Blender UV Straightening - Beginner Friendly Tutorial

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  • Опубликовано: 1 окт 2024
  • In this beginner friendly Blender tutorial I show you how to straighten your UV maps easily.
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Комментарии • 66

  • @Loriba
    @Loriba 2 года назад +35

    If you have multiple islands press L instead of A so it only selects the island you're on

    • @yenotek534
      @yenotek534 Год назад +2

      thank you so so much

    • @icarusinmad
      @icarusinmad 6 месяцев назад

      while cursor is over that island

  • @vmascreate
    @vmascreate Год назад +15

    All the time I have wasted messing with UVs trying to get then right. This will same me a ton of time. Thank you!

  • @Toebiscuit
    @Toebiscuit 6 месяцев назад +1

    This works beautifully! Too bad there's not an add-on that does this. UV Squares doesnt work in 3.5. =[

  • @vincent3599
    @vincent3599 6 месяцев назад +1

    My model is tris and quads is there a way to still do this without converting everything into quads

    • @Ruan3D
      @Ruan3D  6 месяцев назад

      Oo that’s a good question, I haven’t tried it yet… Will let you know if I figure it out.

  • @PiterTraceurFA
    @PiterTraceurFA Год назад +2

    skip to 5:30

  • @STANNco
    @STANNco Год назад +2

    4:13 is the usefull part. thanks i never knew about "follow active quads" till now!

  • @TravisRayLive
    @TravisRayLive 2 месяца назад

    It got things straight, but it didn't solve the stretching. The checkered pattern squares are supposed to be the same width + height, and you can see this one has a ton of stretching in areas where it bends, thus your texture will also look wonky.

  • @The-Skyking
    @The-Skyking 6 месяцев назад +1

    Anyway to do it to all of the islands at once? Great tutorial! Thank you.

  • @muhammadasgharali6914
    @muhammadasgharali6914 10 месяцев назад

    Hi... I have follow your tutorial but material not fixed.... :( ??

  • @ekyanso4253
    @ekyanso4253 2 года назад +4

    You just saved me a lot of headaches. Thank you so much.

  • @Kaffeeteria
    @Kaffeeteria 15 дней назад

    This is great but sadly, it doesn't work for tris.

  • @manonthedollar
    @manonthedollar 6 месяцев назад

    Is there a way to make Blender do the straightening of the UV quad without manually scaling? That seems like something a computer should do lol

    • @moshidoes3d
      @moshidoes3d 4 месяца назад

      There are add-ons for this. I know TexTools, but there may be more

  • @anybisyt7951
    @anybisyt7951 2 месяца назад

    спасибо большое, все большему и большему в этой программе учимся..

  • @kristinakostova1436
    @kristinakostova1436 7 месяцев назад +2

    Thank you very much for this tutorial I was stuck in a project for hours without any help from my mentor and this is the only solution that I found that helped me, you are the best!

    • @Ruan3D
      @Ruan3D  7 месяцев назад

      Glad it helped! 🤘🏼

  • @malikshah-me
    @malikshah-me 2 месяца назад

    But still some squares looks warped. No?

  • @MrAsag
    @MrAsag Год назад +1

    nice!

  • @Matheuspnr2
    @Matheuspnr2 5 месяцев назад

    not every hero uses capes, some are just bald

  • @connorjday5133
    @connorjday5133 Год назад +4

    What a legend, this is exactly what I was looking for.

    • @Ruan3D
      @Ruan3D  Год назад +1

      Pleasure!!

  • @sinyuu7361
    @sinyuu7361 2 месяца назад

    thans a lot its really help me

  • @mistube
    @mistube Год назад

    ime abit confuset here..... if you look at your tube at 5.44 after you have made follow active quads, alot of the tiles on the tube is different size and squeezed especialy in the left corner where it bends. so the texture seems to be streatched still. if this was fabric on furniture for a client. this would not be good. so what are we missing here ?

  • @redblueghost5163
    @redblueghost5163 3 месяца назад

    THANK U SO MUCH!

  • @mkgworkshop
    @mkgworkshop 7 дней назад

    4:00

  • @designnimbus
    @designnimbus Год назад +1

    Excellent explanation. Thanks for your effort.

  • @rotajulien140
    @rotajulien140 6 месяцев назад +1

    thank you

  • @henrysteven137
    @henrysteven137 Год назад +1

    dude thank you so much, this was perfect

  • @GrandAdmiralZen
    @GrandAdmiralZen 11 месяцев назад +1

    Perfect tutorial, thanks so much man

  • @junsangjz1242
    @junsangjz1242 Год назад

    Hi! Thnx for the tutorial.
    I'm having problems tho.
    My uv is fixed as i can see in the uv editor but the checker texture that I've applied on my object is still distorted.
    Wgat to do!?

  • @itechMakos
    @itechMakos Год назад +1

    Beast!

  • @bambaboyzstudio
    @bambaboyzstudio 7 месяцев назад +1

    Thanks

  • @NOOB-nm3ej
    @NOOB-nm3ej Год назад

    thanks..

  • @tamias3196
    @tamias3196 Год назад

    Thanks, didn't know how to fix a UV map because I accidentally scaled an edge to zero, remade it using this

  • @daboubet
    @daboubet Год назад +1

    wow! my deepest appreciation to this post. You saved my day

    • @Ruan3D
      @Ruan3D  Год назад

      Glad it helped!

  • @DrRecio
    @DrRecio 10 месяцев назад

    Geezuz, What you just did was help me a lot, I don't understand UVs very well and with this I have solved a big problem, hank u so much

  • @A.DHorrorShow
    @A.DHorrorShow Год назад

    I have applied it helpfully but am not 100% satisfied plz help

  • @Galllam01
    @Galllam01 Год назад +1

    THANK YOU OMG YOU SAVED MY LIFE

    • @Ruan3D
      @Ruan3D  Год назад

      Happy to help :)

  • @Nykey97
    @Nykey97 Год назад

    You are the saviour of my suffering. Thank you T-T

  • @uxooo
    @uxooo Год назад

    i cant fix mine i have a pool banister and its stretched and i just dont get how i can change it

  • @JazzDNL
    @JazzDNL 9 месяцев назад +1

    thank you so much for this !!

    • @Ruan3D
      @Ruan3D  9 месяцев назад

      No problem 🤘🏼

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 9 месяцев назад +1

    Magnificent! thank you

    • @Ruan3D
      @Ruan3D  9 месяцев назад

      pleasure

  • @erfanzandi1362
    @erfanzandi1362 Год назад

    wow awesome video thanks man.super helpful.

  • @yojan69
    @yojan69 Год назад

    Really thank u so much

  • @7oca7hos7
    @7oca7hos7 11 месяцев назад

    tutorial starts at 4:08

  • @Naku022
    @Naku022 11 месяцев назад

    thanks this really helped

  • @hipered
    @hipered 11 месяцев назад

    thank you :)

  • @nikolagvozdenovic7489
    @nikolagvozdenovic7489 Год назад

    thank you very much!

  • @_lucamoreira
    @_lucamoreira Год назад

    savior

  • @davideblonda6159
    @davideblonda6159 Год назад

    Thanks so so much!

  • @Greenman4890
    @Greenman4890 2 года назад

    Works perfectly thanks

  • @cresusdeguenon6837
    @cresusdeguenon6837 2 года назад

    Thanks guy

  • @my4127
    @my4127 Год назад

    This is super helpful! Thanks!

  • @salvadorj5662
    @salvadorj5662 2 года назад

    So good! Thanks so much

  • @elyssa.c90
    @elyssa.c90 6 месяцев назад +1

    Yeah, no. Doesn't work.

    • @Ruan3D
      @Ruan3D  6 месяцев назад

      Where are you getting stuck?

    • @joegreen427
      @joegreen427 6 месяцев назад

      Why not?

  • @TimeMacrozoom
    @TimeMacrozoom 2 года назад

    Hi thanks, I have a problem
    For example, I created a new plane at the center of the world, then duplicated the plane, raised it a little along the z-axis, and then pressed shift+r and repeated 50 times to get 50 planes along the z-axis
    Then select all in the uv editor to expand it. The question is, can the 50 planes obtained in the uv map be sorted from high to low according to the original 50 planes?
    In the uv editor, the 50 planes are sorted from the left to the end, and the corresponding 50 planes are expanded from high to low. I would like to ask how to get an orderly uv arrangement. ?