Geometry Dash's Rating System Makes NO SENSE!
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- Опубликовано: 6 сен 2024
- Geometry Dash's Rating System Makes NO SENSE!
In today's video we have a slight rant about how RobTop's rating system at least for his own levels make sense.
On top of that we also give what i believe to be a great suggestion towards fixing it!
Today's video is different from what I usually make so if i should've done anything better or different let me know!
Thanks for 20,000 subs.
Twitch - Colours_Gaming
TikTok - Colours_Gaming
Disclaimer: at 4:21 I completely missed the mark on what I meant when discussing the music of electroman adventures. I know Robtop doesn’t make the songs. I just meant when he made the level as a whole. Sorry😅😅
Now remember this is only my opinion of course
And with a video like this I’m bound to strike a nerve with one person who loves base after base and thinks the rating system is flawless 🤣
Rather than saying “don’t give me hate” if you genuinely disagree with this video… LET ME KNOW!
I love tapping into the community to see everyone’s opinions even if it’s saying mine is horrid 😅🤣
its ok everybody makes mistakes
Hi
I love it when you finger and dash into me 😫
Yah, @@MALC0RYGD
Can’t believe u would say cant let go should be a hard like everyone has an opinion but I feel like it should be rated insane
Sometimes I wonder how Fingerdash and Dash got the same difficulty as Electrodynamix and Hexagon force 😅
I wonder it every time I load the game up
@@Colours.Gaming Fingerdash and Dash are more like Geometrical Dominator and Blast processing difficulty basically! They should be downgraded to harder!
I completely agree
@@sgjoyder2890 that you would complain how jumper and fingerdash can be one difficulty
@@Colours.Gamingi said that on the gd subreddit lmao ane everyone was all like 'oh its just new' but they are far eaiser
if you're popular your level get rated
That’s also true although simultaneously fair enough for most of the time. Most of the time…
Yeah, popularity is also a big thing for a rate. I highly doubt Silent Clubstep would have been rated if it wasn't as popular even if it was still verified.
ITS ALL ROBTOP 'S BIAS
This is why i strongly believe in order to get the star rated ufo you have to have connections
@@Glatier either that or luck. But a lot of mods take requests
I know this is irrelevant, but I've been having a problem of my own regarding this game, it's the fact that every subdifficulty of demons share the same amount of stars and orbs. In my opinion, the harder a demon is, the more stars and orbs it should reward you.
Wow, it’s beyond me if this is a popular opinion in the community. Although for me atleast I haven’t heard of anything like this, great idea
True
That wouldn't work with community ratings, which is why rob didn't do it that way. Noobs would just rate every level extreme to get more rewards
@@GLUBSCHIdemon ratings are decided by mods, no? Only unrated levels are chosen by community ratings
This isnt a very good idea for a few reasons.
1. Star grinders would attempt to beat easy and medium demons right as they are rated to get more stars (since they would be hard demon)
2. People would vote extreme demon in the demon vote to get more stars from it
7 star harder: 🧮🌈☺️🎈🌅🏞️🏕️
8 star insane: ⛓️⚰️💀⚱️💣💥🧨👹🔥👺☠️🌋🌪️🕷️🕸️🏚️
Fr
Insanes are mad easy
What the community often seems to forget is that a RobTop Insane or Harder is not the same as a Community Insane or Harder. Because of the fact that over time the skill of the community has been rising more and more, levels that would have been considered Insane 5 years ago would be rated 5 - 7 stars. RobTop has rated levels in comparison to his other levels, not in comparison to the creator levels
Exactly. Some of these people are being quite clueless in my opiniom
Agreed
You have proof of that? I just think it's bad rating. Same happens with online levels, how are levels like The Nightmare and The Lightning Road both Easy Demons? he's just probably intentionally rating levels incorrectly to boost new players egos so they keep playing. "Hey I just beat a demon!!!!!" (actually just beat a 4 stars level).
This must be the root of the toxicity and hatred in the comments of most online levels. Most players probably go thinking "hey I already beat Xstep and The Nightmare, an insane and a easy demon, now every online and gauntlet level will be easy" then they go to the Gauntlets and find that a 5 star level is harder than the Lightning Road and Xstep. Now they'll go to the comments to be toxic and insult ppl because the level is "rated incorrectly and harder than easy demons".
@@icelevelsenjoyer You can't compare levels from 1.7 at latest to levels from today/the rating standards. Robtop has even said he regrets rating those levels as demons but since they're so popular, it's too late to change them now.
@@icelevelsenjoyer What the heck are you yapping about?
electrodynamix should be a 13 stars.its not a demon but harder than other insanes,plus we will have a 13 star level
Problem is that new insanes are at the difficulty of robtop demons. Official level ratings are forever detached from online levels
@@SomeCowguyi would like to disagree with that, i think robtop demons are still somewhat harder
@@greenytoaster meh maybe a few choke points, but overall modern insanes make up for atleast 80% of that difficulty with pure unsightreadability
@@SomeCowguy i don't really take sight-readability into account
also since my hardest is bloodbath i might not be able to gauge the difficulty difference very well anymore
To me i think electrodynamix should be demon. And not based off of robtop levels, but that there are easier demons than electrodynamix. Finger dash and dash should be harder not insane and i think it balances the levels more
Gotta remember that if we look at online levels there are 2 types of insanes, the 8 stars and the 9 stars, the levels you would classify as extreme are just 9 stars and the ones that you classify insane are the 8 stars
literally this
For me, Base after Base is a pretty straightforward level that teaches you the flow of the game to actually practice Can't Let Go. I know a lot of people say its a really hated level, but I disagree with this statement.
But for at least for the difficulty of levels, they were actually changed in 1.9 coz before the difficulyy ratings were completely different. But to be honest, I think that making the demon levels just like how it is in the servers is just a oretty good decision, because rsting it Demon is just plain confusing for new players on how hard the level actually is.
Listen at the end of the day it’s simply a level. So if a player has benefited from a level, or can see the positives it holds who am I to disagree?
Yeah, exactly... Just see the positives and it will be fine.
Well yeah and no, same could be said for looking at the negatives of a level. So it’s best if both worlds I guess
but all the demons would get easy demons then? which would be pretty much the same as now
@@maunpavious Meanwhile Deadlocked:
Base After Base used to be _Harder,_ and Cant Let Go used to be _Insane._
_Hard_ was Polargeist.
Bro forgot star ratings exists
Actually good points, as a player from 1.9.
I do remember not taking too long to beat Base after Base starting out, and it does deserve a normal difficulty.
xStep isn't that much harder than Time Machine or Cycles now that I think of it. It's not that close to Clutterfunk in difficulty so I do agree on giving it harder.
ToE is just a bit easier than Clutterfunk, but not by a noteworthy margin. These should remain insane rated.
Forgot to add: Electroman used to be a harder level, though idk why it became insane later on...
Electroman adventures is harder than ToE and just a bit easier than clutterfunk
My biggest problem with the difficulty ratings is currently with platformer online levels. Take any demon-rated platformer level and it will be infinitely easier than any non-platformer easy demon. They're essentially harder levels rated as demons, I've beated three already and never felt like it deserved a demon rating
I think there should be another difficulty added to platformer levels at least. I hope to see something above extreme demon to help balance extreme demons for the future
Fr why is logodomy a demon let alone an insane demon
@@dando541 this gotta be a joke. I mean it may feel easier if youve played games like terraria but insane demon is fair
@@dreamsdicc1817 for me it’s more like easy demon, it only took me like 15 minutes to complete it vs 8o (the only actual insane demon I’ve beaten) which took roughly 6000 attempts and many hours of frustration and annoying straight fly
Logodomy looks hard and it is still fairly difficult but if you don’t get hit for like 5 seconds you heal back hp at a stupidly fast rate and suddenly you’re back to full
(Apparently it’s been demoted to hard demon, just noticed)
@@dando541 i beat it before it got updated, so maybe it changed, im not sure
I agree that there should be a new rating but i think it should be between harder and insane, clutterfunk, electrodynamics, and hexagone force are definitely insane but dash and fingerdash should be above time machine or cycles, but that’s just my opinion
I think the new rating should be called expert or something like that
@@nightgamingworld Yesss that would be amazing
Ain't no way Fingerdash is harder than Time Machine (and Cycles)
dash definitely deserves the insane category
"Yoooo I just beat my first extreme!" "Which one?" "Clutterfunk"
For me :
Stereo Madness - Easy 2*
Back on track - Easy 2*
Polargeist - Normal 3*
Dry out - Normal 3*
Base after base - Normal 3*
Can't let go - Hard 4*
Jumper - Hard 5*
Time Machine - Harder 6*
Cycles - Harder 6*
XStep - Harder 7*
Clutterfunk - Insane 9*
Theory of Everything - Harder 7*
Electroman Adventures - Harder 7*
Clubstep - Easy Demon 10*
Electrodynamix - Easy Demon 10*
Hexagon Force - Insane 9*
Blast Processing - Harder 6*
Theory of Everything 2 - Easy Demon 10*
Geometrical Dominator - Insane 8*
Deadlocked - Medium Demon 10*
Fingerdash - Insane 8*
Dash - Harder 7*
Damn... Polargiest is too easy so i reccomend it to be Easy 2*
I don't think TOE 2 should have the same rating as electrodynamix
TOE 2 has a lot more choke points for which we might get stuck... It plays around with more objects and it's not that focused on one mode as compared to Electrodynamix
@@Starkdoorstep1 I mean imo, toe2 is a high end easy demon while electrodynamix could be a beginner one but anyways it's very subjective. Like ICDX and Windy Landscape have also the same rating, even if ICDX is much harder, and it's kinda impossible to avoid.
@@luckytime1034 I think if hard insane would exist... I would love to put clutterfunk and electrodynamix...
I think we must keep the consistency that demon is hard but more than it it's more varied... They test your overall skills and therefore will contain many game modes.
What I mean to say is demon levels are generally well designed for all round gameplay and skill.
I will term demon as a level which is designed to keep multiple game modes in mind in such a way that they interchange with progression.
I would also not rate hexagon force and clutterfunk in the same way since the dual part of hexagonal force becomes very easy when you remember the sequence. Clutterfunk is more skill based and you actually have to have skill to manage the mini gameplay since it is very dependent on it... The duration is also much greater in clutterfunk for mini
Correct me if you have any suggestions
4:18 You think RobTop made any of the music for his game?? Check the credits, it's Waterflame and other artists who created it.
Technically RobTop did make the music for The Challenge, as well as all the menu music
the problem with this is that there arent many difficulty ratings and difficulty ratings are more varied than others. also with the cant let go vs base after base thing, if you take one look at a hard online level, you can see that at the time these levels were made, the hard rating works for both of them.
Edit: this is the perspective of someone who has beaten some harder levels like hard demons, not from a new players perspective
I do agree but spamming new difficulty ratings just makes everything messy. A good way of giving more room for variation would be a number related to each rating. If a level is between Insane and Demon, it would have a difficulty number between 9 and 10 (like 9.73). This way you can know how harder is a level from the same difficulty. This would also serve as a way to see how close a level is to get a specific difficulty rating by the community. Each player vote changes the number which changes the difficulty.
Yep, that's because they rely on official levels to give the ratings to the online levels, which unfortunately, if Base Ater Base gets downgraded then so should some 4 star online levels.
We don't want more mess in GD, editor is messy already.
I feel like hexagon force is EASIER than clutterfunk
I mean Hexagon Force is extreme the first time, but once you muscle memory the duel and figure out you can just focus on a single ship for the symmetrical duels, then it becomes really really easy, so I'd keep it an insane
Yea hexagon force is a little hard for the dual parts and everything else is basically free
A new player won't have all that muscle memory until they play the level enough attempts through to be more attempts than other levels, I'd say Hexagon is 100% this new rating. It was actually the last official level I did besides demons
I think RobTop should've made either a Extreme or a Tough difficulty
extreme could've been a point between insane and demon with Elecrtodynamix and Hexagon force
While tough could've been between harder and insane with Fingerdash xstep Dash and elecro man pushing insane to well, the harder insanes currently
Although the current rating system is fine at most
Insane is already split into 2 semi difficulties, (8 stars and 9 stars) while they aren't really a thing in robtop levels, it shows that rob knew some levels of they same difficulty aren't exactly as hard as each other
With the exception of Clutterfunk, the official Insane levels are either 10 or 12 stars if that counts
The difference of difficulty between electrodynamix and dash is the same between online insane 8 stars and 9 stars.
Personal Opinion:
Stereo Madness - Easy
Back on Track - Easy
Polargeist to Base After Base - Medium
Can't let go - Hard
Jumper to XStep - Harder
Clutterfunk - Insane
ToE - Insane
Electroman Adventures - Debatable between Harder and Insane
Clubstep - Medium Demon
Electrodynamix - Easy Demon
Hexagon Force - Insane(Easy demon very little chance)
Blast Processing - Harder
ToE2 - Medium or Hard Demon
Geometrical Dominator - Insane
Deadlocked - Medium or Hard Demon
Fingerdash - Harder
Dash - Harder
Geometrical dominator as insane, but dash and electroman adventures as harder is crazy. Never cook again💀
@@Hydrogen70 I agree with Electro-Adventures being Harder; it was my 9th RobTop level. Dash as Harder and the demons being elevated a step is crazy. Medium for Normal is supercrazy
tbh rob should only upgrade level difficulty, not downgrade it
It's better to get more rewards on an easy level than it is to get less rewards on a hard level
My personal changes:
Base after Base -> Normal
Jumper -> Hard
X Step -> Harder
Electroman Adventures -> Harder
Electrodynamix -> Demon
Geometrical Dominator: Hard
Electrodynamix is not a demon. Get good at the game. Electroman adventures is not even near harder. Harder than clutterfunk once you’ve mastered both levels.
While I agree that the ratings for RobTop's levels make 0 sense, I think the solution would be to rate them correctly, not introduce another rating. Remember, for online levels, the Insane rating is technically already split between 8 and 9 stars, and I think there is (usually) a noticeable difficulty difference between the two. Also, the standards for ratings for Rob's levels and online levels are vastly different. In no way are Stereo Madness or Back On Track getting an Easy rating online, they're gonna end up with Hard ratings by the fact that you do actually have to click the mouse to beat the level.
They should change the stars rating on demon levels,like easy demon (10) medium demon (15) hard demon (20) insane demon (25) and extreme demon (30)
I think that Rob should add a difficulty for each star. Also make it so medium demons give 11 stars, hard demons give 12 and so on.
Yes. Also another difficulty above Extreme Demon, maybe for levels at or above Bloodlust difficulty
Just remember that back in 1.0, Base after Base was rated insane.
No it was rated harder
I wanted my platformer rated as easy but it was rated normal
then 4 days later they rated it hard ever though its an easy level u cant die in like bruh it needs fixing]
;skull;
i don't believe you
It wasn’t star rated though, right?
In my opinion, when the noob people sees hard levels, they here like, Oh dayum this is hard. But when they are pro they were like Ez win gg; then you'd realize the hard levels are now easier that you've beaten it. What I'm saying is that the rating should remain like that because that's what it is(I'll exclude electrodynamix(should be "extreme"), and Base after base ("should be normal)). That's what at least I can say as a kinda-noob person.
What I’ve gathered from this comment is most levels I mentioned should stay the same rating besides electrodynamic and base after base lol
Here is how I would change the ratings
Base after base: Hard --> normal
Jumper: Harder --> hard
Electrodynamix, hexagon force, and clutterfunk: insane --> extreme
cycles could maybe get upgraded I'm kinda 50/50 on that tho
Bro come on now Base after Base isn't that bad
I honestly think the rating system is fine for the main levels. I’ve always looked at the star rating of each level to tell how difficult it is, not the just the face itself. That way you know that Clutterfunk is harder than xStep, and Electrodynamix is even harder. Theory of Everything, Fingerdash, and Dash are also 12* because the new gimmicks and tricks they introduce can easily throw off unsuspecting players. And they are all “Insane” because they really put the player’s skills to the test more so than Blast Processing or Cycles do.
These should change imo:
Poltergeist - easy
Base after base - normal
Jumper - hard
Xstep - harder
TOE - harder
Electroman adv. - harder
Blast processing - hard
Fingerdash - harder
Dash - harder
Please stop basing difficulty off how good “you” are at the level. Electroman adventures and dash are NOT harder levels.
@@Hydrogen70 just so you know imo means in my opinion not in your opinion
Im pretty sure RobTop said he would redo the entire rating system after 2.2 (im not sure if he meant that he will change the main level difficulties)
I would add "Extreme" difficulty between Insane and Easy Demon and also "Tricky" between Harder and Insane
9 stars insane levels exist lol
Yeah... 9* Extreme just makes sense
I don't think there should be a new difficulty between insane and demon, there should be one between harder and insane and it would be the place for xStep and Fingerdash, possibly also Geometrical Dominator.
Official levels if they had online rating:
Stereo Madness: 2* Easy
Back on Track 2* Easy
Polargeist: 3* Normal
Dry Out: 4* Hard
Base after base: 4* Hard
Can't let go: 5* Hard
Jumper: 6* Harder
Time Machine: 7* Harder
Cycles: 7* Harder
Xstep: 7* Harder
Clutterfunk: 9* Insane
TOE: 8* Insane
Electroman Adventures: 7* Harder
Clubstep: 10* Easy Demon
Electrodynamix: 9* Insane
Hexagon Force: 8* Insane
Blast Processing: 6* Harder
TOE 2: 10* Easy Demon
Geometrical Dominator: 7* Harder
Deadlocked : 10* Medium Demon
Fingerdash: 7* Harder
Dash : 7* Harder (could be even 6*)
Electroman adventures is literally harder than toe
How I think difficulties should be: (with extreme, why not?)
Easy: Stereo Madness and Back on Track
Normal: Polargaist, Dry Out and Base after Base
Hard: Can't let go and Jumper
Harder: Time Machine, Cycles, XStep and Blast Processing
Insane: Geometrical Dominator, Dash, Fingerdash, Electroman, ToE
Extreme: Cluterfunk, Hexagon Force and Electrodynamics
Demon: Clubstep, ToE2 and Deadlocked
I'm always wondering, "how the hell did Geometrical Dominator get the same rating as Jumper??"
I think the reason for the big difficulty gap for the insane levels are because of the fact that two insane ratings exist(8 star and 9 star).
Electrodynamix is a contender for demon, but i think it should get a 13* insane instead since it's clearly way harder than other insane levels, but easy enough execution wise to not be a RobTop demon.
Xstep is fine on insane since with the introduction of blue pads that might disorient new players with how many times gravity gets switched. Also a good way to introduce new players what to expect on Insane levels.
Base after Base needs to be downgraded to normal, the level is simple enough for new players to get used to quickly.
I think clutterfunk is harder
Serponge only got the legendary only because he’s popular
“Bitworld odyssey” deserved it and nobody gives a crap!!
Yeah I’ve been seeing people get outraged over it in Twitter/x. I’m sure over time this will be forgiven as more levels get legendary status
ok first of all, i'm gonna say that I disagree with some points made in this video. Not because they're wrong - but rather because they're all different for everyone. The thing is, that difficulty of the level itself cannot be described perfectly in one icon, for example: i can beat clutterfunk first try, but i will suck at electrodynamix and x-step all my life, yet fingerdash is the easiest insane of them all, but dash is harder due to new game mechanics. It's not all uniform and that's obvious, plus - difficulty perception changes over time: i recently saw a comment under the level saying that "can we please not make vertical gameplay it's hard", and it gave me such a flashback to Dry Out, when I was flipping my phone in order to combat reverse gravity. What I'm saying, is that some players are better at one thing and worse at other. And if i were to create a different rating system - adding one more icon is useless, maybe it would be better to rather have like sliders on ship control, or fast reaction, or rhythm etc etc
I feel like insane are almost always failed easy demons, so most of the time when it’s not demon difficulty it’s just easy end insane, so I think a difficulty should be before insane instead
If I judge the difficulty of the insane levels according to today's standards, Fingerdash, Dash and XStep (maybe electroman) would be 7 stars, Clutterfunk,ToE and Hexagon Force maybe 8, and Electrodynamix is definitely not the same difficulty as Hexagon Force, due to some blind inputs its speed but I'm not saying that the levels I have mentioned need to have those respective stars and difficulties I mentioned, but to make it more balanced RobTop can adjust the stars and not change the difficulties for clarity. I feel that the "Extreme" difficulty is redundant because there is already a super thin line between 9 stars and an easy demon, and even if the insane 9* became got renamed to extreme, people just look at the stars of insane levels and easily differentiate. RobTop level ratings are very different from community ratings because we have got better at the game, therefore I don't think the difficulty of some levels difficulty faces need to downgrade because the main levels' difficulties are relative to each other, not to custom levels, but the stars need to adjust.
But the current system works well as a parallel to the demon system,
Easy demon = Easy
Medium demon = Normal
Hard demon = Hard
Insane demon = Harder
Extreme demon = Insane
There’s a level rated insane 8 stars I can beat in 1 attempt over and over again but there’s a 6 star level I keep dying on. Robs rating system annoys me sometimes because it’s just not accurate.
I think blast prosseccing should be a hard level not harder. It is honestly pretty easy.
for me the craziest one is jumper vs cant let go because in my opinion cant let go is harder than jumper
My Version
Stereo Madness-🔵
Back on Track-🔵
Polargeist-🔵
Dry Out-🟢
Base After Base-🟢
Can't Let Go-🟡
Jumper-🟡
Time Machine-🟠
Cycles-🟠
xStep-🟠
Clutterfunk-🟣
Theory of Everything-🟠
Electroman Adventures-🟠
Clubstep-🟣
Electrodynamix-🟣
Hexagon Force-🟣
Blast Processing-🟡
ToE2-😈
Geometrical Dominator-🟠
Deadlocked-😈
Fingerdash-🟠
Dash-🟣
Compare the current Top 1 Level on featured list (8 Star insane) and Seasonal Haven in the Split gauntlet (also an 8 star) and you'll see what really makes no sense
No one likes insane rated levels because they are hard enough and don't increase the demon count. Easy basically have the same difficulty as insane levels but give you the extra demon count which is what people want more. And an extra star. I mean theres no such thing as an insane grinder bruh.
I beat Dash in a literal day, and the 3 robtop levels I’ve never beaten are the demons (insane is my peak) I should not be able to beat an insane in a day
Here are my personal ratings.
Stereo Madness - Easy
Back on Track - Easy
Polargeist - Easy
Dry Out - Normal
Base After Base - Normal
Cant Let Go - Hard
Jumper - Hard
Time Machine - Insane
Cycles - Insane
xStep - Harder
Clutterfunk - Entry Insane
Theory of Everything 2 - Like Harder or something
Electroman Adventures - Easier than Time Machine that's for sure
Clubstep - Easy Demon
Electrodynamix - Insane (Hardest non-demon official level!)
Hexagon Force - Insane
Blast Processing - Hard
ToE II - Easy Demon
Geometrical Dominator - Harder (borderline Insane)
Deadlocked - I dunno, Easy Demon? Its difficulty is comparable to B but also to Extinction, SideStep, and DeCode, so I'm gonna go with peak Easy Demon on this one.
Fingerdash - Harder probably
Dash - Harder
All of the GD world levels & The Challenge - Easy
And I'm not doing the other spinoffs go home
I personally think that the hardest robtop level [not including demons] is electrodynamix
Dash is no way same difficulty as fingerdash
Dash and Fingerdash isnt that bad. Theyre both quite similar in terms of difficulty
I absolutely agree with some of these points, I actually felt something good when beating cant let go, still struggle with clutterfunk, hexagon force, and electrodynamix
I feel like some of the ratings should be changed or the levels should live up to their difficulties (aka buff), but I highly recommend the first option
Also new sub :)
Here’s my take:
I think there are definitely flaws in the rating system of Geometry Dash. Like, Xstep being rated the same as Electrodynamix? Give me a break. RobTop should definitely re-evaluate the difficulties he allocates to each level.
FOR THE NEW RATING, I think we should use the “Easy Demon”. It is a genuine level that describes that in-between of Insane to Demon.
There’s a RUclipsr called MUSIC SOUNDS [GD] who attempted “Full Versions” of each level. Basically, if a song is 3-minutes long, its respective level is extended out for that duration. As you could imagine, each level was rated a spot or two higher, since you have to endure the level for 2 or 3 times longer. E.G. Stereo Madness has “Normal”, Can’t Let Go has “Insane”.
Interestingly, I noticed Xstep was rated, “Easy Demon”, which I think is a reasonable rating for 3 and a half straight minutes of perfect Xstep gameplay.
AND THAT GOT ME THINKING: “Why not use Easy Demon as an official rating for the main 22 levels?”
*So here’s my list of what I’d personally rate each level:*
------------
Stereo Madness - Easy 🔵
Bacc on Tracc - Easy 🔵
Polargeist - Easy 🔵
Dry Out - Normal 🟢
Base After Base - Normal 🟢
Can’t Let Go - Hard 🟡
Jumper - Hard 🟡
Time Machine - Harder 🟠
Cycles - Harder 🟠
Xstep - Harder 🟠
Clutterfunk - Insane 🟣
Theory of Everything - Harder 🟠
Electroman Adventures - Harder 🟠 (though Insane is also potentially giveable)
Clubstep - Easy Demon 👿
Electrodynamicc - Insane 🟣
Hexagon Force - Insane 🟣
Blast Processing - Harder 🟠 (Barely)
Theory of Everything 2 - Demon 👹
Geometrical Dominator - Harder 🟠
Deadlocced - Demon 👹 (Obviously)
Fingerdash - Insane 🟣 (Again, barely)
Dash - Insane 🟣
Do you agree or disagree with this list? Please let me know!
Oh, forgot to mention, perhaps use of the other Demon ratings could suffice?
Blast Processing might be hard?
you must suck at the game if you think fingerdash is insane
@@prolygamesstudios3443fingerdash insane but electro man harder is crazy
If electroman adventurers is the test of skill level at the time. They THROW portals at you every 8% you progress through the level.
Toe: insane rating
Invisible Toe: Hard 5 star
Community and Robtop level rankings aren’t the same
The rank and face signal general amount of hour required to enjoy the level. Check star rating to know the actual difficulty. Every new is star is harder than any previous one (exponential) as general rule.
There you that's the explanation.
Ex: Hardest insane is closer to a demon than to a easyest insane. 12 to 13 stars
I don’t understand how people think Clutterfunk should be demon, it’s really not that hard.
It only took me 1 day to complete it and 180 attempts
yes the conclusion is
Electrodynamix>>>Hexagon force (both would be "extreme")
Hegaon force>>> Clutterfunk (clutterfunk=Insane 9 stars)
clutterfunk>>>Fingerdash (fingerdash=insane 8 stars)
Fingerdash=Dash
Stereo Madness: Easy -
Back on Track: Easy -
Polargeist: Normal -
Dry Out: Normal -
Base After Base: Normal -1
Can’t Let Go: Hard -
Jumper: Hard -1
Time Machine: Harder -
Cycles: Insane +1
Xstep: Harder -1
Clutterfunk: Extreme +1
Toe: - Insane
Electroman Adventures: Harder -1
Clubstep: Demon
Electrodynamix: Insane +2 (To Easy Demon)
Hexagon Force: Insane +1
Blast Processing: Hard -1
Toe 2: Demon -
Geometrical Dominator: Insane +1
Deadlocked: Demon -
Fingerdash: Harder -1
Dash: Insane -
Explorers: Demon -
Electroman adventures is harder than toe. And clutterfunk, but only if you have mastered both levels.
According to this new rating:
Back On Track: Easy 1⭐
Stereo Madness: Easy 2⭐
Polargeist: Normal 3⭐
Dry Out: Normal 4⭐
Base After Base: Hard 5⭐
Jumper: Hard 6⭐
Cant Let Go: Harder 7⭐
Blast Processing: Harder 7⭐
Xstep: Harder 8⭐
Cycles: Harder 9⭐
Fingerdash: Insane 10⭐
Dash: Insane 10⭐
Theory of Everything: Insane 10⭐
Electroman Adventures: Insane 10⭐
Geometrical Dominator: Insane 11⭐
Time Machine: Insane 11⭐
Clutterfunk: Extreme 12⭐
Hexagon Force: Extreme 12 ⭐
Electrodynamix: Extreme 12 ⭐
Theory of Everything 2: Demon 13⭐
Clubstep: Demon 14⭐
Deadlocked: Demon 15⭐
Explorers: Demon 16⭐
Geometrical dominator and Time Machine are not near insane levels.
When i played geometry dash for the first time, i heavily struggled on stereo madness. After i beat it, the rest of the levels were so easy, didnt have a problem with cant let go
I would say that Fingerdash deserves Insane difficulty because of the last wave part and the new gamemode to the newbie player: Spider. The last wave part can be a run killer honestly while the rest of Fingerdash is probably Harder.
What do even mean by "extreme"? We already call extreme demons extremes so it would be way too confusing. And it wouldn't work since we can't have 9,5 stars/moons. And there are 9 stars for a reason (borderline demons). Also, "normal" and "medium" aren't the same thing. Also it's way too late for Rob to change stars of official levels even if they're weird. Stats would be broken.
Your question of “what do you even mean by extreme?” Going onto say we already call extreme demons extreme seems like a loose argument
Same logic could be saying insane gets confused with insane demon. Simply not a thing
And if the ratings get reworked, of course theoretically. This would then push Robtop to give demon’s sub rating stars. Such as easy demons being 11, medium 12 etc. doesn’t have to be like that. Just an example
And to say “stats would be broken” in terms of stars. They’re stars. Not a gun in a shooter, not a piece of armour. It’s a star, not impacting gameplay what so ever lmao.
Normal and Medium are similar enough to know that theyre counterparts
Insane difficulty is 8, 9 stars, harder is 6, 7. I think the stars should be the same as the actual difficulty the stars give you in online levels.
( sorry for my broken english )
Yeah but they shouldnt be. Robtops main level ratings are supposed to be different to online levels.
@@GDStriker agreed.
i remember playing gd for a while before i quit and then i uploaded it again, by the time i did it such levels as electrodynamix and hexagon force was released and i sincerely thought there will be no trouble for me to beat them since i have already beat all the insane levels from xstep to electroman adventures. i was so surprised realizing that for the several days playing i only reached like 10-20% in both of them! all the time i found xstep as a pure example of an insane level, but electrodynamix and hexagon force were just WAY harder than it. my point of view was crunched
My opinion on ratings:
Stereo Madness to Polargeist: Easy
Dry Out, Base After Base: Normal
Can't Let Go, Jumper: Hard
Time Machine to XStep: Harder
Clutterfunk, TOE: Insane
Electroman Adventures: Harder
Clubstep: Easy Demon
Electrodynamix: Extreme
Hexagon Force: Insane (It's not that hard tbh. As of the time I wrote this I have 62%)
Blast Processing: Harder, but easy 6*
TOE 2: Easy Demon
Geometrical Dominator: Insane
Deadlocked: Easy Demon, borderline Medium Demon
Fingerdash: Probably Harder if I didn't have a spider skill issue
Dash: Very hard Insane or very easy Extreme. (Too gimmicky, but maybe it's just a skill issue)
Also a top level giving the same stars as a easy demon. Easy demon and medium should give then stars, hard demon and insane demon should give 15 and extreme atleast 20
This is what I think
Stereo madness: 2 star
Back on track: 2 star
Polargeist: 2 star
Dry out: 3 star
Base after base: 4 star
Cant let go: 5 star
Jumper: 5 star
Time machine: 7 star
Cycles: 6 star
X-step: 7 star
Clutterfunk: 8 star
TOE: 8 star
Clubstep: easy demon
Electroman adventures: 8 star
Electrodynamics: 9 star
Hexagon force: 9 star
Blast processing: 7 star
TOE2: easy demon
Geometrical dominator: 7 star
Fingerdash: 8 star
Deadlocked: medium demon
Dash: 8 star
Difficulties are not supposed to tell you the exact difficulty of the level, its supposed to give you a rough idea, for example decode and toe 2 are both easy demons, but decode is still noticeably harder.
ok, rubrub should change these nonsense level difficulties as a 2023 player.
Stereo Madness- Easy
Back On Track- Easy
Polargiest- Easy
Dry Out- Normal
Base After Base- Normal
Can't Let Go- Normal
Jumper- Normal
Time Machine- Hard
Cycles- Hard
xStep- Harder
Clutterfunk- Harder
ToE- Harder
Electroman Adventures- Harder
Clubstep- Demon (Medium)
Electrodymanix- Insane
Hexagon Force- Insane
Blast Processing- Harder
ToE 2- Demon (Medium)
Geometrical Dominator- Harder
Deadlocked- Demom (Hard)
Fingerdash- Insane
Dash- Harder
Explorers- Demon (Easy)
Demon*
"ooh i like this one" me proceeds to get an add about salad
"Base after base is easy and sight readable"
Me. A noob, who keeps dying at 78% on base after base:
But how many stars would this extreme difficulty give?
I wish robtop made more insane difficulty levels with the same difficulty as electrodynamix.
Fr electrodynamix was fun
so,
Base After Base - Normal
X-step - Harder
Electrodynamix, Hexagon Force, Clutterfunk - Extreme
Only a minute in, and you've already struck a nerve with me... why is a level being "sight readable" a bad thing?
When starting this game for the first time, Base After Base was the first level I beat. Not Stereo Madness. Base After Base.
Yeah. I agree, BaB does NOT deserve "hard" rating
Stop the Base after Base Slander, Based after Based > Cringe let go
Geometrical Dominator should definitely be insane
It really shouldn’t
definitely not
The fact that I find you both on tiktok AND youtube without searching you is insane
Worst part of the rating system is that they rated Tidal Wave aka the top 1 demon a insane 💀💀💀
2:12 "Eggstep"
If I could remake GD, it would have these difficulties:
- Safe Auto, 0xp 0orb: Auto where it's impossible to die.
- Unsafe Auto, 1xp 1orb: regular Autos, and "keep holding" Autos.
- Easy 2xp 3orb: maps that can be beaten by an absolute noob, in less than 30 attempts (Stereo Madness is not Easy).
- Mid 6xp 9orb: can be beaten by average casual players, in less than 40 attempts. These are equivalent to Normal, Hard, and a few Harders.
- Hard 16xp 24orb: beatable by average "dedicated" players, in less than 60 attempts. Equivalent to Hard and Harder.
- Harder 48xp 64orbs: beatable by experienced players in less than 500 attempts. Equivalent to Harder, Insane, Easy Demon, and Medium Demon.
- Extreme 128xp 196orb: only beatable by professional players, in less than 2000 att. Equivalent to Hard, Insane, and Extreme Demons.
- Hacker, ? xp & ? orb: Equivalent to "Top 0 DemonList". Beyond the human limit. Only beatable with speed-hack, because it's *filled to the brim with "frame-perfects" at 480Hz.* These are the "Silent" type (not Silent Clubstep, because that's beatable).
- Infinite, variable xp and orbs: Impossible to beat, because it never ends. You get rewards according to how far you go, or how much time you survive. The map-maker may choose to add in-game xp/orb objects, meaning that you only get rewarded by collecting them (no time-space reward).
"xp" is the replacement of Stars/Moons. It's exponential (just like orbs) to make it fair.
Honestly, I don't have an issue with the official level ratings since they don't affect much. You can just go "oh, that's off" and just play it.
The issue begins with online levels, especially when it comes to platformers. Stella Infection is rated Insane Demon - but it shouldn't be anywhere near that. My friend beat it - and his hardest level is Clutterfunk. At the same time, Classical (by Iid4sh3riI, rated Insane) is comparable in difficulty to something like Jawbreaker (Hard Demon). Issues with official levels just don't stack up.
some 9 stars already pushing borderline easy demon, so I dont think this new difficulty is needed.
Because there's only limited rating so it's unavoidable to have overlapping difficulty
Electrodynamix is just a harder insane, definitely not a demon imo
EA WAS a harder problem was the older community thought it was alot harder so robtop made it insane, the reason why xstep rating wasnt changed is because of too much complains about ratings. when time machine came out it was insane but he had to shift it down because it got easier over time, same goes with cycles. i agree with his point but i think robtop cares about difficulties on the main levels for NEWER players, (still doesnt make sense because time machine AND cycles are harder than xstep lol) but most of these levels are for new player ratings which is why most of them arent accurate for older players base after base would be a normal jumper would be hard xstep harder and same goes with dash, which would be a harder for older players bc they are used to the game unlike new ones, this is just my understanding on gd and what robtop wants for new players. (if you didnt read fair enough its pretty long lmao)
The insane levels are Mostly fine as is in my opinion. If I had to rank them from easiest to hardest, it would be like this:
8. Xstep
7. Theory of everything
6. Fingerdash
5. Electroman Adventures
4. Dash
3. Clutterfunk
2. Electrodynamix
1. Hexagon force
I don’t think any of these need to be downgraded MAYBE except for xstep. I never saw why people thought electroman adventures needs to be downgraded. to me, it’s the test of skill level at the time, which is why there is so many form changes, and those form changes also make the level feel very fast paced. Along with the multiple mini parts, which change up physics along with making you go faster.
why tf do ppl think clutter funk is a demon lol clutterfunk is easy you just gotta remember the layout and get good
Not too sure tbh
@@Colours.Gaming Clutterfunk is nowhere near a level Like Clubstep or ToE 2 so that shouldnt be something to think about
@@GDStriker never said it was something to think about. I was referring to the community lmao
My take on how these levels should be re-rated (With the addition to the Extreme difficulty):
Stereo Madness - Easy
Back On Track - Easy
Polargeist - Easy
Dry Out - Normal
Base After Base - Normal
Can't Let Go - Hard
Jumper - Hard
Time Machine - Hard
Cycles - Harder
Xstep - Harder
Clutterfunk - Insane
Theory Of Everything - Harder
Electroman Adventures - Insane
Clubstep - Medium Demon
Electrodynamix - Extreme*
Hexagon Force - Insane
Blast Processing - Hard
Theory of Everything 2 - Easy/Medium Demon**
Geometrical Dominator - Harder
Deadlocked - Hard Demon
Fingerdash - Harder
Dash - Insane (because new)
Well that was fun. Again, these are how I view it and you can take it with a grain of salt.
* Welp, here's the first and only extreme rating for this level since it requires a lot of focus to beat it.
** Im conflicted about this one since it's the first official demon I beat and I find it easier than beating Clubstep.
My suggestion:
1-2 stars: easy
3-5 stars: normal
6-8 stars: hard
9-10 stars: harder
11-13 stars: insane
make TOE, Fingerdash and Dash 11 stars, Clutterfunk 12, and Electrodynamics and Hexagon Force 13.
What you are saying makes NO sense.These levels with the same rating are different stars, which indicates the difficulty. The difficulty faces are general ratings for a section of difficulty, like insane being not quite demon to just past harder. They AREN'T the same rating, because of the stars.
What you are saying makes NO sense. These levels have different stars, also that doesn’t indicate the difficulty. Because this therefore means fingerdash and dash are on the same level as electrodynamix. Try again
Difficulties from older official levels were based off of their respective release versions. And even with the switcheroos that has been on since Geometry Dash's inception; xStep, Base After Base, ToE and some others can't get their difficulty changed, as the standards for the difficulty were already established considering how big the community is. In fact, I wanted Electrodynamix to be a Demon since some online Demons were easier, but that's what it is. Sure, Dash and Fingerdash can be changed though, but that is because they were just recent. Changes of standards happen often, but so does the features. It's either buff both Dash and Fingerdash, as they were more solid; or just downgrade Dash.
Adding an "Extreme" difficulty makes things more confusing. Demons like Secret Way, What Is It, iS & And Ever were surprisingly easier than Electrodynamix and Hexagon Force. Again, I'm mentioning online levels for comparison as the official one were supposed to be a representative of their respective difficulty. And unfortunately, if implemented then RobTop will do most of the rework for a lengthy period of time(even with a development team, considering the plethora of easier-than-Electrodynamix demons).
There's a good side though - if those "Extreme" levels would give 10 stars then that's going to make star grinding more easier & fun. I doubt that it will be recorded in the Demon count of the player stats though. As for the official ones, they're pretty neat as the players will be able to distinguish which is closer to the hardest one. And yes, they should give you 13 stars. If instead it could be renamed as "Simple Demon" and it can register as a Demon level then I'd agree more, because why not? (Casual player bias? My hardest is a hard demon though so it's not that bad of an opinion. It doesn't matter anyway.)
I'd kindly hoped that you read them all, thanks!