Tears of the Kingdom is Underrated (Collab with
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- Опубликовано: 21 авг 2024
- The Legend of Zelda Tears of the Kingdom is WAY better than Breath of the Wild, and definitely deserves to be in Game of the Year contention. Upon release back in May, the game was praised as a masterpiece with nearly perfect review scores across the board. However, now 6 months later the tide has shifted, and many people are saying the game really isn't that great.
As someone who didn't love BOTW, I can safely say my opinions on TOTK are entirely different and I think it will go down as one of the most influential Zelda games of all time.
A HUGE thank you to Lilly for collaborating on this video! Her social links are below. Be sure to subscribe to her channel for all things Zelda!
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And as always thank you guys for watching the video. Please like, comment and subscribe, and I hope to see you in the next one!
the physics systems in these games blows anything in any other game away. period. It is the biggest accomplishment in gaming this decade
Yep! I still have no idea how they pulled it off
Too bad that it's not that fun or essential to use it - not to mention that building was never part of "classic" Zelda, yet people claim this game is a return to form.
Love to see the light this video shines on how much this game does right. Like the dude in the comments section who wrote an actual novel, people are now just focusing on the flaws. Its sad because that kind of thinking will lead to them never being satisfied with anything in life.
Hahaha yeah that was a bit wild. I don’t think TOTK is flawless by any means, but a few flaws don’t make a game bad. Tears is really solid overall and significantly better than BOTW in my opinion.
Not only are they just focusing on the flaws, there aren’t enough of them to complain about to call the game bad, so they just make stuff up they don’t actually believe to justify their own inability to pick a way to have fun. You literally just have to pick one. The game offers it.
@minecrafter3448 You read my mind! It's crazy how these people are just out to not have fun 🤣. Or something we didn't mention, criticize the game for things other Zeldas have been doing forever (too many collectibles, convoluted lore, and my favorite too similar to the game before it lol.)
@@christianbaker3564 oh yeah, major irony in that last one
My only qualm with TotK was the story doesn’t even align with BotW. Whatever about the overarching lore, whether it’s reset, erased, altered, etc. But it doesn’t even follow BotW even though it’s a direct sequel. To the point where it ruined a lot the experience for me. People who should know Link don’t know him. No mention of the missing Sheikah tech - how is the shrine of resurrection bare to cave walls? Nothing. It’s like things were cherrypicked by the developers making it super inconsistent. Everything else? Absolute masterpiece.
I understand the complaints. Those are probably things I overlooked because I found botw’s story so dull I can’t even remember half of it haha
I disagree that it's not connected or aligned with BotW. NPCs who have definite cause to have met *and* remember Link know him by name. Purah and Robbie and Impa and Paya, obviously, and the sages, but also the Monster Control Unit, Hudson, and various key figures in the Rito, Zora, Gerudo, and Goron populations. You're explicitly commemorated in a statue in Zora's Domain and the only voe permitted in Gerudo Town. There are rebuilding efforts and memorials across Hyrule which acknowledge the Calamity and represent the rebuilding following your saving the world.
Link isn't a household name, but for someone who's characterized the way Link seems to be in the game, that makes a lot of sense. They still made it clear that something terrible happened, was corrected, Link was a major reason it did get corrected, and now Hyrule is rebuilding.
Okay these are more understandable, but you’re intended to fill in the pretty obvious blanks yourself. It’s been around 6 years, all the sheikah tech is long gone, cleansed of any possibility of corruption, and repurposed. It doesn’t really address how it fits in the timeline, I interpret it as a hard reset. As for people not knowing link, that’s just a critical flaw of open world games. Nothing can be done to change the fact that the player will do different things than happened in canon. Link in canon built up tarrey town, but did not help Hestu with the korok seeds for example.
@@minecrafter3448 Thats not a critical flaw of open world games, but a critical flaw of the Zelda team being obsess with attracting new fans that they believe its ok to forsake the world building from botw that should be in the "DIRECT" sequel.
@@Mattjazz47 what are you even on? When an open world game has a story, a player cannot be expected to do everything. That means in a direct sequel, certain things have to be set as canon, and others have to be the player’s imagination. They basically went through a “what if” scenario of their own making in breath of the wild. It’s truly a sign of incompetence to believe that it’s a fault of planning. Literally impossible to fix, critical flaw of the genre that is unable to be patched.
THANK YOU SO MUCH FOR MAKING THIS! I think TOTK’s GSI was soo damn underrated. Great Plateau was kind of mid because it has mid implementation of the runes. The story was so interesting and there’s so much dialogue. Gameplay is so cool. Anyways GSI and Dungeons are insanely cool perfect balance between Linear and Open Air. This game deserves a 99/100. Only complaint is the Water Temple (BTW Royal Hidden Passage is like a dungeon it’s always overlooked in reviews and I hate it!)HATE ME ALL YOU WANT FOR THIS REPLY ME WITH EXCUSES OF WHY TOTK IS BAD YOU AINT WINNING
Thank you for the invitation Adam! It was a pleasure to work on this video together! Thank you very much for your consideration. The only thing that saddens me is how fast the hype for Tears of the Kingdom died off :( for me is BOTW done well and not like some says that this is BOTW DLC. BOTW hype lasted years and that's because revolutionary for the franchise. The thing I love and hate at the same time about Tears of the Kingdom is that you don't have to play BOTW to be able to play this game, is great for newer player but a bit disappointed for old school Zelda fans, regardless TOTK is definitely underrated.
Thanks for doing it Lilly! This year has been so full of great video games that the bar is extremely high, but TOTK definitely stands out to me and deserves appreciation!
Although this is a better game....breath of the wild was a more immersive experience.
If it were up to me, I would love to see them packaged together on the next console as one big epic game.
But if I was going to suggest one thing for the game (in addition to fixing the sage powers), I would make it so that the hieroglyphics don't appear until after you find the tear. It was absurdly easy to uncover those since they already covered the landscape.
I would have made it more of a scavenger hunt
That would be really cool actually, but only if they kept the forgotten temple. You would have to know the map well and it would require a bit of a hunt, but it wouldn’t be of the absurd difficulty that some of the memories from breath of the wild had. Seriously, that stupid one in the woods took me forever.
That would be cool to see for sure! I liked it being easy to find the hieroglyphics personally
My favorite part of Breath of the Wild was that my hundred-hour playthrough was littered with randomly finding memories at different times. Since it was my favorite part of BotW, I desired to find the memories in TotK just as much. But it was so easy that I had most of the story done (and unfortunately out of order) so quickly that I was never as immersed in TotK. The content of the memories was also disappointing much of the time. I loved the game, but I spent about 500 fewer hours on it than BotW, and I never went back to it after my first playthrough, which I did with BotW.As an experience, there's no comparison for me. BotW is one of my favorite games of all time. TotK was just fine. (the end game of TotK was much better than BotW though!)@@HolyGrailGaming
thank you so much for making this
thank you so much for watching this!
I'm so happy to hear someone acknowledge the mixed reception. I've been really confused by it, and it seems like people just wanna be contrarian? There is such thing as the Zelda cycle as well
It’s funny because the opinion was unanimous when the game first came out, but now people are acting like it’s not that great. It happens all the time in gaming 🤪
@@HolyGrailGamingI really like the release state, but the "no DLC" does make this somewhat upsetting, that is where I think most people soured on this game, there are very clear content gaps, for example Golden Lynels(enemies in general), stage 4/5 Flux constructs, there is no way to replicate the Lynel maces from BotW, master mode, etc.
Personally I think they could easily have made 2 hookshot in this engine with the Fuse mechanic and unique weapon slots like the Master Sword... And this is ignoring all that SPACE, to just add sky islands, depths locations, etc, which the latter is fair, but the first part is weird and the only way to redeem that concern is if they add an update on the new system that they just couldn't fit on this one but honestly the announcement that there will just be NO DLC is just a terrible choice if that is true on the PR side.
Edit: personally still my GotY and underrated, but this and the enemy grouping gaps(no boss Boko/Battle Talus pairs for example) have tempered my initial glowing view somewhat.
this game had just so much hype and it is ok to be underwhelmed. bc some things just suck for me there are too little changes in terms of towns and npc behaviour bc it is supposed to b 5+years
believe it or not, but when a person doesn't like something thats popular doesn't mean that they're being "contrarian" everybody has different tastes with what media they like.
@@99duvs35 nooo really?
Oo this was amazing. Im glad you give your opinion no matter what people have to say
I always do! It’s important to have honesty in game coverage and I feel that’s lacking these days. Thank you for watching :)
I love this game to bits. Nice to see someone who gets it. A lot of people say there’s no reason to go back to Breath of the Wild, but I don’t think that’s true. While the story may be boring at first glance in that game, the subtext and environmental storytelling is really what sells it for me. Same applies to this game. But you know, x3. (The Sky, Updated Surface, and The Depths all have some somewhat interesting lore if you look into it enough) I actually really like the story in this game too! It’s so touching! A lot of people don’t like the Zelda twist at the end, (you know the one.) and say her sacrifice means nothing, but if that were the case, her sacrifice of holding Calamity Ganon back for 100+ years would mean nothing too, since Link saves her eventually, and she isn’t some old person. There are three deciding factors for a game to enter my “Top 10”. Music, Atmosphere, and gameplay. Tears of the Kingdom is up at the top baby! And honestly, I’m glad that we live in a timeline where a “$70 DLC” was this good. (Btw that argument is usually made by ignorance, or personal expectations.) Thanks for making this phenomenal video, man!
Love this game although a bit more linearity in the story and dungeons could have helped it a lot Imo
I don’t know how the next Zelda game will have a new world and 300 caves ,a sky, depths and better abilities than this lol
Totk set a new standard that fans are currently taking for granted and the next game will likely have to scale down (which I’m totally fine with)
I agree. I was at a gathering last weekend and told this guy Spider-Man and bg3 were great but my clear win of goty is totk and he was like “nah”. Totk is one of the greatest games ever made it’s going to be studied for years. And people said that about botw
The new Spider-man games haven't really done it for me, but BG3 deserves it's praises too from what I've seen and heard. totk definitely is worth celebrating though!
I see many people gripe about this game's story, but maybe I am the minority but I just do not play these games for their story, it all boils down to gameplay to me and this game kicks ass on many levels. The only Zelda stories I have ever enjoyed were Majora's Mask and Twilight Princess. So I get the sentiment of wanting something with more substance, but Idk not every game has to be like those two games. 🤷♀️
TOTK actually uses a different game engine than BOTW, but it's not noticeable.
That is super weird lol, I never would have thought that
Cool video! 😎👍
I will help out your channel when I can, just like Lilly Hyrule.
I appreciate that, thanks for watching!
Thank you its not a recycling of breath of the wild. People who have these opinions have not actually played the game in depth. Its one of my favs of all time
It's great to hear from someone who had issues with BotW and and found those issues resolved in TotK. Most "How TotK fixes BotW" and "how BotW was a tech demo for TotK" commentaries seem to come from people who used to think BotW was nearly perfect. It is hard for me to believe the hype.
I had hoped that you could be a bit more specific however. I have a fairly substantial list of criticisms which I was looking for the Zelda team to address with TotK. My heart sank when they first demonstrated ultrahand before launch: it looked very technically impressive and difficult to debug for a mechanic which I just did not care about. From post launch critiques of the lack of content in the game it is pretty clear that this is where the development efforts were invested.
Could you (or someone else who saw these issues in BotW) address in your opinion how the following issues were fixed in TotK?
1. I play Zelda games for the adventure, which means that there is a quest and gameplay rewards me with progress along that quest. In BotW this is intentionally shallow: one can defeat Gannon immediately after leaving the tutorial plateau ... and this is considered to be a feature.
For this reason I like to compare BotW to playing someone else's postgame save file: you can roam the map, you can do optional content or you can go fight the final boss but the quest is basically over.
2. I play Zelda for the exploration, which means that there should be a rich environment filled with obstacles which are difficult to traverse (or are even impassable). Traversal in BotW gave me navigation rather than exploration: if I could get altitude I could paraglide directly, but otherwise I only had to cook stamina food then tilt my left stick in the direction I wanted to go and then I would climb over or swim through any obstacles and run past enemies with the exception of the lynel because they could not even keep up with me let alone target efficiently.
3. I play Zelda for the puzzles, I particularly like the spatial reasoning characteristic of Zelda dungeons starting in LoZ NES but especially in 3D introduced by floors in aLttP. BotW gave me tasks which leveraged the physics engine, I have a hard time calling these tasks puzzles because the solution was usually obvious and any difficulty was dominated by the jankiness of the controls.
4. I like getting stuck into Zelda dungeons: The atmosphere. The music. The unique enemies. The unique boss. The sense of foreboding. The sense of impenetrability. The feeling of permanent accomplishment once completed.
In BotW: Hyrule Castle, Eventide Island and the Yiga Hideout did this for me while the divine beasts did not. The shrines certainly did not.
5. I like how Zelda dungeons tutorialize combat and puzzle solving game mechanics which are useful to progression outside of the dungeon (see item 1). This goes back to LoZ NES which used dungeons to tutorialize enemy patterns, but matured in aLttP which emphasized dungeon items. I appreciate how BotW used koroks to tutorialize attention to environmental details, but this attention was never really rewarded except with a korok seed or a cutscene and it was never integrated into the gameplay to support progress in the quest. Similarly, I appreciate how the shrines tutorialized the games physics engine, however given items 2, 3 and 7 I found that the game failed to require an in depth knowledge of the physics engine outside of the shrines. Indeed I believe that the developers were aware of this, hence why they restricted climbing in the shrines and master sword trials, and removed inventory including armor, weapons and food in the trials and eventide island.
6. I like delayed gratification. Probably my favorite thing about a first playthrough of a classic formula Zelda was seeing an overworld challenge and anticipating what kind of tools I will need to solve it; then backtracking on my mental notes to collect these challenges once I have the tools to solve them. The "go anywhere, do anything" design philosophy of BotW did not do this for me. Perhaps my only satisfaction in this matter came from beating my first lynel, only because my weapons finally had more durability than the lynel had healthbar.
7. I find it inexcusable that while combat is emphasized as a source of challenge, it is trivialized by lack of enemy diversity, lack of weapon (moveset) variety, healing in the pause menu, armor as a flat damage reduction, flurry rush which is generically activated by nearby damage thus too effective in crowds, stunlock which is too effective in 1v1, and enemy ai always permits 1v1.
8. While I appreciated weapon durability as a gameplay mechanic to offer interesting low value rewards without permanently breaking the difficulty curve, this inadvertantly turns every encounter into a resource calculation which was all too often optimized by not engaging. This however could have been easily resolved by subtracting durability from all weapons with each blood moon, what I found more offensive was that it pulled me out of the action and into a pause menu which was clearly designed to be navigated with the WiiU gamepad.
9. I find it inexcusable that while armor pieces are provided as a high value rewards they often work against the gameplay by encouraging the player to enter into the pause menu during gameplay to access their sometimes necessary status effects. This has always been an issue with item based progression in Zelda, but the implementation (see item 8) is particularly clumsy; it is the iron boots in the N64 OoT water temple all over again.
Are any of these resolved satisfactoraly in TotK?
While I don't speak for the creator of the video, I'd love to share my opinion because my own experience was that I was generally bored by Breath of the Wild and rushed through it to beat it, but fell in love with Tears of the Kingdom due to how it fixed its issue, primarily by making the world more interesting. As for the questions:
1. I think that ToTK is a fantastic adventure game. Each region has its own long and interesting quest leading up the dungeon, making for some of the best lead-ups in the series. Breath of the Wild had this too with the fantastic gerudo quest line, but that only accounts for 1 when the 3 others were quite underwhelming. ToTK improved in this regard with basically all of the regions, although I do prefer the BoTW gerudo quest line to the gerudo quest line in ToTK, but it's still a great one and ToTK's one is a lot more "traditional". ToTK doesn't remove the feature of fighting the final boss at the beginning, but I feel like there was a greater sense of progression in which if you did do the main quest, the final boss truly becomes a lot easier other than "le remove half health bar". You do have to do the 4 boss gauntlet, but there is a section in Ganon's final boss where you have to fight several duplicates. Usually, the sages you get after each dungeon would be distractions for each dupliacte, but without them, the fight becomes a lot harder since you have to take them all on your own. Add that with the fact that the boss overall is a lot harder than Calamity Ganon, meaning you need a lot more preparation heart-wise to be able to go through it.
2. A bit confused on this one. Are you saying you want more challenges/things to overcome while exploring the world? If so, I can understand your complaint for BoTW. ToTK is generally quite similar in this regard, but the added factor of Ultrahand makes it so you need to be a lot more creative in some cases, most especially in the sky islands where you can't just paraglide. Although, the ultrahand system is quite abusable if you know the right trick, which is unfortunate.
3. I think the puzzles are a lot more interesting in this game because the abilities are a lot more in-depth and interesting. In BoTW, the abilities were quite eh and half of them were practically useless. The new abilities of ultrahand, ascend and recall makes for some neat puzzles, and even in some cases, some more challenging ones, although this is subjective. This is present in the shrines but my favourite example is the Fire Temple where (if you don't abuse ultrahand), there were some really interesting puzzles that gradually got harder the higher you reached in the dungeon, developing on its own main concept as you progress along.
4. ToTK definitely does this with its dungeons, although some are a step down. Water Temple is quite beautiful and has some great music and a really unique boss, but is quite underwhelming. Dungeons like the Wind Temple, Fire Temple, and even Lightning Temple to a stretch are much more thematically coherent and interesting, with some fantastic music and great bosses. Wind Temple especially has great atmosphere, in fact all of them do to an extent. ToTK even takes a different approach to Hyrule Castle, making the castle feel more menacing and dangerous. The music is unsettling, the atmosphere is brilliant, you're made to feel as if you're not supposed to be here, and in my opinion I personally love it a lot more.
5. Tears of the Kingdom slightly improves on this with the ultrahand and recall system, both of which are required or are most useful in beating particular enemies. Learning how to use recall on enemy projectiles teaches them to do so further with regular enemies, and learning how to use ultrahand to deal with enemies as well as how new fusing of weapons interact with enemies means you learn throughout the game. The game will provide you different schematics or show you different examples of vehicles made by the Yiga, meaning you may adopt their designs or be inspired by them. I think when it comes to the shrines, though it could be improved, the new and improved battle shrines aren't just copy and paste and actually provide different scenarios with several enemies involved teaching you how to deal with that situation if it were to happen in the overworld.
6. Yeah, for a game of this nature it is quite hard to do this and I understand the complaint. I can think of maybe a couple of examples of delayed gratification in ToTK though. For example, there is a massive thundercloud in the sky in the southern part of the map that is extremely dangerous and inaccessible to the player. This is brought up again in a late-game quest where you have to return there, thundercloud removed. In fact, I'd say there are multiple examples of seeing something that I can't access yet, such as when I saw a large bundle of islands in the sky, completely separate and unique to all other isles. I wondered how I would get up there, so I eventually am able to in a later quest where it is revealed to be a dungeon.
7. I'd say this is not the most improved area in the game. Flurry rush is still generally broken, enemy variety is slightly more improved by not by a huge amount. There are no new weapon types, only the introduction of new materials that you can fuse which provide for more creative uses in combat if you want to experiment. The game is definitely harder though, specifically in the depths where permanent damage to your hearts is a threat, you can't just heal and easily recover. There are cooking recipes that can restore these hearts in battle, but it requires a specific item that you'd need to farm to gain a decent amount aka it isn't easily abusable.
8. This is one of the most ABSOLUTELY improved areas in the game, now with the addition of the fuse mechanic. Weapons are majorly nerfed in this game, the Master Sword does half damage what it did in BoTW, with there being a priority on what materials you fuse rather than the weapon you have. You can attach a great material to 2 damage stick and all of a sudden it becomes a god-tier weapon. This is fantastic because it means you don't go into an encounter and break multiple weapons only to be rewarded with awful weapons in exchange, because now enemies instead drop a plentiful amount of materials that is reliable and consistent. It made me want to fight more battles in the game since I know I wouldn't be punished for doing so, unlike in BoTW where I actively avoided enemy outposts due to low rewards.
9. Yeah, it's pretty much the exact same in ToTK. I will say though that it isn't as annoying as say the Water Temple in OoT because while you're in the winter area you only need to go into the menu once to change armour instead of doing so several times in a few minutes. But then again, I love the Water Temple in OoT and generally don't mind the switching of items but that's a personal thing and I get why some people may be annoyed by that. If you don't enjoy going into menus a lot, then ToTK is probably the worst game in the series in this regard due to scrolling through hundreds of materials when picking what to fuse to a weapon/arrow. There isn't an option to directly fuse a material to a weapon in the menus, you have to drop it on the ground first then fuse.
Hope these address some of your issues!
@@fricka444 Oh my goodness, thank you for the detailed reply!
@@fricka444Thanks again, that's just what I needed to hear. Maybe I will give the game a shot.
Tears of the kingdom is an amazing game, but it shares the same critical flaw that plagued BotW: The more you get lost in it's world and gameplay, the worse a taste it leaves you with when you finally finish it. Maybe it's debatable how much this hurts the game, but I think it's the biggest reason for people feeling let down by TotK (the game's lasting impression ends up being far weaker than how it opens).
I personally don’t feel that way, but respect your opinion and appreciate you watching!
I personally haven't felt this to that extent. But open world games work differently
@@thomasw9286 It does depend heavily on individual experience, yeah. For me, the moment the magic was broken was when I fought the king gleeok in the gleeok den under the typhlo ruins. Was lead there by a treasure map help by a flux construct, and when I realized this chest was guarded by a king gleeok, I vowed to come back later and find out what it was hiding. Two days later I came back and threw everything I had at it, and after at least a dozen attempts I finally beat it. And my reward? The twilight princess amiibo cap, identical to the three other random caps I had already found.
Not only had I spent 2 days anticipating some incredible reward only to get practically nothing, I also ended up having to abuse bullet time and homing arrows to win. And so in the process I learned that those two things trivialize literally any combat encounter the game could throw at me, and no weapon fusion or zonai construct I could ever come up with would compete with that. In just one encounter I learned that the game had nothing new left to challenge or reward me with, and I had little to gain from experimenting with its unique systems beyond shits and giggles.
Thank you. Its become popular to hate on this game and call it disappointing. I think this gane is proof that mordern nerd culture is way too entitled. Many ppl dont enjoy this because theyre getting in their own way. I can see if this game was broken but it expanded on botw in every way. Its just that it uses the same map, and thats where i think the criticism stets. Many fans wanted tears of the kingdom to bridge the gap between old 3d zelda and new open world zelda. Instead it doubled down on the open world formula and strayed even futher away from 3d zelda. As a person that wasn't the biggest botw fan, totk was the game that floored me instead. But all of totk criticism is abiut what someone wanted that the gane didnt give them rather rhan judging it for the game itself. But here's the thing, every Zelda games dealt eith fan hatred when they released. Windwaker was called kiddy, Majora's mask was call too weird, twikight princess was beloved at first, then ppl started bashing it when the hd remaster came out saying the geaohics didnt age well. Skyward sword got criticized for the controls. Again, its all most subjective preferences of whag someone wanted form the game rather than enjoying what the gane actuakly offers
So true!
I felt like TOTK was actually the biggest disappointment of 2023.
You are the problem
@@minecrafter3448 The "vehicle" building is a laughing stock / meme and the physics blow. The story once again is pretty lame. Not anywhere near enough new gear. The depths are just annoying and charting them is one of the worst things I've even done in a video game. The sky islands are mostly boring and all themed the same with an odd yellow grass / yellow trees. 75% of the game is the same as BOTW.
@@TheBitBlock Ooooh a new complaint it’s been a while since I’ve seen someone that doesn’t parrot what they see the big RUclipsrs they see to seem popular. What about the new gear? I hope you mean armor, because they did only increase the number of sets by 50% rather than the usual 100% for this game. If you mean weapons, that’s laughable. That’s what I was really interested in there, now for the formula that I just repeat whenever I see the idiocy of one of the parroted complaints. So you’re trying to tell me that a revolutionary new mechanic that has literally never been done before is “laughable”? 30 unique zonai parts is a lot to handle when making a TRUE open world game, not the fake kind of open world that doesn’t let you do anything in the places it lets you go. It allows for a never before seen strategy of “here’s a bunch of tools we came up with and perfected over the course of a few years, how about you figure it out?” It means that you always feel like you cheated the system, even though most things have been accounted for. Don’t like a puzzle? Try a rocket shield. Want to skip the minor parts of the game and go right to the main story? You’ll probably be missing out but use the hover bike. Never been done, never been seen, ultrahand alone is nearly what breath of the wild was in 2017.
I can understand that opinion. I'm just indifferent to it, TotK felt like a DLC. For me the biggest disappointment was Sonic Superstars.
You must be smoking crack rocks I’d like to hear what u think is better
#totkforgoty
haha tough competition this year for sure, but it should definitely be considered
I liked it tons more then BOTW obviously, but i really don’t want another Zelda game in this style. I’d like the formula to change the next go around.
I agree, I would prefer the series going back to the classic Zelda style!
I understand that the game does a lot of things well but I just can't muster any excitement for it. It is pretty samey. Exploring the same hyrule again felt like something I was forcing myself to do rather than something I wanted to do. I like the crazy things people have managed to make with Ultrahand though
It isn’t the same hyrule though. Unless you played the game for the terrain, (why?) it is literally completely different. It sets out to beat REhashed breath of the wild, but bigger and better in every way. All the stuff in switched around, replaced, and expanded.
@@minecrafter3448 You don't have to sell me on the game, I played it and it's not that exciting
@@athorem I’m trying to sell you on not spreading this nonsense, your core feelings about the game are not valid to other people, they are in literally no way objective, well constructed, or universally applicable.
@@minecrafter3448yeah I think he’s just stupid or played it for a couple minutes and decided that “it’s boring that’s it” 😆
Hey if you don't like it that's okay, thanks for watching anyways!
Just the fact that the game has the ascend ability in it where you can transport through ceilings is absolutely INSANE. Ground breaking. Revolutionary. And that alone is a reason why this game is underrated.
People have such high expectations for zelda (as they should) , that we almost forget how good this game actually is. Another reason why I think people are overlooking how good this game is, is the fact that it’s a sequel and we knew it was coming. If this game was shadow dropped like BG3 was, I think it would’ve destroyed this years game awards.
all of the abilities on the game are super fun to play around with honestly, I can get lost playing for hours. I don't know if it would have necessarily beat BG3, but it definitely wouldn't be getting criticized as much if the expectations weren't so high to begin with
More like ceiling breaking
Just have the Gerudo region left out of the 4 main regions and I've got to say, I do not understand the backlash this game has gotten from average gamers. I think a big part of it is that everyone just blazed through the game as quickly as possible without letting it breathe, which is bad for any type of gaming analysis. I've been playing since the game came out and taking my time, which has made this feel like an incredible journey. I've got 200 hours and counting and I'm sure there will be much more. The Depths ALONE act like a a full game, a massive sprawling dungeon, challenging how you plan traversal and cooking supplies, its something that would make up an entire game made by any other company and its only part of this game! The ascend ability would be any other game's entire mechanical basis, and here it was initially discovered as an easier means of traversal by the studio. Same goes for the Ultrahand mechanic. You get all that AND you get a Zelda game! Every complaint people have about the sky islands is blown away by the sheer amount of content on the ground and in the depths. There's so much story conveyed environmental design and in small conversations and moments in towns that i dont think a lot of people pick up on. Breath of the Wild was easy to understand because the premise is simple. Here, there is much, much more going on.
I think you’re right. People also had unrealistic expectations about this game so no matter how good it ended up it was still going to disappoint a big chunk of people. Thanks for watching!
Overrated*
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1:52 what the fuck is that golem? D: holy shit I have been playing this game for months I haven't beaten it yet (gerudo temple left) but I keep seeing stuff I haven't even found yet, I love it
Sorry for the spoiler! It goes along with the sages, you’ll find out when you get there 😉 Thanks for watching!
@@HolyGrailGaming no worries about the spoilers 😅 great video tou, earned a subscriber :)
There's no world in which TotK is underrated. In fact, I daresay it is overrated. It is literally BotW Second Quest, it doesn't have nearly the variety in gameplay to make it more than "BotW2". It has a lot of cool ideas that it just doesn't do much with (sages should have huge spiraling quests and HUGE SPIRALING DUNGEONS that concern their homelands for example). Rocket absolutely kills creativity. All of the dungeons were far too short and the absolutely criminal lack of spectacle given to Gloom Depths compared to BotW's Hyrule Castle...so on and so forth.
It's a solid 9/10, but not perfect.
I have three questions for you. First, have you seen the enormous hate?
Next, how much did you like breath of the wild?
Finally, how did you fail to realize that even with your 9/10 score, it is severely underrated? Public opinion tends to average at around 7/10, but excluding the few still giving it those 10/10’s (right here) it’s around 6/10. Severely underrated.
1) literally never seen any actual hate for totk, just legitimate criticism. everywhere I go it is always singing praises like it's the second coming of OoT when it very much isn't.
2) BotW is a solid 8.5/10, TotK is a strict upgrade to it in all areas EXCEPT for the removal of Stasis+ shenanigans and the lack of spectacle in the final dungeon (thefinal boss fight itself is infinitely better than dark beast tho)
3) literally who is saying totk is anything lower than an 8/10? some random bots looking for le epin outrage bait?@@minecrafter3448
@@joyhappinessnever seen any hate? Search up “tears of the kingdom review” and exclude videos from 6 months ago. Nothing BUT hate in the last 3 months, and it’s been mostly hate since the beginning.
post honeymoon contrarians don't really interest me, they're just posting their ragebait for easy clicks because we aren't getting DLC. people do this shit all the time, there are Bloodborne "haters" and Elden Ring "haters" and even OoT "haters". they get filtered, their opinions are basically worthless lol@@minecrafter3448
Hey to each their own. I agree with it being a 9/10
It’s most definitely not under appreciated. It was overhyped with a crappy ass story that feels like a 10 year old. Wrote it in five minutes.
The game plays, basically identical to breath of the wild in there really was nothing added to the table. The game was also full of plot holes and unanswered questions that everyone was hoping DLC would confirm and within two months of the game coming out Nintendo said there’s no DLC meaning we will definitely not get any of those questions answered the game sucked end of story. I’m speaking as a lifelong Zelda fan. It was a huge disappointment.
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Well a lot of reviews of the game that have come out a few months after the game released actually sound exactly like your comment it's gotten to the point that people hate on it so much that it has become underrated and also it's fine for you to feel that way about it
TotK may be a better game than BotW, but no one cares.
Hahaha maybe!
@@HolyGrailGaming I admit I am speaking hyperbole here... my main point being "we don't live in a vacuum". Essentially, TotK will be more impactful to players who never played BotW before than to those who did play BotW first (and most people I think played BotW first)
It's the same 5 things copy pasted over the map. The underworld has nothing beyond lightroots and schematics you will never use. The sky islands gave the same copy pasted stuff bring stone to shrine puzzle.
It's mind-numbingly boring.
Help I never learned a foreign language I don’t understand incompetent
I found it really fun, but I understand not everyone will share that opinion
@@minecrafter3448 you seem like you have a doctorate in incompetence looking at your youtube channel "success" ...
People give BOTW and TOTK waaayy too much credit, and I get it, it's brand loyalty, after 20 years you cannot start saying their games are getting old. The physics in the game are cool and all but aside from that (Which is something only game developers can give an opinion on because if you are just a consumer you have no idea if the physics in the game are hard or not to do, you only know that because you saw ''Game developer reacts to TOTK'') the content is not worth the wait for 6 years. Genshin in 3 years has been more creative than Zelda in 12 and Genshin is free.
I mean the people who say botw or totk are the best games of all time definitely do give them too much credit, but the people that just say they are great games (like me) are correct. In my opinion no Zelda game will ever touch the heights of Ocarina of Time, but I hope they prove me wrong in the future.
Genshin also does Zelda better. Perfectly implement N64 ocarina mechanics in an open world game? Somehow the Chinese IP does it instead of Nintendo. And several enemy diversity with creative mechanics (if you don't bring your min max stat sticks to blow them to shreds) that actually feel engaging to fight more than the new TotK additions that are solved with "shoot an arrow".
@@amandaslough125 and all of that in a span of 3 years and its free
I heavily disagree. TotK is better than BotW but not by much. They are still worse than the other 3D Zelda’s
The temples are too small and simple, the world has nothing interesting to do again.
The Sky islands are boring, there is nothing on them (aside from the GSI) and the Depths is just empty dark cave with a couple enemies
At least with BotW everything felt new, with TotK it still has the same combat, climbing, paragliding, cooking
It feels too much like BotW
Majoras Mask adds so much with masks, interesting dungeons and side quests, the story itself, and the unique 3 day mechanic
So much was NEW even though the assets were reused
In TotK the “New” things aren’t interesting in the slightest
Empty Depths, 3 small islands in the sky with nothing on them
Just doing the same thing we were doing in BotW, shrines which are boring, Koroks, which isn’t even content, cooking food
The new abilities are good, but nothing really interesting is done with them, unless you are the creative type to love building, but I’m not
I want to play Zelda, not nuts n bolts
I’m happy for those who love this game, and I do enjoy it even though I’m harsh on it.
I’m harsh because the other Zelda games were so phenomenal to me, so to go from those games to, roam an empty world do a shrine, rinse and repeat, is just very disappointing
Hey you’re absolutely entitled to your opinion whether I agree with it or not. I really like TOTK. Not as much as my favourites (Ocarina and Wind Waker), but I definitely think it was a step up from BOTW in terms of player enjoyment and it’s physics system alone makes it worthy of praise
Not gonna comment on anything else, but wow that fourth paragraph is stupid
I echo your sentiments. I played about 10 hours of totk and after having replayed breath of the wild twice, it was too similar for my liking. I felt like I was playing the same game due to the game looking so similar but having different abilities. This is my personal opinion but, I didn’t enjoy the new abilities. I liked the old ones way better. They feel less clunky in my opinion. The new ability where you can stick things together and make objects was cool in the beginning but became tedious after doing it multiple times. I feel like when I try to stick things together, if it isn’t symmetrical or aligned properly, it bothers me. I can’t remember the other abilities to be honest but I wasn’t too fond of them either. The breath of the wild abilities were more practical. Like the bombs I used a lot. I remember the ice was pretty cool. Even the time reversal. For some reason those abilities are way more memorable than the TOTK ones.
I want to go back to TOTK at some point but for now I put it down
@@orlandolazardi9818 Uhhh… how? Thats the tutorial. You played the tutorial and decided it was too similar to breath of the wild. This is a long game.
At this point, it's the division between people who enjoy open world, and who enjoy linearity.
These are conflicting wants. As you cannot mix both together In the end.
no, it isn't underrated. its a stale, repetitive, monotonous game. breath of the wild was too, but it was fun in spite of that due to it being an open world with an advanced physics system.
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Such a great take on TOTK. In recent days there are so much negativity on this game and its great to see a good take on this. I have put over 270 hours on TOTK and enjoyed every bit of it.
It's crazy to see the shift people have had when it comes to this game. Glad you enjoyed the game and this video. Thanks for watching!
1:10 that was a whole new world made with the assets from OoT. If Totk had done the same, they would have made a new, more interesting, dense, and detailed map. But they just reused Hyrule with barely any changes. And the depths are definitely not varied enough to count as "a new Hyrule".
As long ad you call out the story for being garbaeg this is an ok opinion
It’s not garbage, just not that great either. Better than botw’s though
@@HolyGrailGaming no it is not better than botw’s. Say what you want about that games story but it least it had actual characters like the 4 champions instead of garbage like sonia and rauru. Not to mention it had no duplicate cutscenes. #TOTK’sStoryIsNotBetter
This is EXACTLY what I’ve been saying for MONTHS. Thank you so much for offsetting the enormous and unjustified hate just a bit, putting a tiny dent in the effects of the Zelda cycle. I thought it was gone forever after breath of the wild, turns out people just needed to grow a little older from children to louder children with larger vocabularies to keep it going.
It's funny how much the general consensus has changed on the game now compared to when it was first released. I don't think it's the best game ever, but I do think it's really good. Thanks for watching!
@@HolyGrailGaming I really can’t thank you enough for making this video, the Zelda cycle is vicious and people don’t even know they’re participating.
It's a fun game but it's not a good zelda game and also it can be kinda repetitive
“It’s not a good Zelda game” is such a stupid argument. These games used to be the most open world the hardware could allow for. Even Zelda 2 was quite open world for the nes. But then the games started to get linear. And then kids grew up on those games. And now nostalgia has blinded and deluded people like you into thinking you know what a “Zelda game” is, and actually being completely wrong.
@@minecrafter3448You know I meant it cause of the building stuff not cause of the open world I do like the open world building robots it's not what zelda is about..
@@Anticheat666 what could you not like about the building itself? And I brought up the open world because each of those parts has to go through a process of how it affects the world and how it can affect other parts to affect the world to see if it would break the game. Try adding zonai part right now. Think one up, give it some thought in a way you think wouldn’t break the game, then pitch it. Chances are, it will completely break the game.
@minecrafter3448 it's not my job to make the game work I simply think the building stuff its not a zelda mechanic...they didn't have building in breath of the wild and it was fine all we needed was more enemies that we got and more exploring that we got but the zonai building stuff it's zelda that's some Megaman shit...also zonai story just put a whole wrench into the combined story of all the game...that's also down side to it.
@@Anticheat666 You can’t call something “pathetic” if you can’t think of anything better. Criticism is mindless and fake without solutions.
Underrated by non fans tho. Fans know it’s good. And it’s dlc
Yeah there’s definitely a lot of Zelda haters out there who have never played it but still say it’s trash
you misspelt "overrated"
The story is lame as hell
the temples are actually worse than the BOTW
I don't care about them reusing the map, but on top of the map we have... the sky islands which were like a big part of the games selling point and really there isn't that much and there's barely anything on them anyway, and we've got this 2nd map as big as the overworld thats all in darkness and again... doesn't even have much down there, its so boring to traverse, and tbh unless you're mining for a specific material... you can actually just kinda ignore that it exists which I probably did for like 60% of my playthrough, like everyone raves about the fact its as big as the overworld but everyone always leaves out that its boring, dull and mostly pointless.
as a creative person the building was a huge selling point for me...but it sucks, granted, it fixes the weapon issue from the first game, but trying to build structures and vehicles ect is painful, the game literally punishes creativity, sure that's not to say there' isn't a few actually cool creations out there but generally when it comes to building getting complex is a total waste of your time and resources, you get 10x better results from keeping your creations cheap and simple, the only real acceptation is death robots... where the only thing that really needs to work properly are the weapons.
Don't get me wrong I also had moments spending ages trying to build something cool, the issue is the final result was never as effective as something I could have thrown together in 30 seconds and that fucking blows, towards the end of my playthrough I had no want to spend ages building something that wasn't even going to be nearly as good as just slapping some fans on a control stick... sure the physics are impressive... though they're also low key part of the building problem, but I aint giving the game top marks for some impressive physics.
I'll give the building this credit though
Its mostly good for puzzles... though I also think it ruins some of the puzzles... and the puzzles weren't exactly great... though yeah ok, building was good there.
fusing is also great for weapons and arrows ect, I loved the system in this manner.
music is decent
art and style are decent
general overworld is decent
combat is great
but these are all things BOTW did well, I can't call this a good sequel for doing the things the first game got right... you've got to judge it on what it brings to the table right?
well apart from fixing the weapon issue overall this game feels like a downgrade with an extra big empty shit map, couple of bits of shit in the sky and a building system that does not inspire creativity.
the story is painfully repetitive, after finishing the 2nd temple i was already sick of hearing and seeing the same shit... for it to happen 4 times... 3 of the temples weren't even well designed, did anyone actually use the mine carts in the fire temple? I literally don't know a single person who went about that temple without just flying around, not only does the game not inspire creativity but it puts its self in this place where you can make some very very useful things very very easily and they ruin entire parts of the game... like you can cheese so much of the temples with a hoverboard its unreal.
Like I see why people would complain about how repetitive the temples were in the first game but I'm not really sure how you can call this game any better, the dungeons literally aren't even as good as the BOTW, they were easier, most of the time getting to the temples was 10x better than actually doing the temples, the puzzles were mid, the bossfights all sucked, they just weren't nearly as good as everyone gives them credit for... more creative than the first game sure, but they are for the most part very boring and easy, the only boss I actually had some fun with was the thing in the lightning temple, the rest of them were push overs apart from the water temple which was a bit more challenging but also needlessly annoying and not fun.
and sure visually these temples were not so insanely repetitive like BOTW... but generally they all suffered from certain builds being able to completely cheese it... as does most of the game, but also each temple tells the exact same fucking story whilst trying so hard to stand out from eachother they all still shared the same issues, the repetitiveness of this game was actually annoying... i was kinda blown away by how exact they all are to eachother, the fact the game tells you the exact same story 4 times with almost exact copies of the same cutscene.
Its not only the temples though, because the game has to treat you like a new player throughout the meat of its playthrough... you can do any temple in any order so I guess the thinking was they had to treat you like it was your first time... every time... which means the overall story not only didn't develop at all but remained so fucking annoyingly stagnant it was unreal, by the 2nd temple I had caught on to the fact that Zelda isn't Zelda and all this shit, like the game made it all quite obvious and I was so fucking bored of people talking about seeing princess n all this rubbish, I really wanted Link to use his fucking brain and actually talk to the characters around him, at least share some of the information the game had actually given us so I wasn't hearing the same shit all the time, every single character including link acts like they have no idea whats going on the entire time... well... when you figure out whats going on really early... and the game hints to what's going on heavily 4 times in a fucking row and you connect the dots cuz its not exactly complicated, this gets so repetitive and annoying fast when seemingly no one, including link gets a fucking clue until the games final act.
Another new addition being the summons right?
some of these are actually fun to use, I'll say this, I enjoyed using the different abilities you gained from the temples but as we all know the way you activate them is insanely flawed and when it got to the endgame where you have all 4 summons out at once.. and you want to keep them out too cuz no one wants to be reequipping them every time they need a different one, they all just get in eachothers way and are a nightmare to use, especially in combat when you wanna use a certain one with speed, if these powers were implemented better they could have really improved an already great combat system, and for alot of the game i'll say they did, but as the game went on they just got annoying.
Cooking, Idk why this came back in the same fashion, the game never got hard enough for me to really care too much about what was going into my meals, for the most part I cared little about side effects and just wanted some quick heals.... which means once you've run out of food, you've got to stand next to a cooking pot for 10 mins just throwing collections of random shit in until you've got enough to be happy with, it's just a really boring system, The game should have let you actually buy dishes from shops so you weren't constantly having to cook, and then when you did need something specific you could go and cook if you wanted to, this would have been much much better than forcing you to sit and cook every single time you needed more healing stuffs.
horse is useless, they should have taken a page from elden rings book with this one, 100% you should be able to summon the horse, the way the horse works in this game is so dumb, yeah lets add a building system where you can make vehicles in a game that also has fast traveling and a vast open world alot of which the horse can't even traverse and then make it so the horse just stays where ever you leave it, or requires you to have to go out of your way to get to a stable, basically resulted in me like... never using the horses at all, I remember enjoying getting and riding a good horse in BOTW, in this game they may as well just fucking remove them, absolutely pointless.
idk, I liked BOTW, I never loved it but I remember having a damn good time with it.... this game? just... sucked, its certainly not as iconic as the first game, and though they tried and I'll say succeeded to fix some of the issues from the first game with it they made more and worse issues imo, honestly I cant stress enough how much of a disappointment the building was to me in this game, once you've got the basic jist of how it all works and all the different parts I really can't say I understand anyone sitting and building for hours because its just shit. I wanted to love it but its lame, its flimsy as fuck, the story just wasn't good, it tried to have more depth than the first game... and it kinda did but so much of the game just failed to move the story at all that until the end I failed to have any interest at all... infact as I've already stressed I actually found it to be annoying.
I feel like the game is bigger so people think its better, its not, it is an attempt at fixing and updating BOTW, some of it worked, most of it didn't, its just a longer, worse BOTW and I probably wouldn't feel so strong about how poor my experience with this game was if it wasn't for everyone acting like its the best game ever, I just can't watch people salivate over this game like you approached it with any sort of scepticism at all, like you went into it wanting it to be perfect and you're super excited for it so all the issues just fly over your head or something, BOTW made a very passionate fan base, and rightly so, though with this it certainly created alot of bias, watching this video I feel like you literally just ignored the game faults in an attempt to call it perfect, its great that you loved it, I'd never want to take that away from anyone, but to consider this game as "underrated" is mad to me, from where I'm sitting it was criminally overrated.
Hey this is a good essay, you should make a video sharing your opinions on the game. I love the passion. Thanks for watching
You should get a job at Nintendo and show them how it's done.
Literally the first sentence is enough to know you’ve been living under a rock. The hate now outweighs the love.
You'd be better giving me a specific thing we can actually talk about instead of reading 1 thing you disagree with and dismissing the rest of what I said, I wanted to love this game, I spent a ton of time on it and finished it so... I'm not sure how I can be living under a rock when I have all the information I need to make the judgements I have.
I'm open to the conversation, But i'm not really open to people telling me I'm wrong without giving me an actual reason, like actually present a rebuttal to something i've said.
@@themightyjaboccon I don’t care about the rest of the comment, I’ve wasted my time enough with people like you, you all say the same thing. I generally just ignore everything until I see something new, and that was the only new thing you said. And it was wrong. Very.
Game is just boring and repetitive
The same could be said about you as a person, but that’s not really relevant
@@minecrafter3448toxic 🤣
@@orlandolazardi9818 pretty much yeah, I’m fed up with these half baked ideas calling themselves people
I disagree, but you're absolutely entitled to your own opinion
@@HolyGrailGamingA lot of people don't realize that video games are repetitive. It's called a gameplay loop.
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yes