Civilization VI Leader Spotlight - Philip II (Updated 2021)

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  • Опубликовано: 12 сен 2024
  • Taking a look at the changes to Philip from the New Frontier Pass to see if he's any better than he used to be!
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Комментарии • 67

  • @zach2921
    @zach2921 3 года назад +54

    The biggest strength of Missions is that you can place them on any tile. If it's on another continent you can place missions on flat desert or flat tundra and get food and production, allowing you to make productive cities in places almost no other civ can if you need to settle for strategics. The free builder makes it so that isn't a hassle either.

    • @seasand6705
      @seasand6705 3 года назад

      yeah its great to settle for strategics and get a city that can actually do something

  • @DeadlyRedRing
    @DeadlyRedRing 3 года назад +99

    One thing that has made him much better that wasn't listed: He has a spawn bias for geothermal fissures now. This makes it much more likely to have a continent split and makes getting good campuses a lot easier

    • @beanburrito4405
      @beanburrito4405 3 года назад +2

      This

    • @redfella1527
      @redfella1527 3 года назад

      Never got those starting positions with him.... 😂

    • @whuwhaaa2
      @whuwhaaa2 2 года назад

      Is that change part of an Add on? or just part of vanilla Civ6?

    • @DeadlyRedRing
      @DeadlyRedRing 2 года назад

      @Gumby R0b0t part of base game. It was added in the April 2021 patch

    • @whuwhaaa2
      @whuwhaaa2 2 года назад

      @@DeadlyRedRing Thank you. I just bought the game a few weeks ago. Been wanting to try Phillip but hes sort of hard to understand.Glad to know I have the updated version.

  • @peytonp.9732
    @peytonp.9732 3 года назад +28

    As a person who really enjoys naval domination, I'd like to make a case for just how strong early fleets and armadas can be. When every other civ in the game is just starting to produce caravels and frigates which only have a combat strength 55 (melee and ranged respectively) Spain could hypothetically be producing armadas with 67 combat strength boosted a further +5 by el escorial and maybe even +10 if you picked up the crusade belief. That brings your simple frigate armada up to 82 combat strength which is just above the minas geraes and the ability to create these battleship frigates comes a couple techs earlier than the minas geraes too. That combat strength figure above isn't even totally accurate either if you consider promotions which can get you a guaranteed +17 combat strength against city defenses bringing the total up to 99 combat strength against city walls. The promotions aren't even that hard to get considering your playing as Spain and building harbors in all your city's for the extra 50% experience boost (if you have shipyards which you do if you're building frigates), and yes, I know there's a lot of circumstantial stuff in this, and it does take a bit to build or buy three frigates (unless you have the S+++ tier wonder Venetian arsenal) but you'll have a ton of gold if you play Spain right so... As you've mentioned before the ai can just ruin you're day by settling one tile in but that's what you get grand masters chapel for (to buy units on coastal cities you did conquer and continue to bombard from the coast with your 99 strength frigate armada). All of this too say naval domination is niche game play for most people, but when done right it can be done with devastating effect.

  • @cryptc
    @cryptc 3 года назад +11

    I really like Philip now, with his start bias including geothermal fissures he will now very often start on a continent split, making it very easy to expand in one direction where you can get lots of really good trade routes from the beginning of the game, as well as use all kinds of colonial civics, mission bonus and the extra builder.
    Missions are also interesting when playing with Dramatic Ages to help keep cities loyalty during dark ages.

  • @dudeman1359
    @dudeman1359 3 года назад +6

    important thing to note about el escorial: since inquisitors remove all other religions in your territory, you can use them to instantly convert any cities you conquer while also giving the combat bonus to your conquistadors

  • @ts_woodcrafts
    @ts_woodcrafts 3 года назад +5

    thanks for the updated version of this. I was only expecting an A for religion. Granted that he has no bonuses towards getting a religion, but I do believe the +5 combat strenght for religious units is massive for apostle wars

  • @thatcrazykid1393
    @thatcrazykid1393 3 года назад +5

    Scout, scout, settler, holy site, shrine. Settler pantheon or something which provides faith. Grab a golden age. Build up cities while faith buy settlers on the fringe of your empire with Magnus. This let's you get a bunch of cities on a second continent early. Profit.

  • @DeadlyRedRing
    @DeadlyRedRing 3 года назад +9

    The mission on other continents is really strong for land that doesn't have hills

  • @Twisttheawesome
    @Twisttheawesome 3 года назад +25

    Missions have literally gone from useless to one of the best UI in the game. Really really fantastic and you can spam them to hell.

    • @seasand6705
      @seasand6705 3 года назад

      I find the food/production can make grassland tiles quite good

    • @BottledDelusion
      @BottledDelusion 3 года назад +5

      Wait spam them to hell or heaven feel like that’s an important detail for a mission

  • @rubentojarmena9201
    @rubentojarmena9201 3 года назад +8

    As a Spanish i felt hurt when you gave him D tier... I hoped at least a C tier haha

  • @marlonfreude4649
    @marlonfreude4649 3 года назад +6

    I also think that the start with spain is difficult but in my last game I only had my capital city on one continent and every other city on a second continent. This got me some good trade income which I used to help recruiting conquistadors. With them I cleared my second continent from enemy civs and got a science victory with all my missions

  • @andrewwappner5968
    @andrewwappner5968 3 года назад +1

    I watched some of one of your streams and could not for the life of me figure out why you kept trying him on water based or small continent maps. The new Spain has a spawn bias near continent splits (geothermal fissures are always near continent splits). Spawning near continent splits on land maps where you can expand to the second continent is what added strength to him and makes it very easy to settle cross continent.

  • @joaoguardini6770
    @joaoguardini6770 3 года назад +1

    I think the inquisitor is the way it is so you can convert conquered cities quickly when you couldn't do it with the conquistador. Also, different continents usually have high pressure from other civs, so its also easier to keep your religion on relatively new settlements. Its not an overwhelming bonus but its nice and synergizes with its other bonus

  • @chrisjackson6888
    @chrisjackson6888 3 года назад +20

    I’m overall happy with the changes they made, especially bringing the Mission up earlier. He still is difficult to handle though as, like you said, the early game is meh and like Poland he seems all over the place.
    I’m glad he is out of F tier though... I personally don’t think there are any F tier Civs left. The bottom Civs have all received enough good changes to bring them to D at the least IMO.

    • @thefury770able
      @thefury770able 3 года назад +5

      What about Ghandi, he didn't get any changes and still sucks

    • @chrisjackson6888
      @chrisjackson6888 3 года назад +3

      @@thefury770able Whoops, I forgot about him. He might be the only F Civ left. Early extra missionaries is nice but that’s it. Dharma is good only if you’re not playing a Religious game but what else is Ghandi going to do. IMO Ghandi is the worst Civ in the game.

    • @Shivann96
      @Shivann96 3 года назад +3

      I honestly think Cleopatra is among the worst, there's practically no reason to play Egypt over, for example, Spain, except if you like the civ. Apart from her and Gandhi, Eleanor of England I find very weak too. Not very meaningful abilities that do not synergise at all

    • @chrisjackson6888
      @chrisjackson6888 3 года назад +1

      @@Shivann96 I find Cleopatra boring, but I have to separate “boring” from “bad” for myself. She has her moments that keep her a D for me (Sphinx is solid). Her trade bonuses look bad now compared to Spain’s new changes.

    • @andrewditton7226
      @andrewditton7226 3 года назад +1

      Poland is definately all over the place.
      Its my fav Civ. As the game progresses your priorities significantly change. Weak in all areas but incredibly flexible.

  • @ThisFishNoob
    @ThisFishNoob 3 года назад +2

    How you giving three B’s and two C’s and then proceed to give a D overall? You’d think it would be an average

  • @kapuz-z4083
    @kapuz-z4083 3 года назад +1

    Civs that have been changed a lot since you have done the origional leader spotlight (That you havn't already done)
    Lautaro (Mapuche)
    Tamar (Georgia)
    Qin Shi Huang (China)
    Lady Six sky (Maya)
    Harald (Norway)
    Victoria (England)
    Maybe some Others ;)

  • @PATK7III
    @PATK7III 3 года назад

    Thanks for your content! I regularly check your leader spotlight series and a 2021 spotlight is a must. I can understand it's alot of work to make more but I wanted to mention I truly like those. Would love to have a full 2021 series. Keep it up 💪

  • @Mecrobb
    @Mecrobb Год назад

    Philip is one of my favorites. I love the trade routes and trying to min max them. On the right maps you can get some insane yields with trading posts

  • @MGerdtell
    @MGerdtell 3 года назад

    One thing that you miss is that you don't HAVE to have a religion - you can make good use of El Escorial if you just follow someone elses religion. And there are a lot of things you can do with faith if you get Moksha or Grand Masters chapel up. You may have to kill them though so you don't lose to a religious victory.
    I agree with you on the early game part, spawning close to an early aggression civ like Macedon or Persia can very quickly spell doom for Spain. Another random fun fact: Spains ability stacks with Ancestral Hall, so if you have that and found cities on a different continent they start out with two builders.

  • @Nashed-Az
    @Nashed-Az 3 года назад

    I'm playing a game as Spain currently and for the most part I agree with the assessment in the video, but I'd like to articulate upon it. Spain's abilities are all over the place and are strictly tied to geography, if you can't get an early continental split a lot of your bonuses don't kick in until late classical era at the earliest, it could take until the late medieval in some cases. You need those bonuses to be able to get established towards you renaissance era power spike. For example in my game I managed to found the first religion and spawned right on the continental split, this enabled me to get choral music and cross cultural dialogue to get to the renaissance ASAP. In the early game I pounced on the neighbor that founded a religion and eradicated that religion in addition to converting him and the other neighbor to my religion. Using my cross continental income I established coastal cities and got my main cities up and running with gold ,faith and production income, this enabled me to setup for my Conquistador rush once I got the technology, with that I'm about to rush the 3 other civilization in the continent across the ocean, forcibly convert the religious ones and use apostles for the one without a religion. I think that this is the style Spain is meant to be played but had I not started on continent spilt there was no chance I would've had enough resources. Had my other neighbor founded a religion as well there was no chance I could've banked enough faith and had any of them rushed me in the early game, I would've had no chance, luckily Harald was preoccupied with a never ending string of barbarian spawns. The idea is Spain is fun, the execution is unbelievably start dependent.

  • @sld1776
    @sld1776 3 года назад +1

    I disagree on the value of inquisitors. They are the most cost-effective way to defend your religion. Suppose Georgia or something is throwing apostles at you; after there is a lull, you just send your inquisitors, and re-convert the cities you lost at a fraction of the faith used by the attacker. You can then use your faith for something else. It's most useful in culture games. Spain's buffed inquisitors are valuable if you are going for a culture or domination victory.

    • @zach2921
      @zach2921 3 года назад

      If you are doing a monumentality push it can be really nice if you have a very religiously aggressive civ next to you. I've had golden ages ruined by that before because I had to spend 1000 faith or so just defending my religion. With Pedro, I think you could spend a little less than that since the inquisitors let you come back so fast from someone doing that.

  • @jeremiahsmith9109
    @jeremiahsmith9109 3 года назад +1

    Me personally, I don’t spread religions with Spain. I figure they’ve always been a domination Civ with religion being a big support. So it’s probably best to LET everyone be a different religion, resist other religions by pretty much cleansing the heresy, then invade your neighbors who follow other religions, getting big bonuses for your troops for doing so

  • @Tytoalba777
    @Tytoalba777 3 года назад

    I think the mission provides an extra bonus if the city it's built in has a campus and/or a holy site, not just if it's adjacent. I swear when I was playing Spain before I was getting that bonus even when I wasn't supposed to.

  • @Chris-cf1hs
    @Chris-cf1hs 3 года назад +1

    Will you be redoing all the leaders that have changed since their release?

  • @MrGhosta5
    @MrGhosta5 3 года назад

    saxy gamer you didn't mention that phillip's start bias was changed to geothermal vents which only spawn on continental divides so you should pretty much always spawn next to another continent and the geothermal vents give +2 campus adjacency.

  • @yabryzgalov
    @yabryzgalov 3 года назад

    Super video! I applauded for RUB 40.00 👏

  • @bandaigod5736
    @bandaigod5736 3 года назад +1

    I love leader spotlight!

  • @presidenttogekiss635
    @presidenttogekiss635 3 года назад

    I mean, I guess it is a question of playstyle. I usually have inquisitors in EVERY game where I have a religion, specially if it´s a culture or diplomacy game.
    The advantage of Inquisitors in a culture game is that, since they get to engage in Theological Combat, you can save faith for naturalists and rock bands.

  • @LauPaSat-pl
    @LauPaSat-pl 3 года назад

    2:30 If you settle on the coast lighthouse gives you 2 housing

  • @Daniel-Star
    @Daniel-Star 3 года назад

    I think you did a good job identifying all the parts of Philip but missed how they fit together. Philip is fundamentally a pivot Civ. You need to start with getting a religion obviously but then your early game is all about science, economy and diplomacy. It's vital you make friends with your closest neighbour (I watched some of your games trying him and you always seemed to fail to do this). Then when you get to your conquistador you make sure you are already prepared for war and you immediately want to go conquer someone far away from you, ideally a mostly coastal empire. The super power Philip has is that you can actually hold cities far from your power base with missions and religion. TL;DR play it safe early then get aggressive in the mid game, and only fight people who live far away from you for as long as you can.

  • @jeromewelscher4271
    @jeromewelscher4271 3 года назад

    This fits him much better

  • @Lankpants
    @Lankpants 3 года назад

    Spain is very map dependant. If you get a continent split that bad early game just kinda goes away. Free builders in your second/third cities just let you chop out your holy sites and get your religion free without focusing tons of resources into them.
    With the right spawn you can just chuck Magnus in your capital and send your settlers to another continent, then send builders back and chop more settlers getting a ton of free value, send a trade route from your cap to one of your new cities across continent lines too, get a ton of free production. That's the weird thing about Spain, his early game is weak, unless you get the right map at which point his early game becomes absurd.
    It is worth noting however, Spain is biased towards this start. Philip actually has one of the best start biases in the game, Geothermal Fissures. It also means that slightly contrary to what his boat bonuses may suggest Philip is best at the most land heavy maps like Lakes since they maximise his odds of being able to mass settle a second continent.

  • @LabAce2
    @LabAce2 3 года назад

    Definitely aggree with the bad early game comment. I played Spain multiple times after the update and I thought I was just having bad luck with my starts and they really took a while to get going. Glad to see it's not just me.

    • @seasand6705
      @seasand6705 3 года назад +1

      I was trying to play Spain on deity and the bad early game convinced me I had lost the ability to win on deity (i also kept spawning next to nubia which was hell

  • @kipblass2131
    @kipblass2131 3 года назад +2

    Not a rant or a bash of your evaluation, I just think that he's much MUCH better than you're letting on.
    As @Somnax mentions, he has a tier 5 spawn bias towards geothermal fissures which almost guarantees starting on a continent split. As long as you settle your second city on a different continent than the capital (which I've been able to do in 3 out of 3 games), you always have a trade route target on a different continent, so it's pretty much +3hammers/+6faith/+9gold on every single trade route. This is why I also disagree with Spain having a poor start; as soon as I get foreign trade, change the production to a trader which is always a fast build, and even the worst option available of sending the trade route to the second city without any district will yield 1food/4hammers/6faith/9gold, and that pretty much wins the game right there, especially coupled with a first campus adjacent to (often several) fissures. That gold accumulation along with the basic gold accumulation from tiles and such allows for purchasing a settler for your 3rd city well before the classical era, and that's some pretty hefty faith accumulation to allow a classical monumentality golden age to spit out 2-3 settlers as soon as you hit the era, and he inadvertently has a bonus towards that golden age as the second city will be on a different continent for era score. No bonus to founding a religion? Kind of does have one as that trade route (which can also be bought fairly cheaply with unparalleled ROI) gives you more than a plains/hill/mine's production at this point in the game to build the holy site and shrine and run the project.
    Also really underestimating missions. Yes, I often don't build them on tiles on the capital's continent (note that a city on the capital's continent INCLUDING the capital itself can have tiles on a different continent and that bonus applies, I've used it often.) But on tiles of a different continent, just the F+P is great at 1 food and 1 production - what are you doing with your flat grass tiles? All you can do is farm them for 1 extra food, and another food at feudalism and often a 3rd or 4th with replaceable parts. But food is too easy to come by that other than boosting feudalism there's not much need for more food. Simply having flat grass tiles make 3F/1P and flat plains tiles making 2F/2P is better than other options for flat unforested tiles except if it's a good district slot. Add one more production if it's on a hill and it's either 3F/2P or 2F/3P, a solid tile to work. And getting 4 faith from each of them as soon as you unlock them with education is huge; you can move forward with a medieval era monumentality GA and get your 20+ cities out. Also, between the trade routes and the missions Spain can do remarkable things with faith EVEN WITHOUT founding a religion - GMC for spamming out a land army for domination, faith-purchasing great scientists and engineers for science, and more rock bands, national parks and faith-purchased GWAMs for culture victory. And just to get the most out of them, I usually surround my campuses and (especially) holy sites for the extra +1 science. This means disregarding the adjacency of the campus and holy sites but that works so good for Phillip - 6 missions surrounding a holy site is going to give you 24 faith per turn, far more than the holy site adjacency is even doubled with the card AND they'll make 6 science per turn (about as much as the campus's adjacency) all on tiles that are often 3F/2P or 2F/3P to start with. Also frees up not having to run the district adjacency cards and reallocate those slots to further boost your trade routes. Compare that with the Sphinx or the Ziggurat and it's far better, I'd even put them ahead of outback stations, though it would be nice if they gave at least 1/2 of a housing.
    Many civs have one advantage (Seowon, war cart, Enuma Anu Enlil, Casa da Índia, Scottish Enlightenment) that becomes the centerpiece of the strategy for that civ. Phillip really has two with his trade routes and his missions, and the bonus to making districts, the free builders, the early armadas, military and religious combat strength boosts, and conquistadors are all solid supporting advantages. I'd disregard the inquisitors bonus.
    The optimal game with Spain involves having the map generate one very small continent that your capital starts on, and it will take a lot of rerolling to get that, but its a fun ride when it happens. If most of the city states spawn on your capital's continent that's a big bonus too, especially for Owls of Minerva. Speaking of which, it is actually a tough decision which Secret Society Phillip goes with - the trade routes give very strong bonuses and doubling your trade routes with Owls is remarkably strong, but as the missions and trade routes both have bonuses to faith, you can have the 2nd tier bonus of Voidsingers be not just supplementary but the primary source of gold, faith, and science...
    So I'd have his evaluation be more along the lines of S tier Dom, A tier Science, B+ tier Culture, A+ tier Religion, and C tier Diplo. Overall S tier.

    • @TheRealFoop
      @TheRealFoop 2 года назад

      S, A, B, A, C
      and you think the average of all of that is an S?

  • @ottovonbismarckboi9112
    @ottovonbismarckboi9112 3 года назад +4

    First, also Philip slaps now

  • @fusfauxpas
    @fusfauxpas 3 года назад +1

    If you're using the Ancestral Hall, do your cross-continent settles generate 2 builders?

    • @TheEljefe20
      @TheEljefe20 2 года назад +1

      Definitely wondering this as well, anyone able to confirm?

  • @2gtomkins
    @2gtomkins 3 года назад

    Spain now has a start bias towards geothermals, and geothermals occur on continent divides.

  • @gumbycat5226
    @gumbycat5226 3 года назад

    Just imagine getting 2 free builders each upped to +5 or +6 charges, for each new city on a new continent, with the government bonus! You pretty much don't need to build a single builder in that city.
    Inquisitors are useful for religions with bonuses based on the number of population - science, culture or money. Then it is in your interest to eliminate every one of the followers of other religions in your empire.

  • @Jondiceful
    @Jondiceful 3 года назад

    Spain is a weaker Portugal? I thought Spain was a weaker Byzantium. Or is Philip a weaker Victoria? Lol. They definitely have some great abilities, but you need a god tier spawn location to pull it off.

  • @jasonsabbath6996
    @jasonsabbath6996 3 года назад

    I use Inquisitors to clear the main religion from cities I capture or when I forward settle and the AI converts the city. They aren't super helpful otherwise and there are definitely games I don't need them at all.

  • @DeadlyRedRing
    @DeadlyRedRing 3 года назад +1

    I don't think you really need a religion as Spain since you can still make missionaries as long as the city with a holy site has any religion at all. You lose out on the 5 combat strength, but that was only useful against civs that founded a religion anyway

  • @crashmyzebra
    @crashmyzebra Год назад

    Nah, Spain has an op start, if on a continent boundary!

  • @iammaxhailme
    @iammaxhailme 3 года назад

    Don't forget they have a bias towards geothermals (aka continenal divides) now.
    Spain's top feature is not anyhting to do with religion or combat, actually... it's the INSANE early trade routes they can get. Imagine reliably getting trade routes on turn 20 that give 9 gold, 6 faith, and 3 production PLUS whatever they'd usually get. I actually think they play very well as a science victory civ due to the insane amount of production and gold (to buy science/industrial buildigns) they get from trade routes