Thank god for the rebalance, the new civs are way too overpowered. Pericles’s leader ability is 5% culture for city states. Basil gets free heavy cavalry overtime they build their unique district!
Sorry to be offtopic but does anybody know a way to log back into an instagram account?? I was stupid lost my login password. I would appreciate any assistance you can give me.
This civ is the first one where I won on a cultural victory without trying. I was going for a science I just started buying culture buildings just to do something with the money I had.
Me too, but I only had like 8 great works, it was Cardiff + Biosphere. I didn’t know Cardiff counted as renewable energy so all my cities got 28 tourism per turn... ...I had 35 cities
@@MunchKING as long as u dont have the strategic resource to build a tech you can build the preceding unit. i intentionally sold off my coal once i got ironclads just to be able to continue building naus lol
S-tier on science. Not sure about the B on domination, because you'd have to protect your international trade routes. And if you get a giant emergency, you lose the ability to trade internationally.
Unless its a betrayal emergency. Its unlikely I'll get ur allies will war you. For dom you will indeed need to pick up the city state that gives imunity to your traders on water. Even if you don't, u should have enough galleys to protect them anyways.
With the right city state or dedication that's not an issue, and for domination you can buy a whole ass military in an instant which means you can sustain offensive wars even against technologically superior civs.
It's similar to the janissary for the ottomons. Note that the terracotta army also stacks on top of that. You can potentially instantly get 3 promotion Naus the turn you unlock them. Kinda craaaZyyyyy
honestly the only bad map types for naval civs are the ones without oceans and Pangea. even on Continents, you will spawn on coast and you can just settle all along it, you'll probably find a small continent with no one on it. I find that it's actually a trick to play on Archipelago type maps, you're likely to be stuck on whatever bad spawn you're given until Shipbuilding, if not Cartography, you won't have a lot of room to expand until then, and most of your tiles will be crappy water tiles so even just a few desert tiles can be really bad for your early game.
Your neighbors don't have coastal cities? > produce/buy your own settlers > settle cities on the coast > sell them to some neighbors > profit Honestly, I think Portugal even in Pangea can still be really good. Pretty much in any map with a decent chunk of water. It's still easy to work around Portugal in multiplayer, though. They can be pretty screwed there.
I'm about 90% positive there will be another season of content eventually, I don't think Civ7 is in the works, I think they are going to keep working on this game.
Good I hope so there is still so much they can do New heroes one that can remove resource New leaders/civs ones off the top of my head are Inuit a ture snow civ Romania clad the impaler we have Vampire so we need him And I could go on
I'd go the other way. Civ VII is DEFINITELY in the works already, because making AAA games is not a fast process. It might have been for a year or even more already, because I'm sure that Firaxis wouldn't just bet on NFP having good enough popularity that they wouldn't start working on the next game at the same time. That would just be a dumb and risky business plan, because if they hadn't started working on VII earlier, and there wasn't enough demand for another season pass, they would end up with a 2 to 3 year hiatus before the next game. But I'm not saying that another season pass definitely isn't coming. The popularity of this one could warrant another, though I think that the game itself is starting to get pretty bloated with content already, and the announcement of a major balance patch sounds like it could be the finishing touch. Earlier I've been saying that it's naive to think that another season is coming, but now I'd estimate a 25% chance for it to happen.
My guess would be that one more year's pass similar to New Frontier will generate income needed to push dev on Civ 7 for a Xmas 2022 release. Considering what competitors such as Humankind are promising, there is an endless list of possibilities: more complex terrain heights, unit formation and orientation, and so much more. They just need to take care not to have too many players migrate to other games for lack of updates and new content.
@@matthewstephens6502 oh belive me the numbers I had at the end of the game were insane. Islands map, owls of minerva, lots of citystates, thank me later .
@@Jax_the_Freak wish I could send you a screenshot lol JUST entering the industrial era. 925 culture, 690 science, 500ish faith, and 2,400ish gold per turn. All using your aforementioned ideas lol. (Super obvious)
considering coastlines are very good for tourism and that science indirectly will buff their culture, and that they can just buy everything with gold instead of reducing appeal with productive buildings, I'd say they do deserve a B in culture just for their base bonuses.
@@gehrig7593 on Continents it's pretty easy and on Archipelago you can generally find at least 1 free island in the late game, settle it and dedicate it 100% to Parks and Seaside Resorts.
You forgot that they have one downside for domination, at some point they just can't really use the trade route bonuses anymore. I do agree that B is an appropriate rating for it, but going domination is a bit counterintuitive nevertheless. I'd also give B for culture. As you said, Portugal gets so much gold that they will quickly run out of things to produce. Having had this experience with Mali, I've noticed that I end up building a lot of wonders, which are quite a big part of a culture victory. So while they don't have any direct bonuses to it, they can gravitate towards culture victory just because of the gold output, enough to make them a bit better than average, thus IMO worthy of a B rating. Gold is just that versatile resource.
Apparently you’ve never seen how good Norway can be with a pillage economy. Go watch Potato’s video series on it. Norway is insanely good if played to his strengths
Nah mate, Portugal is great but their one issue is their reliance on naval trade. Norway's all about pillaging naval trade routes which can absolutely cripple Portugal. This just turns Portugal into Norway's offshore piggybank. Viking Longship's are really strong units due to their ability to cross ocean tiles, this allows them to dodge naval combat and focus on pillaging.
@@ninjashot37 lmfao reform the coinage and he becomes obsolete? 🤣 or maybe just buy infinity friggin boats and walk over harald...? Don't pretend harald holds a candle to this civ...
@@matthewstephens6502 Hinging your gameplan on a limited time Golden Age dedication isn't the strongest of plans, especially since reform the coinage takes a while to arrive. It's worth noting of course that geography & proximity would be a far more important deciding factor than anything else regarding their abilities. They're still both naval civs that rely on other civs to be on the coast afterall. Without that they're both kinda useless. I say this having played a continents map as Portugal, it was unbelievably difficult to get started and I had about 2 trade routes active until the Industrial era when China settled some coastal cities for once.
@@ninjashot37 he can buy infinite trade routes and I'm just making the point Portugal doesn't give a shiit about plundering his routes. Unless it's CONSTANT and ALL of them each turn.
Something that could be quite interesting to see is an attempt at crafting (with existing abilities) the most overpowered Civ at each victory condition
Something I really enjoy, even though it's not very impactful is that Portugal's traders also get the extra sight, meaning that a lot of additional tiles get revealed without you needed to do much.
Just won my first game with Portugal with culture (was originally going for science). It's absolutely ridiculous on naval maps. Production barely matters with Portugal as you have enormous amounts of gold. I ended up getting an early religion and took God of the Sea as my pantheon, and used a combination of Magnus with provision, Reyna with her district purchasing upgrade and Moksha with his district purchasing upgrade and just spammed cities in the mid game, and with my governors I could take them having nothing to having fully developed harbours as well as all the city centre buildings as soon as my governor settled in. Another harbour = another trade route, and you snowball even more (especially if you get suzerainity of Hunza and other city states that complement trade routes). It's the first game I've not bothered with Pingala (my go-to governor usually). Nau are also hugely strong - you get enormous amounts of extra production and gold. I built the Venetian Arsenal (first time ever in Civ) and built loads of them (which was quick because of my fully upgraded harbours). Suzerainity of Mogadishu is also helpful, and it's pretty much the only case where I can see the point in it as you'll have hundreds of trade routes (although I got consecutive golden ages and took reform the coinage, so it wasn't really a big issue) which barbs home in on. I wasn't really bothering with culture, but I just needed something to spend my gold on so I built (well, brought) theatre squares everywhere plus all the buildings and filled them with great works. I didn't build all that many tile improvements because I didn't need to, which made it really easy to place national parks. My production largely came from trade (difficult to get good adjacency on industrial zones on archipelago maps), but I was producing more than enough to build all the wonders I wanted. I was so far ahead (emperor difficulty) and I played really sub-optimally as well. Main drawbacks are some of the city state quests are impossible - trade route ones in particular. This is a real pain as you can get a trade route quest on your first city state and never complete it for the whole game. Don't know if this is deliberate, but it's really annoying. (Fortunately, city state quests are typically really easy to complete because you just buy whatever they want - religious conversion was my main issue as I wasn't producing enough faith to spam missionaries; I built Mont St Michel for the martyr promotion and just suicided my apostles to Tamar, who was miles behind everyone else, to get relics to fill my temples!) Amenities became an issue too, especially when world congress voted to ban some of my amenities. He's obviously useless on land maps. Overall, extremely fun game and I'll definitely be playing him again on an even bigger map (and I may attempt my first deity game). For science and culture he's definitely S-tier. No doubt about it. He doesn't need explicit bonuses to these things because all he needs is gold. You can build up your cities at ludicrous speeds and consequently you'll outscale your opponents on the great people points and recruit like map, and you can just buy great people if you need too. It's that strong. Wouldn't play him domination. His strategy is built around trade routes and getting them shut down and endlessly pillaged will cripple him.
I lost my physical cartridge for vanilla Civ on Switch and have watched this entire season of updates... I'm getting the entire game on pc and I'm going to enjoy this piece of ART for years.
I would have given him an A in Culture because you're actually getting a lot of bonusses towards a culture victory: You're almost certainly gonna have a trade route to every other player and in addition to that you can simply buy all the great people away (especially the one Great Merchant giving you extra tourism for trade routes). In the endgame, you can build Biosphere and buy a lot of builders to get renewable energy. I at least had one of the easiest culture victorys with Portugal. But they are definitely a hell lot of fun to play!
I explored the map beyond my shores until I start the war in the Renaissance Era as Portugal. By the way, I like your new icon on your channel below, Saxy Gamer.
I agree with the overall A rating, as in it is an S on Naval maps, and a B on the Continents/Pangea maps. However, it is worth to mention that finally there is a Civ that makes use of all the meme wonders. I just built the Panama Canal and the Golden Gate Bridge and got insane trade route yields plus the ability for some cities to finally reach distant ones; and i am not even truly in the modern era nor with democracy or all the policy cards to boost trade routes.
I kinda hope they make a reduced price alternate leader season pass, with like 2 alts per season. This would reduce their balance workload, and expand on a few civs that are pretty bad with their current leader. Egypt, Spain, and Brazil have pretty bad leader abilities, and with just one new leader could be a lot better. But some civs just have so many cool leaders that them being good shouldn’t undermine them getting a new leader, mainly America, Russia, Rome, and Germany, but in all honesty every Civ probably has at least one leader which would fit in well.
Pedro II's ability Magnanimous would probably be better if he earned +20% Great People Points from District Projects or in cities doing district projects, and Brazil's ability Amazon would be better if Campuses, Commercial Hubs, Holy Sites, and Theatre Squares placed on Rainforests didn't remove the Rainforests, sort of like how Vietnam is able to build specialty districts in Woods, Rainforests, and Marsh (except Brazil isn't restricted to placing districts on those features)
One thing I found out during my game as Portugal is that feitorias can be pillaged by barbarians (and presumably any other player besides the owner of the tile, but that didn't happen in my game) and the AI doesn't seem to fix them if this happens. I was not able to use a nau to fix a pillaged feitoria even if it still had build charges left. I was not paying enough attention to the exact trade route bonuses turn to turn in order to see if there was a change so I am not positive that you lose the trade route bonus if the feitoria is pillaged, but I think it is safe to assume that you do.
I think they're an S tier science civ on the appropriate naval map. In the midgame, just start cranking out as many island cities as you can with a harbor and a campus (built much faster with just one trader headed to your ally's city full of Feitorias). Buy the tier 1 & 2 buildings. Reap the benefits of an absolutely broken unique building. Launch yourself through the late game tech tree.
I'm not sure you thought this through to the end, seeing as when you go for domination, you'll most likely be very hated and not have many trade route options, regardless of the map type. If 5 nations declared war on you, you're not gonna benefit from a lot of the trade routes. Additionally, nobody is gonna have open borders when you're on domination route so no feitorias. Portugal is a C in domination at best. And that C solely comes from the additional great admirals you can use to buff your fleet. Otherwise it'd be a D for dom.
I think B is appropriate. I think they are good for domination if you time your war well. Since you can be peaceful at first to build up infrastructure and a strong army, with your gold. Then you can start to take over a couple of neighbors once you have a large army. And once you have taken over 2ish civs from there the game tends to snowball. And it's pretty rare that the whole world declares war on you at the same time, so generally you can keep some trade routes going.
Also, you can ALWAYS trade with city-states you are Suzerain of. If you hold back some envoys to maintain possession of coastal city-states with good bonuses, you can spread out your traders across all your conquered cities to use all your trade routes once you have started war against all other civs. Before then, you should ALWAYS be trying to make sure you are at war with no more than 2 decently-sized civilisations at any one time. Not because of their bonus, but because fighting too many wars at once is bad for a Domination victory - both because more units will attack you, and because being at war with another civ will often make them prioritize militaty production more than they otherwise would (the only time it doesn't is if they are currently on a domination gameplan and thus cannot prioritise their military any more).
If C means no bonus, no negatives I'd give Portugal a D in Culture since it's often possible to have land locked civs you can't get the trade bonus to. It's a minor negative but it does mean almost every other civ is better at CV.
A good point, but it is somewhat counterbalanced by the ability for super high GPT civs like Portugal and Mali to buy great people and culture buildings. Not their strong suit though, esp. with the potential loss of 25 percent tourism to landlocked civs.
The description for Casa da India isn't completely clear. It implies that Portugal can only create international trade routes TO cities on the coast or with harbors, but it actually means that Portugal cannot establish ANY international trade routes between cities that don't meet these requirements. As a result, any landlocked cities Portugal has can only form domestic trade routes.
i kinda put b- on joan's ability to pursue culture victory, tourism can be generated by trade route and since you relying on it in your game, it kinda on par with his bonus but it still harder than science or domination. just have an advantage over religious victory
@@morganholladay7433 Did you play corpo mode? Every civ can accidentally win culture in it, even though monopoly tourism bonus was nerfed a bit. So that isn't really a good measure of how good a culture civ they are. As for trade bonuses regarding tourism, Portugal is actually potentially worse off. Having more trade routes doesn't increase the tourism buff, and any civ can get one route with each civ pretty easily. But if there is a landlocked civ, Portugal just simply can't get a trade route with them. But their insane gold generation means that they have more freedom to use production for wonders, which is a nice bonus for culture victory. Also, with buffed science they can get things like Steel, Flight and Radio faster. So I agree that B would be a proper score for culture, but for different reasons than OP said.
@@wombat4191 Yeah I totally forgot about the culture from corporations, I had 5 or 6 by the end of the game lol. But like Saxy said, this civ should pretty much exclusively be used on island maps, so landlocked AI shouldn't be a thing
@@morganholladay7433 That "should be used exclusively on island maps" is a bad argument. You can't disregard a downside just because you can choose to play a map that diminishes it. What about for example people who play with random leader, or those who don't want to give themselves handicaps like that? Or multiplayer games (yeah I know these videos are mainly for singleplayer, but still), where you don't get to choose the map? Continents or Continents and Islands are probably the most balanced and cosistent standard map types to rate civ abilities for, so in the name of objectivity, everything should be primarily rated for those maps. Being landlocked is pretty rare on those maps but can happen, so it is a really minor downside, but it still exists.
I think that you undervalued open borders with all City-sates a bit. Since you NEED open borders to build Feitoria, it helps not being a suzerain of a City-state and still being able to maximise your trade with them.
Getting "Send a Trade Route" mission for city-state is very annoying when it is neither coastal nor doesn't have a harbor. They shouldn't give out impossible missions for certain civs.
They specifically call out that you can build Feitorias in Lake tiles. In case they build Canals to let you in, or the lake is on the two of your civs borders or something, yet you can still both build harbors in it. :p What I'm wondering though is does Feitoria's work yields stack with the bonus yields from the Huey Teocalli?
Eh, I think maybe a B in culture since the trade route availability isn't a concern and trade routes are such an important part for that victory type. Plus you can buy great works from AI a lot easier with all the gold income.
One of the few things I really dislike about Portugal: Meeting a city state in early eras and getting the "send trade route" envoy quest, knowing I'll never be able to complete that quest (if the city isn't coastal). That's a lot of potential envoys lost over the course of a game. A couple different approaches they could take to remedy this issue. 1) Allow Portugal to trade with non coastal cities with a 50% yield decrease to those trade routes, so you're still strongly incentivized toward coastal trading, but at least have a little trading flexibility. Would also be useful for trading with a landlocked ally to increase alliance points or generate more tourism. 2) An interesting idea that could apply to all civs; allow a player to reset a city state quest a limited number of times per game. Perhaps 5 times per game, or one time with each city state per game.
You can reset CS quests. Just DW on them and then make peace, so they will get a new quest at the start of the next era. That of course loses all the envoys there, but early on, if you don't have envoys, it doesn't have downsides. You can also reset it by DW'ing their ally, that doesn't remove your evoys.
Something to note about Casa Da India: Contrary to what the devs said during the livestream, it does not apply to Faith, so keep that in mind when going for a religion.
As the +1 science bonus for every 2 water tiles is applied to the Navigation School which is a building in a campus district, doesn't that mean that those yields can get the +50%/+100% bonus from running the Rationalism card? Also you forgot to mention that whether you're a fan of the game mode or not, you should definitely play with Secret Societies with this civ and choose Owls of Minerva, regardless of the victory type you're going for.
On Naval maps Portugal is defenitly S+, even when not trying i got 212turn culture victory because i could purchase everything. I was going for science but by accident i got cultural dominance... Owls + Portugal is free wins
Going for a Domination Victory with Portugal is shooting your foot. What's the use? Where's the benefit? Edit: Nevermind Edit 2: Nevermind the other nevermind.
@@slyrooster1241 how? Nau is USELESS in combat and if you take a capital cities other civs will be angry at you and won't open their borders... meaning you can't build feitoria. Not to mention you can't trade with a civ you are at war against. So at war Portugal is pretty average... no better than say Brazil at war.
@@moviefan005 I don't care if they're mad at me, they'll still take the trade routes. Plus you can just be smart about war. Let the AI conquer a weak one or 2. You liberate all the other cities minus the capital. The cities next might be having loyalty issues from decreased population. You can rinse and repeat liberate to make civs happy with you.
I'm not good enough to win a game on Deity, yet. But I got my first win now with this guy. He is absolutely OP on Archipelago maps. By turn 250 I was literally doing nothing but projects as I've constructed most things I wanted and was just waiting for the space race to end. I never had to produce anything but districts. All buildings I could buy. It was actually quite a boring game tbh
@@jmdefault sweet, I hadn’t got that far, that’s my bad, love that document though, super helpful for me anyway, just an immortal player atm, trying to get to deity levelc
@@ozzdude87 Agreed, super helpful document. I personally like Immortal better, much less stressful than Deity. You can have fun with a few suboptimal tactics that would lose you the game on Deity :)
I think calling them *bad* on a non naval map is not really accurate. They are definitely way worst than on a naval map but still above average IMO from the extra trade routes alone you'll get (at least 5 assuming you are playing on standard or larger map). Even used internal that is going to be better than most for sim, and unless you get some ridiculous inland spawn at least a few of them can be ran internationally.
Totally wrong about A rank for science. Definitely S tier. Map type can make a difference but there is always coast which makes every campus easily generate 10+ without policies. No other civ has it that easy.
I've found Archipelgo map with high sea level does a pretty good job with Portugal. Just toy around with settings until you find a good start and enjoy yourself.
No problem. Its a ton of fun. I've always loved Naval civs, and now I'm just about ready to start a marathon all naval Civ game with everybody. Should be fun.
Well Saxy , I usually agree with your assessment but I think I disagree with every grade here and feel every grade is one higher making this an S tier.
Ya kinda hard to make him S tier if the map is working against you, hes amazing on water maps like islands but bad if you pick a large land mass...an S tier would have almost no weakness and be good on all maps but I think A rank is fine.
@@Saztog1425 yes and no. He did the base Catherine, and when they split her into two personalities he did her Magnificence variation along with TR's Rough Rider. Then he forgot about the other personalities for a while but a little bit ago he got reminded and did Bull Moose Teddy but he still hasn't done Catherine's Black Queen.
Why do some of these leaders feel like everyone in the meeting room had to get they're idea in or it wouldve been unfair on them. Fair enough they were big sea goers it just feels so unbalanced. wasn't called the Portuguese armada or the Portuguese royal navy. But both of those civs are dog shit
If C means no bonus, no negatives I'd give Portugal a D in Culture since it's often possible to have land locked civs you can't get the trade bonus to. It's a minor negative but it does mean almost every other civ is better at CV.
Gold can buy you Great Engineers to instantly build key wonders - and their unique building means that Seaside Resort cities can place a Campus for really good Science yields from a small number of Campuses - allowing them to get those key wonders fast. They also get to take a shot at building more wonders than other civs because their high gold gains let them buy infrastructure and units while their production goes into wonders, and wonders are quite good in a culture game since they have innate tourism and quite a few have Great Work slots, in addition to their special effects.
Don't worry about it being the last leader spotlight, just remake them for every leader after the upcoming rebalance
Stonks!
I'm not sure if he views that as a good thing or a bad thing. Watch, after the rebalance, Georgia will become the top tier civ. :-)
Thank god for the rebalance, the new civs are way too overpowered. Pericles’s leader ability is 5% culture for city states. Basil gets free heavy cavalry overtime they build their unique district!
Monarchy getting buffed made Tamar really good.
Sorry to be offtopic but does anybody know a way to log back into an instagram account??
I was stupid lost my login password. I would appreciate any assistance you can give me.
This civ is the first one where I won on a cultural victory without trying. I was going for a science I just started buying culture buildings just to do something with the money I had.
Me too, but I only had like 8 great works, it was Cardiff + Biosphere. I didn’t know Cardiff counted as renewable energy so all my cities got 28 tourism per turn...
...I had 35 cities
And as for the Nau, whatever you think is enough, double that. You can never have enough of them later in the game.
It really is i already bulit 6 Nau and when I upgrade them to Ironclad I want them more 😂
Which is why o sell my coal so I can make them
DO they obsolete? Or can you keep building them throughout the late game to keep getting those Feitorias?
@@MunchKING as long as u dont have the strategic resource to build a tech you can build the preceding unit. i intentionally sold off my coal once i got ironclads just to be able to continue building naus lol
@@dorian4646 I built 8 and used them up pretty quick. I ended up using 3 on a single city lol
It is so much fun playing this civ and collecting zombie armies and corps. Not to mention having 30+ trade routes giving 30-40 gold each.
S-tier on science. Not sure about the B on domination, because you'd have to protect your international trade routes. And if you get a giant emergency, you lose the ability to trade internationally.
Unless its a betrayal emergency. Its unlikely I'll get ur allies will war you. For dom you will indeed need to pick up the city state that gives imunity to your traders on water. Even if you don't, u should have enough galleys to protect them anyways.
Still can trade with city states, and use Raj.
@@jimmym3352 the few city states that he can trade with will be targeted
With the right city state or dedication that's not an issue, and for domination you can buy a whole ass military in an instant which means you can sustain offensive wars even against technologically superior civs.
Btw you can earn the Nau promotion even if you are upgrading your galleys which means that galleys with a lvl 1 promotion instantly go to lvl 2
like they upgrade to lvl 2 naus?
and is it only first promotion? or if you have a lvl 3 galley, will it upgrade to a lvl4 nau?
It's similar to the janissary for the ottomons. Note that the terracotta army also stacks on top of that. You can potentially instantly get 3 promotion Naus the turn you unlock them. Kinda craaaZyyyyy
@@baldmanwithbeard yup
And with Victor and the sea wonder you can start with 3 free promoa
honestly the only bad map types for naval civs are the ones without oceans and Pangea. even on Continents, you will spawn on coast and you can just settle all along it, you'll probably find a small continent with no one on it. I find that it's actually a trick to play on Archipelago type maps, you're likely to be stuck on whatever bad spawn you're given until Shipbuilding, if not Cartography, you won't have a lot of room to expand until then, and most of your tiles will be crappy water tiles so even just a few desert tiles can be really bad for your early game.
Your neighbors don't have coastal cities? > produce/buy your own settlers > settle cities on the coast > sell them to some neighbors > profit
Honestly, I think Portugal even in Pangea can still be really good. Pretty much in any map with a decent chunk of water. It's still easy to work around Portugal in multiplayer, though. They can be pretty screwed there.
I'm about 90% positive there will be another season of content eventually, I don't think Civ7 is in the works, I think they are going to keep working on this game.
Good I hope so there is still so much they can do
New heroes one that can remove resource
New leaders/civs ones off the top of my head are
Inuit a ture snow civ
Romania clad the impaler we have Vampire so we need him
And I could go on
@@simoncooke2293 Anasi can remove resources
I'd go the other way. Civ VII is DEFINITELY in the works already, because making AAA games is not a fast process. It might have been for a year or even more already, because I'm sure that Firaxis wouldn't just bet on NFP having good enough popularity that they wouldn't start working on the next game at the same time. That would just be a dumb and risky business plan, because if they hadn't started working on VII earlier, and there wasn't enough demand for another season pass, they would end up with a 2 to 3 year hiatus before the next game.
But I'm not saying that another season pass definitely isn't coming. The popularity of this one could warrant another, though I think that the game itself is starting to get pretty bloated with content already, and the announcement of a major balance patch sounds like it could be the finishing touch. Earlier I've been saying that it's naive to think that another season is coming, but now I'd estimate a 25% chance for it to happen.
@@MrBobbyz24 Only bonus and luxury
My guess would be that one more year's pass similar to New Frontier will generate income needed to push dev on Civ 7 for a Xmas 2022 release. Considering what competitors such as Humankind are promising, there is an endless list of possibilities: more complex terrain heights, unit formation and orientation, and so much more. They just need to take care not to have too many players migrate to other games for lack of updates and new content.
the extra trade routes makes this the easiest one city challenge xD
One trade route per city (sending). So it doesn't really work out to get big numbers. Big ish I guess cause it is still one city
@@matthewstephens6502 oh belive me the numbers I had at the end of the game were insane. Islands map, owls of minerva, lots of citystates, thank me later .
@@Jax_the_Freak wish I could send you a screenshot lol
JUST entering the industrial era. 925 culture, 690 science, 500ish faith, and 2,400ish gold per turn. All using your aforementioned ideas lol. (Super obvious)
Next project: Civ/leader music tier list. Highly subjective. Portugal and Gran Colombia: S Tier.
Great work as always, although I'm not sure if it's just me, but it seems like the music's mixed way louder in this video than before.
considering coastlines are very good for tourism and that science indirectly will buff their culture, and that they can just buy everything with gold instead of reducing appeal with productive buildings, I'd say they do deserve a B in culture just for their base bonuses.
i agree with the B, and would add their easy access to increased trade routes also helps
it's not always easy to make a ton of seaside resort in naval maps.
@@gehrig7593 on Continents it's pretty easy and on Archipelago you can generally find at least 1 free island in the late game, settle it and dedicate it 100% to Parks and Seaside Resorts.
You forgot that they have one downside for domination, at some point they just can't really use the trade route bonuses anymore. I do agree that B is an appropriate rating for it, but going domination is a bit counterintuitive nevertheless.
I'd also give B for culture. As you said, Portugal gets so much gold that they will quickly run out of things to produce. Having had this experience with Mali, I've noticed that I end up building a lot of wonders, which are quite a big part of a culture victory. So while they don't have any direct bonuses to it, they can gravitate towards culture victory just because of the gold output, enough to make them a bit better than average, thus IMO worthy of a B rating. Gold is just that versatile resource.
I think that the key is to play aggressive science, and use the extra gold to max out campuses instantainiously.
2022 called: you got more stuff to break down for us
Think this guy was designed with the single idea of "How can we make Norway look like an even worst naval civ?" And boy did they succeed!
Apparently you’ve never seen how good Norway can be with a pillage economy. Go watch Potato’s video series on it. Norway is insanely good if played to his strengths
Nah mate, Portugal is great but their one issue is their reliance on naval trade. Norway's all about pillaging naval trade routes which can absolutely cripple Portugal. This just turns Portugal into Norway's offshore piggybank. Viking Longship's are really strong units due to their ability to cross ocean tiles, this allows them to dodge naval combat and focus on pillaging.
@@ninjashot37 lmfao reform the coinage and he becomes obsolete? 🤣 or maybe just buy infinity friggin boats and walk over harald...? Don't pretend harald holds a candle to this civ...
@@matthewstephens6502 Hinging your gameplan on a limited time Golden Age dedication isn't the strongest of plans, especially since reform the coinage takes a while to arrive.
It's worth noting of course that geography & proximity would be a far more important deciding factor than anything else regarding their abilities. They're still both naval civs that rely on other civs to be on the coast afterall. Without that they're both kinda useless. I say this having played a continents map as Portugal, it was unbelievably difficult to get started and I had about 2 trade routes active until the Industrial era when China settled some coastal cities for once.
@@ninjashot37 he can buy infinite trade routes and I'm just making the point Portugal doesn't give a shiit about plundering his routes. Unless it's CONSTANT and ALL of them each turn.
Something that could be quite interesting to see is an attempt at crafting (with existing abilities) the most overpowered Civ at each victory condition
Something I really enjoy, even though it's not very impactful is that Portugal's traders also get the extra sight, meaning that a lot of additional tiles get revealed without you needed to do much.
Just won my first game with Portugal with culture (was originally going for science). It's absolutely ridiculous on naval maps. Production barely matters with Portugal as you have enormous amounts of gold. I ended up getting an early religion and took God of the Sea as my pantheon, and used a combination of Magnus with provision, Reyna with her district purchasing upgrade and Moksha with his district purchasing upgrade and just spammed cities in the mid game, and with my governors I could take them having nothing to having fully developed harbours as well as all the city centre buildings as soon as my governor settled in. Another harbour = another trade route, and you snowball even more (especially if you get suzerainity of Hunza and other city states that complement trade routes). It's the first game I've not bothered with Pingala (my go-to governor usually). Nau are also hugely strong - you get enormous amounts of extra production and gold. I built the Venetian Arsenal (first time ever in Civ) and built loads of them (which was quick because of my fully upgraded harbours). Suzerainity of Mogadishu is also helpful, and it's pretty much the only case where I can see the point in it as you'll have hundreds of trade routes (although I got consecutive golden ages and took reform the coinage, so it wasn't really a big issue) which barbs home in on. I wasn't really bothering with culture, but I just needed something to spend my gold on so I built (well, brought) theatre squares everywhere plus all the buildings and filled them with great works. I didn't build all that many tile improvements because I didn't need to, which made it really easy to place national parks. My production largely came from trade (difficult to get good adjacency on industrial zones on archipelago maps), but I was producing more than enough to build all the wonders I wanted.
I was so far ahead (emperor difficulty) and I played really sub-optimally as well.
Main drawbacks are some of the city state quests are impossible - trade route ones in particular. This is a real pain as you can get a trade route quest on your first city state and never complete it for the whole game. Don't know if this is deliberate, but it's really annoying. (Fortunately, city state quests are typically really easy to complete because you just buy whatever they want - religious conversion was my main issue as I wasn't producing enough faith to spam missionaries; I built Mont St Michel for the martyr promotion and just suicided my apostles to Tamar, who was miles behind everyone else, to get relics to fill my temples!) Amenities became an issue too, especially when world congress voted to ban some of my amenities. He's obviously useless on land maps.
Overall, extremely fun game and I'll definitely be playing him again on an even bigger map (and I may attempt my first deity game). For science and culture he's definitely S-tier. No doubt about it. He doesn't need explicit bonuses to these things because all he needs is gold. You can build up your cities at ludicrous speeds and consequently you'll outscale your opponents on the great people points and recruit like map, and you can just buy great people if you need too. It's that strong. Wouldn't play him domination. His strategy is built around trade routes and getting them shut down and endlessly pillaged will cripple him.
I lost my physical cartridge for vanilla Civ on Switch and have watched this entire season of updates... I'm getting the entire game on pc and I'm going to enjoy this piece of ART for years.
Love the new logo!
I would have given him an A in Culture because you're actually getting a lot of bonusses towards a culture victory: You're almost certainly gonna have a trade route to every other player and in addition to that you can simply buy all the great people away (especially the one Great Merchant giving you extra tourism for trade routes). In the endgame, you can build Biosphere and buy a lot of builders to get renewable energy. I at least had one of the easiest culture victorys with Portugal. But they are definitely a hell lot of fun to play!
I explored the map beyond my shores until I start the war in the Renaissance Era as Portugal. By the way, I like your new icon on your channel below, Saxy Gamer.
I agree with the overall A rating, as in it is an S on Naval maps, and a B on the Continents/Pangea maps.
However, it is worth to mention that finally there is a Civ that makes use of all the meme wonders. I just built the Panama Canal and the Golden Gate Bridge and got insane trade route yields plus the ability for some cities to finally reach distant ones; and i am not even truly in the modern era nor with democracy or all the policy cards to boost trade routes.
I kinda hope they make a reduced price alternate leader season pass, with like 2 alts per season. This would reduce their balance workload, and expand on a few civs that are pretty bad with their current leader. Egypt, Spain, and Brazil have pretty bad leader abilities, and with just one new leader could be a lot better. But some civs just have so many cool leaders that them being good shouldn’t undermine them getting a new leader, mainly America, Russia, Rome, and Germany, but in all honesty every Civ probably has at least one leader which would fit in well.
Pedro II's ability Magnanimous would probably be better if he earned +20% Great People Points from District Projects or in cities doing district projects, and Brazil's ability Amazon would be better if Campuses, Commercial Hubs, Holy Sites, and Theatre Squares placed on Rainforests didn't remove the Rainforests, sort of like how Vietnam is able to build specialty districts in Woods, Rainforests, and Marsh (except Brazil isn't restricted to placing districts on those features)
And the music is dope
You know what's funny? The last last leader spotlight was a hold heavy leader and the new last leader spotlight is also a gold heavy leader.
"last leader spotlight". You fool. After upcoming rebalance we won't expect less than an aditional leader spotlight for each reworked leader
One thing I found out during my game as Portugal is that feitorias can be pillaged by barbarians (and presumably any other player besides the owner of the tile, but that didn't happen in my game) and the AI doesn't seem to fix them if this happens. I was not able to use a nau to fix a pillaged feitoria even if it still had build charges left. I was not paying enough attention to the exact trade route bonuses turn to turn in order to see if there was a change so I am not positive that you lose the trade route bonus if the feitoria is pillaged, but I think it is safe to assume that you do.
I think they're an S tier science civ on the appropriate naval map. In the midgame, just start cranking out as many island cities as you can with a harbor and a campus (built much faster with just one trader headed to your ally's city full of Feitorias). Buy the tier 1 & 2 buildings. Reap the benefits of an absolutely broken unique building. Launch yourself through the late game tech tree.
I'm not sure you thought this through to the end, seeing as when you go for domination, you'll most likely be very hated and not have many trade route options, regardless of the map type. If 5 nations declared war on you, you're not gonna benefit from a lot of the trade routes. Additionally, nobody is gonna have open borders when you're on domination route so no feitorias. Portugal is a C in domination at best. And that C solely comes from the additional great admirals you can use to buff your fleet. Otherwise it'd be a D for dom.
I think B is appropriate. I think they are good for domination if you time your war well. Since you can be peaceful at first to build up infrastructure and a strong army, with your gold. Then you can start to take over a couple of neighbors once you have a large army. And once you have taken over 2ish civs from there the game tends to snowball. And it's pretty rare that the whole world declares war on you at the same time, so generally you can keep some trade routes going.
Also, you can ALWAYS trade with city-states you are Suzerain of.
If you hold back some envoys to maintain possession of coastal city-states with good bonuses, you can spread out your traders across all your conquered cities to use all your trade routes once you have started war against all other civs. Before then, you should ALWAYS be trying to make sure you are at war with no more than 2 decently-sized civilisations at any one time. Not because of their bonus, but because fighting too many wars at once is bad for a Domination victory - both because more units will attack you, and because being at war with another civ will often make them prioritize militaty production more than they otherwise would (the only time it doesn't is if they are currently on a domination gameplan and thus cannot prioritise their military any more).
If C means no bonus, no negatives I'd give Portugal a D in Culture since it's often possible to have land locked civs you can't get the trade bonus to. It's a minor negative but it does mean almost every other civ is better at CV.
A good point, but it is somewhat counterbalanced by the ability for super high GPT civs like Portugal and Mali to buy great people and culture buildings. Not their strong suit though, esp. with the potential loss of 25 percent tourism to landlocked civs.
The description for Casa da India isn't completely clear. It implies that Portugal can only create international trade routes TO cities on the coast or with harbors, but it actually means that Portugal cannot establish ANY international trade routes between cities that don't meet these requirements. As a result, any landlocked cities Portugal has can only form domestic trade routes.
i kinda put b- on joan's ability to pursue culture victory, tourism can be generated by trade route and since you relying on it in your game, it kinda on par with his bonus but it still harder than science or domination. just have an advantage over religious victory
I was going for science victory but accidentally won cultural so I can confirm they're better that C tier for it
@@morganholladay7433 Did you play corpo mode? Every civ can accidentally win culture in it, even though monopoly tourism bonus was nerfed a bit. So that isn't really a good measure of how good a culture civ they are.
As for trade bonuses regarding tourism, Portugal is actually potentially worse off. Having more trade routes doesn't increase the tourism buff, and any civ can get one route with each civ pretty easily. But if there is a landlocked civ, Portugal just simply can't get a trade route with them.
But their insane gold generation means that they have more freedom to use production for wonders, which is a nice bonus for culture victory. Also, with buffed science they can get things like Steel, Flight and Radio faster. So I agree that B would be a proper score for culture, but for different reasons than OP said.
@@wombat4191 Yeah I totally forgot about the culture from corporations, I had 5 or 6 by the end of the game lol. But like Saxy said, this civ should pretty much exclusively be used on island maps, so landlocked AI shouldn't be a thing
@@morganholladay7433 That "should be used exclusively on island maps" is a bad argument. You can't disregard a downside just because you can choose to play a map that diminishes it. What about for example people who play with random leader, or those who don't want to give themselves handicaps like that? Or multiplayer games (yeah I know these videos are mainly for singleplayer, but still), where you don't get to choose the map?
Continents or Continents and Islands are probably the most balanced and cosistent standard map types to rate civ abilities for, so in the name of objectivity, everything should be primarily rated for those maps. Being landlocked is pretty rare on those maps but can happen, so it is a really minor downside, but it still exists.
Dude sounds broken on an archipelago map
I think that you undervalued open borders with all City-sates a bit. Since you NEED open borders to build Feitoria, it helps not being a suzerain of a City-state and still being able to maximise your trade with them.
Amazing videos Saxy!!!
Getting "Send a Trade Route" mission for city-state is very annoying when it is neither coastal nor doesn't have a harbor.
They shouldn't give out impossible missions for certain civs.
They specifically call out that you can build Feitorias in Lake tiles. In case they build Canals to let you in, or the lake is on the two of your civs borders or something, yet you can still both build harbors in it. :p
What I'm wondering though is does Feitoria's work yields stack with the bonus yields from the Huey Teocalli?
Best pronunciation of português so far
Feitoria also gives you sight into that city
Eh, I think maybe a B in culture since the trade route availability isn't a concern and trade routes are such an important part for that victory type.
Plus you can buy great works from AI a lot easier with all the gold income.
Ever considered making some TSL {True Start Location} ratings? Earth / Europe / Asia or even just an Earth one would be interesting.
One of the few things I really dislike about Portugal: Meeting a city state in early eras and getting the "send trade route" envoy quest, knowing I'll never be able to complete that quest (if the city isn't coastal). That's a lot of potential envoys lost over the course of a game.
A couple different approaches they could take to remedy this issue. 1) Allow Portugal to trade with non coastal cities with a 50% yield decrease to those trade routes, so you're still strongly incentivized toward coastal trading, but at least have a little trading flexibility. Would also be useful for trading with a landlocked ally to increase alliance points or generate more tourism.
2) An interesting idea that could apply to all civs; allow a player to reset a city state quest a limited number of times per game. Perhaps 5 times per game, or one time with each city state per game.
You can reset CS quests. Just DW on them and then make peace, so they will get a new quest at the start of the next era. That of course loses all the envoys there, but early on, if you don't have envoys, it doesn't have downsides. You can also reset it by DW'ing their ally, that doesn't remove your evoys.
Something to note about Casa Da India: Contrary to what the devs said during the livestream, it does not apply to Faith, so keep that in mind when going for a religion.
I would argue B for culture because trade routes are an important part of a culture game.
Yeah you can also buy a tonne of great people (to get great works). And you can also just outright buy a lot great works from other civs too
Have you reconsidered doing leader spotlights for modded civs, like say Suktrifact's (sp?) Iceland?
Reyna is going to be their best friend
Can you make a secret societies spotlight ? And mention which civs for better with each secret society
Can we get new videos for the new leaders?
*YOU DO NOT HAVE TO PROTECT TRADE ROUTES IF YOU CAN JUST KEEP BUYING THEM*
As the +1 science bonus for every 2 water tiles is applied to the Navigation School which is a building in a campus district, doesn't that mean that those yields can get the +50%/+100% bonus from running the Rationalism card? Also you forgot to mention that whether you're a fan of the game mode or not, you should definitely play with Secret Societies with this civ and choose Owls of Minerva, regardless of the victory type you're going for.
Can't beat getting 2 trade routes per city.
the coastal bonus is applied to the city, not the building
As a portuguese, you spell “feitoria” so wrong xd
But you do not have to know all languages. Good video. You nailed the other words
On Naval maps Portugal is defenitly S+, even when not trying i got 212turn culture victory because i could purchase everything. I was going for science but by accident i got cultural dominance... Owls + Portugal is free wins
can u make a tier list overall?, i found an exel document but its outdated ... can you just list up everything ?
I will once the April balance changes come out
@@TheSaxyGamer thanks mate
Portugal? Dont you mean Por-2-GAUL?
Going for a Domination Victory with Portugal is shooting your foot. What's the use? Where's the benefit?
Edit: Nevermind
Edit 2: Nevermind the other nevermind.
Just take the capital cities dude.
@@slyrooster1241 shoot....
@@slyrooster1241 how? Nau is USELESS in combat and if you take a capital cities other civs will be angry at you and won't open their borders... meaning you can't build feitoria. Not to mention you can't trade with a civ you are at war against. So at war Portugal is pretty average... no better than say Brazil at war.
@@moviefan005
I don't care if they're mad at me, they'll still take the trade routes. Plus you can just be smart about war.
Let the AI conquer a weak one or 2. You liberate all the other cities minus the capital. The cities next might be having loyalty issues from decreased population. You can rinse and repeat liberate to make civs happy with you.
@@slyrooster1241
Get suzerainty of Mogadishu
I want them to bring in Baron Samedi as a leader, who ONLY has Zombie units - or allow the Zombies to create their own civilisation (Zombabwe???)
Its a civ with production and science bonuses it should be good at everything.
Do cards like natural philosophy and such affect the Navigation School coastal science bonus?
No only the standard bonus, because the coastal bonus is applied to the city, not the building
I'm not good enough to win a game on Deity, yet. But I got my first win now with this guy. He is absolutely OP on Archipelago maps. By turn 250 I was literally doing nothing but projects as I've constructed most things I wanted and was just waiting for the space race to end. I never had to produce anything but districts. All buildings I could buy. It was actually quite a boring game tbh
Hey Saxy, are you able to update the Tier List you have on google Sheets with all the latest leaders :)
He literally tells you at the end of the video he's gonna wait till April
@@jmdefault sweet, I hadn’t got that far, that’s my bad, love that document though, super helpful for me anyway, just an immortal player atm, trying to get to deity levelc
@@ozzdude87 Agreed, super helpful document. I personally like Immortal better, much less stressful than Deity. You can have fun with a few suboptimal tactics that would lose you the game on Deity :)
Make a video with the Best Civ for each victory type!
here's to civ 7 leader spotlights
I think calling them *bad* on a non naval map is not really accurate. They are definitely way worst than on a naval map but still above average IMO from the extra trade routes alone you'll get (at least 5 assuming you are playing on standard or larger map). Even used internal that is going to be better than most for sim, and unless you get some ridiculous inland spawn at least a few of them can be ran internationally.
After the Roman Empire, the most important civilization for the West was Portugal.
"Maintinence"? @3:28.....
Totally wrong about A rank for science. Definitely S tier. Map type can make a difference but there is always coast which makes every campus easily generate 10+ without policies. No other civ has it that easy.
Oh hiiiii first one here.
Doing my playthrough, it is insane 2k GPT rn in Renaissance era.
Can you tell me how to get the best naval map for Portugal? Thank you.
I've found Archipelgo map with high sea level does a pretty good job with Portugal. Just toy around with settings until you find a good start and enjoy yourself.
@@PhantomNull13 Thank you! 🙂
No problem. Its a ton of fun. I've always loved Naval civs, and now I'm just about ready to start a marathon all naval Civ game with everybody. Should be fun.
1:00 why's norway mad at you lol
Fey-too-rias not how its spelled
Diplo victory with Owls of Minerva is hella easy for portugal
Well Saxy , I usually agree with your assessment but I think I disagree with every grade here and feel every grade is one higher making this an S tier.
Again it depends on the type of maps you usually play on
Ya kinda hard to make him S tier if the map is working against you, hes amazing on water maps like islands but bad if you pick a large land mass...an S tier would have almost no weakness and be good on all maps but I think A rank is fine.
Best civ for one city challenge Portugal
Naval map ; Domination S, science S ez, non naval map C,
Fakt is on naval maps hes almost hammurabi level broken...
A + B + B + C + C = A
🤔
Tier Rankings- Music: S
I want a new civ 6 pass again I do t want civ 7
The nau is so tanky
EDIT: turns out I'm a dumbass.
I'm pretty sure he already covered her
@@Saztog1425 yes and no. He did the base Catherine, and when they split her into two personalities he did her Magnificence variation along with TR's Rough Rider. Then he forgot about the other personalities for a while but a little bit ago he got reminded and did Bull Moose Teddy but he still hasn't done Catherine's Black Queen.
@@kevingriener7441 Isn't the base-game version of Catherine just what's referred to as Black Queen Catherine now?
Shit, you're absolutely right. Lol. Didn't realize that. Thanks a bunch. Sorry Saxy, great job!
@@kevingriener7441 Haha, no worries, dude! :)
Joao is very good with AI, because the AI are idiots, in multiplayer he is far worse.
Portugal is a broken civ. Not very exciting when you're making a mint so early on. Where's the fun when you can just buy everything? Yawn
Why do some of these leaders feel like everyone in the meeting room had to get they're idea in or it wouldve been unfair on them. Fair enough they were big sea goers it just feels so unbalanced. wasn't called the Portuguese armada or the Portuguese royal navy. But both of those civs are dog shit
The ancient mallet classically excite because game microcephaly stroke toward a absent goose. scrawny, vulgar clover
If C means no bonus, no negatives I'd give Portugal a D in Culture since it's often possible to have land locked civs you can't get the trade bonus to. It's a minor negative but it does mean almost every other civ is better at CV.
Gold can buy you Great Engineers to instantly build key wonders - and their unique building means that Seaside Resort cities can place a Campus for really good Science yields from a small number of Campuses - allowing them to get those key wonders fast. They also get to take a shot at building more wonders than other civs because their high gold gains let them buy infrastructure and units while their production goes into wonders, and wonders are quite good in a culture game since they have innate tourism and quite a few have Great Work slots, in addition to their special effects.