HTC Vive Cosmos VR Headset Review

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  • Опубликовано: 28 авг 2024

Комментарии • 736

  • @OkDisplay
    @OkDisplay 4 года назад +508

    You forgot the secret feature it has. The front part can be used as a pasta drainer.

    • @duncanmcgough2630
      @duncanmcgough2630 4 года назад +1

      lmao

    • @deekay336
      @deekay336 4 года назад +23

      Get this for pasta drainer. And the mac pro case to grate Parmesan onto your pasta

    • @jamesyang2138
      @jamesyang2138 4 года назад +9

      ​@@deekay336 Cook sauce & pasta with Intel CPU beforehand.

    • @alexdavison8256
      @alexdavison8256 4 года назад +1

      James Yang agreed

    • @parallaxoldchannel
      @parallaxoldchannel 4 года назад

      You forgot the secret feature it HAS*. The front part CAN* be USED* as a pasta drainer.
      Turns out the secret feature was correct grammar.

  • @Collcroc123
    @Collcroc123 4 года назад +895

    Honestly just drop an extra 300 for the index or save 300 and get oculus

    • @Swarm509
      @Swarm509 4 года назад +58

      This is really looking like the two good options for VR right now if you want a good experience.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +31

      or wait and hope for something identical to the rift s but with higher resolution and refresh rate screens. thats what im doing. otherwise nothing is good enough and cheap enough to upgrade from my wmr yet.

    • @evolicious
      @evolicious 4 года назад +10

      @@wotever99ninynine True, you may be waiting for a year or two though. Not much of anything is coming out anytime soon. Even Abrash had removed his time-line for another Rift, hinting that it will basically never happen since Facebook will be dismantled and Oculus sold away by the time they could start building another Rift.

    • @RojasTKD7
      @RojasTKD7 4 года назад +10

      @@wotever99ninynine I prefer my Rift S far more then my Odyssey+. Unless the IPD dosen't work for you or you play exclusively dark games (something like Elite Dangerous) and really want those black levels, I'd recommended the Rift S over any WRM headset in 2019.
      Both have pros and cons but these three thing do it for me:
      1. Screen sharpness
      2. Bigger sweet spot
      3. better tracking

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +2

      @@evolicious yeah, i hope not... daaamn yo... im not interested in a quest. i want a decent rift s successor.

  • @dmacell4110
    @dmacell4110 4 года назад +241

    Tried it for four days and wanted to like it sooo much. Tracking was really bad and just made it frustrating. Sent it back already.

    • @prismglider5922
      @prismglider5922 4 года назад +9

      I think people would be better off with windowsMR. The tracking is not great but it's also less than $200 so it's excusable.

    • @Orkel2
      @Orkel2 4 года назад +22

      @@prismglider5922 Honestly if you're going for an inside-out headset I don't think anything beats the Rift S as it is now in terms of bang for buck.

    • @dmacell4110
      @dmacell4110 4 года назад

      @@gdot1803 I have an odyssey plus and was looking for a tracking upgrade. this wasnt it!

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +8

      they must have a whole warehouse full of returns by now... this has got to be one of the most failed launches of any hardware in history... 6 cameras and they left a blindspot so you cant play first person shooters.. unbelievable.. its really looking worse than my wmr for tracking. and i am actually being serious there. it actually does look worse...

    • @evolicious
      @evolicious 4 года назад +2

      @@dmacell4110 Yup, go for a Rift S then, I found the Rift S does far batter than my O+, but still nothing as close to as good as the Index is.

  • @CasepbX
    @CasepbX 4 года назад +298

    One would think those massive controllers would be easy to track lol.

    • @evolicious
      @evolicious 4 года назад +20

      Stupid tracking implementation is the problem. HTC just has no idea what they are doing.

    • @TrevorJones1
      @TrevorJones1 4 года назад +24

      As your GF says, its not the size that matters. Its what you do with it.

    • @NETBotic
      @NETBotic 4 года назад +5

      @@evolicious All HMDs with inside out tracking suck equally, it has nothing to do with HTC and everything to do with no static external frame of reference.

    • @iprocyborg8486
      @iprocyborg8486 4 года назад +5

      Jonn the rift s did pretty good

    • @iprocyborg8486
      @iprocyborg8486 4 года назад

      Jonn In terms of tracking at lesst

  • @bluegollum
    @bluegollum 4 года назад +53

    The Quest is still my pick of all headsets currently. It may not be the most premium VR experience, but the bang for buck ratio beats everything else.

    • @iloveplywood
      @iloveplywood 4 года назад +2

      Quest is great for sure and probably the best for the vast majority. I still love my wireless Vive though. It's pricey and lacks mobility, but the tracking is so nice in games like beat saber and I do enjoy games like Skyrim and Fallout (perhaps with the the link cable coming for the quest this point will be moot soon).

    • @SegginsProductions
      @SegginsProductions 4 года назад +4

      PuddleDrops the quest will be the ultimate choice once link comes out!

    • @evolicious
      @evolicious 4 года назад +1

      Quest is black magic amazing. But it can't compare to the Index experience. So you need to get both!

    • @evolicious
      @evolicious 4 года назад +1

      @@SegginsProductions I disagree, there are too many inherent issues with streaming VR over usb3, Norm mentioned he didn't notice much when he got a tiny bit of time to use it, but I think with more time, you would notice the 35ms of latency very easily.

    • @SegginsProductions
      @SegginsProductions 4 года назад

      EVOLICIOUS possibly, I'm still looking forward to seeing if they can pull it off though!

  • @vr4ever645
    @vr4ever645 4 года назад +121

    Norm: best VR reviewer out there. Norm is the norm!👍

  • @glibjibb
    @glibjibb 4 года назад +169

    5 steps forward, 10 steps back

    • @evolicious
      @evolicious 4 года назад +4

      Doesn't seem like any steps forward. Feels more like a kit that would have been made before all other kits before the industry has learned what makes a good VR experience.

    • @TrevorJones1
      @TrevorJones1 4 года назад +2

      You only moved that way because of the horrible tracking.

    • @phucdang4874
      @phucdang4874 4 года назад +1

      More like 1 step forward, 9999999999999 steps back

    • @phucdang4874
      @phucdang4874 4 года назад

      1 step forward only for the comfort and the lift up design.

    • @Eunostos
      @Eunostos 4 года назад +1

      @@evolicious They're the only people who learned that glasses users are a significant portion of their market.

  • @AlmightyUniden
    @AlmightyUniden 4 года назад +69

    Wow the dead zones make this headset absolutely useless for me.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +10

      agreed. i only sim race and play first person shooters. if i cant play a first person shooter this aint for me. unbelievable. 6 cameras and you cant hold a two handed weapon up to your face.. what games did they think we play? what tracking did they think we need? i just cant comprehend this one.

  • @abechao3291
    @abechao3291 4 года назад +7

    Thank you for the honest review of the new headset Norm. I am still drooling over the Valve Index and want to get one in the future.

    • @evolicious
      @evolicious 4 года назад +2

      Do it! Worth every penny!

  • @thegreatwarrior1239
    @thegreatwarrior1239 4 года назад +45

    Who else is here because Facebook the owners of Oculus decided to shoot themselves in the foot.

  • @SB-xt5jk
    @SB-xt5jk 4 года назад +77

    Cosmos is such a fail by HTC. That controller tracking at the 699 asking price is criminal. "HTC said they plan on improving the tracking in future software updates"... I wish them good luck with that strategy.

    • @croy2254
      @croy2254 4 года назад +3

      It's the same issue the psvr camera tracking, if I aimed down a gun on psvr the tracking gets all wonky because all of the sensors are in front of each other. This is definitely not being fixed with software updates

    • @tapwater3577
      @tapwater3577 4 года назад

      I will say they have stuck to that and are improving the tracking, sure it still is sup-optimal but within 1 update it is about 4x better.

    • @bryce5527
      @bryce5527 3 года назад

      @@tapwater3577 how would you say it is now?

    • @RayTC
      @RayTC 3 года назад +1

      @@bryce5527 still absolute garbage
      i honestly hate HTC and will never buy anything from a chinese front again

  • @guardiancreator
    @guardiancreator 4 года назад +112

    I was about to get one. But after seeing reviews I got the rift s and am surprised how good the tracking is.

    • @mli3793
      @mli3793 4 года назад +21

      You made the right choise, i have seen other reviews of the cosmos and i can say that Norm went soft on it. The headset is awfully bad it seems

    • @guardiancreator
      @guardiancreator 4 года назад +1

      @@mli3793 I was blow away on the tracking playing Sairento a game where one of your weapons is on your lower back and I can grab it with no problems that's impressive for inside out tracking.

    • @mikecrossbones9748
      @mikecrossbones9748 4 года назад +1

      Same here, i waited for the Cosmos, almost pre-ordered...if i wouldn´t be used to be disappointed so often by the gaming industry these days, so i thought that will probably happen with the Cosmos as well, didn´t really thought i´d be right with my choice to wait for reviews before buying. So well...my OCULUS RIFT-S arrived on friday, HTC is gone for now, i am afraid, for that price-class, the Cosmos-Reviews are kinda...well....TERRIBLE.

    • @lumikera
      @lumikera 4 года назад +1

      Yeah, you might not like facebook, but they know what they're doing. I'm actually glad facebook bought oculus, they're going in a way better direction.

    • @poey8824
      @poey8824 4 года назад

      Rift S is a bad choice. Should have got the quest lmao oof.

  • @alpha_ray_burst
    @alpha_ray_burst 4 года назад +40

    Thank you for the honest review. Definitely not buying that shit.

  • @Waffle4569
    @Waffle4569 4 года назад +79

    This is pretty much the final nail in HTC's consumer VR coffin.

    • @thebubba1
      @thebubba1 4 года назад +8

      this is a sub 500 headset with the garbage inside out tracking....Theyre just trying to cash grab off the original vive name

    • @mastersquishy2388
      @mastersquishy2388 4 года назад

      @@thebubba1 I'm looking at getting a VR headset for the first time, should i get the OG vive vr or is it bad to todays standards?

    • @johnclark7966
      @johnclark7966 4 года назад +4

      @@mastersquishy2388 I vote quest

    • @ThunderDraws
      @ThunderDraws 4 года назад +1

      MasterSquishy23 Rift S/Quest/Valve Index is where it’s at
      Rift S is really good for pc already but the quest can do standalone vr and soon link to pc as well... but comfort might be worse - valve index is the highest end Headset you can get - no compromises

    • @mastersquishy2388
      @mastersquishy2388 4 года назад

      @@ThunderDraws yeah i've looked at quest, but my computer is pretty decent, and i dont wanna waste it. and i cant afford valve index, let alone its not avalable in australia, and idk if my pc is good enough to run valve index. so its either rift S or OG vive. i would usually run towards the rift s, considering its cheaper, and its way better performance wise, but idk if i wanna ditch steam for the oculus store. it doesnt have as much games on it.

  • @TheGameGuruTv
    @TheGameGuruTv 4 года назад +62

    21:07 yeah I feel like that's the point "the competitors don't have to make money with it" Facebook & Oculus undersell massively and Valve goes balls to the wall with the hardware and sells it at cost, HTC just gets lost in the middle.

    • @nicksande6880
      @nicksande6880 4 года назад +3

      Comander555666 maybe. But as long as the prices are they way they are right now it will stay niche, we need more manufacturers competing to get more people to buy it at a lower price
      Chicken and egg issue

  • @SimplestUsername
    @SimplestUsername 4 года назад +99

    How odd, HTC did a side step. I'm very disappointed.
    Oculus and Valve are the ones with a promising future in VR for the time being.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +34

      thats not a sidestep.. oculus did a side step. htc did a back step.

    • @TheGameGuruTv
      @TheGameGuruTv 4 года назад

      @@wotever99ninynine XD

    • @evolicious
      @evolicious 4 года назад +5

      @@wotever99ninynine Facebook lost their entire Oculus team so they opted to buy a kit from another company due to having to scrap Brandon Iribe's half-dome project (Rift S is a Lenovo product, not Oculus), so technically Oculus did nothing, they are just providing a third-party kit.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +1

      @@evolicious true, although the screen was from the oculus go. but yeah, lenovo made it huh. i can see the similarites. i just wish they hadnt been so damn cheap and put a better screen/ screens in it. i do like the tracking technology though. they did well.
      they should have released this one for less money, and an identical one with better screen/s for a hundred or so more or something. if they can sell the far more complicated and expensive quest with all its extra parts for the same price as the rift s, they could definitely afford to make the rift s a bit better.. great for entry level pcvr. not the upgrade path existing pcvr users were expecting though..

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      they should do like the ps4 and ps4 pro. make a rift s and rift s pro. same but with higher resolution 90hz screens. that would be awesome. especially since it appears we might be waiting a while for a true next gen rift or anything resembling the 'half dome' prototype etc etc.

  • @BritishConcept
    @BritishConcept 4 года назад +12

    Fantastic review, Norm. Projections is always so good.

  • @TeckGamingOfficial
    @TeckGamingOfficial 2 года назад +2

    Hello everyone, I own the vive cosmos since 2019. And from the past it had a lot of terrible tracking experience. But the good news that they fixed the tracking A LOT Better now! I still won't really recommend this headset yet but it's good to know that the vive staffs are fixing the issues with the headset. I had less issues then I had from the past and this headset is great if your playing some casual games but if your playing big movement type of game then that gonna be the issue. I didn't return the headset back because I had good feelings that some day it's gonna get a lot better.

  • @jonah3985
    @jonah3985 4 года назад +7

    Cute dig at WMR. Using a Samsung Odyssey+ and having the time of my life -- in fact I enjoy it more than my original Rift by a fair margin. Only paid $200 too!

    • @davemay7797
      @davemay7797 4 года назад

      the rift is miles better then the odyssey in every way, Im calling fake news on your comment. i had an odyssey for one day and returned it, the rift is a thousand times better. the only time i could see it as an improvement over the rift is if your only using it for racing and flight sims. even then its so unconfortable

    • @blok3133
      @blok3133 3 года назад

      @@davemay7797 I mean it's what they enjoy, it's just an opinion

  • @JayV27
    @JayV27 4 года назад +2

    I just ordered one yesterday

  • @TheGameGuruTv
    @TheGameGuruTv 4 года назад +6

    incredible that it was launched that way, what were they expecting...

  • @niklasfritzell6465
    @niklasfritzell6465 4 года назад +39

    You know it's going to be bad when the other competing headsets are placed on the table together with it.

    • @gurikasemit
      @gurikasemit 4 года назад +1

      That doesn't really make sense.

    • @niklasfritzell6465
      @niklasfritzell6465 4 года назад +1

      @@gurikasemit They never did that before from what I recall. Usually tested focuses entirely on the headset that is in the review. Now it is more like "look at this freak! These two are normal healthy headsets, but this is just an abomination".

    • @Balthazar2242
      @Balthazar2242 4 года назад +1

      You know it's going to be compared to other similar VR products*

  • @charlesalexanderable
    @charlesalexanderable 4 года назад +2

    7:50 on pixel fill, the ifixit tear down found the index uses a crystal glass diffusion layer to help prevent screen door effect

  • @GoBIGclan
    @GoBIGclan 4 года назад +5

    Well, the best options for someone looking for a PC HMD are really simple and boiled down now!
    Do you want the best for gaming (best picture, best tracking, best controller, mod support, and room for future features) at a premium price? - Valve Index.
    Or do you want a fantastic middle of the road PC VR experience that is easier to set up and a more affordable price? - Rift S or Quest, depending on how much you value using a VR standalone device for when you leave your computer room.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      or if you dont mind tracking of controllers being a bit worse and want a slightly higher resolution display and slightly higher refresh rate than rift s, and want to save even more money, wmr. but yeah. rift s and index are definitely the two main pcvr players. i guess quest with the link cable now fits in there somewhere too.

    • @GoBIGclan
      @GoBIGclan 4 года назад +1

      @@wotever99ninynine Yeah you have a valid point. I see why a pure flight sim or racing sim guy might pick Odyssey+ over Rift S.

  • @ABOVE1G
    @ABOVE1G 4 года назад +3

    Videos such as these make me realise how far we are away from VR being "dead" :)

    • @stuckinthepastproductions4329
      @stuckinthepastproductions4329 4 года назад

      And now Half-Life Alyx is bringing in so many people who previously didn't care like myself.

    • @xGaLoSx
      @xGaLoSx 4 года назад

      It reminds me how far away from good vr we are. It's been 7 years now and 4k still isn't a thing.

    • @mindofcow
      @mindofcow 2 года назад

      @@xGaLoSx think about 4K vr, you have to have a really expensive pc and then you gotta buy that vr headset which would be a lot more because it’s “4K” it wouldn’t get many sales because nobody
      can really run 4k with vr

  • @marklola12
    @marklola12 4 года назад +24

    the tracking is soooo bad with the Cosmos that it shouldn't be released, the only 1 tracking issue I have with my Rift s is sometimes when you put 1 controller in front of he other for a long period of time

    • @aquaticborealis4877
      @aquaticborealis4877 4 года назад +1

      I have not had a lot of issues. It's not super precise, but not bad.

    • @MrMiddleWick
      @MrMiddleWick 4 года назад

      Didn't Rift S also have this issue on release?

    • @Draanor
      @Draanor 4 года назад +4

      ​@@MrMiddleWick Rift S had issues but Oculus also has the prowess to fix them too. Yes HTC will improve the tracking but I don't think they have the ability to surpass Oculus for inside-out tracking quality. Oculus has some of the best computer vision programmers in the industry.

  • @rehil123
    @rehil123 4 года назад +11

    you do good reviews can you get answers from Valve as to why the Index can not be purchased in Canada/Australia etc

    • @LightningAussie
      @LightningAussie 4 года назад +2

      Phil Kuffner yeah this goes ignored, time after time. There are ways to buy them using vpns, and shipping companies like comgateway but that means no warranty. They really should state usa only or not include as an available option.

    • @thenic123
      @thenic123 4 года назад +1

      I'd like to know why no Index too. Australia is an ocean away but Canada?

    • @rehil123
      @rehil123 4 года назад +1

      @@thenic123 its the only VR headset you cant get here even the Reverb relented and sells in Canada now

    • @thenic123
      @thenic123 4 года назад +3

      Someone from these youtube tech channels or another tech website needs to ask Valve why the Index isn't available to Australia, Canada and other countries that have missed out. It should have been available by now. Even Linus Sebastian had to use an unorthodox method to obtain an Index to Canada and he's well known in the tech segment

  • @shadowflee2
    @shadowflee2 4 года назад +2

    I agree with all of this and I've been using this new headset since the 3rd . Also if you change the room around you need to remap the room setup. Including making and in making your bed if your bed takes more then 25% of your room .

    • @evolicious
      @evolicious 4 года назад

      Return it, save $300 more and get an Index. You won't regret it!

    • @roflBeck
      @roflBeck 4 года назад

      It loses the room config if you make your bed? Lmao that's so bad

    • @shadowflee2
      @shadowflee2 4 года назад

      @@roflBeck it losses tracking if you change a big part of the room . But you can just set the room up again and it works fine untill 20-40% of the room changes or moves

  • @sherkhansher1981
    @sherkhansher1981 4 года назад +19

    Looked up “quality control” in the dictionary...... yep, still there 👀

  • @h.rod.3281
    @h.rod.3281 3 года назад

    Finally an honest review and non sell out.. Great vid!!!

  • @Carolyne_games
    @Carolyne_games 4 года назад +1

    Oculus Quest user here. I really like what Oculus is doing with their tracking system. I recently got a cheap HP Windows headset just to test out some stuff on PC, and with on two cameras in the front the tracking on WMR is really limited, basically when playing Beat Saber if a note is sliced outside of your own FOV then it's pretty much based on luck. But at least within the player's FOV the tracking is not too bad. I'm quite surprised by how badly HTC has implemented inside-out, hopefully they manage to fix it soon.

  • @hypegamer347
    @hypegamer347 4 года назад +5

    I'm with Valve on this one. Overall their business is just more in line with what I believe and the kind of future I want to live in.
    I can see Oculus selling my data/ adding ads everywhere as soon as they take control of the market. Vive isn't a gaming juggernaut, them trying to make their own store for games and the whole subscription thing is stupid in my view.

    • @Cooe.
      @Cooe. 2 года назад

      Lol Valve is just as much of an evil monopolistic tech giant as the rest of them... The reality distortion field around Lord Gaben is ridiculous. You're fucking NUTS if you don't think all your Steam data isn't worth $$$ to Valve. Also, how's that treating you now? Valve doesn't give a flying FUCK about VR anymore. (See Steam Deck & OS).

  • @Taijifufu
    @Taijifufu 4 года назад +1

    I wonder if they put the front cameras more to the sides instead of trying to make them look like eyes if that would have helped the tracking. And if it's for passthrough, but the passthrough isn't great, _and_ you can flip up the HMD anyway, what was the point?

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      yeah, or put the side cameras further back and angled them forwards. or just didnt recess all the damn cameras.. why did they do that? and the lip on the edge to block cameras view? why not round the corners? they have the most perfect blind spot ive ever seen. right where my right hand would be when holding a rifle. and since when im in vr im either holding a virtual rifle or a real wheel. this headset is of no use to me. at least half of my vr is first person shooter based. its the only truly immersive and fun way to play vr. htc are as blind as their headset is proving to be.

  • @breceeofficial
    @breceeofficial 4 года назад +1

    I was looking forward to the Cosmos but it feels like it fell short of its goals. I recently got a Rift S and the tracking has been excellent. Archery works very well and I can anchor an arrow to my cheek just like I do in real life without issues. Before this, I had a WMR Lenovo Explorer. Its tracking was good, just very limited due to only 2 cameras, but it was still an excellent inexpensive on-ramp to VR. The RIft S controllers are small (which is good for my small hands) and the headset still fits a petite head with a minimal gap around the nose. I am glad I got the Rift S instead.

  • @FunkyyCat_
    @FunkyyCat_ 4 года назад +5

    And once more I'm glad I bought my Rift S,
    Thank you for the great review!

    • @ei..
      @ei.. 4 года назад +1

      Good choice. Oculus seems to give the most bang for the buck, and they're product are some of the most "polished" IMO. They look lean, and are built well. All while being cheap.

    • @Holret
      @Holret 4 года назад

      It just felt right with the Oculus S. Great timing, great price and good performance. best overall in my opinion.

  • @maan7715
    @maan7715 4 года назад +3

    I've been waiting for the right headset for so long now. Bought my VR ready PC in 2016, and...RIFT S has the IPD adjustment problem (it's devastating, been following the development of Oculus rift since the beginning but my Eyes are really close, 57 mm.)
    Seriously I don't mind the cameras on the wall...
    I think I'll get the Vive.
    I just hoped for an upgrade in resolution.
    (and sadly with life happening, can't afford the Index)

  • @jagster1211
    @jagster1211 4 года назад +3

    I bought the cosmos and it’s great

    • @thatguypopcorn
      @thatguypopcorn 4 года назад +1

      Nice another person to join the Motion squad! (Motion as in cosmos motion, i just call it that so that you can distinguish it better from the other cosmos's)

    • @furraw5128
      @furraw5128 3 года назад

      Shut up the cosmos is good

  • @mamba109
    @mamba109 4 года назад

    Requiring light is a deal breaker for many inside-out tracking headsets. Being able to play in the dark is something many people don't realize they need, and is something many reviewers don't mention.
    When you're in VR playing intensive games, you get tired and sweat *a lot*. Not gonna lie, most of the time I just play with my tighty-whiteys on. So when you're playing at night and want to open the windows to the widest, being able to play in the dark is a massive pro. Unless you don't mind being naked in your brightly lit room in the middle of the night with the windows open, if that's your thing.

  • @sknokaze
    @sknokaze 4 года назад +1

    Would like to see a review if you have updated to the beta version of firmware. Some ppl says it made quite improvement on tracking

  • @ocat1
    @ocat1 4 года назад +4

    I love TESTED!!!!!!

    • @ocat1
      @ocat1 4 года назад +1

      Love is a chemical reaction in the brain

  • @voodoodevr-en
    @voodoodevr-en 4 года назад +16

    I tested the Cosmos as well and I really don't like it. Tracking is bad, FOV is small, game support is bad and of course it's much too expensive, Display is good though.

    • @aquaticborealis4877
      @aquaticborealis4877 4 года назад +3

      I bet HTC thought that the price was good because how expensive the Index is. The overall experience I've had has not been too bad. A rocky start with the tracking, but the update helped. The halo strap really should go down further in the head though. Would make it more comfortable. The visuals are quite good, with great colors and blacks, but the box where things are in focus is not as large as it could be.

    • @evolicious
      @evolicious 4 года назад

      @@aquaticborealis4877 Index is a very good price for what you get, it definitely makes the Rift S seem overpriced. The Cosmos though, I wouldn't pay a penny more than $200 for that kit since even the Lenovo Explorer that is $150 and is pretty similar.

    • @hughey1
      @hughey1 4 года назад

      @@evolicious
      The Rift S is great headset for $400. The clarity you get that's comparable to a $1000 headset is amazing. Tracking isn't the same but Oculus did a great job improving it and it plays good with games in the Oculus store. WMR headsets might be cheaper but they don't track as well as the Rift S and get constant updates to work better.

  • @sigouinnicolas4547
    @sigouinnicolas4547 4 года назад +5

    I love the channel

  • @kennylaysh2776
    @kennylaysh2776 4 года назад

    So, so glad I got the Index instead of waiting for this. My VR journey: Rift DK2, Vive1, Vive-Pro, Odyssey, then Index. Index is by FAR my favorite (and I love the controllers, even with some of the known issues). Since I already had Vive lighthouses, I didn't need to buy them for the Index, and I use 3 light houses, which makes tracking AMAZING.
    I will be keeping the Index until we get a true gen2 or gen3 HMD.

  • @Pendleton115
    @Pendleton115 4 года назад +5

    I bought a Vive Pro instead of this, that way i can get wireless, and index controllers. With proper room scale tracking

  • @Matthew-rp3jf
    @Matthew-rp3jf 4 года назад +7

    Leave this on the spinning display wheel htc trotted out 6 months ago.

  • @BurntFaceMan
    @BurntFaceMan 2 года назад

    Saw this reveiw, decided to save up for vive pro 2 instead. thank you.

  • @nahuelgalvan8954
    @nahuelgalvan8954 4 года назад +7

    Miss the old intro ),:

  • @furraw5128
    @furraw5128 3 года назад +1

    Plz update this video the tracking is perfect now. -_-

  • @lionelt.9124
    @lionelt.9124 4 года назад +1

    I love my HP WMR headset. I've bought two and they've been great for toting out to the nicest and the nephews. The lack of sentinel towers to set up makes it a breeze. The Quest appears to be a good value for the same reason especially considering that soon you can play pc games through USB as well as controller free literal hand tracking makes it a sight to behold. I'm more than a little concerned about the it's processor/gpu and storage buy hey since you will soon be able to play through USB I see no reason they couldn't a make beefier device to run the headset via USB that you could wear.

  • @TechWizMaster
    @TechWizMaster 4 года назад +13

    The Oculus Rift S touch controlers, the price, softwares and most of all, amazing lenses...makes it the obvious choice IMHO...i love mine.
    Everything exept for the audio is good...i used to have a CV1 for over a year before the S and it's worth every penny sell your
    CV1 and get the upgrade i'd say. Gone are the god rays, and the pixels are much tighter togheter making it a lot cleaner.
    BUT: 80hz vs 90hz i don't notice the difference...but 40FPS vs 45FPS is another story...the cv1 was playable at 45 FPS in many situations...but
    the 40FPS on the Rift S feel aweful.

    • @zweck4629
      @zweck4629 4 года назад

      @Cole Park Try the ksc75 mod for 20$, you can mount these even without a 3d printer and the sound is better than the cv1 imo. The biggest downside for me is probably the headset shaking when you play some beat saber songs.

  • @Mega-Brick
    @Mega-Brick 4 года назад

    My brother is deadset on the Vive brand, we're getting the Cosmos for Christmas. I'm going to try it and hope it works out. If it doesn't, HTC has a pretty decent refund policy, so we'll do that and either get a Rift S or save $300 for an Index.

  • @joseluislopes3956
    @joseluislopes3956 4 года назад +1

    Yeah... preety much the same as other reviews. Even if they fix the tracking with software update, it's not worth the extra 300$ over the rift S.
    The only problem people might have with the rift S is the IPD limitation, but most people will be fine

  • @depositdude944
    @depositdude944 4 года назад +1

    03:42 bravo six, going VR

  • @jacobandrews2696
    @jacobandrews2696 4 года назад

    id love to see those controllers working with steam VR, especially for games im running through revive it would be a nice set of controllers to have work with my base stations

  • @acevehe
    @acevehe 4 года назад +1

    Thanks for the great review. I'm ready to buy a VR headset/setup. I won't buy Oculus because they are owned by FB and even require a FB login to play.
    HTC Vibe used and Cosmos are the ones I'm considering. Valve is a bit more than I'm willing to spend since I had to upgrade my PC to handle VR.
    This video helped me understand the VR ecosystem though I still have a lot to learn.
    I'm bidding on a VIVE Pro on eBay that I'm hoping to get.

  • @SpecOpsin1080P
    @SpecOpsin1080P 4 года назад +36

    Ehhh, seems like they're trying to reinvent the wheel a little, should have stayed with steam VR and Lighthouse.

    • @prismglider5922
      @prismglider5922 4 года назад +5

      @Guybrush Threepwood This is not new tech. WindowsMR used this tracking, but it did it better. Besides, there is already a better version of this tracking made by Oculus. HTC tried to do what other companies already did, and failed horribly because they didn't understand why it worked for them. Microsoft got away with bad tracking because the headsets were so cheap and higher resolution at the time. Oculus got inside out tracking perfect with infrared. They've royally messed up on both accounts

    • @SimplestUsername
      @SimplestUsername 4 года назад +5

      @Guybrush Threepwood They didn't move forward at all, they performed more of a side step.
      They were ahead of the curb with their Lighthouse tracking. Their lighthouses were non cpu intensive and allowed tracked accessories.
      They could have expanded on that but instead they ditched it for a worse performing interface.

    • @RJrules64
      @RJrules64 4 года назад

      @@prismglider5922 He meant new tech as in came out in the last decade, as opposed to 'reinventing the wheel' where you are reinventing something that has been successful for thousands of years.

    • @minisithunknown5568
      @minisithunknown5568 4 года назад +2

      @@SimplestUsername Those lighthouses were Valve's tech. When they ended business with Valve they lost the rights to use lighthouses in any future projects. That is why Index has Lighthouse 2.0 instead of HTC.

    • @GodslayerXUL
      @GodslayerXUL 4 года назад +1

      @@SimplestUsername I take good inside-out tracking over having to setup lighthouses every day. Imagine the hassle bringing a Vive to a friend. Inside-out is easy, mobile and in case of Oculus works extremely well. All manufacturers will hopefully move in that direction with the next set of devices.

  • @JayV27
    @JayV27 4 года назад +1

    The biggest problem I'm seeing is tracking. Is the tracking REALLY bad or is it just a minor annoyance/inconvenience?

    • @thatguypopcorn
      @thatguypopcorn 4 года назад +1

      Your question had probably already been answered but i'd say it can be both. It all depends on your setup, which is kinda stupid since inside out tracking headsets are supposed to stop complex setup. I like my Cosmos and the tracking is definitely getting better but at this state, it can be both.

  • @tribmrc
    @tribmrc 4 года назад

    On the resolution comparison, you omitted the Rift S and it having only 2560x1440 versus the Cosmos 2880x1700. You didn't talk about how it compared with the Rift S res, which would have been more useful than discussing the Valve Index's(which naturally has very similar resolution and self-evident that it'd not be particularly noticeable).

  • @qSPARTANp
    @qSPARTANp 4 года назад +1

    4:36🤣Norm rockin out🤣🤣🤣

  • @Skarredghost
    @Skarredghost 4 года назад

    Very honest review. I agree that the price point is the problem. Some issues may be solved with future upgrades (e.g. controllers tracking), but 700$ as a base price is a bit too much IMHO. Maybe $550 would have been the sweet spot for this device

  • @GruntyGame
    @GruntyGame 4 года назад

    I really don't understand why they didn't use IR for the controllers. And then having a button on the grip seems like they're just not keeping with the times.

  • @DevDocX
    @DevDocX 4 года назад

    Solid review as always. One correction on wireless ($300 base +$59 cosmos clip and cable) as opposed to $200+

    • @tested
      @tested  4 года назад

      ah yes! thanks for the correction. and i believe wireless kits from now on will include the cosmos battery so the $60 adapter is only needed if you already own a wireless kit

    • @DevDocX
      @DevDocX 4 года назад

      @@tested I think the kit will be needed for all but the Vive from what I can see. The cable, clip, and pad, are unique to Vive, Vive Pro, and Cosmos. I tried my Vive Pro wireless kit with the Cosmos and everything worked, but the software was not updated yet, and I had a bigger battery (24W QC3 as well), so cheapskates(like myself) could probably get by with a little pad reusing all of the other parts from the Vive Pro wireless kit, but including the battery is not so bad as they cost at least ~$30 (third party). So In HTC terms, the kit is a steal :).

  • @tomas720
    @tomas720 4 года назад +1

    What would happen if you got different controllers? Would the tracking still be frustrating?

    • @steel5897
      @steel5897 4 года назад +2

      No other controller works with it.
      The old Vive controllers need lighthouse tracking, and the Oculus controllers are obviously unique to that platform.

    • @tomas720
      @tomas720 4 года назад

      Steel Tarkus would it still be frustrating though?

    • @tomas720
      @tomas720 4 года назад

      thom boy ok thx

  • @sambird7
    @sambird7 4 года назад

    Such a massive bummer, i hope updates can fix it enough to be worth et.

  • @coreymatlak3989
    @coreymatlak3989 4 года назад

    thanks for upload and solid review. I think I'm going to go with windows mixed reality or oculus s. This doesn't seem to add any more to those experiences and costs double.

  • @PartyQuest
    @PartyQuest 3 года назад

    Amazing review my dude! wow!

  • @darkhoursofday6250
    @darkhoursofday6250 4 года назад

    Gotta love the vive. I love it's hand tracking and the fact that if you don't want to stay plugged in and play PCVR, you can unplug it and use it as it's own system! So amazing that it does that because I.... Wait... Oh... crap. Sorry. That's Quest. But it's cool if people like paying twice as much for half the usability.

    • @evolicious
      @evolicious 4 года назад

      I have a Quest, as well as many other VR kits. Quest is cool, but it's still not even remotely as good as any PC-VR system.

  • @lahma69
    @lahma69 4 года назад +1

    Disappointing to say the least. Even discounting the problems with tracking and such, it just doesn't make a lot of sense from any perspective. Being an owner of the original Vive myself, I can confidently say it doesn't make sense as an upgrade path. For almost the same price, I can get a new Valve Index headset and Valve Index controllers. One way I think HTC could have made this a much more attractive prospect was if it had both inside out tracking AND compatibility with Steam VR tracking. My predicament at the moment is that I would love to have the choice of using inside out tracking for the many advantages it offers (ease of use, portability, simplicity, etc), but I've already invested a lot into the Steam VR/Vive ecosystem. I spent a lot of time, money, and effort getting that entire system setup in my living room in an attractive way. I ran the trackers' power cables through my walls, ran HDMI & USB 3.0 cables from my PC in my bedroom through the attic to my living room, and I even setup a stealthy remote workstation (24" monitor, keyboard, mouse) in a rolltop desk that connects to my desktop in my bedroom so that I can have easy access to my desktop while using it to play VR in my living room. If the Vive Cosmos could do both inside out tracking and Steam VR tracking, I would consider a $700 price tag. However, without any attractive features to justify that high cost, it would make much more sense for me to just invest in a cheap Windows Mixed Reality headset or a Rift S if I want the option of inside out tracking.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      it does. for a cost. they are going to sell a faceplate to support lighthouse based tracking.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +1

      of course that will make it even more expensive though. and then you will also need to buy or source lighthouse based controllers. making it even more expensive.

    • @TrevorJones1
      @TrevorJones1 4 года назад

      @@wotever99ninynine yup i was going to say the same thing. At that point may as well buy an index

    • @lahma69
      @lahma69 4 года назад

      @@wotever99ninynine Ya, I'm aware they are going to offer that option in the future, but like you said, paying even more to have that option doesn't make a lot of sense, especially when the inside out tracking doesn't work very well as it is.

  • @davidcole2337
    @davidcole2337 4 года назад +1

    I have heard it is not work the money that the Oculus Rift S is actually as good if not better and $300 less. so Why pay more when both work with Steam and Oculus has it own Eco System as well.

  • @meowmix705
    @meowmix705 4 года назад +5

    Thanks for the Review ! Just like I assumed: Rift S w/ 5 cameras (and Quest w/ 4) will out perform Cosmos w/ 6 cameras. HTC just can't compete with the talent at Oculus/FB; Oculus has some of the best Computer Vision engineers in the biz. And the prediction algorithms made Oculus Insight literally magical (Black Magic !)

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +1

      apparently (based on my own use of wmr and all the cosmos reviews ive seen.) so will wmr with two cameras, lol. the cosmos is ridiculous.

  • @markdavenportjr5129
    @markdavenportjr5129 4 года назад

    awesome! Gonna be saving up for this bad boy after I get my rig updated. :)

    • @knyt0
      @knyt0 4 года назад +1

      you should really get a valve index or rift s instead

    • @desexeddoggo2520
      @desexeddoggo2520 3 года назад

      Did you even watch the review?

  • @HeartcoreMitRA
    @HeartcoreMitRA 4 года назад

    I have original Rift and i thought that the tracking and calibration issues will drive me nuts at some point. Then i got a Vive pro at the job. And Rift's issues in a walk in a park, comparing to Vive problems. There's a PERFECT room with 4 lighthouses, no reflective surfaces and stuff. The tracking is going nuts about 70% of the time. Like my hands sliding away to all sides, one time the entire enviroment even flipped upside down, today floor was like 4 meters underneath me and i had to distract my colleague just to test my stuff.

  • @DJalbzor
    @DJalbzor 4 года назад

    Very good review thanks!

  • @bloxor4483
    @bloxor4483 3 года назад +1

    9:23
    Tracking review starts here.

  • @Dante02d12
    @Dante02d12 4 года назад +3

    Thank you once again for this professional and honest review.
    The Cosmos is garbage, it doesn't bring any innovation to the market and it doesn't even catch up to the competitors. I hope this is the final nail in the coffin of HTC. Let them die and rest in peace, they're hurting the VR market more than they're helping it.
    Looking forward to Tested's review on Oculus Link next month. I'm really not a fan of the Rift-S but I still want to upgrade my old CV1...

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +4

      thats a negative outlook. how are they hurting the market? the more the merrier. cosmos is definitley overpriced garbage though. tbh even at half the price its still garbage. im sticking to my lenovo explorer wmr. which is widely considered garbage. but its now got a bit of a glean to it. looks a bit better now...

    • @evolicious
      @evolicious 4 года назад

      @@wotever99ninynine I have an explorer, it's amazing kit for only $150. I have so many friends that have bought it and been very satisfied with it, most of them have moved onto the Rift S or Index now and still look back to the Explorer as a great VR device to start with.

    • @Dante02d12
      @Dante02d12 4 года назад +2

      @@wotever99ninynine "the more, the merrier": say that to the people whose parties turned out tragic because some mad people invited themselves xD.
      We don't need more options, we need more GOOD options. The Cosmos is not good. Most WMR options were not good (but they did bring inside-out tracking to life, so I'm kinda glad Microsoft released them). The Vive Focus was not good.
      I do regard the Vive and Vive Pro as good competitors and headsets, but in terms of engineering they're so damn bad (the controllers, the weight repartition, the software, all this is screwed up on Vive's side).
      More good options make the market evolve. More options at all just *breaks the market* and slows it down. It's not something that a baby market like VR can afford, in my opinion.
      But, things will turn out the way they turn out I guess... At least, if HTC does disappear, I won't feel sad xD.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      @@Dante02d12 well, if it wasn't for wmr I wouldn't have gotten into vr at all. Everything else was just too expensive. And even now I'm not sure I would have bought a rift s if I didn't already have vr. Still just too expensive, especially outside the US. Sure the Cosmos is trash. But for me at least, they were heading in the right direction. It was exactly what I wanted. Clearly it didn't turn out that way. I firmly believe after watching this video, even my cheap wmr tracks better than the Cosmos, at least for my use case (fps games). But you are right, we don't need more of the same, we need some actual good headsets. Like the rift s with a higher resolution and refresh rate. Call it the rift s pro or something. I would strongly consider buying that if the price was right.

    • @Dante02d12
      @Dante02d12 4 года назад

      @@wotever99ninynine I feel you, buddy ^^. Personally, I think 500$ is the maximum price point. It's the price of a console, but VR offers so much more than games as it changes absolutely every type of software. It can literally serve as 3D goggles and a home cinema (Virtual Desktop, for example, does both these features).
      I was really mad at Oculus when they released the CV1 for 700$ (or was it 600$? can't remember, it's a nightmare from a distant past xD), it was just too much.

  • @TheGameGuruTv
    @TheGameGuruTv 4 года назад +5

    12:50 lol wtf, this must've felt horrible

  • @diyvrchannel3414
    @diyvrchannel3414 4 года назад

    Hi ! I was hoping that colorful passtrought will save cosmos with some AR + fingertracking cool mode, but with this quality doesn`t look like it even sens to do that . Thanks for a great video , much appreciate like always : ) Cheers guys !

  • @JPWestmas
    @JPWestmas 4 года назад

    The padding on the halo piece must not be right or it is loosing tightness. Leading to the front-end slipping down.

  • @Thimj00
    @Thimj00 4 года назад +1

    Here is the real question.
    Buy an end of 1st Gen headset, or wait for 2nd Gen?
    I like you Norm, great video.

    • @monkeyperson9392
      @monkeyperson9392 4 года назад +1

      This is 2nd gen. 3rd gen will be available in 2-3 years? Needed 2-3years from gen1 to gen2.

  • @shadowhwk99
    @shadowhwk99 4 года назад

    The Cosmos with the wireless module seems to be the best VR for a wheelchair bound paraplegic. Wireless keeps wires from getting tangled in the chair, and inside out tracking seems ideal since a paraplegic may not be able to reach up to properly mount lighthouses. What are your thoughts?

    • @Zengawolf
      @Zengawolf 4 года назад +2

      Get a quest

    • @evolicious
      @evolicious 4 года назад

      Vive or vive pro with wireless adapter works just fine. Also, Get a Quest.

    • @TrevorJones1
      @TrevorJones1 4 года назад

      Yup get a quest

  • @johnson42069
    @johnson42069 4 года назад

    Why is every manufacturer switching to halo style headbands? I am most likely going to purchase the original vive just because I want to use my Sennheiser HD650s with it.

  • @andrealves2210
    @andrealves2210 4 года назад

    how is to play racing games? tha t would be nice to have some tips about motor sport games... I know is not too much the channel aim, but is equally an amazing subject.

  • @rob_i208
    @rob_i208 4 года назад +2

    Regarding the beginning of the video about VR 2.0 I feel it's as silly as talking about Monitors 2.0. There's not going to be a "singularity" of a new device which marks the beginning of a new generation. Headsets will get incrementally stronger in various ways and there's always going to be compromises which discredit the next latest and greatest headset from being a market leader in every aspect.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      there is actually. screen resolution is important. and can already be done today.. if you have a supercomputer to run it.. you are right. just having higher resolution screens will not make it vr 2.0.. but having working eye tracking based foveated rendering will be vr 2.0. it will allow for much much much higher resolution screens on current hardware and current cable bandwidth. on top of that variable focus like halfdome could also be considered vr2.0 as its actually a proper change in hardware. not just an increase in screen resolution or fov or refresh rate, lense quality etc.
      and there is no denying that if a headset came out with all of these it would be considered 'next gen'. they call each new conosole next gen. even though its always just the same thing but with modern higher performance hardware. why should vr headsets be any different. 'next gen' is a casual term people throw around all the time. it has no 'real' fixed meaning. its open to interpretation. i agree with norms wording on the subject. none of these hmds are next gen. its not until a true and obvious game changing advancement comes along i would label it 'next gen'. as i said, eye tracking based foveated rendering, combined with high resolution displays would be an example of that. it could enable retina level fideltiy.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      @Cole Park hmmm. it looks like htc vive pro eye has found a way to massively reduce the overhead of using eye tracking + foveated rendering by using variable rate shading supported on rtx gpus (lucky me, i have one of those).
      they were able to super sample to 9x the screen resolution.. thats insane. so we are definitely well on our way. and they have the working bmw demo for it.
      here are some links:
      developer.nvidia.com/vrworks/graphics/variablerateshading
      zerolight.com/news/tech/foveated-rendering-on-the-vive-pro-eye
      it looks like we are already there. the first versions of eye tracking plus foveated rendered headsets with high resolution screens could be just over the horizon... if only they made them... we will probably still be waiting a long time. but its clear if they wanted to. they could. you just need an rtx gpu though.

    • @wotever99ninynine
      @wotever99ninynine 4 года назад

      it can probably be done alot better with improved pipelines like you said, like abrash said. but there is no reason not to make generation 1 eye tracked/ foveated rendering headsets now. bringing current versions to the consumers would be the first step. without it we dont have the incentive or the demand for hardware and software engineers to get together and make proper dedicated pipelines for it. someone has to make the first move.
      i almost want even just that pro eye after reading that article.. even just at that resolution 9x super sampling sounds like a pretty clear picture.

  • @silviutudorescu8114
    @silviutudorescu8114 4 года назад

    why don’t you review the Pimax headsets? I own a Pimax 5k + for sim racing and honestly it rocks!

  • @underourrock
    @underourrock 4 года назад

    How do you get the correct controllers to show up in SteamVR? It shows Vive controllers when I am using SteamVR.

  • @WrathChild-NZ
    @WrathChild-NZ 4 года назад

    not sure which mid range VR headset to get. I want one with thumbsticks with the controllers

  • @HollowedK1ng
    @HollowedK1ng 4 года назад

    would it be worth it just get the valve index controllers if I have the htc vive?

  • @betawolfhd
    @betawolfhd 4 года назад

    Well spoken review

  • @galileohumphreys466
    @galileohumphreys466 4 года назад

    @13 min, how to do they do that? Did they not test games? @16 min, for $700 you’d think hand presence would be a little better, esp with the new index

  • @shadowworlds
    @shadowworlds 4 года назад

    well said and well done

  • @Moriningland
    @Moriningland 4 года назад +1

    The tracking in the rift s at first was unusable with things like drawing back bows but that has been fixed by now. This headset seems pointless.

  • @fidobarks1164
    @fidobarks1164 4 года назад +8

    tl:dr - A swing and a miss.

  • @alexdavison8256
    @alexdavison8256 4 года назад +1

    So you are basically saying that this is a worse version of the wmr headsets

    • @evolicious
      @evolicious 4 года назад

      it';s not WMR. It's HTCs own hardware. Yes, it';s the worst VR kit you can buy besides the PSVR.

  • @mrvolts9262
    @mrvolts9262 4 года назад +3

    bought one, sent it back. buying index.

    • @hughey1
      @hughey1 4 года назад

      You won't regret it and in fact you might say WOW.

  • @cheddle88
    @cheddle88 4 года назад

    Great review however I thought I would point out that your explanation of 'sweet spot' and 'eye box' are a bit off. The eye-box is the physical space in which the users eye must be placed in order to maximise FOV and sweet spot. The 'sweet spot' is specifically the percentage of FOV that is clear to the user. These terms are often confused as in order to acheive a headsets maximum 'sweet spot' the user must usually move their eye into the center of the 'eye box'. A headset with a large 'eye box' inheritly has a large 'sweet spot' however it is very possible to have a headset with a very small 'eye box' that also has an excellent 'sweet spot, such a headset would look very clear however would need to be positioned exactly in the right spot on the users face and any slight missalignment would cause the clarity to drop.

  • @ziptyinggenitalstoabrick3880
    @ziptyinggenitalstoabrick3880 4 года назад

    What vr do you guys think has the best tracking and graphics for the price?

    • @evolicious
      @evolicious 4 года назад

      Valve Index, without question.

  • @H_A_F_GAMING
    @H_A_F_GAMING 4 года назад

    Question. If i have a rift touch should i upgrade to the rift s ?

  • @Aliensynthesizer
    @Aliensynthesizer 2 года назад

    These vr glasses. have a software / hardware conflict. this is manifested by incorrect recognition of the USB 3.0 port. They get hot, error messages are displayed. Generally, a lot of combinations have to be made to make them work.

  • @hardcorevr4488
    @hardcorevr4488 4 года назад +1

    the cosmos...rift s and quest are HUGE steps back from the vive and vive pro!...vr is going backswards rather the forward...i mean even index has some drawbacks

    • @evolicious
      @evolicious 4 года назад

      there are no drawbacks on the Index.

    • @knyt0
      @knyt0 4 года назад

      no, vr isn't going backwards, only htc is going backwards

  • @devilman645
    @devilman645 4 года назад

    iam thinking about get vr inside out tracking