Model and sculpting done in MODO 801 from The Foundry - Modonaut 801

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  • Опубликовано: 7 ноя 2024

Комментарии • 37

  • @PeterEriksson3D
    @PeterEriksson3D  10 лет назад +2

    Thank You The Foundry for this amazing software!

    • @TigraPolosatiy
      @TigraPolosatiy 9 лет назад

      It's a Luxology team))) they merged with The Foundry :D

  • @Super-id7bq
    @Super-id7bq 8 лет назад

    This is awesome. I love it when people have longer speed art videos - it allows for closer to realtime viewing when using the speed controls to slow the video down in the player options. What would be really awesome is if it was captured and uploaded at say 50fps or above - then it would be a much smoother playback in slowmo too but still this works great :) Thanks!

    • @PeterEriksson3D
      @PeterEriksson3D  8 лет назад

      Thank You! I will keep the 50fps in mind next time :)

    • @Super-id7bq
      @Super-id7bq 8 лет назад +1

      Peter Eriksson Thanks dude! Great work anyway - you have earned a subscriber :)

  • @sjurick
    @sjurick 10 лет назад

    Wow. Nice work!

  • @chiaosun3505
    @chiaosun3505 10 лет назад +1

    man this is amazing

  • @ibrahim1x
    @ibrahim1x 9 лет назад

    now im really investing on modo
    your work inspired me
    i want to add a 3d app to my arsenal this is like all in one
    thank you

  • @SweNay
    @SweNay 10 лет назад

    Riktigt jädra grymt! Får hoppas på lite tutorials nu då! (nyligen stort Modo fan!)

  • @DozerThe
    @DozerThe 10 лет назад +1

    Awesome!

  • @thamerxd3510
    @thamerxd3510 10 лет назад

    Is there a stamp tool or something similar to Mudbox or Zbrush detail sculpting ?

  • @PeterEriksson3D
    @PeterEriksson3D  10 лет назад

    Answer to Hannes Grebin:
    Peter, what did you do in 0:10 to 0:13 to reduce polygon count? thx for your help!
    You hit the D-key a couple of times to devide the mesh, in this case a Cube.

  • @jtube4438
    @jtube4438 8 лет назад

    this is awesome! :) btw is there a backface masking feature in modo like in zbrush? also, is there a non-compressed version of this vid?

  • @zdweezil
    @zdweezil 9 лет назад

    Mr. Eriksson this is a awesome video for sculpting. Where did you learn Modo or are you self taught? Wanted to gleam that information from you.

    • @PeterEriksson3D
      @PeterEriksson3D  9 лет назад

      gleem fu Thank You! I'm self taught. I have spent many late night hours sculpting and modelling all kinds of stuff. I have also watched a great deal of tutorials during the years. The last two years I have worked with MODO professionally full time at an advertising agency here in Gothenburg, Sweden.

    • @zdweezil
      @zdweezil 9 лет назад

      I have really enjoyed your videos. Hope to see more and gleem information from you. Best wishes.

  • @Sadglory
    @Sadglory 7 лет назад

    hi guys. I have a question. How can i export my model as obj after sculpting with all deformations? Should i use autoretopology, or is there any possibility any other easy way?

    • @PeterEriksson3D
      @PeterEriksson3D  7 лет назад

      You should probably bake your HiRes sculpting to a Normal Map or Displacement map. In MODO You also have the option to "Freeze" your sculpted mesh. But depending on how large or detailed the model is it could become very large. It was some time since I did some form of baking from a HighRes mesh to a LowRes so I fell a bit rusty. Search the forum at The Foundry.
      Example of what I mean: ruclips.net/video/txspZB787tE/видео.html

  • @Milagroufo
    @Milagroufo 10 лет назад

    Hey, Peter we really could use an tutorial about sculpting in MODO 801...Any chance you make one?

  • @RicheUK
    @RicheUK 10 лет назад

    Hi peter, Awesome work!!
    Do you notice any increase in performance regards Sculpting in 801?

    • @PeterEriksson3D
      @PeterEriksson3D  10 лет назад

      Thx :) Yes, the Sculpting and many other features like rendering is much faster.

  • @HannesGrebin
    @HannesGrebin 10 лет назад

    Peter, what did you do in 0:10 to 0:13 to reduce polygon count? thx for your help!

  • @B4st4rD971
    @B4st4rD971 9 лет назад

    Cool

  • @MachuPeaches
    @MachuPeaches 7 лет назад

    Hey this is going to be newb questions but if you answer it will make my life so much easier. Why does your model start off red? ALSO how were able to go in and out of a smooth shading with such ease?

    • @PeterEriksson3D
      @PeterEriksson3D  7 лет назад +1

      Hello! The "Red" color is a "Matcap shader". You add it to the shader three. If you have the Content installed You should have a bunch to pick from. It´s like the Red Matcap You see in ZBrush. There´s several of them, chrome, silver, gold and so on.
      And to go in and out of smooth shading. I think You mean from hard polygons to the Sub Surface shading. In Modo You just hit the Tab key.
      Thank You for watching my video! Let me know if You want to know anything else.

    • @MachuPeaches
      @MachuPeaches 7 лет назад +1

      Thank you so much for your help and response! I got so crazy working with all the new stuff I was making that I totally forgot to reply and thank you!

  • @UsMacacoLoko
    @UsMacacoLoko 6 лет назад

    Muito bom!

  • @ABMultimediaDesigner
    @ABMultimediaDesigner 10 лет назад

    did you use a graphics tablet for this?

  • @ETCDfilms
    @ETCDfilms 10 лет назад

    Zbrush is becoming more and more like MODO not exactly but close.

  • @dennisgarrett664
    @dennisgarrett664 9 лет назад

    Where can you down load that at?

  • @creativestation6254
    @creativestation6254 9 лет назад

    What is that thing???

    • @PeterEriksson3D
      @PeterEriksson3D  9 лет назад +1

      +Creative Station It could be an Astronaut or a fat dude in some latex ;)

  • @tsenotsenov443
    @tsenotsenov443 10 лет назад

    Can this be used for a game ?

  • @Sweden2023
    @Sweden2023 10 лет назад +1

    Himmla bra!