Dealing the MOST DAMAGE in Dungeons & Dragons (D&D 5e, Rules as Written, No Items, Fox Only)

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  • Опубликовано: 1 фев 2023
  • Power building your Dungeons & Dragons character to deal the most damage is not a new idea. People have been doing it forever. But they've been doing it wrong, because there is one weird quirk of Rules as Written that pushes things further. Check it out, the Biggest Hit possible in D&D 5e.
    Twitter: / tulokthe
    Patreon: / tulok
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Комментарии • 366

  • @waddlesquad8199
    @waddlesquad8199 Год назад +474

    No wonder this build is completely overpowered! Not because of the damage it can do in a single turn, but because from the third level of battle master it gets CALLIGRAPHY PROFICIENCY, therefore giving it the powers of a GOD
    Edit: spelling

    • @Tletna
      @Tletna Год назад +1

      This comment needs more thumbs up.

    • @urtoryu_dy_althraidn
      @urtoryu_dy_althraidn Год назад +1

      Have you watched Log Horizon? Cause it kinda feels like it.

  • @andrewdavis8251
    @andrewdavis8251 Год назад +616

    Tulok is one of the few DnD RUclipsrs I trust to actually understand the rules when they power build, even when he's just being silly about it.

    • @onappap
      @onappap Год назад +2

      Well unfortunately he's completely wrong about path to the grave, giving vulnerability to a creature doesn't override their resistance and immunity, the dmg has the order that they get applied for damage calculation

    • @MrAwesomeTheAwesome
      @MrAwesomeTheAwesome Год назад +7

      @@onappap At about 0:45 he says he's reading them RAW, not RAI. Unless it's actually specified somewhere in the rules, his interpretation there is perfectly valid (and in my opinion cleaner than the solution Jeremy Crawford rules. Maybe less balanced, but design-wise it's cleaner and probably more fun to play.)

    • @onappap
      @onappap Год назад +2

      @@MrAwesomeTheAwesome I’m aware but it’s not RAW go read the resistance and vulnerability section of xanathar’s guide which is the same book that the feature in question came from it specifically explains that vulnerabilities don’t override resistance or immunity

    • @MrAwesomeTheAwesome
      @MrAwesomeTheAwesome Год назад +6

      @@onappap Apparently it's also in the PHB. I didn't know that. Fair enough. For once the rules aren't half-baked. Wish they could do something about making the stealth rules better elucidated, rather than making us staple together a bunch of inferences based on feats like Skulker and whatnot.

    • @onappap
      @onappap Год назад +2

      @@MrAwesomeTheAwesome totally agree

  • @burrito9327
    @burrito9327 Год назад +155

    This build originated from a sniper who was both surrounded and out of ammo, but he was not out of options.
    "Well, I can still smack you around with this" Denzel Crocker.

  • @AmusinglySaunters
    @AmusinglySaunters Год назад +320

    I actually like the idea of negative 10 to hit for 20 damage

    • @deancarruthers444
      @deancarruthers444 Год назад +40

      But my War domain Cleric/Valour Bard uses war gods blessing to negate the -10 penalty anyways!

    • @BlairWasTakenAlready
      @BlairWasTakenAlready Год назад +12

      @@deancarruthers444 No, you’re also taking -10 to hit to do 20 damage, that’s how you win dnd

  • @andrewrobinson8542
    @andrewrobinson8542 Год назад +222

    Even if you only deal average damage, it’s still 354 which is a crazy bonkers number.

    • @robertyocum7200
      @robertyocum7200 Год назад +8

      If you can hit with your -10 and how much setup time it would take, sure.

    • @lefterismplanas4977
      @lefterismplanas4977 Год назад +13

      The setup is just hold monster, and the attak is made by slamming someone with a crossbow xD
      Which is hilarious

    • @FinetalPies
      @FinetalPies Год назад +1

      You'd have advantage on the attack and still a positive attack modifier overall

    • @yamnaya88
      @yamnaya88 11 месяцев назад +2

      I mean you can build 1k dmg lol

  • @patdav56
    @patdav56 Год назад +193

    Fun fact, the only thrown weapon you can use sharpshooter on is the Dart, because it's the only weapon with both the Thrown and Ranged weapon tags. Aside from nets, which dont do damage and are typically useless unless hunting boars

    • @alexgruel9932
      @alexgruel9932 Год назад +46

      Secondary fun fact: extra damage from a weapon attack doesn't actually require the attack itself to do damage. A goblin rogue-battlemaster could in theory add sneak attack, a maneuver and fury of the small on a net attack! Why? Because RAW can be very, very weird.

    • @jasonbell8515
      @jasonbell8515 Год назад

      Sokka would like to know your location. You forgot boomerang.

    • @jamesbedwell8793
      @jamesbedwell8793 Год назад +12

      @@alexgruel9932 The battle master is dubious, since you add the d8 to the "damage roll" rather than as additional damage like a sneak attack or fury of the small. Also, sharpshooter may or may not apply, depending on how you interpret "to the attack's damage". It does not specify a roll, but of course the sneak attack and fury of the small are additional damage, not the attack's damage which is still I guess 0.

    • @pedrogarcia8706
      @pedrogarcia8706 Год назад +6

      @@alexgruel9932 IIRC one of those (I think fury of the small) does require you to do damage first, and i dunno, but I think "extra damage" or "additional damage" or whatever phrasing the rules use does kind of necessitate some initial damage.

    • @EumenesOCardia
      @EumenesOCardia Год назад +4

      @@pedrogarcia8706 "I think "extra damage" or "additional damage" or whatever phrasing the rules use does kind of necessitate some initial damage." I don't see why.
      "Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage."
      The damage from something like sneak attack, which uses the wording "extra damage" is extra to the effect of the weapon hitting. That effect is usually damage, but not always.

  • @danielmcpherson3891
    @danielmcpherson3891 Год назад +69

    "I don't usually use optimized builds, but when I do, I prefer gimmicky ones dripping with satire"
    -Bazooka, the himbo-lock: the character inspired by this video

  • @omegazman
    @omegazman Год назад +97

    Because the heavy crossbow is a ranged weapon it can work with a Rogue's sneak attack, although multi classing minimums prevent it's inclusion in this build

    • @nucleargoofball8043
      @nucleargoofball8043 Год назад +6

      It's Rogue. Like "roguish charm."
      Rouge is red.

    • @omegazman
      @omegazman Год назад +2

      @@nucleargoofball8043 I get that wrong every time...

    • @Mariwend
      @Mariwend Год назад +2

      @@nucleargoofball8043 Red in french to be particular. Or at least that's where it probably came from when seen in other languages.

    • @CaesarShadowKnight
      @CaesarShadowKnight 2 месяца назад +1

      @@nucleargoofball8043Rogues paint the walls rouge.

  • @DonPiccolo
    @DonPiccolo Год назад +87

    This entire video can be described as “hold up, let him cook”

  • @deschaingames1851
    @deschaingames1851 Год назад +6

    Personally, I like to optimize for the only feature that really matters: Derailing the narrative… I mean persuasion.
    Hexblade/Samurai/Eloquence Bard with maxed out Wis/Chr. You can’t roll lower than a 10 because Eloquence. You add your Wisdom modifier because Samurai. You’re proficient in both Persuasion/Deception because we took that invocation. You have expertise in both because Bard. You’re guaranteed a 27. You can turn a cleric into an atheist
    Edit:32

  • @BlakeTheDrake
    @BlakeTheDrake Год назад +22

    Now we just need Pack Tactics to put out a video about how to roleplay interesting characters and come up with fun backstories, and our journey to the Bizarro Universe will be complete!

  • @AutkastKain
    @AutkastKain Год назад +8

    One of my funniest short campaigns was when I decided to play a Warlock who couldn't speak that got a sprite familiar to speak through. He was a pretty strong character cuz hexblade is good, but it didn't take long for everyone to figure out I was playing Link from the Legend of Zelda.

  • @Bob-lr2xp
    @Bob-lr2xp Год назад +39

    He used 3 different classes to make the best archer possible, and not once was ranger mentioned.

    • @Kingdomkey123678
      @Kingdomkey123678 Год назад +7

      Well the original Ranger, Aragorn from lord of the rings, the actual inspiration for the Class, mostly fought with a sword (though he did occasionally use a bow)

  • @samuelteare8160
    @samuelteare8160 Год назад +18

    I love the breakdown of different attacks. I had a player use a bathrobe to towel-whip a mind witness. He was a paladin and, since it was an improvised weapon, I allowed him to use smite with his attack. Of course, he critted and obliterated the mind witness with a freaking bathrobe!

    • @K1000Master
      @K1000Master Год назад

      Wanna see me obliterate someone with a bathrobe?
      Wanna see me do it again with the BBEG?

  • @silaswood2103
    @silaswood2103 Год назад +13

    I totally lost it when I realized all the damage would be dealt by THROWING A CROSSBOW! 🤣
    Absolutely amazing.

    • @talkingbirb2808
      @talkingbirb2808 Год назад +2

      nah, hitting with a crossbow in melee, not throwing it

    • @fin5887
      @fin5887 8 месяцев назад +1

      And it has divine smite, so at least one god looked at this man about to fling a crossbow at some poor tarrasque and said: you know what, he looks like he looks like a completely pure hearted and worthy man, I’m gonna give him some help

  • @hattsbygaming2861
    @hattsbygaming2861 Год назад +5

    What's hilarious is i made a build for the highest potential Persuasion roll that i could think of, and it used the same 4 classes. Reborn as race, 10 Battle Master Fighter, 6 Fiend Warlock, 3 Redemption Paladin, 1 Peace Cleric. Lets say all dice rolled as high as possible. 20 + 12 (Expertise from Skill Expert) + 10 (Fighter Commanding Presence Maneuver) + 10 (Dark One's Own Luck) + 6 (Reborn Knowledge from a Past Life) + 5 (Redemption Channel Divinity) + 5 (Ability score at lvl 20) + 4 (Guidance from Cleric) + 4 (Cleric Emboldening Bond) = 76 for Persuasion AND if that fails, + 4 (Warlock Pact of the Amulet) for a grand total of 80!

    • @samvanderstaak7296
      @samvanderstaak7296 Год назад +1

      I made a similar build once, but I used Samurai Fighter 7/Fey Wanderer Ranger 3, because they both let you add your wisdom modifier to your Persuasion checks. Fey wanderer adds Wisdom to all Charisma checks, and Samurai adds Wisdom modifier to just Persuasion, hence they are not the same ability and should thus stack. With Superior Technique fighting style, you can still pick Commanding Presence, albeit only a 1d6 bonus, which is offset by the flat +10 bonus you get instead. With 20 Wisdom and Charisma, you'd have a base Persuasion modifier of +27, thanks to this and the skill expertise Ranger gets from Deft Explorer. That's a +10 flat bonus, plus an extra 1d6 once per rest meaning a base of 82, or 86 on a failure.
      Problem is, you get a mess of a character build unless you have some really good rolls, you'll need have 20 Wis and Cha, but also need at least 13 Str & Dex. Picking up Shillelagh from the Druidic Warrior fighting style is recommended since this allows you to still do some martial stuff if diplomacy fails. Although, with a Persuasion this high, you might as well be able to politely ask any and all foe to kindly back off and never enter a fight. Pretty fun character idea, though.

    • @hattsbygaming2861
      @hattsbygaming2861 Год назад

      @@samvanderstaak7296 Fantastic build!! I didn't know Samurai got that ability... well, time to do a deep dive into the books again to see if we can improve further!

  • @SlvrStryker
    @SlvrStryker Год назад +12

    *_NOW THAT'S A LOTTA DAMAGE!!!_*
    _actually watches the video now_

  • @LocalMaple
    @LocalMaple Год назад +111

    Who else wants to see Tulok adapt the show-stealing canine from Puss in Boots: The Last Wish?
    I can’t wait to see what he does with Perrito.

    • @illegalmemedealer3549
      @illegalmemedealer3549 Год назад +5

      Bard, obviously

    • @grandarkfang_1482
      @grandarkfang_1482 Год назад +12

      Do you mean that metaphorically, rhetorically, theoretically, poetically, or in any other fancy way?

    • @aetriandimitri190
      @aetriandimitri190 Год назад +2

      *Who is your favorite fearless herooo*

    • @LocalMaple
      @LocalMaple Год назад +1

      @@grandarkfang_1482 I suppose Tulok could adapt Death too.

    • @Carter933
      @Carter933 Год назад

      @@LocalMaple Death is Definitely the one I want to see...

  • @illegalmemedealer3549
    @illegalmemedealer3549 Год назад +3

    Ok I’m DEFINITELY playing a character that beats people to death with the blunt end of a heavy crossbow in my next one shot

  • @erikwilliams1562
    @erikwilliams1562 Год назад +10

    He has evolved into Tulok the Mathematician!!

  • @PhantomSavage
    @PhantomSavage Год назад

    .... its like Darth Vader force choking someone to keep them in place and then blasting them with a Kamehameha.

  • @DMJDizzi
    @DMJDizzi Год назад +13

    So, are you thinking of optimizing a character for the biggest heal, or most heals in one turn in order to heal the whole party as much or as quickly as possible?

    • @Anergyne
      @Anergyne Год назад +3

      Heals are suboptimal. The best heal is massive damage because if you kill an enemy, that's the same as healing for all the damage they would have done if you hadn't killed them.

    • @DMJDizzi
      @DMJDizzi Год назад

      @@Anergyne You know, you have a VERY valid point, assuming you have initiative or aren’t ambushed. BUT…what if the boss has first initiative, and has a high damage build? (Something like this build) Is healing still suboptimal/pointless?

    • @recjawjind7261
      @recjawjind7261 Год назад +2

      @@DMJDizzi Healing is valuable, definitely, but the issue is even a first level healing word will get someone back in the fight and let them act at full capacity. It's often most efficient to just mash healing word when someone drops to 0, rather than fill them back up. In the actual fight at least, between combats it matters more. Divine souls sorcs are pretty good at that, being able to generate spell slots out of thin air and twinning the cast to get 2 people back up.

  • @Onethirdless
    @Onethirdless Год назад +48

    According to Jeremy Crawford, weapons like the heavy crossbow don't use traits (unless your DM says otherwise) when being used as an improvised weapon, so when used as club it wouldn't be able to apply SS or GWM because it is neither a ranged weapon nor does it have the heavy trait at that point.

    • @sofer2230
      @sofer2230 Год назад +64

      While this is true and is definitely the sane ruling, what Jeremy Crawford says isn't RAW.

    • @Onethirdless
      @Onethirdless Год назад +14

      @@sofer2230 Absolutely, just wanted to point it out in case DMs wanted a ruling on this. I personally think SS + GWM on one attack is functionally silly, but if a heavy crossbow is heavy, I think it's silly for it to briefly no longer be heavy if you swing it like a weapon. For what it's worth, the build only loses about 20 to 40 damage after vulnerability and if you replace the heavy crossbow with just an ordinary greatsword and GWM, you're now dealing a max of 12 + 10 instead of 4 + 10 + 10 (2 less weapon damage). Also, you aren't getting the Archery fighting style, but you're also only reducing accuracy by -5 and not -10, so that doesn't matter much. After crit and vulnerability your max damage goes down by 8, and your average damage only goes down by 5.5 (17 vs 22.5). It's negligible to make this build without Tavern Brawler but still requires a minimum of level 11 Hexblade warlock minimum, 2 grave cleric, 3 battlemaster fighter, and 2 paladin since you need 3 pact slots (hold monster, eldritch smite and divine smite).

    • @IsdisLos
      @IsdisLos Год назад +4

      This is really a DM's discretion type of build, in my opinion.

    • @Anergyne
      @Anergyne Год назад +14

      This whole video, I feel, is a monument to how Jeremy Crawford needs to get better at writing the rules for the game he writes the rules for.

    • @asdfniofanuiafabuiohui3977
      @asdfniofanuiafabuiohui3977 Год назад +3

      this is correct, when you use an improvised weapon, it is a weapon that deals 1d4 damage with no traits, unless your DM rules it is similar to another weapon, such as a club. When you use a heavy crossbow to make a melee attack, it is no longer a heavy crossbow but, at most, a club, making it not a ranged weapon. The rules are clear once you understand them, people just assume that being an improvised weapon isn't changing the weapon mechanics itself, only the damage, but "improvised weapon" is basically an extra entry on the weapons table.
      "heavy" weapon trait is not about weight. An oversized scimitar is heavier than a greatsword, but does not have the heavy trait. Do not make the mistake of assuming mechanics from feature names. The "heavy" trait could be called glipglop and absolutely nothing would change.

  • @OccultCuts
    @OccultCuts Год назад +15

    Great video and thanks for the build, I had to stop a 10:05 but I got all the important stuff! Gonna show this to my friends and get them to play the support roles for optimal damage output in our gm's political campaign!

  • @pingucrimson750
    @pingucrimson750 Год назад +5

    Simply fight a Tarasque whilst playing a level 20 open hand monk- OH GOD THE SUBOPTIMAL POLICE ARE AFTER ME FOR SAYING MONK

    • @joxyver
      @joxyver Год назад

      I wish monk wasn’t as weak as it is and everyone would stop bashing it. It’s not fair that a lot of other classes and builds could basically do monk better than monk itself. I mean the only thing that really beats it out is the fact of having to rely on magic and magic items for most others unlike monk who really only has to rely on certain magic items to help some qualities, everything else is also ASI and feat dependent. I would make my own version of the monk class that uses a lot of qualities that I have seen D&D experts do in their “Fixing monk” vids while also making some adjustments to Way of sun soul specifically so it can be better and not shit but I can only do the way of Sun soul change in D&D beyond, and even that won’t be able to fix the monk itself if I am unable to fix the monk class itself

  • @pedrogarcia8706
    @pedrogarcia8706 Год назад +16

    I wonder how this build fares up against Brennan's Harringon sorceror rogue paladin

  • @coopycat3940
    @coopycat3940 Год назад +1

    6:59 Path to the Grave does not remove immunity or resistance to damage. It does matter if they are resistant or immune. Sentence from XGE "The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends." Other than that great vid!

  • @boop783
    @boop783 Год назад +5

    prediction, 2 levels fighter (action surge), 4 levels cleric(grave: path to the grave CD + higher level spell slots), 13 levels paladin(divine smite + 4th level Staggering Smite), 1 level warlock(hexblade+booming blade)
    edit: 2 levels in and I'm Instantly wrong!! :D you always surprise me tulok, you sly fox you. keep up the great builds!!

  • @alexschmidt9053
    @alexschmidt9053 Год назад +2

    Great video! Dnd optimization is a lot of fun, but in the name of big numbers I do have a few notes on how to get that 570 a good chunk higher.
    Using a heavy crossbow as an improvised melee weapon for double plus 10's from sharpshooter and GWM is cool, but for the sake of the calculation you do at the end, suboptimal. This is because the crossbow uses a d4 damage die. A melee weapon with a d12 damage die would only do an average of 4 more damage than a d4, but since you assume maximum rolls it's actually 8 more damage. Factor in the fact that all die damage is doubled from your critical hit and the d12 does 16 more damage than a d4. This means that switching to a d12 (or a d10 for that mater) over a d4 is worthwhile. Even if we lose sharpshooter it will still do an extra 6 damage. (Or 12 once the grave cleric vulnerability applies)
    It also means we no longer have to take the sharpshooter or tavern brawler feats. If we use a Lance as our d12 melee weapon, we can take the piercer feat instead of sharpshooter. Adding a third d12 on a crit nets us an extra 24 damage, putting the Lance at 36 points more than the crossbow.
    But thats not all, because we don't need tavern brawler we don't need to be custom lineage. Instead the aasimar from volo's guide to monsters will let us add our level in damage to one attack each round while our racial ability is active, at level 20 with vulnerability this means another 40 damage on our big attack.
    So anyways, I was able to squeeze out an extra 76 damage for this build. If anyone else has anything they can add I would love to hear it!
    Edit:
    I forgot that a Lance doesn't have the heavy property, meaning it doesn't work with GWM. Numbers-wise the best thing to do here is use a pike. A d10 piercing melee weapon that has the heavy property. Meaning our extra damage is actually 64 instead of 76.

  • @MarinerKyle
    @MarinerKyle Год назад +1

    You said this was only about good math and not good characters but a warlock fighter who runs out of bolts after their patron refuses to help sounds like just the perfect moment to find out if their crossbow really slaps.

  • @trevorgerstin2490
    @trevorgerstin2490 Год назад +3

    These new videos are really fun. The exploit with the improvised crossbow is bonkers and hilarious. Totally caught me off guard

  • @Rain593
    @Rain593 Год назад +4

    *Me playing a Bladesinger 6/Fighter 2 that can hit 3 times with a shadowblade and 2 times with GFB/BB in a single round:* I feel attacked.

    • @lucario5748
      @lucario5748 Год назад

      No, you're the one doing the attacking! Embrace the feeling of numbers rising to unreasonable heights!
      Now you must take a level in Hexblade, concentrate on Spirit Shroud, and use Hexblade's Curse + Action Surge + Scorching Ray x2 for the not-quite-point-blank lazor beam death barrage.
      At level 20, with Foresight and a lot of upcasting, that build can actually do more damage than the one in this video. It takes more turns to set up though.

    • @Rain593
      @Rain593 Год назад

      @@lucario5748
      The problem with taking a dip into Hexblade is I don't have the Cha score to do it hahahah I have the potential to pump my Int to 22 tho since we found a Tome of Clear Thought.

  • @lyebatenkaitosofgluttony2452
    @lyebatenkaitosofgluttony2452 Год назад +8

    This is a common incorrect ruling, but you actually can use divine smites on your fists
    Divine Smite specifies hitting a creature with a melee weapon attack, not an attack with a melee weapon. Your fists are natural weapons and as such they count as melee weapon attacks when you hit with them, much like a dragons bite and claws both count as melee weapon attacks.
    So, Divine Smite punch actually does work RAW
    Edit: Also, resistance and vulnerability stack, and vulnerability doesn't do anything to creatures with damage immunity.

    • @Tletna
      @Tletna Год назад +2

      I've tried convincing DMs or people online that a character (like a monk for example but doesn't have to be a monk) can divine smite with fists for reasons along the lines of what you just said but to no avail.

    • @cad97
      @cad97 Год назад

      Monks get a specific feature allowing them to treat their unarmed attacks as weapon attacks, don't they? Or am I remembering wording from 4e for that...

    • @lyebatenkaitosofgluttony2452
      @lyebatenkaitosofgluttony2452 Год назад +1

      @@cad97 you're remembering wrong

    • @kirinashia567
      @kirinashia567 Год назад

      There is one note to be had about the vulnerability from grave cleric, though. RAW, it's not ADDING Vulnerability, thus stacking with resistance or immunity... it says "the creature has vulnerability to all of that attack’s damage". If it were to say gains vulnerability, it'd be a problem, but this is a replacement effect that changes their entire damage. However, the sage advice from Crawford (RAI) does say it does not remove resistance or immunity. Technically, you can argue the RAW should still be this way, as they did remove text explicitly stating removal of current damage set from it's UA counterpart, but it still isn't written correctly to keep them, either... On an interesting note about that, however, the original version in the UA also said "The vulnerability applies only to the first time that source inflicts damage, and then ends" And the current version does not... So that could now definitely be abused, depending on the situation.

    • @aesheronanglvd3th309
      @aesheronanglvd3th309 Год назад

      I'm afraid fists are not considered Natrual Weapons RAW. They are only Natural Weapons if part of a monster statblock, or are specifically called out as such, ie Tabaxi claws and Lizardfolk fangs. Unarmed Strikes are Melee Weapon Attacks because there are only 2 broad categories of attacks, Weapon and Spell, and as much as we all love to cast Fist, punching isn't a Spell. It may be more intuitively called Spell and Physical attacks, or Mundane, or something aside from Weapon.
      And while yes, you can technically use a Spell Slot to Divine Smite on any Melee Weapon Attack, the rules are intentionally written so that they add damage to a weapon. If there is no weapon, then you used a Spell Slot and got no additional damage. This is confirmed RAI because of the fantasy of a Paladin smiting evil *with their sword/weapon,* and was not in any way a balance decision, and houseruling it to work with fists would be perfectly fine from a balance perspective.

  • @samvanderstaak7296
    @samvanderstaak7296 Год назад +1

    Bugbear Assassin Rogue 17/Grave Cleric 2/Fighter 1. Get the Sharpshooter, Gunner, Piercer and Fey Touched (for Hunter's Mark) feats, and a single regular ASI should get your Dex up to 20 even if using point buy. Make sure you are hidden from your target before entering combat. Use Path to the Grave, Hunter's Mark as a bonus action, and attack with a musket during your suprise round, guaranteed advantage since the enemy hasn't acted yet and automatic crit if they're surprised, so 9d6 sneak attack, plus the 2d6 from Bugbear's trait, plus 1d6 from Hunter's Mark, plus 1d6 from your maneuver (Trip attack or Menacing attack, doesn't matter as long as you can add the die to the damage roll and it can be used at range), on top of the 1d12+15 from the musket with sharpshooter, all doubled since it crits, doubled again if the target fails a DC 19 Constitution save due to the Assassin's Death Strike ability, and doubled again from Path to the Grave.
    Oh and I almost forgot the extra 1d12 from Piercer (which only gets quadrupled, not octupled).
    This all equates to 3d12 + 4d6 + 18d6 + 2d6 + 2d6 + 15 = 207 , x 2 = 414 x 2 again = 828 damage with max rolls. Which is enough to instakill a Tarrasque...if it magically used up all its legendary resistances before combat, somehow. Yeah that is the main problem here, it can't instakill a lot of high HP monsters because the big bois all have Legendary resistance. Still halves their HP tho.
    And imagine this with the Topaz Annihalator or even a modern or futuristic firearm from the DMG if your DM allows it.

  • @gaidencastro9706
    @gaidencastro9706 Год назад +2

    d4 can eat his heart out

  • @christianboehlefeld5168
    @christianboehlefeld5168 Год назад +2

    Not sure but I think Tulok might need to take a Big Long Mulligan on this one.

  • @snackcakesmcgee7729
    @snackcakesmcgee7729 Год назад +3

    The description of booming blade specifically says that you have to use a melee weapon.

    • @joxyver
      @joxyver Год назад

      Jeremy Crawford also said that Natural weapons can be paired with something like booming blade. That was his ruling of it and it makes sense since it’s still a weapon you are using

  • @Litchert
    @Litchert Год назад

    I had no idea where this was going when we started but I'm glad I stuck around for the wild ride, this is awesome

  • @mr.m4302
    @mr.m4302 Год назад +1

    I never realize that the optimal way of using a Heavy Crossbow was to bash with it...Thanks, Tulok!🤯

  • @GuidingOlive
    @GuidingOlive Год назад +8

    My only problem with this build is that bit about Vulnerability against Resistance/Immunity.
    They apply at the same time and the Grave Cleric does not state it removes resistance/immunity so the creature still keeps said resistance/immunity. So you can hit an angel with radiant damage but it'll get doubled then set to 0 because of immunity. At least, that's as far as I remember from the rules.

    • @The_Crimson_Witch
      @The_Crimson_Witch Год назад +2

      Yeah the books states an order of application.

    • @jamesbedwell8793
      @jamesbedwell8793 Год назад

      @@The_Crimson_Witch The order of application states that you deal with numerical modifiers (like +5) first, and then you apply resistant or vulnerability. There is no mention in the PHB of what happens if a creature has vulnerability and resistance to the same type of damage. With that said, there's no reason to assume immunity to damage would be counteracted by vulnerability, since it is not even mentioned in the same chapter.

    • @The_Crimson_Witch
      @The_Crimson_Witch Год назад +2

      @@jamesbedwell8793 "Resistance and then vulnerability are applied after all other modifiers to damage."
      So what happens would be you'd half the damage then double it again.
      As for immunity and vulnerability, I don't see why there's any room for doubt. Regardless of which order you apply it, if you apply vulnerability first the damage is doubled then reducef to 0, if you apply immunity first then double 0 is 0.

  • @portaljumper339
    @portaljumper339 Год назад

    “Battle Master is the only martial archetype that matters”
    *sweats in Eldritch Knight*

  • @DeadpoolAli
    @DeadpoolAli Год назад

    This is great. Would love to see more optimization builds from you!!!

  • @notyepdranel961
    @notyepdranel961 Год назад +2

    I found that GWM and sharpshooter combo literally just last week. I didn't see it get talked about hardly anywhere.

  • @alessandrotabanelli3262
    @alessandrotabanelli3262 Год назад +2

    Idk, tbf the way I read it xbow becomes an improvised melee weapon, and I'm almost sure JC kinda confirmed it in a tweet

  • @leopardbunny
    @leopardbunny Год назад +1

    ngl I'd play this character *solely* because smacking people with the broad side of a crossbow as your main method of attack sounds absolutely hilarious, and a DM who's never seen this video before would never see the damage potential coming until it's too late

  • @Eramiserasmus
    @Eramiserasmus Год назад +1

    Love this is absolutely a great build with exactly the craziest damage you can find.

  • @comet.x
    @comet.x Год назад +1

    my first character was a hexblade paladin because i thought it sounded cool.
    the dm also gave me illusionist's bracers. and a vorpal longsword.
    i still wonder wtf he was thinking to this day

  • @63rdLegionGaming
    @63rdLegionGaming Год назад

    I'm at work, and I just watched this. Laughed my ass off so loud the whole building could hear it (its big and echoy anyway) and wanted to applaud it. Great damn video

  • @MormonSwag66
    @MormonSwag66 Год назад +1

    If tulok wasn't good enough, now that I see he used a Rem pillow for his video I'm convinced of his greatness

  • @dolphinlord640
    @dolphinlord640 Год назад +1

    Most dpr in one round build, 11 fighter echo knight, 3 paladin conquest, 1 hexblade, 3 gloomstaller ranger, 3 barbarian zealot

  • @zacharyyoungblood7013
    @zacharyyoungblood7013 Год назад +2

    I love this idea, unfortunately when you start using the crossbow as an improvised weapon it stops being a ranged weapon, and depending on how your dm rules it, a melee weapon as well. Also now I want to play a grave cleric because that just sounds cool.

  • @vennom14
    @vennom14 Год назад

    I love this so much, for all the 'punching isn't a weapon attack' DMs...

  • @sirusburningham4521
    @sirusburningham4521 Год назад +1

    *sees Rem body pillow*
    Rem build when?

  • @tonywalker3541
    @tonywalker3541 Год назад +4

    This build is hilarious, janky, and freaking beautiful all at once. 🤣🤣🤣

  • @RIVERSRPGChannel
    @RIVERSRPGChannel Год назад +1

    This is a heck of a build

  • @omgWTHSignIn
    @omgWTHSignIn Год назад

    I have never been threatened to "Not have my bottom smacked" and i liked it.

  • @raxenladevaldak1749
    @raxenladevaldak1749 Год назад

    5:46 I love the righteous indignation in Tulok's eyes as he explains that you can use both GWM and SS in the same attack with enough buffoonery.

  • @GhostWriter520
    @GhostWriter520 Год назад

    This video prices that it is time for the ultimate build. You've built for extreme damage, but that's clearly only the second best. Now it's time to build a god: a writer who is a master of both calligraphy and the decimation of their foes

  • @irishnonsensegaming
    @irishnonsensegaming Год назад

    Yessss, Grave Domain Cleric showing up, I love that subclass and that wild ability.

  • @karlfahrenholtz9415
    @karlfahrenholtz9415 Год назад

    This feels like that video of someone just stuffing every shape of block into the square hole. It's by no means what the creators intended but still perfectly allowed within the rules they set out

  • @Arkegox
    @Arkegox Год назад +3

    I swear there's gotta be SOMETHING in the rules that clarifies that improvised weapons are melee weapons. How is that not a thing

    • @nickbohannon2184
      @nickbohannon2184 Год назад

      There are. Improvised weapons do not carry any special property tags (such as ranged, heavy, special, etc...) making them melee by default. Also, if the weapon sufficiently resembles and/or can be used as an existing weapon mechanically, then it takes on the stats of that weapon. So using a heavy crossbow in the proposed matter makes it just an improvised melee weapon without any special properties OR a club, which both have the exact same mechanical applications.

    • @Tletna
      @Tletna Год назад

      @@nickbohannon2184 Correct except that the same rule leaves this up to the DM, so a DM could allow what's in this video to happen. As much as I'd want to reward theory crafting and allow it, I don't think I would as a DM since it makes no physical sense, but some DM's might. It is sort of how a player doesn't get to choose which creatures are summoned by some spells but the DM still can so unless you have a jerk as DM they will usually just choose what you wanted and then ask you later to stop summoning a bunch of pixies etc.

    • @nickbohannon2184
      @nickbohannon2184 Год назад

      @@Tletna I mean, not really. A heavy crossbow used as a heavy crossbow is a heavy crossbow. A heavy crossbow used as an improvised melee weapon automatically negates it being classified as a heavy crossbow and moves it into improvised weapon rules. In that moment of an improvised melee attack, it is a 1d4+ strength improvised weapon with no other properties that you likely aren't proficient in. If you are to rule it as a heavy crossbow, then you can no longer make a melee attack with it since a heavy crossbow has the ranged property.
      Aside from the blatant obvious rules regarding improvised weapons and improvised weapon attacks, all the other rules pertaining to weapon attacks and their properties, as well as the wording of the feats, all state pretty clearly this interaction does not work RAW. If a DM allows it, it is purely because they are bending the rules for it to work.

  • @remick0
    @remick0 Год назад +1

    The last time I saw a hexadin deal more than 100 damage with a single critical smite, they felt so bad they decided to play a new character so the DM would have less of a headache.

  • @michaelmcclelland2208
    @michaelmcclelland2208 Год назад +1

    I clicked on this video just to see if hexblade warlock had any part in the 500+ damage that was purported and was vindicated in the first 2 minutes! LOL!

  • @naturalkind5591
    @naturalkind5591 Год назад

    Wizards with meteor swarm:
    Rookie numbers

  • @lCaptainCanaryl
    @lCaptainCanaryl Год назад +1

    So- to hit us +CHA+2-10. Ultimately, -3 to hit. It’d be explosive if you get it off, but it’s going to be hard against high AC monsters.

    • @raxenladevaldak1749
      @raxenladevaldak1749 Год назад

      Wouldn't it be 5 (CHA) + 6 (prof) + 1 (improved pact weapon) - 10 (GWM & SS)?

    • @lCaptainCanaryl
      @lCaptainCanaryl Год назад

      @@raxenladevaldak1749 this is true. My b. +2 is from archery, though, so that stays as well.
      5(CHA)+6(Prof)+2(Archery)+1(IPW)-10(GWM/SS)
      14-10
      +4 total.
      Okay, still positive, but you may still have a rough time on higher ACs.

  • @CloudsIntoYesterday
    @CloudsIntoYesterday Год назад +1

    Have you considered prismatic wall in sphere form above a group of helpless chaps that are about to learn about reverse gravity and no action drop concentration?

  • @DanielTose
    @DanielTose 8 месяцев назад

    Assassin 5 for sneak attack and autocrits. Paly 2 for smite and searing smite, Warlock 5 for eldritch smite, Grave Cleric 4, Sorc 4. Pre combat, L5 searing smite (subtle spell to not prompt combat early). On a surprise round, path to the grave, quickened booming blade 1d8 Rapier +3d8 booming blade, 5d6 from searing smite, 5d8 from Divine smite (4th level slot), 4d8 Eldritch Smite, 3d6 sneak attack, all doubled twice. Average damage 356, max rolls, 618

  • @crackedjabber
    @crackedjabber Год назад

    I do love these meme videos. Good stuff.

  • @gad8542
    @gad8542 3 месяца назад

    Was that a dark cloud reference at 3:46? The style was so similar to how the fairy king gave his tutorials, even down to the little 2 frame angling animations

  • @billcallahan1641
    @billcallahan1641 7 месяцев назад

    Could you call a party of adventurers? Sure, or you could call this one guy and your problem is gone.

  • @johnarnold8485
    @johnarnold8485 Год назад

    A truly optimal video.

  • @HereticalKitsune
    @HereticalKitsune Год назад

    Whacking someone with a heavy crossbow sounds painful, especially if you stack all the smites in the cosmos on top.

  • @james-ud9lp
    @james-ud9lp 3 месяца назад

    This is one of the most complicated bills I have ever seen

  • @ajaafive1384
    @ajaafive1384 Год назад

    Sharpshooter and GWM wouldn't mix because to use GWM with the ammunition property the weapon changes from a ranged weapon to a improvised weapon, for purposes of that attack, thus excluding it from sharpshooter, not becoming both a Ranged and improvised weapon.
    I'm currently playing with this kinda build.
    GWM+TAVERN+LONGBOW

  • @Bigon619
    @Bigon619 Год назад

    Booming blade spell uses a "melee weapon worth at least 1 sp" as a component. Which does not apply to heavy crossbow.

  • @linkofdoom24
    @linkofdoom24 Год назад

    A few weeks ago. On my hexblade. Managed to do a banishing/eldritch smite crit combo for 167 damage with one hit. Just blew a hole in the purple worm we were fighting.

  • @henloitsdiego
    @henloitsdiego Год назад

    I love the smash reference in the title :)

  • @superpippo93x
    @superpippo93x Год назад +1

    Let us all come together and build the one optimization that Tulok cannot, the youtube algorythm optimization.
    Step 1: Watch the video at its full lenght, no skipping anything.
    Step 2: Leave a like. I already subscribed, so that's the equivalent of a wish spell scroll I'm not getting back, but it already contributed to it purpose so it's fine.
    Step 3: Leave a decently sized comment.
    I'm still working on steps 4 to 20, but I'll get there someday.
    (Great video as always, thank you so much for all your work and inspiration, okay bye!)

  • @ZelphTheWebmancer
    @ZelphTheWebmancer Год назад

    I would love to see a series of wacky but funcional multiclass, like the war cleric/valor bard, or the super acidic druid/monk, or even the angry stabby barbarian/rogue

  • @Shadow-bk1im
    @Shadow-bk1im Год назад

    if you want to do the most possible damage in one turn with a combo that might actually work do an 18th level divine soul sorcerer with 2 levels in fighter. The only thing you need to do is make sure you take 2 levels in fighter first before you take your sorcerer levels. Once you reach level 3 sorcerer pick up scorching ray and when you hit level 5 sorcerer pick up Spirit Shroud. For the combo to work even better I would highly advise you be a variant human and with the extra feat pick up eldritch blast with magic initiate from warlock. The 1st level spell you pick doesn't matter but Hex, Shield, and Armor of Agathys are all good choices. Personally I prefer Hex since it gives you extra damage in the early levels. This combo does take 2 turns to pull off since you can't cast spirit shroud and your combo in the same turn. In the first turn cast spirit shroud (do this at the highest odd level spell slot you can cast it at) and get ready to get into position. You can do whatever you want with your action. On the second turn get exactly 10 feet away from your target to make sure you aren't within 5 feet for disadvantage on a ranged attack and not farther then 10 feet because then spirit shroud wont buff your attacks. Then on the turn you go off you cast scorching ray at the highest level possible action surge and then do it again. (this doesn't break the rule for casting 2 leveled spells in a turn since you are using 2 actions not an action and a bonus action. Also yes this is the way it is intended to be.) Then you quicken cast eldritch blast on your target as well. This combo is great because it works at every level past 7 and scales multiplicatively with spell slots so the combo will only get more effective the higher level spell slots you have. For example at 7th level this combo on average does (assuming you hit with all the rays) about 100 points of damage (If you can use your sorcery points to get a third level 3 spell slot it would be more. However, I am not sure about the rules for having more spell slots of a level then you start with. For now I am going to assume you can't.) At 20th level this combo does 519 points of damage on average using your highest level spell slots. The max damage at level 20 would be 916 points of damage (all the damage calculations including the max given assume they are regular hits and not crits).

  • @justze315
    @justze315 Год назад

    So here is the thing, if you take the Superior Technique fighting style instead of Archery and the PSI Warrior subclass instead of Battle Master you can deal even more damage (2d6 instead of 1d8)
    What you can also do is instead of maxing out Charisma you could start as an Aasimar adding +20 to all attacks by level 20 which is 18 more than what the final ASI would give
    This would increase the damage to 622

  • @danacarajb
    @danacarajb Год назад +1

    This was really great. I dont know what else to say, but heres a comment to boost the algorithm

  • @biodude15
    @biodude15 Год назад

    Came across this damage while making a speedster. 17 levels Wizard/Clockwork Sorcerer for longstrider and ashardalon's stride. Mobile feat, wood elf or satyr. 3 levels scout rogue for a cheeky 52.5 feet movement as a reaction (while still dealing damage). 105 feet of movement, action and bonus action dash, you are traveling 315 feet, effectively creating two 315 foot lines, which according to dmg will hit 1 creature every 30 ft (even though with this you can curve the line to hit more). That means we hit on average 10.5 people x2, 21 people per turn. Since we upcast AS, we deal 7d6 fire (or other type with the transmuted spell metamagic) to each target, no save so no damage mitigation, with an average of 25 damage. Thus on average you can deal 515 damage. You are by no means guaranteed to fight 21 creatures, so this damage is really much lower.
    If you want more speed, you can drop 2 levels of wizard for 2 levels of monk to increase your movement to 110 ft.
    Further optimization if your dm allows UA, ardling dasher instead of wood elf. Reduces your base speed to 100 ft, but up your double dash speed to 420 feet.
    Beautiful single target build Tulok

  • @gwynjustice6664
    @gwynjustice6664 Год назад

    Pro tip: as a warlock you can take polymorph and transform any non-bipedal creature into a creature of equal CR or level such as an elf, human, or vampire. Did he fail one wisdom save? Great! Now that pesky beholder is hold person sized and you get auto crit on him now in Drow form.

  • @ImmortalLemon
    @ImmortalLemon Год назад

    Imagine slapping Tiamat with a crossbow and she just explodes

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Год назад

    The greatest number on can envision for the damage rolls is a question the most cultured on the community ask themselves every now and then forever, the number for the date when Sir Tulok give us a Tangle the lemur build (btw please?) Is the one source of happiness i need, but i would lie if the dopamine of rolling tons of dices for big numbers isn't a good temporary substitute.

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar 6 месяцев назад

    The most amount of damage you can do on one turn is a a prismatic wall vibration.
    If you are 17 wizard, 2 fighter you cast prismatic wall them telekensis. Which can move someone at 1 inch intervals 30 feet in and out 180 times.
    9000d6 total (save or half)

  • @jeepersmcgee3466
    @jeepersmcgee3466 Год назад

    7:46 don't threaten me with a good ti- oh... 👉👈

  • @The_Crimson_Witch
    @The_Crimson_Witch Год назад

    I should say that Tulock is wrong about how grave cleric works.
    It does matter if they have resistance or immunity because vulnerability doesn't override that.
    If you have both vulnerability and resistance (somehow), you take half the damage you normally would, and then that damage gets doubled. So if I would take 10, I instead take... 10. This interaction only really matters on odd numbers, as I can't recall whether you apply resistance or vulnerability first, but if it is resistance first you'd take 1 point less because you'd half the damage, then round down, then double it.
    If you have immunity, it doesn't matter how much damage you would normally take or what the order of operations is. For example: a red dragon deals 90 points of fire damage to me, and the grave cleric used path of the grave on me.
    But uh oh! I'm a pit fiend with immunity to fire damage. This means either A) The damage gets doubled to 180, then negated to 0.
    Or
    B) The damage gets negated to 0, then doubled to... 0.

  • @aeveon4474
    @aeveon4474 Месяц назад

    Hexblade Warlock 6, Echo Knight 3, Gloom Stalker 3, Paladin 2, DS Sorcerer 6 is also pretty good.

  • @andrewhopkins8229
    @andrewhopkins8229 Год назад

    Just curious, how does booming blade work with a heavy crossbow? The material component needed to cast the spell is a melee weapon worth 1 silver. Since a crossbow is a ranged weapon, could it be used in the casting?

    • @devilstenor89
      @devilstenor89 Год назад

      Found the same thing as I was going through everything.

  • @DamnSelene
    @DamnSelene Год назад

    This is the best video on the whole Internet

  • @blackdoomduck
    @blackdoomduck Год назад

    Is this the best build for the highest minimum damage as well or is there a way you use more dice because hight the dice higher the min damage 2d6> 1d12

  • @huxleyleigh4856
    @huxleyleigh4856 Год назад

    Your build still could be roleplayed? In theory. You could be a warlock who became a paladin when they became besties with there patron. Friends rather than transactional relationship

  • @RagisterMaskilMagist
    @RagisterMaskilMagist Год назад

    He's in the walls...HE'S IN THE GOD DAMN WAAAALLLLSS!!!

  • @xvariable1521
    @xvariable1521 Год назад +1

    I was not ready for the amount of BS in this build. But because it is technically correct BS, the best kind of correct, I now know the only character I will ever play ever.

  • @guuskramer5842
    @guuskramer5842 Год назад +1

    You have to use a melee weapon for booming blade

  • @johnnyjoestar6478
    @johnnyjoestar6478 Год назад

    5:05 or a paladin grabbing a vampire to use it as a improvised club to smite another vampire
    Also valid

  • @Fernando_Cabanillas
    @Fernando_Cabanillas Год назад

    If ya doing team, put path to the grave on someone else, take most levels in assassin rogue with 3 levels on hexblade warlock and go way over 1140 damage.
    You loose on the gwm and ss damage and downgrade a bunch of d8s to d6s but then you add a cantrip (such as booming blade or gfb and then double all the damage again (so x4 instead of x2) which makes up for the difference
    Also if we are doing raw, have someone else also cast max level shadow blade or the other 9th level one and "lend it to you". Since it is not being thrown you can use it without it going back to its owner. Also let someone else do the hold person (or if you and the cleric go first, and surprise the target, take advantage of the assassinate feature. Along the way ya can pick the feat that gives you battle master manuvers and ya can skip on the fighter levels to bet everything on a single hit

  • @TheDougio
    @TheDougio Год назад

    Blaine Simple is currently shaking in his boots