Straight Damage Build: D&D

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  • Опубликовано: 6 июл 2024
  • If you like what I do and would consider supporting this channel through Patreon:
    / treantmonkstemple
    If you would like to know how I calculate damage or how baseline damage is determined, I go through it in this video:
    • How To Calculate Avera...
    For the completed build:
    ddb.ac/characters/53453878/rR...
    Timestamps:
    0:00 Intro
    1:29 Level 1
    7:12 Levels 2-3
    9:13 Levels 4-5
    10:26 Levels 6-7
    11:50 Levels 8-10
    18:33 Levels 11-16
    22:17 Levels 17-18
    29:06 Levels 19-20
    32:27 Learnings of an old spellcaster
    Join my discord:
    / discord
    Follow me on Twitter:
    / chrishonkala
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Комментарии • 458

  • @LupineShadowOmega
    @LupineShadowOmega 2 года назад +357

    "Generic Race became the strongest race."
    Variant Human: "First time?"

    • @arrowodd7695
      @arrowodd7695 2 года назад +12

      I honestly like regular human for some mad builds

    • @poilboiler
      @poilboiler 2 года назад +9

      @@arrowodd7695 It's crazy good at it.

    • @imjustwolf
      @imjustwolf 2 года назад +7

      I still use variant human for most of my builds. The 16 to main stat and 16 constitution is really hard for me to give up, even if I know custom lineage would be better damage.

    • @dudor5126
      @dudor5126 2 года назад +4

      @@imjustwolf 14 CON is fine for most builds
      Vhuman paladins are still better though, since 16 in both CHA and STR is basically needed.

    • @imjustwolf
      @imjustwolf 2 года назад

      @@dudor5126 14 CON is fine. I just like really tanky builds so the higher HP is nice to me.

  • @ethanlocke3604
    @ethanlocke3604 2 года назад +230

    Thaumaturgy for the pre-ass-kicking thunder is the most important part of the build

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +65

      You need the Ka-boom.

    • @binolombardi
      @binolombardi 2 года назад +10

      I’m picturing an old school wrestling theme song playing as it happens.
      Cause stone cold said so.

    • @WexMajor82
      @WexMajor82 2 года назад

      @@binolombardi Didn't Triple H theme song start with a thunder?

    • @Warchoon
      @Warchoon 2 года назад +4

      @@TreantmonksTemple you do need heavenly trumpets to play the "AND HIS NAME IS JOHN CENA!" melody before you melt faces.

  • @ryanmulholland7802
    @ryanmulholland7802 2 года назад +231

    If I was a cleric with 3 of these characters in my party, I’d be reflecting on my life choices.

    • @thelaughingman4791
      @thelaughingman4791 2 года назад +45

      Indeed you should rethink your life choice, peace would have been a much better choice in this situation than life ;)

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +153

      Cleric, "OK, let's coordinate...." Rest of the Party "RAAARH RAGE! ME HIT THINGS!" Cleric, "Lord, why do you keep testing me?"

    • @fadeleaf845
      @fadeleaf845 2 года назад +16

      @@TreantmonksTemple Whoopi strikes me as the type who does sociopathic laughter while raging.

    • @Midnightv
      @Midnightv 2 года назад

      @@TreantmonksTemple 😂😂😂

    • @darkestlight660
      @darkestlight660 Год назад

      @@fadeleaf845 this is assuming you do the wuss defense version ree lmao

  • @Faircrow
    @Faircrow 2 года назад +41

    very good point about mixed partys in the end

  • @TheRobversion1
    @TheRobversion1 2 года назад +60

    finally my type of build! striker! action surge! multiattacking! great action economy! forced movement! burst! multiclassing! gloomstalker! more of these please. these are all the concepts i subscribe to and play with. It's really nice to see you step outside your comfort zone.
    kudos really. this is one of your best vids in a long while imo. great bless explaination. video length is not too long. excellent reasoning on party composition. overall just a fantastic vid chris!

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +11

      Thank you! I'm glad you enjoyed it.

    • @burningwp
      @burningwp 2 года назад +3

      The video length is a great boon.

    • @paigemackie8942
      @paigemackie8942 2 года назад +2

      Long videos = more goodness. Content like treantmonks', Colby's, and the dungeon dudes' is just right up my alley.

  • @mirkofraccastoro7573
    @mirkofraccastoro7573 2 года назад +215

    Absolutely agree with the Caster-Martial argument, spells like bless, hold person, haste, blessed weapon, hold monster and many others deal WAY more damage than any spell at similar levels if you have a good martial to cast them on, and no casters on their own or martials on their own could ever achieve similar levels of damage, very simbiotic relationship

    • @wayward41
      @wayward41 2 года назад +6

      Druid deals more damage than all of these

    • @mirkofraccastoro7573
      @mirkofraccastoro7573 2 года назад +16

      @@wayward41 Wait what? Other than moon druid at low levels druid aren't good damage dealers

    • @applecrow8
      @applecrow8 2 года назад +19

      I'm fascinated at how often people choose Bane over Bless. Bless is guaranteed to work every time.

    • @devin5201
      @devin5201 2 года назад +3

      I've always said the Fighter is the premier magic weapons user, it's also a great target for these damage/accuracy buffing spells.

    • @godcloakburmy1480
      @godcloakburmy1480 2 года назад +7

      @@applecrow8 Bane may not work every time, but it reduces saving throws. The way I see it, Bless is a spell for boosting damage, while Bane is a spell for improving control. The issue with Bane is that initial saving throw can throw a wrench in your plans, but reducing a d4 from saving throws is amazing for pretty much everything except for straight damage.

  • @elizabethviolet8448
    @elizabethviolet8448 2 года назад +35

    you're killing me with these character names
    they knock the wind out of me every time

  • @weirdwizard27
    @weirdwizard27 2 года назад +139

    The favored foe/rage concentration thing is yet more proof of how unhelpful 5e's "natural language" thing is. By your reading, and by most folks normal reading of the rules involved, it could have worked. RAI basically involves treating your concentration as a universal slot that only one thing can occupy and rage disallows use of, but it's never written that way. I like 5e a lot, but that doesn't mean it isn't hella frustrating at times. Too often the rules would have benefitted from even a small glossary defining some explicit game terms. "As if concentrating on a spell" is bullshit.

    • @LeonJagerWulf
      @LeonJagerWulf 2 года назад +28

      It's a good thing Wizards gave a statement saying that Jeremy Crawford's tweets are NOT official rulings and don't have to be followed. His initials may be JC but he's certainly not the Jesus of D&D.

    • @LupineShadowOmega
      @LupineShadowOmega 2 года назад +7

      If anything, I blame them for changing Favored Foe to use concentration. It was fine the way it was, but the community got so up in arms that it got nerfed into the dirt. And even the idea that you could stack it and HM didn't make sense as we've seen marking abilities not work that way even before we got here. But basically I'm just an old man yelling at a cloud. XD

    • @richardwhaler8717
      @richardwhaler8717 2 года назад +6

      Weird, from the way the rules are currently written I inferred that a creature can only concentrate on one thing at a time, regardless of what that thing is, and that rage makes you unable to concentrate on anything. Personally I find it incomprehensible that people would read it any other way just because "technically" rage just specifies spells - ignoring the fact that when it was written the only thing characters had to concentrate on were spells.

    • @richardwhaler8717
      @richardwhaler8717 2 года назад +5

      @@LupineShadowOmega The UA favored foe made it essentially a requirement for every monk to MC into Ranger. That extra 1d4 on 4 attacks no concentration, no BA, was just too perfect a fit.
      That said, I think they went a little too far the other way. It should either require concentration (thus not stack with Hunter's Mark) OR be extra damage only 1/turn.

    • @weirdwizard27
      @weirdwizard27 2 года назад +14

      @@richardwhaler8717 "If you are able to cast spells, you cannot cast them or concentrate on them while raging" taken literally means exactly what it says. Nothing more. I know what the rules and the intent are, but I still think my argument is obvious that the game could have used a bit more accuracy and precision in its rules.

  • @MrMagyar5
    @MrMagyar5 2 года назад +17

    No character exists in a vacuum. Team work makes the dream work. I love playing support characters and just letting friends wail on enemies. Cleric of peace is tailor made for the enabler and I've had a lot of fun playing a cowardly goblin cleric of peace who cozies up to the biggest, toughest, adventurer he can find and becomes his best friend.

  • @thedungeon1578
    @thedungeon1578 2 года назад +19

    Don't forget that GWM also lets you take a bonus action attack when you get a crit or killing blow. If you're attacking as much as 4 times in a round at level 3, the chances are you'll probably get a killing blow on something in that level range, and be able to make a bonus action attack on top of everything else.

  • @corrosivecabal
    @corrosivecabal 2 года назад +5

    26:59 "This way we can cause a big boom of thunder before we come in and kick everyone's ass."
    Scribbles note to self - Have Bobby Roode's intro qued up *GLORIOUS!!!*

  • @TheAdditionalPylons
    @TheAdditionalPylons 2 года назад +27

    For some perspective on the amount of damage you deal with this character at high level, here are some creatures that you could feasibly Kill outright on your first turn in combat: Purple Worm, Adult Dragon (any flavor), Iron Golem, Solar, Roc, Storm Giant.

    • @314Pirasy
      @314Pirasy 2 года назад +6

      A *Solar* ???????
      Imagine just fighting the champion of Torm and demolishing them in 6 seconds

  • @1AmGroot
    @1AmGroot 2 года назад +91

    For the last two levels, why not take another level or ranger and another level of fighter? Then we can get *two* additional ASIs that can be spent on feats, like the lucky feat which can help us turn some misses into hits and will even help our defense, or increase our constitution in order to make more attacks via our unleash incarnation feature *and* increase our defense at the same time, or even both!

    • @imjustwolf
      @imjustwolf 2 года назад +4

      That's what I'm planning to do if I decide to use that build. I'm not a huge fan of druids so I avoid using the class.

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +67

      Yeah, in retrospect I would probably not bother with the druid levels.

    • @Trial88
      @Trial88 2 года назад +2

      @@TreantmonksTemple could you do a video on 5 armorer artificer/2 tempest cleric/ 13 soul knife or phantom rogue build?

    • @JoeHero40k
      @JoeHero40k 2 года назад

      @@Trial88 what is that build trying to accomplish. You have me curious.

    • @Trial88
      @Trial88 2 года назад +2

      @@JoeHero40k armorer artificer uses lightning launcher, tempest cleric allows you to channel divinity to max damage, rogue allows for sneak attack. My two favorite for this would be soul knife for concentration free invisibility to get into combat hopefully with surprise or at the very least have advantage on your first attack. Though with sharpshooter feat and 300 ft range on lightning launcher you’d probably be able to get surprise simply due to them not even being aware of you. Phantom allows you to pass through objects. So you’d be able to go underground or stay in a wall and ambush whomever you’re trying kill. It’s a first round of combat burst/nova damage build that basically you get 60 damage guaranteed flat if you hit, but 120 if you crit. It’s not crazy damage, but it’s fun. I prefer the new dragon monk mixed with tempest cleric for lightning kicks and thunderbolt strike. So you’re kicking people around and moving them as much as you like. Concentrate on spirit shroud so that you’re doing decent damage and now the dragon monk isn’t so bad.

  • @bwhit7919
    @bwhit7919 2 года назад +28

    I’d love to see how all of your custom character builds fit onto the tier list you’ve been making

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +14

      That would be hard, because these are specific builds, while the ranking is based on potential.

  • @Sean-fo8kg
    @Sean-fo8kg 2 года назад +2

    I’m glad you gave martial characters some love and acknowledged the important role they play in a party.

  • @dandanner3111
    @dandanner3111 2 года назад +17

    I'm liking this content... but I do know Treantmonk is doing it to push out doing a subclass ranking for his "favorite" class.

  • @darthwikkie
    @darthwikkie 2 года назад +46

    1) I feel like not naming her Whoop Lass is a missed opportunity.
    2) You're only 7 classes short from an Abserd build. Now I kind of want to see your take on that.

    • @comfortablegrey
      @comfortablegrey 2 года назад +2

      Nice, this comment includes meta from the RUclips community.

    • @darthwikkie
      @darthwikkie 2 года назад +3

      @@comfortablegrey I'm So Meta, Even This Acronym...

    • @LeonJagerWulf
      @LeonJagerWulf 2 года назад +1

      8 Classes now, with Tasha's.

    • @seacliff217
      @seacliff217 2 года назад +2

      I'd like to see an attempt to "Optimize" Abserd. Especially since the Artificer class has came around since. At the very least, they'll have a monstrous list of Level 1 spells at their disposal.

  • @ryanthomasjones
    @ryanthomasjones 2 года назад +20

    This was fun! I really enjoyed it! I always love your builds.
    The other day I was reading through one of your threads on an old Pathfinder forum where you were defending optimization. You said that, not only is optimization compatible with role-playing, But sometimes it's necessary in order to play a particular character concept without becoming ineffective. Of course you said the same thing on this channel too, but it was different to read you responding directly to people who disagree.
    In my experience, this is not how most of us create characters, though I wish it was. Usually I will find a cool ability, feat, or combination and then work from there. I end up "discovering" my character through the process. I have played some really fun characters that way. But I like yours way better.
    I have a suggestion. I would love to see you explore that method more. You could take a particular concept and then show a couple of builds for it. You could maybe include a "you might be tempted to build it this way but here's why you shouldn't" example. This is kind of what you already did with your Mage Hunter videos. How would you feel about more of that type of analysis?

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +8

      If I come up with a good way to angle it to fit nicely in a video, then I would be up for that.

  • @KaitlynBurnellMath
    @KaitlynBurnellMath 2 года назад +28

    Worth noting if you are focusing purely on damage, Battlemaster with precision attack, and maybe some of the reaction attack maneuvers like riposte, will deal more damage over a course of a day. One precision attack is going to bring about as much damage as one unleash incarnation, and with a single short rest you'll get 10 of them in a day (instead of 2 per day). Slightly less single round burst, I suppose? (Of course, you would miss out on a lot of busted Echo Knight utility, so Echo Knight probably makes a better character).
    I will say that I'm not enthusiastic about the spore druid pick, though, cause if you lose the temp HP (and we're talking 8 temp HP), the ability ends and you lose the d6 necrotic damage. Maybe that's no different than losing concentration on something like hunter's mark, but if it makes your AC worse, I'm underwhelmed. I would just take Barb to level 3 and grab Zealot. Little bit of extra damage every time you rage, and one more rage per long rest.

    • @geoffallan5331
      @geoffallan5331 2 года назад

      Could maybe use the fighter combat style for Superior Technique for riposte (could great weapon at the start and swap it later to take great weapon fighting as the ranger one.... blindsense can probably be dealt with with magic items). That last ASI could give Martial Adept for 2 ripostes per short rest. And some other maneuvers that won't get used because riposte is more helpful... maybe just social or utility ones....

    • @rothgartheviking858
      @rothgartheviking858 2 года назад

      The busted Echo knight utility does out weigh the battlemaster maneuvers. Having the ability to be so mobile and effectively be in two places at once is just too strong. Its so strong that every martial class should dip 3 levels for echo knight. The battlemaster is my favorite fighter class. Echo knight reeks of Cheese.

    • @rothgartheviking858
      @rothgartheviking858 2 года назад +1

      @@sharkforce8147 i can see the merit to these suggestions.

    • @maxcoto9061
      @maxcoto9061 2 года назад

      @@sharkforce8147 An echo knight can use that same feat slot to boost damage when the Battlemaster is using it to catch up on utility and mobility (finding phantom steed isn't a given either), so a BM is only better at damage if it gives up on mobility. The Echo is easily one of the most powerful abilities in the game and better enables a melee build than anything the BM has. Mobility is king.

  • @on_certainty
    @on_certainty 2 года назад

    it turns out that a good balanced party with bless is still the best! ty for the outro

  • @paulmiller6431
    @paulmiller6431 2 года назад

    I never noticed that dread ambusher granted an extra hit per attack action... very cool synergy with action surge. Thanks for pointing that out!

  • @dylandugan76
    @dylandugan76 2 года назад +7

    Even though it makes no strategic sense, I can TOTALLY see a Cleric casting a 9th level Spirit Guardians just to flex when he has more disdain than respect for a particular recurring villain.

    • @KaitlynBurnellMath
      @KaitlynBurnellMath 2 года назад

      I actually came across a case a while ago where 9th level spirit guardians did make sense. It was a game where they took it to level 20, and then had a one-shot "level 30" epilogue with 10 multiclass levels. Paladin 20 Bard 10 ended up with 9th level spells, but at most 5th level spell slots, and up-casted 9th level Spirit Guardians was the best use we could find for the 9th level slot.

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +4

      I could see doing an 8th level spirit guardians, but I could never see casting it instead of a 9th level spell. Mass Heal is sooo good.

    • @cp1cupcake
      @cp1cupcake 2 года назад

      @@TreantmonksTemple I agree. I think its sad that spirit guardians is probably the best use for a lot of the higher level cleric slots. Most high level spells are super situational and clerics I think get hit harder than most.

    • @crunchevo8974
      @crunchevo8974 2 года назад

      @@cp1cupcake hey just cause their best offensive spell is lvl 3 isn't bad. That means they don't have to worry about offensive concentration spells as they level and they can pick up more diverse spells.

  • @Ahglock
    @Ahglock 2 года назад +8

    I always think these kind of characters even less extreme ones are undervalued by many. I get control feels more clever and can be more fun for people heck even me as I generally play mages. But stacking bodies is the ultimate control.

  • @colmcorbec7031
    @colmcorbec7031 2 года назад

    Great content as usual! 😎

  • @IronShinsDicello
    @IronShinsDicello 2 года назад +7

    Starting once the Gloomstalker levels are finished up, if this character is in the dark and gets suprise, I think this character could potentially whipe out an entire party of PC's of similar level...

    • @pascalroggen8364
      @pascalroggen8364 2 года назад

      It's why I love alert and blindfighting on my fighters:)

  • @10GrandAlive
    @10GrandAlive 2 месяца назад

    “Might as well rage” I want this on a t-shirt

  • @chrislieu6757
    @chrislieu6757 2 года назад +1

    Just FYI, Gloomstalker ability frequently gives you an opportunity to prep before battles. You frequently can get surprise as well.

  • @k2k4
    @k2k4 2 года назад +3

    This is perfect for a villian henchman you want to drop the party's barbarian before they have had a turn.

  • @mattdespard6576
    @mattdespard6576 2 года назад +5

    Id be interested in seeing a comparison between this build and other nova builds, like a sorcadin or hexbow

  • @Chrisso1337
    @Chrisso1337 2 года назад

    Great video. You should mention when multiclassing into Barbarian you can't use your chain mail or otherwise you can't rage.

  • @spipit1
    @spipit1 2 года назад

    Thanks for the fun build I’m planning to use it in our new campaign with some minor tweaks. Namely EK 12 and ranger 4 for more asi. Im the only striker with 3 casters and a monk.
    Ill have Pam for bonus attacks and 2 precision attacks for extra hits. Since i rolled insanely high i can multiclass into anything would you still suggest getting 2 levels of cleric or anything else? Im considering warmage for initiative and saves

  • @MrNikolasMorith
    @MrNikolasMorith 2 года назад +7

    I'm getting warrior of darkness/death knight vibes from this build.

  • @fadeleaf845
    @fadeleaf845 2 года назад +8

    Martials are fantastic in a group if you have the really strong (sub-)classes - Echo Knight is great, as is most Rangers and Paladins. (Barbarians and Rogues require some effort to make them work, and of course there is also monks). A Hexblade or any Charisma build that dips into it for Eldritch Blast based builds could be considered a martial role as well. The gap mostly forms in 5e because a lot of players shy away from feats and multiclasses, as casters get the majority of their good stuff just passively by leveling up. Furthermore, there's the misconception on that martials are generally easier to play - many baseline, straight martials have significant shortcomings that lead to excessive burning of spell slots at best or standing around useless at worst if you don't work out your build to mitigate them.
    I will however say that noncombat challenges overall are massively pared down compared to 3.5 due to the overall unreliable value of most skills and adventure design moving away from tough to navigate environments.
    Finally, the main part where casters truly obsolete martials is stuff like the extremely stacked Tasha Clerics, Bag of Holding bombs, broken Chronurgy interactions and lastly the 9th level spells like Wish and True Polymorph. I'm not endorsing it for play but you won't see this level of broken on a martial.

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +2

      Totally agree, there are some gamebreaking options in the game. Generally as a DM you basically have to encourage players not to break your game when those options come up.

  • @cabie58
    @cabie58 2 года назад

    Cool build-thanks for showing what is possible.
    Would prob grab war cleric at 1st for wis saves and more power in early game. Appreciate your vids, Chris

  • @Mando0Melkor
    @Mando0Melkor 2 года назад

    Holy weppon and bless on that chimera fighter and it goes though the roof.

  • @Torthrodhel
    @Torthrodhel 2 года назад

    For a 1-level dip to add some extra attack beef (although it does also cost you an extra feat), I like to weild a piercing or slashing weapon, take Genie Warlock, pick Dao, and take both Crusher AND whichever of Piercer/Slasher applies. It's not improving every attack, but it is potentially significant to have both feats trigger on at least one of them per turn. As well, it gives me this lovely flavour idea where you made your weapon out of unusually heavy material and that's why it crushes as well as doing whatever else it does.

  • @pedrocavalcante4939
    @pedrocavalcante4939 2 года назад +1

    I'd be really interested to know how you would build a full leveled Echo Knight. Multiclassing is cool and all, but I'm always curious to know how the class compares by itself.

  • @seacliff217
    @seacliff217 2 года назад

    Could you go into more detail into how you calculated Divine Strike into your Burst Damage? I couldn't find much info online, and I'm working on a build that uses a similar ability.

  • @deltavictor8369
    @deltavictor8369 2 года назад +12

    Aren't Jeremy Crawford's twitter responses essentially just, how he would rule it at his table? The rage plus non-spell concentration is not the worst call I've seen from him, but it's definitely in the "not supported by the printed text" category (and not alone there, either!)

    • @jackbuggeln4870
      @jackbuggeln4870 2 года назад +5

      you're right that what Jeremy Crawford says on twitter shouldn't be rule of law. that being said I think he's right here and I would rule the same way. in the text for favoured foe it says "as if you were concentrating on a spell"
      being in a rage means you can't cast spells and can't concentrate on them. concentrating on favoured foe is the same as if it were a spell. it was written that way so it wouldn't cost spell slots to use, and that people wouldn't have to pick hunters mark every time
      look at it from a flavour standpoint. if you're a raging barbarian you aren't concentrating on fighting a favoured foe. you're red in the eyes and hitting anything that moves. you don't have time for anything that even resembles a spell

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +5

      I generally consider his tweets the intention of the rule, which generally speaking I try to follow. In this case, honestly it's pretty small stakes, FF isn't adding much, but it was a pain to have to go back and edit all the damage calculations!

    • @robinthrush9672
      @robinthrush9672 2 года назад +3

      @@jackbuggeln4870 From a flavor standpoint, wouldn't being in a rage synergize well with a favored enemy? Wouldn't it even be appropriate to consider a favored enemy the _cause_ and focus of going into a rage? Look at how often a "blind rage" is portrayed as a single-minded focus on a target in media rather than lashing out at anything within arms reach. D&D certainly doesn't enforce the latter instance by making the barbarian roll a d100 to determine a target for each round.

    • @cp1cupcake
      @cp1cupcake 2 года назад +1

      @@TreantmonksTemple So would you require a 25gp consumed component for casting Protection from Evil and Good?
      He said both ways within ~15 minutes of each other.
      Or do you flip a coin to decide?

  • @Valwryn00
    @Valwryn00 2 года назад +1

    If you rage on round one, doesn't that invalidate hunters mark and zephyr for the rest of the fight? Or is this to supplement multiple combats with only two rages?

  • @CaptainBadass
    @CaptainBadass 2 года назад +5

    Can't wait for next weeks bi-curious damage build!

  • @severknight1143
    @severknight1143 2 года назад +12

    Drink everytime he says damage

    • @TheAdditionalPylons
      @TheAdditionalPylons 2 года назад +2

      Can I get level 4 and take 'Resilient: Constitution' first?

  • @LittleBananaJoe
    @LittleBananaJoe 2 года назад

    And now imagine that cleric is a peace cleric that manages to get their emboldening bond going before they cast bless….or your eloquence bard dishes out unfailing an infectious inspiration for an extra d12 to hit. Or both.

  • @mirkofraccastoro7573
    @mirkofraccastoro7573 2 года назад +17

    Personally, I disagree with the druid here, the ability gives temp hp equal to 4 per druid level so 8 and if you lose em if the ability turns off, taking 8 damage at lvl 20 is going to happen always and very easily, and it takes a full action to set up wich you can't do on first round cuz you'd lose out on gloomstalker damage.
    Personally, even tough this is a damage build I'd take barbarian to 3 and take bear totem totem as to not explode at higher levels, remember if you go down you ain't dealing damage.
    The last level could just be in barb for more hp a feat or improvement, or hex blade for hex blade curse, if you can set it up that's 6 more damage per attack and that's insane

    • @Spectrulus
      @Spectrulus 2 года назад +4

      I concur. Hitting Fey Wanderer 3 would add a d4 per round per target of psychic damage without touching action economy, Zealot 3 would give +1d6+1 per turn for two minutes a day, plus they give a sliver more health.

    • @geoffallan5331
      @geoffallan5331 2 года назад +3

      I was thinking the exact same for the Spores temp hp. Going further in barbarian seems to make sense... an extra rage and an extra ASI for more Con so more Echo Knight Attacks seems more valuable than Symbiotic Entity unless you can guarantee that you will get to attack before you get hit AND that you have time to pre use Symbiotic Entity before the fight. If you wanted more damage regardless of defensive ability you could go for Zealot over Bear Totem though... though Ancestors wouldn't be terrible either. Alternatively you could up your ranger and fighter levels and have 2 ASI's if that's worth it to you....

    • @ASUbuckaroo15
      @ASUbuckaroo15 2 года назад +1

      Agree that the druid ability is not likely to carry over into round two. Bear totem plus tough feat would definitely make Whoopi harder to put down after then jump you for 11 attacks. That or Zealot to let your party revive you for free after you go down haha. Hexblade Warlock is not viable with this build due to CHA requirement.

    • @geoffallan5331
      @geoffallan5331 2 года назад +2

      @@Spectrulus Three minutes per day.... you'd have a third rage at level 3. Fey Wanderer is out because it's already a Gloom Stalker for the extra attacks and if nova damage is being looked at over steady damage then it would lose out.

    • @Spectrulus
      @Spectrulus 2 года назад

      @@geoffallan5331 I totes forgot Gloom Stalker, because it's so forgettable for me. Still yeah. More barbarian is the way I would take it.

  • @robinthrush9672
    @robinthrush9672 2 года назад

    Custom Lineage is the best race; what a shock. Totally wasn't what everyone was predicting and worried about.

  • @Johnrobertx
    @Johnrobertx 2 года назад +2

    Hey Treantmonk, love the video. How would umbral sight interact with echo Knight? Also the same with blind fighting?

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +1

      You know, I never really thought about that until you bring it up. Presumably an enemy can still see your echo, though technically it's not your echo that's attacking, you're attacking, only through the echo's location, so I think you would still benefit.

    • @Johnrobertx
      @Johnrobertx 2 года назад

      @@TreantmonksTemple yeah that makes sense. Thanks for the reply!

  • @3phemaral
    @3phemaral 2 года назад

    This build is almost exactly the same as a character I am playing. In my case I went Ftr(EK)5 / Barb(AG)4 / Ftr+1 / Rgr(GS)4 / Ftr^.
    In that sequence, you can start with WIS 10 and then take Resilient(WIS) at 9th Level and ASI(+2 WIS) at 10th, which means you have the prerequisite for Ranger at 11.
    Admittedly, I wasn’t maximizing damage over every other consideration. As a tank I think you really need to get your WIS save covered at levels where fear, charms, and dominating effects are simply expected.
    You can re-skin the backgrounds of Echo Knight Fighter, Ancestral Guardian Barbarian, and Gloom Stalker Ranger into a mysterious spirit warrior. Start with Japanese Lamellar armor (scale), wielding a Tetsubo (maul) and using a disguise kit to apply Kumadori…you are dedicated to the forest Kami aspiring to join the ranks of Mujina, Faceless Ghost Killers.
    When you finally get disguise self…what do you use it for?
    I’m Slender Man.

  • @MrBracey100
    @MrBracey100 2 года назад

    Ive got an interesting character who went Echoknight 18 and Barbarian 2. He uses feats for a majority of his ASIs to have two fighting styles Archery, Thrown Weapon Fighter. He also took Slasher, Sharpshooter and Thrown Arms Master (from Crit Role) and I was allowed to take the UA feat Fell Handed because he fights with hand axes.
    In addition to this he had an artificer enchant his hand axes to make them Returning Weapons (and give em a +1 as well, gotta have magic weapons of course) while his eventual damage output does not equal yours I think I’ve come up with something a bit unique. I have a barbarian who can kite. He reckless attacks through his echos,can attack at range and yet still be the agro draw with his echo, has incredible mobility because of echos and when he does take a hit can soak the most common forms of damage and deals some pretty darn good damage without putting himself in melee range to do it. It been damned fun to play especially when he hit level 20 and got his second echo.

  • @cristianomachado5029
    @cristianomachado5029 2 года назад

    I really like it, on a campaign I think it would be better a third lvl in Barbarian getting Path of the Totem Warrior Bear for the resistances instead of the druid levels. However I understand the extra spellcasting levels are also useful for upscaling spells.

  • @ntorix599
    @ntorix599 Год назад

    At lvl 4 on this build when you pick up GWM the target ac for when to use it is 16 without and 17 with advantage. Lvl 5 it goes up to 17 without advantage and 18 with advantage because of the proficiency increase.

  • @bags.
    @bags. 2 года назад

    I have a Kobold Bladesinger X/Echo 3 that I wonder how it stacks up vs this higher levels. First few levels I had to play as a caster b/c damage was basically below baseline, then the middle levels were above your baseline but not amazing, but at 6/3 the nova is 2x attacks + 2x GFB + 2x invoke echo attacks all with advantage. And then if you run into 10 mooks and want to go all out you can do like 150 - 200 with a fireball on the occasion because you're still a pretty full spell caster.
    And it would be even crazier if I got Illusionist's Bracers.

  • @WexMajor82
    @WexMajor82 2 года назад +1

    If you really wanted damage for levels 1-4, go High Elf, and get booming blade, you can take Crusher afterward.

  • @masterd4964
    @masterd4964 Год назад

    Just a couple thoughts: using a quarterstaff one handed and with the polearm master feat would work well with this build, and crusher feat, and would allow the use of a shield. With sentinel, it would reduce the creature's speed to zero and allow the 5' push when it came into range. Also, i feel 1 level of peace cleric for emboldening bond, plus the bless spell provides 2d4 for all those attacks would be worth a 1 level dip.

  • @luizkormann314
    @luizkormann314 2 года назад

    loved the name btw

  • @robertnathan5250
    @robertnathan5250 2 года назад

    Could Paladin with smites help this build at all? Or magic initiate feat (as i think i wouldnt bother with Druid 2 levels personally)

  • @chuckawood
    @chuckawood 2 года назад +2

    Hey Chris. I’m kinda of a newbie so sorry if I missed something important. At higher levels, are we still using rage? If so, does that negate every concentration spell including the ranger and cleric spells? Once we rage we’re committing to no magic, right?

    • @joseluizps95
      @joseluizps95 2 года назад

      yes if you rage you're not concentrating on spells. You need to decide if rage or spellcasting will be better for each encounter

    • @chuckawood
      @chuckawood 2 года назад +1

      @@joseluizps95 Thanks. I figured as much just wanted to check. This build stacks up a lot of options to choose from.

  • @YourBoyNobody530
    @YourBoyNobody530 2 года назад +1

    So, I completely remove the concentration requirement on favored foe, and I give them another 2nd level ability which is effectively a ranged version of divine smite which does the weapons damage type. The ability is called natures wrath, and what it does is when you hit an opponent with a melee or ranged weapon attack you can spend a spell slot to deal an additional 2d6 damage of the weapons damage type increasing by 1d6 per level maxing out at 5d6 damage. This gives the ranger the boost it desires to be competitive in terms of damage, and the lower damage dice along with the lack of magical damage balances out its ability to be used at range. Additionally, this means the ranger has a much higher burst damage when compared to its original damage output which was more reliant on consistent damage being completely outdone by the fighter.

  • @fasterpet
    @fasterpet 2 года назад +13

    Perhaps I missed it, but did you change out of your heavy armor? Chain mail and rage don't mix as you cannot rage in heavy armor. By level 6 when you start multiclassing into barbarian, you probably have enough gold for half plate but with spells, it seems like the raging is not your primary method of dealing damage - especially if you are going to multiclass into druid later.

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +12

      Yep, you need to abandon the chain mail at level 6 (scale or half plate instead) and then abandon metal armor at 19

    • @jrgenchristensen7240
      @jrgenchristensen7240 2 года назад +1

      It seems to me one can rage in heavy armor. Are you talking about "Fast Movement"?

    • @LeonJagerWulf
      @LeonJagerWulf 2 года назад

      @@jrgenchristensen7240 Correct. You CAN rage in Heavy Armor you just don't gain the benefit of the 3 effects provided by rage, namely advantage/damage/resistance. However if you are a totem barbarian you can still gain the benefits of any totem that does not specifically state that you cannot.

    • @Wanderingsage7
      @Wanderingsage7 2 года назад +2

      @@LeonJagerWulf so basically it's a 'soft' restriction? You can but you get literally no benefit from it. Sort of like Rogues and longswords

    • @LeonJagerWulf
      @LeonJagerWulf 2 года назад

      @@Wanderingsage7 Exactly.

  • @luizkormann314
    @luizkormann314 2 года назад +3

    the cool thing is that I guessed the build only by the name

  • @griffinwilkens2924
    @griffinwilkens2924 2 года назад

    I liked how you justified custom lineage with some backstory on the rune knight build. Did you do the same here?

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +1

      No, the rune knight build had a theme. I guess this build has a theme too, but that theme is "me hit things!"

  • @steveminero5228
    @steveminero5228 Год назад +1

    changing the 2 levels of druid and one level of cleric with assasin rogue wouldnt increase the burst dmg?

  • @Jo-Heike
    @Jo-Heike 2 года назад

    Can a full spell caster (with 9th level spell slots) get more burst dpr than this character in any way, in particular single target dpr? What about daily dpr?

  • @Mike-tc2rl
    @Mike-tc2rl 2 года назад

    I really wish that you would provide Adventurer's League options for your builds. Many of them use content that is unavailable to AL players.

  • @Kheldul
    @Kheldul 2 года назад +2

    I was really expecting a gloomstalker rogue with an action surge dip. Or some crazy smite build…

  • @Dave004
    @Dave004 Год назад

    Amazing build, change the race to the new Bugbear from MotM and you're first round is crazy! To ensure you go first I might switch out Great Weapon Fighting with Superior Technique and take Ambush, just to add a 1d6 to each Initiative roll.

  • @brianmclaughlan2546
    @brianmclaughlan2546 2 года назад +2

    Love that name. May I suggest a slight variation? Whoopi Nyass.

  • @shane9287
    @shane9287 2 года назад

    Now a big question is if you should have a rogue or two to spam Voice of Authority reaction sneak attacks on with your order cleric 1 / clockwork soul X, or if you're still just better off casting bless on Whoopy Yass

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад

      You can bless them both (and a 3rd party member) and the rogue still benefits from voice of authority.

  • @arturcorreiasantos4774
    @arturcorreiasantos4774 Месяц назад

    On the first round of combat don't you have to use your bonus action to create your Echo so that you can use Unleash Incarnation? I don't think you can Rage on the first round

  • @AvengerAtIlipa
    @AvengerAtIlipa Год назад

    That ending is so true. What good is battlefield control if you still can't win the fight?

  • @xxSADPUPPYxx
    @xxSADPUPPYxx Год назад

    So the damage calculations at the end are without hunter's mark right? Since you can't use while raging

  • @commodoreblood
    @commodoreblood 2 года назад

    As a DM, you would allow your Echo Knight Fighter to have its echo out at all times?

  • @crimfan
    @crimfan 2 года назад +1

    Insane damage has a control aspect all of its own... there aren't too many enemy actions coming from the dead.

  • @InnerSciencesSociety
    @InnerSciencesSociety Год назад

    There is something I don’t understand … how can this build use the “Symbiotic Entity” feature during the 1st turn and pair it with Gloom Staker’s “Dread Ambusher” if it requires you to spend an action to give up wildshape to activate spores? I think I’m missing something. Can someone explain this please?

  • @Suicide_Season
    @Suicide_Season Год назад

    hello I'm about to start a campaign in the module "Descent into Avernus" and I would like to play this class! Do you think that for this adventure that ends at level 13 I can easily follow the level progression you suggest here? or should i change something?

    • @delilahfox3427
      @delilahfox3427 Год назад +1

      Personally, I'd take defense at level 1 instead of GWF, and it's also worth thinking about your damage past the first turn of combat. Going a different Fighter subclass gives better options more times per day. Rune Knight and Battlemaster stand out to me as really strong Fighter subclasses that have more sustained damage boosts than Echo Knight. They just get more uses of their features. Echo Knight does get infinite teleports though, which is really good if not problematic in an actual game.
      I'd also suggest a different race. Custom Lineage is obviously good, but I think the additional ASI and features of races like Goliath and Harengon outweigh the extra feat.
      Go Fighter to level 6, take P.A.M. at level 4, and G.W.M. at level 6. Then dip 2 levels of Barbarian. Decent bonus from rage, really good bonus from reckless. Then go back to Fighter for the rest of the game.
      That's just what I would do.

    • @Suicide_Season
      @Suicide_Season Год назад

      @@delilahfox3427 I really thank you for the answer! I will follow your advice regarding the feats and the order of progression, in fact I too thought it would be better to advance straight to level 6 in Fighter, just to take another feat. You're right also that other subclasses of the fighter would be more optimal, but I really want to try out the Echo's abilities.
      I agree with you on race as well. In fact, both for roleplay and features (resistance to fire and being able to fly, which combines very well with the Echo), I preferred to choose the Winged Tiefling, since I've been lucky with throws and currently, as Fighter level 5, I have 18 STR, 18 DEX and 16 in Con.
      I also thought about taking an extra level in Barbarian, delaying the ranger's progression, couse I'm afraid that in the Avernus I won't be able to fully exploit the functionality of the Gloom Stalker, as I believe that the brightness there is really intense.

  • @ErasMcras
    @ErasMcras 2 года назад

    i would have liked to get an idea of the Blood Hunter version

  • @arrowodd7695
    @arrowodd7695 2 года назад +3

    I like this, but do like to have a back up to damage

  • @debsenjoyer2149
    @debsenjoyer2149 2 года назад +1

    Alternate title: echo knight dip is op

  • @masterd4964
    @masterd4964 Год назад

    So, im going through a very similar build, but i have found the list of magical mauls from WotC, and most places i play is sorely lacking. As such, i went with greatsword and slasher instead of maul and crusher. Tons of cool magic swords. Not many mauls.

  • @3phemaral
    @3phemaral 2 года назад

    If I recall correctly, JC discussed GWF(class ability) and a lot of his thinking was (appropriately) based on “we don’t want tons of rerolling”. Consistent with that idea, I house ruled GWF as follows. For every damage die rolled on a GWF-attack, there is a minimum damage as follows:
    d4 = min 2; d6 = min 3; d8 = min 4; d10 = min 4; d12 = min 5
    If the player chooses to use GWF on a legitimate hit/target:
    Every die, regardless of source counts.
    Neither the player nor any allies can use any other ability to affect the damage rolls. No rerolling.
    Technically, this is a slight disadvantage in terms of “average damage” BUT it is a significant benefit in that it ensures a “big hit” doesn’t just happen to roll awful damage. If a melee combatant crits with a flaming greatsword and tosses in a couple more dice from some ability…they might be rolling 12d6 and still get…well, 12 would be pretty rare, obviously…but 20-25? It happens, and it just isn’t fun.
    What you really want, as a fighter choosing GWF, is some control and consistent damage. You’re forgoing a shield, you’re likely crit-fishing to some extent. Using a “minimum per die” rule eliminates re-rolling and gives the player a “safety net” of minimum 36 damage on a 12d6 “big hit”. If you look at the probability, it is possible to crit-fish a point or two of damage over the rules-as-written. But, in my experience that ends up being 30 vs 32. Getting a straight crit with any weapon and it is either the same or slightly disadvantageous.
    But, if you play it out…it works great. There are no re-rolls. The melee combatant that is really investing in “big hit” nova smack downs can still potentially role straight max damage, and is assured of getting a damage minimum better than a combatant-dabble.
    But, on average, they don’t do more damage round-to-round.
    I’ve been asked about allowing it for other weapons-groups…but, I think GWF exists (and analogous fighting styles with other weapons don’t) specifically to give Conan-style fighters something extra. A finesse-weapon fighter is probably more mobile and maybe higher AC. An archer isn’t in the front rank and taking damage. The tank/beatdown is the character that exposes themselves to the most immediate and punishing consequences in any combat…and in 3 rounds (considering target AC) they usually connect with 2-6 hits. If those dice don’t roll well, that enemy isn’t reduced to 0 hp and will usually respond by attacking the obvious threat…which is the tank.
    I told them that the point of the GWF fighting style was to provide control and consistent outcomes to a fighter that was inherently constrained in choices regarding mobility and tactical placement. If you’re willing to lumber forward into immediate melee contact and, in general, stay there…then you have a few moments to make sure, if you do connect, you get a decent blow. A GWF isn’t usually running away, so they can focus a bit more on follow-through.
    The point is, the players of the combatant characters preferred “dice minimum” to “re-roll” *knowing that it was usually slightly disadvantageous* especially in early levels when there are less smite abilities and other damage riders. It was much easier to roll a handful of dice without saying “sword, flame-blade, smite, hex” and constantly worrying about which dice were legal to reroll. It’s fast and simple. This was so much the case that, of course, everyone was asking for a version that complemented a different build; rogues, archers, spell-snipers, etc.

  • @SamiJ1508
    @SamiJ1508 5 дней назад

    Have you done the bugbear gloom stalker echo knight build

  • @bozieu
    @bozieu 2 года назад +1

    You said near the 24 minutes mark that the first turn bonus action is taken by raging. But to be able to nova like you show in the video and use unleash incarnation, you need to have an eccho out. That means the first turn of combat, you need to use your bonus action to manifest your eccho.
    The video is great as always, I'm just nitpicking. Nice to see war cleric find a spot in a build even if it's only 2 levels at the end.

    • @joseluizps95
      @joseluizps95 2 года назад +2

      there's no time limit on the echo, so there's no reason not to have it out at all times

    • @iamsuperman10
      @iamsuperman10 2 года назад

      @@joseluizps95 exactly. As you should already have the echo active, you don’t need to use a BA to manifest it. Granted, sometimes you won’t already have it out so you then will have to spend a turn manifesting, but since there’s no time limit on echos you should have them up all the time anyway. It’d be like a warlock walking around without their pact weapons or familiars ready, it just doesn’t make sense except from the rare situation of trying to be incognito and sneaking somewhere.

    • @bozieu
      @bozieu 2 года назад

      @@joseluizps95 100% right. It's weird to summon and/or move the eccho all the time outside of combat (it must be taxing for the character), but it's possible to always have it by your side. I stand corrected :)

  • @fantasyworld8098
    @fantasyworld8098 Год назад

    Why didnt you choose two weapon fighting as the first martial archtype with fighter? Wouldnt that doulbe the attacks?

  • @fadeleaf845
    @fadeleaf845 2 года назад

    Can you do a build that excels at combining mobility with control/damage to strike at more vulnerable backline targets or enemies in tough environments? The Monk is often cited as effective at that and I want to see how else you'd address this capability.

    • @cwrye6185
      @cwrye6185 2 года назад

      Slight modifications. Swap custom lineage for centaur. Dispose of the drop into druid, and cleric,and put those into getting barb 6. If you want movement throughout both totems as elk. 40 ft base, doubled without rage with barb 6. Add another 30 after zephyr strike. Add another 10 ft for 1st rd with dread ambusher. 120 ft movement first turn, and 95 after if you rage. Add in mobile feat in place of one of an asi increase, use a polearm, and a passing swing so no opportunity attacks, and have another 10 ft range. There is no back line for this char.. lol
      End up barb 6, ranger 3, fighter 11.

  • @zacharylona
    @zacharylona 2 года назад

    Toss in the Paladin throwing up Crusader's Mantle and somebody else can Animate Objects for fun. 🤣
    Bonus points for ten silver pieces so they're silvered and magical, averaging 90 additional damage per round with this combo, split up to 10 ways.
    Side note, not sure why Favored Foe is so strongly suggested if you're not taking 6+ Ranger levels (where the die scales), and just need burst. It's 1-2 d4s per turn, since you only get the damage once per turn - it definitely doesn't stack with Extra Attack.

  • @Ben-wx6rq
    @Ben-wx6rq 2 года назад +5

    I bet it's a Monk

  • @SpiderWaffle
    @SpiderWaffle 2 года назад

    30:10 What does Divine favor come out to?

    • @SpiderWaffle
      @SpiderWaffle 2 года назад

      Divine Favor should ~2.169 per attack; best is probably to favored foe a number of times, particularly if you crit or think it will add enough to kill, and then also bonus action attack attack. But if you think combat will go on at least 3 rounds, and not worried about losing your concentration, divine favor is probably better.

  • @MrJmarsh56
    @MrJmarsh56 2 года назад

    I'd really like to see a Red Mage build (from Final Fantasy), you think that's something you could work on in the future?

  • @adriltythorin6702
    @adriltythorin6702 2 года назад +1

    How would this be affected if a wizard cast haste on this build? How helpful and how much of a boost would this give?

    • @blairbrook1336
      @blairbrook1336 2 года назад

      One attack more a round

    • @crunchevo8974
      @crunchevo8974 2 года назад

      Bless would be more beneficial but one more attack is fun lol.

  • @emirefli
    @emirefli 2 года назад

    What would you suggest a DM facing this type of characters?

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +1

      I mean, this character is not hard to take down. At all. It's built for 100% offense 0% defense.

  • @The482075
    @The482075 2 года назад

    An ally with Haste would be epic for this build.
    This build + Haste (from ally) and Bless (from ally) is obscene.

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +1

      For sure, martials + spellcasters is a fantastic combo.

  • @wexozin3876
    @wexozin3876 2 года назад

    Request: Can you make a viable nova build blade singer(6?)+whisper bard(??)+paladin(2-4?)+fighter(3-4?)+hex warlock(1?)+maybe meta magic feat at 20lvl it seems good but i can't forsee how would you build it level by level.(disonant whispers + warcaster + boomibg blade or not)(is eldrich smite good idea)(maybe greater invisibility+elven accuracy)or(9 level of bard hold monster)
    Thanks

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад

      I don't even know how you would arrange ability scores to make that work at all. If you dumped BS maybe.

  • @Caporg3000
    @Caporg3000 Год назад

    For anyone who wants to play this build going PAM and GWM levels 1, and 4, any suggestions?

  • @wmdavidhamilton
    @wmdavidhamilton 2 года назад +2

    If you go with a 20 constitution, you get 5 Unleash Incarnations...with 3 Barb and 11 Echo you have 3 attacks...

  • @LesbianWitchAcademia
    @LesbianWitchAcademia 2 года назад

    I'm honestly surprised you skipped Assassin Rogue. If you can manage a surprise round, which is honestly fairly possible at this high level, you turn all 10 of those attacks into guaranteed crits.

  • @mke3053
    @mke3053 2 года назад

    Needs a caster to Hold person/monster and allow all melee attacks to have advantage and become critical hits.

  • @keeganmbg6999
    @keeganmbg6999 2 года назад +1

    Chris, one big issue I see with taking Spores Druid is that as soon as you lose the 8 Temp HP you lose the extra damage and it requires an action to do. This means you will not have it up in many or even several combats a day.

    • @staxus
      @staxus 2 года назад +1

      Pretty sure its just an optional extra if you can set up before combat then as long you get turn 1 out of the temp hp you get 10d6 damage.

    • @keeganmbg6999
      @keeganmbg6999 2 года назад

      @@staxus that’s a fair standpoint. He just said “You will have up most of the time.” Which i heavily disagree with. It’s still beneficial certainly.

  • @vinspad3
    @vinspad3 Год назад

    Super late, but another point in favor of Hunter's Mark is that later on you're upcasting with higher spell slots. If you hit 3rd level slots, you can concentrate for 8 hours allowing you to cast it earlier in the day and still be able to use another Bonus Action ability like the GWM ability or a spell like Healing Word, Sanctuary, or if you keep going Cleric levels at the end - Spiritual Weapon.
    Now you've got 1d6 on every weapon attack and 1d8 + 2 on the Bonus attack (if you don't crit).
    I think Circle of Spores is a good idea still if you're able to get it ahead of time, though all the spellcasting late game seems to make the Barbarian levels useless.

  • @mcullennz
    @mcullennz 2 года назад

    What about taking 5 levels of cleric for spirit shroud? Instead of spore druid?
    Looking at the levels you are one short to get spirit shroud

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад

      Someone mentioned maybe skip druid and grab one more fighter and ranger level and boost Con. I think that's probably a better idea, I was singly focused on damage here, not sure I would recommend that kind of singular focus on a character you were actually going to play.

  • @lipeeefl
    @lipeeefl 2 года назад

    damage build without divine smite? SINNER!! (also a bit of Bonus Action dependant). In my experience as Echo Knight the echos do tend to go down quickly

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад

      True, but you can just create it again the next turn with a bonus action, so if it ate up an enemy attack or two (sometimes they miss), that's a fair trade I think.

  • @MsNathanv
    @MsNathanv 2 года назад

    In your one shots, do you give magic items? Do you see players building around their magic items?

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +1

      Yes, currently I give 3 uncommons of their choice and they can carry across items found in previous sessions. I haven't really seen much in builds around specific magic items though.

    • @MsNathanv
      @MsNathanv 2 года назад

      @@TreantmonksTemple Thanks. I would have expected some eversmoking bottle builds, neglecting initiative for a weapon of warning, less focus on class-provided flight. I'm sure there are other combos of which I'm unaware.