They need an LMG Backpack just for the machine guns. No grenades, no Stims, JUST BELT FED AMMO. x1000 rounds and when it's empty you have to call in another one.
In the first game there was the MGX, a stacked projectile mmg. Stupid high ROF, great damage, 1500 rounds of ammo in a single box. Problem? Cant be reloaded, have to call in a fresh one for that. I'd LOVE to see it make a return
There's no way they release that medic backpack as is. It's like a shittier version of the regular supply backpack. Would be interesting if you could maybe revive dead teammates with it, or yourself after your HP hits 0 (like democracy protects). Gotta be honest, a stim pistol/secondary would've been so much cooler, especially if it gave people a medic's passive buff.
@@Venatix Passive health regeneration would make it something, but without it also affecting something else (maybe stamina), I still think the standard Resupply Pack is stronger.
@@ClassicMagicMan nah, the problem is that you always eventually run out of hp, so health regen would make it very useful. The reason why supply pack is good is because you have extra stims, but if you already get a regen effect then you'll actually share instead of being stingy
@@Venatix Passive healing is ok, but it needs more. Make it also regen stamina faster. I assume that the stim slots can be refilled by stim pickups on the map, not just resupply.
@@jangomp3 almost every match I join the host keeps meleeing me and killing me whenever I pick up samples or super credits or ammunition and keeps kicking me at extraction and when I try hosting my own match no one ever joins and it keeps happening over and over
Well that's the thing right. There's got to be some other feature to make it worth while. Maybe it can interact with teammates somehow other than it just gives 4 stim packs.
@@gordogonk8068 I mean because it''s true. In its current state from what we have seen it is useless. Obviously it will probably change before release but you can't be shocked people are talking about it as is and calling it weak.
A better idea I came up with is to improve the stimulants. When the player is damaged or has full health, using the stimulant overflows by the second blue health bar, the time is unlimited until you receive damage to enemies.
Mines might be underrated even now. You could throw them slightly ahead so the enemies chasing you get lead into them. OFC these seem better because they're anti tank but I'm gonna give the current ones a try.
Just because it has to be hard does mean it has to be a slog. Simple solution is a high skill but very quick counter play to them. Which thye have by making it so you can 2 shot them wiht any launcher. Not sure if this footage is using the possibly changed titans but that may be why its taking so many shots.
honestly it seems like the emancipator is more geared for bots than bugs, the patriot is far better against the mass swarms of bugs with AT rockets on the side instead of the emancipator
@@enry8427 bro how often you face vile titans? literally you can shoot them multiple times with stuff that would kill a tank on 2 shots or 1 and they will keep moving like nothing, they are completely immune to fire and you can no longer stun them. You still get 3-5 of these during hell dives. You can pierce them with a hell-pod and they will sometimes stay alive, they need to make their weak spots bigger just so its more consistent.
honestly really disapointed in the anti-tank mines I really hoped it would be similar to irl tank mines where it only triggers on heavy enemies like tanks but the fact we can still trigger it means majority of players hate it before even using it because of landmine ptsd other players have caused.
it blew up because the guy shot it, so players don't actually trigger it making it quite viable as an anti heavy option. still wish we would have gotten it over the rocket launcher
good to know I permanently have a kernel-level anticheat in my PC forever just so people can still do the only thing an anticheat should have stopped in this game
They don't have an active banning system yet. I can just hope they roll one out quickly, tho I don't want that as long as they haven't unlocked the 177+ countries that are currently region locked from playing the game. I have yet to encounter a cheater, I do want the player counts to go above 250k again tho
I have a bit of trouble understanding the point of the medical backpack.. it give only 2 stim back and nothing else. while the ammo backpack give amunition and also 2 stim back. What would be the point of using the medic backpack when you can just use the ammo one for the same effect and more
Still think we should have a LGM emplacement or something. Instead of artillery (or alongside it) everyone can use the LGM stratagem (3 uses total or something so it doesn't make helldive trivial) and then you need to keep a laser pointed at the target, else the missile either misses or blows up before it hits if you take too long. That would take skill, timing, another objective _and_ would feel fucking awesome
i think medic pack was a scrapped idea since the default ammo pack already grants stim and even grenades, but imagine if it could regenerate the user constantly or maybe auto stims the user that would be so cool but broken
I enjoy the bots more than the bugs. Bile titans and chargers constantly being on my ass is getting on my nerves. Alongside the fact that bile titans are practically unkillable without stratagems or meta shit and chargers just being a wall with legs on cocaine just takes the fun out of fighting the bugs Always gonna love the big boom after 1 shotting a hulk with the railgun though. Precision, timing, positioning. Perfectly executed and rewarded with liberty
Dont get me wrong the new guns are pretty cool but we are in dire need of new stratagems, i got too many credits just collecting dust waiting to be used
@@Jumbuck1151no, but I don't want another stratagem that ends up like the orbital 380mm. You could use it on a giant horde of bugs and it won't do shit because it just constantly misses. If it would at least _try_ to prioritize at least hitting _any_ enemy, it could be really good. But the way it is right now it's just big booms for 30 seconds with nearly no impact whatsoever.
medic back pack seems useless and redundant, when you already have a supply back pack that does stims, nades and ammo while the medic pack does only does stims and only has two charges. Meanwhile the "Air to Air Missile is really an ATGM or an LGM. Air to Air implies that its meant for aerial combat Anti Air Missiles Do Not Target Ground Units. They typically wont even lock on.
The medic pack doesn't make sense considering a) the REP-80 from HD1 was able to heal allies and vehicles with a ray of energy; b) the supply pack already gives you stims, nades and ammo.
Vehicles 10/10 would be nice not to have to walk an entire map anymore AT mines 10/10 defense bot missions at high difficulty will be much more bearable Air Burst 12/10 my friends will appreciate this finely crafted anti helldiver strategem
@@vaivans why not make it so that one box of the four of the medic pack refills all your stims, plus buff the medic so he has 8-10 stims, so you have 32-40 stims with the medic+medic backpack, that would make this almost Meta!
I dont think this is an item that will actually come to the game as the devs have said, not everything that is leaked is content that will actually come. Also the normal ammo backpack already gives the same amount of stims.
Exo suit? Machine gun? Quasar cannon? The two warbonds you mentioned? We’ve gotten quite a lot of new stuff in the three months the games been out. Have some patience soldier
Bro, what? speed up? ever since the game released a bit more than 2 months ago we got - 2 war bonds, each of which had weapons that are literally gameplay defining, (Sickle, Grenade pistol, Eruptor, plasma punisher, stun grenades, thermites) - 3 new stratagems (Patriot exosuit, Quasar cannon, and HMG) - 3 new mission types (Termicide towers campaign, the new tower defense-esque mission, Factory striders) - 2 new side objectives with the Gunships and shrieker nests - lv 4 ship upgrades - New enemies and the missions related to them which I already mentioned - New shop items if youre into that And all of this in just over 2 months. I might be missing some stuff, I play the game on and off, and this is no personal attack towards you, but they have been delivering more than a good chunk of the rest of the industry
They need make chargers have random amounts of health done taking more damage to kill like a zombie and have it live for a couple seconds of having its head blown off
I don’t get it air to air missile and 110 rocket pods are practically the same thing except 110 is just weaker as I used it against hulk it never one shot it
Jesus Christ, not only are they exceeding expectations in almost every facet of a live-service game, they’re not doing it fucking fast enough!! MORE CONTENT LESS BALANCE PLEASE
@gsogaming5783, @@squeezyjibbs6643 Why are you mad? This is a video about leaks (new stuff). I am just wondering when it will be released. I wouldn't mind a (weapon) balance patch either. Way too many primaries and secondaries are quite useless.
Depends. Good use of the stratagem could make it so you run out just around the time where you can call it in again. If you spam aimlessly and run out, that's on you.
bile titan should have taken 25% ammo of 1 cannon... not 50% of both.. seems unbalanced... !!!! that means this thing is only good for taking out literally just 2 bile titans.... not worth it for bug missions in that case...
And knowing we can heal ourselves already* And even with just 4 stims you often either manage to resupply them in time or die before using all. Or die on last one anyway
When I saw light armoured vehicle I thought it’ll be like a light tank 😭 nah man I don’t want to fight in a big car I mean it has a turret but it isn’t a tank
It's an LAV dude what do you expect Have you ever played a battlefield game before? Or most war-related games? LAVs are definitely capable platforms that prioritize mobility over sheer firepower and tankiness. A tank is useless if it can't turn the turret quick enough to shoot at the LAV close to it. The LAV has guns strong enough to go through tank armor. It's also good for alot of terrain. Just be happy with what you got, considering 177+ countries can't play thr game at all
I know a tank won’t be that good, after all there are a lot of small fast enemies running at you at once, so a tank definitely won’t be strong, but it would be fun to drive one, but if that’s not what you think is fun then so be it. It’s anyway not in the game so this is kind of redundant. I just though it would be fun driving a tank around
I agree, in the showcase it has close to the same power as the recoilless or quesar, but with even more explosions lol. The only downside seems to be the armor penetration.
@@Glamdring19 well seeing as the leakers have show us weapons and stratagems that have actually been released in game, I’ll take their word over yours random RUclips man.
⭐ MORE LEAKS ⭐
New Helldivers 2 Enemy Faction Leaks: ruclips.net/video/puj7iJheM5U/видео.html
New Teleporter Backpack: ruclips.net/video/RDURcV9xVl8/видео.html
New Remote Controller Missile Silo: ruclips.net/video/XLn3jNDBV4A/видео.html
#1 WEEKLY RECAP OF ALL MAJOR LEAKS: ruclips.net/video/VVbaMlgrK0M/видео.html
New Mission Clan Stratagem: ruclips.net/video/blkYUkrx1UQ/видео.html
LEAKED Eagle Air-to-Air Missile Stratagem: ruclips.net/video/CeP6AmsJHdQ/видео.html
New LEAKED Anti-Tank Mines: ruclips.net/video/fMzIqI9JqKw/видео.html
Stress Testing Leaked Airburst Rocket Launcher: ruclips.net/video/YTMifXTY0TY/видео.html
⭐ TIMESTAMPS ⭐
0:00 Medic Backpack
0:33 Hive Buster
0:49 More Vehicles
1:39 Illuminate Warp Gate
1:48 Illuminate Guy
1:54 Illuminate Adept (Mage)
2:01 Colony Rover Vehicle
2:07 Tier 2 Illuminate Tripod
2:17 Carpet Bomb Stratagem
2:51 SEAF Troopers Stratagem
3:20 Communications Relay (Objective)
3:35 New Emancipator Mech Exosuit
7:22 Automaton Centrifuge Mixer
7:44 Eagle Air-to-Air Missile Stratagem
11:28 New Heavy Pistol?
11:38 Clan Nuke Stratagem
14:59 Incendiary Grenade Launcher
15:37 Stress Testing Anti-Tank Mines Stratagem
19:00 Stress Testing Airburst Rocket Launcher
The eagle Air-to-Air looks like exactly what the 110mm pods should be 💀
For real 😢
I really hope the air-to-airs are a rework of the 110mm and not just a new stratagem that makes the 110's obsolete
Exactly. Just buff the rocket pods to be awesome
Actually the 110m can be used on ground enemies and air to air is for flying / large enemy so yeah I don’t think it’ll be a rework
@@paramuttwannakorn6842 did you not watch the video?
They need an LMG Backpack just for the machine guns. No grenades, no Stims, JUST BELT FED AMMO. x1000 rounds and when it's empty you have to call in another one.
Yes please. Maybe we could have a shoulder mounted minigun with an ammo backpack?
Instead of lmg I think minigun can do it
This plus a new heavy machine gun modeled on either the M134 minigun or M61 Vulcan
The super machine gun
I don't know why but I think I'm most excited for actual vehicles to be in the game, something about it just gets me hyped.
All I'm waiting for.
Its very different thats why. Closest thing we have to a vehicle rn is the jet pack, so hell yes im excited too.
It'll be great for medium/big maps. Assuming they make larger maps
In the first game there was the MGX, a stacked projectile mmg. Stupid high ROF, great damage, 1500 rounds of ammo in a single box. Problem? Cant be reloaded, have to call in a fresh one for that. I'd LOVE to see it make a return
There's no way they release that medic backpack as is. It's like a shittier version of the regular supply backpack.
Would be interesting if you could maybe revive dead teammates with it, or yourself after your HP hits 0 (like democracy protects). Gotta be honest, a stim pistol/secondary would've been so much cooler, especially if it gave people a medic's passive buff.
Apparently, it also gives passive healing to the wearer which wasn’t shown in this video.
@@Venatix Passive health regeneration would make it something, but without it also affecting something else (maybe stamina), I still think the standard Resupply Pack is stronger.
No idea how it could be useful, dying suddenly is a major part of the game from gameplay to theme. Maybe it's an old asset.
@@ClassicMagicMan nah, the problem is that you always eventually run out of hp, so health regen would make it very useful. The reason why supply pack is good is because you have extra stims, but if you already get a regen effect then you'll actually share instead of being stingy
@@Venatix Passive healing is ok, but it needs more. Make it also regen stamina faster.
I assume that the stim slots can be refilled by stim pickups on the map, not just resupply.
bro when the vehicles come out i'm tired of running...
Praying for auto-run button
@@ethangraner7102 this
Y’all know there are macros.
@@user-uw6be9jz9r macros don't remove stamina...
the SEAF troopers are the one thing im looking forward to im tired of playing with toxic players
git gud
@@bonelessthincrust I wish you a very pleasant shitting yourself in public and everyone notices and points and laughed at you
You’re constantly running into toxic players??? How so?
@@jangomp3 almost every match I join the host keeps meleeing me and killing me whenever I pick up samples or super credits or ammunition and keeps kicking me at extraction and when I try hosting my own match no one ever joins and it keeps happening over and over
@@generalseal6948 that sucks bro. I hate that for you fr. Do you play on PS5? And what difficulty level do you normally play at?
isn't the medic backpack just a worse resupply pack?
Legit is just leaks. All subject to change
Well that's the thing right. There's got to be some other feature to make it worth while. Maybe it can interact with teammates somehow other than it just gives 4 stim packs.
100% my thoughts. Useless as is
This is barely even ingame and people already saying it's too weak. Give it time to actually be put in our hands before judging us effectiveness
@@gordogonk8068 I mean because it''s true. In its current state from what we have seen it is useless. Obviously it will probably change before release but you can't be shocked people are talking about it as is and calling it weak.
I hope to have some bug cave /automaton factory missions in the future where we fight in an enclosed environment like the cave missions from EDF
A better idea I came up with is to improve the stimulants.
When the player is damaged or has full health, using the stimulant overflows by the second blue health bar, the time is unlimited until you receive damage to enemies.
Mines might be underrated even now. You could throw them slightly ahead so the enemies chasing you get lead into them. OFC these seem better because they're anti tank but I'm gonna give the current ones a try.
the fact that the emancipator is not killing the vile titan with half of its magazine just shows how ridiculus these things are.
It is not supose to be easy everything otherwise will be borring
Just because it has to be hard does mean it has to be a slog. Simple solution is a high skill but very quick counter play to them. Which thye have by making it so you can 2 shot them wiht any launcher. Not sure if this footage is using the possibly changed titans but that may be why its taking so many shots.
@@enry8427It is a fucking limited-use anti-heavy tank. It is literally meant for this.
honestly it seems like the emancipator is more geared for bots than bugs, the patriot is far better against the mass swarms of bugs with AT rockets on the side instead of the emancipator
@@enry8427 bro how often you face vile titans? literally you can shoot them multiple times with stuff that would kill a tank on 2 shots or 1 and they will keep moving like nothing, they are completely immune to fire and you can no longer stun them. You still get 3-5 of these during hell dives. You can pierce them with a hell-pod and they will sometimes stay alive, they need to make their weak spots bigger just so its more consistent.
This video absolutely doing work selling the AT mines. They absolutely slap, probably worth the FF risk
Democracy Officer wanted to have a word with you
honestly really disapointed in the anti-tank mines I really hoped it would be similar to irl tank mines where it only triggers on heavy enemies like tanks but the fact we can still trigger it means majority of players hate it before even using it because of landmine ptsd other players have caused.
it blew up because the guy shot it, so players don't actually trigger it making it quite viable as an anti heavy option. still wish we would have gotten it over the rocket launcher
ikr like i have yet to see a single person run airburst rocket while the mines would be useful on those defend the generator missions against the bots
@@Lucarioux yeaa the mines just have so many more uses against both factions
@@Lucariouximagine airburst rocket over a cluster minefield. Fireworks galore!
the eagle AA looks like getting a second orbital railgun!
good to know I permanently have a kernel-level anticheat in my PC forever just so people can still do the only thing an anticheat should have stopped in this game
They don't have an active banning system yet. I can just hope they roll one out quickly, tho I don't want that as long as they haven't unlocked the 177+ countries that are currently region locked from playing the game. I have yet to encounter a cheater, I do want the player counts to go above 250k again tho
@@KryptoKn8 nah the game is going to be dead within the next few weeks. The hype is gone and all thats left is an unfinished game
@@DoIoannToKnow hm
that exosuit and APC look great
This community really fucked up not going for the anti tank mines
imagine bringing 4 exo suits a mission!
It's how I played in HD1, but the exo suits in this game suck so much that I don't think it's worth it.
I have a bit of trouble understanding the point of the medical backpack.. it give only 2 stim back and nothing else. while the ammo backpack give amunition and also 2 stim back.
What would be the point of using the medic backpack when you can just use the ammo one for the same effect and more
this is leaked (not finished) its going to be +4 each, not +2
That bile titan was EATING that 💀
Eagle air to air looking fine AF. Guided 500KG bomb would be cool to see but thus looks soo usefull.
Still think we should have a LGM emplacement or something. Instead of artillery (or alongside it) everyone can use the LGM stratagem (3 uses total or something so it doesn't make helldive trivial) and then you need to keep a laser pointed at the target, else the missile either misses or blows up before it hits if you take too long. That would take skill, timing, another objective _and_ would feel fucking awesome
i think medic pack was a scrapped idea since the default ammo pack already grants stim and even grenades, but imagine if it could regenerate the user constantly or maybe auto stims the user that would be so cool but broken
we need this now, getting bored fighting bugs and bots
treason
I enjoy the bots more than the bugs. Bile titans and chargers constantly being on my ass is getting on my nerves. Alongside the fact that bile titans are practically unkillable without stratagems or meta shit and chargers just being a wall with legs on cocaine just takes the fun out of fighting the bugs
Always gonna love the big boom after 1 shotting a hulk with the railgun though. Precision, timing, positioning. Perfectly executed and rewarded with liberty
Anti-tank mines. Great for tanks! I would hope so
merge the 110 and aa missile into "eagle guided missile"
problem fixed
Dont get me wrong the new guns are pretty cool but we are in dire need of new stratagems, i got too many credits just collecting dust waiting to be used
Medic backpack should increase stim count and effectiveness to other players
The Carpet bomb need to have literally 2x bombs to even be viable
Yeah and it needs to cover the entire map, instant kill everything they touch, then leave radiation that damages bugs over time and heals you.
@@Jumbuck1151no, but I don't want another stratagem that ends up like the orbital 380mm. You could use it on a giant horde of bugs and it won't do shit because it just constantly misses. If it would at least _try_ to prioritize at least hitting _any_ enemy, it could be really good. But the way it is right now it's just big booms for 30 seconds with nearly no impact whatsoever.
Some of these stratagems should be in a Geneva Convention
people are gonna complain illuminate are too hard and just fight terminids
Bro why only 2 stims per box? That's so dumb, might as well just use a supply pack and refill everything else too?
medic back pack seems useless and redundant, when you already have a supply back pack that does stims, nades and ammo while the medic pack does only does stims and only has two charges. Meanwhile the "Air to Air Missile is really an ATGM or an LGM. Air to Air implies that its meant for aerial combat Anti Air Missiles Do Not Target Ground Units. They typically wont even lock on.
The medic pack doesn't make sense considering a) the REP-80 from HD1 was able to heal allies and vehicles with a ray of energy; b) the supply pack already gives you stims, nades and ammo.
Not a chance we get the Emancipator or A2A unmolested. They're so good compared to what we have now.
Nobody:
Me when the Medic pack releases: "MEDIC.....MEDIC HERE, WHO NEEDS A STIM?!?!?! 😅😂🤣🤣
Vehicles 10/10 would be nice not to have to walk an entire map anymore
AT mines 10/10 defense bot missions at high difficulty will be much more bearable
Air Burst 12/10 my friends will appreciate this finely crafted anti helldiver strategem
i used the emancipator exosiut because there was a dev in my game but it instantly blew up
Отличное видео!все собрано и проведены тесты, браво!
With how obnoxious the bots and bugs have been getting lately, that carpet bomb is going to be a delight, even if the whole squad gets wiped by it.
Yeah we had a chance to get those anti-tank mines. We chose the airburst rocket
With some of these stratagems new difficulties are gonna be added. RIP to us
This is the end of the automatons boys!!!!🎉🔥💯
Wtf is the medic pack for what??? The ammo already does the same tf
It might be nerfed to make room for this backpack
@@vaivans why not make it so that one box of the four of the medic pack refills all your stims, plus buff the medic so he has 8-10 stims, so you have 32-40 stims with the medic+medic backpack, that would make this almost Meta!
Dallas has deployed to Super earth to "hear" about their bank insurance
air-to-air > orbital railgun
It's joever for the bots once we get the Emancipator
We should've got the anti tank mines that looks strong
I dont think this is an item that will actually come to the game as the devs have said, not everything that is leaked is content that will actually come. Also the normal ammo backpack already gives the same amount of stims.
Doesnt supply backpack boxes already give stims?
How is your vision so clear? I can’t see a damn thing half the time on a mission because of all the fog that seems to be on most planets.
Lower some settings related to cinematic quality or something. Gives you better performance while increasing vision. Doesn't look as cinematic tho
One new stratagem across two new warbonds
I really hope they speed shit up.
Exo suit? Machine gun? Quasar cannon? The two warbonds you mentioned? We’ve gotten quite a lot of new stuff in the three months the games been out. Have some patience soldier
Bro, what? speed up? ever since the game released a bit more than 2 months ago we got
- 2 war bonds, each of which had weapons that are literally gameplay defining, (Sickle, Grenade pistol, Eruptor, plasma punisher, stun grenades, thermites)
- 3 new stratagems (Patriot exosuit, Quasar cannon, and HMG)
- 3 new mission types (Termicide towers campaign, the new tower defense-esque mission, Factory striders)
- 2 new side objectives with the Gunships and shrieker nests
- lv 4 ship upgrades
- New enemies and the missions related to them which I already mentioned
- New shop items if youre into that
And all of this in just over 2 months. I might be missing some stuff, I play the game on and off, and this is no personal attack towards you, but they have been delivering more than a good chunk of the rest of the industry
That medical backpack would be useless the supply backpack gives the same stuff as the call in resupply
Medic back pack?
Didn't supply back pack also restore stim ?
Something i'd like to see is a rocket launcher with maybe 10 rockets, and locks on to enemies. Like the stinger but, yeah can lock on to all enemies.
They need make chargers have random amounts of health done taking more damage to kill like a zombie and have it live for a couple seconds of having its head blown off
I don’t get it air to air missile and 110 rocket pods are practically the same thing except 110 is just weaker as I used it against hulk it never one shot it
Can the rocket pods take down gunships and dropships?
@@dripku2837no. Can POSSIBLY 1 shot tank, cannon turret, bot factory. Can bleed out a charger and bile titan or kill it.
@@dripku2837it is very inconsistent
ngl the game looks so much better without the stupid fog.
Theyd have to re do alot of the maps for vehicles because they're not "smooth" enough.
What is the strategies id for the light armored vehicle?
All these leaks, but we're still getting crumbs of content once a month
But supply pack already gives you 2 stims....
its scraped content
This will probably get nerfed before release because seems too op. Im super hyped for vehicles
The ammo backpack dose that atm….. ah fuck
So when do we get new stuff? Warbond next month? I already unlocked everything from the latest one and I am getting bored again. D:
Jesus Christ, not only are they exceeding expectations in almost every facet of a live-service game, they’re not doing it fucking fast enough!! MORE CONTENT LESS BALANCE PLEASE
@@Grottogoob I swear, people are unbearable. These devs have patience of Saints.
@gsogaming5783, @@squeezyjibbs6643 Why are you mad? This is a video about leaks (new stuff). I am just wondering when it will be released. I wouldn't mind a (weapon) balance patch either. Way too many primaries and secondaries are quite useless.
We need to be able to pick up ammo for the exo suits once we run out of ammo it’s completely useless
Depends. Good use of the stratagem could make it so you run out just around the time where you can call it in again. If you spam aimlessly and run out, that's on you.
You should call this leaky-weeks.
Oh nah they added the ultrakill enemy as a mech.
I need a medic bag.
lol supply backpack already gives you two stims and even more
Awesome
I hope for first person mode it would be fun
bile titan should have taken 25% ammo of 1 cannon... not 50% of both.. seems unbalanced... !!!! that means this thing is only good for taking out literally just 2 bile titans.... not worth it for bug missions in that case...
Doesnt the supply pack give stims as well as ammo snd grenades??
Yeah not understanding that one at all
18:45 ofc its good for tanks its . . .
god i need that air to air so bad
That is either a heavy cannon pistol or a stim gun!
o0o0o a stim gun!?
Stim gun exist in Call of duty so no wonder if it will be in our game
"Illuminate "Guy"" 😂
Wow that medipack better have some other functionality to it when it releases or it’s gonna be the least useful shit ever
Ngl medic backpack sounds way too useless considering we already got supply backpack
And knowing we can heal ourselves already*
And even with just 4 stims you often either manage to resupply them in time or die before using all.
Or die on last one anyway
hyped for the FUN leak
AAAAHH I NEED A MEDIC BAG
How did you get that white armor?
Pre-order bonus.
When I saw light armoured vehicle I thought it’ll be like a light tank 😭 nah man I don’t want to fight in a big car
I mean it has a turret but it isn’t a tank
It's an LAV dude what do you expect
Have you ever played a battlefield game before? Or most war-related games? LAVs are definitely capable platforms that prioritize mobility over sheer firepower and tankiness. A tank is useless if it can't turn the turret quick enough to shoot at the LAV close to it. The LAV has guns strong enough to go through tank armor. It's also good for alot of terrain. Just be happy with what you got, considering 177+ countries can't play thr game at all
I know a tank won’t be that good, after all there are a lot of small fast enemies running at you at once, so a tank definitely won’t be strong, but it would be fun to drive one, but if that’s not what you think is fun then so be it. It’s anyway not in the game so this is kind of redundant. I just though it would be fun driving a tank around
Air burst looks like so much fun but seems way too strong
I agree, in the showcase it has close to the same power as the recoilless or quesar, but with even more explosions lol. The only downside seems to be the armor penetration.
Please play Remant 2 DLC it’s quite fun ❤️🥃❤️🥃❤️
... A stim back pack? But, why????? Just bring a resupply bag...
I'm sure it does something else, but, 2 stims? really? make it 4 per block.
Bro when will vehicles come? 😭😭
I’ve heard they have taken them out of the game files at the moment.
※必ずしも追加されるわけではありません
Troopers are fake
Are not Leaks...you are showing Modded versions.
Sir these are leaked from the game files. Not mods
@@jangomp3 ...used by modders to show earlier...If they wanted to keep it secret, they have tons of methods. Keep believe that are SECRET LEAKS np 👍🏻😂
@@Glamdring19 well seeing as the leakers have show us weapons and stratagems that have actually been released in game, I’ll take their word over yours random RUclips man.