Firstly just a concept, secondly 9 stars, thirdly there’s a lot of levels that could get this extreme rating and last but not least. Just my opinion Although with that said, if you disagree let me know!
Robtop tried to downgrade the nightmare and the lightning road, the community hated it so he made them demons again, even with the new difficulty pepole would still be mad
@@ElizabetFlores-qg4kk except this is a horrible example because swi is so so so much harder than sw and it being an insane demon wouldnt change a lot regardless (just disregard the fact that demon difficulties are dictated by popular votes), unlike the insane to demon transition, because that changes the achievements that are based on demon clears. like to the point where mods have to do a majority vote to a demon rate before it's even sent to robtop because it's so important. and it's why the nightmare can be a harder 7* nowadays and stay demon. Invisible clubstep still shouldn't get undemoned in the scenario of extreme being a real difficulty, but that's a really goofy example.
@Imperio_Otomano_the_realest I understand. But, SWI is a remake of the original sonic wave, while the publisher of the video said it should be downgraded because it is an already existing level. Sonic Wave Infinty has more decoration to it, but the rest it nearly identical to the og Sonic Wave, just like Invisible clubstep is a remake of og Clubstep, but have the invisible effect to it.
"Oy think this level should be down rated, because It's easy for me." Literally good Geometry Dash players in a nutshell. If Robtop would always rate levels down, that are easy for the really good players, there would only be easy rated levels and demons.
If I were Robtop I would add sub difficulty’s to extremes like “low end extreme” and “intermediate extremes” and “high end extremes” and maybe even list demons idk
The demon difficulty has absolutely nothing to do with speed. Look at Acropolis. By your definition, Acropolis wouldn't be a demon because the entire level is 0.5x speed.
I agree, especially the fact with Speed Racer getting a downgrade because of usage of Speed portals ignores what makes Speed Racer an easy demon in the first place. Unlike other easy demons like The Nightmare, Lightning Road, and ISpyWithMyLittleEye, Speed Racer has many areas where there needs to be a bit of memorization, but it's mostly consistency and timings. Heck even npesta put Speed Racer as an Easy Demon to play in his "How to IMPROVE at Geometry Dash! [All Skill Levels!]" video as it teaches the player timings & consistency.
Personally, I think speed racer still sits pretty comfortably in the demon category. Slow speed portals don't necessarily mean the level is going to be easy. Perfect example of this is acropolis
I think out of the Robtop levels, the extremes should be Clutterfunk and Electrodynamix, but some people would also put Hexagon Force there too. Edit: I also think it would make sense to put Clubstep there, but that's my personal experience, imo it isn't that much harder than Hexagon Force.
My personal opinions: Stereo Madness to Polargeist: Easy Dry Out to Base after Base: Normal Can't Let Go to Jumper: Hard (apparently people have skill issue when it comes to the former, not to be mean or anything) Time Machine to XStep: Harder Clutterfunk: Insane TOE: Harder or Insane Electroman Adventures: Insane Clubstep: Easy Demon Electrodynamix to Hexagon Force: Extreme Blast Processing: Harder TOE 2: Easy Demon Geometrical Schmominator: Insane Deadlocked: Medium Demon Fingerdash: Harder Dash: Extreme (too gimmicky in the first cube section for me)
Yeah changing demon ratings would completely mess shit up which is probably the reason why extremely easy and outdated easy demons (such as the nightmare) never got their difficulty changed
if the extreme difficulty existed, then we need another new demon so they match up, like this: Easy Normal Hard Harder Insane -Extreme- Easy Demon Medium Demon Hard Demon -Harder Demon- Insane Demon Extreme Demon So that's it
Heliopolis isnt slowing down, its just slow by its design, there are no speed portal changes in the level except the last part but that doesnt even count because you die when you hit them
I think there should be more demon ratings, because people are going to get angry if classic levels get un-demoned. So just add a harder rating maybe in between extreme and insane, or above extreme, so that as harder levels get released (top 1s) the easier levels don’t get downrated. Like cataclysm is almost an insane demon dude like wtf
they should make the amount of insane levels you have beaten visible on your profile. it would encourage others to try more difficult levels instead of people star grinding hard and harder levels
It already is visible, you just have to press the star icon in a person's profile and you'll see the amount of all levels of all difficulties they have completed.
Maybe dividing harder and hard difficulties into 2 sections would be even better. For example, fingerdash is much easier than something like clutterfunk but it doesnt really fit into a harder level imo, so a difficulty harder than harder but easier than insane would be good for it. There is a geode mod for this already but I just wanted to mention it here.
feel free to 🤓 me all you want but robtop doesn't have control over what subdifficulty demons have, only if it's a demon or not when rob rates a demon it starts out as hard, the actual rating is decided through community votes later
@@endarkenedgdno he can change it Same for mods Mods vote is worth like 1000x more than avg vote If mods have that ability robtop also has it 100% As for acu It should be an insane demon
@@cinasek4263 I’ve played insane and extreme demons acu should stay an extreme because insane demons are in a different deco and skill rate for insane demons though it’s easier to get 5% in one of those then 5% in an extreme but yeah thanks for the likes and replies:)
4:53 my personal opinion: stereo madness - easy back on track- easy polargeist - easy dry out - normal base after base - normal cant let go - hard jumper - hard time machine - harder cycles - harder xstep - harder clutterfunk - insane toe - insane electroman adventures - harder clubstep - demon electrodynamix - extreme hexagon force - insane blast processing - harder toe 2 - demon geometrical dominator - harder deadlocked - demon fingerdash - insane (probably should be harder but kinda just deserves insane rating tbh) dash - harder
IMO, we have too many difficulties, it's ridiculous. We should only have: Auto, Noob, Easy, Mid, Hard, Harder, Insane, Extreme. For reference: Stereo Madness isn't Noob, it's Easy. Insane/Extreme Demons would become Extreme. Harder maps would become Mid, because those are for the average player
My rating of the levels imo Stereo Mandness= Easy Back on Track= Easy Polargeist= Normal Dry Out= Normal Base After Base= Not Hard, but Not Normal Can't Let Go= Not Hard, but Not Harder Jumper= Not Hard, but Not Harder Time Machine= Harder Cycles= Harder xStep= Harder Clutterfunk= Extreme ToE= Insane Electroman Adventures= Harder Clubstep= Demon Electrodynamix= Extreme Hexagon Force= Extreme Blast Processing= Harder ToE2= Demon Geometrical Dominator= Not Harder, but Not Insane Deadlocked= Demon Fingerdash= Insane Dash= Harder Also if Extreme does get impleneted in some way, that is what all of the 9 Star levels should be reclassified to.
I dont think its fair to judge whether a level is demon or not based on whether its a copy of another level. Since clubstep is a demon, invisible clubstep is a demon. Otherwise, very well made video! I agree with everything besides what’s mentioned above
im actually a fan of this concept unlike some others ppl make up for this game, unlike everything else this aint a reach and i feel it would easily solve an issue in game, speed racer is definitely easy demon by the way same with invisible clubstep, the rest are pretty agreeable
Bro downgraded ultra paracosm but didn’t even touch Change of scene, I can’t even come close to beating ultra paracosm but I’ve beaten Change of Scene several times so here’s why I think change of scene should be downgraded First I think change of scene’s rating is good at easy demon but if extreme were to be added I think it should be downgraded because at the first section the spider is easier than the one in fingerdash and although the next part is harder it’s just simple orb taps and an extremely basic ship after, being barely curved then is the robot and I’ll admit this part is kinda difficult due to the fast pace and distracting coin path that can confuse players and the ufo after could also have a bit of challenge then the Wild West part which is just really easy just look at the wild west part again and you’ll see what I mean and next is the kraken’s part which is one big ship part that I personally didn’t have trouble with because it’s just flying to wherever the arrows point next is a spider in which the only hard part is when it does a sudden switch and the orbs appear out of nowhere but you have some time to react now we get to the hardest part I can’t really sugarcoat it because it’s literally hell with simple robot parts mainly consisting of orbs but the worst part is the wave parts, 4x speed and changing gravity easily makes this the hardest part in my opinion and now it’s the video game forest and even with the quick orb clicks the worst parts are the spider bug in there which just kills you sometimes and the click at the end right after an auto section but it doesn’t continue the gameplay so it’s just 1 random click which then goes into the matrix section and the first part is nothing special in the gameplay department but makes up for that with the cool dual gimmick and the decoration which doesn’t effect the gameplay so it’s just a simple spider, ball, robot and cube part then the ship which you just have to stay in the middle to win then we get to the ghost boss fight which could be hard with the fast speed and the quick ghost attack at the end going into the cube which was kinda finicky for me but it’s fast cube like the dragon section which leads into the spam part which used to have a thing where a saw was sticking out so if you clicked right when the spam started you would die but now that’s been fixed so it’s just spam before reaching the recap which is flying through the previous parts and if you can do the kraken part you can do this because you can just follow the arrows again and finally it’s the end this level might be hard for new players but I think it just doesn’t reach the same difficulty level of other easy demons. Oh wait it’s not the end it was a trick there’s still more starting with the dual which looks hard but if you have ears just click to the music and you can get through then ship part easier than others in the level, just some red orbs, coin codes then the last ship part which could be tricky but the main difficulty is with the coins so you can get through quickly without them so now the final orbs which are also extremely well synced so you can just click to the music until the dash orbs then it’s just *hold* *let go* *hold* then it ends because the triple spike at the end isn’t even real it cannot hurt you So that’s my full evaluation of Change of Scene I personally think if extreme difficulty was added Change of Scene should be downgraded especially if ultra paracosm was downgraded and like I said in the giant block of text Change of scene just doesn’t reach the difficulty of other easy demons but it’s also too hard to be insane so I think extreme difficulty would be perfect for Change of Scene and I also probably shouldn’t have spent this much time on 1 comment
In my opinion, Base After Base should be downgraded to Normal and Can't let Go should stay Hard. Hexagon Force undoubtedly should get the Extreme rating - the dual and slopes speak for that.
My personal opinion: back on track : easy strereo madness : easy polargeist : easy dry out : medium or (hard) base after base : medium or (hard) cant let go : hard jumper : hard blast processing : hard or (harder) time machine : harder teo : harder Xstep : harder or (insane) cycles : insane or (harder) electroman adventures : insane cluntterfunk : insane or (extreme) hexagon force : extreme electrodinamix : extreme clubstep : extreme or (easy D) only medium have 2 levels the others difficulty have 3 levels. and it's in my order (the more easy to the more difficult). For Geometry Dash Lite.
Since it won’t let me edit my comment I’m also adding the fact that clutterfunk should be extreme. And toe should stay the same. Blast processing and hexagon force idk but hexagon force should be extreme I think.
when i saw the first video i made a video where i added some difficulties to it, one being the extreme u mentioned in this video and the original but it had a different icon which i think works better ( ruclips.net/video/5Gp3xX9BOKM/видео.htmlsi=RbCqLfYuwZw307X2 ) i cant find the photo link so theres the video link
mine rating: stereo madness: easy back on track: easy polargeist: easy dry out: normal base after base: hard cant let go: hard jumper:hard time machine: insane cycles:harder xstep: harder clutterfunk: insane theory of everything: harder electroman adventures: harder clubstep: hard demon electrodynamix: extreme hexagon force: extreme blast proccesing: hard toe 2: hard demon geometrical dominator: harder deadlocked: insane demon finger dash: insane dash: insane ok
Hot take: electrodynamix is on the easier side of 7 stars and people who say it’s a demon don’t play enough non demons to understand what an insane actually is. My hardest is decode and almost every single robtop level is overrated except the easy ones imo.
Disagree. Easy demon (and all the demon difficulties for that matter) are very broad in scope. Electrodynamix comfortably fits on the low-end of easy demons. But of course, this is just my opinion, and you're entitled to yours. Congrats on Decode, that's a fun one to beat!
@@LunizIsGlacey I think you could say it is 1.7 standard easy demon but not 2.2 standard. After one practice run, the only part that gave me trouble was the second 3x ship and that is pretty short. The ufo and last cube and ship felt just as easy as the rest of the level pretty quickly and I always thought the first 3x ship was easier than people would admit.
Ok that "extreme" rating looks way easier that insane like after harder rating so I think it should stay the same colour but it should have a dwarfed version of the extreme demon mouth and have a much angrier version of the insane ratings eyes
Base aafter base shouldn't be hard because it it the worst way to introduce the hard difficulty. I watched a stream by the youtuber kreek craft and he beat base after base in a few attempts but he could not even beat can't let go tough they are the same difficulty
I mostly disagree with your ratings ngl. I wont touch robtop levels cuz I can kinda see where you are coming from (but hexagon force is DEFINITELY extreme, its harder than electrodynamix). The nightmare: I agree The lighting road: idk imo its not an ''easy'' demon, I had a lot of issues with it and it has a lot of memory Platinum adventure: I agree Ultra paracosm: 100% demon, its not even that easy. Im genuinely confused how you could say that its not a demon. Wave is the hardest game mode to learn for new players + its really hard to see and has some tight gaps. Lights and thunder is surprisingly difficult as a new player, I struggled with it quite a bit. I think it should stay as a demon but I dont disagree with it being an extreme. Invisible clubstep: its literally clubstep, ofc its demon. With the same logic you could say that sonic wave rebirth is an easy extreme demon. Shiver: its mostly easy, but the memory ball and spider are extremely difficult for new players. Speed racer: I agree that its an easy demon, but not because speed changes, as they arent that difficult tbh.
my opinion on robtop levels: stereo madness: easy back on track: easy polargiest: normal dry out: normal base after base: hard cant let go: hard jumper: harder time machine: harder cycles: harder xstep: harder clutterfunk: insane toe: insane (idk how tf this can be harder) electroman adventures: harder clubstep: demon (easy demon) electrodynamix: extreme hexagon force: insane blast processing: harder toe 2: demon (easy) geometrical dominator: harder deadlocked: demon (medium) fingerdash: insane dash: insane
imo, since we have extreme because of extreme demon, we should have harder demon ( after hard demon, before insane demon) because of harder also i agree with most of the list, except: - jumper should stay harder - time machine should be upgraded to insane - clutterfunk should be upgraded to extreme - geometrical dominator should be upgraded to insane - fingerdash should be downgraded to hardsr - dash should stay as insane - insane clubstep should just be unrated - shiver should stay as an easy demon - the nightmare should be double downgraded to insane also - future funk II could be harder demon
Why do you only talk about RobTop levels? I feel like B deserves a video... (imo B should stay Medium Demon just so new players have an obvious stepping stone into the difficulty, but I only have 2 real Medium Demons so I have few comparisons)
@@ParperTV firstly dropping “bruh” as if your first comment made sense. Secondly specifying personal preference doesn’t mean I have to change my own list
Imo: Easy: Stereo Madness and Back on Track Normal: Polargeist, Dry Out, and Base After Base Hard: Can't Let Go, Jumper, Blast Processing Harder: Time Machine, Cycles, Electroman Adventures, Geometrical Dominator Insane: xStep, Clutterfunk, Theory of Everything, Hexagon Force, Fingerdash Extreme: Electrodynamix, Dash Demon: Clubstep (Easy), Theory of Everything 2 (Medium), Deadlocked (Hard)
Firstly just a concept, secondly 9 stars, thirdly there’s a lot of levels that could get this extreme rating and last but not least. Just my opinion
Although with that said, if you disagree let me know!
Honestly I don't really care about the rating I just want to play levels
Ballsacks
Now do this with harder to insane
@@GeometryMath3 those are already existing difficulties what? 😂
@@Colours.Gaming in between harder and insane? There's no difficulty in between them
"So how many extremes have you beaten?"
"Only 3 so far. My next hardest will be Electrodynamix." 💀
Hahaha😂😂😂
“No I meant extreme demons”
“Oh then I lied about having any extremes beaten…”
@@lostplug*laughs in lowercase*
How relatable
Robtop tried to downgrade the nightmare and the lightning road, the community hated it so he made them demons again, even with the new difficulty pepole would still be mad
People
If i were robtop I would just wait till hate stops cuz it will
If I were rob, I would mainly just make it so 9* levels are this difficulty, and everything else remains
where 𝓯𝓻𝓮𝓪𝓴𝔂 difficulty
please no...
please yes
wasureta needs that
𝓘 𝓭𝓸𝓷'𝓽 𝓴𝓷𝓸𝔀
Love letter 👀
There are so many insane levels that are harder than 9 stars but not demon difficulty so the extreme difficulty would definitely be very convenient
4:06 "Clubstep is obviously a demon"
7:18 "INVISIBLE Clubstep should be donwgraded lower" 💀
I think the point is if you have already beaten clubstep invisible clubstep is easy
@@someone_1115 hmmmhhh
@@Colours.Gaming okay but what if you haven't
@@vanya25_n then go for clubstep first
Then go clubstep first of course
Clubstep: Easy demon
Invisible clubstep: Extreme
I’m noticing an inconsistency
@_Insert_Username So that mean Sonic Wave Infinity should be downgraded with that logic.
Ikr a levels diffuculty shouldn't be influenced by other levels
@@ElizabetFlores-qg4kk except this is a horrible example because swi is so so so much harder than sw and it being an insane demon wouldnt change a lot regardless (just disregard the fact that demon difficulties are dictated by popular votes), unlike the insane to demon transition, because that changes the achievements that are based on demon clears. like to the point where mods have to do a majority vote to a demon rate before it's even sent to robtop because it's so important. and it's why the nightmare can be a harder 7* nowadays and stay demon. Invisible clubstep still shouldn't get undemoned in the scenario of extreme being a real difficulty, but that's a really goofy example.
@Imperio_Otomano_the_realest I understand. But, SWI is a remake of the original sonic wave, while the publisher of the video said it should be downgraded because it is an already existing level. Sonic Wave Infinty has more decoration to it, but the rest it nearly identical to the og Sonic Wave, just like Invisible clubstep is a remake of og Clubstep, but have the invisible effect to it.
@@ElizabetFlores-qg4kk it's NOT nearly identical lmao it's superbuffed sonic wave
"Oy think this level should be down rated, because It's easy for me."
Literally good Geometry Dash players in a nutshell.
If Robtop would always rate levels down, that are easy for the really good players,
there would only be easy rated levels and demons.
If I were Robtop I would add sub difficulty’s to extremes like “low end extreme” and “intermediate extremes” and “high end extremes” and maybe even list demons idk
Silent demons
@@jacksongerling7900 fire
The problem with that it would eventually get outdated
And adding difficulties till the end of time is not a solution
isnt adding sub difficulties to SUB difficulties too much?
@@wafflesarenicetoeat defo is
Downgrading the nightmare is basically impossible at this point because so many people would complain that this 7* isn't their only demon anymore
9 star the flying is like easy demon even if you try to fly to straight you will die
@@LeonGehtthe flying is free
@onionsans it is not it is really not.
@@LeonGeht Skill issue honestly
@@onionsans you say this to someone who have on acu 9% and on magma bound 23% (joke) but also real
The nightmare was downgraded a while ago to an insane but robtop changed it back because of how iconic it is.
Honestly
Base after base should be a normal not a hard
The demon difficulty has absolutely nothing to do with speed. Look at Acropolis. By your definition, Acropolis wouldn't be a demon because the entire level is 0.5x speed.
AMEN
I agree, especially the fact with Speed Racer getting a downgrade because of usage of Speed portals ignores what makes Speed Racer an easy demon in the first place. Unlike other easy demons like The Nightmare, Lightning Road, and ISpyWithMyLittleEye, Speed Racer has many areas where there needs to be a bit of memorization, but it's mostly consistency and timings. Heck even npesta put Speed Racer as an Easy Demon to play in his "How to IMPROVE at Geometry Dash! [All Skill Levels!]" video as it teaches the player timings & consistency.
Personally, I think speed racer still sits pretty comfortably in the demon category. Slow speed portals don't necessarily mean the level is going to be easy. Perfect example of this is acropolis
2:04 That should be the insane rating, while the current insane is promoted to extreme
I think out of the Robtop levels, the extremes should be Clutterfunk and Electrodynamix, but some people would also put Hexagon Force there too. Edit: I also think it would make sense to put Clubstep there, but that's my personal experience, imo it isn't that much harder than Hexagon Force.
My personal opinions:
Stereo Madness to Polargeist: Easy
Dry Out to Base after Base: Normal
Can't Let Go to Jumper: Hard (apparently people have skill issue when it comes to the former, not to be mean or anything)
Time Machine to XStep: Harder
Clutterfunk: Insane
TOE: Harder or Insane
Electroman Adventures: Insane
Clubstep: Easy Demon
Electrodynamix to Hexagon Force: Extreme
Blast Processing: Harder
TOE 2: Easy Demon
Geometrical Schmominator: Insane
Deadlocked: Medium Demon
Fingerdash: Harder
Dash: Extreme (too gimmicky in the first cube section for me)
U cooked I agree
Underrated comment
Dash is a harder for me, I'm way too consistent on that level compared to the other insane levels
Electroman must be harder not insane imo
@@vedant_tejas ye I made this a while ago, beat electroman and found it to be a harder lol
2:02 blue defender of the innocent fireinthehole
The only issue would be players losing their stars and then demon count/achievements.
Yeah changing demon ratings would completely mess shit up which is probably the reason why extremely easy and outdated easy demons (such as the nightmare) never got their difficulty changed
@@Prettykooltbh at least The Nightmare waa buffed
THE LIGHTNING ROAD should be downgraded
if the extreme difficulty existed, then we need another new demon so they match up, like this:
Easy Normal Hard Harder Insane -Extreme-
Easy Demon Medium Demon Hard Demon -Harder Demon- Insane Demon Extreme Demon
So that's it
Should change name from normal to medium
don't forget Hard Demon Demon.
Normal demon?
We should have Ultimate demon difficulty that is above extreme demon
@@baconcowboy9536 top demon is better
Here’s the thing: We should be using Robtop’s levels as the standard for difficulties, not online levels. Cause, you know, THEY’RE MADE BY ROBTOP
The extreme difficulty is honestly stupid and the only use for it is the main levels
I would give extreme to ISpy (i think it is only difficult cuz the grafics, maybe it should be insane)
1:50 how about Medium (from Medium Demon) and Harder Demon (from Harder)
In my opinion, dash and finger dash stay at an easy insane or like 8 star, they both introduce new game modes so I think they should stay insane
When you look at these levels on RobsVault each one is downgraded by one level. Proves a point.
there should be an unrated demon difficulty since currently all levels have to be rated to be a demon
how can you talk abaut geometry dash, have super marion galaxi in backround from time to time and sonic ost as backround music and make it work
Casual 4 stars/moons Tough 7 stars/moons Cruel 9 stars/moons
8:24 heliopolis: 😐
Heliopolis isnt slowing down, its just slow by its design, there are no speed portal changes in the level except the last part but that doesnt even count because you die when you hit them
"there are too many harder levels in geometry dash" proceeds to say everything is a harder
Vote for freaky difficulty
👇
this needs to happen
dont vote for geometry dash to be renamed to freaky dash
yall falling to this like begger #stoplikebeggers
These likes don’t count lil bro 🫵😂
I think there should be more demon ratings, because people are going to get angry if classic levels get un-demoned. So just add a harder rating maybe in between extreme and insane, or above extreme, so that as harder levels get released (top 1s) the easier levels don’t get downrated. Like cataclysm is almost an insane demon dude like wtf
8:34 what about demon mixed the 2 star
If you're going to make an extreme difficulty then there would also have to be a harder demon difficulty as well
2:03 that look like a blue version of hostile
Yeah, I play FTGDD/FTDF
(When dash’s insane face fades out of existence:) 5:05
they should make the amount of insane levels you have beaten visible on your profile. it would encourage others to try more difficult levels instead of people star grinding hard and harder levels
It already is visible, you just have to press the star icon in a person's profile and you'll see the amount of all levels of all difficulties they have completed.
Your Idea was all ready made with geode with the more difficulties mod with the cruel difficulty
5:24 from digital circus
Maybe dividing harder and hard difficulties into 2 sections would be even better. For example, fingerdash is much easier than something like clutterfunk but it doesnt really fit into a harder level imo, so a difficulty harder than harder but easier than insane would be good for it. There is a geode mod for this already but I just wanted to mention it here.
The community if robtop makes acu an insane demon:”a new order has fallen upon the world run well you still can!!!” -vortrox
feel free to 🤓 me all you want but robtop doesn't have control over what subdifficulty demons have, only if it's a demon or not
when rob rates a demon it starts out as hard, the actual rating is decided through community votes later
@@endarkenedgdno he can change it
Same for mods
Mods vote is worth like 1000x more than avg vote
If mods have that ability robtop also has it 100%
As for acu
It should be an insane demon
@@cinasek4263 I’ve played insane and extreme demons acu should stay an extreme because insane demons are in a different deco and skill rate for insane demons though it’s easier to get 5% in one of those then 5% in an extreme but yeah thanks for the likes and replies:)
@@endarkenedgd I’m a nerd too 🤓
@@cinasek4263 ah k
so he just like, doesn't do it often?
There are 2 qualifications I say for a difficult level, speed and precision.
The new difficulty should be cruel
4:53 didn’t u say in at least 2 of ur videos that u think that Dash should stay Insane 🤨
4:53 my personal opinion:
stereo madness - easy
back on track- easy
polargeist - easy
dry out - normal
base after base - normal
cant let go - hard
jumper - hard
time machine - harder
cycles - harder
xstep - harder
clutterfunk - insane
toe - insane
electroman adventures - harder
clubstep - demon
electrodynamix - extreme
hexagon force - insane
blast processing - harder
toe 2 - demon
geometrical dominator - harder
deadlocked - demon
fingerdash - insane (probably should be harder but kinda just deserves insane rating tbh)
dash - harder
How many stars should it give?
9
only change i would see good is stereo madness and polargeist changing difficulties
1:13 umm actually you were meant to say ‘too’
😵
Now I think about it I think it works as both
istg if RobTob adds an Extreme difficulty, Im going insane
Why
And I'm going easy demon
imma go hard
Ya'll when I said 'insane' I meant LITERALLY
i'd say speed racer is fine as a demon since the way it uses slow down is supposed to be disorienting for the player
On the fifth of January 2024 it was my birthday
IMO, we have too many difficulties, it's ridiculous. We should only have: Auto, Noob, Easy, Mid, Hard, Harder, Insane, Extreme.
For reference: Stereo Madness isn't Noob, it's Easy. Insane/Extreme Demons would become Extreme. Harder maps would become Mid, because those are for the average player
My rating of the levels imo
Stereo Mandness= Easy
Back on Track= Easy
Polargeist= Normal
Dry Out= Normal
Base After Base= Not Hard, but Not Normal
Can't Let Go= Not Hard, but Not Harder
Jumper= Not Hard, but Not Harder
Time Machine= Harder
Cycles= Harder
xStep= Harder
Clutterfunk= Extreme
ToE= Insane
Electroman Adventures= Harder
Clubstep= Demon
Electrodynamix= Extreme
Hexagon Force= Extreme
Blast Processing= Harder
ToE2= Demon
Geometrical Dominator= Not Harder, but Not Insane
Deadlocked= Demon
Fingerdash= Insane
Dash= Harder
Also if Extreme does get impleneted in some way, that is what all of the 9 Star levels should be reclassified to.
I dont think its fair to judge whether a level is demon or not based on whether its a copy of another level. Since clubstep is a demon, invisible clubstep is a demon.
Otherwise, very well made video! I agree with everything besides what’s mentioned above
im actually a fan of this concept unlike some others ppl make up for this game, unlike everything else this aint a reach and i feel it would easily solve an issue in game, speed racer is definitely easy demon by the way same with invisible clubstep, the rest are pretty agreeable
base after base is normal
Yeah its really easy
I think the nightmare and lightning road could get triple or double downgraded
Never thought I'd see the phrase "Do not send any hate to RobTop!!!!"
😭😭
How tf are you going to do that 😭
Bro downgraded ultra paracosm but didn’t even touch Change of scene,
I can’t even come close to beating ultra paracosm but I’ve beaten Change of Scene several times so here’s why I think change of scene should be downgraded
First I think change of scene’s rating is good at easy demon but if extreme were to be added I think it should be downgraded because at the first section the spider is easier than the one in fingerdash and although the next part is harder it’s just simple orb taps and an extremely basic ship after, being barely curved then is the robot and I’ll admit this part is kinda difficult due to the fast pace and distracting coin path that can confuse players and the ufo after could also have a bit of challenge then the Wild West part which is just really easy just look at the wild west part again and you’ll see what I mean and next is the kraken’s part which is one big ship part that I personally didn’t have trouble with because it’s just flying to wherever the arrows point next is a spider in which the only hard part is when it does a sudden switch and the orbs appear out of nowhere but you have some time to react now we get to the hardest part I can’t really sugarcoat it because it’s literally hell with simple robot parts mainly consisting of orbs but the worst part is the wave parts, 4x speed and changing gravity easily makes this the hardest part in my opinion and now it’s the video game forest and even with the quick orb clicks the worst parts are the spider bug in there which just kills you sometimes and the click at the end right after an auto section but it doesn’t continue the gameplay so it’s just 1 random click which then goes into the matrix section and the first part is nothing special in the gameplay department but makes up for that with the cool dual gimmick and the decoration which doesn’t effect the gameplay so it’s just a simple spider, ball, robot and cube part then the ship which you just have to stay in the middle to win then we get to the ghost boss fight which could be hard with the fast speed and the quick ghost attack at the end going into the cube which was kinda finicky for me but it’s fast cube like the dragon section which leads into the spam part which used to have a thing where a saw was sticking out so if you clicked right when the spam started you would die but now that’s been fixed so it’s just spam before reaching the recap which is flying through the previous parts and if you can do the kraken part you can do this because you can just follow the arrows again and finally it’s the end this level might be hard for new players but I think it just doesn’t reach the same difficulty level of other easy demons. Oh wait it’s not the end it was a trick there’s still more starting with the dual which looks hard but if you have ears just click to the music and you can get through then ship part easier than others in the level, just some red orbs, coin codes then the last ship part which could be tricky but the main difficulty is with the coins so you can get through quickly without them so now the final orbs which are also extremely well synced so you can just click to the music until the dash orbs then it’s just *hold* *let go* *hold* then it ends because the triple spike at the end isn’t even real it cannot hurt you
So that’s my full evaluation of Change of Scene I personally think if extreme difficulty was added Change of Scene should be downgraded especially if ultra paracosm was downgraded and like I said in the giant block of text Change of scene just doesn’t reach the difficulty of other easy demons but it’s also too hard to be insane so I think extreme difficulty would be perfect for Change of Scene and I also probably shouldn’t have spent this much time on 1 comment
In my opinion, Base After Base should be downgraded to Normal and Can't let Go should stay Hard. Hexagon Force undoubtedly should get the Extreme rating - the dual and slopes speak for that.
My personal opinion:
back on track : easy
strereo madness : easy
polargeist : easy
dry out : medium or (hard)
base after base : medium or (hard)
cant let go : hard
jumper : hard
blast processing : hard or (harder)
time machine : harder
teo : harder
Xstep : harder or (insane)
cycles : insane or (harder)
electroman adventures : insane
cluntterfunk : insane or (extreme)
hexagon force : extreme
electrodinamix : extreme
clubstep : extreme or (easy D)
only medium have 2 levels the others difficulty have 3 levels. and it's in my order (the more easy to the more difficult).
For Geometry Dash Lite.
3:17 i dont agree with more than half of those
We would need difficulties for 4 and 7 stars too, i have a name for 4 stars: casual
Him: Base after base will stay the same- Me: This is an outrage.
Since it won’t let me edit my comment I’m also adding the fact that clutterfunk should be extreme. And toe should stay the same. Blast processing and hexagon force idk but hexagon force should be extreme I think.
rate Ispywithmylittleeye. I just want to know what you think about that level.
Easy demon still, but one of the easiest for sure
@@Colours.Gaming ok thanks. one of my favorite levels.
Sirbenn difficulty when
i think they should add memory difficulty
invisible club is def easier since player nuked all the fakes
when i saw the first video i made a video where i added some difficulties to it, one being the extreme u mentioned in this video and the original but it had a different icon which i think works better ( ruclips.net/video/5Gp3xX9BOKM/видео.htmlsi=RbCqLfYuwZw307X2 ) i cant find the photo link so theres the video link
But then wouldn’t normal Clubstep be extreme
mine rating:
stereo madness: easy
back on track: easy
polargeist: easy
dry out: normal
base after base: hard
cant let go: hard
jumper:hard
time machine: insane
cycles:harder
xstep: harder
clutterfunk: insane
theory of everything: harder
electroman adventures: harder
clubstep: hard demon
electrodynamix: extreme
hexagon force: extreme
blast proccesing: hard
toe 2: hard demon
geometrical dominator: harder
deadlocked: insane demon
finger dash: insane
dash: insane
ok
Hot take: electrodynamix is on the easier side of 7 stars and people who say it’s a demon don’t play enough non demons to understand what an insane actually is. My hardest is decode and almost every single robtop level is overrated except the easy ones imo.
Agreed.
Disagree. Easy demon (and all the demon difficulties for that matter) are very broad in scope. Electrodynamix comfortably fits on the low-end of easy demons. But of course, this is just my opinion, and you're entitled to yours. Congrats on Decode, that's a fun one to beat!
@@LunizIsGlacey I think you could say it is 1.7 standard easy demon but not 2.2 standard. After one practice run, the only part that gave me trouble was the second 3x ship and that is pretty short. The ufo and last cube and ship felt just as easy as the rest of the level pretty quickly and I always thought the first 3x ship was easier than people would admit.
How about medium (gets inspired by medium demon)
Ok that "extreme" rating looks way easier that insane like after harder rating so I think it should stay the same colour but it should have a dwarfed version of the extreme demon mouth and have a much angrier version of the insane ratings eyes
Hot take lights and thunder should be harder
Base aafter base shouldn't be hard because it it the worst way to introduce the hard difficulty. I watched a stream by the youtuber kreek craft and he beat base after base in a few attempts but he could not even beat can't let go tough they are the same difficulty
FREAKY DIFFICULTY FTW
I have over 20 medium demons and I still cant beat ultra paracosm
I mostly disagree with your ratings ngl. I wont touch robtop levels cuz I can kinda see where you are coming from (but hexagon force is DEFINITELY extreme, its harder than electrodynamix).
The nightmare: I agree
The lighting road: idk imo its not an ''easy'' demon, I had a lot of issues with it and it has a lot of memory
Platinum adventure: I agree
Ultra paracosm: 100% demon, its not even that easy. Im genuinely confused how you could say that its not a demon. Wave is the hardest game mode to learn for new players + its really hard to see and has some tight gaps.
Lights and thunder is surprisingly difficult as a new player, I struggled with it quite a bit. I think it should stay as a demon but I dont disagree with it being an extreme.
Invisible clubstep: its literally clubstep, ofc its demon. With the same logic you could say that sonic wave rebirth is an easy extreme demon.
Shiver: its mostly easy, but the memory ball and spider are extremely difficult for new players.
Speed racer: I agree that its an easy demon, but not because speed changes, as they arent that difficult tbh.
bro really wants everyone to have 3 demons
Finger dash and dash are only like a hard. Clutterfunk is a harder and base after base is and easy
my opinion on robtop levels:
stereo madness: easy
back on track: easy
polargiest: normal
dry out: normal
base after base: hard
cant let go: hard
jumper: harder
time machine: harder
cycles: harder
xstep: harder
clutterfunk: insane
toe: insane (idk how tf this can be harder)
electroman adventures: harder
clubstep: demon (easy demon)
electrodynamix: extreme
hexagon force: insane
blast processing: harder
toe 2: demon (easy)
geometrical dominator: harder
deadlocked: demon (medium)
fingerdash: insane
dash: insane
Deadlocked is an easy demon
imo, since we have extreme because of extreme demon, we should have harder demon ( after hard demon, before insane demon) because of harder
also i agree with most of the list, except:
- jumper should stay harder
- time machine should be upgraded to insane
- clutterfunk should be upgraded to extreme
- geometrical dominator should be upgraded to insane
- fingerdash should be downgraded to hardsr
- dash should stay as insane
- insane clubstep should just be unrated
- shiver should stay as an easy demon
- the nightmare should be double downgraded to insane
also
- future funk II could be harder demon
Well there goes my demons (most of them of course)
Bro i think that dash should be hard because that was the third level my friend beat and he said it was the same difficulty as base after base and clg
When bro sais that hexagon forceis dual ball is an ez part💀💀💀
It has quite a few problems.
What about harder demon
Extreme should be magenta
I agree
Why do you only talk about RobTop levels? I feel like B deserves a video... (imo B should stay Medium Demon just so new players have an obvious stepping stone into the difficulty, but I only have 2 real Medium Demons so I have few comparisons)
They definitely deserve their own video my friend don’t worry! 🔜
The average 9* is an insane demon
Disagree with some of ur ratings but its okay
well hard difficultly i one of the hardest eass difficulty so change your rating system
?
bruh if you play a rated or featured hard level it feels easy from 5 or 4 star level
@@ParperTV firstly dropping “bruh” as if your first comment made sense. Secondly specifying personal preference doesn’t mean I have to change my own list
yeah at the video
There is a Normal 9 Stars
just let us have free demons lmao
Is it a update
no
ULTRA PARACOSM IS NOT EXTREME ITS HARDER
2:44 i hate hexagon force
Imo:
Easy: Stereo Madness and Back on Track
Normal: Polargeist, Dry Out, and Base After Base
Hard: Can't Let Go, Jumper, Blast Processing
Harder: Time Machine, Cycles, Electroman Adventures, Geometrical Dominator
Insane: xStep, Clutterfunk, Theory of Everything, Hexagon Force, Fingerdash
Extreme: Electrodynamix, Dash
Demon: Clubstep (Easy), Theory of Everything 2 (Medium), Deadlocked (Hard)