We Need A Third Dash Orb

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  • Опубликовано: 13 окт 2024
  • Featured Music:
    'Desert City' - Kevin Macleod
    'Fingerbang' - MDK
    'Dash' - MDK
    Another case of me getting a video idea at work and then completely making it from the ground up and releasing it the same day... I've seen this used in a lot of custom levels and i love doing this trick myself, but I personally believe there needs to be an official implementation of it
    Also in case it wasn't obvious, this type of video is inspired by GD Colon. Keep up the good work man!
    Exciting things to come, thank you for watching! 💜💚
    -Follow Me on Twitter! x.com/J735Offi...
    -Support me here! ko-fi.com/j735

Комментарии • 968

  • @Diplodos974
    @Diplodos974 2 месяца назад +790

    Finally an actual useful original GD concept that isn't a crash trigger.

    • @poto2826
      @poto2826 2 месяца назад +21

      C R A S H
      T R I G G E R
      B E S T
      I D E A
      🗣️🗣️🗣️🔥🔥🔥💯💯

    • @IHavs_LagIsu
      @IHavs_LagIsu 2 месяца назад

      ​@@poto2826 fr

    • @ThitoMarino
      @ThitoMarino 2 месяца назад +8

      ​@@KamDSBBred orb is already strong, we don't need more

    • @Uscaty
      @Uscaty 2 месяца назад +6

      @@KamDSBBthere should be a pink orb that reverses your gravity and a red orb that does the same thing

    • @KatArmyLeedur-w-
      @KatArmyLeedur-w- 2 месяца назад +1

      @@Uscatythere’s a pink orb that’s a really small jump and a red orb that’s a really big jump in vanilla geometry dash already

  • @cyanflower
    @cyanflower 2 месяца назад +1691

    introducing the WHAT dash orb

    • @the__professional2454
      @the__professional2454 2 месяца назад +78

      cyan

    • @Karats660
      @Karats660 2 месяца назад +132

      everything turns 3d when you are holding the dash orb

    • @Rocky-Mein
      @Rocky-Mein 2 месяца назад +20

      your dash orb

    • @Ninecolumns
      @Ninecolumns 2 месяца назад +11

      W H A T

    • @dayzlove4994
      @dayzlove4994 2 месяца назад +13

      ​@@the__professional2454🤓☝ *light blue (cyan is darker according to Minecraft)

  • @greendiamond22
    @greendiamond22 2 месяца назад +681

    Robtop should see this, could be a feature for 2.3

    • @danielllanes5298
      @danielllanes5298 2 месяца назад +25

      or 2.21

    • @Doors_2009
      @Doors_2009 2 месяца назад

      @@danielllanes5298yea 2.21 but 2.3 also good

    • @LumaDSi
      @LumaDSi 2 месяца назад +23

      Omg Its practic mode diamond

    • @greendiamond22
      @greendiamond22 2 месяца назад +5

      @@LumaDSi yeah LOL

    • @Cheezamer
      @Cheezamer 2 месяца назад +7

      2.3 is never coming 💀💀

  • @Puggled64
    @Puggled64 2 месяца назад +286

    In glorious fortress by jamattack at the end of the first cube there is a custom made red dash orb which seems to be like a pink dash orb but when you release it you get a boost from a yellow pad while also switching gravity

    • @PodGamingEpic
      @PodGamingEpic 2 месяца назад +3

      you can see the yellow pads tho

    • @AnonymousPerson-bl5cn
      @AnonymousPerson-bl5cn 2 месяца назад +20

      ​@@PodGamingEpic That is so it's sight readable. If it were an actual feature, the pads probably wouldn't be visible

    • @Puggled64
      @Puggled64 2 месяца назад +3

      @@AnonymousPerson-bl5cn was bouta say that

    • @raffimolero64
      @raffimolero64 2 месяца назад +1

      pad at any time on release... interesting.

    • @Paumung2014
      @Paumung2014 21 день назад

      *robot

  • @EternalVoid74
    @EternalVoid74 2 месяца назад +376

    Would work perfectly for Flamewall when it says “KEEP GOING”

    • @vincentpham991
      @vincentpham991 2 месяца назад +5

      True, I liked that part

    • @Luis-kl6nx
      @Luis-kl6nx 2 месяца назад +9

      no, its supposed to be a break part, so holding would tire the player more

    • @EternalVoid74
      @EternalVoid74 2 месяца назад +2

      Ah, fair

    • @Sinan-g7w
      @Sinan-g7w 2 месяца назад

      ​@@Luis-kl6nxyea true

  • @BritishBoy
    @BritishBoy 2 месяца назад +102

    This is a really neat idea, and i totally agree. But just for future reference, the singular for vertices is vertex ;P

    • @daco-shitpost
      @daco-shitpost 2 месяца назад +7

      wanted to comment this

    • @belchgod
      @belchgod 2 месяца назад

      oI brUv u Call thesE chiPs? instead of krispity krunchy crapjack yorkshire higher chestershireshire lovely jubbly queens delights? ThaTs rAtHer a bIt CriNgE iNniT bruV?

  • @StephenHogarts
    @StephenHogarts 2 месяца назад +535

    Yeah this would be really useful. Setting up the blocks around dash orbs can be a pain. Would be cool if it was a feature

    • @ExzaktVid
      @ExzaktVid 2 месяца назад +13

      Also whenever you do that the path is never perfectly smooth, which is really annoying.

    • @StephenHogarts
      @StephenHogarts 2 месяца назад +4

      @@ExzaktVid true. Even after spending a while with the movement easing its not perfect

    • @Q4DRR4D
      @Q4DRR4D 2 месяца назад +1

      You just need one block to do this and it works. But ok.

    • @StephenHogarts
      @StephenHogarts 2 месяца назад

      @@Q4DRR4D if you want it to move up and down you need 2

  • @PizzaIsLife5729
    @PizzaIsLife5729 2 месяца назад +258

    This would actually be such a fun concept in the game, I would really love to see Robtop add this.

  • @-ElectroWarrior-
    @-ElectroWarrior- 2 месяца назад +76

    This an idea that is ACTUALLY good and valid.

    • @j735
      @j735  2 месяца назад +15

      much appreciated :D

    • @Q4DRR4D
      @Q4DRR4D 2 месяца назад +1

      @@j735 But- you can literally do this in 2.2 already. I feel like adding stuff that just makes things easier to make isn’t necessary. It just makes GP creators need to have less creativity, which I don’t like.

    • @nothing-fh8vi
      @nothing-fh8vi 2 месяца назад +6

      @@Q4DRR4D you could already do the green orb effect in 1.9 by placing an either yellow or pink orb and slapping a gravity portal on it, and yet it still got implemented as an all-in-one green orb in 2.0
      not to mention the proper setup to achieve this cyan orb effect is currently way more complicated than it should be

    • @Q4DRR4D
      @Q4DRR4D 2 месяца назад

      @@nothing-fh8vi It’s not complicated to make this „cyan“ orb, besides, the green orb only changes your gravity when you press it, so it’s very much different.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets 2 месяца назад +1

      ​@@Q4DRR4DA pink dash orb would also be really easy to make, yet we still got it. I see no reason to cause extra work just because a simple feature would make it "too easy"

  • @iamsushi1056
    @iamsushi1056 2 месяца назад +41

    I've always wanted a dash orb that gives you a little temporary speed boost at the very end of the full length, kind of like the way grinding on a skateboard rail shoots you out at the end

    • @Komatic5
      @Komatic5 2 месяца назад +7

      Please see the "Edit Special" menu in any dash orb since 2.2 came out in December 2023.

    • @idkwhattodo8652
      @idkwhattodo8652 2 месяца назад +4

      That already exists.
      Look at the "edit special" menu of the dash orb in platformer mode.

    • @mririrty
      @mririrty 2 месяца назад +2

      that would break the levels sync probably

    • @mywopo
      @mywopo 2 месяца назад +1

      already exists but it's only in platformer mode

  • @ethanmerrikin1544
    @ethanmerrikin1544 16 дней назад +1

    I really like this idea, and your description of how it should be is really flushed out and well thought out.

  • @RealKENGAMER7647
    @RealKENGAMER7647 2 месяца назад +468

    we should call it the swing dash orb LOL (MOM IM FAMOUS)

    • @godfreyabu7232
      @godfreyabu7232 2 месяца назад +4

      Agreed

    • @LicoPicoPicoPico-cv9oq
      @LicoPicoPicoPico-cv9oq 2 месяца назад +20

      Then why don't we call the purple dash orb an "Inverted gravity dash orb"?

    • @Two_Teapod
      @Two_Teapod 2 месяца назад +14

      @@LicoPicoPicoPico-cv9oq because it is what it is bruv

    • @M4NNY_1S_C00L
      @M4NNY_1S_C00L 2 месяца назад +4

      @@Two_Teapodwhy are you following me two from tea pot

    • @Two_Teapod
      @Two_Teapod 2 месяца назад

      @@M4NNY_1S_C00L 👁

  • @cotton_.cxndyy
    @cotton_.cxndyy 17 дней назад +2

    1:12 omg it’s terrifying extreme and insane difficulties dash orbs!!!!!!!!11!1!11!1!1!11!1!1!!111!!!

  • @PolychromaticZero
    @PolychromaticZero 2 месяца назад +73

    the insane extreme and terrifying dash orbs 😱😱😱😱

    • @PizzaIsLife5729
      @PizzaIsLife5729 2 месяца назад +10

      Robtop's Towers of Geometry

    • @Matrixorial
      @Matrixorial 2 месяца назад +5

      I didnt realize this was a jtoh reference lmao

    • @AMig-ht8nw
      @AMig-ht8nw 2 месяца назад +2

      And that unreal one (pink dash orb)
      And the easy one (green)

    • @atomicaxiom7573
      @atomicaxiom7573 2 месяца назад +3

      @@AMig-ht8nw nah the pink one would be horrific

    • @atomicaxiom7573
      @atomicaxiom7573 2 месяца назад

      i see you literally everywhere

  • @EAPreal
    @EAPreal 2 месяца назад +74

    Lets call it the *Angle Orb*

    • @InfluXse
      @InfluXse 2 месяца назад

      But its not a orb its a dash orb

    • @EAPreal
      @EAPreal 2 месяца назад +2

      @@InfluXse yea i guess lets call it the *angle dash*

    • @furiousjumperjuniorbisson4407
      @furiousjumperjuniorbisson4407 2 месяца назад +6

      curve orb sounds better in my opignon

    • @italianball6653
      @italianball6653 2 месяца назад +3

      Dosent really make sense, since normal dash orbs can be angled.

    • @ukulelebottom
      @ukulelebottom 2 месяца назад

      normal dash orbs are called by their colors so this should too

  • @huffeyy3916
    @huffeyy3916 2 месяца назад +12

    vertice is not a word. the singular of vertices is vertex
    :)

  • @OmegaFalcon
    @OmegaFalcon 2 месяца назад +18

    I think this is a cool idea. One thing I'm thinking is how fast the player will move along the path. Is is constant speed along the path, or constant x speed like the other orbs (which would make the player appear to change speeds at different angles). If it's constant speed along the path, the player's x speed may not be constant, and that could affect sync if the player chooses to let go at any time.

    • @j735
      @j735  2 месяца назад +8

      @@OmegaFalcon the players X speed would not change, the orb would only edit the players Y value. wanna avoid any sync issues with this feature

    • @rogersasanka3408
      @rogersasanka3408 2 месяца назад +5

      It could be one of two things. Either Constant X Speed, which would apply to Classic Mode, or Constant Speed along the path, which would apply to Platformer Mode.

    • @OmegaFalcon
      @OmegaFalcon 2 месяца назад

      @@rogersasanka3408 That would make sense

  • @TheTroupeMasterGrimm
    @TheTroupeMasterGrimm 2 месяца назад +4

    It would also be cool if your cube maintained its momentum in and out of the blue dash orb, so if you fall down and hit a blue dash orb and then get shot out upwards you will come out of the dash orb with as much speed as your original fall.

    • @j735
      @j735  2 месяца назад +1

      this would be cool honestly, i wish the in-game dash orbs kept the players vertical velocity after releasing..

  • @ItsOmas
    @ItsOmas 2 месяца назад +12

    Cool idea! Setting up the blocks for the curvy dash orb is painful. (I suggest calling it a curve orb)

  • @Nature_Consciousness
    @Nature_Consciousness 2 месяца назад +70

    Other two new orbs we need:
    Death orb: could be much easier to do with such unique concept.
    Robot orb: you can control its height by how much you hold, just like the Robot gamemode.

    • @AMig-ht8nw
      @AMig-ht8nw 2 месяца назад +9

      Robot orbs's s block?

    • @ZiffelsCreator
      @ZiffelsCreator 2 месяца назад +11

      Death orb is unnecessary but yea i can see a robot orb being implemented

    • @Nature_Consciousness
      @Nature_Consciousness 2 месяца назад +3

      @@ZiffelsCreator Why do you think death orb is unnecessary?
      I actually kinda want robot orb, but it would make the game much harder but with even more variety.
      Imagine a demon where all orbs which would be yellow, purple or red become robot.

    • @Wizz18822
      @Wizz18822 2 месяца назад +7

      Wouldn't robot orb just be a normal dash orb pointed up?

    • @ZiffelsCreator
      @ZiffelsCreator 2 месяца назад +5

      @@Nature_Consciousness you can just do the same thing with a custom orb. No use in it. Or you can use the default orbs and make it so when you click them it leads you into a wall of spikes or something

  • @ENTheHeroic
    @ENTheHeroic 2 месяца назад +3

    At first I wasn’t we needed a third, but this is a great idea. I often use a green orb with blocks for this effect and this would make it SO much easier. You’ve convinced me.

  • @DaltonCocke
    @DaltonCocke 2 месяца назад +7

    I feel like we need dash orbs that will make you like jump when releasing ngl

  • @marmaladetoast2431
    @marmaladetoast2431 2 месяца назад +2

    Further, we should be able to preserve momentum from dash orbs in classic mode for smooth exits. Would be useful for ship gameplay.

    • @j735
      @j735  2 месяца назад

      would be VERY nice to have that

  • @Vii_ollett
    @Vii_ollett 2 месяца назад +3

    this is actually such a good idea, and it would make transitions a lot easier. hope robtop notices this

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk 2 месяца назад +5

    Toggle dash orb could also be cool, but it would require a very insane edit special tab lol
    Recolorable dash orbs would be amazing
    Oh: and spider orbs that aren't in a set direction but warp you in the opposite direction of what your gravity already was

  • @Compinvr
    @Compinvr 2 месяца назад +76

    and an upside down version of that too, like a purple, yellow, or dark blue version of this one.

    • @FeWi-YT
      @FeWi-YT 2 месяца назад +13

      Makes everything too complicated it’s too much imo just put a yellow portal inside and then your swing motion is upside down

    • @FeWi-YT
      @FeWi-YT 2 месяца назад +1

      Or you just put one of these in the game and make the distance adjustable now we could add the same thing upside down.
      Click on the cyan dash orb and then you can edit power to the top, make your own way perhaps, and how far until it goes down

    • @MiirioKing
      @MiirioKing 2 месяца назад +11

      or just a toggle in this third orb to flip gravity?

    • @Innalye
      @Innalye 2 месяца назад +1

      ​@@MiirioKingthas what am sayin, though, it should give off a little indicator so the players know where theyre turning!!

    • @exray49
      @exray49 2 месяца назад

      @@FeWi-YT putting a yellow portal in the orb wouldnt work for timings

  • @dominokid511
    @dominokid511 2 месяца назад +2

    This is one of the best "new orb ideas" I've seen since the spider orb. I would love to see this in game.

  • @Frugthereal
    @Frugthereal 2 месяца назад +9

    My idea for a third dash orb was one that makes you jump (as if you tapped a yellow orb) on release.
    There could also be ones with pink orb jump height and red orb jump height.

    • @tranluan3605
      @tranluan3605 2 месяца назад +1

      this can already be (somewhat) done with pads, since a slight height difference between orb and pad should not matter.

    • @ILove20PieceNuggets
      @ILove20PieceNuggets 2 месяца назад

      Something similar was done in Jamattacks level called "glorious fortress" where he made a dash orb that bounces you up when it ends

    • @SchummeLemuYT
      @SchummeLemuYT 2 месяца назад

      @@tranluan3605 When it matters, you can use h blocks.

  • @Necro-s
    @Necro-s 2 месяца назад +2

    Can't wait for Rob to randomly see this

    • @j735
      @j735  2 месяца назад +2

      would be sick if he did

    • @Necro-s
      @Necro-s 2 месяца назад +2

      @@j735 We need the spider orb moment 2.0

  • @UrLocalIdiot9
    @UrLocalIdiot9 2 месяца назад +124

    that cyan dash orb would be insane

  • @elliotsyptyst
    @elliotsyptyst 2 месяца назад +15

    You have a good point. This should be a great invention for the next update. 😊

    • @DaveVR_
      @DaveVR_ 2 месяца назад +2

      stolen 😡

  • @KD3-69
    @KD3-69 2 месяца назад +1

    bro cooked too hard

  • @kutura_P
    @kutura_P 2 месяца назад +14

    I like how you represent your icon! Instead of having it cut into the cube like some show it as, you think of them as connected to the cube!

  • @shubbb66
    @shubbb66 2 месяца назад +1

    I feel like removing the re-centering could be pretty cool for gimmicks

  • @Jayzzzen
    @Jayzzzen 2 месяца назад +3

    I like how you mentioned a built in indicator, a lot of new game features are invisible nowadays.

  • @DeJay7
    @DeJay7 2 месяца назад +1

    RobTop in the back like "Who gives a f about the creator's quality of life?"

  • @jugolu777
    @jugolu777 2 месяца назад +1

    1:50 is easily solveable by using the touch trigger hold feature, it's a single trigger and really easy

  • @ThuanGrinds
    @ThuanGrinds 2 месяца назад +5

    Terrible Idea: The Player Click the Dash Orb and the Player goes Straight without holding, then when the Player clicks or tap again is stops dashing

  • @wynyny
    @wynyny 2 месяца назад +1

    I think this should be added as an additional feature to the base dash orbs, so that you don’t have to relearn a new colour and so that the flip gravity functionality would be built-in.

  • @lightbulbgd466
    @lightbulbgd466 2 месяца назад +4

    I feel like the indicator should be able to be turned off so if the creator wants they can make their own paths.

  • @Galluxi
    @Galluxi Месяц назад +1

    This is actually an amazing idea!

  • @Deadbushia
    @Deadbushia 2 месяца назад +7

    Lol, I was talking about extinction's dash orbs with you yesterday 😭

  • @Thesoulofpros
    @Thesoulofpros 2 месяца назад +2

    A good fix for the whole not tapping the dash orb thing would be to have a toggle orb and a temporary event trigger, where if the player taps on the orb the blocks activates and when the player stops holding an event trigger would toggle off the blocks when the player releases. Definitely possible, may use in a future level, nice idea that could be way more convenient if actually made.

  • @mikedevrblx7776
    @mikedevrblx7776 2 месяца назад +8

    Robtop: Okay 😊
    15 years later: guys you don't believe...

  • @UnderCurrents15
    @UnderCurrents15 2 месяца назад +2

    So based. I actually had this idea in my head.

  • @Z38_US
    @Z38_US 2 месяца назад +6

    Idea is cool but I'm not sure if an entirely new orb is the move for this.
    Maybe just having this as an option on the existing two dash orbs would be enough, this still allows you to use the normal dash orbs and also use the magenta one which switches your gravity upon leaving it.
    The path marking happening automatically should also be optional so you can make it entirely invisible if you want it to in order to allow room for maximum customization.
    Last but not least the auto centering should also be optional to allow for custom coin paths for which you might have to hit the orb late to get or something along those lines.
    Generally none of this is a bad idea I just think it should be attached to the existing orbs and literally everything you mentioned should be optional for maximum customization.
    Currently we can already do this with the method explained in the video and that method allows us maximum customization aswell so adding it in as a full feature and then restricting it makes no sense (altough the featues mentioned here, if implemented could be on by default to make it easier to build with but still having the choice to deactivate them)

  • @alf73
    @alf73 2 месяца назад +1

    You can make one with two blocks containing H/D blocks that spawn above and below the player when the dash is clicked and they follow paths to keep the player in the middle path of those paths.

  • @aardvarkwith5As
    @aardvarkwith5As 2 месяца назад +6

    *Claps Hands* YES

  • @UltraNinja
    @UltraNinja 2 месяца назад +1

    Honestly while I love everything about this I actually believe everything covered in this video should be put into edit special for all dash orbs. Then the cyan dash can have a different effect like maybe it can act like a black/spider orb at the end of it’s dash.

    • @j735
      @j735  2 месяца назад +1

      could work but then it would be a gamble as to what a dash orb could do when playing a level for the first time. having a 3rd one immediately tells the player that the path will be unique

    • @UltraNinja
      @UltraNinja 2 месяца назад

      Maybe you could take the idea of having a visualization of where dash orbs go and make it so that it can be seen while in a level. Having a 3rd dash orb specifically for this purpose would mean that either needs to be a toggle option in edit special for the cyan dash that makes it act like a pink dash or there would need to be 4th dash. While not as common as green you do still quite often see people do the block trick with pink dash orbs.

  • @AkramsChannel
    @AkramsChannel 2 месяца назад +4

    #cyandashorbs

  • @moonfight.
    @moonfight. 2 месяца назад +1

    and maybe even the ability to change the curve between two vertices

    • @j735
      @j735  2 месяца назад

      👀

  • @MajesticStriker113
    @MajesticStriker113 2 месяца назад +2

    This is a fascinating idea. I’d love this added to the game.
    Someone should create a Geode mod where you could draw/map a path for a dash orb and have the mod create the blocks and triggers needed for you.

  • @feelshowdy
    @feelshowdy 2 месяца назад +1

    Lobotomy levels will include this dash orb with indicators turned off, curves turned on, and the vertices shaped like amongus or something

  • @Pixelated_Team
    @Pixelated_Team 2 месяца назад +1

    In the new featurer level, there is a black dash orb that ends instantly but its super fast

  • @DemonMaple1059
    @DemonMaple1059 Месяц назад +2

    idea: cyan could be normal dark blue could be flip for the custom dash

  • @Draconicfish2679
    @Draconicfish2679 2 месяца назад +1

    I’m not a level creator and have never even thought of an orb like this, but now that you suggest this yes that sounds very good.

  • @deretugd
    @deretugd 2 месяца назад +1

    We need this

  • @moonstarmaster
    @moonstarmaster 2 месяца назад +1

    You can use a move trigger to lock the blocks to player X and then use keyframes to move them up. That's what I'm doing in my level

  • @TetraTop
    @TetraTop 2 месяца назад +1

    MOST UNDERRATED GD RUclipsR FOUND🗣️🗣️🔥🔥💯💯 I THOUGHT YOU HAD 20K SUBS.

  • @moomoomine8974
    @moomoomine8974 2 месяца назад +1

    the singular of vertices is vertex

  • @Foxy_Shorts_
    @Foxy_Shorts_ 2 месяца назад +1

    Robert!!! ADD THIS RIGHT NOW!!

  • @ArberKryemadhi
    @ArberKryemadhi 2 месяца назад

    That would make sightreading hell, maybe the path forward could light up so if you see the dash orb path start to veer towards the spikes you could let go In time.

  • @hamzahaq610
    @hamzahaq610 2 месяца назад +2

    We delaying 2.3 with this one!!! 🗣️ 🗣️ 🗣️ 🔥 🔥 🔥

  • @phlutogd3512
    @phlutogd3512 2 месяца назад +1

    Amazing video.

  • @Wedon_gd
    @Wedon_gd 2 месяца назад +1

    1:58 Just make an Event trigger to this ( he spawns toggle trigger that activait a invisible block at end of dash orb )

  • @_4M
    @_4M 2 месяца назад +1

    3:53 a better way to this is that it does the same thing as the other dashes, meaning same path but a bit higher if clicked early and a bit lower if clicked late.

  • @STICKCH
    @STICKCH 2 месяца назад +2

    "We need the ship gamemode"

    • @breadmusic1
      @breadmusic1 2 месяца назад +3

      The player can control the ship, this is a set path unlike the ahip

  • @Krakyy
    @Krakyy 2 месяца назад +1

    I mean hey, robtop added the spider orb which was originally a fan idea so who knows, he might actualy see this video and consider adding it to the game which would be nice

    • @j735
      @j735  2 месяца назад

      truueee i forgot about that..

  • @SpellFire
    @SpellFire 2 месяца назад +1

    Sounds quite useful. I guess my only thought is it could make the old ones redundant? Maybe? Maybe they could just make editing the trajectory a feature of the current ones.

  • @I_dont_know_a_good_username
    @I_dont_know_a_good_username 13 дней назад +1

    This would lit ngl🔥

  • @The_Commandblock
    @The_Commandblock 2 месяца назад +1

    Then just add custom ways to interpolate between these points. Just like the move trigger has sine, ease, etc just some custom options

  • @roryhadley3811
    @roryhadley3811 2 месяца назад

    using these for short arcs to swing through a level sounds incredibly fun. im all for this idea

  • @Mauricio_GD_6737
    @Mauricio_GD_6737 2 месяца назад +1

    RobTop needs to watch this video!!

  • @kkg3004
    @kkg3004 2 месяца назад +1

    this is a cool concept! I think it would be cool if it was named the “custom dash orb”

  • @minokayr
    @minokayr 2 месяца назад +1

    should be orange (the start one) and blue (the end or keyframe one) like TP portal

  • @circumplex9552
    @circumplex9552 2 месяца назад +1

    for the indicator of the path, my personal favorite idea is the particles, but rather than being the player color, I think they should be cyan like the dash orb

  • @Lunarcreeper
    @Lunarcreeper 2 месяца назад +1

    i think it's design should be 4 arrows connected to each other that point in all directions.

  • @GD_CD
    @GD_CD 2 месяца назад +1

    Wow not a bad idea😮

  • @lgmartin
    @lgmartin День назад +1

    Like the daily level.

  • @JossoGD
    @JossoGD 2 месяца назад +1

    Someone has to make this a geode mod.

  • @spacepuglord
    @spacepuglord Месяц назад

    This the first fan made actually helpful feature. THANK YOU, i can make a rip of now called the rgb dash orb. But actually robtop NEEDS to see this.

  • @VideoViperX
    @VideoViperX 2 месяца назад +1

    Watch Robtop comment "agreed" just like with GD Colon and just add it.

  • @andresdiaz9221
    @andresdiaz9221 2 месяца назад +1

    We do need a 3rd orb.

  • @Ralph1213GD
    @Ralph1213GD 2 месяца назад +1

    I was gonna point out the thing where the player might get offset from being early or late into the dash orb but halfway into the video I'm really glad you did lol, this would be really cool if it ever gets implemented in the vanilla game.
    We probably should call this the "Directional orb" , "Pathway orb", or "Slash orb" but maybe something else is better

  • @CastyInit
    @CastyInit 2 месяца назад +1

    nice? yeah!!!!
    readable?
    less than limbo

  • @StewartSmallnose
    @StewartSmallnose 2 дня назад

    4:01 congregation? Nah, we got CONVERGANCE

  • @LumaDSi
    @LumaDSi 2 месяца назад +1

    I could see a way to crash the game with this.

  • @KeroKeroGrips12
    @KeroKeroGrips12 2 месяца назад

    If this gets added then half the recent levels for the next month is gonna be- “Stereo holdness”

  • @海誠ー
    @海誠ー Месяц назад

    This would be an amazing addition to gd I can great uses for both easy and hard levels and smooth GP transitions

  • @hanlomax
    @hanlomax 2 месяца назад +1

    @RobTopGames needs to see that

  • @ezekielrobinson1776
    @ezekielrobinson1776 2 месяца назад +1

    I actually think you cooked, hope Rob sees this
    Edit: I had never heard of you before but I'm subbed now.

  • @zanis4444
    @zanis4444 2 месяца назад +1

    Neat idea, should be introduced. Also, you earned my subscription

  • @LostWarden
    @LostWarden 2 месяца назад +1

    I think there could be a dash orb (probably red or orange) that turns on/off duo mode when released.

  • @hero_n849
    @hero_n849 Месяц назад

    The Cyan One Could Let The Creator Choose A Path Whilst Maintaining Gravity But The Indigo Design (Or Orange, To Follow The Colour Swap Theming) Could Be Used For A Dash Orb With A Custom Path That Flips Your Gravity

  • @Global_Cub3r
    @Global_Cub3r 2 месяца назад

    3:53 It can also be coded so that the input would be registered at when the icon is on the exact same Y level as the dash orb which would make so that there's no need for the adjustment.

  • @FURY0702_VR
    @FURY0702_VR 2 месяца назад +1

    There should be more dash orbs than correspond to the normal orbs, the yellow one having a jump as strong as a yellow orb upon release. We would need some indication for the pink orbs, so i would suggest making i different design in all

  • @lolop7452
    @lolop7452 2 месяца назад +1

    I ACTUALLY VERY FUCKING WANT THAT

  • @hillabwonS
    @hillabwonS 2 месяца назад +1

    You introduced the dash orb like 2.2 was out like- 🎅
    Also props for the gdps you showed in the video for extending dash

  • @carriemarshall1947
    @carriemarshall1947 2 месяца назад +1

    My dash orb idea was a red - orb that would act like a normal red orb the orb design being modified to have rings of black orb and the orb would launch the player up before launching the player down then going in the way the orb is facing

  • @Aerialyn
    @Aerialyn 2 месяца назад +1

    Robtop would never