Same answer: Be competent. Design such that optimal play is fun. This whole notion of "gamers optimize the fun out of games" comes from incompetent game designers.
True. The influencer are doing alot dmg too with the tierlists for everything. Some ppl are playing this for a living, most uf us are not. So the pro approach is the real problem. Allways min/maxing everything.
@Uelimitemgwehrli yeah and all that bleeds into content where it really doesn't matter. Like lower m+ can be done without a meta group, but it's sometimes hard to get into pug groups if you're playing something non-meta. Like I get that people want the meta to make things as easy as they can, but I wish there was less of an emphasis on it
@@SwiftDurkaso true. I played guardian druid in s3 and s4 and the most fun i had was with all melee grps. Around 3,1k you can bring whathever. As blizzard once said being the player not the spec. I played resto druid aswell but i found pug healing on the shaman easier and healed the same keys 14/15…
24:25. “There is some solace in knowing something is 100% your fault” Couldn’t agree more. But this has been the problem with healing in dragonflight. “Was that my fault or their fault?”
(Already watched live btw) Boys, ya’ll don’t realize how unfun healing in DF was for many reasons, but the fact that the tank was an irrelivent frame on your screen was certainly a part of that. Tank players are crying over a change that will literally get cancelled out after the dungeon nerfs, meanwhile healers will finally get to do the job they signed up for which is literally healing…. Instead of just doing a budget DPS rotation more than half the time because of all the downtime there is in between huge damage spikes. The overreaction and dooming that’s spurred from this is absolutely absurd and honestly hilarious.
Ya I'm a healer for the last 17 years or so. I completely agree. I remember spam healing the tank all the time back in the day in keys now it's swipe and sunfire
Seriously, Fronc (if that's the spelling???) must be one of the coolest editors ever. Always being thrashed, but Max has also said he actually likes real editing, which is then made harder by making it really hard to sync stream / sound etc 😂 Respect for Fronc (again - spelling??)
Some healer input; If the healer doesn't have to heal the tank, their job is only healing the softest players, the DPS. This means the encounter designers are only able to challenge healers by making sure the DPS take unavoidable damage or by turning us into scuffed DPS/chore-bots ourselves. My guild lost 2/3rds of our healers through this expac because of this nonsense. By giving us the job of helping (not completely taking care of) the tank, the designers can lay off the unavoidable group damage and let us fill those open globals with some single target healing again. So long as Blizzard properly handles these changes on the encounter design side, they will be a huge win for the group as a whole and the feel of running encounters.
I think its also important to not that aoe damage hits both the players and the tanks. If the tank is too tanky, he either doesn't care about the aoe at all or the aoe damage needs to be super high to actually hurt the tank. But this super high aoe damage burts damage dealers to bits. So i kinda see how reducing tank damage mitigation can lead to less DPS Damage which then leads to less need for defensive cooldowns.
Feels like the more engaged with the game you are, the less hype you feel. Me and the boys are looking forward to it, however we also haven't really played in months.
One key issue I'd like to see discussed more about this topic is the apparent normalization and pre-eminence of the concept embodied by Max's statement: "The idea that you [tank] play extremely well and a healer didn't heal you and you die makes me want to throw my computer out the window." Why does this situation / sentiment only become so terrible when it happens to a tank? Why is it such a big deal, but not when it's the healer or DPS in this situation? "I healed so well, but no one used their defensives / kicks and they got one-shot." "I topped the damage meters but we didn't time the key because the tank pulled too much / too little."
I can't speak from a healer perspective, but my impression is because the feedback from gameplay is binary. For a dps, you still hit mobs and push your buttons if the tank plays poorly, but as a tank under this philosophy, the healer doesn't heal you, and you no longer get to play because you're dead. Granted that is still true as a dps if you do not get healed, but dps take much less damage than the tank of course.
@@jewishjojo I can understand that, and while a tank dying generally leads to a wipe and may end a key run early, a bad tank or bad DPS can prolong the agony of the experience and lead to a bricked key as well. But the sentiment that "I don't want to be reliant on a healer healing me" is just like saying "I don't want to rely on a DPS doing damage, or rely on a tank tanking" but that's literally the every day experience for the healer and DPS roles, and always has been. Why is it such a catastrophe for a tank to expect the same as other roles?
None of your examples includes "Failing your task". The task of a healer is to heal damage. If a person dies to a one shot, the healer has no guilt. If a DPS is outputting their heart and soul into the DPS meter but the tank is awfully pulling, the DPS is doing all they can do. If a tank dies... They failed their task of "Hold aggro and don't die".
@@fleshhunter8703 The don't die part applies to everyone. The exception I'm referring to is certain tanks feeling like they should be able to play the game with complete autonomy, as opposed to leveraging / depending on the other roles' roles. I can't count how many thousands of times there's been a wipe at 75%+ boss health and the tank continues to ignore the other 4, or 19, people lying on the floor having to watch them flex.
@@skipmcilvaine The tank trying to solo DPS at 75% left to go is annoying but like... Seriously though... a tank being able to be "Self-sufficient" is... trying to make the task not mind numbing. In insane suggestions: I know we aren't going to go to classic levels of "Tank needs healer" but like...Honestly a solution could be deleting tanks and allow DPS to tank if they are being healed by a healer...
I think that the hype around TWW is real, we're just in the calm before the storm. Most people are intentionally avoiding playing the game and engaging because we all know a month from now it's the only game that'll matter for 5 months! We're putting together a new guild and already have over 20 confirmed raiders. We all just chillin'
The cycle is predictable. We've been getting fed a ton of WW promo's and system. We new about the hero talents back in S2 of DF. Additionally, we have a buy in beta. So people who normally watch beta are playing beta.
@@neugassh3570 cap. I know my whole guild is hyped and I know quite a few people outside of my guild who are hyped. Trashtalker with no base of opinion.
I watched his stream once and he was complaining about how someone left a comment to the effect of "I can hear the obesity through the mic". but that comment was right. dude needs to lose some weight when you can HEAR that he's obese
I feel like another cinematic or a series of shorts similar to Warbringers/Afterlives would go a long way for building hype for War Within during this month leading up to launch
@@dyyylllaannn yeah it feels as if we almost haven’t gotten one, the blizzcon one was ambiguous and is kinda for the whole worldsoul saga, and the recent xalatath narrated one was mostly a recap
I'm major hyped from the changes coming in the pre patch like warbands which is probably my number 1 feature of this new expac to all the content like delves, dungeons, raids the story. I'm hyped AF
hype is down if you aren't like a mage or warlock or one of few classes that got an excessive amount of changes while others were left in the dustbin hero talent wise. They NEVER devote enough time to classes which is the backbone of the game.
The tank change is going to hurt the pugs and mid to low groups that are already taking too much damage due to missed interrupts Edit: those groups also tend to use defensives less effectively and the healers struggle more to keep up
@@Aggrofool they are also plagued by smooth-brained DPS who die with defensive CDs up, no health pots used and don't use kicks or stops. I am fine letting epeeing DPS die to their lack of ability to negotiate mechanics/defensives.
I'm not exactly hyped because there is nothing really that would hype me up but I'm definitely looking forward to playing new content because I like the game for what it is. I'm about as hyped as I was for major DF patches, give me new things to grind on a regular schedule and that's good enough.
@burkles4456 same, but that's because we didn't nyx the toxic members fast enough for our casual crew to want to stick around. We had our try hard people, we had our casuals, then the toxic trio that was somewhere between. Our try hards were actually the most chill people in raid.
Weirdest max take I dont want my tank to potentially die because of not getting healing Wtf is even the point of heaing then if a tank doesnt need you lol Full support classes as 5th?
I think there is a lot going on in the world. I think we're hyped we just have apprehension having any sense of excitement for anything in the future. I think we've all got our heads down till it comes out. Also I think these changes are good. I haven't really played healer the last 3 expacs in m+ because tanks felt to strong to me. Keep iterating for sure but just as a wow player that plays everyday this seems nice to me.
Growls takes are so good xD like making decisions instead of just executing a rotation is much more fun, that is the main difference between classic that is missing in retail, imagen if they made the change to make your buttons matter while keeping the good parts of retail
As someone who works in organ transplantation, gg dratnos for donating blood regularly. Also hero talents are an exciting thing and will govern my alt choices to play
For warrior, fury in general makes me want to log in. Both hero talents are cool and the changes to how the spec works makes the rotation more interactive. Gone are the days of spamming either raging blow or bloodthirst, both are used and have new interactions with each other. Arms has major issues with rage economy in execute phase. But, other than that colossus feels meaty. The kerchunk of a fully stacked demolish crit is noticable and visable in enemy healthbars. Mountain thane prot is thematic and visually stunning. The gameplay isnt really different, but it feels different. Pressing thunderblast and seeing lightning smite enemies around you is sick. You feel like the avatar of a titan.
35:40 If tanks are not threatened enough, then the most challenging part of endgame content can become keeping DPS and healers alive, often against high burst damage. Making tank survival a more involving element of group gameplay could give us some freedom to ease up on the threat to other group members.
I don't have beta access, so I'm just working on what other people are saying, but I'm turbo hyped for how Devastation is going to play in TWW. Scalecommander had me sold the second I read the words "Mass Disintegrate".
listened live but couldnt pay full attention. second time's the charm! EDIT: This is the ideal for the tank situation... Bad Tanks - bleeding out fast, dying a fair bit Mid Tanks - bleeding out mid, dying sometimes Good Tanks - bleeding out slow, dying rarely They need to gut defensives for most non-tanks, they need to totally change mechanic bloat and incoming damage in dungeons, and then we can see where we're at. Until those things happen all changes are gonna feel less than great... kinda wish they woulda made all the needed big changes at one time instead of staggering it. EDIT2: hunter hero talents are so fucking bad that I considered dropping it as my main... I'm gonna stick with MM but I'm highly considering swapping to warlock (my primary alt) due to hero talents alone. it's CRAZY that they released the hunter rework and hero talents and then BM, MM and hero talents were essentially untouched or only nerfed for the entire rest of beta. absolute TRASH.
I've mained Hunter since the end of MoP, and I'm giga depressed. The hero talents are so uninspired compared to others, and the class design is stuck in limbo. I'm in the same boat as you looking at Warlock or making a hard role swap and playing Blood DK and Prot Warrior despite the tank nerfs.
What I mostly get from the complaints is that tanks don’t want to have to rely on their teammates in a party based format. Apparently they are the main characters. Just doesn’t seem like the counter arguments are very well made.
@@petemagyar1445 it’s called a trinity because there are three roles that rely on each other . The tank is the only role to rely on a single other role. It only relies on the DPS. It’s about time it relied on the healer as well. Try again.
Not hyped in the usual way , i am excited in a way to play , but i am also at a stage of acceptsance that i will play when it comes . There is nothing that much new , but i want to play an expansion :D
The reason why SoD isn't popping off still is because A) Classic Andys enjoy Leveling the most and B) The fears that it would feel like retail are right., Getting your Runes, the actual class changes, requires you to find out(look up) where it is and do it, just feels like an Azerite Power chore. Want to raid? No you need to go on an hour long quest chain traveling from EK to Kalimdor 5 times so you have your expected Throughput.
I’m a classic player and I stopped playing SoD for a couple reasons. I tried leveling some characters in every phase and kept stopping once I realized that a super important spell was locked behind a reputation grind, and another spell had a long quest chain. Like getting those runes gave me the exact same bad feeling as grinding covenants. Apparently there were plans to add in easier methods to acquire runes, but i guess those plans were scrapped for some unknown reason. There was also a reputation that required you to turn in empty boxes for rep and silver or fill those boxes with profession stuff to get more. Blizzard then decided to stop you from handing in empty crates for rep and stopped you from being able to get more than one box in your inventory. That change actually just felt like the developers were disrespecting the players because how does making a rep grind more annoying make classic better in any capacity? I also just don’t like how easy leveling is, it turns from a chill, slow grind into something that you just power level through without thinking especially because you have so many abilities from retail that make you significantly stronger.
For me, its just a change. In P1, the game was meant to be different from classic. Mage healers, warlock tanks, rogue tanks, shammy tanks, shammy dual wield, proper retribution paladin, proper tank paladin, whatever. But with every next phase, the game moreso gravitated towards the original classic. And Aggrend said that for P4, they want to be fairly close to the original game, which noone wants, because theyve already played that. The 60 endgame is not what we like about the game anyway. We dont want to play something we dont like as much AGAIN. So that was it for me.
56:28 If tanks are not threatened enough, then the most challenging part of endgame content can become keeping DPS and healers alive, often against high burst damage. Making tank survival a more involving element of group gameplay could give us some freedom to ease up on the threat to other group members. ^ blizz legit says that exact thing. It’s their next focus point.
I’m one of those people that hasn’t played WoW since shadowlands season 1. But still love listening to your content and laughing at the undercover raid leading
I'm far more hyped for this expansion than I was for Cataclysm, WoD, BFA, Shadowlands and DF. Certainly nowhere near as hyped as I was for Burning Crusade, but considering two decades of playing this game, I think WoW is still extremely strong, and stronger than it's been in 6 years, and I'm HYPED!
@@TripleD94 The refinements Blizzard has made to evergreen systems and QoL improvements in DF, their accelerated response time and content cadence, over the past 2 years, the theme and content, and many other things, but the biggest factor for me personally I think is that I've finally found my place as a healer in M+ and Raid, have a strong guild, and am more engaged with Professions. For Vanilla and BC I was in a great guild and the excitement was off the charts, but it took me until recently to realize I was a healer and not a tank or DPS. I played 17 years as a Warrior or Paladin tank, or as a Mage. I never felt particularly compelled to stick around for Raids after our first clear, and by the time M+ was introduced I wasn't compelled to stick around for the second and third seasons, until I started playing healer.
The way you guys talk I feel like you would prefer healers just not exist and everyone be responsible for their own individual survival. Which might be the interesting basis for a remix or Discovery season, honestly.
The hype for the new expansion seems to be like at at all time low, due to multiple reasons. Disclaimer - I am not a big lore guy, but I think I am a normie and the story appeals to me, or atleast used to appeal to me, so if I got anything wrong in my statements below, pls no bully me
I'm definitely gonna full clear the delves for mounts/achievements but wont be doing them regularly unless new rewards get added. Maybe something to do late expansion to get the 3 vault slot for the pitty socket/gold
Okay, I know that Shadow-pan isn't a BIG EXCITING OMG thing relative to having Yu'lon or the White Tiger show up (although sometimes Xuen shows up TOO much, it's MY thunder, pal) but I'm a huge fan of punching something so hard it explodes and causes it's friends to explode. That just appeals to me on a primal level. Plus the Shadow-pan organizationally are just kind of cool, and I levelled my pandaren monk up in Remix and now I'm ready to show up in dungeons and do some big punching. But also occasionally doing some Avatar of the Celestials stuff, because I'm the Avatar and you gotta deal with it.
On the topic of tanks. I think the problem was that tanks didn't really interact with the group. If you pug low or mid keys you got some really "interesting tanks". Sometime tanks would just pull whether or not everyone was alive. Sometimes if extra things were accidentally pulled and the group was dying. Tanks had a weird thing where they'd try to keep the pull alive, and the party would just wipe running back due to ranged attacks/casts from mobs. And I think alot of of this was due to the fact that until you hit hard content, they were actually immortal, and didn't really have to care, and as a result just didn't pay attention. Sometimes you get tanks after the rest of the group wipes on a boss that tries to solo a boss from 75% and wastes anywhere from 1-3 minutes of a groups time. I've had tanks just straight say that they didn't notice the group was dying or wiping. This wasn't every group to be fair, but if I did 10 dungeons in a day farming vault or something I wouldn't be surprised if I had one of these experiences in 1-2 of them, cause when pugging you can't really be picky about tanks, and most tanks have decent rating, and gear because they are basically instantly invited to most groups, or fill fast when posting their own. I know these are issues that don't really affect the higher end community where tanks are more prone to "Sudden Death Syndrone" cause shit is scary. But you have to remember there are alot of groups that play at or below the +10 level. I think these changes are oriented making it so that less skilled tanks are more aware, and reliant on their group for survivability. I also think it's to give weight torwards defensive choices in their trees. I personally know tanks that only max damage over survivability cause their life isn't ever threatened. And as someone that heals dungeons a fair bit ignoring one of your bars most of the time is just really weird.
Also, think of Delves, if those are really endgame content, there is absolutely no reason going in with your healr or dps spec if you have access to a tank spec and just run it over, like in Choreghast.
“Sorry, no growl this week” that aged well dratnos Edit to add: My favorite two buttons in the game are chaos bolt and divine storm with light of dawn as a distant third. They have sweet animations and tend to feel impactful. Historically rock destro/aff lock and any flavor of paladin, Mostly prot in my weekly keys and ret in push keys this expansion. I have an appropriate number of each class. I’d played around with brew and mistweaver before and it seemed fine but nothing about the class I loved enough to actually main it. However, I recently leveled a monk in time running and had to do windwalker for a few dungeons. Fist of Fury is such a satisfying button to press it jumped to number 3 on my abilities list and I’m looking at starting out as windwalker, and probably learn brew. But yes, I have a lot of class love for warlock and paladin.
@@ThePolarpop One of the coolest things that I enjoyed was joining into bgs on my fire mage and just spamming greater pyroblast, brought me way back when twinks would play fire mage and cast pyro from a distance
@@bowhammer2818 I had a lvl 29 twink frost mage back b4 heirlooms existed and cone of cole crits would blast lol. twinking was so fun b4 heirlooms man.. I had so many random twink alts
An underrated feature of late stage Dragonflight is how much raw gold you can earn from doing WQs + Dragon races with an alt army. I can pay for my token just doing "dailies".
Im one of those people... stopped playing mid season 3, watched every PoddyC, watched TGP, and follow all content you all do. Will be back for the expansion.
This is my solution: Augment the a mob or 2 to react to the tank being out of range. For example, have some mobs insta pull you back if you are highest threat and more than 10 yrds away. Different pack, have mobs intentionally drop all threat from the highest threat if they are out of range for more than 5 seconds. Different pack, if tank is out of range for more than 5 seconds, start spamming uninteruptable aoes. Different pack, bring back required CC, BC style. You need this amount of ccs and controlled burns. If things arent CC'd youre most likely dead. You have a little leeway, but ultimately forces tanks to not kite excessively (specifically leaping away), and also prevent massive pulls.
Have you guys ever played Hurdle, It is Wordle with 5 words each new word uses the letters from the previous word, and in the final word you get the 4 previous words and you have 2 tries to get the final word.
The issue we have with Phase 4 is that it took way too long to come out, like the content droughts at the end of expansions. Also with the Phase 4 pre-patch they lit the Classic Era servers on fire trying to inject retail stuff into it. I will say though that despite there not being that same hype around Phase 4 the size of the AH has 1.5-2x'd the number of stuff listed when compared to before the rev up and the pre-patch. Also the raids aren't out yet, not sure when they're coming out but they aren't out yet which will also contribute to less streaming of the content.
Regarding hype: For me its basically the same as aways, im really looking forward to playing again, didnt touch S4 at all because such a season isnt interesting for me
Hero talents want me to definitely log in less, but mostly it has to do with the fact that for reasons Blizzard is hellbent on splitting Elemental Shaman into two sub specs instead of one actual elemental caster. Making the class discord wage a civil war between two specs inside a spec is a catastrophe.
It's a multiplayer cooperative game. Tanks should be forced to rely on healers for the same reason that healers rely on tanks to soak the damage. It's a mutually beneficial system. Tanks should not be the hero. The group as a cohesive unit is the hero.
Let’s see a draft of m+ comp heading into TWW with a twist: hero talents are treated as different specs: if dratty picks unholy dk horseman on his team, max can still pick sanlayn unholy dk if he wants etc.
i think max is severely wrong about the number his stream would get if he logged on with the title "Talking Hero Talents & Spec Tree X with player Y" he would get 7k viewers ez and probably more since people have been fiending for any takes on the state of those things that goes more in-depth on the issues of every single hero talents and spec tree at the current state, people haven't been hyped for recent beta streams from max cus he never plays beta and people stopped tuning in
If maintenence buffs are bad for DPS, why is active mitigation good for tanks? All it is, is a buff you need to maintain in order to live, just make tanks tankier by default and have them rotate cooldowns for important mobs/mechanics. Full uptime on active mitigation is also contributing to how tanky a party feels
Well I don't know how you measure hype, but I am hyped as one can be. TWW looks great, the dungeons/raids are great, the zones look fantastic, the hero talents are great with a few outliers, but for example hunters, which do have weaker hero talents, got great reworks so they should be hyped as well. I am shaman main and I love my hero talents, only totemic/enha is a bit weird, but otherwise they're great. Yes, the tuning and class balance is all over the place, but I think they showed in DF, that they're willing to improve it continuously even after launch, so I am not worried in the slightest. The only thing I am worried about is the current state of professions. I actually like the current design but it will probably lead to very high prices on everything and I don't think people are prepared for that. But I understand that's not in the scope of this podcast.
First time commenting on youtube but this podcast was very appealing to me. Thanks guys. For the hype itself I think the main issue is the paid beta. I remember watching videos each week in previous expansions because I didn't had access to the beta, so content creators was my go to to be kept informed. With the paid beta people can just opt in and test by themselves. Also the amount of bugged quests, major campaign quests i've encountered throughout this beta is alarming. When I had beta access to previous expansions I always did a lot of quests and yes some quests can be bugged but it was rarely main ones. We're 1 month from launch and many quests requires logout/in and 2 main campaign quests legit had me regrind the whole campaign 3 times because they can't be done past level x
In order to make this change effective I think that blizzard would have to make it so that you could time the dungeon if you pull fewer packs at a time. Then there would be no reason to pull so many packs that you have to kite the pack after your tank runs out of defensives.
I don't think the class dev team can handle the new talent system at all. I wish they would have spent this beta making it rock solid rather than trying to introduce hero talents that are just screwing everything up. I wish they would push back launch until the class devs get their acts together, but I get the impression that they're just sort of told what the schedule is without any power to do anything.
Hero talents are super cool to me, so much so I have almost finished leveling every class to 70 to try several out. It's a bummer that a few are not great (especially DH, which was a blast to level), but maybe they'll go back and rework the rough ones in time.
I may be the only one but I’m a big fan of sentinel for hunters. Not from the tuning but it makes me feel like I have wild spirits back. Hunter will forever be my main. I feel like dark ranger is cool but wish that felt better to play. Also fel scarred i like that play style so big upset about poor tuning
At some point Blizzard needs to give up on this fake balance that they always try to maintain and realise that fuck all people play tank and healer and maybe they should work on making the roles more fun for them rather than hindering one to help the other or slowing down the dungeons by nerfing tanks which not only annoys tanks and potentially healers but also dps who just wanna blast damage
"you could play extremely well and a healer doesnt heal you and you die" I mean imagine being a healer, you could literally do everything right and dps/tanks don't play correctly and die, and it's always been your fault
Mountain Thane made my main choice for me. The special effects of the big thunder clap and thunder blasts just feel and look awesome. Feel like Muradin from WC3 😂
The way I looked at it initially for the Tank situation is that they want to slow it down a bit. Sometimes it can be fun just giga pulling in dungeons but FOR ME. Sometimes I like to slow down and enjoy the dungeon. Obviously i dont want to spend an hour in there but slowing down isn't the worst thing.
Quote of the video: "I don't know what blizzard can do to protect us from ourselves". Dead on.
Same answer: Be competent. Design such that optimal play is fun.
This whole notion of "gamers optimize the fun out of games" comes from incompetent game designers.
@@harbhub Min/max the shit out of everything is a player problem
True. The influencer are doing alot dmg too with the tierlists for everything. Some ppl are playing this for a living, most uf us are not. So the pro approach is the real problem. Allways min/maxing everything.
@Uelimitemgwehrli yeah and all that bleeds into content where it really doesn't matter. Like lower m+ can be done without a meta group, but it's sometimes hard to get into pug groups if you're playing something non-meta. Like I get that people want the meta to make things as easy as they can, but I wish there was less of an emphasis on it
@@SwiftDurkaso true. I played guardian druid in s3 and s4 and the most fun i had was with all melee grps. Around 3,1k you can bring whathever. As blizzard once said being the player not the spec. I played resto druid aswell but i found pug healing on the shaman easier and healed the same keys 14/15…
Every Dratnos intro feels like when the teacher asks to see you after class
Growl always says the quiet parts out loud and I’m 100% here for it!
Uh oh a dratty intro
I thought it was gonna be they didn’t talk about tank changes this week, this was a Dratty W
Big Daddy Dratty
Growls take is 100% on point. No matter what blizzard does, all you sweaty nerds will always push to things to the limit and then complain about it
24:25. “There is some solace in knowing something is 100% your fault”
Couldn’t agree more.
But this has been the problem with healing in dragonflight.
“Was that my fault or their fault?”
(Already watched live btw)
Boys, ya’ll don’t realize how unfun healing in DF was for many reasons, but the fact that the tank was an irrelivent frame on your screen was certainly a part of that. Tank players are crying over a change that will literally get cancelled out after the dungeon nerfs, meanwhile healers will finally get to do the job they signed up for which is literally healing…. Instead of just doing a budget DPS rotation more than half the time because of all the downtime there is in between huge damage spikes.
The overreaction and dooming that’s spurred from this is absolutely absurd and honestly hilarious.
Ya I'm a healer for the last 17 years or so. I completely agree. I remember spam healing the tank all the time back in the day in keys now it's swipe and sunfire
Facts
Seriously, Fronc (if that's the spelling???) must be one of the coolest editors ever. Always being thrashed, but Max has also said he actually likes real editing, which is then made harder by making it really hard to sync stream / sound etc 😂 Respect for Fronc (again - spelling??)
thanks mate - phrónk
fronk acean
@@ThePoddyC sorry dawg its Fronc now, welcome to france (idk that spelling looks french)
Some healer input; If the healer doesn't have to heal the tank, their job is only healing the softest players, the DPS. This means the encounter designers are only able to challenge healers by making sure the DPS take unavoidable damage or by turning us into scuffed DPS/chore-bots ourselves. My guild lost 2/3rds of our healers through this expac because of this nonsense. By giving us the job of helping (not completely taking care of) the tank, the designers can lay off the unavoidable group damage and let us fill those open globals with some single target healing again. So long as Blizzard properly handles these changes on the encounter design side, they will be a huge win for the group as a whole and the feel of running encounters.
Exactly. The fact that you currently ignore the target with the largest health pool, is a big part of what is making healing so unbearably spiky.
I think its also important to not that aoe damage hits both the players and the tanks. If the tank is too tanky, he either doesn't care about the aoe at all or the aoe damage needs to be super high to actually hurt the tank. But this super high aoe damage burts damage dealers to bits. So i kinda see how reducing tank damage mitigation can lead to less DPS Damage which then leads to less need for defensive cooldowns.
Theres a lot more unavoidable aoe on beta btw, but imo its good
Feels like the more engaged with the game you are, the less hype you feel.
Me and the boys are looking forward to it, however we also haven't really played in months.
Dratnos looks like Tommy Pickles all grown up
One key issue I'd like to see discussed more about this topic is the apparent normalization and pre-eminence of the concept embodied by Max's statement: "The idea that you [tank] play extremely well and a healer didn't heal you and you die makes me want to throw my computer out the window." Why does this situation / sentiment only become so terrible when it happens to a tank? Why is it such a big deal, but not when it's the healer or DPS in this situation? "I healed so well, but no one used their defensives / kicks and they got one-shot." "I topped the damage meters but we didn't time the key because the tank pulled too much / too little."
I can't speak from a healer perspective, but my impression is because the feedback from gameplay is binary. For a dps, you still hit mobs and push your buttons if the tank plays poorly, but as a tank under this philosophy, the healer doesn't heal you, and you no longer get to play because you're dead. Granted that is still true as a dps if you do not get healed, but dps take much less damage than the tank of course.
@@jewishjojo I can understand that, and while a tank dying generally leads to a wipe and may end a key run early, a bad tank or bad DPS can prolong the agony of the experience and lead to a bricked key as well. But the sentiment that "I don't want to be reliant on a healer healing me" is just like saying "I don't want to rely on a DPS doing damage, or rely on a tank tanking" but that's literally the every day experience for the healer and DPS roles, and always has been. Why is it such a catastrophe for a tank to expect the same as other roles?
None of your examples includes "Failing your task". The task of a healer is to heal damage. If a person dies to a one shot, the healer has no guilt. If a DPS is outputting their heart and soul into the DPS meter but the tank is awfully pulling, the DPS is doing all they can do. If a tank dies... They failed their task of "Hold aggro and don't die".
@@fleshhunter8703 The don't die part applies to everyone. The exception I'm referring to is certain tanks feeling like they should be able to play the game with complete autonomy, as opposed to leveraging / depending on the other roles' roles.
I can't count how many thousands of times there's been a wipe at 75%+ boss health and the tank continues to ignore the other 4, or 19, people lying on the floor having to watch them flex.
@@skipmcilvaine The tank trying to solo DPS at 75% left to go is annoying but like... Seriously though... a tank being able to be "Self-sufficient" is... trying to make the task not mind numbing.
In insane suggestions: I know we aren't going to go to classic levels of "Tank needs healer" but like...Honestly a solution could be deleting tanks and allow DPS to tank if they are being healed by a healer...
I think a LOT of the hype going into Dragonflight came from WANTING to leave Shadowlands behind. People HATED that expansion.
I'm not hyped or unhyped just waiting patiently
I think that the hype around TWW is real, we're just in the calm before the storm. Most people are intentionally avoiding playing the game and engaging because we all know a month from now it's the only game that'll matter for 5 months! We're putting together a new guild and already have over 20 confirmed raiders. We all just chillin'
The cycle is predictable. We've been getting fed a ton of WW promo's and system. We new about the hero talents back in S2 of DF. Additionally, we have a buy in beta. So people who normally watch beta are playing beta.
There is 0 hype 😂
@@neugassh3570 cap. I know my whole guild is hyped and I know quite a few people outside of my guild who are hyped. Trashtalker with no base of opinion.
@@aFoolsMartyr cap
I hear growl is here, I like the video.
When growL is heavy breathing inbetween takes you know its real
I watched his stream once and he was complaining about how someone left a comment to the effect of "I can hear the obesity through the mic".
but that comment was right. dude needs to lose some weight when you can HEAR that he's obese
I feel like another cinematic or a series of shorts similar to Warbringers/Afterlives would go a long way for building hype for War Within during this month leading up to launch
yeah the cine was so bad
@@dyyylllaannn yeah it feels as if we almost haven’t gotten one, the blizzcon one was ambiguous and is kinda for the whole worldsoul saga, and the recent xalatath narrated one was mostly a recap
I'm major hyped from the changes coming in the pre patch like warbands which is probably my number 1 feature of this new expac to all the content like delves, dungeons, raids the story. I'm hyped AF
hype is down if you aren't like a mage or warlock or one of few classes that got an excessive amount of changes while others were left in the dustbin hero talent wise. They NEVER devote enough time to classes which is the backbone of the game.
The tank change is going to hurt the pugs and mid to low groups that are already taking too much damage due to missed interrupts
Edit: those groups also tend to use defensives less effectively and the healers struggle more to keep up
So, just stop being stupid??
This is already a problem??? DPS and heals will die to a lack of kicks, it’s a right of passage to learn how to use your kick button to not dying
Those mid-to-low pugs are also plagued by unkillable egomaniac tanks that chain pull and let teammates die repeatedly.
@@Aggrofool as of late I agree so much
They just don’t stoppppp
@@Aggrofool they are also plagued by smooth-brained DPS who die with defensive CDs up, no health pots used and don't use kicks or stops. I am fine letting epeeing DPS die to their lack of ability to negotiate mechanics/defensives.
I'm not exactly hyped because there is nothing really that would hype me up but I'm definitely looking forward to playing new content because I like the game for what it is. I'm about as hyped as I was for major DF patches, give me new things to grind on a regular schedule and that's good enough.
Use me as a "I'm hyped" button.
Use me as no hype button
@@avinionmy guild has to rebuild this expac, no hype 😢
@burkles4456 same, but that's because we didn't nyx the toxic members fast enough for our casual crew to want to stick around. We had our try hard people, we had our casuals, then the toxic trio that was somewhere between. Our try hards were actually the most chill people in raid.
I need a like "I'm averagely hyped" similar to where I was for DF to some degree
Haven’t watched yet but I’m hyped personally.
Was thinking this when I read the tittle. Are they living under a rock?
Weirdest max take
I dont want my tank to potentially die because of not getting healing
Wtf is even the point of heaing then if a tank doesnt need you lol
Full support classes as 5th?
2hr podcast, excellent. "what the hell is going on." Excellent Fronk.
I think there is a lot going on in the world. I think we're hyped we just have apprehension having any sense of excitement for anything in the future. I think we've all got our heads down till it comes out. Also I think these changes are good. I haven't really played healer the last 3 expacs in m+ because tanks felt to strong to me. Keep iterating for sure but just as a wow player that plays everyday this seems nice to me.
Growls takes are so good xD like making decisions instead of just executing a rotation is much more fun, that is the main difference between classic that is missing in retail, imagen if they made the change to make your buttons matter while keeping the good parts of retail
As someone who works in organ transplantation, gg dratnos for donating blood regularly. Also hero talents are an exciting thing and will govern my alt choices to play
Preach gonna hit Dorki with a cease and desist for callling it “drama time” lol ❤
For warrior, fury in general makes me want to log in. Both hero talents are cool and the changes to how the spec works makes the rotation more interactive. Gone are the days of spamming either raging blow or bloodthirst, both are used and have new interactions with each other.
Arms has major issues with rage economy in execute phase. But, other than that colossus feels meaty. The kerchunk of a fully stacked demolish crit is noticable and visable in enemy healthbars.
Mountain thane prot is thematic and visually stunning. The gameplay isnt really different, but it feels different. Pressing thunderblast and seeing lightning smite enemies around you is sick. You feel like the avatar of a titan.
35:40 If tanks are not threatened enough, then the most challenging part of endgame content can become keeping DPS and healers alive, often against high burst damage. Making tank survival a more involving element of group gameplay could give us some freedom to ease up on the threat to other group members.
I don't have beta access, so I'm just working on what other people are saying, but I'm turbo hyped for how Devastation is going to play in TWW. Scalecommander had me sold the second I read the words "Mass Disintegrate".
listened live but couldnt pay full attention. second time's the charm!
EDIT:
This is the ideal for the tank situation...
Bad Tanks - bleeding out fast, dying a fair bit
Mid Tanks - bleeding out mid, dying sometimes
Good Tanks - bleeding out slow, dying rarely
They need to gut defensives for most non-tanks, they need to totally change mechanic bloat and incoming damage in dungeons, and then we can see where we're at. Until those things happen all changes are gonna feel less than great... kinda wish they woulda made all the needed big changes at one time instead of staggering it.
EDIT2: hunter hero talents are so fucking bad that I considered dropping it as my main... I'm gonna stick with MM but I'm highly considering swapping to warlock (my primary alt) due to hero talents alone. it's CRAZY that they released the hunter rework and hero talents and then BM, MM and hero talents were essentially untouched or only nerfed for the entire rest of beta. absolute TRASH.
I've mained Hunter since the end of MoP, and I'm giga depressed. The hero talents are so uninspired compared to others, and the class design is stuck in limbo. I'm in the same boat as you looking at Warlock or making a hard role swap and playing Blood DK and Prot Warrior despite the tank nerfs.
What I mostly get from the complaints is that tanks don’t want to have to rely on their teammates in a party based format. Apparently they are the main characters.
Just doesn’t seem like the counter arguments are very well made.
Tanks rely on the other to kill everything. Try again.
@@petemagyar1445 it’s called a trinity because there are three roles that rely on each other . The tank is the only role to rely on a single other role. It only relies on the DPS. It’s about time it relied on the healer as well.
Try again.
@@brandoncomer6492 Well aug destroyed the precious "trinity" so try again.
@@petemagyar1445 stupid argument. Try again.
Thank goodness for Father Growl for his take on tank nerfs.
Not hyped in the usual way , i am excited in a way to play , but i am also at a stage of acceptsance that i will play when it comes . There is nothing that much new , but i want to play an expansion :D
The reason why SoD isn't popping off still is because A) Classic Andys enjoy Leveling the most and B) The fears that it would feel like retail are right., Getting your Runes, the actual class changes, requires you to find out(look up) where it is and do it, just feels like an Azerite Power chore. Want to raid? No you need to go on an hour long quest chain traveling from EK to Kalimdor 5 times so you have your expected Throughput.
I’m a classic player and I stopped playing SoD for a couple reasons. I tried leveling some characters in every phase and kept stopping once I realized that a super important spell was locked behind a reputation grind, and another spell had a long quest chain. Like getting those runes gave me the exact same bad feeling as grinding covenants. Apparently there were plans to add in easier methods to acquire runes, but i guess those plans were scrapped for some unknown reason. There was also a reputation that required you to turn in empty boxes for rep and silver or fill those boxes with profession stuff to get more. Blizzard then decided to stop you from handing in empty crates for rep and stopped you from being able to get more than one box in your inventory. That change actually just felt like the developers were disrespecting the players because how does making a rep grind more annoying make classic better in any capacity? I also just don’t like how easy leveling is, it turns from a chill, slow grind into something that you just power level through without thinking especially because you have so many abilities from retail that make you significantly stronger.
The unknown reason is the always poorly thought out corporate player retention stats @@onyonrong9244
For me, its just a change. In P1, the game was meant to be different from classic. Mage healers, warlock tanks, rogue tanks, shammy tanks, shammy dual wield, proper retribution paladin, proper tank paladin, whatever.
But with every next phase, the game moreso gravitated towards the original classic. And Aggrend said that for P4, they want to be fairly close to the original game, which noone wants, because theyve already played that. The 60 endgame is not what we like about the game anyway. We dont want to play something we dont like as much AGAIN. So that was it for me.
@@WelsyCZ its wild theyd do that cuz honestly 60 is when they should branch out the hardest
Growl was on fire, here.
56:28 If tanks are not threatened enough, then the most challenging part of endgame content can become keeping DPS and healers alive, often against high burst damage. Making tank survival a more involving element of group gameplay could give us some freedom to ease up on the threat to other group members.
^ blizz legit says that exact thing. It’s their next focus point.
You know the PoddyC's gonna be an extra banger when Growl is around.
I’m one of those people that hasn’t played WoW since shadowlands season 1. But still love listening to your content and laughing at the undercover raid leading
A lot of my excitement dropped after seeing the season 1 dungeon pool. Which is also compounded by new POE league and real life stuff.
I’m hyped as hell!!!!
I'm far more hyped for this expansion than I was for Cataclysm, WoD, BFA, Shadowlands and DF. Certainly nowhere near as hyped as I was for Burning Crusade, but considering two decades of playing this game, I think WoW is still extremely strong, and stronger than it's been in 6 years, and I'm HYPED!
Interesting. Why though? What are you most hyped about?
@@TripleD94 The refinements Blizzard has made to evergreen systems and QoL improvements in DF, their accelerated response time and content cadence, over the past 2 years, the theme and content, and many other things, but the biggest factor for me personally I think is that I've finally found my place as a healer in M+ and Raid, have a strong guild, and am more engaged with Professions.
For Vanilla and BC I was in a great guild and the excitement was off the charts, but it took me until recently to realize I was a healer and not a tank or DPS. I played 17 years as a Warrior or Paladin tank, or as a Mage. I never felt particularly compelled to stick around for Raids after our first clear, and by the time M+ was introduced I wasn't compelled to stick around for the second and third seasons, until I started playing healer.
At least I got a bit of growl this week, The peoples champion
Watching 33 episodes at 2x speed then switching it normal for a min is a hilarious switch. Thanks for pod to scratch my itch for wow
always enjoy an intro with Beardnos
The way you guys talk I feel like you would prefer healers just not exist and everyone be responsible for their own individual survival.
Which might be the interesting basis for a remix or Discovery season, honestly.
Removing non tank defensives increased healer importance not decreases
growl the voice of reason once again.
The hype for the new expansion seems to be like at at all time low, due to multiple reasons. Disclaimer - I am not a big lore guy, but I think I am a normie and the story appeals to me, or atleast used to appeal to me, so if I got anything wrong in my statements below, pls no bully me
The issue regarding no healer keys is not a tank thing, agreed; it's a defensive / self-healing bloat thing, on tanks and DPS.
I'm definitely gonna full clear the delves for mounts/achievements but wont be doing them regularly unless new rewards get added.
Maybe something to do late expansion to get the 3 vault slot for the pitty socket/gold
Id be more hyped if i didnt have to do shadowlands dungeons again, that kills my soul to even read the names of those dungeons
Okay, I know that Shadow-pan isn't a BIG EXCITING OMG thing relative to having Yu'lon or the White Tiger show up (although sometimes Xuen shows up TOO much, it's MY thunder, pal) but I'm a huge fan of punching something so hard it explodes and causes it's friends to explode. That just appeals to me on a primal level. Plus the Shadow-pan organizationally are just kind of cool, and I levelled my pandaren monk up in Remix and now I'm ready to show up in dungeons and do some big punching. But also occasionally doing some Avatar of the Celestials stuff, because I'm the Avatar and you gotta deal with it.
Dr. Atnos our favourite
On the topic of tanks. I think the problem was that tanks didn't really interact with the group. If you pug low or mid keys you got some really "interesting tanks". Sometime tanks would just pull whether or not everyone was alive. Sometimes if extra things were accidentally pulled and the group was dying. Tanks had a weird thing where they'd try to keep the pull alive, and the party would just wipe running back due to ranged attacks/casts from mobs. And I think alot of of this was due to the fact that until you hit hard content, they were actually immortal, and didn't really have to care, and as a result just didn't pay attention. Sometimes you get tanks after the rest of the group wipes on a boss that tries to solo a boss from 75% and wastes anywhere from 1-3 minutes of a groups time. I've had tanks just straight say that they didn't notice the group was dying or wiping.
This wasn't every group to be fair, but if I did 10 dungeons in a day farming vault or something I wouldn't be surprised if I had one of these experiences in 1-2 of them, cause when pugging you can't really be picky about tanks, and most tanks have decent rating, and gear because they are basically instantly invited to most groups, or fill fast when posting their own.
I know these are issues that don't really affect the higher end community where tanks are more prone to "Sudden Death Syndrone" cause shit is scary. But you have to remember there are alot of groups that play at or below the +10 level.
I think these changes are oriented making it so that less skilled tanks are more aware, and reliant on their group for survivability. I also think it's to give weight torwards defensive choices in their trees. I personally know tanks that only max damage over survivability cause their life isn't ever threatened.
And as someone that heals dungeons a fair bit ignoring one of your bars most of the time is just really weird.
I'm not hyped like going around to my friends being like "omg the new wow expansion is coming" but I'll be there when it drops. Idk.
Also, think of Delves, if those are really endgame content, there is absolutely no reason going in with your healr or dps spec if you have access to a tank spec and just run it over, like in Choreghast.
“Sorry, no growl this week” that aged well dratnos
Edit to add:
My favorite two buttons in the game are chaos bolt and divine storm with light of dawn as a distant third. They have sweet animations and tend to feel impactful. Historically rock destro/aff lock and any flavor of paladin, Mostly prot in my weekly keys and ret in push keys this expansion. I have an appropriate number of each class.
I’d played around with brew and mistweaver before and it seemed fine but nothing about the class I loved enough to actually main it. However, I recently leveled a monk in time running and had to do windwalker for a few dungeons. Fist of Fury is such a satisfying button to press it jumped to number 3 on my abilities list and I’m looking at starting out as windwalker, and probably learn brew.
But yes, I have a lot of class love for warlock and paladin.
Early to mid bfa splitting iced glacial spikes on prio targets mmmm
@@ThePolarpop One of the coolest things that I enjoyed was joining into bgs on my fire mage and just spamming greater pyroblast, brought me way back when twinks would play fire mage and cast pyro from a distance
@@bowhammer2818 I had a lvl 29 twink frost mage back b4 heirlooms existed and cone of cole crits would blast lol. twinking was so fun b4 heirlooms man.. I had so many random twink alts
Good for you, Dratnos. Donating like you do helps so much, it's very kind.
An underrated feature of late stage Dragonflight is how much raw gold you can earn from doing WQs + Dragon races with an alt army. I can pay for my token just doing "dailies".
Im one of those people... stopped playing mid season 3, watched every PoddyC, watched TGP, and follow all content you all do. Will be back for the expansion.
This is my solution:
Augment the a mob or 2 to react to the tank being out of range.
For example, have some mobs insta pull you back if you are highest threat and more than 10 yrds away.
Different pack, have mobs intentionally drop all threat from the highest threat if they are out of range for more than 5 seconds.
Different pack, if tank is out of range for more than 5 seconds, start spamming uninteruptable aoes.
Different pack, bring back required CC, BC style. You need this amount of ccs and controlled burns. If things arent CC'd youre most likely dead.
You have a little leeway, but ultimately forces tanks to not kite excessively (specifically leaping away), and also prevent massive pulls.
If max's eyes were any closer together he'd be a cyclops.
I like how SP is now the DPS spec with like, the most 2 pointers *by far* and it hasn't even been touched at all, and it keeps getting forgotten lol
Have you guys ever played Hurdle, It is Wordle with 5 words each new word uses the letters from the previous word, and in the final word you get the 4 previous words and you have 2 tries to get the final word.
The issue we have with Phase 4 is that it took way too long to come out, like the content droughts at the end of expansions. Also with the Phase 4 pre-patch they lit the Classic Era servers on fire trying to inject retail stuff into it.
I will say though that despite there not being that same hype around Phase 4 the size of the AH has 1.5-2x'd the number of stuff listed when compared to before the rev up and the pre-patch.
Also the raids aren't out yet, not sure when they're coming out but they aren't out yet which will also contribute to less streaming of the content.
PoddyTea is taking up what DramaTime from Preach was. I absolutely love it
Drama time still exists, just because they stole a idea and put it behinde a paywall doesnt make it any less unoriginal
Pirate servers sounds so much cooler than private servers
Regarding hype: For me its basically the same as aways, im really looking forward to playing again, didnt touch S4 at all because such a season isnt interesting for me
Growl cooked a 3 Michelin star meal there
Hero talents want me to definitely log in less, but mostly it has to do with the fact that for reasons Blizzard is hellbent on splitting Elemental Shaman into two sub specs instead of one actual elemental caster.
Making the class discord wage a civil war between two specs inside a spec is a catastrophe.
When in doubt, if you're tanking, tell your healer you're dying, even if you aren't and watch them pump you.
It's a multiplayer cooperative game. Tanks should be forced to rely on healers for the same reason that healers rely on tanks to soak the damage. It's a mutually beneficial system. Tanks should not be the hero. The group as a cohesive unit is the hero.
36:00 if you want to hear a good take
Let’s see a draft of m+ comp heading into TWW with a twist: hero talents are treated as different specs: if dratty picks unholy dk horseman on his team, max can still pick sanlayn unholy dk if he wants etc.
Me, I haven’t played wow since before this podcast started. But this is my favorite pod cast and I will not miss an episode.
i think max is severely wrong about the number his stream would get if he logged on with the title "Talking Hero Talents & Spec Tree X with player Y" he would get 7k viewers ez and probably more since people have been fiending for any takes on the state of those things that goes more in-depth on the issues of every single hero talents and spec tree at the current state, people haven't been hyped for recent beta streams from max cus he never plays beta and people stopped tuning in
If maintenence buffs are bad for DPS, why is active mitigation good for tanks? All it is, is a buff you need to maintain in order to live, just make tanks tankier by default and have them rotate cooldowns for important mobs/mechanics. Full uptime on active mitigation is also contributing to how tanky a party feels
Well I don't know how you measure hype, but I am hyped as one can be. TWW looks great, the dungeons/raids are great, the zones look fantastic, the hero talents are great with a few outliers, but for example hunters, which do have weaker hero talents, got great reworks so they should be hyped as well. I am shaman main and I love my hero talents, only totemic/enha is a bit weird, but otherwise they're great. Yes, the tuning and class balance is all over the place, but I think they showed in DF, that they're willing to improve it continuously even after launch, so I am not worried in the slightest. The only thing I am worried about is the current state of professions. I actually like the current design but it will probably lead to very high prices on everything and I don't think people are prepared for that. But I understand that's not in the scope of this podcast.
LMAO, bro said off CD to give blood xD. I love it.
First time commenting on youtube but this podcast was very appealing to me. Thanks guys.
For the hype itself I think the main issue is the paid beta.
I remember watching videos each week in previous expansions because I didn't had access to the beta, so content creators was my go to to be kept informed.
With the paid beta people can just opt in and test by themselves.
Also the amount of bugged quests, major campaign quests i've encountered throughout this beta is alarming. When I had beta access to previous expansions I always did a lot of quests and yes some quests can be bugged but it was rarely main ones.
We're 1 month from launch and many quests requires logout/in and 2 main campaign quests legit had me regrind the whole campaign 3 times because they can't be done past level x
In order to make this change effective I think that blizzard would have to make it so that you could time the dungeon if you pull fewer packs at a time. Then there would be no reason to pull so many packs that you have to kite the pack after your tank runs out of defensives.
Waiting to see how it turns out. Then I will be hyped or not.
I don't think the class dev team can handle the new talent system at all. I wish they would have spent this beta making it rock solid rather than trying to introduce hero talents that are just screwing everything up. I wish they would push back launch until the class devs get their acts together, but I get the impression that they're just sort of told what the schedule is without any power to do anything.
you don't need public hype, the severs crashing on launch will be the only evidence you need. i,'m hyped as hell, i am not publicly hyped as hell.
20:50 "death strike for 40% of your health then you just die" or.... your healer heals you 😲
Hero talents are super cool to me, so much so I have almost finished leveling every class to 70 to try several out. It's a bummer that a few are not great (especially DH, which was a blast to level), but maybe they'll go back and rework the rough ones in time.
I’m VERY hyped for the War Within
I may be the only one but I’m a big fan of sentinel for hunters. Not from the tuning but it makes me feel like I have wild spirits back. Hunter will forever be my main. I feel like dark ranger is cool but wish that felt better to play. Also fel scarred i like that play style so big upset about poor tuning
Healers always get blamed. Even now people seldomly blame tanks unless they do a giga pull in a +6
As an outlaw rogue main I agree - cap all classes to 5 targets!
At some point Blizzard needs to give up on this fake balance that they always try to maintain and realise that fuck all people play tank and healer and maybe they should work on making the roles more fun for them rather than hindering one to help the other or slowing down the dungeons by nerfing tanks which not only annoys tanks and potentially healers but also dps who just wanna blast damage
"Aug here with us forever", perfect!
Super thankful for Growls takes and present on this video. King shit.
"you could play extremely well and a healer doesnt heal you and you die" I mean imagine being a healer, you could literally do everything right and dps/tanks don't play correctly and die, and it's always been your fault
Mountain Thane made my main choice for me. The special effects of the big thunder clap and thunder blasts just feel and look awesome. Feel like Muradin from WC3 😂
Growl hit the nail on the head.. WoW players just complain. they're searching for their own version of perfect and each person's version is different
The way I looked at it initially for the Tank situation is that they want to slow it down a bit. Sometimes it can be fun just giga pulling in dungeons but FOR ME. Sometimes I like to slow down and enjoy the dungeon. Obviously i dont want to spend an hour in there but slowing down isn't the worst thing.