How to texture paint procedurally in Blender

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  • Опубликовано: 5 июл 2024
  • Winston's channel: / @westfilmsco
    Ryan King's Channel: / @ryankingart
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Комментарии • 9

  • @WestfilmsCo
    @WestfilmsCo 27 дней назад +1

    Holy crap lois! That car is from the hit videogame i’m working on that may or may not come out

  • @tuples_
    @tuples_ 28 дней назад +4

    Always nice to see other people obsess over procedural workflows too, really fascinating keep it up

  • @adrianmarsch.8990
    @adrianmarsch.8990 28 дней назад +1

    really awesome!!

  • @Alphain
    @Alphain 27 дней назад +1

    love this!! Can't wait for the aurora shader

  • @IrvanQadri
    @IrvanQadri 28 дней назад +1

    Lowpoly ps1 game but with interactive pixelart texture sound fun, it is possible to recreate some nodes inside godot? Imagine the dirt mask and the lens glare was dynamically animated on game
    also the 2 channel link on description resulting 404 not found to me... (chrome and firefox)

    • @peppersiegel7636
      @peppersiegel7636  28 дней назад +1

      Would love to see more interactive procedural stuff in games.
      Also looking into the link issue, strange since it works fine on my side.

  • @nartz5361
    @nartz5361 27 дней назад

    will it works if convert to game? like unity or unreal?

    • @peppersiegel7636
      @peppersiegel7636  26 дней назад

      @@nartz5361 sadly procedural systems don’t carry over. So I baked down the shader into image textures to export, which I covered at the end of the video.