I want a Soulslike game with destructible enemies like in Doom Eternal. A critical hit to a heavy armored enemy with a greatshield means chopping off the arm that holds the shield but it makes the enemy more aggressive.
I like the tone/atmosphere there going for, it seemed like they we're heavily holding back in the gameplay, they didn't show off any abilities just regular combat & the hud was turned off. I guess when it gets closer to release, they'll show some cooler gameplay, but for now, I'm cautiously optimistic it seems interesting tho.
Man, South Korea is cooking bro. Stellar Blade, Lies of P, then this. Really impressive. Thank you for helping game industry to keep up with good games
Hell yeah, the West has fucked the gaming and entertainment industry with woke dei nonsense. Notice how masculine games are coming out of these asian countries? They dont have a bunch of fat liberal white women with blue hair directing the game.
@@HerMi.T Dude you act like Japan doesn't exist. LoL. Japan is also part of Asia and has produced many great and legendary games over the past few decades.
@@rachmatmulia5212 yeah I know. Why do you react so weirdly? I just mean a lot more asian countries are going to create great games too. Japan is always in the gaming industry unlike these countries. And I am Indian i.e asian. So I want my country to create great games too. My country's IT sector is very strong. Did you know that in Red Dead Redemption 2 development our IT sector played a big role?
Looking good! Definitely noticed that the frame rate has improved from the first gameplay trailer we saw, and that's good to see. Also, I immediately noticed the inspirations for this game with what looks like dodge and parry mechanics as seen in Souls games. Already wishlisted this on the PS Store, so keep up the good work!
The combat feels like it's not finished, but it has a lot of potential, the boss looks fun, the boss looks great too, but mostly I loved the look of the game, the art style is amazing
@@Oku_yappinexplain how it needs alot of work? It looks pretty damn clean, looks very responsive, well telegraphed moves, the parry and dodge systems look consistent and satisfying, combat looks chunky with a lot of weight to it. I'm very perplexed as to how it "needs alot of work" ???
I remember taking note of this game when it was revealed at a game show. I didn't expect for its gameplay to be so good. It's not ideal, but it's great. Animations are awesome. And I wasn't suprised to find out that such a manly game wasn't made by a western studio. Thank you, Korean devs.
Its anime-ish but its not if you know what i mean its going to feel clunky you are human man fighting monsters its supposed to feel a little rough but with enough practice you will definitely see and feel smooth combat
It's a must buy for me. I still wish they would fix the lighting on the main character, even in dark areas he shines like a light bulb. He looks like he's not part of the scene.
You guys nailed it. One of the biggest issues any modern ARPG/Souls like misses is good hit detection/feedback and quality animations. Not once did I see anything look janky or weird. Enemies look and move very similar to something in a Fromsoft game which is the bare minimum for me to invest in a game like this. And my god the first boss is a wonder. Not only do you get ample opportunities to hit him back but there’s also environmental elements that can even impede him like when he ran into the wall and dizzied himself. There also seems to be some sorta of posture break on enemies and bosses when you parry enough. I didn’t notice any sorta of color coded unblockable move so not sure if that’s gonna be a thing later. This feels like some amalgamation of God of War/Sekiro/Lies of P.
I think they’re waiting. They didn’t use any special moves or anything either, just basic combat. I think the UI will give away other feature they don’t want to reveal yet. Maybe a magic meter or something..
Lies of P, another fantastic Korean Soulslike garnered a lot of positive attention with a playable demo. I wonder if the idea of that is on the table for The First Berserker, I think it'd be really appreciated by many players.
One HUGE issue I have is how these trash enemies take like 10 hits to kill. Nothing makes a supposedly powerful character feel weaker than dumping an entire combo into a random scrub soldier and that soldier being totally unaffected. This is why the vast majority of "Fodder" enemies in something like Elden ring die in 2-3 hits with most weapons and 1 with the larger ones. When the combat system isn't very deep, having to spend protracted time fighting minor enemies just becomes tedious.
Savage looking gonna have to add this one to my must have list for next year! LOVE the voice acting of that inner voice, reminds me of the Darkness voice actor but better.
I like it, good job guys... The team, everyone. Add some more impact every time he hits, and some quicker animations... Everything else is amazing. ❤❤❤❤❤❤❤❤❤❤
This looks awesome. And the release being next year gives me confidence in some of the issues being resolved. One thing I do want changed is the item cool. If we are gonna be fighting in the snow, the items need a base color to stand out from all the white I love how crunchy all the sounds are, the combat looks simplistic, smooth & very impactful. The speed seems just right. The art style is so damn good. Im definitely leaning towards a pre order the moment it goes live
The first thing I noticed was the walking animation: it seems very robotic and doesn't seem to blend well with the environment; it's very rigid and tense. If you were to take everything completely away and just have the walking animation on a constant loop, it's the same rigid movements. One of the things I look for in a video game (especially a free moving game) is attention to detail and while I am aware that this game is still in development, the animations and combat style looks dull. When looking at games such as i.e. Helldivers II, a magazine reload will show that a magazine is dropped and stays on the ground for an X amount of time. Even here, enemies have the same death animations and disappear into a black mist instead of letting the corpses stay where they are to give the game's intentional "berserker" feel, such as a stack of corpses left by the protagonist. Trying to give constructive criticism here but I believe this game still has a long way to go and if the company reads these comments, then there's my constructive criticism.
You really gotta show the UI. In this 15 minutes, I still have no idea what new things this game offers to the already crowded and stale Souls-like genre. But the combat does look satisfying and parries have great effects. I'm just not sure that's enough. Lies of P did innovative things for the genre with the weapon combinations so I do hope this has something new as well
The way wounds display on the enemies is really great, I wonder if for this type of enemy like the "big foot" if it would be possible to grab him et do hit combos on its head or its back
Please include executions and takedowns in the final build without them the fights feel so anticlimactic weird thing is that in the reveal trailer there are a few executions on display .
Гениально !! Очередной дарксоулс, просто Щедевер. Первый берсерк, ковыляет по, однообразным коридорам, по пол часа, встречает по одному врагу, ковыряет их вяло. Прям всю суть слова берсерк передали, красавцы !!
Not bad for AA game. I would love to see more combat moves, abilities but this is kinda boring for me. Impact animation should be considered for improvement.
Looks really good. My only complaint is about these moments of 9:23 and 12:15 where it's quite obvious it's an opening to hit the Boss left by the devs. It kinda breaks the feeling of "I am facing this big monster" since it doesn't feel like a natural opening to hit the boss. Other than that, it looks really good.
I like how you leave wounds on the boss when you strike him and it matches where you hit him. Really well done.
wish more games would do that, I love that shit so much, even if its just a small detail for others
i want to use waterfowl dance on this game lol
I want a Soulslike game with destructible enemies like in Doom Eternal. A critical hit to a heavy armored enemy with a greatshield means chopping off the arm that holds the shield but it makes the enemy more aggressive.
Kinda like monster hunter
This makes me more interested in it. Love details like this.
I like the tone/atmosphere there going for, it seemed like they we're heavily holding back in the gameplay, they didn't show off any abilities just regular combat & the hud was turned off.
I guess when it gets closer to release, they'll show some cooler gameplay, but for now, I'm cautiously optimistic it seems interesting tho.
오...... 겜잘알~~
Man, South Korea is cooking bro. Stellar Blade, Lies of P, then this. Really impressive. Thank you for helping game industry to keep up with good games
And Chinese developers with their Black Myth Wukong
Hell yeah, the West has fucked the gaming and entertainment industry with woke dei nonsense. Notice how masculine games are coming out of these asian countries? They dont have a bunch of fat liberal white women with blue hair directing the game.
Yeah you are going to see a lot of great Asian games. So be ready.
@@HerMi.T Dude you act like Japan doesn't exist. LoL. Japan is also part of Asia and has produced many great and legendary games over the past few decades.
@@rachmatmulia5212 yeah I know. Why do you react so weirdly? I just mean a lot more asian countries are going to create great games too. Japan is always in the gaming industry unlike these countries.
And I am Indian i.e asian. So I want my country to create great games too. My country's IT sector is very strong. Did you know that in Red Dead Redemption 2 development our IT sector played a big role?
Morgot's voice in first minute!
FOUL TARNISHED, EMBOLDENED BY THE FLAME OF AMBITION
Someone must extinguis thy flame
"Thy kind are all of a piece, pillagers emboldened by the flame of ambition!"
Same voice actor?
He also made the pope in Lords of the Fallen 2023!
Really interested in this game. Can’t wait to see more!
really?
Gives me sekiro vibes!!!! Lets gooo!!!
The art in this game is amazing!
Holy shit dudes, if all bosses are on the level of this ice troll, you have my attention
Man. God of War 3, fight against Poseidon, 14 YEARS ago was way more impressive.
@@edgarazevedo1306 It was a cinematic sloppa.
@edgarazevedo1306 14 years ago your momma was way more impressive
Looking good! Definitely noticed that the frame rate has improved from the first gameplay trailer we saw, and that's good to see. Also, I immediately noticed the inspirations for this game with what looks like dodge and parry mechanics as seen in Souls games. Already wishlisted this on the PS Store, so keep up the good work!
I like how the ice monster has Hugo's moves from Third Strike lol
the fuck are you talking about
alright that's cool
Dude, first thing I noticed as well. Super cool!
It's called Street Fighter 3 dude
To me the highlight of the video is the effects on that deflect! Incredibly satisfying!
결국 내년..! 얼른 나왔으면 좋겠지만 그보다도 잘 나오길 기대하니 시간을 들여서 완성도 높게 나오면 좋겠네요
The combat feels like it's not finished, but it has a lot of potential, the boss looks fun, the boss looks great too, but mostly I loved the look of the game, the art style is amazing
Combat needs a lot of work
@@Oku_yappinexplain how it needs alot of work? It looks pretty damn clean, looks very responsive, well telegraphed moves, the parry and dodge systems look consistent and satisfying, combat looks chunky with a lot of weight to it. I'm very perplexed as to how it "needs alot of work" ???
@@Stuphy1147did you Play or only Look ?
@@bigbang3881 lol I beat it 4 times, way to avoid the question and be entirely unproductive
The ice ape looks so cool and fun to fight. It also reminds me of Champion Victor.
4:09 The red light means perfect parry. I like it.
I remember taking note of this game when it was revealed at a game show. I didn't expect for its gameplay to be so good. It's not ideal, but it's great. Animations are awesome.
And I wasn't suprised to find out that such a manly game wasn't made by a western studio. Thank you, Korean devs.
Absolutely mind blowing - love the art style, the sounds effects, the music. Got big Lies of P vibes. Cannot wait to play this.
Welcome back Godwyn!
Looks good, love the blood and the snow.
Something about the combat seems unfinished. Plain and barebones. Has so much potential though! Love the art style
It's just the start of the game, I imagine we will unlock new moves/weapons later on.
Its anime-ish but its not if you know what i mean its going to feel clunky you are human man fighting monsters its supposed to feel a little rough but with enough practice you will definitely see and feel smooth combat
No special attacks yet. Next they should show few minutes from the middle of the game do we can see how combat will develop.😊
this comment didn't age well
@BillyBoy-hr9rl my guy really spoke with his ass in his mouth
Game will need a demo.
It's a must buy for me. I still wish they would fix the lighting on the main character, even in dark areas he shines like a light bulb. He looks like he's not part of the scene.
Looks fantastic, love how it's more block and parry oriented.
Hope for more variety in terms of moves though, counters,finishers, abilities etc.
Finally! Can't wait to play this!! Visuals are awesome.
Are we watching the same video?
@@_Promised_ why are you replying to me out of everyone lol
@@_Promised_ mfs when a game has artstyle and not next gen graphics,
cmon man
@@Moridin04 you are the chosen one maybe
Almost expected to hear "someone must extinguish thy flame" at the beginning
3:05 shouldn't hitting PLATE ARMOR be like clink clank and not flesh cutting sounds?
Man wtf game have u played when hitting people with armor actually makes “clink clanks” sounds
@@ssplif5415your mom
@@DocterBumSki 😂😂😂😐
Really digging the artsyle of this game! And the gameplay looks sick, can't wait to play it!
Really solid gameplay! Already on my steam wishlist!
This looks incredible, I hope there's a lot of weapons and armors.
You guys nailed it. One of the biggest issues any modern ARPG/Souls like misses is good hit detection/feedback and quality animations. Not once did I see anything look janky or weird. Enemies look and move very similar to something in a Fromsoft game which is the bare minimum for me to invest in a game like this. And my god the first boss is a wonder. Not only do you get ample opportunities to hit him back but there’s also environmental elements that can even impede him like when he ran into the wall and dizzied himself. There also seems to be some sorta of posture break on enemies and bosses when you parry enough. I didn’t notice any sorta of color coded unblockable move so not sure if that’s gonna be a thing later. This feels like some amalgamation of God of War/Sekiro/Lies of P.
오.... 겜잘알~~
Look amazing. It annoys me that developers disable the UI for those demos. So annoying.
UI elements are probably still being worked on
@@xplodax could have just state a disclaimer "final product subject to change"
@@zerase84That kinda goes without saying though? The game is still clearly not done yet.
I think they’re waiting. They didn’t use any special moves or anything either, just basic combat. I think the UI will give away other feature they don’t want to reveal yet. Maybe a magic meter or something..
The white ape fight gives the vibe of headless ape fighting in Sekiro!!
Glad i'm not the only one who noticed the similarities.
Same. Probably inspiration or Easter eggs
Well the whole game is just a copy paste from all soulslike games combine so
Not only the vipe it has some of its moveset
But why not i mean its a great boss nevertheless
literally the exact apes moves, just pop sekiro's ape fight and compare
Lies of P, another fantastic Korean Soulslike garnered a lot of positive attention with a playable demo. I wonder if the idea of that is on the table for The First Berserker, I think it'd be really appreciated by many players.
One HUGE issue I have is how these trash enemies take like 10 hits to kill. Nothing makes a supposedly powerful character feel weaker than dumping an entire combo into a random scrub soldier and that soldier being totally unaffected. This is why the vast majority of "Fodder" enemies in something like Elden ring die in 2-3 hits with most weapons and 1 with the larger ones. When the combat system isn't very deep, having to spend protracted time fighting minor enemies just becomes tedious.
This game looks so polished and clean, from the graphics to the animations, very well crafted!
bro got that guardian ape grab attack
Savage looking gonna have to add this one to my must have list for next year! LOVE the voice acting of that inner voice, reminds me of the Darkness voice actor but better.
Felicidades! Guardado para pre compra.
I find it interesting that this is in the DNF verse. I wonder how that'll play out.
I like it, good job guys... The team, everyone.
Add some more impact every time he hits, and some quicker animations...
Everything else is amazing.
❤❤❤❤❤❤❤❤❤❤
This looks awesome. And the release being next year gives me confidence in some of the issues being resolved.
One thing I do want changed is the item cool. If we are gonna be fighting in the snow, the items need a base color to stand out from all the white
I love how crunchy all the sounds are, the combat looks simplistic, smooth & very impactful. The speed seems just right. The art style is so damn good.
Im definitely leaning towards a pre order the moment it goes live
The first thing I noticed was the walking animation: it seems very robotic and doesn't seem to blend well with the environment; it's very rigid and tense. If you were to take everything completely away and just have the walking animation on a constant loop, it's the same rigid movements. One of the things I look for in a video game (especially a free moving game) is attention to detail and while I am aware that this game is still in development, the animations and combat style looks dull. When looking at games such as i.e. Helldivers II, a magazine reload will show that a magazine is dropped and stays on the ground for an X amount of time. Even here, enemies have the same death animations and disappear into a black mist instead of letting the corpses stay where they are to give the game's intentional "berserker" feel, such as a stack of corpses left by the protagonist.
Trying to give constructive criticism here but I believe this game still has a long way to go and if the company reads these comments, then there's my constructive criticism.
Add cinematic finishers on opponents it would look so cool! On knock downs or back stabs!
The kills don’t feel exciting, the fight mechanics is cool.
Really enjoyed that last boss fight, varied and interesting attacks, a bit of environmental stuff going on, like to see that. This looks a lot of fun.
will be eagerly for this one. The combat features, music scores, environment feel nice & immersive.
That looks so good! Clean animations and gritty combat. Cant wait to see more and play it.
They really came a long way since Dungeon n Fighters Online, Khazan’s name is all over the lore but we never really knew what was his story like
I was interested in this one, but I gotta be honest. The laser beam sound effects for heavy attacks kinda killed it for me!
You really gotta show the UI. In this 15 minutes, I still have no idea what new things this game offers to the already crowded and stale Souls-like genre. But the combat does look satisfying and parries have great effects. I'm just not sure that's enough. Lies of P did innovative things for the genre with the weapon combinations so I do hope this has something new as well
loving this so far! can't wait to see more
omg.. I like it so far. I hope we will see more of those beautiful slashing combos and not just one pattern)
This looks so good cant wait to play this on release!
Amazing game and art direction
👏
Parry was so satisfying to watch I’ll definitely get this if it’s this good
Can’t wait to play it 🔥🔥🔥🙏🙏
This game looks insanely good. Reminds me of the first Lords of the Fallen
That game was horrible 💀
@@mookapar1 yeah i'd hope its nothing like that. could be the worst game ive ever played
Holy shit!! I can't wait for this game to come out, looks sick af 🔥🔥🔥🔥🔥 also after seeing the dudes build, I HAVE to go to the gym now 😂😂
This has potential. A badass looking hero fighting beastly Viking guy, giant cave bear, and a yeti has me interested
Really like what I'm seeing so far!
Yes, the cel shading is on point, so good. Maybe tone down some particle effects. Otherwise just an amazing feeling to it.
Guardian Ape looking good in the snow
The combat seems pretty simple, but overall the gameplay is amazing. Let’s see how intriguing the story will be!
The way wounds display on the enemies is really great, I wonder if for this type of enemy like the "big foot" if it would be possible to grab him et do hit combos on its head or its back
parece-me um bom jogo vou deixa-lo na minha lista até ele lançar para eu jogar
if we can play with friends in the dungeon and explore together this will be insane.
Neat colorful cartoon visual - absolute masterpiece.
Ice Rajang looks awesome 👍
Game looks good and seems like it plays good. I'm liking the art style and the combat, perfect guarding my beloved!
Damn, they actually made a game about the Khazan from dungeon fighter online and gave him his own game, nice.
looks great. i hope we see a unique version of his awakenings and the rest of the monsters
I'm optimistic, though I'm a little worried about the regular enemies being damage sponges. But there's a lot to like here!
looks pretty sick so far
This looks so so GOOD! Definitely my most anticipated game of the year ☺
Please include executions and takedowns in the final build without them the fights feel so anticlimactic weird thing is that in the reveal trailer there are a few executions on display .
I really really hope this helps expand the dnf love to the west 🤗
I'm liking the art style like some kind of comic book Story.
game looks amazing, only one thing that breaks it for me is the camera keeps zoomming in wayyy to much.. i need a static camera in my games
본가에선 동네 잡몹인 서스쿼치랑 죽음의 합을 맞추는 평행세계 카모씨
I know it ain't the same but with the moniker 'Berserk' they gotta live up to the expectation storywise too
I would like to thank the devs for adding battle damage. Game looks great!
The fight at the end was epic!
Demo seems pretty good, hope to see skills from its Dnf state like blood twister and outrage break❤
I feel like the combat movement is inspired by the nigh series looking very sharp
Looks amazing. Put it on my wishlist
Atmosphere and bgm is really good
looks like the y fixed the fps issue HOPEFULLY from that one reveal a few months back
my type of gaming, the atmosphere, blood, gameplay style, art style is just perfect. this is my wukong😂
Гениально !! Очередной дарксоулс, просто Щедевер. Первый берсерк, ковыляет по, однообразным коридорам, по пол часа, встречает по одному врагу, ковыряет их вяло. Прям всю суть слова берсерк передали, красавцы !!
첫 공개인데, 하는 사람 말고 보는 사람도 같이 재밌을만한 구간으로 공개하면 안됬을려나..
첫공개도아니고, 그런 영상은 다른영상 보시면 됩니다
@@curiss777 숏츠나 하이라이트 짜집기 영상이 아니라 실제 플레이 영상은 이번이 처음 아닌가요?
게임 초반부는 사용 가능한 기술이 제한적이라 게임별 차이점이 크지 않아서, 중반 이후 플레이 영상이였으면 좋았을꺼 같은데 아쉽군요.
@@qwertddcggtedhjufv게임스컴이 곧입니다;
Some inner voice tells me that someone shall pull his foolish ambitions to rest.
If Azura's Wraith was combined to Elden ring
ah shit, i'm in love with the art style
"Black Myth Wukong" at home : 7:06 lmao
Looks amazing, I hope it's optimized on release.
Why does this game feel more like a god of war genre
You guys should consider adding dismemberment on regular grunt enemies after you land a killing blow like Ninja Gaiden.
Not bad for AA game. I would love to see more combat moves, abilities but this is kinda boring for me. Impact animation should be considered for improvement.
I will be getting this, very cool.
I love the visuals I could see myself playing this on a handheld like an rog ally
S T E A M D E C K
is this the guy from Neo:Berserker [Play Video] Thumbnail??
Looks really good. My only complaint is about these moments of 9:23 and 12:15 where it's quite obvious it's an opening to hit the Boss left by the devs. It kinda breaks the feeling of "I am facing this big monster" since it doesn't feel like a natural opening to hit the boss. Other than that, it looks really good.
Very promising, can't wait to hear more.