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im just at the point where you fight the cursed great wood and you say: "use soul arrow instead because while it does 7 less damage it costs 4 less mana [then heavy soul arrow]" and im really interested in your math. how does that up pretty quickly with limited mana when using heavy soul arrow adds up to 1,75 dmg more per point of of mana spent? if it was the other way arround then yyes your math would be correct but when it comes to efficient use of limited mana heavy soul arrow is your better friend compared to standard soul arrow. please explain for i am positively puzzled.
Wow! It's so crazy you even saw my video, and I'm ecstatic you accepted the challenge! It's really cool to see how differently we did things :) I definitely leaned MUCH harder into the melee aspect of the clerics candlestick, it really changed the dynamic of some boss fights for me lol. I'm super excited to see what else you come out with, thank you so much for accepting my challenge Lemon :) have a great day!
"Remember, they don't come for the sports, they come for the band" My senior year our football team lost every single game by at least 20 points, the band on the other hand was sweeping competitions. People were unironically turning out for the marching band lmao
Same thing happened in my Sophomore year in High School. Football team was absolutely horrible, but the bad consistently got 1st place in almost every competition
So did anyone tell Lemon that if you skip collecting the pyro tomb in Wolnir’s arena, you can just casually lay down pestilent mist till he dies in his sleep…?
In all fairness that would've only worked on the first attempt at which point nobody would've guessed Wolnir would turn out to be a struggle, but that is very funny with hindsight
The lore is perfect. When you fight him at basically the end of time, Gayle has systematically killed basically every living descendent of the Pygmy. It literally ends with you getting THE Dark Soul, fully restored and finally whole again since it was shattered in Oolacile thousands of years ago. Gayle did the impossible. He collected every single piece. Except yours. With the Dark Soul restored you then take it to the painted lady and she uses it to create a new world free from the curse that will never fall into rot again. Thus you, the failure who burned to ash, succeed in finally ending the curse of the undead.
Unfortunately, depending on how you roll with the lore, you either helped her make endless nightmare werewolves, or a hundred copy pasted field bosses capped off with a plot hinged upon a demigod lusting after his brother, that succumbs to rot anyways. I think its funnier if it's the latter, all told.
@Random-Ginger This is true I glossed over the drama that unfolded such that the lusted over brother can have the biggest, wettest, most rot filled fart across all parallel universes planted directly down his throat by a paraplegic and a half as a love letter, opportunistically done during the chaos that unfolded because a smurf didn't want to inherit the family business, and felt that just saying "no thank you" wasn't dramatic enough. Also there's some stuff about a dragon race war in the footnotes down there, but that doesn't really relate to anything. Even the guy an upstate dragon seduced to kill hillbilly dragons, that wound up having a psychotic break and going on a yellow pyromania bender kinda just fizzled out. And it all ends up being wrapped up by a cursed undead sticking a pointy thing in everyone anyways. One must imagine the undead happy.
Easy way to remember which Demon does what attack. Demon in Pain's heathbar is on top because in phase 2, he flies around a lot. Demon from Below's healthbar is on the bottom because in phase 2 he's more grounded and fire's his laser more often.
@@shagarumedic In the heat of the battle it can get a little chaotic to look at their colors. I just find paying attention to the healthbar of who I'm smacking is easier. Do I see the upper healthbar going down?Keep smacking, is it the bottom healthbar? Go away and find the other.
@@TheGLEGaming it helps to know that the fight always starts with the yellow demon in the passive state and the red demon in the aggressive state, there I can keep track of the colors pretty easily
As a slave to asthetics I mained the candlesword, loving every moment i could take the moment to light the candles. Do I care that its bad, no because who cares if I doe if I look good doing it. Also incase it ever matters again for the Demon prince. Demon in pain, just close the game. Demon from below, then fall into a flow.
A note on the suicide for free levels strat; the bonfire right at the start of the undead settlement(it's the one literally called Undead Settlement) is fight next to a cliff you can throw yourself off of. Far faster than running up the top of the firelink shrine every time.
For someone saying that DS3 is your least played Dark Souls, not only did you make light work of it, but you sure know how to wax eloquently about how the previous games can't hold a candle to this one. At least I hope that using all this candelabracadabra didn't get on your wick...
Greetings! I'm new to the channel but I'm loving the humor and wit, rife with sarcasm and irony. 😂"Peak levels of mediocre", and the PSA after the "Running-away-screaming Jutsu". The musical references, all the references actually, and that you don't dumb it down. It really shows the forethought and work you must put in. Very entertaining, thank you! It seems I have a backlog of my own to catch up on! 👻
Soul spear doesn't do that much more damage than the great heavy soul arrow because its special property is that it pierces, so it's good for groups, or when you just need to deal more damage quickly. Also the Demon in Pain has a damaged head - you can see one of them has their ear cut off
There is a shortcut in the swamp section of the Ringed City with the angels. At the cliffside, there’s a root you can drop onto that will take you to the second pupa, letting you kill it and then head straight to the bonfire, not having to deal with the first angel at all.
I genuinely love how most of these videos have some story aspect to them, some level of roleplay(?) to them. it gives me a sense of immersion that I seek when PLAYING the games. great vids, Lemon!
@@kampfh7150 I may be too used to TikTok's nonsensical hate, but are you actually triggered by a personal opinion of lemon? (I'm definitely not saying this because I too think that dark souls 1 will never be topped by any other soul game no matter how fun and well crafted they are)
The Red vs Blue reference with the whole “if I’m not on the team and you’re not on the team” made me smile a lot. Rooster Teeth might be gone but our memories and enjoyment if its content won’t die so easy.
7:28 funner fact! If you go to the second bonfire of the Village (the one past the gate) you can jump down the very near Cliff to save even more time!! Just get your First free level from Yoel, the go die for 7 to 8 minutes non stop and you'll have the other 4 levels right away!
I love demon prince. I spent a while trying to beat them with a +3 broadsword to get to the dlc rings for my low level pvp build and it was a lot of fun. Also, just kill the bright red one first, I’ve never had an issue remembering that
13:41 Lemon, wolnir has a safe spot between the fog where he is slipping into the abyss and the fog he spews up the arena, you literally ran to your death that time instead of just staying by his hand.
100%. Dancer soundtrack is the only one in the game that moves to 3/4 time instead of the 4/4 time of every other boss. Its a thing that messes with timing on attacks for people who play to the rhythm of the game vs reacting to the boss itself. Messes up quite a few without even realizing why. Advice to see the difference is to actually play the fight without sound if you're struggling to not have it happen
@michaelmetcalfe639 well, yeah obviously, but many people don't even realize this is a thing to do. She attacks in a different tempo than her music. A lot of people 1) won't even notice that she is out of time to her own soundtrack & 2) much less will know that the tempo change is 3/4 so they have to adjust to that. I'm not saying is some huge barrier to the fight or anything, just if people are struggling this is quite a common thing as to why you see comments of not being able to understand dodge timings with this boss from others.
@@themuffinprincesa21 actually her music is in 9/4 and what really throws people off is she attacks on upbeats instead of downbeats like all other bosses. The tempo of the boss and music increases as the fight wears on changing the timing mid fight this isn't common but she isn't the only boss to do this. Combining these things together just mangles anyone who is using the music and rhythm of the game without actually being aware of what they are doing. Heck I'm a music nerd and I get caught off guard because I have to switch from downbeats to upbeats. It is actually one of my favorite bosses because it shows the consistency of being able to apply music theory to bosses is a universal in the souls games and a great piece of music that breaks the standard format of the series got a boss that also breaks the standard format as well
Lemon, your writing never fails to impress. I love your playthroughs. Consider it a bucket list item for me to at some point get to play a game alongside you, hah. You have a knack for finding the positives in all sorts of things, even when pointing out the negatives just as openly. Plus, you're just plain fun. Stay wonderful.
The Demon Princes fight is one of my favorite FromSoft bosses. And I know I’m not alone in that. It’s actually brilliantly choreographed and does what O&S fails to do IMO. One prince will go into a passive state while the other attacks but still poses a threat. It’s always fun hearing someone having a completely different take on something. I never would have expected to hear someone say it’s terrible boss design. To each their own.
The nameless king, to me, is the fromsoft tutorial boss. When he becomes easy to beat alone you've effectively gotten gud a significant amount and can tackle anything the rest of the games try to throw at you comfortably
I absolutely love the Dark Souls challenge vids even though I have only played probably 30 mins collectively of all the games. I also love the editing. Loving the music at 21:42 the most. Children of The Omnissiah goes incredibly hard
I'm aware his was probably joking but Lemon's take on the Demon Prince is so cold that it could extinguish the Chaos flame. In my opinion, the Demon Prince is the best duo fight in the entire series, O&S are great on paper, but when in execution can fall real short, especially with janky Ornstein. The DP execute the duo perfectly by not having both demons rush you at once, you're on a timer until both buff up and go on the aggressive, but splitting the demons up and focusing the 'active' one whilst the other can only spew very telegraphed poison makes the fight smoother compared to other duos that are just a constant repeat of "attack one, run away to gain space, attack one, run away, repeat ad nauseum". Plus the actual DP (phase 2) is brutal but fair, except for the stupid floating chaos orbs move, the DP is easily telegraphed and having the ability to stun helps create breaks. Thanks for coming to my TED talk.
I love those little hints on Elden Ring throughout the video and all around making runs through same couple of games still interesting and feeling fresh even after watching almost every single video of yours. Between you, Bricky and one or two other creators you guys are the pinacle of script writing for game videos and a huge inspiration for me. Keep up the amazing content.
I did a similar run to this about a year ago but allowed the Heysel Pick into the fray (I prefer a good bonk over a good slash). By far one of my favorite challenge runs i've done on the game simply because it's limiting but not cripplingly so. Immolation Tinder and Preacher's Right Arm are fun spell casting weapons too. I fully support this challenge and advise trying it if regular old spell-swording has lost its flair for you.
So I’ve never played any souls games and only watch it played by all of the different wonderful creators, but everyone who has described the dancer fight has always said it’s weird and they don’t get the pattern and it’s hard and flowy. I’m a musician. You explaining that it’s 3/4 instead of 4/4 made me SO intensely happy and understanding now why other people feel the rhythm is off and can’t explain it. Thank you so much for that!
Lemon, i was introduced to your vids by the friend who got me into ds3. Two days ago i stepped into ds1 and its been an experience (i half failed the ceaseless cheese but still had fun) But enough side details. YOU have made me want to begin brushing up my weaknesses in souls and im hoping ds1 will be the key the opens that door to success! On a funny note, had to keep a tony busy while i ran through the catacombs earlier, he would stay down! (15 minutes of it.)
Hey Lemon, i just want to say i really appreciate everything you're doing for the souls community. The challenge runs bring much attention and love. Thank you.
That damage is fine. It's not like anything you'd get from an optimized build, but it's not like you're wandering around with a broken sword or anything
wasn’t expecting to hear Lemon reference what i only know to be my favorite Red Vs Blue quote, my admiration for this man has increased by more points than he puts into health
38:00 I agree entirely. Going from the Elden Ring to DLC to Demon Souls and everything feels like it's moving in slow motion, including me. The end result I get mad that the characters didn't react as fast as I wanted them to
You have done magic in ds3, and your summoned weapons run gave me my favorite quote from you "who says you need intelligence to be a mage? I cast BONK!"
I love your style. Not to loud but funny at the perfect moments. Can’t believe I just found you. I watch these types of videos all the time. The algorithm has blessed me today!!
MAN, I still hate this weapon. Coming right off of DkS2 and having a blast with the Blue Flame; it felt like such a downgrade of a weapon, visually and just gameplay-wise. Thankfully the DLC added the Demon's Scar; which is just a solid fun way to play a pyromancer spellsword lol Oh; and I guess the Carian Sorcery Sword was alright, sucks it got stuck with such a boring ash or war tho.
Absolutely love the wit and jokes on this one. Right off the bat with always sunny, and the little sneaky Jim Gaffigan one in there. I've never played Dark Souls
Love the children of the Omnissiah at 21:40 great touch wasn't expecting it especially cause i just watched a lore documentary on Cadia so perfect timing lol.
@@TheBacklogs I doubt an intelligent man would willingly put themselves through so much turmoil as you, but we're here for it. Stay intelligen't, friend.
I've only played DS3 once. Played it blind using a sorcery build, so watching someone kill Yhorm with magic was so cathartic. I DIDN'T KNOW ABOUT THE SWORD! WHY WOULD I KNOW ABOUT THE SWORD?
When you said they dont come for the sports they come for the band i felt it in my soul. My highschool marching band was award winning at state and qualified for nationals multiple years. People would leave the football games after halftime because they really were only there for the band.
The FromSoft Effect is indicative of the Dark Souls series as a whole, and is quite poetic. New challenges, new enemies, new friends.... the cycle begins and begins and begins again, and there are familiar and foreign things. One day it may end, but for now, we fight, until it is done...
21:39 Don't even think for a second you could sneak _"Children of the Omnissiah"_ from the 40k Mechanicus soundtrack past me just like that. I'll recognize it anywhere within the first 2 seconds. A cultured choice Lemon.
I appreciate you showing how the candles help you get through the areas and regular enemies, not just the bosses. A lot of creators seem to treat DS3 in specific like it’s a boss rush due to its linear nature - which might be why it’s your least played Souls game. That’s why it’s my least played one, to be sure.
Hey, Wolnir tip, when he spews mist out of his mouth standing by the wrists or even by his head is actually safe, even standing right at his chin is safe, the mist is only dangerous if you run towards it makes the battle wick-edly easy!
0:45 what is J.K. and other souls challange runners doing? Did lemon start a ds2 one hit only challange thing or is there like some kinda souls like convention going on?
The first time i saw this thing i was like : damn its a sword and can fire spells !! WOW !! It didnt even took a minute to realize what kind of weapon this was... With other words : Congratulation on the 500000 !!!
Bro ngl the demon princes part is just rude! That fight is fantastic Also rip for remembering which demon does which attack in phase 2, just use their colors Red = spirit bomb Yellow = kamehameha
"The age of the two candles". I love that. I like the race analogy between Fromsoft and its players a lot. I've been thinking the same thing, wondering where I'd eventually drop out because I'm not that great. I've been using that same analogy. For me, I think Elden Ring was the last lap. It's a good game I'm sure, but man, did I not have fun with its supposed best fights. However, I absolutely adored Sekiro before it, and the exploration in Elden Ring is still amazing, so I sometimes wonder what a Fromsoft game without that race for difficulty but all the other good parts would look like.
Sekiro is the one souls game I haven't played, but that's because I don't find it fun. Mostly that's due to the complete lack of any rpg mechanics, which is the reason I play the games in the first place.
@@shadowlife15 I like RPG mechanics a lot as well and thought they were the only reason I was able to enjoy Fromsoft's hard games. When I played Sekiro, two things happened: First, I couldn't mess up my character and second, the clear focus on parries made it much easier for me to understand how they want their game to be played. Meanwhile, in the Souls RPGs, I routinely get stuck because some equipment isn't just as well-accounted for, so it feels less good to play. In Sekiro, knowing I had exactly what From wanted me to have (the sword and a few tools) made the difficulty much more bearable to me. But, and this is key, I gradually fell off From's games because I don't enjoy the difficulty in their games coupled with the continuous speed increases, which might not be true for you.
Amazing run as always. Also best way to spot the difference between demons is Demon in Pain has a cut off left ear (its left your right). that’s how I always separate the two. Hope that helps
Between this video and the podcast about elden ring he put out a while ago, it's getting to the point where I'm starting to think Lemon's issues with games like DS3 and Elden Ring are a combination of "overheard the reddit hivemind complaining which led to unintentional confirmation bias" and an unwillingness to adapt to new combat pacing. It's like he already convinced himself that he didn't like these games before even trying them, and then as a result of that was unwilling to take the time to really master the flow of the combat, which led to his experiences being frustrating and feeling unfair, which re-enforced the preconceived "I don't like the ebb and flow" opinions, etc. DS3's combat is so much more fluid and dynamic than either of the previous souls games, and when you get it down it's satisfying in a way that the other games simply aren't. And like, he comes SO close to seeing that. During the Champion Gundyr fight he commented on how the fight felt choreographed because of how dialed in he was and that it was "almost beautiful". Yeah my guy, that's what we like so much about these games! It's not just about learning the attack patterns and beating the bosses, so much of the beauty of the combat is in the 'rhythm' created when you really master a boss's movesets, that flow-state where you become completely untouchable, and unfortunately both DS1 and DS2 are simply too slow to create that type of rhythm. Man, I just love these games and it feels so fucking bad to see someone I respect talk down about them when half the things he says are literally just not true. Pontiff Sulyvahn's attacks are NOT too fast to react to and they are not guaranteed to hit you after you dodge. You are getting hit like that because you're dodging the attack wrong. You can't see the wind up for the attack because you are watching for the wrong tells. There's nothing wrong with that, we all have bosses and attacks we struggle to get down, and I'm not trying to gatekeep by saying "get good"; but there absolutely is something wrong with touting that experience as universal and complaining about it. When you make statements like "this attack is unavoidable" when it is entirely avoidable instead of "I couldn't figure out how to avoid this attack", you falsely shift the onus of responsibility for your frustration away from yourself and onto the game designers. It's no longer something you have any agency over, so there's no point in trying to approach it differently or problem solve. It's simply an unfair, unfun piece of terrible game design. I'm sure the people who gave up on DS1 because of Capra Demon and never experienced the truly spectacular parts of that game as a result justified it the same way. "Arena is too small, the dogs are too fast, there's nothing I could do about it! What do you mean I could have tried running up the staircase instead? This is clearly fundamentally terrible game design, it couldn't possibly be better than I'm giving it credit for and I only found it this unpleasant because I was stubbornly approaching it in the way i think it should be approached instead of listening to what the designers are subtly trying to teach me!" "... right?"
Fair play. The hard part about transcribing my negative opinions and emotions about specific games (or moments in games) into a video is that the video has to keep moving. Unless I'm doing a full video exploring the minutia of why something feels bad to me, I have a maximum of five sentences to try my best to explain the vibe I'm feeling before I have to move on for the sake of pacing. Which sucks, because you're right - I'm absolutely the common denominator here, and fully admit that some bosses just dont work for me because of how I approach them. But we can't sit on one moment for too long - it's a 40-minute video as it is, gotta respect the audience's time and attention and move on. And that sucks sometimes, because now people know I dont like Pontiff, but dont fully understand why.
His comment about the race between fromsoft and the players was on point though. I love elden ring, but the dlc bosses are absolutely too difficult. I just recently beat the dlc on ng+7 just so I could say I did it, But even on the base difficulty it's inaccesible for so many players. From Soft is on record saying elden ring DLC was their attempt to see just how far they could push players. I bet you the difficulty gets walked back in the next title after the major push back they got this time around, and that's a good thing. DS3 is about peak of how hard a souls title should be, and it's not all that difficult. Another thing that is against Elden Ring is build variety. If you aren't using some form of bleed in the DLC you are legit trolling yourself. The health pools are all 40k+ and bleed procs are health % based. Lemon literally just killed gael with a candle stick in this game. I've seen people beat Radahn with troll builds in the DLC but the fight goes on for like 15+ minutes using those builds, that doesn't fly for most players. It's too hard.
@@TheBacklogs While I agree with your points on elden ring, you have to admit, you 5 hit the dragon in nameless king with the candlestick... DS3 weapons are all viable and that's super cool.
@@TheBacklogs thanks for taking the time to explain this. I really want to stress how much I respect you and enjoy your content. This comment was never meant to be insulting or offensive, these games just bring me so much joy and to be honest when other people bounce off of them I get a bit sad because I want to share that joy with them. Thank you for the additional context and information Lemon. We appreciate you. Edit: I decided to add some additional context here. Dark Souls 3 specifically is incredibly special to me. When it came out in 2016 I was in an incredibly dark place. I was in highschool, but getting kicked out of my house on a regular basis. I was struggling with homelessness, severe depression, “RUclips unfriendly” ideation/attempts, and suffering some extremely severe abuse as a result of how vulnerable I was. I genuinely believe DS3 saved my life. It served as an escape from reality at first, but eventually became a lesson in tenacity, resilience, and determination. It was my first real experience with Souls, and while I’ve since sunk a few hundred hours into each of the other FromSoft games, my DS3 playtime is probably double the rest combined. I’m explaining this not only because it definitely factors into how I feel about the game emotionally, but also because it occurs to me that while these bosses and movesets feel fluid and fair to me, my perspective is inherently biased because of the amount of experience I have with beating them. A few days ago I picked DS3 up again for the first time in years, and it’s been a wonderful trip down memory lane. I don’t have the time to play games I used to these days, but I’m progressing through it at a good pace. Maybe when I get to Pontiff I’ll find that the design is more punishing and less telegraphed than I remember. It will be an interesting experience to try and view the game with “fresh” eyes while keeping in mind how someone with fewer hours in it would find the experience.
@@shadowlife15 I agree with much of this, though I will say I used my int/quality build in the Elden Ring DLC and was fine. Some of the bosses were absolutely over tuned on launch, but others were very good imo. Relana and Messmer specifically were incredibly fair and fun fights once I figured out the right way to approach them. I also personally enjoyed the final boss, but admittedly I figured out I could parry pretty much all of his moves very quickly and had a much easier time than most people as a result.
If, in one game, you had: The Interconnectivity of Dark Souls 1, The Level design (not enemy placement) and hub world of Dark Souls 2, The Boss design and capabilities of Dark Souls 3, The World evolution of Bloodborne, and The Scale of Elden Ring, You'd have the PERFECT Soulsborne/Soulslike
The fact that the king of the storm just has the default zero HP death animation from the player character in elden ring is a fun thing it shows they just decided yeah let's just use this guy's death animation for normal sword deaths
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How is your comment older then the video
@@skeelatori need an answer to that.
@@neku7602 you can preupload videos and release them add a later time
kinda disapointed in the sponsor
displate allows a bunch of ai generated slop on their stuff to be put on displates
im just at the point where you fight the cursed great wood and you say: "use soul arrow instead because while it does 7 less damage it costs 4 less mana [then heavy soul arrow]"
and im really interested in your math. how does that up pretty quickly with limited mana when using heavy soul arrow adds up to 1,75 dmg more per point of of mana spent?
if it was the other way arround then yyes your math would be correct but when it comes to efficient use of limited mana heavy soul arrow is your better friend compared to standard soul arrow. please explain for i am positively puzzled.
Wow! It's so crazy you even saw my video, and I'm ecstatic you accepted the challenge! It's really cool to see how differently we did things :) I definitely leaned MUCH harder into the melee aspect of the clerics candlestick, it really changed the dynamic of some boss fights for me lol. I'm super excited to see what else you come out with, thank you so much for accepting my challenge Lemon :) have a great day!
Goated for getting lemon to play ds3
My man!
Now all you have to do is get him into Elden ring 🙏🙏🙏 I believe in you.
Gay
@@thelionman09 oh I'm glad you could come out to me. I don't think of you any differently dw :)
"Remember, they don't come for the sports, they come for the band"
My senior year our football team lost every single game by at least 20 points, the band on the other hand was sweeping competitions. People were unironically turning out for the marching band lmao
Marching band is where it is fucking at
Same thing happened in my Sophomore year in High School. Football team was absolutely horrible, but the bad consistently got 1st place in almost every competition
So did anyone tell Lemon that if you skip collecting the pyro tomb in Wolnir’s arena, you can just casually lay down pestilent mist till he dies in his sleep…?
...NO. THEY DIDNT.
@@TheBacklogshey lemon how long till spell tools only in DS 2 & 3?
In all fairness that would've only worked on the first attempt at which point nobody would've guessed Wolnir would turn out to be a struggle, but that is very funny with hindsight
Poison mist too, I think Ymfa made a video where he used the forlorn storyteller staff to kill him
@@TheBacklogsMb dude! It was supose to be me but i got lost in the american independency war
The lore is perfect. When you fight him at basically the end of time, Gayle has systematically killed basically every living descendent of the Pygmy. It literally ends with you getting THE Dark Soul, fully restored and finally whole again since it was shattered in Oolacile thousands of years ago. Gayle did the impossible. He collected every single piece. Except yours. With the Dark Soul restored you then take it to the painted lady and she uses it to create a new world free from the curse that will never fall into rot again. Thus you, the failure who burned to ash, succeed in finally ending the curse of the undead.
Unfortunately, depending on how you roll with the lore, you either helped her make endless nightmare werewolves, or a hundred copy pasted field bosses capped off with a plot hinged upon a demigod lusting after his brother, that succumbs to rot anyways.
I think its funnier if it's the latter, all told.
What@@aprinnyonbreak1290
@@aprinnyonbreak1290oh come on elden ring lore is way better than that
@Random-Ginger
This is true
I glossed over the drama that unfolded such that the lusted over brother can have the biggest, wettest, most rot filled fart across all parallel universes planted directly down his throat by a paraplegic and a half as a love letter, opportunistically done during the chaos that unfolded because a smurf didn't want to inherit the family business, and felt that just saying "no thank you" wasn't dramatic enough.
Also there's some stuff about a dragon race war in the footnotes down there, but that doesn't really relate to anything. Even the guy an upstate dragon seduced to kill hillbilly dragons, that wound up having a psychotic break and going on a yellow pyromania bender kinda just fizzled out.
And it all ends up being wrapped up by a cursed undead sticking a pointy thing in everyone anyways. One must imagine the undead happy.
@@aprinnyonbreak1290 that's better
Lemon be nimble, Lemon be quick, Lemon stab that guy with a candlestick
This made me legitimately laugh audibly. My cat looked at me questioningly
Is this a set it off reference?
@@thetitaniumviper4734 It's a reference to the old little rhyme "Jack be nimble." The song you're think of is referencing the original rhyme, too
you could say, that was fire...
Easy way to remember which Demon does what attack. Demon in Pain's heathbar is on top because in phase 2, he flies around a lot. Demon from Below's healthbar is on the bottom because in phase 2 he's more grounded and fire's his laser more often.
Not demon from below stays below and demon in pain is a pain in the ass to hit?
@@1Jamesinator that too
Also just memorizing the colors of each
Red = nuke
Yellow = laser
@@shagarumedic In the heat of the battle it can get a little chaotic to look at their colors. I just find paying attention to the healthbar of who I'm smacking is easier. Do I see the upper healthbar going down?Keep smacking, is it the bottom healthbar? Go away and find the other.
@@TheGLEGaming it helps to know that the fight always starts with the yellow demon in the passive state and the red demon in the aggressive state, there I can keep track of the colors pretty easily
As a slave to asthetics I mained the candlesword, loving every moment i could take the moment to light the candles. Do I care that its bad, no because who cares if I doe if I look good doing it.
Also incase it ever matters again for the Demon prince. Demon in pain, just close the game. Demon from below, then fall into a flow.
FashionSouls is indeed best souls.
Also good way of remembering - definitely feels right haha
That rhyme is so good, I couldn't stop thinking it during the whole fight.
Love the rhyme, I just always tell myself “that one’s a pain to deal with so kill it first”
A note on the suicide for free levels strat; the bonfire right at the start of the undead settlement(it's the one literally called Undead Settlement) is fight next to a cliff you can throw yourself off of. Far faster than running up the top of the firelink shrine every time.
For someone saying that DS3 is your least played Dark Souls, not only did you make light work of it, but you sure know how to wax eloquently about how the previous games can't hold a candle to this one. At least I hope that using all this candelabracadabra didn't get on your wick...
Please wink if you also one of the lemon ds2 victims.I will send toughts and prayers.
❤ when the next video is coming out my dear?
Love your content and puns
Idk how you always come up with these jokes man 😂
Appreciate the puns, but Lemon was using the candlestick to roast this game throughout
You’ve got to be yank-eeing my leg man…
Greetings! I'm new to the channel but I'm loving the humor and wit, rife with sarcasm and irony. 😂"Peak levels of mediocre", and the PSA after the "Running-away-screaming Jutsu". The musical references, all the references actually, and that you don't dumb it down. It really shows the forethought and work you must put in. Very entertaining, thank you!
It seems I have a backlog of my own to catch up on! 👻
Welcome to the channel! And thanks for the kind words and support 💛
I'm sorry for you dude.
Wow calling the Demon Prince your least favourite boss in the series when Halflight is in the same DLC.....Demon Prince can't hold a candle to him
At least both of those are actual fights unlike the bed of chaos which is just pure concentrated dark souls 1 jank
> "Can't hold a candle to him"
> See the topic of the video
"Say that again"
Am I the only one who likes the prince?
Prince is the second best boss in ds3 after Gael
@@rigorm136 hell ya
"While nothing but cinders may remain of the original fire, I brought a candle."
Why does that go as hard as it does
So it was lemon, in the throne room, with the candlestick?
Close. In the Firelink Shrine. ;p
@@camwyn256 Well beans, but at least I got two outta three
@@Hastalapizza66 thou art still ELIMINATED
@@yeetusdeletus9263 NOOOOOOOOO!!!
Damn, that gave me a nostalgia rush. Haven't played that game since I was a little kid, good times.
Also just wanna say i love the little details and interactions during the ad read, one of the few i love to watch just for it
And playing the Chrono Trigger Leene fair music also helps. :)
Now that you've done the candlestick maker, you just need to beat DS3 as a butcher and a baker.
What would the baker use?
@@KenCostnerpyromancy, duh
@xhei2007 And the big mallet, gotta beat the dough somehow.
@@Human-encyclopedia-69 genius
He's also gotta do it in reverse order since he did candlestick first, so he has to do baker then butcher
Soul spear doesn't do that much more damage than the great heavy soul arrow because its special property is that it pierces, so it's good for groups, or when you just need to deal more damage quickly.
Also the Demon in Pain has a damaged head - you can see one of them has their ear cut off
Ohhhhhhhh. Thanks for explaining that, never knew!
There is a shortcut in the swamp section of the Ringed City with the angels. At the cliffside, there’s a root you can drop onto that will take you to the second pupa, letting you kill it and then head straight to the bonfire, not having to deal with the first angel at all.
I genuinely love how most of these videos have some story aspect to them, some level of roleplay(?) to them. it gives me a sense of immersion that I seek when PLAYING the games. great vids, Lemon!
"Outside of-
Rise now ye Tarnished, ye dead who yet live
Shhh dude, be careful! He might see and then go babyrage about how the game is not like ds1 or something
@@kampfh7150 I may be too used to TikTok's nonsensical hate, but are you actually triggered by a personal opinion of lemon? (I'm definitely not saying this because I too think that dark souls 1 will never be topped by any other soul game no matter how fun and well crafted they are)
@@kampfh7150 and we don't want this shitshow
@@francosonaglio9658 I'm not actually upset about it. I'm poking some light-hearted fun at it.
Solid question tho
The Red vs Blue reference with the whole “if I’m not on the team and you’re not on the team” made me smile a lot. Rooster Teeth might be gone but our memories and enjoyment if its content won’t die so easy.
7:28 funner fact!
If you go to the second bonfire of the Village (the one past the gate) you can jump down the very near Cliff to save even more time!!
Just get your First free level from Yoel, the go die for 7 to 8 minutes non stop and you'll have the other 4 levels right away!
Faster way: get the first level, die 5 times, get the *second* level, then die another 5 times to get 2 more levels, then die twice in firelink.
@@vyor8837 i never took count but, i'll do this from now on, thanks? °^°7
@@joseffblake yeah, each level you get adds a dark seal, which increases the count of hallowing.
Very few things makes me happy anymore. A new Backlogs vid is one. Thank you! Time for sleep.
FORGET WHATEVER I WAS DOING BEFORE CANDLESTICK ONLY RUN MUST BE BEHOLDED BY MY HOLLOW EYES
Never expected some much disdain for Dark Souls 3 and what is in my opinion the best duo fight in all the games.
39:01 Please tell me I wasn't the only one that initially heard "The Age of the Toucans has only just begun."
@35:16 I was not expecting an old RvB reference in a Backlogs video, but I must admit, I am pleasantly surprised
4:10 I see not even lemon can master not accidently kicking mid light attack combo in this game
just stop holding forward when attacking
It happens when you button mash too often.
that only happens if you suck
I love demon prince. I spent a while trying to beat them with a +3 broadsword to get to the dlc rings for my low level pvp build and it was a lot of fun.
Also, just kill the bright red one first, I’ve never had an issue remembering that
21:34 “Definitely burns the candle at both ends.”
I see what you did there 😉
1:50 The magnet mounts sticking to the helmet was a great bit.
13:41 Lemon, wolnir has a safe spot between the fog where he is slipping into the abyss and the fog he spews up the arena, you literally ran to your death that time instead of just staying by his hand.
16:35 to be fair, the parrying dagger ALSO can't parry in the left hand in DS3. Can't make this up. That's literally what its made for, too
Lemon “3/4 timing”
Me “did he say what I think he said?”
(Waltz instrumental intensifies)
100%. Dancer soundtrack is the only one in the game that moves to 3/4 time instead of the 4/4 time of every other boss. Its a thing that messes with timing on attacks for people who play to the rhythm of the game vs reacting to the boss itself. Messes up quite a few without even realizing why. Advice to see the difference is to actually play the fight without sound if you're struggling to not have it happen
@@themuffinprincesa21 that’s actually quite Intriguing 🤔
Or just shift your tempo for the fight. She still matches her music so life is fine
@michaelmetcalfe639 well, yeah obviously, but many people don't even realize this is a thing to do. She attacks in a different tempo than her music. A lot of people 1) won't even notice that she is out of time to her own soundtrack & 2) much less will know that the tempo change is 3/4 so they have to adjust to that.
I'm not saying is some huge barrier to the fight or anything, just if people are struggling this is quite a common thing as to why you see comments of not being able to understand dodge timings with this boss from others.
@@themuffinprincesa21 actually her music is in 9/4 and what really throws people off is she attacks on upbeats instead of downbeats like all other bosses. The tempo of the boss and music increases as the fight wears on changing the timing mid fight this isn't common but she isn't the only boss to do this. Combining these things together just mangles anyone who is using the music and rhythm of the game without actually being aware of what they are doing. Heck I'm a music nerd and I get caught off guard because I have to switch from downbeats to upbeats. It is actually one of my favorite bosses because it shows the consistency of being able to apply music theory to bosses is a universal in the souls games and a great piece of music that breaks the standard format of the series got a boss that also breaks the standard format as well
Lemon, your writing never fails to impress. I love your playthroughs. Consider it a bucket list item for me to at some point get to play a game alongside you, hah. You have a knack for finding the positives in all sorts of things, even when pointing out the negatives just as openly. Plus, you're just plain fun. Stay wonderful.
The Demon Princes fight is one of my favorite FromSoft bosses. And I know I’m not alone in that. It’s actually brilliantly choreographed and does what O&S fails to do IMO. One prince will go into a passive state while the other attacks but still poses a threat. It’s always fun hearing someone having a completely different take on something. I never would have expected to hear someone say it’s terrible boss design. To each their own.
Yup, best duo or more boss fight. Feels great and a fun fight
The nameless king, to me, is the fromsoft tutorial boss. When he becomes easy to beat alone you've effectively gotten gud a significant amount and can tackle anything the rest of the games try to throw at you comfortably
32:30 "If you kill the demon in Pain, pain is all you get.
If you kill the demon Below, Bellowing Lasers is what you get."
I absolutely love the Dark Souls challenge vids even though I have only played probably 30 mins collectively of all the games. I also love the editing. Loving the music at 21:42 the most. Children of The Omnissiah goes incredibly hard
32:49 The way I remember the boss order is this: If you kill the one on top, the pain stops. If you kill the one below, the pain will grow.
I'm aware his was probably joking but Lemon's take on the Demon Prince is so cold that it could extinguish the Chaos flame.
In my opinion, the Demon Prince is the best duo fight in the entire series, O&S are great on paper, but when in execution can fall real short, especially with janky Ornstein.
The DP execute the duo perfectly by not having both demons rush you at once, you're on a timer until both buff up and go on the aggressive, but splitting the demons up and focusing the 'active' one whilst the other can only spew very telegraphed poison makes the fight smoother compared to other duos that are just a constant repeat of "attack one, run away to gain space, attack one, run away, repeat ad nauseum". Plus the actual DP (phase 2) is brutal but fair, except for the stupid floating chaos orbs move, the DP is easily telegraphed and having the ability to stun helps create breaks.
Thanks for coming to my TED talk.
Tough budget cuts at the Firebomb Academy if we can only use candles now. Great job completing this challenge! Seeing you beat every boss was wick-ed!
I love those little hints on Elden Ring throughout the video and all around making runs through same couple of games still interesting and feeling fresh even after watching almost every single video of yours. Between you, Bricky and one or two other creators you guys are the pinacle of script writing for game videos and a huge inspiration for me. Keep up the amazing content.
There's nothing confusing about the Dark Souls story arc at all.
Not once you realize it's an allegory for dementia, at any rate.
I did a similar run to this about a year ago but allowed the Heysel Pick into the fray (I prefer a good bonk over a good slash). By far one of my favorite challenge runs i've done on the game simply because it's limiting but not cripplingly so. Immolation Tinder and Preacher's Right Arm are fun spell casting weapons too.
I fully support this challenge and advise trying it if regular old spell-swording has lost its flair for you.
"demon in pain, last to be slain" there you go Lemon
So I’ve never played any souls games and only watch it played by all of the different wonderful creators, but everyone who has described the dancer fight has always said it’s weird and they don’t get the pattern and it’s hard and flowy. I’m a musician. You explaining that it’s 3/4 instead of 4/4 made me SO intensely happy and understanding now why other people feel the rhythm is off and can’t explain it. Thank you so much for that!
9:36
the legendary cheeseburger mage (read only with funny british voice)
10:11 loved the Highlander reference
always amazing to see more lemon content
Lemon, i was introduced to your vids by the friend who got me into ds3.
Two days ago i stepped into ds1 and its been an experience (i half failed the ceaseless cheese but still had fun)
But enough side details. YOU have made me want to begin brushing up my weaknesses in souls and im hoping ds1 will be the key the opens that door to success!
On a funny note, had to keep a tony busy while i ran through the catacombs earlier, he would stay down! (15 minutes of it.)
It's 9:45pm, I just finished my day....and boom a lemon blessing in the form of a ds3 challenge run.
Couldn't ask for more
Your channel is one of the few where the sponsorship segments are genuinely fun to watch with the interaction between both Lemons
"Pain is a strain
Below is a go"
Something I use for the demons
Hey Lemon, i just want to say i really appreciate everything you're doing for the souls community. The challenge runs bring much attention and love. Thank you.
That damage is fine. It's not like anything you'd get from an optimized build, but it's not like you're wandering around with a broken sword or anything
wasn’t expecting to hear Lemon reference what i only know to be my favorite Red Vs Blue quote, my admiration for this man has increased by more points than he puts into health
38:00 I agree entirely. Going from the Elden Ring to DLC to Demon Souls and everything feels like it's moving in slow motion, including me. The end result I get mad that the characters didn't react as fast as I wanted them to
Worth it for combos that do not go for 20 seconds from the enemy
You have done magic in ds3, and your summoned weapons run gave me my favorite quote from you "who says you need intelligence to be a mage? I cast BONK!"
Fun fact: you might have thought differently but irl „Siegbräu“ is not actually a thing in Germany
Well that's something you guys could fix. Just saying.
@@tarkdraan310 good one
I love your style. Not to loud but funny at the perfect moments. Can’t believe I just found you. I watch these types of videos all the time. The algorithm has blessed me today!!
MAN, I still hate this weapon. Coming right off of DkS2 and having a blast with the Blue Flame; it felt like such a downgrade of a weapon, visually and just gameplay-wise. Thankfully the DLC added the Demon's Scar; which is just a solid fun way to play a pyromancer spellsword lol
Oh; and I guess the Carian Sorcery Sword was alright, sucks it got stuck with such a boring ash or war tho.
DS3 also has Heysel Pick and Immolation Tinder which are way better than the Cleric’s sword.
@@rigorm136 yeah; but they are not cool swords that cast spells, that's the problem! lol
It really bothers me that the carian knight sword isn't a spell tool, it looks way better than the Sorcery sword
@@sr3Superior also; we never did get an incantation weapon catalyst lol
@@pockystyx4087 yeah, theres a lot of holy weapons that could've been cool weapon catalysts
Absolutely love the wit and jokes on this one. Right off the bat with always sunny, and the little sneaky Jim Gaffigan one in there. I've never played Dark Souls
Really cool that you’re doing this run I remember watching mankakez run not long ago
Love the children of the Omnissiah at 21:40 great touch wasn't expecting it especially cause i just watched a lore documentary on Cadia so perfect timing lol.
As I sit her chugging down laxatives for my upcoming colonoscopy, something arrives to brighten my day.
Just wanted to say I love the Always Sunny reference around the 3:40 mark. Just in case no one else caught it!
Keep up the good work bro!
5:01 He really isn’t good at math, he got 5 physical damage
...I am not an intelligent man.
Yeah. He got 4+1. So 5 total
@@TheBacklogs I doubt an intelligent man would willingly put themselves through so much turmoil as you, but we're here for it. Stay intelligen't, friend.
Okay, but that ending line made this all worth it.
I've only played DS3 once. Played it blind using a sorcery build, so watching someone kill Yhorm with magic was so cathartic.
I DIDN'T KNOW ABOUT THE SWORD! WHY WOULD I KNOW ABOUT THE SWORD?
3:00 the joke about magnets and the armour is actually pretty clever 😂. I like it
Red Vs Blue reference 35:20. One of my favorite quotes from the series
The fact that I recognized the quote immediately after like, 15 years ish. Is crazy.
When you said they dont come for the sports they come for the band i felt it in my soul. My highschool marching band was award winning at state and qualified for nationals multiple years. People would leave the football games after halftime because they really were only there for the band.
If I may say, part of your struggles with some bosses is probably your tendency to roll backward a lot.
The FromSoft Effect is indicative of the Dark Souls series as a whole, and is quite poetic. New challenges, new enemies, new friends.... the cycle begins and begins and begins again, and there are familiar and foreign things. One day it may end, but for now, we fight, until it is done...
LETS GO A NEW DS3 CHALLENGE, i love it
21:39 Don't even think for a second you could sneak _"Children of the Omnissiah"_ from the 40k Mechanicus soundtrack past me just like that. I'll recognize it anywhere within the first 2 seconds.
A cultured choice Lemon.
I appreciate you showing how the candles help you get through the areas and regular enemies, not just the bosses. A lot of creators seem to treat DS3 in specific like it’s a boss rush due to its linear nature - which might be why it’s your least played Souls game. That’s why it’s my least played one, to be sure.
Hey, Wolnir tip, when he spews mist out of his mouth standing by the wrists or even by his head is actually safe, even standing right at his chin is safe, the mist is only dangerous if you run towards it makes the battle wick-edly easy!
0:45 what is J.K. and other souls challange runners doing? Did lemon start a ds2 one hit only challange thing or is there like some kinda souls like convention going on?
Idk, but I love this kind of collabs
Souls Charity Marathon submissions i guess
jk is doing ds1 torch only
The first time i saw this thing i was like : damn its a sword and can fire spells !! WOW !!
It didnt even took a minute to realize what kind of weapon this was...
With other words : Congratulation on the 500000 !!!
5:20 i guess you could say you can’t hold a candle to him
Speaking of Gael... THAT should have been inspiration for Promised Consort.
I need to know why someone called Lemon a saucy harlot in college.
I like that Mechanicus music at 21:45 moment. :)
But most of all, I more than love your jokes and overal style.
22:07 Praise be the Omnissiah!
backlog videos are so nice, he's so good at story telling while still being funny which is so hard to do now adays
Bro ngl the demon princes part is just rude! That fight is fantastic
Also rip for remembering which demon does which attack in phase 2, just use their colors
Red = spirit bomb
Yellow = kamehameha
You've always got some amazingly poetic lines in your videos~ Always a treat to watch
Listening to the demon prince slander was tough
Hearing the dancer has a 3-4 pattern. Makes so much more sense now. Thank you for the music analogy with it.❤
To each their own but I will NOT accept Best Souls 3 slander, especially Demon Peak and Midir slander
"The age of the two candles". I love that.
I like the race analogy between Fromsoft and its players a lot. I've been thinking the same thing, wondering where I'd eventually drop out because I'm not that great. I've been using that same analogy. For me, I think Elden Ring was the last lap. It's a good game I'm sure, but man, did I not have fun with its supposed best fights. However, I absolutely adored Sekiro before it, and the exploration in Elden Ring is still amazing, so I sometimes wonder what a Fromsoft game without that race for difficulty but all the other good parts would look like.
Sekiro is the one souls game I haven't played, but that's because I don't find it fun.
Mostly that's due to the complete lack of any rpg mechanics, which is the reason I play the games in the first place.
@@shadowlife15 I like RPG mechanics a lot as well and thought they were the only reason I was able to enjoy Fromsoft's hard games. When I played Sekiro, two things happened: First, I couldn't mess up my character and second, the clear focus on parries made it much easier for me to understand how they want their game to be played.
Meanwhile, in the Souls RPGs, I routinely get stuck because some equipment isn't just as well-accounted for, so it feels less good to play. In Sekiro, knowing I had exactly what From wanted me to have (the sword and a few tools) made the difficulty much more bearable to me.
But, and this is key, I gradually fell off From's games because I don't enjoy the difficulty in their games coupled with the continuous speed increases, which might not be true for you.
Amazing run as always. Also best way to spot the difference between demons is Demon in Pain has a cut off left ear (its left your right). that’s how I always separate the two. Hope that helps
Between this video and the podcast about elden ring he put out a while ago, it's getting to the point where I'm starting to think Lemon's issues with games like DS3 and Elden Ring are a combination of "overheard the reddit hivemind complaining which led to unintentional confirmation bias" and an unwillingness to adapt to new combat pacing. It's like he already convinced himself that he didn't like these games before even trying them, and then as a result of that was unwilling to take the time to really master the flow of the combat, which led to his experiences being frustrating and feeling unfair, which re-enforced the preconceived "I don't like the ebb and flow" opinions, etc.
DS3's combat is so much more fluid and dynamic than either of the previous souls games, and when you get it down it's satisfying in a way that the other games simply aren't. And like, he comes SO close to seeing that. During the Champion Gundyr fight he commented on how the fight felt choreographed because of how dialed in he was and that it was "almost beautiful". Yeah my guy, that's what we like so much about these games! It's not just about learning the attack patterns and beating the bosses, so much of the beauty of the combat is in the 'rhythm' created when you really master a boss's movesets, that flow-state where you become completely untouchable, and unfortunately both DS1 and DS2 are simply too slow to create that type of rhythm.
Man, I just love these games and it feels so fucking bad to see someone I respect talk down about them when half the things he says are literally just not true. Pontiff Sulyvahn's attacks are NOT too fast to react to and they are not guaranteed to hit you after you dodge. You are getting hit like that because you're dodging the attack wrong. You can't see the wind up for the attack because you are watching for the wrong tells. There's nothing wrong with that, we all have bosses and attacks we struggle to get down, and I'm not trying to gatekeep by saying "get good"; but there absolutely is something wrong with touting that experience as universal and complaining about it. When you make statements like "this attack is unavoidable" when it is entirely avoidable instead of "I couldn't figure out how to avoid this attack", you falsely shift the onus of responsibility for your frustration away from yourself and onto the game designers. It's no longer something you have any agency over, so there's no point in trying to approach it differently or problem solve. It's simply an unfair, unfun piece of terrible game design.
I'm sure the people who gave up on DS1 because of Capra Demon and never experienced the truly spectacular parts of that game as a result justified it the same way. "Arena is too small, the dogs are too fast, there's nothing I could do about it! What do you mean I could have tried running up the staircase instead? This is clearly fundamentally terrible game design, it couldn't possibly be better than I'm giving it credit for and I only found it this unpleasant because I was stubbornly approaching it in the way i think it should be approached instead of listening to what the designers are subtly trying to teach me!"
"... right?"
Fair play.
The hard part about transcribing my negative opinions and emotions about specific games (or moments in games) into a video is that the video has to keep moving. Unless I'm doing a full video exploring the minutia of why something feels bad to me, I have a maximum of five sentences to try my best to explain the vibe I'm feeling before I have to move on for the sake of pacing. Which sucks, because you're right - I'm absolutely the common denominator here, and fully admit that some bosses just dont work for me because of how I approach them.
But we can't sit on one moment for too long - it's a 40-minute video as it is, gotta respect the audience's time and attention and move on. And that sucks sometimes, because now people know I dont like Pontiff, but dont fully understand why.
His comment about the race between fromsoft and the players was on point though. I love elden ring, but the dlc bosses are absolutely too difficult. I just recently beat the dlc on ng+7 just so I could say I did it, But even on the base difficulty it's inaccesible for so many players. From Soft is on record saying elden ring DLC was their attempt to see just how far they could push players. I bet you the difficulty gets walked back in the next title after the major push back they got this time around, and that's a good thing. DS3 is about peak of how hard a souls title should be, and it's not all that difficult.
Another thing that is against Elden Ring is build variety. If you aren't using some form of bleed in the DLC you are legit trolling yourself. The health pools are all 40k+ and bleed procs are health % based. Lemon literally just killed gael with a candle stick in this game. I've seen people beat Radahn with troll builds in the DLC but the fight goes on for like 15+ minutes using those builds, that doesn't fly for most players. It's too hard.
@@TheBacklogs While I agree with your points on elden ring, you have to admit, you 5 hit the dragon in nameless king with the candlestick... DS3 weapons are all viable and that's super cool.
@@TheBacklogs thanks for taking the time to explain this. I really want to stress how much I respect you and enjoy your content. This comment was never meant to be insulting or offensive, these games just bring me so much joy and to be honest when other people bounce off of them I get a bit sad because I want to share that joy with them.
Thank you for the additional context and information Lemon. We appreciate you.
Edit: I decided to add some additional context here. Dark Souls 3 specifically is incredibly special to me. When it came out in 2016 I was in an incredibly dark place. I was in highschool, but getting kicked out of my house on a regular basis. I was struggling with homelessness, severe depression, “RUclips unfriendly” ideation/attempts, and suffering some extremely severe abuse as a result of how vulnerable I was. I genuinely believe DS3 saved my life. It served as an escape from reality at first, but eventually became a lesson in tenacity, resilience, and determination. It was my first real experience with Souls, and while I’ve since sunk a few hundred hours into each of the other FromSoft games, my DS3 playtime is probably double the rest combined. I’m explaining this not only because it definitely factors into how I feel about the game emotionally, but also because it occurs to me that while these bosses and movesets feel fluid and fair to me, my perspective is inherently biased because of the amount of experience I have with beating them.
A few days ago I picked DS3 up again for the first time in years, and it’s been a wonderful trip down memory lane. I don’t have the time to play games I used to these days, but I’m progressing through it at a good pace. Maybe when I get to Pontiff I’ll find that the design is more punishing and less telegraphed than I remember. It will be an interesting experience to try and view the game with “fresh” eyes while keeping in mind how someone with fewer hours in it would find the experience.
@@shadowlife15 I agree with much of this, though I will say I used my int/quality build in the Elden Ring DLC and was fine. Some of the bosses were absolutely over tuned on launch, but others were very good imo. Relana and Messmer specifically were incredibly fair and fun fights once I figured out the right way to approach them. I also personally enjoyed the final boss, but admittedly I figured out I could parry pretty much all of his moves very quickly and had a much easier time than most people as a result.
"Why is this so hard?" Lemon, fighting the ABYSS WATCHERS with a health bar that would embarrass someone at the high wall of lothric.
32:00 bruh it’s FromSoft, you can’t say that!!!😮
Lemon struggling to figure out which demon prince to kill first is super relatable.
If, in one game, you had:
The Interconnectivity of Dark Souls 1,
The Level design (not enemy placement) and hub world of Dark Souls 2,
The Boss design and capabilities of Dark Souls 3,
The World evolution of Bloodborne,
and The Scale of Elden Ring,
You'd have the PERFECT Soulsborne/Soulslike
The fact that the king of the storm just has the default zero HP death animation from the player character in elden ring is a fun thing it shows they just decided yeah let's just use this guy's death animation for normal sword deaths