I beat it in 300 attempts, which is not much compared to my 2.5K on Deadlocked (80%), so Electrodynamix should probably remain insane. Although the nightmare and Platinum Adventure are easier so thay probably shouldn't be demons too
@@GDSydeWell yeah that game too, and still to this very day os a very split community, no, shattered even. Almost every subcommunity just hates each other lmao
I beat electrodynamic in like 500 attempts and it's a very tough level, but it is very much not a demon difficulty level, comparing it to clubstep is like comparing the nightmare to demon park.
You forgot to mention that the reason why the UFO section is so awkward, is because gravity always changes on that part. As there are plenty of gravity portals scattered around. EDIT: To anyone who says "It's easy" or "It's free", you're just good at the game. To a lot of people playing Electrodynamix for the first time, that part could take about 100 attempts to get past in practice mode. Of course, I too think that part is now easy because I know how it works, but I remember struggling at that part quite a lot when playing all of the RobTop levels for the first time.
It’s actually free Edit because you edited the comment: on my first time playing it, it was still pretty easy. The hardest part back then was the fast ship parts and balls in between.
Aight you make a solid point, but you can’t deny times have changed a lot, Time Machine is Harder difficulty, with all the triple spikes that it has, but nowadays Dash and Fingerdash are Insane and they’re of course way easier than Electrodynamix, sure, Electrodynamix was one of the last levels I beat but it ain’t nothing compared to Clubstep or TOE 2 in difficulty, so yeah I’m kinda divided as well on this one
Damn, electrodynamix is defo not demon, i understand why beginners may think so but compared to insane rated lvls and ez demons ive played electrodynamix feels like a mid-end insane lvl
when we get more experienced with the game, we change our opinions, but for being such a late level in robtop's formula, it could be a demon if it was introduced with hexagon force, since its super inconsistent with a lot of players and hexagone force being right before electrodynamix could help players understand the speed changes before sufering at electrodynamix, and electrodynamix has an problem that a lot of other 9* have, they dont know if they are demons or insanes
i know this video has been out for 6 months, but i wanted to give my two cents because why not? i think the reason why levels like Electrodynamix and Hexagon Force are so controversial in their difficulty is that they’re the player’s first and only introduction to speed/dual portals. i think RobTop could’ve done with creating easier levels with speed/dual portals to ease players into the gameplay before thrusting them into Electrodynamix and Hexagon Force. 1.9’s Blast Processing and ToE 2 is a good example of this. imagine if ToE 2 was the player’s first introduction to the wave, and it’s double speed with a ball memory section inbetween and an unreasonably difficult coin in the wave section. although Blast Processing isn’t very hard, it does serve as a good introduction to the wave and even the dual wave. the mini-wave being excluded is questionable considering how drastic of a change it is from the normal wave, but my point stands.
I used to think it should be a demon, but now that I’ve played a lot of custom levels, but there’s a lot of 9 star custom levels with pretty similar ship gameplay (and maybe even tighter)
@@jasonrabideau3919 yea, i kept dying to the dual cube even tho the day before i beat it with ease, so like ig the dual ball is harder but it is more consistent than dual cube
When I started GD many years ago, it took years of playing for fun before I considered settling down to beat the other main levels. I had beaten everything in 1.9 except the two demons, and electrodynamix. In one week I grinded all three beginning with Electrodynamix, then Clubstep, then TOE 2. With around 1.2K, 2-3K, and 3-4K attempts respectively. So in my mind, electrodynamix should easily be considered an easy demon, especially considering the clear jump in difficulty to the other two, so they can comfortably be considered medium demons.
I'd say this is one problem is one a lot of insane levels suffer from, not only on robtop levels, but online levels aswell, how many times has a 9 star level screwed you over for much longer than a demon?
To my opinion, community lv is just in general are flashy, beautiful, cool, and such, but in term of gameplay, its hella unstable, buggy, and not as fun as official one
I downloaded the game a while ago, got to Electrodynamix, and took a break. I'm at 75% with 1600+ attempts. It's not a demon but it's just really unbalanced. It's like 3 star difficulty and is very easy, then spikes to a 6-star at the UFO, then it goes back down, and then the last 30% is demon difficulty. ( You could argue I have a skill issue, and I agree lol) EDIT: GUYS, I BEAT IT IN EXACTLY 2200 ATTEMPTS!!!!!!! I KEPT DYING IN THE 20% SHIP AND WAS HAVING A BAD GEOMETERY DASH DAY AND I FLUKED FROM 88%!!!!
My first real Geometry Dash experience was with Electrodynamix. I beat it before every single harder and insane level. And it was so difficult for me I considered it my first real hardest. At the time none of my GD playing friends had beaten this level and I knew this was one of the hardest levels in the game. So I went ahead and beat it. After many attempts I managed to do it, claiming it as my level afterwards. To this date I still never forgot my reaction. Or the fact that I missed the 3rd coin. Oh yeah, recuperation
I think electrodynamix being an insane is correct because it's after an already difficult level, clubstep. Since electrodynamix is after a demon, it will be easier because you can do hard manuvers much easier now and you have more skill. So yes, the diffinitive reason why electrodynamix was rated insane.
@@Colours.Gaming also a bad one. theres a reason he made demon levels community decided in terms of their difficulty. an easy 2* now is not the same as it was when the game came out and this is reflective in terms of 7* levels in the map packs (for example) versus 7* now.
Players: WE WANT HARD SH1T Robtop: hard sh1t? Okay *throws electrodynamix at their faces* Players: THIS IS TOO HARD BUT IT IS SH1T! MAKE IT EASIER Robtop: nope thats ur problem. F1ck you we out *leaves* Player A: insane Player B: demon *player A and player B break each other’s bones*
electrodynamix is like a kaiguy level. its one of those "iT gETs hArdEr!" Levels. I think 0-25 is a 6 star 26-60 is a 8 star 60-81 is a Medium Demon 81-92 is a 7 star 93-100 is a Easy Demon I think this is a 9 star but idk! I remember my first practice run that took me 5000+ Attempts, Then 986, then 144, then 62, then 3, then got 93% normal, then 97% normal, and then i beat it in 6000+ Attempts
For me 0-25 is only about 5 stars to me lmao, 25-60 is 6-7 stars, 60-81 is about 9 stars (just a little bit less than an easy demon), 81-93 is 8 stars, And 93-100 is 8-9 stars
electrodynamix itself is a pretty unsecure level to say if its insane or demon, the level gets super unbalanced on thee ending than a normal insane should be, if robtop organized levels by dificulty, electrodynamix would be a great adition to go before clubstep to show us that the levels will get super hard, but yet again, the inconsistency would be huge if it was organized by that. Ive beaten a lot of 9* levels and the majority of them canot be comparable to electrodynamix itself
If Electrodynamix were a demon, it would be the easiest of the main levels. Its challenges are structured and manageable, with a focus on rhythm and timing rather than extreme precision. The level features predictable speed changes, logical patterns, and clear visual cues, making it accessible with practice. Its consistent difficulty curve and emphasis on memorization over pixel-perfect movements provide a forgiving yet engaging experience, ideal for players aspiring to conquer demon levels.
but electrodynamix itself can be compared to demons, unprecise movements, no time to react rather than memorisation with 99% of hope and if it was an easy demon, i would not argue with any one, take clubstep for an example, the 2 have choke points, the 2 have precise movements, and the 2 have the inconsistency and heart acelerator problems, if it was the easiest out of them i would not feel any problems with it, it could even be placed right after hexagone force to be classified as a demon level, bc hexagone force does a better introduction to speed portals than electrodynamix in general
If hexagon force is a demon then im a three toed rat turtle, i play that level every day and i think it is more likely to be demoted to harder. Electrodynamics is Good level though, underrated, not as good as the following but still good.
Electrodynamix is probably a demon considering that the hardest parts are at the end, but it also depends on wether you are good at ship or not since basically all the hard parts are ship
@@Puggled64 No, I think it is an easy demon. I beat easy demons like Oxidize and Warehouse. It's not that Electrodynamics is as hard as a demon, it's the fact that it is not easy enough to be a insane. It's like when Mathematicians round up the number 5 to 10 when rounding up numbers. Electrodynamics is in the middle.
Electrodynamix is 100% a demon, I poured over 20k attempt when I first started playing gd, tje levels ufo is way too hard for an insane level, and 60-100 is soo hard.
@@trickeryisdumbbro I was mobile I took 950 attempts to beat it and get all coins and I hadn’t even beaten a demon and if this took you 20k attempts how much did clubstep take you, because maybe it’s just that your naturally not that good at the game
Electrodynamix for me was a really painfully experience which I spent about 900 attempts trying to beat the level. Then after 2 years of not playing the game, I booted it up after the 2.2 update and beat it in my first attempt.
I feel like Clubstep is a very good entry point for a level to be considered a demon. If it’s as hard or harder that Clubstep it should be a demon. Electrodynamics is not quite difficult as Clubstep. While today I feel them pretty similarly (mainly because I’m far above that skill level for me to make a difference) I remember when I wasn’t that good that all 3 demons were far far more difficult, completely different league from Electrodynamics. So yeah I feel Electrodynamics is in a very good spot for an insane rating.
Ive seen other talk about this before, but really it’s just that electrodynamics isn’t balanced. It has fairly easy gameplay and absolutely tight gameplay mixed into one level. It’s not a demon. But has demon parts. My attempt count on it vs even just clubstep is massive. At least an extra 1k attempts.
probably the reason that this level has a lot of non-roptop type difficulty is because robtop ripped this entire level from a custom level called, well, electrodynamix
After multiple times redownloading the game, I've always managed to beat Electrodynamics in a few attempts. At the same time, it takes me closer 50 to complete clubstep. I would say that the gap is very clear.
Electrodynamix introduced speed portals, one of the most massive changes in the way the game works entirely. For a level meant to introduce them, its very difficult, but its not a demon. Its between 8 and 9 stars
I started practicing electrodynamix and hexagon force the same day. I ended up beating electrodynamix just one day before I beat hexagon force. It took me I think roughly 3 weeks to do it. They are roughly the same amount of difficulty for me. The difference is that electrodynamix is more speed based and hexagon force throws in the technique a bit more. But I’m satisfied with their insane rating they are given. I still haven’t beat clubstep. I’m rlly close but keep making dumb mistakes. 89% Edit: I finally beat clubstep
My main view point is that if rob makes a demon with a difficultly labeled other than hard demon then electrodynamics should be rated an easy demon. The two demon sections are so late into the level that it adds to the difficulty of the whole level. Just my two cents but let me know what you guys think.
I just want to say there's a difference between muscle memory and memory. Practice mode is useful because it helps you develop muscle memory to beat the level. Memory is only really useful if you need to remember a big chokepoint/s or a memory part/level. In both cases, you use both muscle memory and memory.
when I beat Electrodynamix I thought that the people who say it's a demon were correct due to the 3x speed ship segments being quite hard compared to other insane levels, then I went on to try and beat Clubstep and my mind was changed
Everyone agreeing Electrodynamix (the complete package) is high insane at worst would be a huge step in bridging the custom difficulty gap and preventing overtuned harders and insanes. It's not as big an issue as it was late 2.0 - early 2.1 though
The spaceship part is the hardest part, the ending of the level is actually pretty easy if you look at the data. The speed increase just makes it challenging. I would still give it the insane rating. Or mild/light demon.
I got 3000 attempts on electrodynamix and 500 attempts on clubstep (but i also got 2000 attemps on clutterfunk so... i think that clubstep should be harder :D)
I had about 35% on electrodynamix before I started trying easy demons. I came back to it after beating 5 or so and fluked to 70% within a few attempts (without any practice). I think it's a good level to train for easy demons, but it is definitely only insane in difficulty.
I got 1200 attempts on electrodynamix and thought it was a demon. Then I got 3000 on Clubstep.
Did bro just did a jump?
@@mangles1044I did that too, I‘d say this is normal progress
@@mangles1044 I got similar stats at the time.
I completed electro in under 300 attempts and clubstep 1100 attempts
Skill issue
Fun fact: clutterfunk gives you more stars than tidal wave
😂😭😂😭💀💀💀💀💀💀💀🗿🗿🗿🗿🗿🗿
Xstep too , atleast the orbs are appropriate
@@guarinagarcia2424 it gives you the same, not more
dash gives you more stars than tidal wave
TOE gives more stars too
HEXAGON FORCE IS NOT A DEMON
agree
It is shut up 🤬
Shut up!!1!!!1111!1!!!11
REALLY
@@Split2.0 skill issue i'd say
its a lot easier than electrodynamix so thereefore electrodynamix would be a medium demon
Everyone that thinks hexagon force is a demon just has a massive skill issue
Dual always kills me
@@Greenablebean Which one? The transition to the ship? Ball?
@@nonexistent-yt9em Its actually the first dual part, the cube.
It’s not but I believe it to be harder than electrodynamix
@@Greenablebean the 40% is just one part in the level thats hard to time properly, just do it in practice mode until you need to get the hang of it
in my opinion electrodynamix is actually a training level that prepares you for demons and upcoming levels that are harder than it.
As a person that beat six easy demons and aiming for a medium platformer demon, I CANNOT BEAT THAT ELECTRO-DIPSHIT
@@adamuploadsevery1yrJust means you need to improve specifically your ship skills
true
@@adamuploadsevery1yrskill issue
@@XeshTMrather rude
Play a map pack 9-star and you won’t be calling electrodynamix a demon.
Some map pack 9stars took me significantly more attempts than clubstep
To be fair a lot of them were updated to be harder than when they were rated.
Play a map pack demon and you wont be sane anymore
thank you.
@@tupanar4oReally? Name at least 3 that were updated
The real problem of Electrodynamix isn’t its rating, it’s that the level itself is really unbalanced
Yeah no one ever says anything about how "balanced" electrodynamics is
true. its literal 3-4 star gameplay at the start and ramps up to demon difficulty imao
It's like hexagon force and toe 2@@negberrrr
I beat electrodynamix a couple weeks ago in 800+ attempts. When I replayed it I almost beat it in 3 attempts (89%), so I’m kinda mixed.
you could say you're demon mixed
@@FredodododoDa dum tshhh 🥁
I beat it in 300 attempts, which is not much compared to my 2.5K on Deadlocked (80%), so Electrodynamix should probably remain insane.
Although the nightmare and Platinum Adventure are easier so thay probably shouldn't be demons too
If you compare to the easiest demons, it should be considered a demon
I beat it in 1 attempt multiple times
Its not a demon, its unbalanced
it goes from 2* to 9* very quickly
I agree
I disagree, the difficulty ramps up gradually throughout the level.
At most it's a 9 star, normal and demon mixed would probably make insanr
yeah thats why electrodynamix is just a 9 star
It’s crazy how a block game went to a full on anime story
Minecraft?
@@GDSyde no GD
@@roseiyad378 I was joking but ok lol
@@GDSydeWell yeah that game too, and still to this very day os a very split community, no, shattered even. Almost every subcommunity just hates each other lmao
I beat electrodynamic in like 500 attempts and it's a very tough level, but it is very much not a demon difficulty level, comparing it to clubstep is like comparing the nightmare to demon park.
You forgot to mention that the reason why the UFO section is so awkward, is because gravity always changes on that part. As there are plenty of gravity portals scattered around.
EDIT: To anyone who says "It's easy" or "It's free", you're just good at the game. To a lot of people playing Electrodynamix for the first time, that part could take about 100 attempts to get past in practice mode. Of course, I too think that part is now easy because I know how it works, but I remember struggling at that part quite a lot when playing all of the RobTop levels for the first time.
It’s easy
It’s actually free
Edit because you edited the comment: on my first time playing it, it was still pretty easy. The hardest part back then was the fast ship parts and balls in between.
It would be,but I'm not great at UFO(literally)
the mini ufo is akward
Even before i beat electrodynamix i thought the ufo was easy
Electrodynamix is correctly rated. It's just people tend to over exaggerate
True
@@pieseł2137ඞIt's an Easy Demon that will be only Insane if you get past the UFO part
@@limyboy887your just bad
@@limyboy887 UFO part is easier than every ship part in this level
I have 189 attempts on Electrodynamix.
Both Hexagon force and Electrodynamix are 100% insane
Aight you make a solid point, but you can’t deny times have changed a lot, Time Machine is Harder difficulty, with all the triple spikes that it has, but nowadays Dash and Fingerdash are Insane and they’re of course way easier than Electrodynamix, sure, Electrodynamix was one of the last levels I beat but it ain’t nothing compared to Clubstep or TOE 2 in difficulty, so yeah I’m kinda divided as well on this one
I agree with this accept that time machine is definitely a harder rated level
@@luckiz32 yeah but newer harder levels like Blast Processing are way easier than Time Machine
@@theflyingjet453 yea that's true. I made a comment saying what I think the difficulties are of the robtop levels if u wanna see. But I agree with u.
arent the triple spiked packed and not full
i feel like with modern difficulty stereo madness is like a hard
agree
Normal and easy levels nowadays are basically auto levels
@@RedYoshiGamer2 right
meh...
that could be true but idk
at this point i really just want the full version so i can play limbo
@@fallnoob12You’re never beating Limbo lmao
I have no damn idea why it took me 6783 ATTEMPTS FOR ELECTRODYNAMIX BUT THEN 3125 FOR DEADLOCKED.
Its because u practiced lol
@jordanoepic3093 I BEAT DEADLOCKED FIRST DUDE
@@DeadlockedX Maybe you're just bad at changing speeds. I'm really bad at wave sections and that's why deadlocked was my hardest robtop level
@@kaiseralec8607 I hope you realize that Deadlocked has a lot more speed changes
BRO LOOK AT THE SPAM IN THE BACKGROUND 0:37
You have golden eyes.
Damn, electrodynamix is defo not demon, i understand why beginners may think so but compared to insane rated lvls and ez demons ive played electrodynamix feels like a mid-end insane lvl
Yes
Nah I thing it is
@@meatIers fax
Agreed
Tbh it's a harder
Electrodynamix is definitely an insane, and it’s also my favorite main level. I love Electrodynamix it is great.
yesssssssssssssss
but i have the free version so i cant really talk
but Electrodynamix is SO COOL!!!!!!!!!!!!!!!!!!!!!!!!
@@fallnoob12electrodynamics is on lite you know
6:02 Its Not Like Someone Did It Blindfolded lol 😂
ya lol 7 years ago
Why are all the words in your sentence start with a capital letter 💀
@@Dans_Galkin idk man i didnt notice
@@Dans_Galkin lol it is
Fun fact: Blast processing gives the same stars as congregation
I can assure you that everyone who exaggerates the difficulty of Electrodynamix have never played a 9* before
Me who beats 500 9 stars and still can't beat electrodynamix:
4:05 I heard the high notes and thought, wait…… is that Mario kart DS?!?!? I rewind and I instantly smile ❤
Back when I was terrible I thought hexagon force and electrodynamix were both easy demons
4 years later I can beat both in a single attempt
when we get more experienced with the game, we change our opinions, but for being such a late level in robtop's formula, it could be a demon if it was introduced with hexagon force, since its super inconsistent with a lot of players and hexagone force being right before electrodynamix could help players understand the speed changes before sufering at electrodynamix, and electrodynamix has an problem that a lot of other 9* have, they dont know if they are demons or insanes
i know this video has been out for 6 months, but i wanted to give my two cents because why not?
i think the reason why levels like Electrodynamix and Hexagon Force are so controversial in their difficulty is that they’re the player’s first and only introduction to speed/dual portals.
i think RobTop could’ve done with creating easier levels with speed/dual portals to ease players into the gameplay before thrusting them into Electrodynamix and Hexagon Force.
1.9’s Blast Processing and ToE 2 is a good example of this. imagine if ToE 2 was the player’s first introduction to the wave, and it’s double speed with a ball memory section inbetween and an unreasonably difficult coin in the wave section.
although Blast Processing isn’t very hard, it does serve as a good introduction to the wave and even the dual wave. the mini-wave being excluded is questionable considering how drastic of a change it is from the normal wave, but my point stands.
I used to think it should be a demon, but now that I’ve played a lot of custom levels, but there’s a lot of 9 star custom levels with pretty similar ship gameplay (and maybe even tighter)
fucking lights and thunder is demon and its easier than electrodynamix
so thats not an excuse
6:18 RECUPERATION!!
The hexagon force dual cube reminds me of hell
It’s just easy tho after the cube. I beat H. Force on mobile in under 500 att
the real hell is the dual ball
i beat hexagon force on mobile in 400 attempts it took like 2 hours its easy when u figure out whats happening
@@verytuffcatnot really. I find dual cube to be more frustrating. Dual ball isn’t that hard tbh, you just gotta focus on one at a time
@@jasonrabideau3919 yea, i kept dying to the dual cube even tho the day before i beat it with ease, so like ig the dual ball is harder but it is more consistent than dual cube
"probably the most controversial part in any robtop level ever"
Geometrical dominator: allow me to introduce myself
It’s all fun and games until it all turns black.
"recuperation" if you made it this far!
When I started GD many years ago, it took years of playing for fun before I considered settling down to beat the other main levels. I had beaten everything in 1.9 except the two demons, and electrodynamix. In one week I grinded all three beginning with Electrodynamix, then Clubstep, then TOE 2. With around 1.2K, 2-3K, and 3-4K attempts respectively. So in my mind, electrodynamix should easily be considered an easy demon, especially considering the clear jump in difficulty to the other two, so they can comfortably be considered medium demons.
agreed but i still consider the other 2 easy demons btw, its not quite an medium demon lvs
I'd say this is one problem is one a lot of insane levels suffer from, not only on robtop levels, but online levels aswell, how many times has a 9 star level screwed you over for much longer than a demon?
To my opinion, community lv is just in general are flashy, beautiful, cool, and such, but in term of gameplay, its hella unstable, buggy, and not as fun as official one
The difficulty inflation is so crazy that nowadays the robtop demons might be insane, maybe easy demons
For some reason I can see Robtop rating explorers insane
I can't really, I always thought it would be the hardest main level and around Medium Demon
I think it should be the easiest demon like a beginner demon difficulty or a brutal difficulty
I downloaded the game a while ago, got to Electrodynamix, and took a break. I'm at 75% with 1600+ attempts. It's not a demon but it's just really unbalanced. It's like 3 star difficulty and is very easy, then spikes to a 6-star at the UFO, then it goes back down, and then the last 30% is demon difficulty. ( You could argue I have a skill issue, and I agree lol)
EDIT: GUYS, I BEAT IT IN EXACTLY 2200 ATTEMPTS!!!!!!! I KEPT DYING IN THE 20% SHIP AND WAS HAVING A BAD GEOMETERY DASH DAY AND I FLUKED FROM 88%!!!!
i beat it in 132 attemps GG
I try beat the electrodynamix v2
My first real Geometry Dash experience was with Electrodynamix.
I beat it before every single harder and insane level. And it was so difficult for me I considered it my first real hardest. At the time none of my GD playing friends had beaten this level and I knew this was one of the hardest levels in the game. So I went ahead and beat it. After many attempts I managed to do it, claiming it as my level afterwards.
To this date I still never forgot my reaction. Or the fact that I missed the 3rd coin.
Oh yeah, recuperation
Recooperation 😂 6:22
I think electrodynamix being an insane is correct because it's after an already difficult level, clubstep. Since electrodynamix is after a demon, it will be easier because you can do hard manuvers much easier now and you have more skill. So yes, the diffinitive reason why electrodynamix was rated insane.
Robtop created the difficulties he knows better than anyone
Interesting viewpoint
@@Colours.Gaming also a bad one. theres a reason he made demon levels community decided in terms of their difficulty. an easy 2* now is not the same as it was when the game came out and this is reflective in terms of 7* levels in the map packs (for example) versus 7* now.
@@50Steaks68Agreed, Autos were pretty hard back in 1.0 to be fair
😂😂😂
Ever heard of levels like the Nightmare and Blindfolder (they're around Can't Let Go/Cycles difficulty)... They're demon...
When you beat this level, you feel like you just survived a battle.
Now you ready to beat Bloodbath on mobile.
Players: WE WANT HARD SH1T
Robtop: hard sh1t? Okay *throws electrodynamix at their faces*
Players: THIS IS TOO HARD BUT IT IS SH1T! MAKE IT EASIER
Robtop: nope thats ur problem. F1ck you we out *leaves*
Player A: insane
Player B: demon
*player A and player B break each other’s bones*
ight bro
Me: *slaps player B across the face*
Electrodynamix is an INSANE level. Clubstep, Toe 2 and Deadlocked are all EASY DEMONS.
deadlocked and toe 2 are medium demons. just because you've gotten used to them doesn't mean they're easy demons
@@CtRAlTtAb but officially they're easy demons (all robtop demons)
@RealDJB no, they arent hard demons, thats just the difficulty face robtop used
No
@@CtRAlTtAbbro I beat each of those in less than 800 attempts IN 2.0 LOL. they arent medium demons. not a single one of them. MAYBE easy demon. MAYBE
electrodynamix is like a kaiguy level. its one of those "iT gETs hArdEr!" Levels.
I think 0-25 is a 6 star
26-60 is a 8 star
60-81 is a Medium Demon
81-92 is a 7 star
93-100 is a Easy Demon
I think this is a 9 star but idk!
I remember my first practice run that took me 5000+ Attempts, Then 986, then 144, then 62, then 3, then got 93% normal, then 97% normal, and then i beat it in 6000+ Attempts
My opinion
0-25 is a 5 star
26 - 60 7 star
60 - 81 Easy Demon
81-92 7 star
93-100 9 star
Overall 8 star
For me
0-25 is only about 5 stars to me lmao, 25-60 is 6-7 stars,
60-81 is about 9 stars (just a little bit less than an easy demon),
81-93 is 8 stars,
And 93-100 is 8-9 stars
2:40 WE HAVING A SEIZURE WITH THIS ONE
How on earth do I have more attempts on electrodynamix than clubstep?
electrodynamix itself is a pretty unsecure level to say if its insane or demon, the level gets super unbalanced on thee ending than a normal insane should be, if robtop organized levels by dificulty, electrodynamix would be a great adition to go before clubstep to show us that the levels will get super hard, but yet again, the inconsistency would be huge if it was organized by that. Ive beaten a lot of 9* levels and the majority of them canot be comparable to electrodynamix itself
I first thought hexagon force was a demon, until I spent like one hour beating it
The dual parts are really easy when you get the timings right
If I can beat it it’s not a demon💀
same lol
"this should be demon" is the most common sentence that you can read in the geometry dash community lol
If Electrodynamix were a demon, it would be the easiest of the main levels. Its challenges are structured and manageable, with a focus on rhythm and timing rather than extreme precision. The level features predictable speed changes, logical patterns, and clear visual cues, making it accessible with practice. Its consistent difficulty curve and emphasis on memorization over pixel-perfect movements provide a forgiving yet engaging experience, ideal for players aspiring to conquer demon levels.
but electrodynamix itself can be compared to demons, unprecise movements, no time to react rather than memorisation with 99% of hope and if it was an easy demon, i would not argue with any one, take clubstep for an example, the 2 have choke points, the 2 have precise movements, and the 2 have the inconsistency and heart acelerator problems, if it was the easiest out of them i would not feel any problems with it, it could even be placed right after hexagone force to be classified as a demon level, bc hexagone force does a better introduction to speed portals than electrodynamix in general
this was the first level i played which i actually had a tough time with but it felt soo good when i beat it
Electrodynamix isn't a demon, it just has very unbalanced difficulty
The amount of times he said "awkward" in this video is kind of funny
New colours vid lets go ❤
Recuperation
Also electrodynamix isn't a demon imo
Hello my fellow kyfotfian
@@trickeryisdumbwassup fellow kyfotfian
Imo electrodynamix is an entry level easy demon. Not as hard as clubstep, but still hard enough to be a demon.
@@Ierzi I see where ur coming from, to be fair it's an inbetween between insane and demon
Rob should add a new difficulty for levels like this
Im not even in my 20s and I already have nostalgia about beating electrodynamix, blubstep and TOE2 in 1 week
If hexagon force is a demon then im a three toed rat turtle, i play that level every day and i think it is more likely to be demoted to harder. Electrodynamics is Good level though, underrated, not as good as the following but still good.
bruh that dual ball part kills me to this day
IKR
@@CtRAlTtAbit’s 4 clicks bro.
@@CtRAlTtAb skill issue
No its an insane level Ur just a really good player , good job
Electrodynamix is simultaneously insane(because of the rating) and demon(because of the stars)
Electrodynamix is probably a demon considering that the hardest parts are at the end, but it also depends on wether you are good at ship or not since basically all the hard parts are ship
._. (B moment)
Your just bad
Well it's way easier than clubstep and clubstep is easy demon so idk
@@Puggled64 No, I think it is an easy demon. I beat easy demons like Oxidize and Warehouse. It's not that Electrodynamics is as hard as a demon, it's the fact that it is not easy enough to be a insane. It's like when Mathematicians round up the number 5 to 10 when rounding up numbers. Electrodynamics is in the middle.
@@beakerbot-xq6pbOxidize and Warehouse are barely demons
Fun fact: today is the 10th anniversary of update 1.7
I think Electrodynamix is a 6-7* harder, and thats my opinion. Also I think the hardest part is the last big ship
WTF why
7:57 Also the last Ship section of that level is ridiculously a chokepoint to me for a long time ago 🗿
Dash gives more stars then bloodbath
blast processing gives just as much stars lol
I personally feel that hexagon force is the perfect insane difficulty. It captures the insane difficulty perfectly.
Electrodynamix is 100% a demon, I poured over 20k attempt when I first started playing gd, tje levels ufo is way too hard for an insane level, and 60-100 is soo hard.
20k ATTEMPS?
@@Ierzi I used to be a mobile player
im mobile but i didnt take 20k attempts, did you jump this from like stereo madness?
@@trickeryisdumbbro I was mobile I took 950 attempts to beat it and get all coins and I hadn’t even beaten a demon and if this took you 20k attempts how much did clubstep take you, because maybe it’s just that your naturally not that good at the game
@@trickeryisdumbwhat was your frame rate? maybe that helps me understand
Electrodynamix for me was a really painfully experience which I spent about 900 attempts trying to beat the level. Then after 2 years of not playing the game, I booted it up after the 2.2 update and beat it in my first attempt.
If Electrodynamix would have been kept to it's original length this level would be a demon for sure
I feel like Clubstep is a very good entry point for a level to be considered a demon. If it’s as hard or harder that Clubstep it should be a demon. Electrodynamics is not quite difficult as Clubstep. While today I feel them pretty similarly (mainly because I’m far above that skill level for me to make a difference) I remember when I wasn’t that good that all 3 demons were far far more difficult, completely different league from Electrodynamics. So yeah I feel Electrodynamics is in a very good spot for an insane rating.
I completely agree especially on any level being harder or as hard as clubstep is easy demon+ in terms of difficulty.
Ive seen other talk about this before, but really it’s just that electrodynamics isn’t balanced. It has fairly easy gameplay and absolutely tight gameplay mixed into one level.
It’s not a demon. But has demon parts. My attempt count on it vs even just clubstep is massive. At least an extra 1k attempts.
probably the reason that this level has a lot of non-roptop type difficulty is because robtop ripped this entire level from a custom level called, well, electrodynamix
After multiple times redownloading the game, I've always managed to beat Electrodynamics in a few attempts. At the same time, it takes me closer 50 to complete clubstep. I would say that the gap is very clear.
hexagon force extream demon
Electrodynamix introduced speed portals, one of the most massive changes in the way the game works entirely.
For a level meant to introduce them, its very difficult, but its not a demon. Its between 8 and 9 stars
I started practicing electrodynamix and hexagon force the same day. I ended up beating electrodynamix just one day before I beat hexagon force. It took me I think roughly 3 weeks to do it. They are roughly the same amount of difficulty for me. The difference is that electrodynamix is more speed based and hexagon force throws in the technique a bit more. But I’m satisfied with their insane rating they are given. I still haven’t beat clubstep. I’m rlly close but keep making dumb mistakes. 89%
Edit: I finally beat clubstep
i think hexagone force is not extreme dificulty, its more of an insane'ish level
@@ErnestoVRgd Oop haha I got the word wrong. I meant “insane” rating
I remember playing ED back then and i saw no issue with it's rating as i felt clubstep to be way harder
My main view point is that if rob makes a demon with a difficultly labeled other than hard demon then electrodynamics should be rated an easy demon. The two demon sections are so late into the level that it adds to the difficulty of the whole level. Just my two cents but let me know what you guys think.
By online standards? Definitely not a demon. By Robtop main level standards? I can see the argument
classic robtop, he must be only looking at some first sections of electrodynamix when rating it
Once he said sophisticated, I knew that he was from great britain
I remember struggling on electrodynamic. Thinking back on it. I definitely beat an extra demon.
Id say the more conflicting level is acu. Not only is there a debate about its difficulty, but also its pronunciation.
tbh I believe electrodynamix is high insane, just because at the start and there being a filler part, they are easy to
Electrodynamix can technically be called an easy demon whereas the real demons are borderline medium
Wow 1.7 came out the day I graduated kindergarten lol
I just want to say there's a difference between muscle memory and memory. Practice mode is useful because it helps you develop muscle memory to beat the level. Memory is only really useful if you need to remember a big chokepoint/s or a memory part/level. In both cases, you use both muscle memory and memory.
I still remember when i was 13 I verified this level when my sisters ipad was 5% battery lol
at the end of the day, electrodynamix is a cool level with alot of practice
what if it had mirror portals
1500 attempts on electrodynamix, 1700 attempts on clubstep
If back on track or stereo madness was a rated level nowadays, they would both be normal
Professional jumper jumped from dash v2 to cataclysm electrodynamics is honestly easier then the nightmare
when I beat Electrodynamix I thought that the people who say it's a demon were correct due to the 3x speed ship segments being quite hard compared to other insane levels, then I went on to try and beat Clubstep and my mind was changed
Everyone agreeing Electrodynamix (the complete package) is high insane at worst would be a huge step in bridging the custom difficulty gap and preventing overtuned harders and insanes. It's not as big an issue as it was late 2.0 - early 2.1 though
ELECTRODYNAMIX IS DEMON SAY YOUR PRAYERS
The spaceship part is the hardest part, the ending of the level is actually pretty easy if you look at the data. The speed increase just makes it challenging. I would still give it the insane rating. Or mild/light demon.
if u play on mobile, the mini ship controls are dog sh1t, for mobile it should be a easy demon and extreme for pc players
I think that electrodynamix should be an medium demon. Idk why but I remember it being a demon when it first came out.
medium demon is too much high, easy demon is perfect for it
I got 3000 attempts on electrodynamix and 500 attempts on clubstep (but i also got 2000 attemps on clutterfunk so... i think that clubstep should be harder :D)
1:46 Electroman Adventures was rated "harder" back then, lol.
you also have to take into consideration that the level is only 1:26 long, most of the other levels are closer to 2 - 2:30 long
I had about 35% on electrodynamix before I started trying easy demons. I came back to it after beating 5 or so and fluked to 70% within a few attempts (without any practice).
I think it's a good level to train for easy demons, but it is definitely only insane in difficulty.