World of Warcraft's Ghost Zone
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- Опубликовано: 7 фев 2025
- Hi !
With the addition of World of Warcraft Hardcore, which is a one-life version of the last patch of the original vanilla game from 2004, its time to rewind to a time where Blizzard had not yet decided on what should happen once a characters HP reached zero.
We will take a look at systems that were tested, and how some remnants of these still found a way into the live game!
This video is part of the "WoW - History" which can be found on my channel :)
I hope you learned something new from this video, and thank you for watching!
Additional information:
Video edited using VideoPad Pro License
Images are from Pngtree and World of Warcraft (edited using VideoPad Pro)
Text and titles are from VideoPad Pro and Cooltext.com
Music soudtracks:
🎵 Song: World of Warcraft - Passages
🎵 Song: World of Warcraft - Val'sharah
🎵 Song: World of Warcraft - Garden of Life
🎵 Song: World of Warcraft - Anduin Wrynn
In Elwynn there was an altar located in the area where the Darkmoon Faire is located. That's why all the grass is missing there
Oh really? I have to check this out. I thought it was because the reoccuring faire made the ground bald
I'm so glad they never made an entire expansion about the afterlife or a land where the shadows of the dead go. And also that they never made some sort of mouth or throat which is basicly hellish prison where some sort of prisonguard deity becomes insanly powerfull and would then be the mastermind behind every major plotpoint of the warcraft universe. I'm certainly glad they never did such things.
Or ruined one of if not the most popular character in warcraft. Ya, thank goodness they never did that.
Soooo happy that never happened 😂
boy do i have news for you
@@blackbirdd71no you dont it never happened
😭😭😭
to this day I still love the quest in Tanaris with the Videre Elixir and that you had to be dead to interact, it blew my mind when I played it in like 2006. Such cool game design!! :)
Death in early WoW was INCREDIBLY forgiving compare to earlier MMOs like Everquest. When you died in EQ, not only would you lose XP, possibly losing levels with it, you still had to run back to your corpse to get all your stuff back, or you would lose it forever.
Man i LOVE Classic Everquest. Its challenging in a fun way.
Samething in "City of Heroes" lose Xp , I personally hated dat sh*t . No joke either , it would lower a level . Turtle WoW Slow & Steady challenge mode dose that if the player dies , but at least every 10th level get rare items and fashion token for transmog
Reminds me of RuneScape 😂 now death isnt that punishing, but like 17yrs ago, you had 15mins to get back to your body which could be anywhere, from lumbridge the starting zone
And pretty much every time you got to your body before the clock ran out, you would find 10 players standing over your body, because after 15mins it could be looted by anybody (with the exception of 3items)
@@Cynidecia Pov: You can't tell the difference between something being tedious and challenging
@@aidanc9396 Youve never played classic EQ. next youll be saying dark souls is bad.
Back in Warlords of Draenor, there was a jukebox you could get for your garrison, and additional songs you could find to unlock. One of them was in Duskwood, and it required interacting with a ghost you could only see if you were a ghost yourself.
The bindstones were actually carried over from the bonus campaign, the founding of durotar, from Warcraft 3. Because it was meant to be open world, with much larger maps focused mainly on hero progression, they needed a way to give the player respawn points for their hero without being able to construct altars themselves, (since you aren’t given any lumber or peons on those maps). Many ideas from the bonus campaign seem like proofs of concept for WoW, since they had already started the earliest stages of development on it by the time they made the bonus campaign. They even use the same model!
It was also a system already in use by many MMOs.
Wow i cannot imagine doing nefarion in classic in hardcore mode, crazy
Its nice to watch these nice, quick nostalgia trips
Glad you enjoy them :)
Agreed, adrenaline is high on those fights!
I love your videos. I'm a late player to WOW, I discovered the game in Pandaria when my dad was playing it and I wasn't able to get a paid account until Shadowland.
But discovering this world from before with all its mysteries and its little unfinished bits is still just as fascinating.
Same, I didn’t really get into retail until Dragonflight, after playing BC and Wotlk classic, and it’s been a lot of fun leveling through old xpac campaigns and soloing old raids for transmog to kind of get myself “caught up” on everything that’s come before
I started playing the game a little after its second anniversary, and I remember reading the user manual and noticing that a lot of the details in it were extremely outdated or were not part of the game in some form. Like you said, a lot of these things were cut out or changed during the game's alpha period. Pretty cool, though.
While I think it's sad we never got to see a Vanilla version of the Emerald Dream realized, I for one am glad it was not implemented as a 'death realm' of sorts. It's certainly a neat idea and I appreciate the world-building, but good lord does it sound like a huge nuisance more than anything else.
Love your videos!
its crazy that that Emerald Dream state looks just like the statue guy in the Dragonflight cinematic!
super cool video 😄😄. as a longtime player i knew none of this
what
Oh yeah it does! Never thought about that
It’s never stated but those statues are supposed to be those guys. They dropped the ball on that in Dragonflight. And also there’s a fan theory that the lava giants are ones that got hit with the curse of flesh by the old gods.
Those statues are actually present in legion, part of the Emerald Dreamway zones and the Emerald Nightmare zones
@@ColdCryomancerthey’re really not, the watchers are titan constructs made by the keepers. The titan Eonar did order the emerald dream separately from the other titans, but they aren’t intended to be one and the same. Nowhere is this stated and it would be inconsistent with existing lore if it were.
just sat down with snacks high as fuck and you dropped a new video. love this
Bon Apetit
Id imagine being a main tank on a hardcore server during end game content has got to be the most nerve wrecking stuff ever.
Essentially if the healer messes up all your hardwork is gone
Masochist stuff
just when I think I've seen and heard everything about alpha/beta Wow you come and drop another great vid!
Yeah! I always had a feeling those Altars of Storms were a little random, even if they are part of Warcraft 3 lore. Now I know why!
To add on this, Blizzard actually added the option to play without trading in hardcore.
That outro was 10/10 brother
There’s also going to be new “self-made” hardcore servers that have no trading, no auction house, limited mailboxes, soulbound crafted items, etc. in addition to the existing permadeath penalty
no-living man-mode.
You have to play the game while your heart id in clinical arrest, special device just stops it for you and you can only interact in the few seconds you heart isn’t beating.
Also if you die in game you die irl.
yaay a new video!
It always amused me that you had health as a ghost then. I never knew it was because they had intended for combat in ghost form too.
The bindstone system was likely based on the system they tried out in the Rexxar Campaign
It was also in use by many MMOs prior to WoW :)
Love your content. It inspired me to make similar content but for a different game. Keep it up :)
How perfect and beatiful Spirit Healer, best model concept
another awesome video man, love your stuff!
I've played multiple mmorpgs and yes, too many of them are unduly harsh to the player when they die. It quickly turned me off to them.
UO was the worst lol
This is what the shadowlands SHOULD have been. Not whatever we got. The maw was close and should’ve been the entire shadowlands.
great videos as always, didn't know classic WoW could go this deep
Glad you enjoyed it!
I’d be down to play a version where you lose xp on death. People would be much more focused and cooperative.
I would love that but a real wipe night on some bosses would be kinda bad, like wipe 10 times, woops all your max level items cant be equipped "better go quest in the final zone before max level again, see you next raid night"
the first step of the Jailer's master plan
Binding comes from DAoC (Dark Ages of Camelot)
I'm not sure about that. The term was used in Everquest for the same thing back in 1999 and the spell to change ones respawn location was "Bind Affinity", when cast it gave the message "you feel yourself bind to the area."
@@AurumKHK I agree it was probably inspired more by Everquest, given that a lot of the WoW development team has been open about having been generally inspired by the game, and even recruited staff from that game's playerbase.
The version they considered, as presented here, providing an NPC to bind you, also feels very in tune with WoW's design principles -- similar to Everquest, but more accessible for casual/solo players, since in EQ at the time only certain characters could bind and everyone else had to get another player character to change their bind.
It was the default respawn system in most MMOs before WoW indeed, and Blizzard had already used the bindstones in WC3 TFT bonus campaign with Rexxar.
this video made me pull out my wow manual and actually look at it for the first time in my life (minus that one time 20 years ago when i wrote my cd key down in the notes section at the end) and oh my god blizzard was COOKED when they wrote that
they really thought they could mention "racial talent trees" in the manual and get away with it
HC Wow is a hell of a drug.
Great video :')
Cool
There is a zone for dead players. Dead inside at least. It's called logging out.
You're *severely* downplaying how awful it was to die in EverQuest
You didn't just lose XP and maybe a level. You respawned wherever you were bound to with no gear whatsoever. Everything you had equipped or in your pockets was on your corpse. You had to run back and get it. If you died in an already high level area surrounded by difficult enemies? Too bad. Go get your corpse. Also you had a time limit of 7 in-game days to get it or it despawned and you lost everything. After 3 hours you could no longer be resurrected by a player. Another player could drag your corpse to a less dangerous area but that was about the best you could hope for.