Anyone who needs help with execution on stick is to go into training mode and dash to one side of the screen then dash back. Do that A LOT. When you feel comfortable with that then pick a character with a standard fire ball and see if you can throw 25 fire balls without messing up in each direction. After you got that find a character that has a DP motion and do the DP move 25 times on each side without messing up. That’s a good place to start working on execution.
There are way too many people who give out the advice you give but oddly enough, your post spoke to me. I don't know if this sounds like gratitude to you but I have shizoaffective disorder and am unemployed, living with my family. Although I certainly am getting better, Tekken has been the thing that gave me hope in life. I couldn't play very well. After realizing how correct your advice was even after seeing the same advice, I just had reach out to you, as I believe everything has a reason to it. Thank you, you are definitely going to be blessed. :)
@@alvinkim1305What’s your disorder like? I have a schizophrenic friend, and when he doesn’t take his meds he says he reacts to everything he hears or reads, with multiple emotions at once. Like he’ll get bad news but feel joy and angry/sadness. He says it really messed him up as a kid; but he is medicated well now and enjoying life. Still lives at home with his parents, but he is employed! Hope your travels in life are good mate.
As someone who grew up in arcades in the 80's, 90's and early 2000's it is absolutely wild to hear the phrase..."not everybody is used to playing 2d fighters with a a stick"
As a violin player, my neck and shoulder hurt just watching that alternative pose for the momentary example. Positions absolutely matter and I really appreciate the emphasis on reminding that yes, find what works for you but know that there are positions that can be better for your body/easier playing than others.
Can I just say, I've been a subscriber to your channel a long time from you playing KoF XIV on Hori Mini to the Touhou Real Arcade Pro, watching you pick up street fighter, picking up BBTAG, going through all these years and I just want to congratulate you on how much you've gotten better, become more literate with the terminology and understanding of the concepts. It's really cool to have seen the growth in real time, but stepping back and seeing that progress is just really awesome as a viewer 🙂 Let's Grind 🥳 And let's keep grinding hahaha
The crazy thing about arcade machines is that they just showed up out of nowhere one day. The people who made them never released a "how to use a stick" guide. In a sense they are more designed with the concerns of people who own arcades or bars in mind than those of the player. All the same, some 50 years later many people think of them as the ideal controllers for fighting games.
Tons of ink spilled on how square gates are a genius move for fighting games and the reality is they were popular because you could have one stick and easily convert between four- and eight-way. lol
They may not be ideal but if people get enjoyment from using them there's no harm in doing so. With enough practice anybody can reach hitbox level precision with pad or stick. Though I think many would use hitbox if it was what they used first.
omg... I feel like that was old videogames as a whole... "instructions? WHAT ARE THOOOSE. Here's our game, there's only like 6 buttons, just push them and see what happens LOL" ...so that wasn't ideal, but I kinda feel like modern games are overdoing the tutorials/button prompt instructions...
it's not much that it's the ideal way to play fighting games as much as that fighting games have been perfected to be played on arcades during their golden age and even when most were ported to console many vestigial mechanics stuck around because they were integral to the main appeal of the genre.
4:01-4:05 This. This by a wide margin. I always tell my friends that don't really play fighters to forget about the 20 hit combos you see me so. Just focus on a simple, easy to do combos. Being consistent is far more important than flashy, when you're first leaning especially.
You don't know much you've helped me with your videos. I finally decided to transition into my first arcade stick after playing on pad for 10 years. Keep up the beautiful content bruh.
@@SsjSpheal I think it depends on each person. One of the reasons for what I left the ps4 pad was because my hands hurts when I play for a long time (like 3-4 hours). It only depends on what makes you feel more comfortable, with the ps4 pad I never had problems with execution and toke me like 2-3 weeks for me to adapt to the arcade stick
Be careful with stick. It requires alot more tendons to operate and can cause so much damage if you overdo things. When DBFZ came out on PC I spent 5 uninterrupted hours labbing the same Hit combos and sipping Brandy... I didn't notice the damage until the next day. I couldn't play games of any sort for several months.
How do you like the mechanical switch buttons on the evo? I have been trying to get my hands on some but the only way to get the razer butttons are to buy the stick itself😩
got my first stick yesterday and came to your channel searching for this video because I was certain you'd done it already, and today here it is. serendipitous!
LMFAO RUclips put me here while i was learning a arcade stick method from another video and i heard you say something about hit stun and when to do it and i went " huh" and landed 5 combos i was trying to do in kof 15 that was the best advice i got in a mind good stuff man! i just got speed ran thru beginner arcade stick 101.
Playing Megaman X on an emulator with stick helped me out a ton, I wasn't new to fighters when I got into sticks but I couldn't grasp the concept of a stick so went back to pad, I still wanted to use my stick so I used it for old school platform games like Mario and megaman and in that 1st week it's like a switch flipped in my head and boom I understood it, how to hold the stick and hover my hand over the action buttons, NOW...I'm neveeer going back to pads eww 😂
I remember when I first started using a fightstick, my hands would get tired really fast. Like 10 minutes into my session my hands felt like they were on fire, and it got really hard to use it. About 1 week into using it I realized that I was hitting the edges of the lever too hard, wasting a lot of energy too quickly.
I'm considering getting a stick coming off of keyboard, but hoo boy is it a tough choice. Between standard sticks, hitboxes, and the cross up that should be releasing soon I'm certainly a bit stuck. I'm thinking I'm gonna wait for the cross up to come out and see what that costs before getting anything else.
I like using a lot of movement or feel like I need to be at the ready for a lot of things, so, while Virtua Fighter I played on stick(4 specifically since we had the Naomi, kinda had to since it has no macros for pad) 2D games require more action at a time. I learnt how to play stick there. Like I implied, pad definitely feels like there's an inherent advantage like blocking a xup since there's no wasted movement. Those tricks from devs definitely feel like things that were meant to manipulate stick more than pad. Reason why 360 motion easier on pad.
Mannn if there was any character that truly taught me how to delay and cancel well was most definitly byakuya missions. I remember practicing them for hours but definitely helped me to learn the idea as a whole
Saving for a stick. Wanna get my inputs on the same motion. I hate squeeze and tap and push motions to get one result. Controller isn't cutting it for my old hands
I'd argue that there's definitely wrong techniques. Hundred ways to hurt yourself, your equipment and your performance. Getting a longterm injury from bad drawing technique and bad rest technique taught me that. Right ones come down to "it depends".
How do my cancels is by buffering my motion inputs only during block/hit stun and then pressing any of the relevant buttons right before the stun animation finishes. Works 1000000% of time but requires practice to get right.
Yo, we use the same grip for playing on balltops. Probably some subtle differences in how we use it but that's kinda cool either way. Do you happen to use your thumb to dash to the left?
hi man i hope you ll catch my comment as i cant find an answer anywhere, do you know the piano technique that can do mash button qpecial moves (blanka electricity, hundred hands honda etc) much more efficient, there s a tutorial from vesper arcade (USF4) i d like to know if its effective on older sf version (S2x) and if u know that tech.
"Preference" is a word that's kind of thrown around incorrectly a lot. At least in my eyes, a preference is when you have options that are equal, or very close to each other in performance. A true choice between different ways to achieve the same result. "Preference" breaks down when a method is just objectively inferior. I don't think anybody would say that someone playing with their toes is a preference, in the same way that choosing a $100 reward or a $50 reward is not a preference. Pad, stick, hitbox, mixbox, keyboard, and fightpad are all preferences because they are all so incredibly close together that what it comes down to is personal comfort, because the ratio is like 95% comfort and 5% of the difference is the control scheme. Controller vs mouse is commonly regarded in the FPS community as not a preference. The mouse is better, period. The gain that you get for learning mouse far out weighs playing on controller by orders of incredible magnitude. There has never been a counter strike pro that hooks up his xbox controller and games it up. Aggressive aim assist in modern games unfortunately fuels the fire of people believing controller to be equal, but that's another discussion.
You should try push ups, since you live alone and you need have the ability to defend yourself, also you avoid some arthritis when you're older and you'll still be able to play videogames at that age... 🤔
Strongly feel that developers shouldn't include auto combos in fighting games, (either play it on easy mode, or have an option to turn it off) mashing can potentially damage something.
Huh? I strongly feel...that you should just not play the fighting games that have auto combos then. don't support them with your money if you feel that way. However, controllers are literally made for repeated and many button presses, so I don't know what you mean mashing will damage something. I have seimitsu buttons from street fighter 4 days (about ten years ago) and they still work perfectly after years of mashing :)
@@Justin-be6be can you say the same thing after letting your siblings (ex.) Use your brand new controller and they "break" the joystick? But definitely I would like legitimate tournaments without auto combos and for that to happen there should be an option to turn auto combos off. (These games are going to be sponsored by other companies anyway during tournaments) what can a fan do about their favorite franchise when their peers try their damnedest to shut him/her up?
@@dieckmantenir7843 ok a game like under night or dbfz follows a combo pattern from light to heavy. So you can tap light attack to auto comb or start your own by tapping light then medium then heavy. As far as energy and thought it’s not much more. Similar system to guilty gear.
@@Justin-be6be you press the same button several times and it does a combination for you (including a super), it's distasteful, however that only works for games such as Tenkaichi 3, but instead of debating, find a mini computer that can run these games (preferably a budget computer) since it's holiday season and I'm a cheapskate this year. (Looking at the A1 mini)
Auto combos should be turned off during tournaments, they get in the way of the legitimacy of the match among the fierce competitors (ex. Dragonball Fighters, undernight inbirth)
are you joking? you really must suck at both of those games if you think auto combos give you an advantage. Most ideal combos are not auto combos, and you will get DESTROYED if all you know how to do is auto combo. I'll gladly fight you in DBFZ or UNI and you can use autocombos all you want. Even in DBFZ the auto combos are short and will hot help you extend combos. Have you even watched these games at competitive levels? autocombos are used minimally or not at all. For example, I suck at tekken and tried to use the auto combos. I got COOKED online. Do more research bro.
@@terreausore2435 [no shortcuts] a skilled gamer will know the ins and outs of their favorite characters during a match. A master of their trade doesn't give a rats ass as to which character to use, because they'll still be victorious. Just so long as it's a legitimate match.
Mannn if there was any character that truly taught me how to delay and cancel well was most definitly byakuya missions. I remember practicing them for hours but definitely helped me to learn the idea as a whole
Anyone who needs help with execution on stick is to go into training mode and dash to one side of the screen then dash back. Do that A LOT. When you feel comfortable with that then pick a character with a standard fire ball and see if you can throw 25 fire balls without messing up in each direction. After you got that find a character that has a DP motion and do the DP move 25 times on each side without messing up. That’s a good place to start working on execution.
thanks for the advice and I just bought my stick after using keyboard, and I feel so lost and useless!
@@diodacynic6236 alter a couple time you gonna like so much
There are way too many people who give out the advice you give but oddly enough, your post spoke to me. I don't know if this sounds like gratitude to you but I have shizoaffective disorder and am unemployed, living with my family. Although I certainly am getting better, Tekken has been the thing that gave me hope in life. I couldn't play very well. After realizing how correct your advice was even after seeing the same advice, I just had reach out to you, as I believe everything has a reason to it. Thank you, you are definitely going to be blessed. :)
@@alvinkim1305What’s your disorder like? I have a schizophrenic friend, and when he doesn’t take his meds he says he reacts to everything he hears or reads, with multiple emotions at once. Like he’ll get bad news but feel joy and angry/sadness. He says it really messed him up as a kid; but he is medicated well now and enjoying life. Still lives at home with his parents, but he is employed! Hope your travels in life are good mate.
As someone who grew up in arcades in the 80's, 90's and early 2000's it is absolutely wild to hear the phrase..."not everybody is used to playing 2d fighters with a a stick"
Fighting gâtes are designed to be played with a stick indeed
"Isn't that how Brolylegs plays?"
Ah yes, that is indeed Brolylegs' preference and not his only choice
RIP to a real one brolylegs 😢
As a violin player, my neck and shoulder hurt just watching that alternative pose for the momentary example. Positions absolutely matter and I really appreciate the emphasis on reminding that yes, find what works for you but know that there are positions that can be better for your body/easier playing than others.
Can I just say, I've been a subscriber to your channel a long time from you playing KoF XIV on Hori Mini to the Touhou Real Arcade Pro, watching you pick up street fighter, picking up BBTAG, going through all these years and I just want to congratulate you on how much you've gotten better, become more literate with the terminology and understanding of the concepts. It's really cool to have seen the growth in real time, but stepping back and seeing that progress is just really awesome as a viewer 🙂 Let's Grind 🥳 And let's keep grinding hahaha
The crazy thing about arcade machines is that they just showed up out of nowhere one day. The people who made them never released a "how to use a stick" guide. In a sense they are more designed with the concerns of people who own arcades or bars in mind than those of the player. All the same, some 50 years later many people think of them as the ideal controllers for fighting games.
Tons of ink spilled on how square gates are a genius move for fighting games and the reality is they were popular because you could have one stick and easily convert between four- and eight-way. lol
They may not be ideal but if people get enjoyment from using them there's no harm in doing so. With enough practice anybody can reach hitbox level precision with pad or stick. Though I think many would use hitbox if it was what they used first.
omg... I feel like that was old videogames as a whole... "instructions? WHAT ARE THOOOSE. Here's our game, there's only like 6 buttons, just push them and see what happens LOL" ...so that wasn't ideal, but I kinda feel like modern games are overdoing the tutorials/button prompt instructions...
it's not much that it's the ideal way to play fighting games as much as that fighting games have been perfected to be played on arcades during their golden age and even when most were ported to console many vestigial mechanics stuck around because they were integral to the main appeal of the genre.
4:01-4:05 This. This by a wide margin. I always tell my friends that don't really play fighters to forget about the 20 hit combos you see me so. Just focus on a simple, easy to do combos. Being consistent is far more important than flashy, when you're first leaning especially.
Fighting games are multiple mini games combined into one. They're like real-time PVP dance strategy rhythm games.
I love the disclaimer about an injury warning because it's so true and many people don't think about it when starting out.
You don't know much you've helped me with your videos. I finally decided to transition into my first arcade stick after playing on pad for 10 years. Keep up the beautiful content bruh.
This helps me a lot, just today I start the transition from a pad to a arcade stick (razer panthera evo) and i'm really enjoying it
I know this comment is a lil old but do you think the inputs are easier on stick or pad?
@@SsjSpheal I think it depends on each person. One of the reasons for what I left the ps4 pad was because my hands hurts when I play for a long time (like 3-4 hours). It only depends on what makes you feel more comfortable, with the ps4 pad I never had problems with execution and toke me like 2-3 weeks for me to adapt to the arcade stick
Be careful with stick. It requires alot more tendons to operate and can cause so much damage if you overdo things.
When DBFZ came out on PC I spent 5 uninterrupted hours labbing the same Hit combos and sipping Brandy... I didn't notice the damage until the next day.
I couldn't play games of any sort for several months.
How do you like the mechanical switch buttons on the evo? I have been trying to get my hands on some but the only way to get the razer butttons are to buy the stick itself😩
@@javi_hiiipower9947 Don't worry about it. Their mechanical buttons imho are actually slightly worse than sanwa obsf because they are linear. :)
got my first stick yesterday and came to your channel searching for this video because I was certain you'd done it already, and today here it is. serendipitous!
I miss my wife
LMFAO RUclips put me here while i was learning a arcade stick method from another video and i heard you say something about hit stun and when to do it and i went " huh" and landed 5 combos i was trying to do in kof 15 that was the best advice i got in a mind good stuff man! i just got speed ran thru beginner arcade stick 101.
Playing Megaman X on an emulator with stick helped me out a ton, I wasn't new to fighters when I got into sticks but I couldn't grasp the concept of a stick so went back to pad, I still wanted to use my stick so I used it for old school platform games like Mario and megaman and in that 1st week it's like a switch flipped in my head and boom I understood it, how to hold the stick and hover my hand over the action buttons, NOW...I'm neveeer going back to pads eww 😂
Hey, brolylegs literally plays with his face, and he's pretty good.
Edit: I didn't get to the part where chat also said the same thing yet :D
I'm glad he commented about brolylegs. It kinda seemed like an unintentional shot at him at first lol.
he's a pad player tho
Just got a stick and it's so much fun
I remember when I first started using a fightstick, my hands would get tired really fast. Like 10 minutes into my session my hands felt like they were on fire, and it got really hard to use it. About 1 week into using it I realized that I was hitting the edges of the lever too hard, wasting a lot of energy too quickly.
I'm considering getting a stick coming off of keyboard, but hoo boy is it a tough choice. Between standard sticks, hitboxes, and the cross up that should be releasing soon I'm certainly a bit stuck. I'm thinking I'm gonna wait for the cross up to come out and see what that costs before getting anything else.
What's crossup?
Dont let your wrist rest on anything, as long as you are hard on yourself about that you will be proactively preventing carpal
I like using a lot of movement or feel like I need to be at the ready for a lot of things, so, while Virtua Fighter I played on stick(4 specifically since we had the Naomi, kinda had to since it has no macros for pad) 2D games require more action at a time. I learnt how to play stick there. Like I implied, pad definitely feels like there's an inherent advantage like blocking a xup since there's no wasted movement. Those tricks from devs definitely feel like things that were meant to manipulate stick more than pad. Reason why 360 motion easier on pad.
Mannn if there was any character that truly taught me how to delay and cancel well was most definitly byakuya missions. I remember practicing them for hours but definitely helped me to learn the idea as a whole
Saving for a stick. Wanna get my inputs on the same motion. I hate squeeze and tap and push motions to get one result. Controller isn't cutting it for my old hands
usually I like to hold my stick with my middle, index finger, and thumb but when I play grapplers I hold it with my thumb for faster 360 rotations
u should review the new 8bitdo fight stick
I haven't gotten the grasp of it yet but it feels pretty good I'm debating between squat band octo gate
I use the three finger group you use , I always just assumed having big hands made it that way.
I'd argue that there's definitely wrong techniques. Hundred ways to hurt yourself, your equipment and your performance. Getting a longterm injury from bad drawing technique and bad rest technique taught me that.
Right ones come down to "it depends".
Great video bro
How do my cancels is by buffering my motion inputs only during block/hit stun and then pressing any of the relevant buttons right before the stun animation finishes. Works 1000000% of time but requires practice to get right.
Yo, we use the same grip for playing on balltops. Probably some subtle differences in how we use it but that's kinda cool either way. Do you happen to use your thumb to dash to the left?
Yes I do
I am trying different grips because i noticed pain in the side of one small finger 😄
I use my pointer middle and thumb to grab the stick
How do u make the mono price dark series fighting stick work on the switch?
Why did you not uplode for 4 days
"Form follows function"
hi man i hope you ll catch my comment as i cant find an answer anywhere, do you know the piano technique that can do mash button qpecial moves (blanka electricity, hundred hands honda etc) much more efficient, there s a tutorial from vesper arcade (USF4) i d like to know if its effective on older sf version (S2x) and if u know that tech.
Wow that’s really specific. Sadly I don’t really play the mash buttons characters so I don’t know the tech very well
tell me what yu think of it later on
Trying to use a arcade stick is literally impossible
What
i listen to your voice, something is wrong i can feel it, i look at your shirt....oh.
"Preference" is a word that's kind of thrown around incorrectly a lot. At least in my eyes, a preference is when you have options that are equal, or very close to each other in performance. A true choice between different ways to achieve the same result.
"Preference" breaks down when a method is just objectively inferior. I don't think anybody would say that someone playing with their toes is a preference, in the same way that choosing a $100 reward or a $50 reward is not a preference. Pad, stick, hitbox, mixbox, keyboard, and fightpad are all preferences because they are all so incredibly close together that what it comes down to is personal comfort, because the ratio is like 95% comfort and 5% of the difference is the control scheme.
Controller vs mouse is commonly regarded in the FPS community as not a preference. The mouse is better, period. The gain that you get for learning mouse far out weighs playing on controller by orders of incredible magnitude. There has never been a counter strike pro that hooks up his xbox controller and games it up. Aggressive aim assist in modern games unfortunately fuels the fire of people believing controller to be equal, but that's another discussion.
A wild idea:
Use a track ball in place of
a 🕹 to improve the ergonomics
& comfort of use of your fight stick.
With some calibration it could work.
What game is this?
GPD Win Max is still pricey. New console (ps5) is a better investment.
You should try push ups, since you live alone and you need have the ability to defend yourself, also you avoid some arthritis when you're older and you'll still be able to play videogames at that age... 🤔
Why use a stick instead of hit box? 5head
Strongly feel that developers shouldn't include auto combos in fighting games, (either play it on easy mode, or have an option to turn it off) mashing can potentially damage something.
Huh? I strongly feel...that you should just not play the fighting games that have auto combos then. don't support them with your money if you feel that way. However, controllers are literally made for repeated and many button presses, so I don't know what you mean mashing will damage something. I have seimitsu buttons from street fighter 4 days (about ten years ago) and they still work perfectly after years of mashing :)
@@Justin-be6be can you say the same thing after letting your siblings (ex.) Use your brand new controller and they "break" the joystick? But definitely I would like legitimate tournaments without auto combos and for that to happen there should be an option to turn auto combos off. (These games are going to be sponsored by other companies anyway during tournaments) what can a fan do about their favorite franchise when their peers try their damnedest to shut him/her up?
@@dieckmantenir7843 ok a game like under night or dbfz follows a combo pattern from light to heavy. So you can tap light attack to auto comb or start your own by tapping light then medium then heavy. As far as energy and thought it’s not much more. Similar system to guilty gear.
@@Justin-be6be you press the same button several times and it does a combination for you (including a super), it's distasteful, however that only works for games such as Tenkaichi 3, but instead of debating, find a mini computer that can run these games (preferably a budget computer) since it's holiday season and I'm a cheapskate this year. (Looking at the A1 mini)
@@terreausore2435 this review video is brought to you by mashing buttons in hopes of breaking your own expensive controller
im early
Why so you use "air quotes" (lol) when you say streamer?
You are streaming... on a regular basis...? Im ignorant, need knowledge
Auto combos should be turned off during tournaments, they get in the way of the legitimacy of the match among the fierce competitors (ex. Dragonball Fighters, undernight inbirth)
But you can get the Dragonballs easier this way in dbfz.
are you joking? you really must suck at both of those games if you think auto combos give you an advantage. Most ideal combos are not auto combos, and you will get DESTROYED if all you know how to do is auto combo. I'll gladly fight you in DBFZ or UNI and you can use autocombos all you want. Even in DBFZ the auto combos are short and will hot help you extend combos. Have you even watched these games at competitive levels? autocombos are used minimally or not at all. For example, I suck at tekken and tried to use the auto combos. I got COOKED online. Do more research bro.
@@terreausore2435 [no shortcuts] a skilled gamer will know the ins and outs of their favorite characters during a match. A master of their trade doesn't give a rats ass as to which character to use, because they'll still be victorious. Just so long as it's a legitimate match.
Mannn if there was any character that truly taught me how to delay and cancel well was most definitly byakuya missions. I remember practicing them for hours but definitely helped me to learn the idea as a whole