Hammer Editor Basics | Mapping For Garry's Mod
HTML-код
- Опубликовано: 13 дек 2024
- A Hammer Editor Tutorial! Comment down below for any questions or concerns, I'll try to answer the ones I can.
Consider liking the video or subscribing if you enjoy the content!
Music
____________
Pixel Gun 3d: Ant's Life • Ant's Life / Armory th...
Counter Strike Country Radio AM • Counter-Strike: Source...
Pixel Gun 3D: Skin Editor Theme • Skin Editor - Pixel Gu...
Town With No Name Theme • The Town With No Name ...
Unreal Engine 4 Starter Pack Music • Video
When building brushes, Use nodraw for your texture! Texture your brushes after you're done so the engine doesnt have to render all those extra textures inside the walls the player won't see. And when texturing, paint a brush, select the brush you just painted, hold alt, and right click on the next brush you wanna paint. repeat. This is a method to wrap textures properly, so they line up when it meets a new brush.
I might be wrong here but, from what I remember, VVIS already cuts those textures inside the brushes when compilling the map. You should only worry about textures that are exposed to the VisLeaf but are not supposed to be seen.
ykw, this too complicated. imma just stay playing other people maps
The game automatically erases unseen faces, but they still affect texdata. On larger maps with irregular texture sizes this can easily be an issue, because once the texdata limit is reached the map can't be compiled, so it's a good idea to keep every unseen face have a nodraw texture
the pixel gun 3d music brought me back to my childhood damn
The updated Hammer Tutorial we all needed
Very nice tutorial! I didn't even know that Garry's Mod maps don't necessarily need a skybox to compile and run :D
actually any source game doesnt need a skybox, just something that encapsulates all the entities
Nice tutorial really liked it
Keeping up with this content
Thanks very much
No problem
helpful fact: if you see your prop dosent show up make it a "prop_static" and not "prop_phyics"
good day I have a problem, when I want to create a surface, it is transparent, I applied textures, but still there, and I can't put a spawn marker
Have you made the viewport 3D Textured? If not it’s probably wireframe view you have on.
@@discontinuedchannel6750 I don't know, I'll check it out tomorrow, thanks for the answer
Good Tutorial!
i didnt need the tutorial because i know how to use hammer for tf2 which is just basically all source games but still good tutorial
then what, was the point in watching this video.
i know you probably needed it, but you could of just used the knowledge from the hammer editor from tf2.
why i don't see the trasparent red, but i see only red?
i have a problem with sizing, theres a cyan transparent box that doesnt let me resize.
I can't find a brush. HELP!
Can you freeze props?
jak przerobić niesiniejącą już mapę ?
What is this map did you put this in Steam Workshop cuz I want to download it
the door when i load the map isn't showing up is there a way to fix that?
Thanks Bepis now I can make a fortnite map for FWKZT! :D
dont you dare
@@discontinuedchannel6750 did I hear "Please Efor make a fortnite map"
@@discontinuedchannel6750 na jk imma plan on making a basic house map or even a map base on my house
@@E4or16 well good luck
@@discontinuedchannel6750 thanks 😊
how do you rotate tho
IT works until hamer just brakes the map
hammer* breaks*
@@Gamerappa bruh i type a Word word An accident but people just do this (what should i expect Americans)
how do i make a wall
why does lighting not work
:(
i can't rotate objects! you can help me???
you have to change the proportions manually i think. for example to turn an object a full rotation 0 180 0, for half 0 90 0. hope this helps
or in the three views you can double click
Song???
it just gave me a error and wont load the map
what error
dude i cant play my map
Make a better tutorial, Buddy.
so true!
@@zongzzz6117 man replied himself
your windows are all messed up