Geometry Dash's Rating System Makes NO SENSE!

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  • Опубликовано: 6 сен 2024
  • Geometry Dash's Rating System Makes NO SENSE!
    In today's video we have a slight rant about how RobTop's rating system at least for his own levels make sense.
    On top of that we also give what i believe to be a great suggestion towards fixing it!
    Today's video is different from what I usually make so if i should've done anything better or different let me know!
    Thanks for 20,000 subs.
    Twitch - Colours_Gaming
    TikTok - Colours_Gaming

Комментарии • 759

  • @Colours.Gaming
    @Colours.Gaming  8 месяцев назад +135

    Disclaimer: at 4:21 I completely missed the mark on what I meant when discussing the music of electroman adventures. I know Robtop doesn’t make the songs. I just meant when he made the level as a whole. Sorry😅😅
    Now remember this is only my opinion of course
    And with a video like this I’m bound to strike a nerve with one person who loves base after base and thinks the rating system is flawless 🤣
    Rather than saying “don’t give me hate” if you genuinely disagree with this video… LET ME KNOW!
    I love tapping into the community to see everyone’s opinions even if it’s saying mine is horrid 😅🤣

    • @MALC0RYGD
      @MALC0RYGD 8 месяцев назад +4

      its ok everybody makes mistakes

    • @peccunz
      @peccunz 8 месяцев назад +3

      Hi

    • @SomeCowguy
      @SomeCowguy 8 месяцев назад

      I love it when you finger and dash into me 😫

    • @NotEnoughRandomContent
      @NotEnoughRandomContent 8 месяцев назад

      Yah, ​@@MALC0RYGD

    • @Twoskittle
      @Twoskittle 8 месяцев назад

      Can’t believe u would say cant let go should be a hard like everyone has an opinion but I feel like it should be rated insane

  • @sgjoyder2890
    @sgjoyder2890 8 месяцев назад +405

    Sometimes I wonder how Fingerdash and Dash got the same difficulty as Electrodynamix and Hexagon force 😅

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +50

      I wonder it every time I load the game up

    • @sgjoyder2890
      @sgjoyder2890 8 месяцев назад +71

      @@Colours.Gaming Fingerdash and Dash are more like Geometrical Dominator and Blast processing difficulty basically! They should be downgraded to harder!

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +19

      I completely agree

    • @Happy_Flappy_
      @Happy_Flappy_ 8 месяцев назад

      @@sgjoyder2890 that you would complain how jumper and fingerdash can be one difficulty

    • @mkgeostar
      @mkgeostar 8 месяцев назад +7

      ​@@Colours.Gamingi said that on the gd subreddit lmao ane everyone was all like 'oh its just new' but they are far eaiser

  • @TF2_Engineer
    @TF2_Engineer 8 месяцев назад +539

    if you're popular your level get rated

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +144

      That’s also true although simultaneously fair enough for most of the time. Most of the time…

    • @vladitnt7576
      @vladitnt7576 8 месяцев назад +46

      Yeah, popularity is also a big thing for a rate. I highly doubt Silent Clubstep would have been rated if it wasn't as popular even if it was still verified.

    • @Z3pH4x
      @Z3pH4x 8 месяцев назад +14

      ITS ALL ROBTOP 'S BIAS

    • @Glatier
      @Glatier 8 месяцев назад +20

      This is why i strongly believe in order to get the star rated ufo you have to have connections

    • @itsmarshallll2600
      @itsmarshallll2600 8 месяцев назад +4

      ​@@Glatier either that or luck. But a lot of mods take requests

  • @VAndRoZ
    @VAndRoZ 8 месяцев назад +143

    I know this is irrelevant, but I've been having a problem of my own regarding this game, it's the fact that every subdifficulty of demons share the same amount of stars and orbs. In my opinion, the harder a demon is, the more stars and orbs it should reward you.

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +38

      Wow, it’s beyond me if this is a popular opinion in the community. Although for me atleast I haven’t heard of anything like this, great idea

    • @viewing845
      @viewing845 8 месяцев назад +2

      True

    • @GLUBSCHI
      @GLUBSCHI 8 месяцев назад +11

      That wouldn't work with community ratings, which is why rob didn't do it that way. Noobs would just rate every level extreme to get more rewards

    • @SomeCowguy
      @SomeCowguy 8 месяцев назад +28

      ​@@GLUBSCHIdemon ratings are decided by mods, no? Only unrated levels are chosen by community ratings

    • @cobaltrix
      @cobaltrix 8 месяцев назад +8

      This isnt a very good idea for a few reasons.
      1. Star grinders would attempt to beat easy and medium demons right as they are rated to get more stars (since they would be hard demon)
      2. People would vote extreme demon in the demon vote to get more stars from it

  • @illegaluser69
    @illegaluser69 8 месяцев назад +47

    7 star harder: 🧮🌈☺️🎈🌅🏞️🏕️
    8 star insane: ⛓️⚰️💀⚱️💣💥🧨👹🔥👺☠️🌋🌪️🕷️🕸️🏚️

  • @BasedUser_01
    @BasedUser_01 8 месяцев назад +103

    What the community often seems to forget is that a RobTop Insane or Harder is not the same as a Community Insane or Harder. Because of the fact that over time the skill of the community has been rising more and more, levels that would have been considered Insane 5 years ago would be rated 5 - 7 stars. RobTop has rated levels in comparison to his other levels, not in comparison to the creator levels

    • @GDStriker
      @GDStriker 8 месяцев назад +9

      Exactly. Some of these people are being quite clueless in my opiniom

    • @user-lu3ye8lz7k
      @user-lu3ye8lz7k 8 месяцев назад

      Agreed

    • @icelevelsenjoyer
      @icelevelsenjoyer 8 месяцев назад +3

      You have proof of that? I just think it's bad rating. Same happens with online levels, how are levels like The Nightmare and The Lightning Road both Easy Demons? he's just probably intentionally rating levels incorrectly to boost new players egos so they keep playing. "Hey I just beat a demon!!!!!" (actually just beat a 4 stars level).
      This must be the root of the toxicity and hatred in the comments of most online levels. Most players probably go thinking "hey I already beat Xstep and The Nightmare, an insane and a easy demon, now every online and gauntlet level will be easy" then they go to the Gauntlets and find that a 5 star level is harder than the Lightning Road and Xstep. Now they'll go to the comments to be toxic and insult ppl because the level is "rated incorrectly and harder than easy demons".

    • @GDStriker
      @GDStriker 8 месяцев назад +8

      @@icelevelsenjoyer You can't compare levels from 1.7 at latest to levels from today/the rating standards. Robtop has even said he regrets rating those levels as demons but since they're so popular, it's too late to change them now.

    • @GDStriker
      @GDStriker 8 месяцев назад +5

      @@icelevelsenjoyer What the heck are you yapping about?

  • @meeren1716
    @meeren1716 8 месяцев назад +66

    electrodynamix should be a 13 stars.its not a demon but harder than other insanes,plus we will have a 13 star level

    • @SomeCowguy
      @SomeCowguy 8 месяцев назад +4

      Problem is that new insanes are at the difficulty of robtop demons. Official level ratings are forever detached from online levels

    • @greenytoaster
      @greenytoaster 8 месяцев назад +4

      ​@@SomeCowguyi would like to disagree with that, i think robtop demons are still somewhat harder

    • @SomeCowguy
      @SomeCowguy 8 месяцев назад +1

      @@greenytoaster meh maybe a few choke points, but overall modern insanes make up for atleast 80% of that difficulty with pure unsightreadability

    • @greenytoaster
      @greenytoaster 8 месяцев назад +1

      @@SomeCowguy i don't really take sight-readability into account
      also since my hardest is bloodbath i might not be able to gauge the difficulty difference very well anymore

    • @dreamsdicc1817
      @dreamsdicc1817 8 месяцев назад +1

      To me i think electrodynamix should be demon. And not based off of robtop levels, but that there are easier demons than electrodynamix. Finger dash and dash should be harder not insane and i think it balances the levels more

  • @romlekt
    @romlekt 8 месяцев назад +11

    Gotta remember that if we look at online levels there are 2 types of insanes, the 8 stars and the 9 stars, the levels you would classify as extreme are just 9 stars and the ones that you classify insane are the 8 stars

    • @pizza2262
      @pizza2262 8 месяцев назад +2

      literally this

  • @kinitolance-011
    @kinitolance-011 8 месяцев назад +55

    For me, Base after Base is a pretty straightforward level that teaches you the flow of the game to actually practice Can't Let Go. I know a lot of people say its a really hated level, but I disagree with this statement.
    But for at least for the difficulty of levels, they were actually changed in 1.9 coz before the difficulyy ratings were completely different. But to be honest, I think that making the demon levels just like how it is in the servers is just a oretty good decision, because rsting it Demon is just plain confusing for new players on how hard the level actually is.

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +9

      Listen at the end of the day it’s simply a level. So if a player has benefited from a level, or can see the positives it holds who am I to disagree?

    • @kinitolance-011
      @kinitolance-011 8 месяцев назад +3

      Yeah, exactly... Just see the positives and it will be fine.

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +5

      Well yeah and no, same could be said for looking at the negatives of a level. So it’s best if both worlds I guess

    • @maunpavious
      @maunpavious 8 месяцев назад

      but all the demons would get easy demons then? which would be pretty much the same as now

    • @iihsm
      @iihsm 8 месяцев назад +2

      @@maunpavious Meanwhile Deadlocked:

  • @piadas804
    @piadas804 5 месяцев назад +4

    Base After Base used to be _Harder,_ and Cant Let Go used to be _Insane._
    _Hard_ was Polargeist.

  • @Erik_The_grate
    @Erik_The_grate 8 месяцев назад +8

    Bro forgot star ratings exists

  • @MegaMaekoGD
    @MegaMaekoGD 8 месяцев назад +9

    Actually good points, as a player from 1.9.
    I do remember not taking too long to beat Base after Base starting out, and it does deserve a normal difficulty.
    xStep isn't that much harder than Time Machine or Cycles now that I think of it. It's not that close to Clutterfunk in difficulty so I do agree on giving it harder.
    ToE is just a bit easier than Clutterfunk, but not by a noteworthy margin. These should remain insane rated.
    Forgot to add: Electroman used to be a harder level, though idk why it became insane later on...

    • @Hydrogen70
      @Hydrogen70 6 месяцев назад +1

      Electroman adventures is harder than ToE and just a bit easier than clutterfunk

  • @goshator
    @goshator 8 месяцев назад +5

    My biggest problem with the difficulty ratings is currently with platformer online levels. Take any demon-rated platformer level and it will be infinitely easier than any non-platformer easy demon. They're essentially harder levels rated as demons, I've beated three already and never felt like it deserved a demon rating

    • @dreamsdicc1817
      @dreamsdicc1817 8 месяцев назад

      I think there should be another difficulty added to platformer levels at least. I hope to see something above extreme demon to help balance extreme demons for the future

    • @dando541
      @dando541 6 месяцев назад

      Fr why is logodomy a demon let alone an insane demon

    • @dreamsdicc1817
      @dreamsdicc1817 6 месяцев назад

      @@dando541 this gotta be a joke. I mean it may feel easier if youve played games like terraria but insane demon is fair

    • @dando541
      @dando541 6 месяцев назад

      @@dreamsdicc1817 for me it’s more like easy demon, it only took me like 15 minutes to complete it vs 8o (the only actual insane demon I’ve beaten) which took roughly 6000 attempts and many hours of frustration and annoying straight fly
      Logodomy looks hard and it is still fairly difficult but if you don’t get hit for like 5 seconds you heal back hp at a stupidly fast rate and suddenly you’re back to full
      (Apparently it’s been demoted to hard demon, just noticed)

    • @dreamsdicc1817
      @dreamsdicc1817 6 месяцев назад

      @@dando541 i beat it before it got updated, so maybe it changed, im not sure

  • @BenIsCool365
    @BenIsCool365 8 месяцев назад +16

    I agree that there should be a new rating but i think it should be between harder and insane, clutterfunk, electrodynamics, and hexagone force are definitely insane but dash and fingerdash should be above time machine or cycles, but that’s just my opinion

    • @nightgamingworld
      @nightgamingworld 8 месяцев назад

      I think the new rating should be called expert or something like that

    • @BenIsCool365
      @BenIsCool365 8 месяцев назад

      @@nightgamingworld Yesss that would be amazing

    • @utubeiskaren7796
      @utubeiskaren7796 2 месяца назад

      Ain't no way Fingerdash is harder than Time Machine (and Cycles)

    • @zidane8452
      @zidane8452 Месяц назад

      dash definitely deserves the insane category

  • @GeLDS
    @GeLDS 8 месяцев назад +3

    "Yoooo I just beat my first extreme!" "Which one?" "Clutterfunk"

  • @luckytime1034
    @luckytime1034 7 месяцев назад +2

    For me :
    Stereo Madness - Easy 2*
    Back on track - Easy 2*
    Polargeist - Normal 3*
    Dry out - Normal 3*
    Base after base - Normal 3*
    Can't let go - Hard 4*
    Jumper - Hard 5*
    Time Machine - Harder 6*
    Cycles - Harder 6*
    XStep - Harder 7*
    Clutterfunk - Insane 9*
    Theory of Everything - Harder 7*
    Electroman Adventures - Harder 7*
    Clubstep - Easy Demon 10*
    Electrodynamix - Easy Demon 10*
    Hexagon Force - Insane 9*
    Blast Processing - Harder 6*
    Theory of Everything 2 - Easy Demon 10*
    Geometrical Dominator - Insane 8*
    Deadlocked - Medium Demon 10*
    Fingerdash - Insane 8*
    Dash - Harder 7*

    • @therealzemokuOSC
      @therealzemokuOSC 3 месяца назад +1

      Damn... Polargiest is too easy so i reccomend it to be Easy 2*

    • @Starkdoorstep1
      @Starkdoorstep1 Месяц назад +2

      I don't think TOE 2 should have the same rating as electrodynamix
      TOE 2 has a lot more choke points for which we might get stuck... It plays around with more objects and it's not that focused on one mode as compared to Electrodynamix

    • @luckytime1034
      @luckytime1034 Месяц назад +1

      @@Starkdoorstep1 I mean imo, toe2 is a high end easy demon while electrodynamix could be a beginner one but anyways it's very subjective. Like ICDX and Windy Landscape have also the same rating, even if ICDX is much harder, and it's kinda impossible to avoid.

    • @Starkdoorstep1
      @Starkdoorstep1 Месяц назад +2

      @@luckytime1034 I think if hard insane would exist... I would love to put clutterfunk and electrodynamix...
      I think we must keep the consistency that demon is hard but more than it it's more varied... They test your overall skills and therefore will contain many game modes.
      What I mean to say is demon levels are generally well designed for all round gameplay and skill.
      I will term demon as a level which is designed to keep multiple game modes in mind in such a way that they interchange with progression.
      I would also not rate hexagon force and clutterfunk in the same way since the dual part of hexagonal force becomes very easy when you remember the sequence. Clutterfunk is more skill based and you actually have to have skill to manage the mini gameplay since it is very dependent on it... The duration is also much greater in clutterfunk for mini
      Correct me if you have any suggestions

  • @ramaicatseye
    @ramaicatseye 8 месяцев назад +3

    4:18 You think RobTop made any of the music for his game?? Check the credits, it's Waterflame and other artists who created it.

    • @utubeiskaren7796
      @utubeiskaren7796 2 месяца назад

      Technically RobTop did make the music for The Challenge, as well as all the menu music

  • @catpenguinxd9377
    @catpenguinxd9377 8 месяцев назад +9

    the problem with this is that there arent many difficulty ratings and difficulty ratings are more varied than others. also with the cant let go vs base after base thing, if you take one look at a hard online level, you can see that at the time these levels were made, the hard rating works for both of them.
    Edit: this is the perspective of someone who has beaten some harder levels like hard demons, not from a new players perspective

    • @Giviniti
      @Giviniti 8 месяцев назад +1

      I do agree but spamming new difficulty ratings just makes everything messy. A good way of giving more room for variation would be a number related to each rating. If a level is between Insane and Demon, it would have a difficulty number between 9 and 10 (like 9.73). This way you can know how harder is a level from the same difficulty. This would also serve as a way to see how close a level is to get a specific difficulty rating by the community. Each player vote changes the number which changes the difficulty.

    • @v5hr1ke
      @v5hr1ke 8 месяцев назад

      Yep, that's because they rely on official levels to give the ratings to the online levels, which unfortunately, if Base Ater Base gets downgraded then so should some 4 star online levels.
      We don't want more mess in GD, editor is messy already.

  • @TheBigSmqch18
    @TheBigSmqch18 6 месяцев назад +2

    I feel like hexagon force is EASIER than clutterfunk

  • @STNDD
    @STNDD 8 месяцев назад +4

    I mean Hexagon Force is extreme the first time, but once you muscle memory the duel and figure out you can just focus on a single ship for the symmetrical duels, then it becomes really really easy, so I'd keep it an insane

    • @dando541
      @dando541 6 месяцев назад

      Yea hexagon force is a little hard for the dual parts and everything else is basically free

    • @utubeiskaren7796
      @utubeiskaren7796 2 месяца назад

      A new player won't have all that muscle memory until they play the level enough attempts through to be more attempts than other levels, I'd say Hexagon is 100% this new rating. It was actually the last official level I did besides demons

  • @Typicalities16
    @Typicalities16 8 месяцев назад +7

    I think RobTop should've made either a Extreme or a Tough difficulty
    extreme could've been a point between insane and demon with Elecrtodynamix and Hexagon force
    While tough could've been between harder and insane with Fingerdash xstep Dash and elecro man pushing insane to well, the harder insanes currently
    Although the current rating system is fine at most

    • @cobaltrix
      @cobaltrix 8 месяцев назад

      Insane is already split into 2 semi difficulties, (8 stars and 9 stars) while they aren't really a thing in robtop levels, it shows that rob knew some levels of they same difficulty aren't exactly as hard as each other

    • @wi-xn3jo
      @wi-xn3jo 8 месяцев назад

      With the exception of Clutterfunk, the official Insane levels are either 10 or 12 stars if that counts

  • @rgd7755
    @rgd7755 14 часов назад +1

    The difference of difficulty between electrodynamix and dash is the same between online insane 8 stars and 9 stars.

  • @seneryldrm4382
    @seneryldrm4382 7 месяцев назад +1

    Personal Opinion:
    Stereo Madness - Easy
    Back on Track - Easy
    Polargeist to Base After Base - Medium
    Can't let go - Hard
    Jumper to XStep - Harder
    Clutterfunk - Insane
    ToE - Insane
    Electroman Adventures - Debatable between Harder and Insane
    Clubstep - Medium Demon
    Electrodynamix - Easy Demon
    Hexagon Force - Insane(Easy demon very little chance)
    Blast Processing - Harder
    ToE2 - Medium or Hard Demon
    Geometrical Dominator - Insane
    Deadlocked - Medium or Hard Demon
    Fingerdash - Harder
    Dash - Harder

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      Geometrical dominator as insane, but dash and electroman adventures as harder is crazy. Never cook again💀

    • @1974kham
      @1974kham 4 дня назад

      @@Hydrogen70 I agree with Electro-Adventures being Harder; it was my 9th RobTop level. Dash as Harder and the demons being elevated a step is crazy. Medium for Normal is supercrazy

  • @SomeRand0mNerd
    @SomeRand0mNerd 7 месяцев назад +2

    tbh rob should only upgrade level difficulty, not downgrade it
    It's better to get more rewards on an easy level than it is to get less rewards on a hard level

  • @peyejon6541
    @peyejon6541 7 месяцев назад +1

    My personal changes:
    Base after Base -> Normal
    Jumper -> Hard
    X Step -> Harder
    Electroman Adventures -> Harder
    Electrodynamix -> Demon
    Geometrical Dominator: Hard

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      Electrodynamix is not a demon. Get good at the game. Electroman adventures is not even near harder. Harder than clutterfunk once you’ve mastered both levels.

  • @kingyeti15
    @kingyeti15 8 месяцев назад +9

    While I agree that the ratings for RobTop's levels make 0 sense, I think the solution would be to rate them correctly, not introduce another rating. Remember, for online levels, the Insane rating is technically already split between 8 and 9 stars, and I think there is (usually) a noticeable difficulty difference between the two. Also, the standards for ratings for Rob's levels and online levels are vastly different. In no way are Stereo Madness or Back On Track getting an Easy rating online, they're gonna end up with Hard ratings by the fact that you do actually have to click the mouse to beat the level.

  • @liljuju4474
    @liljuju4474 8 месяцев назад +1

    They should change the stars rating on demon levels,like easy demon (10) medium demon (15) hard demon (20) insane demon (25) and extreme demon (30)

  • @Keeganator42
    @Keeganator42 5 месяцев назад +1

    I think that Rob should add a difficulty for each star. Also make it so medium demons give 11 stars, hard demons give 12 and so on.

    • @utubeiskaren7796
      @utubeiskaren7796 2 месяца назад

      Yes. Also another difficulty above Extreme Demon, maybe for levels at or above Bloodlust difficulty

  • @thepianokid9378
    @thepianokid9378 8 месяцев назад +3

    Just remember that back in 1.0, Base after Base was rated insane.

    • @RollingGD870
      @RollingGD870 8 месяцев назад

      No it was rated harder

  • @NotStampyC
    @NotStampyC 8 месяцев назад +5

    I wanted my platformer rated as easy but it was rated normal
    then 4 days later they rated it hard ever though its an easy level u cant die in like bruh it needs fixing]

  • @Msadr14
    @Msadr14 8 месяцев назад +3

    In my opinion, when the noob people sees hard levels, they here like, Oh dayum this is hard. But when they are pro they were like Ez win gg; then you'd realize the hard levels are now easier that you've beaten it. What I'm saying is that the rating should remain like that because that's what it is(I'll exclude electrodynamix(should be "extreme"), and Base after base ("should be normal)). That's what at least I can say as a kinda-noob person.

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +1

      What I’ve gathered from this comment is most levels I mentioned should stay the same rating besides electrodynamic and base after base lol

  • @briuiwnw7229nurjwnqoaakne
    @briuiwnw7229nurjwnqoaakne 8 месяцев назад +1

    Here is how I would change the ratings
    Base after base: Hard --> normal
    Jumper: Harder --> hard
    Electrodynamix, hexagon force, and clutterfunk: insane --> extreme
    cycles could maybe get upgraded I'm kinda 50/50 on that tho

  • @spacepowerofficial1187
    @spacepowerofficial1187 8 месяцев назад +2

    Bro come on now Base after Base isn't that bad

  • @TheDerpyDolphin
    @TheDerpyDolphin 8 месяцев назад +1

    I honestly think the rating system is fine for the main levels. I’ve always looked at the star rating of each level to tell how difficult it is, not the just the face itself. That way you know that Clutterfunk is harder than xStep, and Electrodynamix is even harder. Theory of Everything, Fingerdash, and Dash are also 12* because the new gimmicks and tricks they introduce can easily throw off unsuspecting players. And they are all “Insane” because they really put the player’s skills to the test more so than Blast Processing or Cycles do.

  • @jedanlik5597
    @jedanlik5597 8 месяцев назад +1

    These should change imo:
    Poltergeist - easy
    Base after base - normal
    Jumper - hard
    Xstep - harder
    TOE - harder
    Electroman adv. - harder
    Blast processing - hard
    Fingerdash - harder
    Dash - harder

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      Please stop basing difficulty off how good “you” are at the level. Electroman adventures and dash are NOT harder levels.

    • @jedanlik5597
      @jedanlik5597 7 месяцев назад

      @@Hydrogen70 just so you know imo means in my opinion not in your opinion

  • @enderpriceofficial
    @enderpriceofficial 8 месяцев назад +1

    Im pretty sure RobTop said he would redo the entire rating system after 2.2 (im not sure if he meant that he will change the main level difficulties)

  • @Mikrofalówka27273
    @Mikrofalówka27273 8 месяцев назад +2

    I would add "Extreme" difficulty between Insane and Easy Demon and also "Tricky" between Harder and Insane

    • @Niwweleg
      @Niwweleg 8 месяцев назад

      9 stars insane levels exist lol

    • @electrikpikachujm69
      @electrikpikachujm69 8 месяцев назад

      Yeah... 9* Extreme just makes sense

  • @Sonic_K
    @Sonic_K 8 месяцев назад +1

    I don't think there should be a new difficulty between insane and demon, there should be one between harder and insane and it would be the place for xStep and Fingerdash, possibly also Geometrical Dominator.

  • @shuwohd2343
    @shuwohd2343 8 месяцев назад

    Official levels if they had online rating:
    Stereo Madness: 2* Easy
    Back on Track 2* Easy
    Polargeist: 3* Normal
    Dry Out: 4* Hard
    Base after base: 4* Hard
    Can't let go: 5* Hard
    Jumper: 6* Harder
    Time Machine: 7* Harder
    Cycles: 7* Harder
    Xstep: 7* Harder
    Clutterfunk: 9* Insane
    TOE: 8* Insane
    Electroman Adventures: 7* Harder
    Clubstep: 10* Easy Demon
    Electrodynamix: 9* Insane
    Hexagon Force: 8* Insane
    Blast Processing: 6* Harder
    TOE 2: 10* Easy Demon
    Geometrical Dominator: 7* Harder
    Deadlocked : 10* Medium Demon
    Fingerdash: 7* Harder
    Dash : 7* Harder (could be even 6*)

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      Electroman adventures is literally harder than toe

  • @genio2509
    @genio2509 6 месяцев назад

    How I think difficulties should be: (with extreme, why not?)
    Easy: Stereo Madness and Back on Track
    Normal: Polargaist, Dry Out and Base after Base
    Hard: Can't let go and Jumper
    Harder: Time Machine, Cycles, XStep and Blast Processing
    Insane: Geometrical Dominator, Dash, Fingerdash, Electroman, ToE
    Extreme: Cluterfunk, Hexagon Force and Electrodynamics
    Demon: Clubstep, ToE2 and Deadlocked

  • @craezyman
    @craezyman 8 месяцев назад +2

    I'm always wondering, "how the hell did Geometrical Dominator get the same rating as Jumper??"

  • @JohnMatthewPanis
    @JohnMatthewPanis 7 месяцев назад +1

    I think the reason for the big difficulty gap for the insane levels are because of the fact that two insane ratings exist(8 star and 9 star).

  • @redzuana6979
    @redzuana6979 8 месяцев назад +2

    Electrodynamix is a contender for demon, but i think it should get a 13* insane instead since it's clearly way harder than other insane levels, but easy enough execution wise to not be a RobTop demon.
    Xstep is fine on insane since with the introduction of blue pads that might disorient new players with how many times gravity gets switched. Also a good way to introduce new players what to expect on Insane levels.
    Base after Base needs to be downgraded to normal, the level is simple enough for new players to get used to quickly.

  • @thedinosaurz
    @thedinosaurz 8 месяцев назад +2

    Serponge only got the legendary only because he’s popular
    “Bitworld odyssey” deserved it and nobody gives a crap!!

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +1

      Yeah I’ve been seeing people get outraged over it in Twitter/x. I’m sure over time this will be forgiven as more levels get legendary status

  • @catboybinary
    @catboybinary 8 месяцев назад +1

    ok first of all, i'm gonna say that I disagree with some points made in this video. Not because they're wrong - but rather because they're all different for everyone. The thing is, that difficulty of the level itself cannot be described perfectly in one icon, for example: i can beat clutterfunk first try, but i will suck at electrodynamix and x-step all my life, yet fingerdash is the easiest insane of them all, but dash is harder due to new game mechanics. It's not all uniform and that's obvious, plus - difficulty perception changes over time: i recently saw a comment under the level saying that "can we please not make vertical gameplay it's hard", and it gave me such a flashback to Dry Out, when I was flipping my phone in order to combat reverse gravity. What I'm saying, is that some players are better at one thing and worse at other. And if i were to create a different rating system - adding one more icon is useless, maybe it would be better to rather have like sliders on ship control, or fast reaction, or rhythm etc etc

  • @Baldman736
    @Baldman736 8 месяцев назад +1

    I feel like insane are almost always failed easy demons, so most of the time when it’s not demon difficulty it’s just easy end insane, so I think a difficulty should be before insane instead

  • @NumberVectors
    @NumberVectors 7 месяцев назад

    If I judge the difficulty of the insane levels according to today's standards, Fingerdash, Dash and XStep (maybe electroman) would be 7 stars, Clutterfunk,ToE and Hexagon Force maybe 8, and Electrodynamix is definitely not the same difficulty as Hexagon Force, due to some blind inputs its speed but I'm not saying that the levels I have mentioned need to have those respective stars and difficulties I mentioned, but to make it more balanced RobTop can adjust the stars and not change the difficulties for clarity. I feel that the "Extreme" difficulty is redundant because there is already a super thin line between 9 stars and an easy demon, and even if the insane 9* became got renamed to extreme, people just look at the stars of insane levels and easily differentiate. RobTop level ratings are very different from community ratings because we have got better at the game, therefore I don't think the difficulty of some levels difficulty faces need to downgrade because the main levels' difficulties are relative to each other, not to custom levels, but the stars need to adjust.

  • @djfcb
    @djfcb 8 месяцев назад +1

    But the current system works well as a parallel to the demon system,
    Easy demon = Easy
    Medium demon = Normal
    Hard demon = Hard
    Insane demon = Harder
    Extreme demon = Insane

  • @devilfm8490
    @devilfm8490 8 месяцев назад +1

    There’s a level rated insane 8 stars I can beat in 1 attempt over and over again but there’s a 6 star level I keep dying on. Robs rating system annoys me sometimes because it’s just not accurate.

  • @omeirsuraj4841
    @omeirsuraj4841 7 месяцев назад +1

    I think blast prosseccing should be a hard level not harder. It is honestly pretty easy.

  • @enio3698
    @enio3698 8 месяцев назад +1

    for me the craziest one is jumper vs cant let go because in my opinion cant let go is harder than jumper

  • @MapleAnimate2K14
    @MapleAnimate2K14 8 месяцев назад

    My Version
    Stereo Madness-🔵
    Back on Track-🔵
    Polargeist-🔵
    Dry Out-🟢
    Base After Base-🟢
    Can't Let Go-🟡
    Jumper-🟡
    Time Machine-🟠
    Cycles-🟠
    xStep-🟠
    Clutterfunk-🟣
    Theory of Everything-🟠
    Electroman Adventures-🟠
    Clubstep-🟣
    Electrodynamix-🟣
    Hexagon Force-🟣
    Blast Processing-🟡
    ToE2-😈
    Geometrical Dominator-🟠
    Deadlocked-😈
    Fingerdash-🟠
    Dash-🟣

  • @FR_N-do4xi
    @FR_N-do4xi 8 месяцев назад +2

    Compare the current Top 1 Level on featured list (8 Star insane) and Seasonal Haven in the Split gauntlet (also an 8 star) and you'll see what really makes no sense

  • @XtrminatR7
    @XtrminatR7 8 месяцев назад +1

    No one likes insane rated levels because they are hard enough and don't increase the demon count. Easy basically have the same difficulty as insane levels but give you the extra demon count which is what people want more. And an extra star. I mean theres no such thing as an insane grinder bruh.

  • @ZidaneTribal-hu8mf
    @ZidaneTribal-hu8mf 3 месяца назад +1

    I beat Dash in a literal day, and the 3 robtop levels I’ve never beaten are the demons (insane is my peak) I should not be able to beat an insane in a day

  • @utubeiskaren7796
    @utubeiskaren7796 2 месяца назад

    Here are my personal ratings.
    Stereo Madness - Easy
    Back on Track - Easy
    Polargeist - Easy
    Dry Out - Normal
    Base After Base - Normal
    Cant Let Go - Hard
    Jumper - Hard
    Time Machine - Insane
    Cycles - Insane
    xStep - Harder
    Clutterfunk - Entry Insane
    Theory of Everything 2 - Like Harder or something
    Electroman Adventures - Easier than Time Machine that's for sure
    Clubstep - Easy Demon
    Electrodynamix - Insane (Hardest non-demon official level!)
    Hexagon Force - Insane
    Blast Processing - Hard
    ToE II - Easy Demon
    Geometrical Dominator - Harder (borderline Insane)
    Deadlocked - I dunno, Easy Demon? Its difficulty is comparable to B but also to Extinction, SideStep, and DeCode, so I'm gonna go with peak Easy Demon on this one.
    Fingerdash - Harder probably
    Dash - Harder
    All of the GD world levels & The Challenge - Easy
    And I'm not doing the other spinoffs go home

  • @walldogamez8234
    @walldogamez8234 8 месяцев назад +1

    I personally think that the hardest robtop level [not including demons] is electrodynamix

  • @Niteshade_
    @Niteshade_ 8 месяцев назад +1

    Dash is no way same difficulty as fingerdash

    • @GDStriker
      @GDStriker 8 месяцев назад

      Dash and Fingerdash isnt that bad. Theyre both quite similar in terms of difficulty

  • @advance64bro
    @advance64bro 8 месяцев назад +1

    I absolutely agree with some of these points, I actually felt something good when beating cant let go, still struggle with clutterfunk, hexagon force, and electrodynamix
    I feel like some of the ratings should be changed or the levels should live up to their difficulties (aka buff), but I highly recommend the first option

  • @Chokey_Gaming
    @Chokey_Gaming 8 месяцев назад +2

    Here’s my take:
    I think there are definitely flaws in the rating system of Geometry Dash. Like, Xstep being rated the same as Electrodynamix? Give me a break. RobTop should definitely re-evaluate the difficulties he allocates to each level.
    FOR THE NEW RATING, I think we should use the “Easy Demon”. It is a genuine level that describes that in-between of Insane to Demon.
    There’s a RUclipsr called MUSIC SOUNDS [GD] who attempted “Full Versions” of each level. Basically, if a song is 3-minutes long, its respective level is extended out for that duration. As you could imagine, each level was rated a spot or two higher, since you have to endure the level for 2 or 3 times longer. E.G. Stereo Madness has “Normal”, Can’t Let Go has “Insane”.
    Interestingly, I noticed Xstep was rated, “Easy Demon”, which I think is a reasonable rating for 3 and a half straight minutes of perfect Xstep gameplay.
    AND THAT GOT ME THINKING: “Why not use Easy Demon as an official rating for the main 22 levels?”
    *So here’s my list of what I’d personally rate each level:*
    ------------
    Stereo Madness - Easy 🔵
    Bacc on Tracc - Easy 🔵
    Polargeist - Easy 🔵
    Dry Out - Normal 🟢
    Base After Base - Normal 🟢
    Can’t Let Go - Hard 🟡
    Jumper - Hard 🟡
    Time Machine - Harder 🟠
    Cycles - Harder 🟠
    Xstep - Harder 🟠
    Clutterfunk - Insane 🟣
    Theory of Everything - Harder 🟠
    Electroman Adventures - Harder 🟠 (though Insane is also potentially giveable)
    Clubstep - Easy Demon 👿
    Electrodynamicc - Insane 🟣
    Hexagon Force - Insane 🟣
    Blast Processing - Harder 🟠 (Barely)
    Theory of Everything 2 - Demon 👹
    Geometrical Dominator - Harder 🟠
    Deadlocced - Demon 👹 (Obviously)
    Fingerdash - Insane 🟣 (Again, barely)
    Dash - Insane 🟣
    Do you agree or disagree with this list? Please let me know!

    • @Chokey_Gaming
      @Chokey_Gaming 8 месяцев назад

      Oh, forgot to mention, perhaps use of the other Demon ratings could suffice?

    • @MapleAnimate2K14
      @MapleAnimate2K14 8 месяцев назад

      Blast Processing might be hard?

    • @prolygamesstudios3443
      @prolygamesstudios3443 7 месяцев назад

      you must suck at the game if you think fingerdash is insane

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      @@prolygamesstudios3443fingerdash insane but electro man harder is crazy

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      If electroman adventurers is the test of skill level at the time. They THROW portals at you every 8% you progress through the level.

  • @OliverKnighty
    @OliverKnighty 2 месяца назад +1

    Toe: insane rating
    Invisible Toe: Hard 5 star

    • @B9TL205
      @B9TL205 Месяц назад

      Community and Robtop level rankings aren’t the same

  • @lykovideos9595
    @lykovideos9595 7 месяцев назад

    The rank and face signal general amount of hour required to enjoy the level. Check star rating to know the actual difficulty. Every new is star is harder than any previous one (exponential) as general rule.
    There you that's the explanation.
    Ex: Hardest insane is closer to a demon than to a easyest insane. 12 to 13 stars

  • @Woopwoopwyatt
    @Woopwoopwyatt 8 месяцев назад +1

    I don’t understand how people think Clutterfunk should be demon, it’s really not that hard.

    • @GDStriker
      @GDStriker 8 месяцев назад

      It only took me 1 day to complete it and 180 attempts

  • @elpanagatogato145
    @elpanagatogato145 7 месяцев назад

    yes the conclusion is
    Electrodynamix>>>Hexagon force (both would be "extreme")
    Hegaon force>>> Clutterfunk (clutterfunk=Insane 9 stars)
    clutterfunk>>>Fingerdash (fingerdash=insane 8 stars)
    Fingerdash=Dash

  • @PlushieFun1234
    @PlushieFun1234 7 месяцев назад

    Stereo Madness: Easy -
    Back on Track: Easy -
    Polargeist: Normal -
    Dry Out: Normal -
    Base After Base: Normal -1
    Can’t Let Go: Hard -
    Jumper: Hard -1
    Time Machine: Harder -
    Cycles: Insane +1
    Xstep: Harder -1
    Clutterfunk: Extreme +1
    Toe: - Insane
    Electroman Adventures: Harder -1
    Clubstep: Demon
    Electrodynamix: Insane +2 (To Easy Demon)
    Hexagon Force: Insane +1
    Blast Processing: Hard -1
    Toe 2: Demon -
    Geometrical Dominator: Insane +1
    Deadlocked: Demon -
    Fingerdash: Harder -1
    Dash: Insane -
    Explorers: Demon -

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      Electroman adventures is harder than toe. And clutterfunk, but only if you have mastered both levels.

  • @thellamadj283
    @thellamadj283 8 месяцев назад

    According to this new rating:
    Back On Track: Easy 1⭐
    Stereo Madness: Easy 2⭐
    Polargeist: Normal 3⭐
    Dry Out: Normal 4⭐
    Base After Base: Hard 5⭐
    Jumper: Hard 6⭐
    Cant Let Go: Harder 7⭐
    Blast Processing: Harder 7⭐
    Xstep: Harder 8⭐
    Cycles: Harder 9⭐
    Fingerdash: Insane 10⭐
    Dash: Insane 10⭐
    Theory of Everything: Insane 10⭐
    Electroman Adventures: Insane 10⭐
    Geometrical Dominator: Insane 11⭐
    Time Machine: Insane 11⭐
    Clutterfunk: Extreme 12⭐
    Hexagon Force: Extreme 12 ⭐
    Electrodynamix: Extreme 12 ⭐
    Theory of Everything 2: Demon 13⭐
    Clubstep: Demon 14⭐
    Deadlocked: Demon 15⭐
    Explorers: Demon 16⭐

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      Geometrical dominator and Time Machine are not near insane levels.

  • @GmaBattleCats
    @GmaBattleCats 8 месяцев назад +1

    When i played geometry dash for the first time, i heavily struggled on stereo madness. After i beat it, the rest of the levels were so easy, didnt have a problem with cant let go

  • @FajnyToscik
    @FajnyToscik 8 месяцев назад +1

    I would say that Fingerdash deserves Insane difficulty because of the last wave part and the new gamemode to the newbie player: Spider. The last wave part can be a run killer honestly while the rest of Fingerdash is probably Harder.

  • @purpleanchor
    @purpleanchor 8 месяцев назад +1

    What do even mean by "extreme"? We already call extreme demons extremes so it would be way too confusing. And it wouldn't work since we can't have 9,5 stars/moons. And there are 9 stars for a reason (borderline demons). Also, "normal" and "medium" aren't the same thing. Also it's way too late for Rob to change stars of official levels even if they're weird. Stats would be broken.

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад

      Your question of “what do you even mean by extreme?” Going onto say we already call extreme demons extreme seems like a loose argument
      Same logic could be saying insane gets confused with insane demon. Simply not a thing
      And if the ratings get reworked, of course theoretically. This would then push Robtop to give demon’s sub rating stars. Such as easy demons being 11, medium 12 etc. doesn’t have to be like that. Just an example
      And to say “stats would be broken” in terms of stars. They’re stars. Not a gun in a shooter, not a piece of armour. It’s a star, not impacting gameplay what so ever lmao.

    • @GDStriker
      @GDStriker 8 месяцев назад

      Normal and Medium are similar enough to know that theyre counterparts

  • @UriiKingGD
    @UriiKingGD 8 месяцев назад +1

    Insane difficulty is 8, 9 stars, harder is 6, 7. I think the stars should be the same as the actual difficulty the stars give you in online levels.
    ( sorry for my broken english )

    • @GDStriker
      @GDStriker 8 месяцев назад

      Yeah but they shouldnt be. Robtops main level ratings are supposed to be different to online levels.

    • @prolygamesstudios3443
      @prolygamesstudios3443 7 месяцев назад

      @@GDStriker agreed.

  • @oxygenn_o2
    @oxygenn_o2 7 месяцев назад

    i remember playing gd for a while before i quit and then i uploaded it again, by the time i did it such levels as electrodynamix and hexagon force was released and i sincerely thought there will be no trouble for me to beat them since i have already beat all the insane levels from xstep to electroman adventures. i was so surprised realizing that for the several days playing i only reached like 10-20% in both of them! all the time i found xstep as a pure example of an insane level, but electrodynamix and hexagon force were just WAY harder than it. my point of view was crunched

  • @1974kham
    @1974kham 4 дня назад

    My opinion on ratings:
    Stereo Madness to Polargeist: Easy
    Dry Out, Base After Base: Normal
    Can't Let Go, Jumper: Hard
    Time Machine to XStep: Harder
    Clutterfunk, TOE: Insane
    Electroman Adventures: Harder
    Clubstep: Easy Demon
    Electrodynamix: Extreme
    Hexagon Force: Insane (It's not that hard tbh. As of the time I wrote this I have 62%)
    Blast Processing: Harder, but easy 6*
    TOE 2: Easy Demon
    Geometrical Dominator: Insane
    Deadlocked: Easy Demon, borderline Medium Demon
    Fingerdash: Probably Harder if I didn't have a spider skill issue
    Dash: Very hard Insane or very easy Extreme. (Too gimmicky, but maybe it's just a skill issue)

  • @ENDI8089
    @ENDI8089 8 месяцев назад +1

    Also a top level giving the same stars as a easy demon. Easy demon and medium should give then stars, hard demon and insane demon should give 15 and extreme atleast 20

  • @Ya_boi_ben
    @Ya_boi_ben 8 месяцев назад

    This is what I think
    Stereo madness: 2 star
    Back on track: 2 star
    Polargeist: 2 star
    Dry out: 3 star
    Base after base: 4 star
    Cant let go: 5 star
    Jumper: 5 star
    Time machine: 7 star
    Cycles: 6 star
    X-step: 7 star
    Clutterfunk: 8 star
    TOE: 8 star
    Clubstep: easy demon
    Electroman adventures: 8 star
    Electrodynamics: 9 star
    Hexagon force: 9 star
    Blast processing: 7 star
    TOE2: easy demon
    Geometrical dominator: 7 star
    Fingerdash: 8 star
    Deadlocked: medium demon
    Dash: 8 star

  • @cobaltrix
    @cobaltrix 8 месяцев назад +7

    Difficulties are not supposed to tell you the exact difficulty of the level, its supposed to give you a rough idea, for example decode and toe 2 are both easy demons, but decode is still noticeably harder.

  • @therealzemokuOSC
    @therealzemokuOSC 3 месяца назад

    ok, rubrub should change these nonsense level difficulties as a 2023 player.
    Stereo Madness- Easy
    Back On Track- Easy
    Polargiest- Easy
    Dry Out- Normal
    Base After Base- Normal
    Can't Let Go- Normal
    Jumper- Normal
    Time Machine- Hard
    Cycles- Hard
    xStep- Harder
    Clutterfunk- Harder
    ToE- Harder
    Electroman Adventures- Harder
    Clubstep- Demon (Medium)
    Electrodymanix- Insane
    Hexagon Force- Insane
    Blast Processing- Harder
    ToE 2- Demon (Medium)
    Geometrical Dominator- Harder
    Deadlocked- Demom (Hard)
    Fingerdash- Insane
    Dash- Harder
    Explorers- Demon (Easy)

  • @ice-ninja-one2405
    @ice-ninja-one2405 8 месяцев назад

    "ooh i like this one" me proceeds to get an add about salad

  • @trashyCorn.12
    @trashyCorn.12 8 месяцев назад

    "Base after base is easy and sight readable"
    Me. A noob, who keeps dying at 78% on base after base:

  • @djfcb
    @djfcb 8 месяцев назад +1

    But how many stars would this extreme difficulty give?

  • @GDMakar51
    @GDMakar51 8 месяцев назад +1

    I wish robtop made more insane difficulty levels with the same difficulty as electrodynamix.

    • @dando541
      @dando541 6 месяцев назад +1

      Fr electrodynamix was fun

  • @Mislasian
    @Mislasian 7 месяцев назад

    so,
    Base After Base - Normal
    X-step - Harder
    Electrodynamix, Hexagon Force, Clutterfunk - Extreme

  • @HaxTheCharizard
    @HaxTheCharizard 8 месяцев назад +1

    Only a minute in, and you've already struck a nerve with me... why is a level being "sight readable" a bad thing?

  • @qwerty4o4
    @qwerty4o4 8 месяцев назад

    When starting this game for the first time, Base After Base was the first level I beat. Not Stereo Madness. Base After Base.
    Yeah. I agree, BaB does NOT deserve "hard" rating

  • @jenifermbamara6907
    @jenifermbamara6907 8 месяцев назад +1

    Stop the Base after Base Slander, Based after Based > Cringe let go

  • @djfcb
    @djfcb 8 месяцев назад +1

    Geometrical Dominator should definitely be insane

    • @Hydrogen70
      @Hydrogen70 7 месяцев назад

      It really shouldn’t

    • @zidane8452
      @zidane8452 Месяц назад

      definitely not

  • @TheLoloCannel
    @TheLoloCannel 8 месяцев назад

    The fact that I find you both on tiktok AND youtube without searching you is insane

  • @BloxFei
    @BloxFei 7 месяцев назад

    Worst part of the rating system is that they rated Tidal Wave aka the top 1 demon a insane 💀💀💀

  • @yrrr4871
    @yrrr4871 8 месяцев назад +1

    2:12 "Eggstep"

  • @Rudxain
    @Rudxain 8 месяцев назад

    If I could remake GD, it would have these difficulties:
    - Safe Auto, 0xp 0orb: Auto where it's impossible to die.
    - Unsafe Auto, 1xp 1orb: regular Autos, and "keep holding" Autos.
    - Easy 2xp 3orb: maps that can be beaten by an absolute noob, in less than 30 attempts (Stereo Madness is not Easy).
    - Mid 6xp 9orb: can be beaten by average casual players, in less than 40 attempts. These are equivalent to Normal, Hard, and a few Harders.
    - Hard 16xp 24orb: beatable by average "dedicated" players, in less than 60 attempts. Equivalent to Hard and Harder.
    - Harder 48xp 64orbs: beatable by experienced players in less than 500 attempts. Equivalent to Harder, Insane, Easy Demon, and Medium Demon.
    - Extreme 128xp 196orb: only beatable by professional players, in less than 2000 att. Equivalent to Hard, Insane, and Extreme Demons.
    - Hacker, ? xp & ? orb: Equivalent to "Top 0 DemonList". Beyond the human limit. Only beatable with speed-hack, because it's *filled to the brim with "frame-perfects" at 480Hz.* These are the "Silent" type (not Silent Clubstep, because that's beatable).
    - Infinite, variable xp and orbs: Impossible to beat, because it never ends. You get rewards according to how far you go, or how much time you survive. The map-maker may choose to add in-game xp/orb objects, meaning that you only get rewarded by collecting them (no time-space reward).
    "xp" is the replacement of Stars/Moons. It's exponential (just like orbs) to make it fair.

  • @Cp-71
    @Cp-71 8 месяцев назад

    Honestly, I don't have an issue with the official level ratings since they don't affect much. You can just go "oh, that's off" and just play it.
    The issue begins with online levels, especially when it comes to platformers. Stella Infection is rated Insane Demon - but it shouldn't be anywhere near that. My friend beat it - and his hardest level is Clutterfunk. At the same time, Classical (by Iid4sh3riI, rated Insane) is comparable in difficulty to something like Jawbreaker (Hard Demon). Issues with official levels just don't stack up.

  • @krisztiankovacs1163
    @krisztiankovacs1163 8 месяцев назад

    some 9 stars already pushing borderline easy demon, so I dont think this new difficulty is needed.

  • @Apple_Beshy
    @Apple_Beshy 8 месяцев назад

    Because there's only limited rating so it's unavoidable to have overlapping difficulty

  • @Possfur
    @Possfur 8 месяцев назад +1

    Electrodynamix is just a harder insane, definitely not a demon imo

  • @DiscoboyzYT
    @DiscoboyzYT 8 месяцев назад

    EA WAS a harder problem was the older community thought it was alot harder so robtop made it insane, the reason why xstep rating wasnt changed is because of too much complains about ratings. when time machine came out it was insane but he had to shift it down because it got easier over time, same goes with cycles. i agree with his point but i think robtop cares about difficulties on the main levels for NEWER players, (still doesnt make sense because time machine AND cycles are harder than xstep lol) but most of these levels are for new player ratings which is why most of them arent accurate for older players base after base would be a normal jumper would be hard xstep harder and same goes with dash, which would be a harder for older players bc they are used to the game unlike new ones, this is just my understanding on gd and what robtop wants for new players. (if you didnt read fair enough its pretty long lmao)

  • @Hydrogen70
    @Hydrogen70 7 месяцев назад

    The insane levels are Mostly fine as is in my opinion. If I had to rank them from easiest to hardest, it would be like this:
    8. Xstep
    7. Theory of everything
    6. Fingerdash
    5. Electroman Adventures
    4. Dash
    3. Clutterfunk
    2. Electrodynamix
    1. Hexagon force
    I don’t think any of these need to be downgraded MAYBE except for xstep. I never saw why people thought electroman adventures needs to be downgraded. to me, it’s the test of skill level at the time, which is why there is so many form changes, and those form changes also make the level feel very fast paced. Along with the multiple mini parts, which change up physics along with making you go faster.

  • @luccadodt6006
    @luccadodt6006 8 месяцев назад +2

    why tf do ppl think clutter funk is a demon lol clutterfunk is easy you just gotta remember the layout and get good

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад

      Not too sure tbh

    • @GDStriker
      @GDStriker 8 месяцев назад

      ​@@Colours.Gaming Clutterfunk is nowhere near a level Like Clubstep or ToE 2 so that shouldnt be something to think about

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад

      @@GDStriker never said it was something to think about. I was referring to the community lmao

  • @wraith_2309
    @wraith_2309 7 месяцев назад

    My take on how these levels should be re-rated (With the addition to the Extreme difficulty):
    Stereo Madness - Easy
    Back On Track - Easy
    Polargeist - Easy
    Dry Out - Normal
    Base After Base - Normal
    Can't Let Go - Hard
    Jumper - Hard
    Time Machine - Hard
    Cycles - Harder
    Xstep - Harder
    Clutterfunk - Insane
    Theory Of Everything - Harder
    Electroman Adventures - Insane
    Clubstep - Medium Demon
    Electrodynamix - Extreme*
    Hexagon Force - Insane
    Blast Processing - Hard
    Theory of Everything 2 - Easy/Medium Demon**
    Geometrical Dominator - Harder
    Deadlocked - Hard Demon
    Fingerdash - Harder
    Dash - Insane (because new)
    Well that was fun. Again, these are how I view it and you can take it with a grain of salt.
    * Welp, here's the first and only extreme rating for this level since it requires a lot of focus to beat it.
    ** Im conflicted about this one since it's the first official demon I beat and I find it easier than beating Clubstep.

  • @sagoot
    @sagoot 8 месяцев назад

    My suggestion:
    1-2 stars: easy
    3-5 stars: normal
    6-8 stars: hard
    9-10 stars: harder
    11-13 stars: insane
    make TOE, Fingerdash and Dash 11 stars, Clutterfunk 12, and Electrodynamics and Hexagon Force 13.

  • @WhatsaVaati
    @WhatsaVaati 8 месяцев назад +1

    What you are saying makes NO sense.These levels with the same rating are different stars, which indicates the difficulty. The difficulty faces are general ratings for a section of difficulty, like insane being not quite demon to just past harder. They AREN'T the same rating, because of the stars.

    • @Colours.Gaming
      @Colours.Gaming  8 месяцев назад +1

      What you are saying makes NO sense. These levels have different stars, also that doesn’t indicate the difficulty. Because this therefore means fingerdash and dash are on the same level as electrodynamix. Try again

  • @v5hr1ke
    @v5hr1ke 8 месяцев назад

    Difficulties from older official levels were based off of their respective release versions. And even with the switcheroos that has been on since Geometry Dash's inception; xStep, Base After Base, ToE and some others can't get their difficulty changed, as the standards for the difficulty were already established considering how big the community is. In fact, I wanted Electrodynamix to be a Demon since some online Demons were easier, but that's what it is. Sure, Dash and Fingerdash can be changed though, but that is because they were just recent. Changes of standards happen often, but so does the features. It's either buff both Dash and Fingerdash, as they were more solid; or just downgrade Dash.
    Adding an "Extreme" difficulty makes things more confusing. Demons like Secret Way, What Is It, iS & And Ever were surprisingly easier than Electrodynamix and Hexagon Force. Again, I'm mentioning online levels for comparison as the official one were supposed to be a representative of their respective difficulty. And unfortunately, if implemented then RobTop will do most of the rework for a lengthy period of time(even with a development team, considering the plethora of easier-than-Electrodynamix demons).
    There's a good side though - if those "Extreme" levels would give 10 stars then that's going to make star grinding more easier & fun. I doubt that it will be recorded in the Demon count of the player stats though. As for the official ones, they're pretty neat as the players will be able to distinguish which is closer to the hardest one. And yes, they should give you 13 stars. If instead it could be renamed as "Simple Demon" and it can register as a Demon level then I'd agree more, because why not? (Casual player bias? My hardest is a hard demon though so it's not that bad of an opinion. It doesn't matter anyway.)
    I'd kindly hoped that you read them all, thanks!