I swear Peter, every time I watch your modeling videos showing your techniques makes me fall in love with modeling all over again! Keep up the amazing videos man!
The way you solve the problems the subject presents is a pleasure to watch. Even if not interested in learning Modo, I think anyone interested in learning to model would benefit from watching these videos. And being a Yorkshireman I appreciate your dry sense of humor. en.wikipedia.org/wiki/Culture_of_Yorkshire
Another really nice one, Peter! (I've included a link to your RUclips channel in my new tutorial, "Modeling with MODO, Volume Six".) Your methods are always sound, and I'm sure you've helped a lot of MODO modelers understand how to create "tricky" geometry. Take care.
Hi Mike, thank you for commenting and most of all for linking my channel in your new tutorial. I feel very honored and wish you a lot of success with your newest tutorial. All the best, Peter
After watching modeling tutorials using Maya on PluralSight, it hit me: It's as if someone using Maya decided to fix all the things that were wrong with it and invented Modo as a result--to start with. Modo has plenty of its own strengths now.
Hey Peter, I really appreciate all of your works. They're all pure gold I believe. I have nothing to do this weekend, so I will sit down and watch all of your videos from scratch. I've learned so many things so far and I will keep learning :D (Not only learning but also changing my perspective to seeing things :)) Btw a quick personal question. How long have you been modeling? Thanks in advance :)
Hi, thank you for all your comments. I have never done this professionally, I was a marketing specialist for a large computer manufacturer. But i was always fascinated by 3D applications and i think i started modelling when the first PC games (Like Unreal with UNREALED) also released the level editors with which the game had been created. This must have been in the late 80's. Kind regards, Peter
I'm very jealous of your work! You just jump right in and seem to know what to make right away and how to do it too. I wish i could do that too with things.
Hi, don't be ! Actually i did not want to do this video because i had covered most if not all all of these techniques in earlier videos (maybe not so obvious..) like my revolver drum tutorial @qR9X44hD9b4 and my electromotor tutorial @imaXOYuRlso . All the best, Peter
Hi Stephen, I have seen these holes, but if you have a look at my "Perfect holes in a bent Surface" tutorial (@L1gfdgWUqaE one of my very first ones), then you will know how to do these holes :-)
Great, really really great tutorial. Thanks a lot. One thing though I´m having troubles with: If I try to UV-Unwrap with UV Projection -> Atlas (to paint the Launcher in Substance Painter) I´m always getting overlapping polys at the missile holes. Do you guys or you Mr. Stammbach have an advice, how to do this? Thanks and greetings!
heihooooo Hi, as you might know, i am a real ignorant when it comes to UV or texturing, so i don't think i can help you here. But i think you get overlapping polys just because how i did the seams around the missile holes. Maybe you can try a different approach. Kind reagards, Peter
Hi, thanks for commenting and i am glad you find it useful. But in fact i did not show something new in this tutorial :-) Have a look at my Revolver Drum tutorial (one of my very first ones..) and my Elektro motor tutorial and then you will know what i mean :-) All the best, Peter
Hi Peter. I just want to thank you for all the wonderful videos you've shared here on your channel. I use Cinema 4D in my day-to-day life but the techniques you show are just as useful to me in that software as they are for any modeler using any software. Truly, I have learned to see geometry in a totally different way thanks to you so .... thanks :) If you're feeling up to a challenge perhaps you'd give this a shot some day. Even though I've learned a lot from you I have to admit I wouldn't know where to begin with a model such as this ... i205.photobucket.com/albums/bb2/darthvaderv/IMG_4410_zpsbd7fe852.jpg ... It's not something I need to do or anything but I'd like to see how you would approach a model of this complexity.
I swear Peter, every time I watch your modeling videos showing your techniques makes me fall in love with modeling all over again! Keep up the amazing videos man!
Ken Bock Hi Ken, you know, this is such a very nice comment. Thank you and take care
The way you solve the problems the subject presents is a pleasure to watch. Even if not interested in learning Modo, I think anyone interested in learning to model would benefit from watching these videos. And being a Yorkshireman I appreciate your dry sense of humor. en.wikipedia.org/wiki/Culture_of_Yorkshire
David Brinnen Hello David, thanks for this nice comment and the link to the Yorkshire Wiki. This was very interesting reading. All the best, Peter
Just getting ready to leave and got the notification for this, from the first few minutes I can't wait to give a try, thanks for sharing Peter
Hi Larry, go ahead and hopefully you let us see the result :-) Have fun, Peter
Another really nice one, Peter! (I've included a link to your RUclips channel in my new tutorial, "Modeling with MODO, Volume Six".) Your methods are always sound, and I'm sure you've helped a lot of MODO modelers understand how to create "tricky" geometry. Take care.
Hi Mike, thank you for commenting and most of all for linking my channel in your new tutorial. I feel very honored and wish you a lot of success with your newest tutorial. All the best, Peter
Thanks Peter, always happy to watch your lessons, they are very helpful to study program....looking forward to new))
Hi Vadim, good to see you liked it and thank you for commenting. Always appreciated :-)
As someone who wants to switch to modo from a different software, youre vdeos are just gold!
Awesome stuff, thanks!
Hi, sorry for late reply :-) I am glad you find this useful. All the best, Peter
After watching modeling tutorials using Maya on PluralSight, it hit me: It's as if someone using Maya decided to fix all the things that were wrong with it and invented Modo as a result--to start with. Modo has plenty of its own strengths now.
Hey Peter, I really appreciate all of your works. They're all pure gold I believe. I have nothing to do this weekend, so I will sit down and watch all of your videos from scratch. I've learned so many things so far and I will keep learning :D (Not only learning but also changing my perspective to seeing things :)) Btw a quick personal question. How long have you been modeling? Thanks in advance :)
Hi, thank you for all your comments. I have never done this professionally, I was a marketing specialist for a large computer manufacturer. But i was always fascinated by 3D applications and i think i started modelling when the first PC games (Like Unreal with UNREALED) also released the level editors with which the game had been created. This must have been in the late 80's. Kind regards, Peter
Peter, you are great.
Thank you again for your generous.
Hi, You are very welcome ! Thank you for commenting
I'm very jealous of your work! You just jump right in and seem to know what to make right away and how to do it too.
I wish i could do that too with things.
Hi, don't be ! Actually i did not want to do this video because i had covered most if not all all of these techniques in earlier videos (maybe not so obvious..) like my revolver drum tutorial @qR9X44hD9b4 and my electromotor tutorial @imaXOYuRlso . All the best, Peter
I see, thanks.
Very clever! And elegant, too. Thank you for all your tutorials! They're invaluable.
Peter, thank you for a new lesson. Very like!
In the back casing are so many interesting holes,,, ;)
Hi Stephen, I have seen these holes, but if you have a look at my "Perfect holes in a bent Surface" tutorial (@L1gfdgWUqaE one of my very first ones), then you will know how to do these holes :-)
Great, really really great tutorial. Thanks a lot. One thing though I´m having troubles with: If I try to UV-Unwrap with UV Projection -> Atlas (to paint the Launcher in Substance Painter) I´m always getting overlapping polys at the missile holes. Do you guys or you Mr. Stammbach have an advice, how to do this? Thanks and greetings!
heihooooo Hi, as you might know, i am a real ignorant when it comes to UV or texturing, so i don't think i can help you here. But i think you get overlapping polys just because how i did the seams around the missile holes. Maybe you can try a different approach. Kind reagards, Peter
Peter Stammbach ^^, ok, thanks. Maybe I just go the longer (but of course cleaner) way of marking seams and unwrap bit by bit.
Hi Peter thank you for doing this tutorial you answered a lot of my questions your basically a life saver. Thank you again
Hi, thanks for commenting and i am glad you find it useful. But in fact i did not show something new in this tutorial :-) Have a look at my Revolver Drum tutorial (one of my very first ones..) and my Elektro motor tutorial and then you will know what i mean :-) All the best, Peter
Great work as always Peter!
Awesome as always!
Hi Dimitry, thanks for commenting and good to see you liked it. Peter
You are making me want to get back into modeling. =)
Cheers.
+Old Men Gaming Good luck :-)
I'm fed up saying it but once again Awesome tutorial Peter!! :)
Many Thanks
Hi Steve, thank you so much for this nice comment !
Thanks Peter, another great tutorial :)
Thank you very much and all the best, Peter
Great! Thanks a lot Peter!
At 2:22 how did you access the navigation buttons?
+VFX Ltd™ Hi, CTRL-Space. Another i use often is CTRL-1
Peter Stammbach Thanks lol. I pressed space, but without CTRL> :)
Superb!
Thank you !
Hi Peter. I just want to thank you for all the wonderful videos you've shared here on your channel. I use Cinema 4D in my day-to-day life but the techniques you show are just as useful to me in that software as they are for any modeler using any software. Truly, I have learned to see geometry in a totally different way thanks to you so .... thanks :) If you're feeling up to a challenge perhaps you'd give this a shot some day. Even though I've learned a lot from you I have to admit I wouldn't know where to begin with a model such as this ... i205.photobucket.com/albums/bb2/darthvaderv/IMG_4410_zpsbd7fe852.jpg ... It's not something I need to do or anything but I'd like to see how you would approach a model of this complexity.
Hi, it makes me feel good when i read comments like this one :-) Maybe i give Darth Vader a try one of these days. All the best, Peter
and to you good sir ... all the best :)
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