Blender UV Straightening - Beginner Friendly Tutorial
HTML-код
- Опубликовано: 1 окт 2024
- In this beginner friendly Blender tutorial I show you how to straighten your UV maps easily.
My Blender Book - Taking Blender to the Next Level: amzn.to/3zciHsu
Another great Blender book to check out: Shading, Lighting, and Rendering with Blender's EEVEE (amzn.to/3Qj3SKM)
TVT Discord server: / discord
Join the TVT Patreon: / tunnelviziontv
My Skillshare Courses: skillshare.com/...
If you have multiple islands press L instead of A so it only selects the island you're on
thank you so so much
while cursor is over that island
All the time I have wasted messing with UVs trying to get then right. This will same me a ton of time. Thank you!
Im glad!
This works beautifully! Too bad there's not an add-on that does this. UV Squares doesnt work in 3.5. =[
My model is tris and quads is there a way to still do this without converting everything into quads
Oo that’s a good question, I haven’t tried it yet… Will let you know if I figure it out.
skip to 5:30
4:13 is the usefull part. thanks i never knew about "follow active quads" till now!
It got things straight, but it didn't solve the stretching. The checkered pattern squares are supposed to be the same width + height, and you can see this one has a ton of stretching in areas where it bends, thus your texture will also look wonky.
Anyway to do it to all of the islands at once? Great tutorial! Thank you.
Hi... I have follow your tutorial but material not fixed.... :( ??
You just saved me a lot of headaches. Thank you so much.
This is great but sadly, it doesn't work for tris.
Is there a way to make Blender do the straightening of the UV quad without manually scaling? That seems like something a computer should do lol
There are add-ons for this. I know TexTools, but there may be more
спасибо большое, все большему и большему в этой программе учимся..
Thank you very much for this tutorial I was stuck in a project for hours without any help from my mentor and this is the only solution that I found that helped me, you are the best!
Glad it helped! 🤘🏼
But still some squares looks warped. No?
nice!
not every hero uses capes, some are just bald
What a legend, this is exactly what I was looking for.
Pleasure!!
thans a lot its really help me
ime abit confuset here..... if you look at your tube at 5.44 after you have made follow active quads, alot of the tiles on the tube is different size and squeezed especialy in the left corner where it bends. so the texture seems to be streatched still. if this was fabric on furniture for a client. this would not be good. so what are we missing here ?
THANK U SO MUCH!
4:00
Excellent explanation. Thanks for your effort.
thank you
dude thank you so much, this was perfect
Perfect tutorial, thanks so much man
Hi! Thnx for the tutorial.
I'm having problems tho.
My uv is fixed as i can see in the uv editor but the checker texture that I've applied on my object is still distorted.
Wgat to do!?
Beast!
Thanks
thanks..
Thanks, didn't know how to fix a UV map because I accidentally scaled an edge to zero, remade it using this
wow! my deepest appreciation to this post. You saved my day
Glad it helped!
Geezuz, What you just did was help me a lot, I don't understand UVs very well and with this I have solved a big problem, hank u so much
I have applied it helpfully but am not 100% satisfied plz help
THANK YOU OMG YOU SAVED MY LIFE
Happy to help :)
You are the saviour of my suffering. Thank you T-T
i cant fix mine i have a pool banister and its stretched and i just dont get how i can change it
thank you so much for this !!
No problem 🤘🏼
Magnificent! thank you
pleasure
wow awesome video thanks man.super helpful.
Really thank u so much
tutorial starts at 4:08
thanks this really helped
thank you :)
thank you very much!
savior
Thanks so so much!
Works perfectly thanks
Thanks guy
This is super helpful! Thanks!
So good! Thanks so much
Yeah, no. Doesn't work.
Where are you getting stuck?
Why not?
Hi thanks, I have a problem
For example, I created a new plane at the center of the world, then duplicated the plane, raised it a little along the z-axis, and then pressed shift+r and repeated 50 times to get 50 planes along the z-axis
Then select all in the uv editor to expand it. The question is, can the 50 planes obtained in the uv map be sorted from high to low according to the original 50 planes?
In the uv editor, the 50 planes are sorted from the left to the end, and the corresponding 50 planes are expanded from high to low. I would like to ask how to get an orderly uv arrangement. ?