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I would’ve loved a forest temple. Ocarina of time’s forest temple didn’t do it for me but the forest temple in twilight princess did, also did you know there was a scrapped two-headed flame Gleeock? One more thing, i feel like we should have gotten deku scrubs or deku babas in totk, especially since the deku tree was cursed by ganondorf in this game like oot, and honestly if we got a forest temple, it would have been better in korok forest than faron, mainly because korok forest has a few shrines and side quests. There is no main quest there apart from saving the deku tree just to tell you where the master sword should be when you could just get the “memories” instead, to me korok forest had wasted potential in this game.
ToTK is a beautiful game with a lot of hear put into it, but I am severely underwhelmed playing through it. I almost enjoy videos about it more. It's just BOTW with depths. There are still 0 Dungeons. The enemies are cool, but they added maybe.. 2? 3? new enemy types? I was really expecting more. I'm sorry.
they should of seen as faron is where we find the spirit temple in the depths but then again that spirit temple is not really a temple more like just a boxing ring
Nintendo originally never wanted a "Forest Temple" in Ocarina of Time, they instead wanted a Wind Temple with a Wind Sage... seems like they kinda fulfilled their Wish nowm
Agreed, the medallions in OOT also back this up as the “Forest Medallion” is shaped like a windmill, as it was intended to be for a wind temple. (Same can be said for water temple supposed to being an ice temple)
Yeah, that was their original plan for Ocarina of Time, hence why The Forest Medallion actually looks like a depiction of wind and not a leaf. The dungeons were an improvement, but I think further improvements are needed: the dungeon puzzle mechanics need to be more unique and not copy and paste. Every other Zelda Title got this right except for Breath of the Wild and Tears of the Kingdom.
There is kind of a forest temple, since you have to clear the gloom from the Lost Woods and Great Deku Tree, and it may not seem like it but have to find the right spot figure out why the Korok's stopped reacting, and then clear a mini boss.
@@alcides2494 Lazy, re-used comment. I stand by what I said. There are no dungeons in this game, or BOTW. They half-assed them again. They're just big Shrines, and one of them has Gravity! OOOOOH This game is NOT going to age as well as BOTW did. People are going to start getting angry in about a year how literally none of this makes sense, and how NOTHING was explained in the story or gameplay. Calling it.
@@ZeranZeran I can agree with that, though I do have a bit of a theory that Botw and Totk is either a Forgotten time line or a shadow timeline. It'd explain why no one there knows of the Triforce due to keeping it out of the books and why Zelda at the end of Botw had all three pieces and had no clue what they were. Like the Shadow timeline could of misplaced certain terrain like why is Pinnacle Rock by the Gerudo desert when it's always been by death mountain? How did the Goddess Statue from Skyward Sword that had been located to the South east suddenly ends up in the North west? Basically when creating it the "Goddesses" just took bits and pieces from each timeline to form Botw and Totk.
@@ZeranZeran yeah i can agree that some people are suffering from new game syndrome and praising things that aren’t that great. But this is still a pretty good game.
During the 2019 teaser, i immediately thought of how they would reuse the champoins or make new side characters like the champions. I got so hyped thinking of how awesome a korok would be as a champion. Like hestu with some little korok guys on his shoulder just beating up ganon with maracas, wooden twigs, and literal shit. That's the forest temple i needed.
link only has 5 fingers per hand so there are 5 "temples", but it would have been amazing to discover optional smaller temples, i know we have shrines and caves but imagine like he said in the video, having a temple inside the big dragon statue in faron, which gives us a special ability that isn't obligatory but gives some advantages like the yiga's secret technique but inside a temple with a boss
Would have been a great way to introduce some items back into the game, that as you say were neat but not required. The the ol' bog-standard hookshot! Still can't believe there's not a hookshot in two climbing Zeldas. THEY CAN'T BE WORRIED about it making things too easy after Tears of the Kingdom lmao.
Imagine the Yiga ability being a secret sage thing where you have to find out stuff about the Yigas past and history and it would split from the main story be its own thing
A sky temple found high above the Great Sky Island beyond the height limit where you solve a large interconnected puzzle instead of activating 5 switches. The boss at the end of the dungeon is the Flux Construct IV. It has multiple phases, and consists of more than 50 blocks, some of which are made of fire, ice, or electricity, and some being resistant to Ultrahand, Fuse, Ascend, and Recall.
Forest temple is always such a vibe. The spooky ones, the ones that are a little mystical... They didn't say anything about the barbarian tribe so maybe this forest temple could have alluded to them a bit. 🌳🌱🌲🗡️🌾🌳 They have dracozu river & the korok forest but those just... Don't feel the same as an enclosed forgotten place you find deep in the woods
To be honest I was kind of hoping that the great deku tree would act as a forest temple. I got really excited when I went inside him. I’m not really disappointed with what we got, but I do wish he would have acted like a full dungeon. Also, technically there are 6 dungeons since Hyrule Castle is given a dungeon map, has a boss, and gives you a heart container. Honestly though, I would love to see a shadow dungeon with dead hand as a boss more than anything.
@@DonutSwordsman umm…. Did you play the game at all? You fight multiple Phantom Ganons! You get a heart container from the aforementioned Phantom Ganon boss fight. Honestly I have no idea how you wouldn’t know about this fight. The cutscene prior to it is one of the best in the game!
@@Ppilldd AND it's part of the main storyline too there is no possible way u CAN miss this one, after finishing regional phenomenon u have to go there before even getting the quest for mineru, actually I take back what is said if didn't have full stamina and has chose to have 40 hearts instead I could've missed it lol
i think a forest temple would make more sense for korok forest. like there was already the little quest of having to ascend up and then kill phantom ganon, but it wouldve been even cooler if it was a full temple and you had a little korok companion helping you with puzzles before you finally kill some "scourge of korok forest". like maybe you go to korok forest and some korok tells you that somethings wrong and then you crawl down some deep cave inside the deku tree and activate terminals to go further down and finally kill the boss
i could imagine meeting a couple very distraught koroks near the various chasms around the forest who tell link that the deku tree is very sick / cursed and that they need help because they can‘t enter the forest anymore. they explain that the deku tree made the fog way denser in an attempt to keep whatever it is out, but failed and now not even link or zelda could enter to help. they tell link they want to help the tree and that the chasms look similar to what was making the tree sick a d they know the roots of the tree are down there. so they want to enter, but they‘re scared and wanted to wait for someone to help them. something like that, maybe? i just thought it was a little odd how players were just supposed to somehow figure out on their own that the only way to get into the forest is the depths…
Tbh, to me, the "Forest Temple" was the Lost Woods. You needed to go into the Depths go up a special place using Ascend, save the Deku Tree and Koroks from the Gloom Hands + Phantom Ganondorf. If you want to say that this technically isn't a dungeon, it does give you the location of the Master Sword as well as Memory 01. But, you forget that the Zonai Temple of Faron, was the Spirit Temple. Making you go through a surface puzzle, then you needing to go to the thunder isles, then go down into the surface, build a robot, and finally walk through the Faron Depths to get to the boss room.
@@hyronvalkinson1749 same lol I had mineru before Sidon lol, I was shrine hunting and cuz the thing for the temple is right across the shrine I found her without having sidon
I was disappointed with the Water Temple, imo it should have been under water, having it in the sky felt like Nintendo was being lazy to me or they just couldn't figure out how to do swimming. The ancient Zora underground area would have been a great place for a dungeon.
I think there could be about 10 of these dungeons in the game of course keeping the 5 original ones, but also maybe instead of the temple of time on the great sky island it could be temple of light and raurus spirit helps you, and idk know what the ability could be but the boss could definitely be Dark Link, and after you get the secret stone at the end link becomes the sage of light. And for the forest temple it could be in the lost woods and either chio or hestu could go with you and the ability could be entangling objects or enemies with vines that could keep stuff in place or disarm them, it could be located in the the and for the boss it could be soul keeper Poe. And for a shadow temple it could have paya as the sage and her ability is throwing her hat and cast a shadow of darkness over objects and enemies and in the case of enemies it could actually control them to help you, and the dungeon could be in a portal through the ring ruins to a twilight-like realm and the boss could be twili-bongo. And this is extremely unlikely but for an earth temple it could be a Minish and it’s ability could be earthwake on steroids(you would have an armor set to become tiny), the dungeon would be in akkala citadel and the boss could be none other than harbinger ganon, it’s very complicated. And just a quick note I would change the spirit temple and that instead of ninety being the sage, dragon head island would be a zonai village and you take a new zonai sage with you. And finally the temple of time, you would unlock this dungeon after seeing all of the dragon tears and pretty much everything else in this game and there would be one of those secret stone pedestal now there and you see the cutscene at the beginning of the game where you get recall but now it is here instead and it would pretty much be an even stronger recall where you can use it on enemies and other stuff, and you would stay in the sages realm where all the sages get their secret stones and you would go to the unruined temple of time and there you would have to do the normal dungeon stuff and once you get to the boss it turns out to be: The Imprisoned Darknut, and during this temple you would have Zelda following you because you can communicate and interact with her in this realm. And after beating imprisoned darknut, you use all of the sages vows to weaken the draconifacation so zelda can break free of her dragon form when ganondorf is defeated. That was a lot, but I think totk is already a great game and what I just said would just be in the most perfect world, but it is fun to think about these things.
Honestly i think we should have gotten a dungon based around the Hylians themsleves as they are the only major race that ounce again lacks a temple desgined on them
@@4whealHere's my question I never see any youtubers address. IS the castle really floating? If you go under it, it's held up by a gigantic pillar that goes straight down to "bedrock" lol.
DLC could introduce any of the following dungeons: Sky Temple (above the Great Sky Island) Forest Temple (Faron) Shadow Temple (north of Korok Forest) Gloom Temple (behind the Great Plateau's bargainer statue) Earth Temple (Gerudo Highlands) Ice Temple (a hidden area under Hebra) Dark Temple (Skull Island lake secret] Forbidden Temple (if the path between Lookout Landing and Hyrule Castle went deeper) Zonai Temple (far above Hyrule Castle, around the 3500 mark) Hopefully we'll get at least one.
Ehh...I think Mineru being the sage of spirit works better having her temple in the Depths alongside the various poes and whatnot, even if her temple is the weakest in the game. An eight sage in Faron would have been cool tho, like they could've been a Kokiri in the past, and the modern one would be a korok, but then we'd have 8 Sages and that obviously wouldn't work. Also the memories are seemingly before everything but after Skyward Sword so the Kokiri may not have even existed yet.
maybe having the one accompanying/guiding us through the the forest temple could have been the ancient hero who is a zonai (for some reason), would have created a lot of opportunities to explain things about him
Hyrule castle returns as it's own dungeon. It got a map similar to the other dungeons, you are sent all around the area before finally fighting a boss that would othervise appear in the boss rush. And you get both a cutscene and a heart after completing
Personally I would count the spirit temple as a dungeon since it's kind of connected to the construct factory which has the the whole "activate 4 or 5 thingys) additionally I would count hyrule castle and glooms lair as dungeons with hyrule castle having a dungeon map, 5 objectives (hunt zelda down) and then a boss And glooms lair feels more like a traditional linear dungeon with 2 mini bosses, puzzles and a boss at then end.
Why in Faron? The Spirit Temple is already in Faron. I’d prefer it being in the Depths of the Lost Woods. Edit: The Spirit Temple is a dungeon- the puzzles are just in the Construct Factory. And there is a 6th dungeon. It’s Hyrule Castle, after you finish Regional Phenomena.
I just want a forest temple because zelda team does a fantastic job of "weird" and the lost woods is a perfect excuse to get weird. Always sad when they don't lean into that.
This may be my Ocarina of Time nostalgia talking to my theorist half, but I kinda wanted both Forest and Shadow. For lore purposes, I would love an explanation as to what the heck those Ogre Trees are. And the fear factor would have been heightened if we got an Ogre Evermean. *shivers* Shadow Temple is not a necessity, since this game already puts me on edge with its darker aspects. Still, I liked how OoT acknowledged the dark side of Hyrule’s history beyond what Ganondorf was doing. The consequences of their past coming back to haunt their descendants. It sort of acknowledges how Hyrule has to deal and even work with it the darkness.
I guess this is an unpopular opinion, but I like the divine beasts quite a bit better than the dungeons in TotK (not counting the lead-ups to the dungeons; those are way better in TotK). The divine beasts felt more like exploring a giant puzzle box, and they also had the additional element of environmental manipulation that's lacking in TotK. The dungeons in TotK are basically worse divine beasts that happen to have some nice theming.
@@catalyst539 the bosses in TotK are better than BotW overall. They're fine. I'm not someone who really enjoys boss fights like so many other people seem to though, so it doesn't matter much to me that they're better.
You know what would’ve been a better place for the forest temple? The great deku tree chasm, think about it in OOT the great deku tree was a dungeon and there was so much wasted potential with that part of the game and the sage could be hestu cuz he’s a “special” korok as for his ability I’m not sure but hey I still came up with a better location than the Faron region
@HyruleGamer I think the DLC should add another layer to the World, a "Core" or "Flipped" World that reflects the Sky Islands. It would look similar to the Depths AND the Twilight Realm. The Islands would mirror the Sky Islands, and would have a skeletal version of the King Gleeok that are in the Sky. The "Light Roots" that sink through the Surface and Depths would act as rope "bridges" to travel from the Depths to this lowest layer. You could easily have another Quest in this area that COULD (but most likely won't) have the last Shrines to max out the Hearts AND Stamina. Hide more of the "Sage's Wills", and overall make the World feel just a tad bit bigger. (The focus in this layer would be to fly around over a Void? Or Lava? Or even just a dark watery grave full of Stal- enemies when you get too close to it...) You'd have to Build a flying contraption or have enough Stamina to climb the roots between the Islands so you don't fall into the void/lava/stal-lake. Plus, they could hide lore about the underground race we see in the statues (the hyena/dog-like statues that aren't quite the Zonai, but similar?) And if they wanted to make them just a bit different than the Sky Islands, maybe some of these rocks are broken? Or sinking into the bottomless depths? Maybe some of the "Shrines"/"Lightroots" are in severe rot/ruin and can't be fixed?... (A broken island that perfectly mirrors the Flying Hyrule Castle where half of it is still embedded in the surface of the ground, and the other half has fallen into the "void"? The Temple of Time has a twin in this layer that has completely fallen sideways, and you can only access it by climbing through it? Just ideas. *Any Comments?*
Cool idea, I really do like it. The only problem is that the spirit temple quest starts in faron, so it would be weird to have two dungeons in the same region. But a forest temple would be really cool. If I made the game, i would put a forest temple in Faron, and then spirit temple in Akkala, maybe as a part of a dlc.
it probably won't happen, but I really hope we get a forest temple somewhere in korok forest, considering that lake saria is completely unreachable. Hestu could be the sage!
It’s actually not unreachable, the path is just somewhat well hidden by the placement of the trees and where the glowing mushrooms are placed around them.
I kinda thought you'd go with bringing back Kass for the Forest Temple. Or failing that! Maybe using Penn as the guide (pen being mightier than the sword, just not the Master Sword, obviously)? Then, if we follow that route, maybe a statue of Kass at the end. We'd get a solution to what happened there - 'cause we don't know (or do we, is it DLC?). Or maybe even have Hestu (or an offspring called "Saria" (yes, THAT Saria))?
In addition,coming from someone who is almost at the end of the game, i feel they should’ve had a “end game return to the temple of time” Dungeon. A nice “back to where it started” and an incentive to return to the great sky island.
It doesn't actually have dungeons. It just have bigger rooms. I miss actual dungeons. On the Zonai thing they're just a reskin of the Guardians and the latter had a far better aestectic.
Hey dude, I listen to lore and theory videos while I’m at work, I just wanted to say I think you may have overlooked the thunderhead isles. In its own way, it is somewhat of a thematically developed area on the map with the unending thunderstorm and visibility loss. While I would agree it’s not a dungeon, it is a POI within (or above) the Faron region that takes time to explore and become acclimated to. What do you think?
It makes sense there isn't a "forest" temple because it's not an element. Fire, water, wind, and lightning are all elements. "Forest" isn't an element. What I wish this new Hyrule had was thicker forests. Something like the forest Link stumbles through in the intro of "Majora's Mask". A Redwood forest, essentially.
All existing temples had the lead-up trials which were the first part of the dungeon. Some could have been surpassed or advanced passed each's start with zonai flight devices, but generally, they required a solve-all before getting to the actual Temple. Looking at the Spirit Temple, Thunderhead Island, and assembling of Mineru's parts are a pretty lengthy dungeon. They act very similarly and are pretty length. There could have been a Forest "area" that was not the temple, but an actual Forest Temple would have needed its own trial and dungeon lead-up. Since all 5 were chunky on their own, plus due to all the open world exploration, a 6th might have felt too much to some players. I would have liked it but then would not have had the energy to uncover the entirety of the Depths or Sky.
What was that sandwich? If it can even be called a sandwich that is… what substance is that??? Also I think a forest temple dlc where we go investigate with Tauro would be a dream come true. I wouldn’t even need any serious story background just Tauro wants to go explore the forest temple would be enough for me lol 😅
I was just watching theory videos and realized in Skyward Demise who talks about being defeated before has a scar on his head where link stabs him in totk. I wonder if it was intentional. It could just be a nod to other games, and the unified timeline theory seems more and more believable. Like the goddess of time tried to fix it all by messing all the timelines into one new timeline, instead of having the timelines meet up far in the future of both. Which would explain why there is familiar stuff but now of the canon history from any of the timelines. And aim waiting for the. To say the Rito came from the skyloft birds, instead of Zora.
I’d rather just have the forest temple not be with a sage, sure the sage concept is cool but I’d like for a dungeon to not be required to do with a sage
Hot take, but I missed there being a Shadow Temple a bit more. They could've used their 'darker' aesthetic and tone very well for that, especially with the Gloom Hands being so similar to the dead hand. Or they could've brought it back as that areas boss, somehow..... Also, it may have been said, I honestly haven't scrolled comments yet, but I remember hearing the Forest Temple was supposed to be Wind and Water was Ice, at one point in early development, but they couldn't get the mechanics down so went with Forest/Water. Perhaps a future DLC could give us access to further temples? As for it requiring extra sages...maybe it wouldn't, if those temples were to, say....exist in a land our bestest birb friend Kass takes us to, where he's been exploring during the events of TotK.
Ok so -"clickbaity" title- aside, I _love_ forest dungeons in zelda. The overgrown nature aesthetic combined with ruins or some sort of mysterious place is almost inviting for the player to get lost in it exploring. I also thought about how there wasn't much in the zonai ruins now and since that was pretty much the main point of research on the zonai in botw, I wish they had a forest dungeon. It'd work SO well, like look at the room where you find mineru's mask for example! Gorgeous. Not sure if I agree on zelda having a traditional dungeon format again as innovating the dungeons is something I do like to see! Not saying totk's are perfect though, tons to improve on. The game _technically_ had 6 dungeons cause hyrule castle gives you a heart container at the end of a boss, but I'd have liked to see them sacrifice some of the shrines (and quests for blessings) for a bit more dungeon content! Edit: oh yeah and would totally love to explore the places in the past like where mineru was sitting, it looks so cool
I didn't mean to imply it needs the traditional dungeon format again, that would be too much tbh. Just more aspects of it, find the balance between open and old a bit more. I feel like it's still finding itself, but in a very good place with TOTK!
The Secret/Sacred Stone of the Forest is lost is why. In ocarina of time when Link and Zelda look through the window at Gannondorf, Link has the stone of forest. When Zelda goes back in time in ToTK we see the same moment of history through her perspective. Zelda and Rauru foolishly give Gannondorf spoilers that a person named Link will defeat him. Which gives Gannondorf a reason to kill (OoT Link) before he has a chance to stop him. Which finally gives us an explanation for the Downfall timeline beyond the player getting bored and turning OoT off. Wherever the OoT Link died is likely the resting place of the Forest Stone as well, absent from Rauru’s imprisoning war and from the history the dungeons draw from in ToTK. Perhaps we will rediscover the Forest Stone in a DLC or third game in the “of the” sequence.
You got some dub thoughts. I really wanted them to add a forest temple. There’s still room for DLC but I doubt they’ll do a fan service like that. Also I agree it would be awesome if they used a more tribalistic enemy like in Majora or a plant enemy. I also wanted them to add more Majora Easter eggs in general. Like I feel like it would’ve been cool if they brought the moon back and with all the floating islands it would be so cool. Idk really know how they’d include it but my one critique totk is there aren’t too many bosses for real. So idk it would’ve been cool if they brought back at least a few bosses that were revamped
I really want a new Forest Temple too I think this time around they made the Wind Temple the standard "green dungeon" to fit into the tried and true Zelda-ism of "Forest/Wind, Fire, Water, Desert" in that order specifically. Also I like to include the Construct Factory in the Spirit Temple as it still has the "4 terminal" system that the others have.
Ngl i do wish TOTK has a Shadow Temple with Paya as the Sage of Shadows, it's been a while since we have a Shadow Temple; and some Sheikah representation in TOTK would be really nice since the Zonai took the spotlight like 99.9% of the entire game..picture this : = Scourge of the Shadow Temple = Deadhand
Plot twist: The Underground is your creepy forest temple XD Just look at the wild flora (and fauna) down there! :D And the poes! And stal-horsies! (And moth(gibdo)s) yikes XD) And you can (and to a degree, should) go there at least once before heading out to the other dungeons! Yeah it's a stretch, but a fun one :D
At this point, Nintendo has simply abandoned the forest element and replaced it with wind. I feel like in previous games, hardware limitations and development timings prevented them from adding wind related gameplay segments in full swing, but with the switch era they finally can and the whole "Forest" element has been replaced with what it should've been !
The whip idea is such a good one!!! (Assuming the motion controls are better than SS’s whip). We have poes in TOTK but no Poe sisters that would have made for such an eerie creepy atmosphere with them haunting a forest temple, sneaking up on Link and giggling before fading away. I honestly thought the double dragon slab on the cliff behind the huge stone serpent in Faron would have help something.
Side note: you were kinda right about the Zonai. They weren't in the game. There are 2 zonai in the game. If you count the dragons technically 5, but even that is speculation. We don't know that they are zonai that ate stones. It's just a good assumption. 2 Zonai do not a civilization make. The Zonai were basically just as dead in TotK as they were in BotW.
With how short the spirit temple felt, they could have turned finding the lightning armor set into a forest temple. Traversing the dungeon gathering the pieces with Taro, then forcing him to stay behind due to a zonai device, throwing you into the clouds.
I do feel like the Faron region went underutilized in these titles. Its beyond optional in botw, and the Thunderhead islands, while a great quest line, still felt like they didnt maximize Faron's potential. Agree, a 5th dungeon there would have given the game some nice body to it's second-act.
I’d just like a dungeon that fixes the master sword, it had to heal for 100 years and understandably Fi is an old lady, she needs to rest, but she rested in Zelda’s noggin for at least 20,105 years and she still has to be all “hold up I need a break” every so often?
Forest Temple was my favorite from Ocarina, and I've generally liked the forest-themed dungeons from each subsequent game. I forgave them for the absence in Breath of the Wild. I have feelings about this repeat offence. But they absolutely have the potential to have a Zonai/Faron/Forest Temple as DLC! Perhaps the Ancient Hero's Aspect armor is expounded on, or augmented somehow. So much Zonai lore to delve into there. And the only option for the companion is... Hestu! SHALAKA!
This reminds me of how some felt dungeons would work by region (especially as the tribes are typically contained in a specific one) We of course have Hebra, Lanayru, Eldin & Gerudo. Faron is supposed to be the spirit temple & Central Hyrule has the castle & the great sky island (which I sometimes feel like also counts as a dungeon) Akkala & Necluda dont have their own. This is arguably bcuz Necluda has the regular hylians. It could've perhaps had a shadow temple for the Sheikah, but this could clash w/ how Purah will likely be the new sage of spirit. I'm not so sure about Akkala. But I still feel we have 2 great candidates
Tbh I would consider some of the caves in TOTK as dungeons considering their layout and if they have puzzles or not kinda like the Ancinet Prison ruins in the gerudo region
BotW was the first Zelda game I started and TotK the first I finished. (I only bought BotW two weeks before TotK released.) Once I started watching theory videos, I wondered why there wasn't a forest temple. I definitely think there should've been one. It could've been tied to the quest line (spoiler?) that sends you to a sky island.
Completely agree. Building an additional dungeon, especially one focused on lore building, would have been spectacular. The way it’s set up now, you have your main 4 (Wind, Fire, Water, then Lightning) followed by a dungeon built for Link in Hyrule Castle. Then we get the quest for Mineru and take on the Zonai Factory and Spirit Temple in succession. Then… that’s it. If there’d been an optional dungeon even, one that provided maybe special armor, an additional heart/stamina wheel, or even just served to help the new sages grow closer as a team, that would have felt so good. And the “grow closer” idea could be its own idea too. Think of the dungeon DLC in BotW where skills from all over the game were combined. This is what that dungeon could look and play like, serving up lore and story at the same time. Now, I’m not the biggest defender of BotW OR TotK in terms of story structure. Anybody who’s read my comments or heard me discuss it, knows I hit these games pretty hard for how they handle these things. Would an addition dungeon built on story requirements fix this issue? Probably not. But would it go to show that these ideas do matter and that the devs are still trying to build a cohesive story? Yeah, probably. Anyway! Sorry, I kind of started to rant. I love the idea of a Forest Temple and think you’re totally right. Great video, as usual. Cheers!
There IS an Optional Korok "Temple". You have to travel to Korok Woods to even begin the Quest. Then find your way through the Depths to the Korok Grove, the Colosseum, then finally use Ascend. You fight the Gloom inside the Deku Tree, and beat Phantom Ganon to purify the Forest of Gloom. If you haven't Obtained the Master Sword yet, the Deku Tree gives you a special map objective point that moves around on the game Map. (I think the ONLY point that moves?)
I mean if they’re doing any DLC like with BOTW, they could easily add a Forest Temple with its own unique reward. Cuz I agree, I need me my forest temple. Hell can we get another Temple of Time dungeon too?
Totk needed more dungeons with an exploration design like that of hyrule castle in botw. It rewarded coming back to from multiple angles, especially with the royal guard set being all over the location. But on a side note... if this future didn't reject sheikah technology, robbie would've eventually made a weaker variant of the guardian flails of aoc. Heck aoc was able to get a 100 year developmental boost allowing them to mimic divine beasts....
i also found myself disappointed with the lack of changes in the faron region, especially considering it's supposed to be so connected to the zonai. if anything, totk has almost distanced the zonai and the faron region even more. the difference in the zonai architecture on the ground vs the sky, the lack of significant changes in their supposed native region, and the way that only one or two questlines lead you to faron despite the entire game being zonai themed have all served to almost separate the two in my mind. almost like the zonai from faron were an older set of zonai from when they lived on the ground. maybe by the time of the height of the zonai, these ruins in faron were already ancient, left by the zonai's ancestors. when you enter the dragon pillars during the questline where you discover the thunder attack set, it seems like the modern zonai technology was just added on top of the ancient ruins.
DLC is inevitable. I can imagine a "Forest Temple" in the form of exploring ancient Zonai ruins deep within Faron Woods, or even on another Sky Island. Perhaps this hypothetical temple could uncover more information on the hero that Link uncovers by wearing the "Ancient Hero's Aspects" armor.
each temple is related to a physics engine of the game, therefore a forest temple wouldnt make much sense, besides that, the construct factory is clearly supposed to be the "forest" dungeon, its related to the building aspect of the game...the labyrinths remind me of the forest temple from ocarina though
I would argue (as I see other commenters also have) that the quest to save the deku tree and eventually obtain the master sword does give you a “forest temple” experience. Okay, it’s not exactly the same, as it’s not in a real dungeon. But you have the koroks as companions, you have a whole lost-woods vibe (even in the depths) and you have the classic forest temple boss in a phantom Ganon fight! So, yeah, I would consider that questline as a forest-temple-esque situation.
I have literally never had the hair on the back of my neck stand up or get chill bumps at a video game enemy before…..Gloom Hands changed all that….sometimes now I just like to go to Akkala and stand on the wall and listen to the scream and ask “how you like me now boys?”
It would have been nice if they at least nodded to it have a ruined Forrest temple from oot that maybe had a blessing shrine at the end. I personally think TotK needs 1 or two more real dungeons maybe another sky dungeon like in TP
Could you imagine if the ancient hero was actually somehow a fusion or Ganondorf and Rauru? My reason for this crazy possibility is because Rauru's body is gone except his sealing hand and if Zonai live longer than any other race then why is the rest of his body gone but Ganondorf's is still there? Could it be possible that sometime before the first calamity ,in an attempt to reincarnate himself he tried using Rauru's body which in all honesty seems right up Ganondorf's alley but thanks to the power of light Rauru had the ancient hero resisted the influence of Ganondorf causing him to become the calamity thus the ancient hero becoming the hero in the first place
I wish we had a forest temple related to the koroks. I really wanted them to be more that just item inventory in this game and be like how they were in the wind waker. Like with hestu as the sage of forest and have the ability to to sprout trees or something. At least we get to torture them tho so that's nice.
I wonder if they might have wanted a Temple in Faron at first, but then they wanted to do something else in the sky and the depths and scrapped the Faron temple in favor of the Spirit Temple.
A cool ability would be to magically make living matter grow. Golden Sun did this with Growth and I always thought there could be so much more you could do with this idea
The Wind Temple represents the Rito The Fire Temple represents the Gorons The Water Temple represents the Zora The Lightning Temple represents the Gerudo The Spirit Temple represents the Zonai The Forest Temple could have represented the ancient hylians who had to move on after their last god Rauru died! There are hints that the Zonai architecture seen in BotW was built by Hylians after the Zonai, hence why it's so much less precise and magical, so having Tauro by your side to decipher ancient history could have been super interesting!
So... We've got five of the sages, correct... And the hero... Missing two sages by my count... Unless we're still counting Zelda, but imo, ehh... That would leave two possible sages for a future dlc... And would also be interested in seeing what happened now that demise is free... Or at least that's how I'm reading all of this ...
Adam, where you hungry while making this video? Also, THIS GOES WITH A BOSS IDEA I HAVE. A Darknut like construct with a unique whip weapon that you would obtain after beating it! Shoutout to the discord server!
I was honestly so pissed when I realized there wasn't a forest dungeon, especially after discovering the quest in Faron. It was such a missed opportunity. Remember when Nintendo was in early-stage development for BoTW and their first test dungeon was "A giant forest, bigger than the field in Ocarina"? And then we just didn't get a forest themed dungeon at all in either game? 😑 I'm seeing a lot of people say the Lost Woods sidequest is kind of like a Forest Temple..... but nah. If it's not a dank labyrinth that says "FOREST TEMPLE", in big letters to indicate it is, in fact, a temple, then it ain't a temple.
i realized this makes me dissapointed with the fact that we don't have a forest temple, imagine Link will be given a bracelet and that's the whip ability spoken earlier
I wanted a forest dungeon so badly in totk, when i got to the korok forest and the deku tree was sick i thought i was in for a treat! i dove into the tree's belly and only a boss with nothing else. I was major sad.
I think the problem here is: They are trying to step away from the dungeons that the series has always been known for, and considering "forest, fire, water" has always been how the series has been, I think that's part of why there was no forest temple. I think they did a great job stepping away from the norm with the Divine Beasts (also... the Divine Beasts absolutely were themed... They were literally lighting, fire, water, and wind themed, just like the dungeons in TotK... TotK did nothing different. It's even the same "hit 5 switches to unlock boss" mechanic). I actually found the temples and sages in this game to be worse than the Divine Beasts. The sage powers are annoying to use (instead of "press button", you have to select the right person, then use the ability), and were objectively worse than the champion abilities (Tulin makes you go forward, Komali went up. Sidon's is literally useless. Riju's takes too long to charge. Yonobo's the only good one). While I think the whole of TotK is vastly better than BotW, the dungeons and sage powers were just... not good... (Not to mention, I really liked the cool 3D dungeon maps in BotW, and TotK's are just flat 2D maps). As far as them actually adding a Forest dungeon to the game, I really think the only way they could have was via the Koroks. The problem is, in TotK, all the dungeons are in-world, not separate maps like in BotW. So, they couldn't just stick a dungeon in the Deku Tree, or spawn a dungeon in the Korok Forest. They probably could have stuck something in the Faron region, but as you posed the question "Who would be the sage?" To begin with, the Spirit Temple was already in Faron, so that already makes putting another dungeon in their redundant. But also, the lack of any NPCs that could have been the sage. Tulin, Riju, Sidon, and Yunobo were notable characters from BotW. Who is a notable NPC in the Faron region from BotW? There just isn't one... So, unfortunately, I just can't agree that the game "needed a Forest Temple." Perhaps it's just me, but Nintendo is trying to revitalize the Zelda series because it has become so stale using the same formula. I know it sucks to see change, I know we're all used to the formula, but we as a community need to realize. If they did give us a Zelda game that used the old formula again, we'd all be back to complaining about how stale the series has become. Also, as an unrelated side rant: BotW/TotK are part of a new timeline. While I don't think you've made videos on the timeline, I've already gotten so tired of people screaming "How does TotK fit into the timeline? How can Rauru's Hyrule be the first Hyrule? This game's lore is broken!" Like... it's a completely separate timeline, people. That's kind of the whole point of these games. (Mini rant over)
Imagine if there was a Forest Temple with a Zonai secret stone separate from the Spirit Temple, and the new Sage of Forest would be... Hestu. What even would Hestu's avatar do for you? I wonder...
So, thoughts? 👀
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I would’ve loved a forest temple. Ocarina of time’s forest temple didn’t do it for me but the forest temple in twilight princess did, also did you know there was a scrapped two-headed flame Gleeock? One more thing, i feel like we should have gotten deku scrubs or deku babas in totk, especially since the deku tree was cursed by ganondorf in this game like oot, and honestly if we got a forest temple, it would have been better in korok forest than faron, mainly because korok forest has a few shrines and side quests. There is no main quest there apart from saving the deku tree just to tell you where the master sword should be when you could just get the “memories” instead, to me korok forest had wasted potential in this game.
Welp... thats 2 mins of my life i wont be getting back
ToTK is a beautiful game with a lot of hear put into it, but I am severely underwhelmed playing through it.
I almost enjoy videos about it more. It's just BOTW with depths. There are still 0 Dungeons. The enemies are cool, but they added maybe.. 2? 3? new enemy types?
I was really expecting more. I'm sorry.
they should of seen as faron is where we find the spirit temple in the depths but then again that spirit temple is not really a temple more like just a boxing ring
Although it might not have been that necessary for the game, I can admit that the Zonai Ruins in Faron did seem like it could've had more to it.
Nintendo originally never wanted a "Forest Temple" in Ocarina of Time, they instead wanted a Wind Temple with a Wind Sage... seems like they kinda fulfilled their Wish nowm
yep even in ganon's tower you won't find the forest temple challenge but a wind themed one
Interesting
Agreed, the medallions in OOT also back this up as the “Forest Medallion” is shaped like a windmill, as it was intended to be for a wind temple. (Same can be said for water temple supposed to being an ice temple)
I always thought it was weird that they changed this, I'm pretty sure in Japanese it's still called "Wind Temple"
Yeah, that was their original plan for Ocarina of Time, hence why The Forest Medallion actually looks like a depiction of wind and not a leaf.
The dungeons were an improvement, but I think further improvements are needed: the dungeon puzzle mechanics need to be more unique and not copy and paste. Every other Zelda Title got this right except for Breath of the Wild and Tears of the Kingdom.
There is kind of a forest temple, since you have to clear the gloom from the Lost Woods and Great Deku Tree, and it may not seem like it but have to find the right spot figure out why the Korok's stopped reacting, and then clear a mini boss.
Honestly there are still 0 temples
Nintendo messed up
@@ZeranZeran L take
@@alcides2494 Lazy, re-used comment.
I stand by what I said. There are no dungeons in this game, or BOTW. They half-assed them again. They're just big Shrines, and one of them has Gravity! OOOOOH
This game is NOT going to age as well as BOTW did. People are going to start getting angry in about a year how literally none of this makes sense, and how NOTHING was explained in the story or gameplay. Calling it.
@@ZeranZeran I can agree with that, though I do have a bit of a theory that Botw and Totk is either a Forgotten time line or a shadow timeline. It'd explain why no one there knows of the Triforce due to keeping it out of the books and why Zelda at the end of Botw had all three pieces and had no clue what they were. Like the Shadow timeline could of misplaced certain terrain like why is Pinnacle Rock by the Gerudo desert when it's always been by death mountain? How did the Goddess Statue from Skyward Sword that had been located to the South east suddenly ends up in the North west? Basically when creating it the "Goddesses" just took bits and pieces from each timeline to form Botw and Totk.
@@ZeranZeran yeah i can agree that some people are suffering from new game syndrome and praising things that aren’t that great. But this is still a pretty good game.
It might be expecting a lot, but a DLC including a Forest Temple would be great. I do miss the Forest temple theme- it was always my favorite
A forest temple and shadow temple and maybe even a light temple as well
But who would the Sages of Forest and Shadow be?@@jockson7574
Sadly, there’s news that means no DLC😞
@@LaInspectora yeah I heard… guess we can always hope for a good MOD, even though for most people that is not accessible- including me
During the 2019 teaser, i immediately thought of how they would reuse the champoins or make new side characters like the champions. I got so hyped thinking of how awesome a korok would be as a champion. Like hestu with some little korok guys on his shoulder just beating up ganon with maracas, wooden twigs, and literal shit. That's the forest temple i needed.
link only has 5 fingers per hand so there are 5 "temples", but it would have been amazing to discover optional smaller temples, i know we have shrines and caves but imagine like he said in the video, having a temple inside the big dragon statue in faron, which gives us a special ability that isn't obligatory but gives some advantages like the yiga's secret technique but inside a temple with a boss
Would have been a great way to introduce some items back into the game, that as you say were neat but not required. The the ol' bog-standard hookshot! Still can't believe there's not a hookshot in two climbing Zeldas. THEY CAN'T BE WORRIED about it making things too easy after Tears of the Kingdom lmao.
Iike BEYBLADE
Maybe when we get DLC there will be 5 more temples for his other 4 fingers and thumb.
Imagine the Yiga ability being a secret sage thing where you have to find out stuff about the Yigas past and history and it would split from the main story be its own thing
- Air Temple (Rito/Hebra *Sky)
- Fire Temple (Goron/Eldin *Depths)
- Water Temple (Zora/Lanayru *Sky)
- Lightning Temple (Gerudo/Gerudo)
- Spirit Temple (Zonai/Faron *Depths)
- Hyrule Castle [Hylian/Hyrule *Sky]
- Korok Forest (Korok/Hyrule Forest)
- Gloom's Origin (Hyrule *Depths)
Plus the "Mini-Dungeons" scattered throughout Hyrule and the Sky.
What about the sheikah?
@@MarshallTheArtistsheikah who?
@@SilentVinyl That's some lazy trolling. Everyone here knows who the Sheikah are.
@@MarshallTheArtist No Sheikah dungeon because the all the Sheikah tech just disappeared in ToTK
@@SilentVinyl
Doesn’t have to be a technology based dungeon- forgot about the Shadow Temple from OoT, have we?
A sky temple found high above the Great Sky Island beyond the height limit where you solve a large interconnected puzzle instead of activating 5 switches. The boss at the end of the dungeon is the Flux Construct IV. It has multiple phases, and consists of more than 50 blocks, some of which are made of fire, ice, or electricity, and some being resistant to Ultrahand, Fuse, Ascend, and Recall.
Forest temple is always such a vibe. The spooky ones, the ones that are a little mystical... They didn't say anything about the barbarian tribe so maybe this forest temple could have alluded to them a bit. 🌳🌱🌲🗡️🌾🌳
They have dracozu river & the korok forest but those just... Don't feel the same as an enclosed forgotten place you find deep in the woods
Absolutely!
To be honest I was kind of hoping that the great deku tree would act as a forest temple. I got really excited when I went inside him. I’m not really disappointed with what we got, but I do wish he would have acted like a full dungeon. Also, technically there are 6 dungeons since Hyrule Castle is given a dungeon map, has a boss, and gives you a heart container. Honestly though, I would love to see a shadow dungeon with dead hand as a boss more than anything.
What boss and heart container?
@@DonutSwordsman umm…. Did you play the game at all? You fight multiple Phantom Ganons! You get a heart container from the aforementioned Phantom Ganon boss fight. Honestly I have no idea how you wouldn’t know about this fight. The cutscene prior to it is one of the best in the game!
@@Ppilldd AND it's part of the main storyline too there is no possible way u CAN miss this one, after finishing regional phenomenon u have to go there before even getting the quest for mineru, actually I take back what is said if didn't have full stamina and has chose to have 40 hearts instead I could've missed it lol
@@Ppillddbtw ur comment contradicts itself cuz in that sense wouldn't the big ass Poe statue be a dungeon cuz u get a heart or stamina for ur reward
@@joeyst.laurent1987 no it wouldn’t be because there’s no boss. It’s just a side quest with a good reward.
i think a forest temple would make more sense for korok forest. like there was already the little quest of having to ascend up and then kill phantom ganon, but it wouldve been even cooler if it was a full temple and you had a little korok companion helping you with puzzles before you finally kill some "scourge of korok forest". like maybe you go to korok forest and some korok tells you that somethings wrong and then you crawl down some deep cave inside the deku tree and activate terminals to go further down and finally kill the boss
i could imagine meeting a couple very distraught koroks near the various chasms around the forest who tell link that the deku tree is very sick / cursed and that they need help because they can‘t enter the forest anymore.
they explain that the deku tree made the fog way denser in an attempt to keep whatever it is out, but failed and now not even link or zelda could enter to help.
they tell link they want to help the tree and that the chasms look similar to what was making the tree sick a d they know the roots of the tree are down there. so they want to enter, but they‘re scared and wanted to wait for someone to help them.
something like that, maybe? i just thought it was a little odd how players were just supposed to somehow figure out on their own that the only way to get into the forest is the depths…
Tbh, to me, the "Forest Temple" was the Lost Woods. You needed to go into the Depths go up a special place using Ascend, save the Deku Tree and Koroks from the Gloom Hands + Phantom Ganondorf.
If you want to say that this technically isn't a dungeon, it does give you the location of the Master Sword as well as Memory 01.
But, you forget that the Zonai Temple of Faron, was the Spirit Temple. Making you go through a surface puzzle, then you needing to go to the thunder isles, then go down into the surface, build a robot, and finally walk through the Faron Depths to get to the boss room.
And in the "spirit" of BotW/TotK, I solved it completely out of order
Ok ‘jungle temple’? 🌳
@@hyronvalkinson1749 same lol I had mineru before Sidon lol, I was shrine hunting and cuz the thing for the temple is right across the shrine I found her without having sidon
I'd have loved one.
It was an interesting part of the game but re-using phantom Ganon again seemed a bit lazy to be honest, it just seemed a wasted opportunity.
I was disappointed with the Water Temple, imo it should have been under water, having it in the sky felt like Nintendo was being lazy to me or they just couldn't figure out how to do swimming. The ancient Zora underground area would have been a great place for a dungeon.
I think there could be about 10 of these dungeons in the game of course keeping the 5 original ones, but also maybe instead of the temple of time on the great sky island it could be temple of light and raurus spirit helps you, and idk know what the ability could be but the boss could definitely be Dark Link, and after you get the secret stone at the end link becomes the sage of light. And for the forest temple it could be in the lost woods and either chio or hestu could go with you and the ability could be entangling objects or enemies with vines that could keep stuff in place or disarm them, it could be located in the the and for the boss it could be soul keeper Poe. And for a shadow temple it could have paya as the sage and her ability is throwing her hat and cast a shadow of darkness over objects and enemies and in the case of enemies it could actually control them to help you, and the dungeon could be in a portal through the ring ruins to a twilight-like realm and the boss could be twili-bongo. And this is extremely unlikely but for an earth temple it could be a Minish and it’s ability could be earthwake on steroids(you would have an armor set to become tiny), the dungeon would be in akkala citadel and the boss could be none other than harbinger ganon, it’s very complicated. And just a quick note I would change the spirit temple and that instead of ninety being the sage, dragon head island would be a zonai village and you take a new zonai sage with you. And finally the temple of time, you would unlock this dungeon after seeing all of the dragon tears and pretty much everything else in this game and there would be one of those secret stone pedestal now there and you see the cutscene at the beginning of the game where you get recall but now it is here instead and it would pretty much be an even stronger recall where you can use it on enemies and other stuff, and you would stay in the sages realm where all the sages get their secret stones and you would go to the unruined temple of time and there you would have to do the normal dungeon stuff and once you get to the boss it turns out to be: The Imprisoned Darknut, and during this temple you would have Zelda following you because you can communicate and interact with her in this realm. And after beating imprisoned darknut, you use all of the sages vows to weaken the draconifacation so zelda can break free of her dragon form when ganondorf is defeated. That was a lot, but I think totk is already a great game and what I just said would just be in the most perfect world, but it is fun to think about these things.
Honestly i think we should have gotten a dungon based around the Hylians themsleves as they are the only major race that ounce again lacks a temple desgined on them
I'd say that hyrule castle counts as a temple in it's own way.
@@Roty24-f6s Wouldn't really say that definitely seeing that it's basically just a repeat of last time expect smaller now seeing it's partly floating.
@@4whealHere's my question I never see any youtubers address. IS the castle really floating? If you go under it, it's held up by a gigantic pillar that goes straight down to "bedrock" lol.
And the sheikah, and the koroks (biggest race in the game, by overwhelming numbers)
@@lxxvx It's not actually floting like you, and the other guy said it's being held up by a gaint stone piller.
DLC could introduce any of the following dungeons:
Sky Temple (above the Great Sky Island)
Forest Temple (Faron)
Shadow Temple (north of Korok Forest)
Gloom Temple (behind the Great Plateau's bargainer statue)
Earth Temple (Gerudo Highlands)
Ice Temple (a hidden area under Hebra)
Dark Temple (Skull Island lake secret]
Forbidden Temple (if the path between Lookout Landing and Hyrule Castle went deeper)
Zonai Temple (far above Hyrule Castle, around the 3500 mark)
Hopefully we'll get at least one.
Ehh...I think Mineru being the sage of spirit works better having her temple in the Depths alongside the various poes and whatnot, even if her temple is the weakest in the game. An eight sage in Faron would have been cool tho, like they could've been a Kokiri in the past, and the modern one would be a korok, but then we'd have 8 Sages and that obviously wouldn't work. Also the memories are seemingly before everything but after Skyward Sword so the Kokiri may not have even existed yet.
maybe having the one accompanying/guiding us through the the forest temple could have been the ancient hero who is a zonai (for some reason), would have created a lot of opportunities to explain things about him
Honestly, a forest temple with the Zonai translater that LEADS INTO the Spirit temple would have been AMAZING!
They didn't really feel like dungeons to me. They felt like divine beasts with better done themes.
Valid
Hyrule castle returns as it's own dungeon. It got a map similar to the other dungeons, you are sent all around the area before finally fighting a boss that would othervise appear in the boss rush. And you get both a cutscene and a heart after completing
Personally I would count the spirit temple as a dungeon since it's kind of connected to the construct factory which has the the whole "activate 4 or 5 thingys) additionally I would count hyrule castle and glooms lair as dungeons with hyrule castle having a dungeon map, 5 objectives (hunt zelda down) and then a boss
And glooms lair feels more like a traditional linear dungeon with 2 mini bosses, puzzles and a boss at then end.
Why in Faron? The Spirit Temple is already in Faron. I’d prefer it being in the Depths of the Lost Woods.
Edit: The Spirit Temple is a dungeon- the puzzles are just in the Construct Factory.
And there is a 6th dungeon. It’s Hyrule Castle, after you finish Regional Phenomena.
I just want a forest temple because zelda team does a fantastic job of "weird" and the lost woods is a perfect excuse to get weird.
Always sad when they don't lean into that.
there are actually 7 dungeons: wind temple, fire temple water temple, lightning temple, hyrule castle, spirit temple, and forgotten foundation
This may be my Ocarina of Time nostalgia talking to my theorist half, but I kinda wanted both Forest and Shadow.
For lore purposes, I would love an explanation as to what the heck those Ogre Trees are. And the fear factor would have been heightened if we got an Ogre Evermean. *shivers*
Shadow Temple is not a necessity, since this game already puts me on edge with its darker aspects. Still, I liked how OoT acknowledged the dark side of Hyrule’s history beyond what Ganondorf was doing. The consequences of their past coming back to haunt their descendants. It sort of acknowledges how Hyrule has to deal and even work with it the darkness.
Very fair
I cannot tell you how much I agree with this. We neeeed a dlc pack for a forest dungeon, as it's too late for another sage.
I guess this is an unpopular opinion, but I like the divine beasts quite a bit better than the dungeons in TotK (not counting the lead-ups to the dungeons; those are way better in TotK). The divine beasts felt more like exploring a giant puzzle box, and they also had the additional element of environmental manipulation that's lacking in TotK. The dungeons in TotK are basically worse divine beasts that happen to have some nice theming.
What about the bosses? The Phantom Ganons are surely worse than the likes of Colgera, for instance
@@catalyst539 the bosses in TotK are better than BotW overall. They're fine. I'm not someone who really enjoys boss fights like so many other people seem to though, so it doesn't matter much to me that they're better.
Would have been perfect for that dungeon/cave enterance from the first trailer that didn't make it to the game.
1:08 What the hell is that?
The water temple was the weakest, plus the spirit temple wasn't interesting enough.
I believe the sauce is dyed with beetroot
@@HyruleGamer I believe I'm gonna barf lol. I won't lie that did not look appealing or appetizing.
You know what would’ve been a better place for the forest temple? The great deku tree chasm, think about it in OOT the great deku tree was a dungeon and there was so much wasted potential with that part of the game and the sage could be hestu cuz he’s a “special” korok as for his ability I’m not sure but hey I still came up with a better location than the Faron region
@HyruleGamer
I think the DLC should add another layer to the World, a "Core" or "Flipped" World that reflects the Sky Islands.
It would look similar to the Depths AND the Twilight Realm. The Islands would mirror the Sky Islands, and would have a skeletal version of the King Gleeok that are in the Sky.
The "Light Roots" that sink through the Surface and Depths would act as rope "bridges" to travel from the Depths to this lowest layer.
You could easily have another Quest in this area that COULD (but most likely won't) have the last Shrines to max out the Hearts AND Stamina.
Hide more of the "Sage's Wills", and overall make the World feel just a tad bit bigger.
(The focus in this layer would be to fly around over a Void? Or Lava? Or even just a dark watery grave full of Stal- enemies when you get too close to it...)
You'd have to Build a flying contraption or have enough Stamina to climb the roots between the Islands so you don't fall into the void/lava/stal-lake.
Plus, they could hide lore about the underground race we see in the statues (the hyena/dog-like statues that aren't quite the Zonai, but similar?)
And if they wanted to make them just a bit different than the Sky Islands, maybe some of these rocks are broken? Or sinking into the bottomless depths?
Maybe some of the "Shrines"/"Lightroots" are in severe rot/ruin and can't be fixed?...
(A broken island that perfectly mirrors the Flying Hyrule Castle where half of it is still embedded in the surface of the ground, and the other half has fallen into the "void"?
The Temple of Time has a twin in this layer that has completely fallen sideways, and you can only access it by climbing through it?
Just ideas.
*Any Comments?*
DLC: Elden Ring Subterranean, Stalfos-Fall Lake (Eternal Depths)
Those statues look like mogmas, from Skyward Sword
No thanks.
Cool idea, I really do like it. The only problem is that the spirit temple quest starts in faron, so it would be weird to have two dungeons in the same region. But a forest temple would be really cool. If I made the game, i would put a forest temple in Faron, and then spirit temple in Akkala, maybe as a part of a dlc.
Or necluda
it probably won't happen, but I really hope we get a forest temple somewhere in korok forest, considering that lake saria is completely unreachable. Hestu could be the sage!
It’s actually not unreachable, the path is just somewhat well hidden by the placement of the trees and where the glowing mushrooms are placed around them.
I kinda thought you'd go with bringing back Kass for the Forest Temple. Or failing that! Maybe using Penn as the guide (pen being mightier than the sword, just not the Master Sword, obviously)? Then, if we follow that route, maybe a statue of Kass at the end. We'd get a solution to what happened there - 'cause we don't know (or do we, is it DLC?). Or maybe even have Hestu (or an offspring called "Saria" (yes, THAT Saria))?
I love how twilight princess is probably the only Zelda what has each themes
Forest, fire, water, Sand, Ice, Spirit, Wind, Dark, Castle.
In addition,coming from someone who is almost at the end of the game, i feel they should’ve had a “end game return to the temple of time” Dungeon. A nice “back to where it started” and an incentive to return to the great sky island.
It doesn't actually have dungeons. It just have bigger rooms. I miss actual dungeons. On the Zonai thing they're just a reskin of the Guardians and the latter had a far better aestectic.
Hey dude, I listen to lore and theory videos while I’m at work, I just wanted to say I think you may have overlooked the thunderhead isles. In its own way, it is somewhat of a thematically developed area on the map with the unending thunderstorm and visibility loss. While I would agree it’s not a dungeon, it is a POI within (or above) the Faron region that takes time to explore and become acclimated to. What do you think?
Maybe Forest Temple = DLC? Mystery is part of the magic.
I love your videos!
The thing with the theming in totk is that all the dungeons are still zonai themed if you look closely enough
It makes sense there isn't a "forest" temple because it's not an element. Fire, water, wind, and lightning are all elements. "Forest" isn't an element. What I wish this new Hyrule had was thicker forests. Something like the forest Link stumbles through in the intro of "Majora's Mask". A Redwood forest, essentially.
All existing temples had the lead-up trials which were the first part of the dungeon. Some could have been surpassed or advanced passed each's start with zonai flight devices, but generally, they required a solve-all before getting to the actual Temple.
Looking at the Spirit Temple, Thunderhead Island, and assembling of Mineru's parts are a pretty lengthy dungeon. They act very similarly and are pretty length.
There could have been a Forest "area" that was not the temple, but an actual Forest Temple would have needed its own trial and dungeon lead-up. Since all 5 were chunky on their own, plus due to all the open world exploration, a 6th might have felt too much to some players. I would have liked it but then would not have had the energy to uncover the entirety of the Depths or Sky.
What was that sandwich? If it can even be called a sandwich that is… what substance is that??? Also I think a forest temple dlc where we go investigate with Tauro would be a dream come true. I wouldn’t even need any serious story background just Tauro wants to go explore the forest temple would be enough for me lol 😅
I was just watching theory videos and realized in Skyward Demise who talks about being defeated before has a scar on his head where link stabs him in totk. I wonder if it was intentional. It could just be a nod to other games, and the unified timeline theory seems more and more believable. Like the goddess of time tried to fix it all by messing all the timelines into one new timeline, instead of having the timelines meet up far in the future of both. Which would explain why there is familiar stuff but now of the canon history from any of the timelines. And aim waiting for the. To say the Rito came from the skyloft birds, instead of Zora.
I’d rather just have the forest temple not be with a sage, sure the sage concept is cool but I’d like for a dungeon to not be required to do with a sage
Hot take, but I missed there being a Shadow Temple a bit more. They could've used their 'darker' aesthetic and tone very well for that, especially with the Gloom Hands being so similar to the dead hand. Or they could've brought it back as that areas boss, somehow..... Also, it may have been said, I honestly haven't scrolled comments yet, but I remember hearing the Forest Temple was supposed to be Wind and Water was Ice, at one point in early development, but they couldn't get the mechanics down so went with Forest/Water. Perhaps a future DLC could give us access to further temples? As for it requiring extra sages...maybe it wouldn't, if those temples were to, say....exist in a land our bestest birb friend Kass takes us to, where he's been exploring during the events of TotK.
Now I hope they include a Forest Dungeon in a DLC. A special Dungeon for Link hidden in forests, like the fifth divine beast in BOTW.
I really thought the inside of the deku tree was going to be a nostalgic dungeon for a second 😂
The zonai palace has a lot of interesting lore potential
Ok so -"clickbaity" title- aside, I _love_ forest dungeons in zelda. The overgrown nature aesthetic combined with ruins or some sort of mysterious place is almost inviting for the player to get lost in it exploring. I also thought about how there wasn't much in the zonai ruins now and since that was pretty much the main point of research on the zonai in botw, I wish they had a forest dungeon. It'd work SO well, like look at the room where you find mineru's mask for example! Gorgeous.
Not sure if I agree on zelda having a traditional dungeon format again as innovating the dungeons is something I do like to see! Not saying totk's are perfect though, tons to improve on. The game _technically_ had 6 dungeons cause hyrule castle gives you a heart container at the end of a boss, but I'd have liked to see them sacrifice some of the shrines (and quests for blessings) for a bit more dungeon content!
Edit: oh yeah and would totally love to explore the places in the past like where mineru was sitting, it looks so cool
I didn't mean to imply it needs the traditional dungeon format again, that would be too much tbh. Just more aspects of it, find the balance between open and old a bit more. I feel like it's still finding itself, but in a very good place with TOTK!
The Secret/Sacred Stone of the Forest is lost is why.
In ocarina of time when Link and Zelda look through the window at Gannondorf, Link has the stone of forest.
When Zelda goes back in time in ToTK we see the same moment of history through her perspective. Zelda and Rauru foolishly give Gannondorf spoilers that a person named Link will defeat him. Which gives Gannondorf a reason to kill (OoT Link) before he has a chance to stop him.
Which finally gives us an explanation for the Downfall timeline beyond the player getting bored and turning OoT off. Wherever the OoT Link died is likely the resting place of the Forest Stone as well, absent from Rauru’s imprisoning war and from the history the dungeons draw from in ToTK. Perhaps we will rediscover the Forest Stone in a DLC or third game in the “of the” sequence.
You got some dub thoughts. I really wanted them to add a forest temple. There’s still room for DLC but I doubt they’ll do a fan service like that. Also I agree it would be awesome if they used a more tribalistic enemy like in Majora or a plant enemy. I also wanted them to add more Majora Easter eggs in general. Like I feel like it would’ve been cool if they brought the moon back and with all the floating islands it would be so cool. Idk really know how they’d include it but my one critique totk is there aren’t too many bosses for real. So idk it would’ve been cool if they brought back at least a few bosses that were revamped
I really want a new Forest Temple too
I think this time around they made the Wind Temple the standard "green dungeon" to fit into the tried and true Zelda-ism of "Forest/Wind, Fire, Water, Desert" in that order specifically.
Also I like to include the Construct Factory in the Spirit Temple as it still has the "4 terminal" system that the others have.
Ngl i do wish TOTK has a Shadow Temple with Paya as the Sage of Shadows, it's been a while since we have a Shadow Temple; and some Sheikah representation in TOTK would be really nice since the Zonai took the spotlight like 99.9% of the entire game..picture this :
= Scourge of the Shadow Temple =
Deadhand
Plot twist: The Underground is your creepy forest temple XD Just look at the wild flora (and fauna) down there! :D And the poes! And stal-horsies! (And moth(gibdo)s) yikes XD) And you can (and to a degree, should) go there at least once before heading out to the other dungeons!
Yeah it's a stretch, but a fun one :D
I hope they have plans to add this forest temple or do more with the Faron region in the dlc, and then a second dlc focused around kass
At this point, Nintendo has simply abandoned the forest element and replaced it with wind. I feel like in previous games, hardware limitations and development timings prevented them from adding wind related gameplay segments in full swing, but with the switch era they finally can and the whole "Forest" element has been replaced with what it should've been !
The whip idea is such a good one!!! (Assuming the motion controls are better than SS’s whip). We have poes in TOTK but no Poe sisters that would have made for such an eerie creepy atmosphere with them haunting a forest temple, sneaking up on Link and giggling before fading away. I honestly thought the double dragon slab on the cliff behind the huge stone serpent in Faron would have help something.
Side note: you were kinda right about the Zonai. They weren't in the game.
There are 2 zonai in the game. If you count the dragons technically 5, but even that is speculation. We don't know that they are zonai that ate stones. It's just a good assumption.
2 Zonai do not a civilization make. The Zonai were basically just as dead in TotK as they were in BotW.
This area was this first area I ran to in my game play. I remembered all the ruins from BOTW expecting to find something great hidden
With how short the spirit temple felt, they could have turned finding the lightning armor set into a forest temple. Traversing the dungeon gathering the pieces with Taro, then forcing him to stay behind due to a zonai device, throwing you into the clouds.
I do feel like the Faron region went underutilized in these titles. Its beyond optional in botw, and the Thunderhead islands, while a great quest line, still felt like they didnt maximize Faron's potential. Agree, a 5th dungeon there would have given the game some nice body to it's second-act.
I’d just like a dungeon that fixes the master sword, it had to heal for 100 years and understandably Fi is an old lady, she needs to rest, but she rested in Zelda’s noggin for at least 20,105 years and she still has to be all “hold up I need a break” every so often?
Forest Temple was my favorite from Ocarina, and I've generally liked the forest-themed dungeons from each subsequent game. I forgave them for the absence in Breath of the Wild. I have feelings about this repeat offence.
But they absolutely have the potential to have a Zonai/Faron/Forest Temple as DLC! Perhaps the Ancient Hero's Aspect armor is expounded on, or augmented somehow. So much Zonai lore to delve into there.
And the only option for the companion is...
Hestu! SHALAKA!
This reminds me of how some felt dungeons would work by region (especially as the tribes are typically contained in a specific one) We of course have Hebra, Lanayru, Eldin & Gerudo. Faron is supposed to be the spirit temple & Central Hyrule has the castle & the great sky island (which I sometimes feel like also counts as a dungeon) Akkala & Necluda dont have their own. This is arguably bcuz Necluda has the regular hylians. It could've perhaps had a shadow temple for the Sheikah, but this could clash w/ how Purah will likely be the new sage of spirit. I'm not so sure about Akkala. But I still feel we have 2 great candidates
Tbh I would consider some of the caves in TOTK as dungeons considering their layout and if they have puzzles or not kinda like the Ancinet Prison ruins in the gerudo region
TL;DW : the dungeons in this game suck so bad that people are coping and imagining new dungeons for it
That snack at the beginning looks cursed. Like a lumpy pepto bismol sandwich
I think it's dyed with beets
Forest temple should have been in the Korok Forest, with the sage being Hestu or whatever
And his power could be sprouting trees from the ground
BotW was the first Zelda game I started and TotK the first I finished. (I only bought BotW two weeks before TotK released.) Once I started watching theory videos, I wondered why there wasn't a forest temple. I definitely think there should've been one. It could've been tied to the quest line (spoiler?) that sends you to a sky island.
Completely agree. Building an additional dungeon, especially one focused on lore building, would have been spectacular. The way it’s set up now, you have your main 4 (Wind, Fire, Water, then Lightning) followed by a dungeon built for Link in Hyrule Castle. Then we get the quest for Mineru and take on the Zonai Factory and Spirit Temple in succession. Then… that’s it. If there’d been an optional dungeon even, one that provided maybe special armor, an additional heart/stamina wheel, or even just served to help the new sages grow closer as a team, that would have felt so good. And the “grow closer” idea could be its own idea too. Think of the dungeon DLC in BotW where skills from all over the game were combined. This is what that dungeon could look and play like, serving up lore and story at the same time.
Now, I’m not the biggest defender of BotW OR TotK in terms of story structure. Anybody who’s read my comments or heard me discuss it, knows I hit these games pretty hard for how they handle these things. Would an addition dungeon built on story requirements fix this issue? Probably not. But would it go to show that these ideas do matter and that the devs are still trying to build a cohesive story? Yeah, probably.
Anyway! Sorry, I kind of started to rant. I love the idea of a Forest Temple and think you’re totally right.
Great video, as usual. Cheers!
There IS an Optional Korok "Temple".
You have to travel to Korok Woods to even begin the Quest.
Then find your way through the Depths to the Korok Grove, the Colosseum, then finally use Ascend.
You fight the Gloom inside the Deku Tree, and beat Phantom Ganon to purify the Forest of Gloom.
If you haven't Obtained the Master Sword yet, the Deku Tree gives you a special map objective point that moves around on the game Map.
(I think the ONLY point that moves?)
I mean if they’re doing any DLC like with BOTW, they could easily add a Forest Temple with its own unique reward. Cuz I agree, I need me my forest temple. Hell can we get another Temple of Time dungeon too?
Totk needed more dungeons with an exploration design like that of hyrule castle in botw.
It rewarded coming back to from multiple angles, especially with the royal guard set being all over the location.
But on a side note... if this future didn't reject sheikah technology, robbie would've eventually made a weaker variant of the guardian flails of aoc. Heck aoc was able to get a 100 year developmental boost allowing them to mimic divine beasts....
i also found myself disappointed with the lack of changes in the faron region, especially considering it's supposed to be so connected to the zonai. if anything, totk has almost distanced the zonai and the faron region even more. the difference in the zonai architecture on the ground vs the sky, the lack of significant changes in their supposed native region, and the way that only one or two questlines lead you to faron despite the entire game being zonai themed have all served to almost separate the two in my mind. almost like the zonai from faron were an older set of zonai from when they lived on the ground. maybe by the time of the height of the zonai, these ruins in faron were already ancient, left by the zonai's ancestors.
when you enter the dragon pillars during the questline where you discover the thunder attack set, it seems like the modern zonai technology was just added on top of the ancient ruins.
DLC is inevitable. I can imagine a "Forest Temple" in the form of exploring ancient Zonai ruins deep within Faron Woods, or even on another Sky Island. Perhaps this hypothetical temple could uncover more information on the hero that Link uncovers by wearing the "Ancient Hero's Aspects" armor.
I hope so!
each temple is related to a physics engine of the game, therefore a forest temple wouldnt make much sense, besides that, the construct factory is clearly supposed to be the "forest" dungeon, its related to the building aspect of the game...the labyrinths remind me of the forest temple from ocarina though
I would argue (as I see other commenters also have) that the quest to save the deku tree and eventually obtain the master sword does give you a “forest temple” experience. Okay, it’s not exactly the same, as it’s not in a real dungeon. But you have the koroks as companions, you have a whole lost-woods vibe (even in the depths) and you have the classic forest temple boss in a phantom Ganon fight! So, yeah, I would consider that questline as a forest-temple-esque situation.
Meh, kinda but doesn't feel the same to me
What the hell was on that sandwich? Pepto Bismol salad?
Dyed with beets I think
I have literally never had the hair on the back of my neck stand up or get chill bumps at a video game enemy before…..Gloom Hands changed all that….sometimes now I just like to go to Akkala and stand on the wall and listen to the scream and ask “how you like me now boys?”
It would have been nice if they at least nodded to it have a ruined Forrest temple from oot that maybe had a blessing shrine at the end. I personally think TotK needs 1 or two more real dungeons maybe another sky dungeon like in TP
Clickbait. Your Forest Dungeon should have been inside the Deku Tree with a Korok Sage (not Hestu).
Could you imagine if the ancient hero was actually somehow a fusion or Ganondorf and Rauru? My reason for this crazy possibility is because Rauru's body is gone except his sealing hand and if Zonai live longer than any other race then why is the rest of his body gone but Ganondorf's is still there? Could it be possible that sometime before the first calamity ,in an attempt to reincarnate himself he tried using Rauru's body which in all honesty seems right up Ganondorf's alley but thanks to the power of light Rauru had the ancient hero resisted the influence of Ganondorf causing him to become the calamity thus the ancient hero becoming the hero in the first place
I wish we had a forest temple related to the koroks. I really wanted them to be more that just item inventory in this game and be like how they were in the wind waker. Like with hestu as the sage of forest and have the ability to to sprout trees or something. At least we get to torture them tho so that's nice.
I wonder if they might have wanted a Temple in Faron at first, but then they wanted to do something else in the sky and the depths and scrapped the Faron temple in favor of the Spirit Temple.
I'm expecting it to come in either dlc or another direct sequel. The dungeon might even include kass, after all.
A cool ability would be to magically make living matter grow. Golden Sun did this with Growth and I always thought there could be so much more you could do with this idea
The Wind Temple represents the Rito
The Fire Temple represents the Gorons
The Water Temple represents the Zora
The Lightning Temple represents the Gerudo
The Spirit Temple represents the Zonai
The Forest Temple could have represented the ancient hylians who had to move on after their last god Rauru died! There are hints that the Zonai architecture seen in BotW was built by Hylians after the Zonai, hence why it's so much less precise and magical, so having Tauro by your side to decipher ancient history could have been super interesting!
So...
We've got five of the sages, correct...
And the hero...
Missing two sages by my count... Unless we're still counting Zelda, but imo, ehh...
That would leave two possible sages for a future dlc...
And would also be interested in seeing what happened now that demise is free... Or at least that's how I'm reading all of this ...
Adam, where you hungry while making this video?
Also, THIS GOES WITH A BOSS IDEA I HAVE. A Darknut like construct with a unique whip weapon that you would obtain after beating it!
Shoutout to the discord server!
Also I still think that Skyrule or the Skylands would've been such cool names for the sky
Maybe it could show up as DLC, but I’m just getting my hopes up.😭
Hopefully!
I was honestly so pissed when I realized there wasn't a forest dungeon, especially after discovering the quest in Faron. It was such a missed opportunity. Remember when Nintendo was in early-stage development for BoTW and their first test dungeon was "A giant forest, bigger than the field in Ocarina"? And then we just didn't get a forest themed dungeon at all in either game? 😑
I'm seeing a lot of people say the Lost Woods sidequest is kind of like a Forest Temple..... but nah. If it's not a dank labyrinth that says "FOREST TEMPLE", in big letters to indicate it is, in fact, a temple, then it ain't a temple.
i realized this makes me dissapointed with the fact that we don't have a forest temple, imagine Link will be given a bracelet and that's the whip ability spoken earlier
I wanted a forest dungeon so badly in totk, when i got to the korok forest and the deku tree was sick i thought i was in for a treat!
i dove into the tree's belly and only a boss with nothing else. I was major sad.
The koroks deserve a divine beast
I think the problem here is: They are trying to step away from the dungeons that the series has always been known for, and considering "forest, fire, water" has always been how the series has been, I think that's part of why there was no forest temple. I think they did a great job stepping away from the norm with the Divine Beasts (also... the Divine Beasts absolutely were themed... They were literally lighting, fire, water, and wind themed, just like the dungeons in TotK... TotK did nothing different. It's even the same "hit 5 switches to unlock boss" mechanic). I actually found the temples and sages in this game to be worse than the Divine Beasts.
The sage powers are annoying to use (instead of "press button", you have to select the right person, then use the ability), and were objectively worse than the champion abilities (Tulin makes you go forward, Komali went up. Sidon's is literally useless. Riju's takes too long to charge. Yonobo's the only good one). While I think the whole of TotK is vastly better than BotW, the dungeons and sage powers were just... not good... (Not to mention, I really liked the cool 3D dungeon maps in BotW, and TotK's are just flat 2D maps).
As far as them actually adding a Forest dungeon to the game, I really think the only way they could have was via the Koroks. The problem is, in TotK, all the dungeons are in-world, not separate maps like in BotW. So, they couldn't just stick a dungeon in the Deku Tree, or spawn a dungeon in the Korok Forest. They probably could have stuck something in the Faron region, but as you posed the question "Who would be the sage?" To begin with, the Spirit Temple was already in Faron, so that already makes putting another dungeon in their redundant. But also, the lack of any NPCs that could have been the sage. Tulin, Riju, Sidon, and Yunobo were notable characters from BotW. Who is a notable NPC in the Faron region from BotW? There just isn't one...
So, unfortunately, I just can't agree that the game "needed a Forest Temple." Perhaps it's just me, but Nintendo is trying to revitalize the Zelda series because it has become so stale using the same formula. I know it sucks to see change, I know we're all used to the formula, but we as a community need to realize. If they did give us a Zelda game that used the old formula again, we'd all be back to complaining about how stale the series has become.
Also, as an unrelated side rant: BotW/TotK are part of a new timeline. While I don't think you've made videos on the timeline, I've already gotten so tired of people screaming "How does TotK fit into the timeline? How can Rauru's Hyrule be the first Hyrule? This game's lore is broken!" Like... it's a completely separate timeline, people. That's kind of the whole point of these games. (Mini rant over)
Imagine if there was a Forest Temple with a Zonai secret stone separate from the Spirit Temple, and the new Sage of Forest would be... Hestu. What even would Hestu's avatar do for you? I wonder...
Oh no
He would intentionally crash the game and make you play Age of Calamity and forever main him.
That’s what he would do.
Simply put...
I think Nintendo is probably going to make a few dungeons for DLC, including a Forest Temple.
Hopefully!
I expected a temple inside the deku tree, and I got all prepared and was like, oh, that was it?