hear the horror storys from many uses that got fed up with them
    yea nice at first but theres a dark side to users and devs
    i will take blender over daz any day

    • @SexycuteStudios
      @SexycuteStudios 8 месяцев назад

      True story, I used to have quite a history on the DAZ forums. While I didn't get along with many of the users, I had a lot of knowledge to offer and I was even uncovering bugs and testing features that nobody else in the forums would even think about. Testing causitcs with the Reality plug-in was an excellent example. But, when DAZ decided to take the DRM route with its vendor content, I voiced protest, and one day my entire forum history somehow disappeared. It all got deleted.
      Another interesting note; I was friends with one of the DAZ executives back in the days. He left as the Genesis figure was nearing release. He saw the writing on the wall. He felt that the direction DAZ was taking was unethical. His name is Bryan Brandenburg. He co-founded Salt Lake Comic Con. Sadly he had a nervous breakdown recently and eventually disappeared from social media. I have no idea if he's ok :(

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x 5 дней назад

    all i see in daz is overly specialize for very specific type of artist

  • @user-gs5uu1hu5d
    @user-gs5uu1hu5d 19 дней назад

    DO NOT USE DAZ. DO NOT BUY ANY DAZ CONTENT. I REPEAT, DO NOT USE DAZ OR BUY ANY CONTENT ASSOCIATED WITH DAZ. They have had glitches and bugs and there's nobody you can talk to other than other content creators to get any of their issues resolved. DO NOT USE DAZ STUDIO!!!

  • @korbpw
    @korbpw 10 месяцев назад +3

    Cuz it sucks.

  • @danielnorton9803
    @danielnorton9803 10 месяцев назад +14

    Because Daz is old and for coomers

    • @zedeon6299
      @zedeon6299 10 месяцев назад +5

      Real and true

    • @Yarn1x8757
      @Yarn1x8757 10 месяцев назад

      why coomers. lol

    • @laytonvicars4606
      @laytonvicars4606 10 месяцев назад +2

      @@Yarn1x8757 mostly every 3d 'VN' porn game on steam uses Daz.

    • @Yarn1x8757
      @Yarn1x8757 10 месяцев назад

      ​@@laytonvicars4606oh dayum. I thought it was mmd or something else

    • @SexycuteStudios
      @SexycuteStudios 8 месяцев назад

      @@laytonvicars4606 that and "vore".

  • @sresto
    @sresto 10 месяцев назад

    Thumbs down. Not the video just the software.

  • @goaway152
    @goaway152 4 месяца назад

    they dont talk about it because it crashes 99% of the time.

  • @crehenge2386
    @crehenge2386 12 дней назад

    Is he alwas this clickbaity? No need to answer, his content is BS so Unsubscribe

  • @TacoBear_Studios
    @TacoBear_Studios 9 месяцев назад

    Is it free? No? the free version can I model and texture? No? ok, I'll keep learning Blender.....