AC Veteran's Brief Guide to Ultimate Weapons + Hidden Mechanics in Armored Core 5th Gen

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  • Опубликовано: 21 окт 2024

Комментарии • 22

  • @bottleofrumster1
    @bottleofrumster1  Год назад +5

    If you enjoyed the video, please like and subscribe 😊

  • @toastehisback
    @toastehisback Год назад +12

    Will mention too that for cores the KE CA-215 is great since it also offers great Thermal Resistance along with decent energy conductivity. So your able to charge your UW fairly quickly while also mitigating some of the self damage from the UW. CE cores often trade the Thermal Resist for more Energy Conductivity UW charging speed, so it is worth the consideration in using it instead of the CE cores if you want to keep your AP healthy.

  • @lesslighter
    @lesslighter Год назад +21

    the overed weapons "hidden" mechanic as in the unlimited energy is pretty much the overlimit from AC2 revisited.... hence I think its why their class of weapons were named like that in the JP version just to say ohh yeah overlimit is back this includes the energy downtime you have until the generator stabilizes

    • @bottleofrumster1
      @bottleofrumster1  Год назад +1

      Kicking frame increase is a hidden mechanic as well

    • @lesslighter
      @lesslighter Год назад +3

      @@bottleofrumster1 I don't notice about the kicking frame though... but since you are essentially lugging a giant "dead weight" from time to time and the kicking logic takes into your current weight into consideration its scary to think about the potential damage

    • @bottleofrumster1
      @bottleofrumster1  Год назад

      @@lesslighter it’s inconsistent though. With that lightweight build I can only sometimes one shot other lightweights, but 2 shot is pretty average

    • @lesslighter
      @lesslighter Год назад +2

      @@bottleofrumster1 yeah so thats probably why people said you need to be "FAST" as well before you do the kick so which booster and does it take into account where you kick from? can you do a test on stationery quad leg? UNAC and compare and contrast

    • @bottleofrumster1
      @bottleofrumster1  Год назад

      @@lesslighter that’s something I can do. One thing at a time tho, first I’ll go though general mechanics, then boosters / gens, then leg types, then nuances like that

  • @love_ark
    @love_ark Год назад +12

    First of all, congrats on the hundo subs! Secondly, I didn't know about the extra frame data with the UW-Kicking. That's truly interesting! ^_^

  • @vin7490
    @vin7490 3 месяца назад +1

    Overweapon: engaged
    Com: *inaudible

  • @knightrandal
    @knightrandal Год назад +2

    Great video, thank you. There is frighteningly little content for ACV and this is very helpful.

  • @roswell3875
    @roswell3875 Год назад +5

    Another note the higher your Firing Stability on your arms helps a ton for charging up.
    So CE arms are goated

    • @bottleofrumster1
      @bottleofrumster1  Год назад

      Charging up on the UWs??? Or do you mean just the charge hand weapons? I’ll have to test that

    • @roswell3875
      @roswell3875 Год назад +1

      @Bottleofrumster charging up UWs
      So you could get away with 3 shots with missile with the right build if i remember correctly

    • @bottleofrumster1
      @bottleofrumster1  Год назад

      @@roswell3875 bad ass, I’ll have to check it out. Kinda funky that the arms affect it though lol

    • @lesslighter
      @lesslighter Год назад

      so the charging logic takes Firing Stability as a multiplier? with Energy conductivity as the base rate?

  • @pon9670
    @pon9670 Год назад +6

    I hope these ultimate weapons make a return in fires of rubicon, as well as some new ultimate weapons!

    • @kimlee6643
      @kimlee6643 Год назад +2

      Unfortunately they are confirmed to not return in AC6, as the devs explained AC6 is "combo based" and one-hit high-powered weaponry did not fit with that design.
      Side note though: the AC we see with the flamethrower and a complex salvo rig on the gameplay reveal trailer is using what seems to be called "Balteus", as seen in the Game Informer article. This is likely to be a full enemy AC, rather than an element/part though.

  • @RX782GP03
    @RX782GP03 Год назад +1

    there's also the weird interaction with the murakumo blade

  • @massivepileup
    @massivepileup Год назад

    The generator disruption after the UW shuts down does technically not zero your output, using a very energy efficient build and the Giga Missile it's possible to maintain some energy regeneration even during the recovery phase. It's probably not worth it tho, pretty much only a tank can do that and since the UW purges your heavy weapons you'd have to run a fairly underpowered tank build otherwise.