Worst Game On Steam? - Code:29

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  • Опубликовано: 24 янв 2023
  • Patreon → www.patreon.com/wickedwiz?fan...
    Twitter → / wickedwizard15
    Twitch → / wickedwiz_twitch
    The latest game on Worst Game On Steam is Code:29 and it's an absolute mess. However to be fair it was a good laugh, but for all the wrong reasons.
    As far as the series goes, this is definitely the worst game on steam so far but only god knows what we'll find next.
    I'm WickedWiz from the What Went Wrong series coming at you with some of the most cursed indie games on Steam. This new series is for games that are so bad, that they're actually good. Worst Game On Steam, is a question that hopefully turns out to be false each time. These are games that won't fit the longer form What Went Wrong videos.
  • ИгрыИгры

Комментарии • 437

  • @Dirvinator
    @Dirvinator Год назад +421

    I like the sign that says *"suses"* instead of "buses"

  • @judyh3707
    @judyh3707 Год назад +1140

    I love how on the OI!, they colored the keys using the paint can in MS paint but didn't bother filling in the letters. And it looks like they accidently got some orange on the shift key. I love it.

    • @UltimatePerfection
      @UltimatePerfection Год назад +48

      Actually, it looks like they used a paint bucket tool in a "real" graphic editor (like GIMP or Photoshop) because if it was filled in MS Pain, it would have those weird white borders around the keys.
      But yeah, they still didn't bother to fill the holes in the letters.

    • @mycookiehasnoname
      @mycookiehasnoname Год назад +14

      My dumbass brain almost got an aneurysm reading this lmao

    • @jackfruit420
      @jackfruit420 Год назад +3

      @@weirdyoutubechannels no

    • @judyh3707
      @judyh3707 Год назад +17

      @@UltimatePerfection i know, but MS paint makes it sound even jankier. They had options and chose to make it look the worst

    • @fost_ow
      @fost_ow 9 месяцев назад

      @@mycookiehasnoname lmfao same

  • @shizamikaze
    @shizamikaze Год назад +866

    I'm impressed that the torn clothes mechanic is properly implemented, and that your character does not flash naked every time you take damage or shoot or something like that. I can see where the priorities of the development went, lol.

    • @epsilonthedragon1249
      @epsilonthedragon1249 Год назад +122

      It’s not that difficult. All you’d have to do is have a mask shader shaped like a noise function that’s controlled by a single floating point value, and simply add to/subtract from that value the amount of damage you’ve taken. Divided by 100, assuming a 100-point HP system and a 0-1 range intensity value for the shader
      I think. I haven’t toyed with this kind of thing specifically but I have played with similar things. So… don’t quote me on any of this lol

    • @danebradbury5940
      @danebradbury5940 Год назад +157

      @@epsilonthedragon1249 nerd

    • @videoplayback_
      @videoplayback_ Год назад +6

      Kancolle!!!!

    • @cursedhawkins1305
      @cursedhawkins1305 Год назад

      Most bad games on Steam are unironically because their trying to appeal to the pervert audience.

    • @ttabood7462
      @ttabood7462 Год назад +31

      I think they built the game around that concept.

  • @xenofes2
    @xenofes2 Год назад +629

    I like to imagine the dev kept losing to the military guys, so they changed it so their guns aim to the right, which also made the player's gun aim to the right somehow.

    • @RusticRonnie
      @RusticRonnie Год назад +64

      I think they hard set the bullet fire target, to the TPS camera, then hard coded it to fire from FPS camera when you switch to FPS perspective.
      But the dev decided they like FPS mode more so changed the start view to FPS, But the fire position was still TPS by default

    • @RusticRonnie
      @RusticRonnie Год назад +22

      Also, if you want to make games, this is a pretty common way to do it when learning.
      But you are better off moving the camera and have a FPS view model attached to the camera that toggles to be visible, in FPS mode. It requires less resources and is easier to manage

    • @stuglife5514
      @stuglife5514 Год назад +11

      @Hydin yea I think only a few games every really should use the whole “world player model is also your first person view model” and only a few games ever got it right (ArmA 3 being the one that comes to mind) because when not done right it leads to the most janky feeling ever, but when done right it can really add a whole layer of immersion making you feel physically in the game world

  • @darrinfromvault801
    @darrinfromvault801 Год назад +191

    The chihuahuas rigid walking animations as it floats towards you is the best part of the game

  • @CRUMVIII
    @CRUMVIII Год назад +220

    I'm honestly amazed they paid the 100 steam fee to even put this up. I don't know how they thought they'd recuperate that with sales of this.

    • @RusticRonnie
      @RusticRonnie 11 месяцев назад +29

      Alot of dev don’t actually care about making back the money, they just want to be on steam so someone may buy it and play it.
      Since other stores are unlikely to be discovered

    • @NanaNussbaum
      @NanaNussbaum 9 месяцев назад +1

      The main character has boobs and loses clothes. I am *sure* they made back the 100 dollaridoos.

    • @katiequeen7225
      @katiequeen7225 7 месяцев назад +8

      I have a theory, when you put a game on steam they will give you 5000 keys, no questions asked. I think the devs just sell these to key seller websites for like 10c a pop or something, that way theyd make 400$ and lets be honest, this game did not take 400$ worth of labour

    • @CRUMVIII
      @CRUMVIII 7 месяцев назад +4

      @@katiequeen7225 Interesting theory. Could very well be the case as I don't have any real idea how steam handles "free" keys requested by the devs.

  • @algi1
    @algi1 Год назад +254

    I understood OI! Back in the day "settings" or "options" were called "the I/O menu", as in input/output, and sometimes the menu just said IO.

    • @randallporter1404
      @randallporter1404 Год назад +52

      So the programmer is dyslexic...

    • @kevinthefabulous1118
      @kevinthefabulous1118 Год назад +13

      I thought it stood for 'operator info' when I saw it

    • @molacarthy9173
      @molacarthy9173 5 месяцев назад

      That sounds vaguely familiar to me, was that a thing for mobile games on old phones?

    • @HappyBeezerStudios
      @HappyBeezerStudios Месяц назад

      @@molacarthy9173 more like DOS games. Setting the right keybinds and setting up type and addresses for the audio device.

  • @autemsicarius
    @autemsicarius Год назад +722

    I do have to wonder sometimes if these types of games are made and sold by first time solo dev that overestimated their skills and underestimated how hard making a game is, or just straight up scammers or made to launder money

    • @autemsicarius
      @autemsicarius Год назад +99

      It also reminded me of Steam’s Greenlight era, and that it’s replacement Steam Direct were supposedly made to fixed the problem of asset flippers from flooding the store

    • @thenecromorpher
      @thenecromorpher Год назад

      I would assume that most are scams, and some are made by genuine devs in over their heads.
      Probably tainted by 2018 era Jim Sterling, and (at the time) his coverage on games farted out onto Greenlight (iirc his/her words).

    • @Kralledd
      @Kralledd Год назад +57

      I think mostly people trying to make a qui k buck by throwing games out onto the store, sometimes to just throw keys out to card farming bots, agaik this offsets the cost of steam direct . And obviously it tries to lure in the occasional thirsty boy with the clothing damage thing.

    • @KaladinVegapunk
      @KaladinVegapunk Год назад +7

      Haha well on end you have that super low budget Canadian RPG that YMS played, it's extremely janky and crap but has a pretty ambitious combat system and lore, they're like 20 bucks but he seems to at least be passionate..? Uh, skylight free-range.
      ..then there's those elder scrolls ripoff games that were ALWAYS on PS store sales, very blatantly a scam, like NFT level of blatant ripoff hahah, i wish i remembered the name, it's been sitting on the PS store for years and i have no clue who would ever buy it, even for steam it's a low bar

    • @knukun
      @knukun Год назад +12

      @@Kralledd You can't farm cards like that anymore, it's been like that for few years now. All new releases have steam cards disabled (unless you're publishing with a known publisher / are a known developer ) and valve will enable the card drops only after you reach certain milestones. Valve is secretive about which parameters they are, but I'm confident the main one is the revenue. Even so, people would still have to buy those cards in large numbers to make a profit, something that's not going to happen with these types of products. In my opinion this is just a school project or a kid trying to be an indie developer.

  • @teddys5775
    @teddys5775 Год назад +204

    This is basically how my walking dead survival instinct play through went. I went around every corner expecting a horde to be there until I figured out no npcs or items spawned in

    • @clockwerkavenger
      @clockwerkavenger Год назад +21

      when i played that game after it came out (i was a huge walking dead fan and didn't know any better at the time), i remember distinctly this one level in a trainyard where a horde of zombies were running around, and i ended up clearing the entire area because i discovered that the AI simply makes them follow you directly, and they don't have any pathfinding intelligence at all, they just run directly at you regardless of what's in their way.
      Long story short, I ended up hiding in a train car as each of them ran up to it one at a time and literally hitting them through the wall when their models would occasionally clip through the model. What was supposed to be a hard stealth section ended up just being me killing every single enemy one at a time as they glitched through the wall.

  • @10011110011
    @10011110011 Год назад +194

    17:48
    "he works for the gov he would be friendly"
    as a brit, wicked should know better

    • @oxymoron02
      @oxymoron02 Год назад +16

      Depends on the government. If we could just get the Greens or even Lib Dems in, things might actually improve. As is, we'll have to vote Labour just to oust the Tories now.

    • @10011110011
      @10011110011 Год назад +12

      @@oxymoron02 🤣🤣🤣

    • @nylvon
      @nylvon Год назад

      @@oxymoron02 all of them suck lmfao

    • @Thequotequotequoteq
      @Thequotequotequoteq Год назад +3

      Not a Brit but through pure adoration of hat in time pfps I can relate and will therefore like

    • @oneofthoseyoutubeusers
      @oneofthoseyoutubeusers Год назад +9

      as an american i thought i was tripping when he said that

  • @EATSxBABIES
    @EATSxBABIES Год назад +250

    The bulbous UI, limited menu engagement, sparse open landscape with fog, and the drag to aim SCREAM "Android game ripped to PC" to me.

    • @oxymoron02
      @oxymoron02 Год назад +23

      The drag to aim was only a glitch though.

    • @darianstarfrog
      @darianstarfrog Год назад +8

      That's not how you aim on phone games 😂

  • @ExtrnalSorce2
    @ExtrnalSorce2 Год назад +114

    Holy crap that zombie at 0:04 has an absolute dumptruck

    • @Tayl0r_
      @Tayl0r_ Год назад +11

      @@weirdyoutubechannels how about no!

    • @Tayl0r_
      @Tayl0r_ Год назад +11

      @@weirdyoutubechannels keep malding

    • @weirdyoutubechannels
      @weirdyoutubechannels Год назад +3

      @@Tayl0r_ never a woman

    • @Tayl0r_
      @Tayl0r_ Год назад

      @@weirdyoutubechannels I guess so. We have the epitome of womanhood right here ladies and gents. Worship them

    • @weirdyoutubechannels
      @weirdyoutubechannels Год назад +3

      @@Tayl0r_ cope maximum

  • @AStrangeGeek
    @AStrangeGeek Год назад +328

    Yep, the moment she started getting clothing damage, I knew where that was headed.
    And that's totally not because I've played other games like that, of course.

    • @bigbananabill
      @bigbananabill Год назад +62

      its where the extra $5 in price came from

    • @vizthex
      @vizthex Год назад +16

      hold on now pardner, what do you mean "because i've played other games like that?"

    • @RusticRonnie
      @RusticRonnie 11 месяцев назад +3

      Parasites eve… I know we all wanted third birthday to be good.😢

    • @HappyBeezerStudios
      @HappyBeezerStudios 11 месяцев назад +7

      I mean, the feature can have its purpose. Besides the obvious eye candy, it could also be used as some sort of health indicator. But even then, going all the way is not the way to go. Usually it stops at some revealing underwear or something like that. Because it you want to make that kind of game, why bother with the whole questing and shooting and stuff.

  • @blazernitrox6329
    @blazernitrox6329 Год назад +27

    That aim discrepancy looks like it's trying to aim from the over-the-shoulder cam despite being in third person, which is both an easy mistake to make _and_ an easy mistake to catch and fix.

    • @oliver_twistor
      @oliver_twistor Год назад +3

      Yeah, a lot of these horrible games would have been infinitely better if the developers spent the time playtesting their products. As a professional software developer I sometimes talk to hobbyist and beginner developers who are intimidated by the (relatively) bug-free code more experienced developers write. I always tell them that we don't necessarily write better code; the difference is that we're testing it so we can fix the bugs. This is how I spot inexperienced colleagues; they never test. That's the difference.

  • @Incrementium
    @Incrementium Год назад +83

    The aim thing I think I know why it's happening. The Dev initialised the aim as third person but the perspective as first (not sure why and really they should have some kind of way to make sure they are aligned from initialisation). Anyway when you swap modes it sets the value correctly in the code that handles switching to the right aim to match the view.

    • @wicked_wizard
      @wicked_wizard  Год назад +34

      This is probably correct or at least it makes sense, I was so confused as to why it was like that but yeah I doubt any real testing or quality assurance was done in the whole process of development

  • @greenhowie
    @greenhowie Год назад +94

    This is what happens when you have the focus and drive to learn how to use an engine but also no imagination or pride.

  • @TheProject1228
    @TheProject1228 Год назад +88

    That was a pain to witness. Must have been hell to play.

  • @redohealer2
    @redohealer2 Год назад +60

    10:06 enemy or not, he clearly didn't want to be there in the game. Understandable.

  • @roserevancroix2308
    @roserevancroix2308 Год назад +35

    15:05
    I think it's a completely rational and realistic feature that more games should have.

    • @HolyApplebutter
      @HolyApplebutter Год назад +5

      Torn clothes? I'm honestly kind of with you there. Absolutely nude though? Not so much.

    • @LaydiNite
      @LaydiNite Год назад +5

      @@HolyApplebutter Wasn't there a mechanic like that in one of the Alone in the Dark remake games, but it ended up looking like someone had put bits of raw bacon on the main character's clothes?

    • @brawler5760
      @brawler5760 Год назад +1

      People already get demonetized for making Dead Island 2 videos because of how intense the gore is, do you really think RUclips would wanna let this slide?

    • @jjOnceAgain
      @jjOnceAgain 10 месяцев назад +4

      I want this in a Duke Nukem game

  • @oaryihn5659
    @oaryihn5659 Год назад +15

    i think "OI" is supposed to stand for "output input" maybe? usually it would be "IO" ("input output") though...

    • @DMG.
      @DMG. Год назад +3

      On the one hand, it only shows input. But on the other hand, the game was clearly devoid of any kind on though so maybe?

  • @SeaSpartan118
    @SeaSpartan118 Год назад +68

    Man, this game was absolute RUclips

    • @MissCookieThief
      @MissCookieThief Год назад +10

      True, but WickedWiz was so RUclips that he made up for it.

    • @DMG.
      @DMG. Год назад +14

      Yeah, the keybinds picture at 1:14 is really indicative of how RUclips it is. Although any screenshot from the game would also serve the purpose lol

    • @phantom_akiren
      @phantom_akiren Год назад +7

      You are so right, the aiming mechanics for me just shows how RUclips it truly is.

    • @Nightweaver1
      @Nightweaver1 Год назад +6

      Somebody watches RTGame I see.

    • @jonaut5705
      @jonaut5705 Год назад +5

      @@Nightweaver1 it's also just spreading through the internet. Such a RUclips moment

  • @r.Ry4N.05
    @r.Ry4N.05 Год назад +55

    The MC's model is too good for this game.

  • @UltimatePerfection
    @UltimatePerfection Год назад +19

    I've heard that to win this game you have to press Alt+F4 for instant victory.

    • @tuamatrem8304
      @tuamatrem8304 Год назад +7

      there's also an alternate ending if you hold the power button for 10 seconds

    • @videoplayback_
      @videoplayback_ Год назад +7

      They say you get the secret ending if you pull out the cord of your PC.

  • @KnightRider378
    @KnightRider378 Год назад +37

    Holy shit, two Wicked Wiz videos in two or three days. I'm a lucky man.

  • @ReiverBlue1971
    @ReiverBlue1971 Год назад +9

    The "antenna" of the creature are scaled down legs from the other model (09:06). All of the strange spikes on the models faces are where the texture/skin hasn't been correctly attached to the bones (in this case the skull). Incorrectly scaled (probably purchased) assets or misunderstanding the worldscale in the modelling program. Good grief!! :D

  • @mattdavis4860
    @mattdavis4860 Год назад +26

    Looks pretty good, for a game developed with one free hand

  • @bane9951
    @bane9951 Год назад +21

    This is the type of game I would love to talk to the developer about it

    • @5minutemovies977
      @5minutemovies977 Год назад +3

      Geez, imagine a YT channel about interviewing crappy games' devs ! :o
      That could be so entertaining ! Or scary, depends on the devs.

  • @thatguyoverthere9634
    @thatguyoverthere9634 Год назад +130

    The reason steam VR pops up on these games is so that the developer can use the tracking cameras to spy on you.

    • @NatLaS
      @NatLaS Год назад +82

      See, I don’t even know if this is a joke or not

    • @NormalPersonCommenting
      @NormalPersonCommenting Год назад +1

      the statist spooks are trying to watch boys discover themselves

    • @targard.quantumfrack6854
      @targard.quantumfrack6854 Год назад +14

      @@NatLaS A tracking "camera" isn't really a camera

    • @GoddessLunaMoon
      @GoddessLunaMoon Год назад +47

      Depends what the game was made in. Unreal engine for example has the VR plugins enabled by default meaning that if you launch a game with default plugin settings it also automatically launches VR. Wouldnt be surprised if thats whats going on here

    • @matthiasgolzner1170
      @matthiasgolzner1170 Год назад +22

      @@GoddessLunaMoon this needs more upvotes! So annoying to turn it off everytime i create a new Unreal project ._.

  • @rafidsadman
    @rafidsadman Год назад +4

    11:46 "Is there any chance she'll ever be human again?"
    No, I don't think she will anymore at this point

  • @SheepUndefined
    @SheepUndefined Год назад +5

    Oh my god, the 1st person mode had the bullet exit point positioned at the 3rd person point...

    • @geehammer1511
      @geehammer1511 10 месяцев назад

      Possible that the 1st person mode was an afterthought they chucked in for an extra selling point

  • @craigj3594
    @craigj3594 Год назад +8

    Anyone else notice the hand clenching animation looks like it’s stolen out of soldier of fortune 2? What a weird similarity.

  • @Sentientmad9m
    @Sentientmad9m Год назад +12

    So when I first started using autocad I would just design something and not really worry about the actual dimensions of it. Obviously this becomes an issue when importing those files for any actual use, I have a feeling that these assets were all either designed that way or just bought from an asset store and dimensions never changed lol

  • @stylesrj
    @stylesrj Год назад +6

    We've got AI generated art, AI generated writing... what if these sorts of things are AI generated video games?

  • @how2pick4name
    @how2pick4name Год назад +9

    Thanks for giving a 12 year old the opportunity to take his gf out for ice cream. 😂

    • @gram.
      @gram. Год назад

      Oof. Nice one👌

  • @dang.9209
    @dang.9209 Год назад +14

    Wonder where they got the character model from.

  • @wongvunyu8461
    @wongvunyu8461 Год назад +12

    Totally here for the plot 😳

  • @NikkiMcMistie
    @NikkiMcMistie Год назад +7

    So the reason why the steamvr thing might've popped out is because when you import it into unity from the unity asset store, it basically installs itself in your project and starts steamvr on play by default no matter what, even if you don't use it in a scene

  • @RudolvonStroheim
    @RudolvonStroheim Год назад +5

    "A fat one"
    "Whatareyouonabout?"
    Lmao.

  • @munchmongoose
    @munchmongoose Год назад +4

    God bless you with these uploads. Just incredible. Honestly I’d watch any old gameplay you’d put out because you find true gems

  • @Siegmernes
    @Siegmernes Год назад +19

    What a youtube game. But Wiz, the absolute RUclips, managed to still make it very entertaining!

    • @wicked_wizard
      @wicked_wizard  Год назад +20

      Such a typical RUclips comment from a total RUclips

  • @abadhaiku
    @abadhaiku Год назад +7

    I feel like most of the games that have actual time and care put into them never get released due to burnout, and these are the only ones that get put out there.

  • @cyberethereal
    @cyberethereal Год назад +5

    This makes me think... Slight clothing damage making your character look more raggedy over time could be kind of an interesting mechanic in terms of being another way to show your character's damage having actual effects on them without punishing the player for failure by making it harder to succeed (by handicapping the character in accordance with their injuries)... but obviously, it would have to be thought through with healing mechanics (healing fixing your clothes is immersion breaking, but it becomes less of an indicator of health otherwise), and it's also more likely to be implemented by people who don't care about that as much as "woman end up naked lol".
    ...now I kind of wanna see a game where a character's power comes from their outfit, but as the outfit gets raggedier, they get weaker, and medkits are replaced with sewing kits.

  • @drawingbert5
    @drawingbert5 Год назад +12

    Code:29 already? But happened during Code:1 to Code:28?

    • @ArjunTheRageGuy
      @ArjunTheRageGuy 10 месяцев назад +1

      OI, what about Code:0 (Code:Zero)?

  • @findot777
    @findot777 Год назад +5

    how glitchy do you want your game to be
    this game: YES

  • @activatewindows
    @activatewindows Год назад +1

    Was on your channel about 20 mins ago looking for a new video. Glad I came back!

  • @iEpikz
    @iEpikz Год назад +3

    Love these vids and your what went wrong series, keep it up wiz

  • @shakal_
    @shakal_ Год назад +4

    this feels like it was done in a 1 week development challenge

  • @Emulleator
    @Emulleator Год назад +12

    this isn't a game, this is a proof of concept at best

  • @onlywithbuts1781
    @onlywithbuts1781 Год назад +5

    Okay you gotta hand it to the person behind this mess that de-clothing is a hilariously clever mechanic.

  • @itsQuilow
    @itsQuilow Год назад +31

    Minor nitpick: Doors are actually super hard to make right. Most of games try not to make doors at all if not necessary

    • @Siegmernes
      @Siegmernes Год назад +2

      Oh that's very interesting! Why is that?

    • @itsQuilow
      @itsQuilow Год назад +31

      @@Siegmernes Doors can be opened slowly or fast. Doors should or should not close on their own. Doors should or should not stop bullets. They require tons of animations for opening and closing them in different manner.
      Doors act super strange in physics when something blocks them. All NPCs in the are need to know how to interact with them and how not to interact with them.
      They usually need to open both sides because players don't like stepping back for them to open. You have to make sure they can open both sides.
      Players hate when they get stopped by doors so you want to have some button to cancel going through door or make enemies not target you for a bit or give players invincibility frames, but not after animation ends.
      If anything goes wrong players instantly notice it. We are used to doors. We use them every day. We know what doors are and what they are not

    • @itsQuilow
      @itsQuilow Год назад +1

      ​@@Siegmernes Good vid on doors:
      ruclips.net/video/AYEWsLdLmcc/видео.html

    • @paper.trailing
      @paper.trailing Год назад +2

      @@itsQuilow a game that I think does doors really well is Amnesia.

  • @kidaswaggin
    @kidaswaggin Год назад +4

    Its crazy how this dev could get first person perspective body to work but Bethesda cant lmao

    • @Dovah_Slayer
      @Dovah_Slayer 8 месяцев назад

      I think it's more so Bethesda was too lazy to try

  • @Thornskade
    @Thornskade Год назад +4

    They meant you need a 64 bit OS. 32 bit Windows still exists
    Anyway, that OI menu gives me major graphic design is my passion vibes

    • @gram.
      @gram. Год назад

      And he meant they didn't include a RAM or GPU reuirement

  • @ArnieMcStranglehold
    @ArnieMcStranglehold Год назад +1

    I love these videos so much, Wiz.

  • @watsonwrote
    @watsonwrote Год назад +5

    What's baffling about this is that it was clearly more work an an asset flip, and they put in effort into some parts, but left tons of extremely obvious and glaring issues that make their effort pointless. Why not just make an asset flip? Why not fix the extremely obvious problems if they were going to put effort into those things? Makes no sense

    • @HappyBeezerStudios
      @HappyBeezerStudios 11 месяцев назад +2

      feels like they tried some overambitious project, implemented one and a half systems, then said screw it and released.

    • @Dovah_Slayer
      @Dovah_Slayer 8 месяцев назад

      This game was clearly just about "naked woman make me happy in pants" it's the same story with all these games

    • @randomstuff-qu7sh
      @randomstuff-qu7sh 5 месяцев назад

      @@Dovah_Slayer If that's the case, then the game pretty much rewards you for failing, since you've got to be close to death to be naked. Maybe that's why they left so many glaring issues. It would be tricky to come up with a mechanic where playing well makes you lose your clothing, but I think it would be interesting to see.

  • @nazgulsenpai
    @nazgulsenpai Год назад +3

    A dog that follows you and first person anime tiddies and your saying this is a BAD GAME?!

  • @hunter123123123123
    @hunter123123123123 Год назад +40

    any game that has declothing tech in it is worth its weight in bitcoin

    • @redohealer2
      @redohealer2 Год назад +10

      Probably had most of us at the declothing part.

    • @mr_confuse
      @mr_confuse Год назад +4

      I would love to find the asset the guy downloaded from the unity/unreal store lmao
      I just spent 5 minutes scrolling through both the Unreal and Unity asset stores and can say at least this much:
      It's not a free asset, though one (Unreal Asset Store, "Anime Sci-Fi AmeliB48") I randomly stumbled across does seem to come close ish
      I don't quite believe he made the model himself, but maybe he did, if so, pretty decent work, if not, how much did you pay? haha

  • @doingstuff7651
    @doingstuff7651 Год назад +4

    Dude you are a hero. Takeing the time to play these abominations, so we dont have to. Thank you! ❤

  • @vizthex
    @vizthex Год назад +5

    the dedication to add the ability to look down and see the character's boobs is almost impressive.
    you have to add a new camera and fiddle with a bunch of shit to get that working.
    unless it just came with the asset pack....

    • @ArjunTheRageGuy
      @ArjunTheRageGuy 10 месяцев назад +1

      I mean, Jurassic Park: Trespasser already has that "looking down at the breasts" part. So... yeah

  • @ezito77
    @ezito77 Год назад +3

    This game gave me back some far memories of a weird game called Nether, that may be something around the kind of games wickedwiz might want to check out

  • @mycookiehasnoname
    @mycookiehasnoname Год назад +11

    *It has a bit of everything, 9/10* - IGN

  • @cryingwolf511
    @cryingwolf511 Год назад +2

    Yes!!! Waited forever for your video today ❤️

  • @SuperNuclearUnicorn
    @SuperNuclearUnicorn Год назад +3

    As an Aussie when I see "OI" I want to yell AUSSIE AUSSIE AUSSIE! OI OI OI!

  • @Xonides
    @Xonides Год назад +7

    As someone who knows things about games, I can confirm that military camps have things in them

  • @BuzzingGoober
    @BuzzingGoober Год назад +10

    Multiple choices are the mutations you pick from. Multiple endings are either dying or beating the game. Dev didn't lie. He made a great game.

  • @ShogunRyuusha
    @ShogunRyuusha Год назад +1

    When you got to the camp, I guess you could say, things got "in tents."

  • @ferchio4801
    @ferchio4801 8 месяцев назад

    17:22 "Let's just call this a house"
    "Anyway-... told to go to this building"
    😂😂

  • @absolute0pygmy
    @absolute0pygmy Год назад +1

    "times mirror" is likely a poorly translated way to say 'magnify' as in aim

  • @coomfard5771
    @coomfard5771 Год назад

    Total Biscuit vibes, love the channel.

  • @Colin-kh6kp
    @Colin-kh6kp Год назад +2

    If I ever write a book, my pen name will be Times Mirro

  • @someguy1865
    @someguy1865 10 месяцев назад +1

    The military base and the oversized allied Cromwell or Comet cruiser tanks is hilarious😂

  • @xavierrooks8627
    @xavierrooks8627 Год назад

    What the hell i just watched? I didn't even know that something like this exists. Thank you so much for this video.

  • @zh84
    @zh84 Год назад +2

    2:19 Wicked Wiz cut away from this instruction a bit too fast for you to read it, so here it is for "clarity":
    "By the way, because of radiation, in those who leave some variation, but three foot traveler will help you to get rid of the obstacles."

  • @antrepeyous
    @antrepeyous Год назад +2

    Wait, I wanted to see the animation for the ammo pick up XD

  • @SirWhiskersThe3rd
    @SirWhiskersThe3rd Год назад +6

    your videos are the high point of my day. thank you.

  • @darrinfromvault801
    @darrinfromvault801 Год назад +8

    I had never seen a GameCube tech demo before so this was interesting

  • @dominickkramer6469
    @dominickkramer6469 Год назад +1

    i think your aim messed up because you needed to "zero" it after the little hiccup where the cursor wouldnt aim. i think 7 perspectives will "zero" your cursor. shouldnt have to worry about either of those things. but then it wouldnt be worst game night would it ? love this series !!

  • @SonOfmowgef
    @SonOfmowgef Год назад

    You should try a game I found on steam a while back called Survival Zombies: The Inverted Evolution. It's a kind of horde shooter that has janky base building for some reason. The 'studio' that made it also made Dinosaur Hunt, which is essentially the same game with the zombie assets swapped out for dinosaurs. they also made Machine hunt, which is the same. I'll always remember it because I got the dinosaur hunt mega bundle (from the Survival Zombies: The inverted Evolution store page) which includes literally everything the dev has made for £5. When I posted in the Steam forum about the multiplayer not working he asked me how to fix it because he didn't know.
    The game itself is certainly a thing, a thing that exists.

  • @favoritemustard3542
    @favoritemustard3542 Год назад +2

    **Already close to the destination**
    Which is: _pocket money for Code:29 dev_

  • @Jeskai
    @Jeskai 10 месяцев назад

    these faces after soldiers die make some phobia in me trigger and i feel itchy everywhere

  • @ObscuriaDragunAed
    @ObscuriaDragunAed Год назад

    16:45 That's pretty much at the core of almost every expedition that No Man's Sky has.

  • @NickTZ605
    @NickTZ605 Год назад

    The best RUclips series I have ever watched

  • @lesbianmorgoth652
    @lesbianmorgoth652 Год назад +2

    lol I just finished the other three videos in this series, what good timing!

  • @diamondhamster4320
    @diamondhamster4320 Год назад +1

    How was that JimSterling show called where he went trough Steam Assetflips/Shovelware? W-Wizard videos are an amazing sequel to that series of videos.

  • @AdamHeafield
    @AdamHeafield 10 месяцев назад

    10:12 I tried this mess of a program and that enemy for some unknown reason is a zombie superman, I'm not joking.
    Zombie superman will land randomly somewhere on the map, I later found him out side of the military base on one play through after his take off from the power station cooling tower. He always starts from that point. Once you find him again he can be killed but will take a good few shots to take him down.
    I just get the feeling that the dev threw everything they could think off into their program (I refuse to call it a game) and once they ran out ideas or more likely assets that they had on hand, they called it done and put it out on steam.

  • @kacper9910
    @kacper9910 Год назад +1

    God i feel the pain, this 16:13 happend to me alot when I was starting toying with unity.

    • @leeroyjenkns5182
      @leeroyjenkns5182 Год назад

      It's funny cause this game was most likely made with unreal engine that literally has this thing called timelines for tweening and animating things that's ABSOLUTELY moron proof
      I have no damn clue how they managed to mess this up

  • @bane9951
    @bane9951 Год назад

    The OS requierement tickled me good

  • @targuscinco
    @targuscinco Год назад +1

    Any game that jar jar binks rips his head off and chucks it at you...... muah! Chefs kiss!

  • @unholyglee5306
    @unholyglee5306 Год назад +1

    I had to stop the video several times because I was laughing too hard out of sheer confusion. This game. What on *earth* did I just watch?!

  • @ABoyNamedCharlotte
    @ABoyNamedCharlotte Год назад +1

    given that the other few games in the "worst game on steam?" series seemed like examples of a developer who honestly wanted to make something good and just didn't know how, I really expected this game to be the same.
    ...nope. no part of this feels like it has a soul.

  • @roserevancroix2308
    @roserevancroix2308 Год назад

    8:15
    Agreed - it's perfect.
    I don't see a problem here.
    So when is the battle-pass coming out?

  • @MrJans3n
    @MrJans3n Год назад +1

    Jesus christ I can't get over how bad that reload animation is. Like they tried as hard as possible to make it cover the EXACT middle of the screen. The only thing worse would be if they just brought the whole gun in front of your face so you were functionally blind for a few seconds

  • @Koto-Sama
    @Koto-Sama Год назад +1

    I did not expect this game being made with unreal. I have now so many questions.

  • @SirPadron
    @SirPadron Год назад +8

    Best game, a fat one/10 12:40

  • @katrinafoster3358
    @katrinafoster3358 Год назад +4

    Man this game feels surreal

  • @TheGrimGary
    @TheGrimGary Год назад

    This reminds me of the modus operandi of Jason Welge, Panzer Game Studios of Time Rammslide infamy years ago. I wonder…

  • @Electric0eye
    @Electric0eye Год назад +1

    in all fairness they simulated trying to shoot in first and third person simultaneously pretty well i think

  • @magnitude10199
    @magnitude10199 Год назад

    "Military Uniform" was beautiful sarcasm.

  • @tugaric
    @tugaric 11 месяцев назад +1

    It's called code:29 because it's made with 29 lines of code

  • @ProperDev
    @ProperDev Год назад +1

    This makes me feel better about making my game $5. Now I know what to compare it to.

  • @Danielduel-
    @Danielduel- Год назад

    I think... the fact that "D" on "OI" wasn't filled properly is just a cherry on top.