Turn your art into CS Skins using Blender
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- Опубликовано: 25 авг 2024
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Viper Steam Workshop: steamcommunity...
1st image in the video was downloaded from freepik.com
Follow these simple steps to turn your masterpiece of a painting or drawing into a winning CS skin!
In this video I use Blender as my 3D tool and GIMP as my photo editing tool, however you can use other similar tools like Photoshop or krita.
PLEEEEEEEAAAAAAASE READ!!!! SUPER IMPORTANT COMMENT!
At 1:38 I select the body fast by going to Edit Mode, hovering over the body and pressing L
My biggest mistake in life was to not include this piece of information in the video!
pin it so it will show on top of the comment section
@@radoslaw0 I thought I did! Thanks for the comment
@@viperskins its not working with the new models of cs2
@@CastalliaFTW It works but not as easily as with the old models. You need to be more careful since some faces are randomly disconnected from the others
after pressing L and selecting the body, you then separate it somehow, and then select the bolts inside by doing different layers or something. Im trying to work it out, perhaps you could describe the next steps briefly or shortcuts used?@@viperskins
Underrated channel wish you the best and as ohnipixel said before: this guy know exactly how to make a good skin 💗💗💗
Thank you so much for the nice comment. It really means a lot to me!
And I am going to draw now. You're always a life saver. I learnt many things from you tbh. I created my first skin from watching your videos.
It makes me very happy to know that I have helped! Best of luck and always feel free to ask if you have problems
I was literally trying to figure this out yesterday lmao the delivery!
I'm glad I arrived just in time :)
@@viperskins Yea it was really helpful, thank you!
Viper does always come to the rescue!!
;)
And I definitely like this skin. You will definitely get recommendation about it getting selected.
Thank you!
nice work! amazing job,i was looking on how to do this for years now
Thanks for sharing your secrets, it's going to help me a lot.
My pleasure! :)
Awesome, been going through nonsense tutorials, missing steps or massive assumptions - but this is perfect, and also answered the other 2 issues I have having. Massive thanks...
You do amazing job maaan, thank you!
"And that's how I made skins"
- Someone who watches Viper Skins
Hahaha.... When your grandkids ask you about your amazing skins :P
I dont know anything about csgo but i really enjoy your creativity ❤
Haha that really means a lot to me 😊
learnt another few pointers from you😀, I've been messing with this concept via BDSF principles, Image texture nodes with vector mapping and texture coordinates (can be confusing at times lol) but tbh your way makes it a breeze !!! keep up the great content comrade!!! lookin foward to the next vid.
I'm glad my video helped :)
texture slots is not showing up on my right side when i need to go make the base color
EDIT: recent blender update they moved it to the top of the 3d viewport
I'm happy that you figured it out yourself
When applying texture bugged out, broke my whole creation and crashed app, very good
nice man keep it up!
Nice vid man!!❤
This is an amazing tutorial, very clear. Thanks a lot!
do you have a resolution you would recommend if i wanted to make art to put on the usp-s?
Not really. The most important thing is to avoid scaling the image too much to fit the weapon
@@viperskins hmm, is there any way i could like somehow make a skin template, so i would know where to draw to get the designs to fit on the gun better? im very new to this and do not know much
What you did was really great.
I would like to ask how my awp skin, like you, has its own diffusion map instead of the original map.
How to adjust in the creative workshop?
Thank you for this! And all the other videos. I started making skins because of them.
My pleasure man. Best of luck 😊👍
I would like to ask how the barrel of my awp skin has its own color map instead of the original gray map like you.
How to adjust in the creative workshop?
Thanks for this. I just learned how to add colours and textures to blender, I was wondering how to do this. Very useful video.
Fart it
When I apply it darkens the whole image in blender and will leave black streaks at the top, how do I fix this?
What are the next steps after this?
I am new to this and not sure on what to do after this step.
Please help 🙏
I have made an entire tutorial series on how to create skins from start to finish. You can start by watching the 1st video: ruclips.net/video/S5MfMvxIq5M/видео.html
@viperskins Thank you for the response.
I'm using the latest version on blender but cannot get TexTools imported.
Any idea on how can I fix this?
What is TexTools? I'm not familiar with that term
nice skins:)
it doesnt apply for me, i just pressed control a and control e exported it and pressed apply and nothing happened
The skin looks awesome!
Thank you!! I will wait for the CS2 acess, apply it there and submit it :)
Viper you are my hero
:D
Why GIMP 2.10 Do not work same as Viper?
Hey, could you please make a video explaining how we can create and submit a graffiti in the workshop? 🙂
By "graffiti" do you mean sprays? If so then that's in the TODO list, but first i need to get CS2 access to be able to play around with it :)
@@viperskins yes, sprays, sorry. So when you get the access please could make a video? Thanks 🙏🏼
Will do and will reply to this comment when I publish the video ;)
@@viperskins thanks soo much!
Hell yeah i was waiting for this
@1:39 what exactly did u do to get the blue black and orange lines to be able to seperate the awp body from the rest of the model?
With the object selected, tab to enter object editing mode, with the mouse on the part you want to select click L and after you have selected P, first option, for more selections it is necessary to use the shift to not lose the previous selections , for manual selections you use the left click, you can use several types of selections using W, he made a series making a glock, take a look there, this series helped me a lot at the beginning.obs: in models for cs2 the selections are much more boring to make, the L does not select whole parts as in the old models
As Mr. DanielSilva said... He explained what I did beautifully. Thank you!
Sorry for speeding up the process in this video, but I didn't want to waste too much time on it since i explained the process before. If you're interested please check out this video, which is the 1st video of a tutorial series i made a while back about skin making: ruclips.net/video/S5MfMvxIq5M/видео.html
You are god of it, thx a lot
My pleasure ;)
I like how you show and explain everything fast and correctly. I love your tutorials
not exactly related to the vid but do you know how to put skins that are already in the game in blender? i wanna make some neo noir awp renders
Hi Viper, really appreciate your work man!
I wanted know whether the 2D artworks created in Photoshop react to the 3D lighting in-game/blender and parts of it get shaded or highlighted according to the light that's falling on them or do the colours on my artwork always remain static. (don't get affected by lighting) I know it's a silly doubt but please help me out 🙏
Yes.... You may have noticed in the video that after applying the skin the model seemed a bit "washed out". This is due to the material of the model.
If you're only interested in the colors of your painting then the Base Color Image is enough (As I said and did in the video). But if you wish to continue texturing the model (Even the part you painted) then you can do so.
For example, if you wish to make the model less reactive to light you can make it rougher. Whatever you want to do you can do it under the Shader tab.
BROOOOOOOO, WHY!!!!!!!!!!!!!!!!!!!!!!!!!!! WHY DID I JUST MAKE A FRICKING CS2 SKIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thanks dude, your a life saver, or a skin maker saver! lol
:) thank you kind sir.... Though I'm not sure what the screams in the beginning of the comment were about!
lol srry
@@viperskins
Texture Slots is missing from
Texture Paint in the latest version ?!
Update:
→ If you're using 4.0, texture slots should be in the center of the screen, in the center of the top bar, in texture paint mode.
You're not the 1st to mention this. I wish they didn't change the Texture Slots spot.... I guess now I'll have to make a new version for this video!
@@viperskins haha sorry to keep bringing it up, just thought I should post the solution I found for anybody else checking comments for any updates
@@Xpressd Oh no you misunderstood me!! I'm very thankful that you posted the update, it will definitely help others!
I'm just frustrated at Blender for making that change because it can be confusing for many. It's interesting if there was a good reason behind that change
Working with blender is much easier to create skins than guessing the uv map😂
Im working on reviving an old game and their gun model sometimes shares same uv in different parts which i wonder if we able to get a fix for this, using different uv mapping on the same model or needed to be a new model..
Just to make sure I understand, when you say "reviving an old game" are you still talking about CS?
@@viperskins yes it's still cs related, more likely an heavily modified cs source with its unique settings blending alot fps mechanic gameplay aspects in 1
thank you this is very useful. I'm Nemesis from yesterday maybe you remember :D
Of course I do! You're the amazing player who gave me my very much desired assist in Canals :D
Thank you for the nice words, I'm glad you enjoyed the video :)
@@viperskins haha yes, and thank you again for the good game :)
Hello Viper. I am designing a skin for Glock-18. I want to use a separate image for the side of the gun and a separate image for the top, but they are intertwined. How can I do it separately?
You'll need to follow the process described in the video twice, once for the sides and once for the top (different image each time). But you'll need to be careful and I suppose you'll need to manually fix lots of things. It won't be easy.
I suggest that if you can keep the top without an image of its own it will make your life easier
So I have been doing everything said but the apply will not work. What happens after I press apply, is nothing. I then randomly go and paint over my model, and it will paint on my texture to the hidden parts, what am I doing wrong?
1. Make sure your model is selected before you press "Quick Edit".
2. Make sure that the Image Texture node is connected to the Principled Shader node (Shading tab)
3. VERY IMPORTANT: When you click Quik Edit Blender will create a new image file and open it in your external editor. When you finish working make sure that you override this file and not rename it or export it to a different location. Your exported image should have the same name of that file and in the same location. You'll know you did everything correctly if you get a confirmation popup regarding overriding the original image file.
Let me know if those help
Im new to all of this. As soon as I brought it over to gimp I have the awp in the middle of the screen but no sidebars with tools or my layers. I have no clue why they are not there
In GIMP go to the Windows Tab at the top, then Dockable Dialogs and from there you can choose what you want to appear in your view
when I click apply it does apply it on the weapon but the UV sheet is still blank
Sometimes if you change tabs it can make the UV show the image. If not, then make sure you have the correct image selected (If you have more than 1)
Dude, can you please SAY OR SHOW WHAT BUTTONS YOURE PRESSING
1. Read my pinned comment
2. Watch my newer videos and you'll see that i say AND write everything I do
This is basicallly what you have to do when you want to create a "custom paint" skin like the Awp Nee Noir, right?
Yes, but I suppose that with the neo noir skins the creator did it much more carefully.
Remember that you don't have to apply the entire image in one go. It's preferable to separate the image into parts and apply separately
what if i want to do this to more than one pieces in my gn cuz i did and its not showing on my uv,what can i do???
Do the process for every piece, and after every time save the result in a different file then combine all the results in Photoshop or GIMP
I have a problem I edited with photoshop, but when I want to apply it in blender, the textures or the image that I have used in photoshop do not load well
What do you get? Does the image get applied in Blender at all? Or does it partially get applied? Do you get any errors?
Maybe you're saving with the base image (weapon part) visible, delete everything except your art and save, I've done this in the past....
This is really frustrating if you're using photoshop, it just does not work. When you go to export back to blender, it isn't already named and located correctly, so you cannot get it back into blender. No matter what I do, It just defaults to what it wants to name it and is in my documents lol. Awesome tutorial though, very helpful with everything else thus far :)
When you click Quick Edit photoshop should open an existing file that Blender creates. When you finish editing you should export the same file with the same name and location (Override the file). You shouldn't rename the file to something else.
@@viperskins Thanks for the quick reply! That's the problem, photoshop does not automatically name it, unfrotunately. if you go to export it without changing name, it's just not the correct one.
@@shcaboose The thing is that Blender creates the file, so when photoshop starts the file already exists.
Make sure that you save your Blender session before you click on Quick Edit. Then you can find the image in the same folder of your .blend file. When you export choose that file that Blender created in the folder where you saved your blender session.
Let me know what happens
how did you seperate the awp parts so fast? my blender did NOT do that
When i hover over a face and press L that face gets selected alongside all the faces linked to it in the UV sheet.
However I remember that not long ago you asked about CS2 models. If you're using CS2 models then due to the changes they've done to the UV sheets selecting faces this way doesn't always work well.
He's back!!!
Yes sir!! ;)
hey whenever i do this it makes the image on the gun appear less saturated and more blurry, any ideas as to why?
If you set the roughness of the material to the maximum it will be less blurry.
However you don't need to bake the image just use the color image that you got from the painting application and you're done. And if you have to bake (Your material is also textured) then use the diffuse option in the Bake and you'll get an unblurry image.
Thank you for showing this! Also, what is the shortcut for selecting multiple stuff? like the little dots on the awp
My pinned comment answers your question
why i don't have texture slots and other missing textures how??
ruclips.net/user/shortsFkf55wD63T0?feature=share
nothing happens when i try and drag the layer into the layer group. i havent found any fixes please help. when i hover over layer group with the layer nothing gets highlighted or anything and when i release my mouse button it just does nothing.
I'm not sure i understand the issue. Can you please point out which part in the video you're trying to follow that's not working?
Also, are you using GIMP or another tool?
im having the same issue, its around 5:30 where I drag the render into the layer group but I dont see it go into the layer group, and if I continue with the tutorial it doesnt seperate it and I still draw all over the first layer rather than just the render@@viperskins
thx U did what i Said i Love U brother
Im having some issues gettung the skin applied if i could get a hand thatd be awesome
I'm assuming that you followed the steps in the video? If so, how can I help? What are you getting when you try the steps mentioned in the video?
I follow to a T but the photo is being put on everything that was NOT visible in gimp??
I am working with the CS2 models and made sure my selection was correct before sending to gimp
Make sure that the Color Image is connected to the material of the parts that you want to apply your image on
So what am I missing Im using Blender 4.0 and this is not working
The version i use in the video is 3.2.1. I still didn't try Blender 4 but I know (From the many comments I received) that the Texture Slots was moved to some other place. It's still under the Texture Paint tab but needs to be looked for.
Is this what you're struggling with?
I have no Texture Slots or something like you my blender has only a few menus strange :S How can i activate this?
Look at the top corner of the right-side half of the screen and make sure that the dropdown list is set to "Texture Paint". I have a feeling that for you it's set to Object Mode.
Let me know if that was it
Have you gotten the CS2 OBJs yet? I was playing around with one to start and it seems like there are WAY more lines to remove and dismantle the gun. Do you know of a quick way to do that? For example the AWP's scope alone is insane how many polygons there are lol
Yes the new files are a headache to work with! However you don't have to click one face at a time to select everything. Hover over the part you want to select and press L. In the old obj files that used to select the entire part wonderfully, however now you need to do more clicks. Don't forget also that you can go to X-ray mode and choose many faces at once.
I'll be making a new tutorial about CS2 soon. Stay tuned!
@@viperskins good stuff, thanks for reply!
once i've finished my design, how do i save it in blender to import it in cs2?
Sorry for the delay, but I thought if i answer you with a video it would be better! Watch this video to see how to bake the textures and save the TGA files that will be uploaded to the game: ruclips.net/video/Eq-KxkTfpds/видео.html
Don't know why, but my weapon doesn't "disappeare after change the A to 0, and I think that doesn't make me show my drawing on the texture (when I export the drawing and apply on blender nothing append)
If your weapon doesn't disappear that means one of 2 things:
1. You're in Solid Mode. Make sure to go to Material Preview Mode (Top-right side)
2. (This might be the cause of the issue) Make sure that the Color Image is connected to the color in the Shader node (Under the Shader Tab)
Another thing that might be causing your issue is if you're NOT overriding the image that Blender creates when you click "Quick Edit". When you export make sure that the export overrides that image
when I went to the texture paint part my weapon model is not pink
It seems that you're using Blender 4 (When I made this video Blender 4 wasn't out yet, the version I used was 3.2.1). In Blender 4 meshes that are missing texture don't turn pink
@@viperskins yes ı am using 4th version, thanks for comment.
is there any way to post a skin model for cs2 weapon in workshop without having an access to cs2?
no, I don't think so. as it's published from the workshop in game.
I think some people made skins using the CS2 models and uploaded picture only from their 3D tool like Blender or 3DCoat. But no you can't make a proper submission without access to the new workbench.
Personally I'll just wait until i get access to CS2, and then will start using the new models
is there a source for pre-split up cs2 weapon models to speed up this process?
No idea. But what you can do is that every time you dismantle a weapon save it as a separate template in order for it to be used for future skins
Hello! How I can export it ant then import to cs2 workshop tool?
I saw that you found the video but for reference I'll post the link anyway: ruclips.net/video/Eq-KxkTfpds/видео.html
Maybe I selected the wrong model?
My weapon part has “Detail Color” 3 times.
How should I know which one is the right one?
The first time I did everything as described, loaded it back into Blender after Gimp, but there was no image to be seen.
I do everything step by step.
On the second attempt it was adopted, but was only visible in the Viewport Shading "Solid".
My head is already spinning because I just seem to be incapable.
Sorry for the late response, and excuse me but i didn't understand the issue you're facing. Can you rephrase it please?
I don't have the texture paint slot button, its missing
When you're in the texture paint tab make sure that on the top-left of the right half of the page, make sure that it's set to Texture Paint and not Object Mode or anything else
ahh okay, so once i've added the texture paint i want, how do i send it to cs2 workbench to add to the skin?@@viperskins
THANKS BRO
Hello, at minute 2:29 the slots texture window does not appear, help
look at the top, there should be a texture slot thingy in texture paint
ruclips.net/user/shortsFkf55wD63T0?feature=share
not sure why but i can't seem to get my image from photoshop back to blender, it's not showing up. i'll have to download gimp and see if i can get it to work that way. cool video
cool i got it to work with gimp!
I doubt that the issue was with PS. Usually when the Apply button doesn't work it's because there's a mismatch between the name of the image Blender created and the name of the image the external tool created, and this happens only if you rename the exported image to something different
yeah I wasn't renaming or moving where the file goes, it kept applying something but it was just darkening the model in blender when I hit apply. Not really sure what I could have been doing wrong.@@viperskins
the photo editing tool that im using dont open when i click "quick edit"
Sorry for the delay. I was on vacation!
Have you added the exe file of the tool in the preferences?
@@viperskins yes ,i did something now and it worked. I dont know what but good that it works xd. Thanks for the tutorial its great btw.
I'm new to skins but I appreciate you very best tutorials keep it up❤🔥
Can’t find the basic color step in blender could help?
It seems that you are using Blender 4. They changed the place for the Texture Slots. Look for them in the same tab, from what I understand they are supposed to be somewhere in the middle
@@viperskins thx got it where can I sent I my final skin? :)
@@viperskins other question how could I use image and color other parts? I tried but I didn’t show up in the cut view
Or could I use different images on different parts?
when i do the thing about bas color i dont have the shaders like this even with the right view selected and mode. Also how do you export then de the final image. I have a good deisng I wanna do for zeus :)
Maybe you're using Blender 4? In this video i'm using Blender 3.2.1.
If your skin only consists of the painting that you apply then simply save the base color image and that's it! Otherwise you'll need to bake an albedo map. Watch my new tutorial if you need help with that: ruclips.net/p/PLzsdBCbed-wSnl8r1W3jVtvyMAZ2azwNq
@@viperskins thanks, i did the thing well but now when i export and wanna it updated in blender nothing happens XD danr i had interesting design, i have 2 designs to put together on main part of the Zeus and paint the other little parts :D if you wanna see a screen tell me ^^
@@FlyingRun Did you bake your materials after you finished applying the image?
I have anather problem lol well when i export from blender with images they dissapear ima try and work it out
I'm not sure i understand the issue
well when I save the gun and leave then come back the skin is gone@@viperskins
Where do I get the models to import in blender ? 😢
www.counter-strike.net/workshop/workshop
Scroll down and click on Resources, then download the new models (I think it's the second link, it has the word 'New' in the name)
How i can print different pics in two sides
Make sure the Occlude and Backface Culling checkboxes are checked, and do the rest of the process twice, one for each side
Hey man, i have a question, how did you merge the layers from the colection (awp1 and awp 2), because i cant merge them and the image will apply only on the awp 1, while the awp2 (the screws of the awp) will remain default
Don't separate the screws from the body. Also (More importantly) make sure the screws have the same material as the body (The material that eventually receives the image).
If you're creating a patina skin then the screws will always remain default (Like the end-result shown in the video)
I don’t have a pc
Can I do it on my iPad? Any other software?
No idea. I don't have an iPad so I never tried. Try it and let us know
HI, I followed all of the steps for the video but made a skin for a p90 instead of an awp. After i uploaded the vtf file to the workshop the skin covered the whole gun instead of just the stock. The vtf I put in was of only the parts that were covered by the image so I dont know why it is covering the whole gun. Do you have any idea of what I might have done wrong?
Create a separate material for the parts you are painting. This should solve the problem
i can't find in krita "add layer mask"
In Krita you right click on the layer, choose Group, then right-click on the group, go to Add and choose Add Transparency Mask. The new layer that gets created is the layer mask
thank@@viperskins
hi, when i try to export my image from krita to blender, and i press apply in blender, it just says that it cant find the image, what should i do?
When you export the image from Krita is the export overriding the image that Blender created when you clicked Quick Edit?
@@viperskins i don't actually know, blender just says that it can't find and then the name of the file i saved, so im just confused on why it cant find the image, when it already know the file name
@@idajessen7075 When you click Quick Edit Blender creates a new image and opens Krita with that image. You then do your changes and when you're done you should export the image with the same NAME and the same LOCATION of the image you edited. Krita will ask you if you want to replace the image with the version you're exporting and you should say yes.
Is this what's happening with you? Because if not then the process will not work
@viperskins it did asked me if I wanted to replace it, but maybe I've changed the name somehow, I will try again, but thank you so much for the help :D
Can you please make a video On how to create stickers, i would really love to see those videos 💎💎💎
Done :)
ruclips.net/p/PLzsdBCbed-wQQTDaqkfRX_mrTaMvIUUpk
does this only work if the top of your image texture has flat colours? What do you do when it has some detail, the top part of my model keeps getting the texture stretched
top and bottom parts can be tricky. if they have too many details then you might want to consider doing the same process for the top separately (Maybe also reenable the normal falloff and occlude and backface culling if you do the top separately).
You need to play around with it
Hello, great video! I am having one issue though: everytime I import the skin to blender from Gimp, it comes out different to what I had in the first place. Why is that?
Thanks :)
What do you mean by "comes out different"?
@@viperskins Thank you for the reply. I followed the steps and exported the file of the skin from Gimp into blender and when I open it up in Blender, the skin color looks faded out and lighter in comparison to what I had on GIMP. For example, I used a red skin to test it out and it came out pink after exporting the skin to Blender.
Also, some of the designs from the image I chose for my skin looked like they got cut off after it was exported because it wasn't showing up on the gun afterwards.
@@KnullVal As for the color it's because of the lighting of the scene and the roughness of the material. It will become better if you set the roughness to the maximum. But you don't even have to do that because for the painting part of the skin you can simply use the image that was created after the application of the skin (The one that appears on the left side after you hit Apply).
As for some parts getting cut off, make sure that these parts have the same material as the rest of the parts on which the painting did get applied
@@viperskins Thank you for the information! I will try this again after work :D
I Think I got it taken care. Thanks again :D
Yoooo have you figured out the cs2 tools yet?
I only got the CS2 access 2 days ago so i still didn't get to play around with it. I'll be making tutorials about it soon ;)
I followed the exact steps in the video but when I hit apply it only applied the image to the parts that weren’t selected. How do I fix this?
A selected object in Blender is highlighted with yellow. I suggest that you disable the rendering for all parts that you don't want painted, hide them, select the parts that you want and then click Quick Edit
Thanks for the tutorial. Can you please make one for cs2 as well?
In progress :)
but how you create a uv map that "matches" with the default uv map from cs2 weapon geometry? when I bake the texture and test in cs2, it always looks chaotic. :(
It seems you are using the old CSGO models
@@viperskins I’m really using the correct map. My first project works well but it was so simple (like 2 non textured colors). But in my currently project I disassembled the object in a lot of pieces and I use 3 3D textures (carbon fiber, rubber and plastic) and 1 metallic (copper). After that I join all the pieces. Then the the bad magic happens :(
The uv map generated is not the same as the default. If this is not enough, I just can’t understand how to bake those special textures like metallic, carbon fiber, etc. The bake can’t read the textures, I tried glossy, diffuse, combined, emit and nothing worked. The baking only reproduced the "color base" like orange for copper and black for the carbon fiber, 0 details.
@@user-gl7ds4pt8c wait.... Are you creating your own UV map? You shouldn't make any changes to the UV map of the weapon model. Disassembling the model is not supposed to change the original UV.
As for the baking part, please watch this video, which is the 3rd part of my CS2 skin tutorial series. It's supposed to answer your question. If not let me know.
The video: ruclips.net/video/Eq-KxkTfpds/видео.html
@@viperskins
Thank you for your attention!
No, I don't. I just tested here. Until I disassemble, the uv map works fine. The problem comes up when I add a texture from blenderkit to the parts. The UV map becomes an overlapping pile of all weapon parts that cross the image boundary (2048x2048). That's when I try unwrap, which ends up shuffling the pieces and even creating new ones
@@user-gl7ds4pt8c I'm not familiar with how Blenderkit works, but if it messes with the UV map then I'm afraid you won't be able to use it (At least not directly on the weapon model). But in any case you shouldn't unwrap again
Hello, I'm wondering how did you choose only the body of the awp, is there a specific hotkeys for that?
When you hover over a certain part in Edit mode press L and that will choose the parts that are connected in the UV. However this doesn't work too well in the new CS2 models unfortunately
Can you do a tutorial for cs2 skins? Im struggling with the options and masks
Coming soon, stay tuned 😉
how did you select just the body and not the scope or barrel?
In Edit Mode hover over the area that you want to select and press L
@@viperskins i tried that but it wont let me select the entire cs2 skins body at once
Also are you just doing the 2 faces or are you selecting the top and bottom too?
I do not know how to save from photoshop so it appears on Blender after I apply.
All you need is to export the image. Don't change the name of the image. As to how to export from Photoshop i'm sure there are many videos on RUclips that explain how, but I suppose it should be straight forward
@viperskins Tbh I tried just with the normal save and export without changing stuff didn't work. I've been searching aswell in the internet but it doesn't work. It works with Zbrush though, but the software is just meh.
@@RiottaBash From my experience the process doesn't work when you export the image with a new name (Instead of the original name that Blender creates).
As for zBrush, you think it's meh? I haven't tried it but I am quite interested in it. What didn't you like about it?
@viperskins To be honest Zbrush is great for CS skins in general, however the software feels super outdated, no fast process work setup and super super super complex to the point that it is unnecessary. Blender for that matter is easier.
@@RiottaBash That's quite good to know. I've always been interested in the tool but haven't tried it yet since I'm not good at sculpting or drawing in general. If it has a free trial version I might give it a try and see how it feels
When you say you created the tga and vtf files? what does this mean?
Those are the files that you're supposed to submit to the workshop when you create a skin.
If you don't know what they are then I suggest that you go back to my tutorial where I discuss creating a skin end to end: ruclips.net/p/PLzsdBCbed-wSifQDwwyNL2j38DExd9J3B
@@viperskins Thanks for this!
Do you know maybe why my colors change to more pale when i apply my "painting" to blender?
It's because of the lighting in Blender. Remember the place where I told you to look for the metallic value? That same node also has a "Roughness" value. Set it to the max and it will fix it.
BTW if you're only using your painting as your skin then you don't even need to bake your UV. Just use the color image that you got after applying the paintintg
I wonder if you can do the exact same with bo2 skins 🤔
I don't think CoD accept community skins, but I'm not 100% sure
Hey Viper, really great tutorial as always! But i'm running into an issue after saving the image and applying it. The image saved in the same location with the .blend file and i just kept the file name the same, just like you said. But when i try to apply the image to the model in blender it doesn't appear. The texture image does however appear on the paint tab which does tell me the image was successfully saved and applied but it just doesn't show on the model itself. Would love some help with this!
Thank you!
Interesting.... Did you make sure that the image texture that contains the image is connected to the color input of the Principled Shader?
@@viperskins Yeah, the color of the Base Color node is connected to the Principled Shader's node base color. This is very weird since i've checked pretty much every step i took up until that point and everything seems to check out. I will probably completely redo the whole process sometime later today and see if the issue still persists.
I'm also thinking it might be linked to the fact Blender is currently on version 4.0 (which im using) and the tutorial is still around version 3.6 so there might be something changed/different there that might work a bit differently in the newer version?
I can offer you to contact me on my social media accounts and send me screenshots there, since it's hard to troubleshoot something like that in the comments. You can send me on Facebook or Twitter (You can find both in the About section of my RUclips channel)