How to Make Less Annoying Gameplay in Geometry Dash

Поделиться
HTML-код
  • Опубликовано: 22 дек 2024

Комментарии • 4 тыс.

  • @GDColon
    @GDColon  3 года назад +770

    I know I said it in the description but... this video was a really really really interesting one to make.
    I spent weeks playing more than ONE HUNDRED featured levels in order to find the exact points I was looking for. And although I rant a lot about levels being "bad", I have to point out that I've honestly gained so much more respect for GD creators. Although playing through 100+ levels sounds like torture, the truth is that it was an incredible experience where I got to play through some of the most beautiful and well designed levels I've seen in a while. I mentioned that stopped playing GD levels a while ago but I honestly think making this video got me back into the game. Definitely gonna start playing more levels and leaving friendly comments on them. And I encourage you to support creators by doing the same!

    • @baulvicork5199
      @baulvicork5199 3 года назад +1

      Hi

    • @lioncaat7961
      @lioncaat7961 3 года назад +74

      Honestly, it's really fun to have someone famous comment on your level (NOT from personal experience) so by doing so, you probably made someone's day. Those are the little things that matter in life, so it's a good thing to do. ^^

    • @treborsnave76
      @treborsnave76 3 года назад +10

      Well done Colon

    • @GDColon
      @GDColon  3 года назад +81

      @@lioncaat7961 Honestly I just wish people left more friendly comments in GD. Usually I'll just play through a level then comment on everything I enjoyed about it (and maybe some steps for next time). Along with being meaningful it's also a nice break from the constant toxicity and like begging so... it's a win-win in my book

    • @MuSicBlock5774
      @MuSicBlock5774 3 года назад +1

      It was, bc there are some things that actually bother me too.

  • @envya4174
    @envya4174 3 года назад +7226

    ‘Make sure your moving objects are predictable’
    80% Deadlocked:

    • @GUADIACALDERON
      @GUADIACALDERON 3 года назад +160

      level easy is annoying

    • @myself8637
      @myself8637 3 года назад +15

      I died there 3 times

    • @Topunito
      @Topunito 3 года назад +84

      I died to the transition at the beginning a lot because wave-ship transition sucks, but once I got lucky and got past the transition I did it first try

    • @myself8637
      @myself8637 3 года назад +6

      @@Topunito emm

    • @RetrOHeaD5805
      @RetrOHeaD5805 3 года назад +33

      It's pretty much meant to be memory ... but well if it isn't :/

  • @goofballcartoonist7848
    @goofballcartoonist7848 3 года назад +2180

    "don't use triangle decorations"
    oh sir, i have the perfect level where i ALWAYS DIE IN THE SAME SPOT every time i try playing it because all the spikes look exactly like arrows. it's so annoying. thank you for pointing it out.

  • @bettercalldelta
    @bettercalldelta 2 года назад +600

    This is exactly why I like 1.9 levels so much. Their gameplay is fair and readable, and the decorations are already very beatiful, and unlike most modern levels, the two don't hurt each other in 1.9 levels

    • @staringcorgi6475
      @staringcorgi6475 Год назад +24

      I agree despite there still being trash in 1.9 but that is inevitable in gd

    • @XTheScarX
      @XTheScarX Год назад +26

      @@staringcorgi6475 yep but at least it was sight readable trash

    • @staringcorgi6475
      @staringcorgi6475 Год назад +2

      @@XTheScarX mostly if ignoring levels like xyz step infinity or can’t let troll

    • @chillfrosted2670
      @chillfrosted2670 10 месяцев назад +3

      fire aura:

    • @Radanox
      @Radanox 3 месяца назад

      @@chillfrosted2670You may think Fire Aura has “unfair” gameplay just because it’s hard, and in a sense that’s true. But as much as I hate the term “skill issue,” this is 100% a skill issue. I would bet a large sum of money that if Fire Aura was 8* or 9*, you, and the collective consciousness of the GD community, wouldn’t whine about it so much. Also Fire Aura looks really nice especially for 1.9. In short I have no idea what you’re talking about.

  • @cherrychip_
    @cherrychip_ 3 года назад +1018

    "Make sure your moving objects are predictable."
    Recent Levels: Oh no! Anyway...

    • @cymar
      @cymar 3 года назад +6

      well, they are recent levels.

    • @smurphas6119
      @smurphas6119 3 года назад +4

      hahhahaha i laughed so hard at this

    • @RubyPiec
      @RubyPiec 3 года назад +3

      My recent tab l3vels dont even use move triggers

    • @ep1k_4
      @ep1k_4 3 года назад +1

      i make the objects move before you arrive to them so its a little bit predictable

    • @zt3853
      @zt3853 3 года назад +1

      HAHAHAHAHA

  • @sdslayer100
    @sdslayer100 3 года назад +5546

    I didn't even know it was possible to make a fun GD level in 2021

  • @henrygamingnguyen
    @henrygamingnguyen 3 года назад +1912

    "don't be a jerk in demon levels"
    krmal: "sorry, we don't do that here"

    • @quentintose
      @quentintose 3 года назад +10

      lmao

    • @petethecateyy2125
      @petethecateyy2125 3 года назад +5

      @@quentintose
      E

    • @fgrey-
      @fgrey- 3 года назад +47

      I still find his levels fun tho

    • @fgrey-
      @fgrey- 3 года назад +34

      I like the first part in lit fuse

    • @ZVLIAN
      @ZVLIAN 3 года назад +20

      @@fgrey- lit fuse is hella fun

  • @BLENDEDBEANZ
    @BLENDEDBEANZ Год назад +148

    I completely agree that your level should be sight readable. I hate so many custom levels because they have way too much decoration and I have no idea what anything is, I get making your level look nice but at least make good visual difference between the ground, spikes, and empty space.

    • @hibacilacle2609
      @hibacilacle2609 11 месяцев назад +18

      I’m not gonna lie, what you just said is one of the reasons I quit playing Geometry Dash, I just couldn’t do dailies or weeklies since it was so hard for me to tell the foreground from the background and what was dangerous. That and I only had bluetooth headphones, so the desync between gameplay and music was unbearable.

    • @DccToon
      @DccToon 11 месяцев назад +3

      dash spider part

    • @des4929
      @des4929 7 месяцев назад +2

      This. There is a reason I joke that half the difficulty of some levels is figuring out where to go

    • @chillsomethingman
      @chillsomethingman 5 месяцев назад +3

      Almost all the layouts I see on RUclips for geometry dash are xl 2.2 demons with the gamemode changing like every second with 3x or 4x speed, which is annoying for me. (I don’t expect anyone to agree with me on this but those layouts are so annoying and things get very repetitive;

  • @Orincaby
    @Orincaby 3 года назад +796

    7:27 "demon levels should be readable"
    demons after 2.0: *i'm going to pretend i didn't hear that*

  • @pixelator5312
    @pixelator5312 3 года назад +654

    "this isn't hacked i just ate a whole pack of flintstones vitamins" made me nearly spit out my drink

    • @filipt9931
      @filipt9931 3 года назад +40

      actually the flintstone gummies did only 50% of that the other 50% is from his gaming chair

    • @creativeusernam
      @creativeusernam 3 года назад +2

      @yur ono bruh

    • @AceRobloxOfficial
      @AceRobloxOfficial 3 года назад

      Same xd

    • @kd4n347
      @kd4n347 3 года назад

      Bruh the wave wasn't even hard lol the hacks were just unnecessary

    • @sarcastic_much
      @sarcastic_much 3 года назад +1

      @izuku39 what are you smoking?

  • @coffeduck9014
    @coffeduck9014 3 года назад +2908

    Bonus tip: Don't overflow the level with decoration
    There's often levels online which end up being harder than they actually are due to decoration being very distracting or blocking vision
    Edit: It's been 2 years and I STILL get replies mentioning ISpy, I GET IT.

    • @aismasta
      @aismasta 3 года назад +28

      Tow faced agony: did you say something?

    • @alduinfr
      @alduinfr 2 года назад +45

      Mr CrazyHands transiton was so bad, i can barely see what is coming up next.

    • @echonomad94
      @echonomad94 2 года назад +37

      This is why I hate Glowy by rob buck.

    • @cayben8865
      @cayben8865 2 года назад +7

      Vsc the golden trueffet arcturus renevant

    • @amgx9670
      @amgx9670 2 года назад +31

      extreme demons often try to blur the level to make it even harder

  • @bodemackie4237
    @bodemackie4237 2 года назад +61

    6:56
    “Essentially it’s a level that looks like it was designed by a 4-year-old. And they exist in geometry dash as well, usually with demon layouts.”
    Recent levels: *Am i a joke to you?*

  • @JamAttack
    @JamAttack 3 года назад +288

    the absolute worst thing people do with transitions, is when you go into a ball part, and then they knock you down with a blue pad thinking you don't have enough time to realize you need to make an input there, but 90% of the time, what happens is that the player notices that they should make an input right as they're hitting the blue pad before they notice the blue pad, and then end up making the input after the blue pad, killing them. like please, why can't you just not have the gameplay of that part start right away? or maybe have it be Auto for a second at the very least.

    • @RetrOHeaD5805
      @RetrOHeaD5805 3 года назад +11

      Yeah blue pads in ball parts are so RARELY useful

    • @JamAttack
      @JamAttack 3 года назад +9

      @@RetrOHeaD5805 yeah like the only time you'd want to use them is as a fake, and that should be either obvious, or intentionally memory heavy, and not just some annoying thing that's supposed to be """helpful"""

    • @lazolvguy9577
      @lazolvguy9577 3 года назад +4

      Yea it is better to place gravity portal than blue pads

    • @nitrothekid2323
      @nitrothekid2323 3 года назад +5

      Just make a good transition lol the only reason why a creator would have to do that is if the transition makes it hard to read what’s coming up

    • @JamAttack
      @JamAttack 3 года назад +1

      @@nitrothekid2323 EXACTLY

  • @NapkinDictator
    @NapkinDictator 3 года назад +3833

    YES FINALLY, SOMEONE CALLING OUT THE BAD GAME DESIGN PLAGUING THIS GODFORSAKEN GAME

    • @kaigamesoficial6426
      @kaigamesoficial6426 3 года назад +23

      yeah

    • @ZphyZphyer
      @ZphyZphyer 3 года назад +24

      Agreed

    • @CrazyDash9
      @CrazyDash9 3 года назад +142

      Let’s also not talk about the “Layout” trend. Rated layouts do not deserve to get rated. Most people who make layouts just add flashy stuff just to cover up how bad their gameplay actually is

    • @labannackros
      @labannackros 3 года назад +5

      yes yes

    • @lordhelix1705
      @lordhelix1705 3 года назад +78

      ive started to grow a bad taste from geometry dash, because at this point, flashly decoration is the only real requirment to get rated, and gameplay is often tossed to the side

  • @Melotaku
    @Melotaku 3 года назад +2130

    I've always wondered why I like playing levels made before 2.0. Now I know why.

    • @Rayan-West
      @Rayan-West 3 года назад +164

      I like 1.0 style, as I don't mind about block design ad much as gameplay.

    • @snowie591
      @snowie591 3 года назад +3

      @@Rayan-West same

    • @Gerbert67
      @Gerbert67 3 года назад +15

      yeah, the map packs are cool

    • @Woomy42231
      @Woomy42231 3 года назад +110

      @@Gerbert67 that might be too far. They too contain bad gameplay like blind jumps. A lot of blind jumps.

    • @loafofbread4
      @loafofbread4 3 года назад +3

      @@Rayan-West me too

  • @TheWagonroast
    @TheWagonroast Год назад +16

    5:36 Made even more true if you realize that size, speed, gravity, and gamemode portals all have different hitboxes, so even if you placed them on top of eachother, you’ll touch them at different times.

  • @smallw2003
    @smallw2003 3 года назад +421

    7:34 obama calmly smashing a level with harder gameplay than bloodlust

    • @itisi2042
      @itisi2042 3 года назад +11

      Well, it’s obama

    • @lailoutherand
      @lailoutherand 3 года назад +6

      With colon's icons lol

    • @thattower0w0
      @thattower0w0 3 года назад +19

      @@lailoutherand Colon is actually Obama.
      Change my mind

    • @wilderduran8427
      @wilderduran8427 3 года назад +7

      “I have to confess, I’m very good at video games.”
      -Barack Obama

    • @salt546-lfc
      @salt546-lfc 3 года назад +2

      7:15
      More Obama skills

  • @theaceofspades8871
    @theaceofspades8871 3 года назад +422

    "Make sure your moving objects are predictable." %90 of demons: *Sweats nervously*

    • @Boldorx
      @Boldorx 3 года назад +10

      Geometrical Dominator : *sweats even harder*

    • @user-pr6gn2un8z
      @user-pr6gn2un8z 3 года назад +4

      90%

    • @UselessAccountt
      @UselessAccountt 2 года назад +4

      Deadlocked: *makes a whole river with sweat*

    • @Dexzler
      @Dexzler 2 года назад

      Deadlocked: ▫@@Boldorx Geometrical Dominator doesn't use move triggers.

    • @CrazyKevin22
      @CrazyKevin22 2 года назад +2

      @@Dexzler im sorry WHAT????? i hope that you're joking

  • @miltonescobar5181
    @miltonescobar5181 3 года назад +199

    When I saw the Little Timmy part, I understood why most of your advices sounded like Mario Maker ones

  • @devourerofgods7047
    @devourerofgods7047 2 года назад +57

    Telegraphing attacks from "Boss Levels" could be creative and fun, but it might be mistaken for a laser if you do it that way

  • @aiming2game55
    @aiming2game55 3 года назад +459

    1:31 ok so am i the only one who used to think gravity portals by themselves would automatically stop a dash orb?

    • @ricememes
      @ricememes 3 года назад +15

      No

    • @inactivechannel2965
      @inactivechannel2965 3 года назад +10

      Nope i used to think that before 2.1 was released

    • @aiming2game55
      @aiming2game55 3 года назад +5

      @@inactivechannel2965 bruh dash orbs didnt even exist till 2.1

    • @inactivechannel2965
      @inactivechannel2965 3 года назад +22

      @@aiming2game55 theres a hacked version of gd world thats allows access to the editor when 2.1 wasn't released yet

    • @Kobe_Abogutal
      @Kobe_Abogutal 3 года назад

      no me too

  • @valacejo
    @valacejo 3 года назад +646

    I feel like a great tool for creators would be a graphic showing the percentages where the players die the most in a level, so they can fix that part of the gameplay. Public playtesting basically (edit: clarity)

    • @FilmBucket
      @FilmBucket 3 года назад +15

      amazing idea!

    • @ziwuri
      @ziwuri 2 года назад +12

      I feel like it shouldn't be that hard to figure out before uploading the level.
      Edit: OC's edit did indeed clarify this a bit, I like the idea now lol

    • @Indivinity
      @Indivinity 2 года назад +66

      @@ziwuri you'd be surprised

    • @bkeating7228
      @bkeating7228 2 года назад +40

      @@ziwuri the thing is, as the creator, you've playtested the level to oblivion, so it's basically muscle memory. as someone who's made a few layouts, it is actually really hard to tell

    • @viraenthusiast
      @viraenthusiast 2 года назад +6

      @@ziwurithe player is always better at playtesting for bugs than you

  • @bayuww
    @bayuww 3 года назад +169

    The decoration on most levels these days is outstanding. That being said, the gameplay isn't improving. It's surprisingly hard to find a level with good decoration and gameplay. I hope this video will help future creators

    • @CrazyDash9
      @CrazyDash9 3 года назад +19

      There are some. But most actual good gameplay creators are very unnoticed.

    • @bayuww
      @bayuww 3 года назад +3

      @@CrazyDash9 Yes exactly

    • @porple4430
      @porple4430 3 года назад +4

      I respectfully disagree. Gameplay has 100% improved a lot since the first demon levels. With more gamemodes and orbs to work with, gameplay has become ever more complex, and there are even dedicated gameplay creators, who can create the most enjoyable and synced gameplay in the history of Geometry Dash. Just look at old 1.9 levels compared to newer ones, most people would agree that Thanatophobia has far better gameplay than Supersonic by ZenthicAlpha. Although I do somewhat agree with you about non-demon levels.

    • @bayuww
      @bayuww 3 года назад +2

      @@porple4430 It's cool it's cool. With the added mechanics such as dash orb, 4x speed, spin trigger etc, there is for sure an improvement when compared to the 1.9 levels. The levels nowadays are way more complex than what it used to be.

    • @bayuww
      @bayuww 3 года назад +1

      But it has been around 3 years since we get a new update, new gameplay mechanics. Many creators can innovate their decorating skills as much as they want. However there isn't much that they can do to innovate gameplay (unless you are someone like Serponge).

  • @beanmann000
    @beanmann000 Год назад +42

    I like to make my levels more “dynamic”. An object first seen as an obstacle can actually be a useful platform you can jump on to go forward a different way than usual.

  • @maxikd
    @maxikd 3 года назад +103

    Here is some corrections I would make to your video:
    1) Pads in portals depend on what the gamemode is. If you are a cube and you put a gravity change portal with a pad in it, it can serve as a nice auto alternative to a green orb. The key in putting pads in portals and making them work is making them readable and intuitive, which is why pads in portals such as UFO don’t work well because the first instinct is to jump.
    2) Off screen jumps shouldn’t have a time to be able to adapt to them, but they shouldn’t be done in the first place. If the camera changes drastically, there shouldn’t be any gameplay following it until the eye has adjusted to it.
    3) Putting a ceiling in a ship transition can cause you to hit it and plummet down before you notice what’s going on. I would personally just make sure the movement is almost stopped or smoothened before entering a ship.
    4) When you space portals out, it’s better to make the size or gravity portal 0.25 size smaller and move it to the front of the portal. That way, when you hit it, you will always be centered into the portal, it doesn’t change the jump after the portal has been entered and it still maintains good readability.
    Apart from all that this was a very good video, and very necessary. Good stuff :)

  • @17thstellation
    @17thstellation 3 года назад +439

    You forgot the most extremely important and amazing tip: Always place very large text saying "HOLD!!!" next to every single dash orb.

    • @Dexzler
      @Dexzler 2 года назад +11

      Fun fact text limit or abuse scaleness secretly has alpha trigger

    • @fedwin4694
      @fedwin4694 Год назад +8

      I can't tell if you're joking or not, but I hope you are.

    • @Appalachian-Mapping
      @Appalachian-Mapping Год назад +12

      @@fedwin4694 Its very obvious satire

    • @HRM_19363
      @HRM_19363 Год назад +4

      This also applies to robot gameplay but do this IF
      ● The level is below normal difficulty
      ● 1 Star rating with 25 orbs

    • @Ruzzzz57
      @Ruzzzz57 8 месяцев назад

      what i would do: Checkpoint at transition

  • @theemperorofmemes3523
    @theemperorofmemes3523 3 года назад +640

    In my opinion, you shouldn’t have a long cutscene at the start. Yeah, it’s nice and all, but when you die, it’s boring to wait through that 10-20% of the level. At least in 2.2, you’ll be able to create a sort of “Skip Cutscene” button by using teleporters and the song trigger.

    • @Dexzler
      @Dexzler 2 года назад

      ???

    • @Exencia
      @Exencia 2 года назад +11

      I mean one good thing about it is you can get more orbs.

    • @dannyrpt
      @dannyrpt 2 года назад +4

      Against The God💀💀

    • @staringcorgi6475
      @staringcorgi6475 Год назад +8

      Or maybe instead have a long cutscene with gameplay

    • @randomcookie2706
      @randomcookie2706 Год назад +4

      @@Dexzler what

  • @yourbigfan1777
    @yourbigfan1777 Месяц назад +5

    0:47 this particular part of hexagon force used to drive me insane back when i was a kid. Then i've finally learned how to play it properly without 2 cubes jumping at the same time

    • @hunterplaysroblox119
      @hunterplaysroblox119 24 дня назад

      HOW???!!!

    • @yourbigfan1777
      @yourbigfan1777 24 дня назад

      @@hunterplaysroblox119 basically you just have to jump in sync with the music, so after you make the first jump off of the platforms you gotta click again to jump on the yellow orb at the bottom with the lower cube, then wait for a bit (do not hold) until the upper cube reaches the end of its platform, then jump again and jump on the yellow orb at the top with a little delay so the lower cube can jump into the ship portal

  • @brombeer2359
    @brombeer2359 3 года назад +1000

    "Make sure your moving objects are predictable"
    Geometrical Dominator:

    • @ValeraDX
      @ValeraDX 3 года назад +17

      i were about to say that

    • @adrianfernandezroyano200
      @adrianfernandezroyano200 3 года назад +5

      Xd

    • @ahmadasfour6715
      @ahmadasfour6715 3 года назад +106

      There are levels that require memorization. Geometrical dominator is not too hard. It's a pattern which makes it fun. Some levels though...

    • @loafofbread4
      @loafofbread4 3 года назад +3

      69 LIKES WHAT THE HELL

    • @dabigfish
      @dabigfish 3 года назад +8

      Deadlocked

  • @doodoo2065
    @doodoo2065 3 года назад +48

    I wanted to make a video like this someday.
    I really love that you made this, the amount of just wrong stuff in levels nowadays it's insane, the worst part it's that most ppl just repeat them because they saw them on other levels.
    Unfair jumps. Difficulty spikes for no reason. Fast unreadable gameplay. Portal spam.
    I think a gameplay it's good when it is: Fun to play -> Sight readable -> Memorable
    A memorable level doesn't need deco for you to remember it. Take Astral Divinity as an example. I'm pretty sure that you remember at least 80% of the entire level.
    Even if it didn't have any deco.
    As a creator, i think that the best way to make a level it's letting the player know exactly what they have to do.
    Example: instead of making an annoying timing orb to force sinc with the music, you could put a fake orb in front of the first orb (clearly marked of course). It is just a fake out tho, since the objective of that orb isn't to be a trap, but to make the player, without even knowing, to use the next orb with timing.
    If you want the player to use the orb instantly, then put the orb a bit inside of an object that kills you, dying from that object will feel much more fair than dying because you didn't reach the platform you were supposed to land on even after using that orb.
    The whole objective of this it's that the player KNOWS what they have to do before dying.

    • @GDColon
      @GDColon  3 года назад +12

      I totally agree! Thanks for commenting on this

    • @doodoo2065
      @doodoo2065 3 года назад +6

      @@GDColon I can't believe you replied to my comment! :D
      Luv ur vids ♡

  • @jackveedock4893
    @jackveedock4893 3 года назад +221

    this is actually the most accurate video of all time. this is literally every single problem with GD levels.

  • @drawingtimelapse5434
    @drawingtimelapse5434 2 года назад +4

    Im so glad someone is talking about this, because its not hard to make a fun and fair level, but its like all feature creators don't care because they know the levels don't get featured for gameplay, it gets featured for decoration. So its basically a bunch of really nice looking pieces of shit. This is why I only play robtop levels, my own levels, or just specific creators that I know make good levels.

  • @hamham1495
    @hamham1495 3 года назад +182

    Colon : Make sure your level is sight-readable
    Every Memory Level : What??

    • @uwuslayer4602
      @uwuslayer4602 3 года назад +3

      Lol thats why us memory lol

    • @Boldorx
      @Boldorx 3 года назад +6

      Dorabae choose way : should i add spikes?

    • @trn1446
      @trn1446 3 года назад +5

      killbot: no thanks im fine

    • @mynameisjeffgd9491
      @mynameisjeffgd9491 3 года назад

      Requiem:Nah I'm Fine
      Primary Maze:I'm A Memory Level And I Am Still Not Fine
      HOWCONFUSINGISTHELVL:Are You Questioning Me?

    • @hello_i_exist_uwu
      @hello_i_exist_uwu 3 года назад

      The beginning of The Process 4: I’m gonna pretend I didn’t see that

  • @kushinasonlypans
    @kushinasonlypans 3 года назад +63

    OH MY GOD THE PORTAL JUMP PADS FINALLY SOMEONE HAS SAID SOMETHING ABOUT THE FKN PORTAL JUMP PADS

  • @alexislondon139
    @alexislondon139 3 года назад +202

    The fact he thought that we have friends is sooo funny

  • @The_Knight_IsTheVillain
    @The_Knight_IsTheVillain 2 года назад +49

    Extra tips:
    Don't put blind clicks. If you're gonna surprise the player with an orb/obstacle that was offscreen at least put an indicator (an exclamation mark for example), but I mostly recommend you to not put blind offscreen clicks at all.
    Make sure to balance the gameplay properly. Too much precision on a simple level can just make it unfair and sometimes buggy.
    Sync up the level with the music you're using. Even doing this a little bit can help because this can give the player an idea of where it should click, and it feels better than just random obstacles mashed together which results in a messy feeling gameplay that requires pure sightreading.
    (If I made any mistakes please tell me)

    • @cowrocks3630
      @cowrocks3630 Год назад +5

      This is exactly why I absolutely dread old demons. There wasn't a good way to scale up the difficulty back then (there were barely any triggers), so most people's idea was to put blind jumps and 5 million trilple spikes to get that beautiful demon rating.

    • @SomeCowguy
      @SomeCowguy Год назад

      ​@@cowrocks3630**ahem** CLUTTERFUNK. I absolutely despise that blind triple spike at around 70% and its the reason i refuse to do the level. Its 100% the most unfair jump in any non-demon main level

    • @Mike12356
      @Mike12356 4 месяца назад

      @@SomeCowguy Electrodynamix quadruple spikes part is an honourable mention

  • @sirmant1651
    @sirmant1651 3 года назад +52

    "tapping right as you enter the ball mode making you crash into spikes on the ceiling since you can't see what is actually there"

  • @tyronium2
    @tyronium2 3 года назад +176

    Killbot be like: “As fair and sight readable as possible”

  • @coellito
    @coellito 3 года назад +311

    Oh yes, most important: Make LDM real for phones.

    • @ph4ntumm
      @ph4ntumm 3 года назад +9

      but that doesn't have to do with gp

    • @GDColon
      @GDColon  3 года назад +169

      i tried my best to make LDM for my rhythm doctor level (which never even lagged on my phone) but i've concluded that you guys are just playing on calculators

    • @chanjay11
      @chanjay11 3 года назад +12

      @@GDColon lol

    • @noahfrankel7966
      @noahfrankel7966 3 года назад +14

      Am I the only one who has absolutely NO problems on my phone

    • @xodiax3990
      @xodiax3990 3 года назад +6

      Just don’t have a bad phone (joke)

  • @kour3l
    @kour3l Год назад +8

    "This isn't hacked i just ate a pack of flintstone vitamins." 💀
    7:23 btw

  • @Azekk_8
    @Azekk_8 3 года назад +30

    5:32 I'm really glad my level got used as one of the GOOD examples since my friends who playtest my levels often tell me my gameplay is annoying. Also, thanks for showing my level

    • @GDColon
      @GDColon  3 года назад +11

      ahaha truth be told I thought all the levels were good, I just had to be nitpicky for the video. Really fun level!

    • @Azekk_8
      @Azekk_8 3 года назад +2

      @@GDColon :)

    • @leonrbmaps
      @leonrbmaps 2 года назад +1

      @@GDColon Me subscribed 😎

    • @kgratia4748
      @kgratia4748 2 года назад +1

      @@GDColon don’t you mean: ‘Really fu nlevel!’

    • @SugarooLM
      @SugarooLM 2 года назад +1

      Friends can be annoying at times.

  • @browniex5120
    @browniex5120 3 года назад +19

    - Timestamps -
    0:00 Introduction/The Gameplay Problem
    1:05 Be Careful With S Blocks
    1:59 Invisible Block Kind Of Suck
    2:39 Transitions Can Be Deadly
    3:23 Just Let Them Jump
    4:02 Use Triangles Responsibly
    4:41 Liftoff Isn't Necessary (Only For The UFO/Ship)
    5:11 Avoid Portal Stacking
    5:52 Handholding Is Boring (Only For Modern 2-3 Star Levels)
    6:20 Moving Objects Are Wack
    6:50 Don't Be A Jerk In Demon Levels
    7:41 Conclusion
    7:55 Outro/Endscreen

  • @ShibeYouTube
    @ShibeYouTube 3 года назад +592

    RIP Michigun. Your godlike ability to do triple spikes will stay in our hearts

    • @matthewramirez4678
      @matthewramirez4678 3 года назад +11

      Who’s Michigun?

    • @nil8659
      @nil8659 3 года назад +27

      @@matthewramirez4678 you don't know him???? go away from the gd community please
      Edit:
      Okay,I am really sorry for telling someone to go away from the GD community because they did not know Michigun. I will never do this again.

    • @EliteHimself
      @EliteHimself 3 года назад +130

      @@nil8659 Don't gotta be rude about it :/. Not everyone knows.

    • @Pixelacatt
      @Pixelacatt 3 года назад +100

      @@nil8659 You can't just kick someone out from not knowing someone, or something

    • @Parulsharma-zr7nu
      @Parulsharma-zr7nu 3 года назад +73

      @@nil8659 why would he? Michigun won't like you if he saw you saying this.

  • @WTIF2024
    @WTIF2024 9 месяцев назад +5

    "creators should strive to make their levels as fair and sight-readable as possible"
    robtop: i'm gonna pretend i didn't hear that

    • @meloneill13
      @meloneill13 8 месяцев назад

      rob shouldve kept the old spider part (the leaked layout)

    • @SanNyunt-co1rx
      @SanNyunt-co1rx 4 месяца назад

      Tbh the RobTop demons are probably the most sightreadable demons

  • @scroomers
    @scroomers 3 года назад +17

    I'm so glad that you put the transitions point in, the amount of times I've died because of how fast a ship falls as soon as you go through the portal is unnecessary.

  • @dawn.sol.
    @dawn.sol. 3 года назад +78

    3:59 Feels bad for people doing the extreme demon roulette

    • @erner_wisal
      @erner_wisal 2 года назад

      @Intimidator ruined it

    • @SubscriberStats
      @SubscriberStats 2 года назад

      @@erner_wisal *_It's Still At 70 Likes After 4 Weeks_*
      *_Oh, Wait It's Not Because I Ruined The Streak._*

  • @arshpreetsingh4469
    @arshpreetsingh4469 2 года назад +92

    You forgot to mention LDM mode. Sometimes, LDM doesn't change the level at all, such as Flax by Thomartin. Other times it changes the background and maybe flashes, such as Thought Process from Enlex(I think). Other times it just changes the whole level into a layout

    • @a_prostate_of_hate
      @a_prostate_of_hate 10 месяцев назад +1

      melodic travel

    • @fyfhgvjh1_0935
      @fyfhgvjh1_0935 10 месяцев назад +3

      like WHAT by Spu7nix

    • @hhhh82user
      @hhhh82user 8 месяцев назад +1

      @@fyfhgvjh1_0935it also kinda changes the gameplay, like the kinda jump near the end being turned into normal gameplay

  • @trafficown
    @trafficown 2 года назад +14

    00:46 I understand how people cannot do this part in hexagon force, but for me, I kinda got into a rhythm where now I can just do it, along with the second dual with the ball

    • @Lucashallal
      @Lucashallal Год назад +1

      Please tell me how

    • @trafficown
      @trafficown Год назад

      words cannot describe how hard of a task it was 😔 [ this was a joke i am not that bad at the game lol ]

    • @Lucashallal
      @Lucashallal Год назад

      Now I beat clubstep and am on my way to beat toe 2 lol

    • @petrikhorr
      @petrikhorr Год назад +5

      it is so fucking easy

    • @user-r7d7l
      @user-r7d7l Год назад +1

      exactly, i just click to the music and its very consistent

  • @hoosfire4270
    @hoosfire4270 3 года назад +240

    petition for colon to only use the thud sound effect for all of his list videos

    • @GDColon
      @GDColon  3 года назад +69

      C:\Users\Craig\Music\Sound Effects\vine boom.mp3

    • @noahrivera5545
      @noahrivera5545 3 года назад

      Ello!

    • @dominica5360
      @dominica5360 3 года назад

      I'm close to colon

    • @ferricacid2564
      @ferricacid2564 3 года назад

      colon tried 21st century humor

    • @KopsGD
      @KopsGD 3 года назад

      the self-proclaimed KingOfPetitions approves :)

  • @charlesmot54
    @charlesmot54 3 года назад +27

    This was such a great video, not only could it help me some but theres so many other people that could use this information. Thank you so much colon

  • @gieloc2358
    @gieloc2358 3 года назад +63

    ‘Demon levels should still be fair and readable’
    Killbot: Allow me to introduce myself

  • @WoodpekazYT
    @WoodpekazYT Год назад +7

    5:40 The only problem with this is that it creates swag routes, like for this example, if you were ship and touched the top of the ufo portal, you can go over the size portal, so there should also be no way for anything like that to happen

    • @ivanych6231
      @ivanych6231 10 месяцев назад +1

      You can just scale up this portal, problem?

    • @WoodpekazYT
      @WoodpekazYT 10 месяцев назад

      @@ivanych6231 Oh yeah I guess you can do that

  • @Inga8
    @Inga8 3 года назад +132

    Hey mom that's me! :)
    lol sorry for the bad gameplay in my level it was made a long time ago I can assure you I can make better gameplay now

    • @raiseddd
      @raiseddd 3 года назад +1

      What do you mean?

    • @Nyluere
      @Nyluere 3 года назад +1

      @@raiseddd ikr

    • @croissantpg3d655
      @croissantpg3d655 3 года назад

      @@raiseddd He says that one of his levels was in the video, but it had bad gameplay. He pointed that out by saying: Hey mom that's me. And he says sorry for bad gameplay, my levels are better now. By that he means that his levels where used in the bad gameplay example on the video, but they have better gameplay nowdays.

  • @xcaedes
    @xcaedes 3 года назад +44

    My favorite levels are usually ones that are pre 2.0. Honestly, the crazy amount of deco levels have these days make even hard or harder levels feel like insanes. Easy demons are also so impossible to read, and feel like hard demons all over again. design from 1.3 or 1.5 is honesty some of my favorite in the game.

    • @sergalmaster5130
      @sergalmaster5130 3 года назад +2

      No one cares about what you like.

    • @xcaedes
      @xcaedes 3 года назад

      @@sergalmaster5130 diddly darn

    • @n6rt9s
      @n6rt9s 3 года назад +1

      @@sergalmaster5130 I do

    • @kiwi_2_official
      @kiwi_2_official 2 года назад

      it was easier to get levels rated and popular back then, because there wasn't nearly as much effort you needed to get a level that met quality standards for a rate, and the community was smaller, so you could get recognition easily for making good levels that are fun to play.
      also glow style exists now, big L.

    • @LoquatJuice_
      @LoquatJuice_ 10 месяцев назад

      Unless it's X.

  • @oceandash
    @oceandash 3 года назад +6

    Thank you Colon, a larger community member actually talking about the importance of good gameplay. This is why I quit GD so long ago, creators started looking to decoration too much and forgot about people playing their level.

  • @12Relic
    @12Relic 2 года назад +25

    6:51 fingerdash in mario?

  • @croissantpg3d655
    @croissantpg3d655 3 года назад +18

    The reason that people put auto parts at the last 10% is to stretch the level out so that it would be at long length instead of medium. As Vipirin stated some time back, in order for a level to be rated it needs to be at least at long length (with some exceptions). Anyways, nice video.

  • @Aerma
    @Aerma 3 года назад +36

    Oh my god, thank you. I can't express how much I agree with all of this, and it makes grinding the featured tab quite annoying. Also, as someone who's working on making better GD videos, I wanted to say that I really appreciate your attention to detail with the editing! I can tell why these videos take you so long, there's clearly a ton of effort behind the scenes (I mean, look at that block-less Fingerdash scene-I can imagine that taking 10 to 15 minutes to do, and it only takes up a couple seconds on the video). You're a great inspiration, thank you!

    • @GDColon
      @GDColon  3 года назад +10

      Aaaa thank you! The real challenge came from finding GD levels that fit what I was talking about, I spent weeks finding enough and ended up playing over a hundred

    • @christinalaree
      @christinalaree 8 месяцев назад

      W

  • @jggaming7506
    @jggaming7506 3 года назад +29

    Colon has good opinions that are reasonable he did the IMPOSSIBLE!

  • @fruitful6139
    @fruitful6139 Год назад +5

    5:21 Idk why, but the zoom-in on the portal amalgamation was hilarious to me

  • @bigchungus7279
    @bigchungus7279 3 года назад +52

    I 100% agree with this video, I find that almost every epic level nowadays violates at least four things on this list. It's not that hard to make fun gameplay.

  • @nobodyknows3242
    @nobodyknows3242 3 года назад +68

    "just make sure your moving objects are predictable"
    80% deadlocked: no

    • @ahmadasfour6715
      @ahmadasfour6715 3 года назад +1

      The other comment you recommended is still pretty high, you don't really need to recommend

    • @pandathebagel8391
      @pandathebagel8391 3 года назад

      There are arrows, which is better than 90% of what he's calling out

  • @QuinnInQuestion
    @QuinnInQuestion 3 года назад +22

    This was the most inspirational Ted talk I ever watched. Thank you so much colon lol

  • @Bubznotgamin
    @Bubznotgamin 5 месяцев назад +2

    When it said “its not hacked i just ate a whole pack of flintstones vitamins” got me laughing 😂

  • @creapeys
    @creapeys 2 года назад +28

    One suggestion I’d also consider is making rhythms/patterns for sync. I find it’s easier to learn a level’s gameplay if there’s a specific click patterns made for specific parts.

  • @RHoskote
    @RHoskote 3 года назад +47

    7:51 Oh my god, a cameo from the best GD player in the world, GMD Tubular9!

    • @GDColon
      @GDColon  3 года назад +22

      Fun fact: I was actually gonna get AeonAir to do that part but he didn't have time. I wasn't able to wait because it was quite literally the last thing I recorded in the video (I literally shot it a few hours ago)

    • @BucketHeadKing
      @BucketHeadKing 3 года назад +5

      I think we all prefer the holy lord that is GMD Tubular9 anyways

    • @Ohmwise
      @Ohmwise 3 года назад +2

      @@GDColon good
      jk

    • @Dodobirdth
      @Dodobirdth 3 года назад +1

      @@GDColon U MISSS ONE
      WRONG pasab
      Colon u have done

    • @RHoskote
      @RHoskote 3 года назад

      Wow thanks for the heart, I think you're the most subscribed-to RUclipsr I've gotten a heart from lol

  • @sanriolovr
    @sanriolovr 3 года назад +14

    Honestly, Im glad I found this video. Being new to creating is kinda hard lol

  • @ThatOneCoolDoge
    @ThatOneCoolDoge 26 дней назад +2

    RUclips said I’m in the top 0.1% of your viewers and that I watch 36x as much of your content then the average viewer and a heart or a reply would make my day

  • @cosmic0808
    @cosmic0808 3 года назад +23

    6:04 that level is called Emily blunt and the only part in that level that isnt auto is the ufo witch is like ~15% of the level

  • @LegitifyMusic
    @LegitifyMusic 3 года назад +13

    I haven’t finished a level in over 3 years but I can say my gameplay has improved tremendously over that time

  • @SoshJam
    @SoshJam 2 года назад +9

    finally someone gets it. GOOD DECORATION DOES NOT MAKE A GOOD LEVEL.
    nowadays in most featured/daily levels, sight reading is meaningless and you just have to try to look for the arrows that tell you where to go. there's no way you'll be able to actually read the level and figure it out for yourself.

  • @damienwit
    @damienwit 2 года назад +21

    I swear 90% of demons would be so much easier if there wasn't an insane amount of decoration blocking the view

    • @thegalaxytoastie
      @thegalaxytoastie 11 месяцев назад

      Fr

    • @zanmolecules4105
      @zanmolecules4105 11 месяцев назад +1

      Castle levels that feel like putting pillars in the foreground that block your vision

  • @bigsmoke9691
    @bigsmoke9691 3 года назад +14

    'Make sure your moving objects are predictables'
    Deadlocked: and i took that personally

  • @UnitedKingdomOfAmerica
    @UnitedKingdomOfAmerica 3 года назад +11

    I remember when I was playing this one level. I forgot the name of it. I was a 5 star level. When I was exiting another gamemode, it had those custom portals. The custom portal was as purple as the spider portal. It was actually the ship. I then quit the level out of minor frustration. Annoying how people get away with that.

  • @flooku987
    @flooku987 3 года назад +7

    7:51 *¨Bold of you to assume i have friends.¨*

  • @HyperX755
    @HyperX755 2 года назад +3

    the transition one is so true, an example is the annoying ufo to ship transition in electroman adventures

  • @zoids95ilmioanime
    @zoids95ilmioanime 3 года назад +8

    This really is a good video. I would also add to be careful with timings. Timings are alright, but they need to depend on player's skill and not on fortune. One of the things I hate most is the bugged orb timings, for example when there is an orb spam and if you click too early or too late on one orb you die reaching the next one. This problem is even bigger with the ball, since the ball has a very bad physics in my opinion, and an orb spam with the ball means the need for perfect timings

  • @GUMMY_MKII
    @GUMMY_MKII 3 года назад +21

    My priority back when I was doing custom levels was to simply match the beat
    The colors, & decoration would always come after

    • @acedelta12
      @acedelta12 Год назад +1

      That's my priority today

  • @KriszGD
    @KriszGD 3 года назад +32

    Never gonna sleep anymore so I can see your premiere

    • @theneonbuster
      @theneonbuster 3 года назад +7

      hi krisz do u like water

    • @GDColon
      @GDColon  3 года назад +9

      NONONONONO BAD KRISZ BAD KRISZ
      ruclips.net/video/ThCsdLgN5Ls/видео.html

    • @Gracechild600
      @Gracechild600 3 года назад +1

      It's him....

    • @square6422
      @square6422 3 года назад +1

      @@GDColon hahaha

  • @diicensmusic
    @diicensmusic 2 года назад +1

    As a layout creator, i like to make fast paste gameplay because it feels cool. If you make the gameplay a little bit harder and put saws everywhere for it to be impossible to cheese the level, chances are that you do not have ANY space for spacing out anything in general, plus, if done wrong, it looks atrocious and doesn’t sync to the music (which is my main focus when i make a level in general), so nice one, Semicolon

  • @basicallytoxic
    @basicallytoxic 3 года назад +11

    Here's another thing: don't make platforms invisible and only show something like pulsing objects. You won't know if it's a platform, or just some pulsing objects. It's really wierd seeing pulsing objects (or any other deco tbh) being solid, and dying by sliding off of them.

  • @glareeedowotb
    @glareeedowotb 3 года назад +32

    7:14 Obama plays gd

  • @laackofpaack8255
    @laackofpaack8255 3 года назад +8

    Colon: Make sure your moving objects are predictable.
    Annoying creators: *Your powerless to stop me.*

    • @madnesscg
      @madnesscg Год назад +1

      No that’s what we call every 2.0 demon EVER.

  • @bettercalldelta
    @bettercalldelta Год назад +8

    2:29 If the level truly was easy, there would be no need for these slopes

  • @fireliliu
    @fireliliu 3 года назад +4

    Thanks, Colon, for making this video. I'm still a beginner at creating gameplay and deco, and this video can help me avoid making mistakes. Thanks again.

    • @monodragon
      @monodragon 3 года назад +1

      yeah i follow these tips every time i make a level.

  • @jggaming7506
    @jggaming7506 3 года назад +45

    FINALLY YES I LOVE YOUR VIDS!

  • @Dashing_Geometry
    @Dashing_Geometry 3 года назад +10

    colon: make sure your moving objects are predictable deadlocked: we dont do that here

  • @McSkellyHo
    @McSkellyHo Год назад +3

    I often struggled with lower difficulty levels because of ridiculously over decorated they were. So while the main path wasn’t too difficult to go through, it was impossible to see where it was and what was part of it

  • @jacobbruckelmeyer3466
    @jacobbruckelmeyer3466 3 года назад +4

    Thank you so much for this video! I've been doing a lot of stargrinding lately (and I even recognized many of the levels you showed in this video, and died to their bad parts xD) and as such I have been killed many, many times by all of these. Hopefully the future will have better gameplay!

  • @Grandflea02
    @Grandflea02 3 года назад +12

    I cannot stop myself from laughing whenever someone says "little timmy level"
    Idk what my brain finds so funny about it

  • @baulvicork5199
    @baulvicork5199 3 года назад +25

    7:21 *this isnt hacked I ate my vitamins*

    • @Yes-i-card
      @Yes-i-card 7 месяцев назад

      Sorry I was just energetic

    • @Yes-i-card
      @Yes-i-card 7 месяцев назад

      I was just energetic

  • @VaughnSisson-zh7el
    @VaughnSisson-zh7el 2 месяца назад +2

    3:50 this can be fixed now with a player control trigger stopping jumps

  • @vouztyro
    @vouztyro 3 года назад +16

    "how to get a girlfriend by playing a two dollar square game" best tag ever

  • @CleverWhatever
    @CleverWhatever 3 года назад +4

    Oh my god my art is at the end, I’m so happy you like it!

  • @tiktok_creater8555
    @tiktok_creater8555 3 года назад +6

    Got an good way with transitions, if the transition is gonna kill you, just place some invisible lines after it so you can get an rest and see the level.

  • @arxeonop
    @arxeonop 2 года назад +1

    There is a level called vitality, and before the first ship part, you touch a one block wide platform before falling one block onto a much wider platform with a jump pad that throws you up into the first ship section. I had two gripes with this. One is after you go through the ship portal the floor immediately stops and you may drop significantly before clicking, which can lead to a death that you will not expect. The second is that if you jump onto the second wider platform with the jump pad at the end, you will fall victim to a gear of which whoms black colour is almost impossible to see till you die, then you retry, forget it’s there and die again, a bit like jump pads inside portals.

  • @lioncaat7961
    @lioncaat7961 3 года назад +4

    Congratulations Colon!
    For complimenting on the daily level two days ago, you have been added to my daily chat tier list.
    lol

  • @adr1els_cola
    @adr1els_cola 3 года назад +11

    People: "How to make a featured level!"
    Colon: I'm so smart.

  • @ej_makesvideos
    @ej_makesvideos 3 года назад +21

    6:51 THAT IS A PART OF FINGERDASH IN MARIO. LOL

    • @iycop
      @iycop Год назад +1

      Fingermario moment

    • @loaf6969
      @loaf6969 Год назад +1

      fingermario 😭

  • @Incineration72
    @Incineration72 9 месяцев назад

    0:55 i bet colon will look back at this timestamp and realize the pain that he has been given