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Crazy Gadget is Actually Sick, You're Just Bad
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- Опубликовано: 16 янв 2022
- No more Crazy Gadget slander, we bring back bullying.
If you feel like following me! - / zoomzike
If you feel like Supporting Me! - / zoomzike
Source:
Windii Gitlord - / channel
(For those beautifully rendered cutscenes!)
"The 1-Up at 4:28 was a reward for backtracking, not entering the high speed warp tube upside down; that route was unintended/super bouncing to enter it that way was unintended"
Super bouncing was only one of the ways that you could get up there. Remember the curved walls on the ceiling? They're perfectly designed for spindash jumps that'll nail you right onto the path. You also don't need super bouncing to reach the high speed warp tube since your regular bouncing has the exact amount of height needed to reach the bottom of the pulley platform. And with that, you can _easily_ take this route using mechanics that the devs assuredly knew about (unless they thought it impossible to spindash and jump right after, haha)
Later in the level (15:54) we see an example of a high speed warp tube forcing you to be upside down regardless of what gravity you had when you first entered it, and yet the first high speed warp tube does _not_ force your gravity to be right side up, but instead allows your gravity to affect the way you pop out!
Every reward for backtracking in this level, such as the electric shield at 12:26 or the Chao Box at 17:58 is simply placed on the floor, but the devs decided to have this 1-Up just be in some random hole? Nonsense! Its odd placement becomes a lot clearer when you observe how the hole is _perfectly_ lined up with the high seed warp tube in such a way that you'll land _precisely_ in the hole if you come out upside down. When I say it's _perfectly_ lined up, I mean it's _perfectly_ lined up. It's not off by even an inch! It's exact!
Can you get the 1-Up by backtracking? Sure! But to say that the alternate route wasn't intended all? There's just not enough to support that in my eyes.
I agree, plus the devs hold many other secrets in the game with spin dash jumps and this route is faster than the regular route too Ala speedruns so that's another exsentive for taking this route over the other
It's possible the other speed tubes force a direction because their easier to get to in the wrong gravity and that they just didn't think it was possible to be upside down for this tube. Regardless its still awesome how it all lines up
The 1-Up at 4:28 was a reward for backtracking, not entering the high speed warp tube upside down; that route was unintended/super bouncing to enter it that way was unintended.
I entered the high speed warp tube on a first playthrough and still got the 1-up, why? (i was playin on mobile)
spin dash jumps glitchily along the wall was not intended LMAO nor was the super bounce. it's weird to say that's good level design with that as your point, even if I love the level
Finally, someone has the courage to say it.
get off the online
@@SonicMatrix64 Now they can, they were waiting for this video.
When's the "There's nothing offensive about Genocide" bonus video coming out?
You're right Cybershell. He is a true hero for our times.
I KNOW THIS LEVEL IS AWESOME
People only hate this level because they lost sleep wondering why the rails were there
Bully Maguire's got the answers!
You can't see those rails if there's dirt in your eye 👌
Me up all night: Why was that rail sitting there? What’s the purpose of it?
I just got horribly lost in this level as a kid.
Lol it's too hard for the poor critics 🤣😂🤣
Let's not forget the secret warp to the test level that's definitely a hidden secret and not a wrong-warp glitch.
You just need to be at a very specific checkpoiny by a chao box, get the end and die, then right as the stage is ending collect the chao key so it is going from the level to the chao icon, and then, and only then, do you go to the super secret test stage. That's not a wrongwarp it's a secret level
It can work in every port of sonic adventure 2 and the Gamecube exclusive sonic adventure 2 battle. But for some reason the original (Dreamcast port) version of sonic adventure 2 is the only one that doesn't work. So don't even bother to do the Dreamcast port, every other port (Including sonic adventure 2 battle) works, so all the re releases of the game works.
Edit: Hope my explanation was clear enough
@@mme.veronica735 that wasn't sarcasm my man
8:00 I'm pretty sure that Rail is there so the boxes don't fall to the ceiling.
Canon
That actually makes sense .
For some, yes, but others are useless
on the other hand, the rails in the first room might serve as a "hint" that the player has to "go back" to the upper level in the Flame Ring room.
You also need the flame ring upgrade to complete the stage after all (someone please correct me if i'm wrong)
Honestly if it wasn’t for the enemy placement and the final section I feel like this level would be a lot more well received. Without them it is just as good as the other Sonic stages.
Honestly I love the final segment it's puzzle oriented and u can still go fast
I think that final section is what makes this level unique.
the final section is the best part
Enemy placement is mostly solid barring a couple of spots, and I'm still thankful this game was released long after archaic design choices of having limited resources were phased out.
The final room is the best part though.
Controversial take: Crazy gadget is bad, you're just good
1:13
"Tails and Amy are in danger! HURRY SONIC!"
This line of dialogue actually gave me CHILLS when I first played this stage. The fact that even Omochao himself is PANICKING over the situation instead of giving you hints really highlights just how urgent and dire the situation is.
11:41
Lmao, I love the environmental storytelling there with the cut to "sticking the landing" with a circle of lost rings around the ruins.
Personally, I feel that the repeating room structures make Crazy Gadget feel more like something someone built. Since, you know, some buildings do that, and the Ark is a space colony that people lived on.
I mean, it is a space *_COLONY_* ...
Finally someone gives this stage much deserved acclaim. This stage is actually fantastic. There are so many alternative paths and it has the best light dash section in the series.
Sonic heroes has a few light speed dashing segments that were awesome too
@@elibonham4388 I hated how finicky it was in that game though.
Oh wow, a 2 second automated section, so impressive
My favorite stage in the game for each character is prob final rush for sonic radical highway for shadow mission street for tails cosmic wall for eggman pumpkin hill for knukles and a lot of people will disagree with me on this but security hall is my favourite for rouge just cuz of the obstacles and astecthic and rich mechanics also the time limit is a lot better for this stage than it is for white jungle or green forest and I like how eggman talks on the intercom with u.......the music too. Ofc Cannons core is an amazing level that one is prob tied with city escape for best overall level in the game for me at least
@@Sydney_Angelyt I'm shaking my fist at you.
I had no problems with this stage as a 6 year old after memorizing the route.
Look, I'm gonna need you to stop making me feel old, okay?
Emphasis on AFTER
This channel really makes me appreciate the difficulty Sonic Adventure 2 offers.
Been a while, but I guess you're still surfing around the internet.
SA2 gets hated on purely by scrubs who dislike difficulty. I blame the current era of Sonic games and the boost feature. Difficulty in gaming is meant to entice players to try harder. Scrubs hate the hunting stages too, they aren't even hard. (Meteor Herd and Mad Space are though) The majority of the hunting stages are small maps in which you can just run around until the radar starts beeping, also there are hint boxes that help you find the emerald shards. The game even sometimes spawns emerald shards close to your spawn location upon starting the level. The hunting and shooting levels were added to break the monotony of the same old "Gotta Go Fast" gameplay. Crazy Gadget is a perfect example of why scrubs bash this game, it requires you to stop and think and not just blindly boost to win.
@@UltimateShadow10 I’ve player a bunch of difficult games. SA2 is just plain janky and unfair. It’s decent but it desperately needs a remake.
@@UltimateShadow10 i played this game when i was like 11 it wasnt that hard 💀
@@UltimateShadow10 It's difficulty comes from it's jank, and heavily unpolished controls. Difficulty isn't a bad thing, but it needs to be purposeful, and intentional. When you have jank controls mixed with jank level design, it makes for a difficult experience that doesn't leave you enticed to play more. Just because you managed to learn how to play around the jank, doesn't mean that the game still isn't janky, and it's unreasonable to characterize those who dislike the game as "simply disliking difficulty." I love the Day Stages in Unleashed, and S Ranking them can be a bitch. But the difficulty comes from the level design, and how the programmers intended experience of S Ranking stages. The controls don't feel jank, (most of the time) unlike SA2, where a big part of the experience is learning to play around the incredibly janky controls, and awful button mapping.
it isn't about the level being bad, it's about the level's gimmick triggering the problems of the game, such as bad camera and bad homing attack system.
But homing attack works fine, never had problem with it. Players are just bad at aiming.
@@sanglish18 Yeah, so bad that sometimes where instead of hitting the enemy you're aiming at, you hit the enemy that was on a completely different side instead of the one you wanted to. But that's all player's fault, right?
@@alexhobbs2209 The game will target the closest enemy you're directly aiming at, if you want to aim at another enemy, get closer to him while facing it.
It's not a RNG mechanic that sometimes work and sometimes not, you're just bad at aiming or timing what can I say. If it were REALLY bad mechanic that didn't work properly then even I would have trouble with it.
@@sanglish18 yeah that would work... if only the fucking gun beetle wasn't literally infront of me.
Yeah that's the problem with alot of sonic games. The controls simply aren't polished enough to make these learning curves smooth, no matter what the people who've played far more than any normal person would say.
_Honestly, independente of how frustrating it was for me to beat Crazy Gadget, I always believed that it'd be a blast if you could nail every section down._
As someone who played this game SO MUCH that I eventually started nailing everything in the game, I can confirm that Crazy Gadget is wild fun when you know where everything is, what the timings are, and develop your technique. I remember playing this level hundreds of times challenging myself to make it look like a movie 😆
I've beaten this stage countless times and I can tell you, it's an absolute blast. it's possible to beat the level before eggman's 2 minute dialog, even without crazy skips. it's easily one of my favorite levels in the game.
I A ranked the stage, and I can confirm that it was a blast
@@jazzensemble Wait... HOW?! I A ranked the stage but It took me 7 minutes! some other better players take at least 4-5 minutes! I believe you`re right, but I want to see a video of someone doing it just out of curiosity, so if you have it pls share it with me & us.
@@pkmntrainerred4247 You need sick movement, here's one of the fastest skipless runs ruclips.net/video/i0srY5_pUZ4/видео.html
Here's the fastest A rank ruclips.net/video/dEfyp4Yjwas/видео.html
the idea of sonic just bouncing around playing with gravity while amy is being held hostage and eggman slowly revealing through his dialogue he needs sonic to complete the obstacles is hilarious
"WHAT ARE YOU DOING, SONIC?! THIS IS NO TIME FOR GAMES."
"Sonic's the name, not negotiating with terrorists is my game."
I can say, as someone who’s played this game since their childhood, that my problem is not that it’s “bad”. My problem is I’d see the big ball robots that would reach out to you and the bright green goop that kills you, as well as the black, endless void of space that you could hopelessly careen towards with no way of escape, and it would scare me but I was too young to process and recognize that fear so I just internalized it until I got older and realized “Oh, that’s what I felt.”
That being said, awesome video as always, glad to see you back!
When people say they want the adventure era back. This is what they mean. Back when the games still felt creative in the right way. When the move set was so diverse you could mess up or do something stupid and still finesse your way back if you were good enough.
My dude the 1 up in the "gigachad" route can be obtained by just going backwards lmao
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Getting it with the upside down gravity is actually the fastest way to progress through the level.
The final part of the level with the switches was tough as a kid. All these hidden secrets are cool to see now years later. I hope Frontiers has this amount of creativity.
"You think Crazy Gadget is a good level?"
"I do, and I'm tired of pretending that it isn't."
I had a witty comment and then I heard the word ballsack and lost all train of thought
I… can’t say anything on this level, I’ve never actually played it. Good to see another video from you anyways, Zike.
You've never played it? Have u ever played this game
@@elibonham4388 I have, never got this far in the game though. I was pretty young when I had SA2 Battle.
@@Sean_Bird What have you been doing with your life? Play it.
@@Sean_Bird bro get it. It's only $9.99 or less
@@spartanq7781It’s 2024. Many gaming stores don’t sell products like GameCubes and 360’s anymore. Amazon definitely won’t have old consoles like that, so you have to resort to eBay. You know, so you can pay over $1k for a GameCube.
This isn’t a cartoon. You can’t just go out and get stuff. I never like when people use that line you used.
I assume the "intended" method for the gigachad route was just to backtrack, since that's the pattern for almost all the other secrets. Never realized about that hidden gravity switch! These are just about on the same level as hidden 1-Ups in 3D Mario games!
I absolutely love it when sonic levels are challenging, and I was stuck on this one for a while. Everything about it was so cool. Now I learned about all these gravity tricks, and I was amazed on how the devs and yourself found this. I was too scared to explore, because I didn't have much lives to spare.
You sir, are one of a kind.
0:02 Eggman: “Look at that it looks like two balls and a bong!”
Time to make a video called "you dont suck, Crazy Gadget is bad level design"
Hm, halfway through this video... and it seems that most of the cool tricks of this level involve having the ancient light power up (which is an optional and hidden ability, and unlikely to be found on a first playthrough) or super bouncing (which appears to be a hidden trick of the game that is never mentioned by omochao, even if it may have been noticed by the devs, considering the hidden power ups).
So for most players, the first taste they get of this level is of the "main path", which has many issues, like "unavoidable" abyss traps and damage traps (well, unavoidable if you don't see them coming or are taking it slow). The fact that it feels so bad to play the first time through, makes people not want to replay this level again, and thus, not find all of these interesting things about the level. I never knew there were alternate paths in this level, and I like the thought, but I think it's too little, too late, for most players. I still don't like it lol
lmao i cant believe i found you on the comments from a random video in my feed😂😂
also i agree 100%
the fact you need to go back through the level to get the "good" from it is whats wrong with the level imo
theres *some* good level design, but requiring backtracking and the ancient light and super bouncing to get access to most stuff means that unless you play the level to death... youre gonna fucking hate it lol
I'm only here to say "Hi, Kryzeth!" cx
I'm also only here to say "Hello!" and "Of course, you'd be in the comment section of a Sonic video" X3
@@Kraklano LOL What-
You take that back! I am neither bad, nor disputing the sickness of Crazy Gadget.
Oh my god, your excitement about the multiple routes you can take through this path (and the way the devs reward you for exploration) is absolutely infectious, I'm grinning like a goof over here at your enthusiasm. Good stuff!
My favorite part about this level is the test stage you can get to from it. Essentially, you have to not hit any of the chao boxes in the level and make sure that you don't get any checkpoints after the area in 15:47 (you need to spawn at that checkpoint from there for it to work if it isn't clear). Then you do the skip you mention at 29:02 but instead of jumping into the goal you jump to the same area, hit the death plane then go back on the platform and then jump back off and go into the goal. If successful you will be dropped back to the checkpoint area at 15:47 but with the ranking stuff still appearing. From there, you break the chao box then line up a spindash in the direct area of the chao key from the left in a horizontal way (not sure if its required to do it like that but that's how I do it personally). Then once the ranking stuff is about to disappear the game either automatically releases the spindash or you release the spindash into the chao key right as the level fades away and if done properly, BOOM! right into the test stage. There's other ways of doing this but this method works along the most consoles (although not pc cause it was patched) and its just the coolest way to do it imo.
Mans is getting a little too excited about a Different Grinding Animation
This level is the epitome of "mad because bad" for some people sadly
You definitely use the phrases “skill issue,” and “get good.”
I would assume you’d be pretty young to be saying such overused and immature things like that, but seeing how you joined RUclips when it first came out, that means that you’re a grown adult who simply likes to think he is on top of the world because he likes to make others look bad.
The 1-up after the warp tube isn't there for when you leave the warp tube with upwards gravity, it's there to reward ppl for backtracking after shifting the gravity up in that same room. You aren't supposed to reach the room with upwards gravity already active. The Super Bounce glitch isn't intended by the devs. It's just coincidence that you get ejected right onto the 1-up, it's placed there to reward backtracking
Super bouncing was only one of the ways that you could get up there. Remember the curved walls on the ceiling? They're perfectly designed for spindash jumps that'll nail you right onto the path. You also don't need super bouncing to reach the high speed warp tube since your regular bouncing has the exact amount of height needed to reach the bottom of the pulley platform.
Later in the level we see an example of a high speed warp tube forcing you to be upside down _regardless_ of what gravity you had when you first entered it, and yet the first high speed warp tube does _not_ force your gravity to be right side up, but allows for both.
Lastly, taking the high speed warp tube while upside down _perfectly_ drops you into the 1-Up spot. It's not off by even an inch, it's exact. Not only this, but a spring bounces you right back up to continue on the route.
With everything I said, I feel that the devs demonstrated _some_ kind of intent for the _GIGACHAD_ route. Can you get the 1-Up by backtracking? Sure! But that doesn't discount this other method of getting it as well, especially with the 1-Up being placed in such an odd way compared to other backtracking rewards.
Ty for the comment
I hope you do final rush at some point. There are so many damn secrets and alternate pathways. It might just be the most replayable level in all of sonic adventure 2. I never get bored playing it.
And that’s not even getting into the brilliant story bookending with the cutscenes on either side and the level and music itself. The level is REALLY hard your first time through, and not an easy ride later on either, but the story stakes are so high and so we’ll executed, that you feel a need to carry on with grim determination
You want to know what's sadder than the fact that this man made a 30 minute video explaining a generally disliked level from a 20 year old video game? The fact that I've been waiting 20 years for the sequel.
Aaack I love this series ZZ and this isn't directed at you I promise but _no_ one seems to know how the Light Attack works in this game. This level is full of so many enemies primed for it - you're totally invincible until the attack ends so any zappy enemies or Artificial Chaos in your way can always be Ready-Go!ed into scrap... but only _reliably_ if you hold forward while using it. If you do that, all that loopy, spinny randomness goes away after a single orbit. This can even be a reliable way to cross that gap led by the shield-bot, since you won't be in ball-form at the Light Dash trail and therefore aren't at risk of Bouncing into goop.
Also it's infamously well-known by now but all the faith in the world doesn't mean you _have_ to use the rings spilling off into the abyss. You could always blind jump to save no time and get no points!
our lord and saviour Zoom the Zike has finally returned 😎
stoked to see more SA2 level analysis videos
Crazy Gadget is pretty good EXCEPT for that last part! Nothing screams Sonic and speed than a switch puzzle…
It's not too hard to break that area. Just spin dashing and jumping can skip huge portions of it if you know where to go.
I mean, Sonic games are platformers, I don't think they're always gotta go fast simulators
@@ElectrikStatik900 truuuuuue
@@ElectrikStatik900
100% agree. also, this is towards the end of hero story and people complains the player is asked to face some form of challenge beyond instant, effortless, gratification..?
@@andrealotito4412 i think the issue isnt the platforming or the "challenge", i think the issue is how boring this part of the stage is, all you do is press buttons and kill a few enemies and all the skips are pretty obviously unintentional
Its constant stop and go with little to no challenge and it can be pretty confusing the first time around so some people dont remember it too fondly
God, these SA2 level design analysis videos have been some of your best content ever, seriously. I always get super excited when I see you've put out a new one. Thanks for all your hard work!!
22:38 Oh no, not my biggest fear…
SPACE TETRIS!?
I was just thinking about this channel when I got the notification. COINCIDENCE!? Probably.
Your videos on SA2 really makes me realise how much of it I took for granted as a kid, there's so many layers of hidden depth!
That last room threw me so hard the first time! That’s it. I actually took longer to figure out the continuous route than leaping to the upside down core area as soon as possible.
I had no idea there was a 1 up for staying upside down that's sick!
You cannot convince me that "Mad Space but you constantly need to slow down to flip switches" is a good level.
Unfortunate
crazy gadget is good, but that last room has no indication you're supposed to go down, i tried for an entire day going up on the blue rectangle because every time i tried to go down i didnt see anything
"SONIC! Hurry up already, I'm holding her at gun point! I thought you were supposed to be fast!"
"WOO! GRAVITY!!!"
16:10 Odd thing about the exit to that tube. It’s solid on the GameCube version, but on the Steam version, there’s some invisible rounded surface that pushes you off. Which screws up any attempt to light dash those rings.
The HD release just has collision detection issues in general. As well as other problems.
You can light speed dash them if you press the action button as soon as you come out of the tube. That's the fastest way to get past this section
This couldn't have come at a better time. I am on a journey of 100%'ing SA2B, I beat the Hero story, but this stage...This cursed stage...Took me 10 minutes. No guide or tutorial will remove my hatred, I don't care if I'm bad or not.
10 minutes is about what most people do on their first attempt. It's a stage that's meant to be puzzling and complex and reward replaying it, because learning more about it and planning better routes will save you a lot of time.
@@jazzensemble I know that it is supposed to be that way by design, my dislike of the stage comes from it's lack of simplicity, I didn't appreciate it. If you did, good for you, I respect your opinion but I don't share the sentiment.
@@GSElevenCurious if you beat it 100% i completed all emblems but get all A ranks cause there was no way i was putting time into doing this lmao Respect if you did
@@TheBeggies95 Not yet, I will continue when I put my new PSU in my PC (4 days). I did complete City Escape on PS3, buuuuuut...I stopped soon after.
I fail to see how a level with horrible enemies, an absurdly boring visual identity and a hilariously bad camera gets "sick" by containing secrets that force me to stay longer in this uninspired green hellhole
Because creativity and wonder are sick
9:16 YOO WHY HE STEPEN ON THE XBOXES
Dude, I didn't even know people disliked this level. This is news to me.
I do remember dying to that last gravity switch puzzle (mostly 'cause of camera issues), but once I got the hang of that, it was too easy, piece of cake. 🍰 👌
if you watch a lot of RUclipsrs that already dislike the whole game, you will see this one being a focus as one of the worst levels of the game for them
That’s because they suck at the game
This is one of Sonics last levels if they thought it was going to be a cake walk they got another thing coming
Glad someone enjoys this level as well.
Thought I was the only one.
Eggman's taunts, combined with the wacky gimmicks, and the enemies who refuse to play nice.
Makes this a standout Sonic stage, that deserved more credit.
I love how 40% of this video talks about the general level design and the other 60% is just fucking around with gravity mechanics
Man all of theses secret discoveries and paths are CRAZY. New sub
When I was younger there were some levels like this I just never explored so it's always so cool to see these videos! Guess I was too busy wandering around in pumpkin hill lol
It's also a nice place to do some Dream Trampolining.
17:00 The rails were added to make it easier. As you stated, they trust you with more difficulty now. So they removed the rails to make it more of a challenge! 😊🙂
I can guarantee that the Crazy Gadget hate popped up only after it suddenly became hip to hate SA2. Just another casualty of meme culture.
You’re right, I didn’t understand how gravity works.
I was 7.
A new video AND a personal attack? Sure, why not.
I actually learned a few things from this, so that's cool
man enjoys emergent design as a result of game engine particularities and declares it all intentional design Kappa
sick video it was honestly fun watching you gush over this level and its nuances (unintentional and otherwise)
It's very nice of Robotnik to provide all these devices and paths for sonic to traverse to foil his plans. Really just a stand-up guy.
I always like levels that have different states that change things significantly, such as gravity. Anything that makes it possible to have rewards for backtracking is fairly cool, but it's better when it is for something stealthy like a gravity swap since it tends to just be that the level geometry happens to be possible to backtrack in rather than it explicitly being "press switch to open the door before you backtrack".
Most of this is based on the assumption that the super spindash bounce was an intended mechanic when it is not, it is an exploit. If it was intentional it would have been accounted for in the rest of the game, like the part where you can run up the street boarding area in city escape, and jump over the houses to glitch over the GUN Truck and go all the way back up that slope, triggering a subsequent truck chase.
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@@zoomzike 🤔
YES, finally someone made a vídeo about this level instead of just saying "Crazy Gadget bad"
YEEESSS!! Finally someone who shares my passion for this stage! This is my absolute favorite in SA2. It was a pain at first as a kid, but I just HAD to play it because I loved the vibe it gives off and that awesome cutscene at the end. Once you get the hang of it, it's absolutely phenomenal, and you've very well demonstrated everything I love about this stage and more!
The only fun trick that I'd like to add is that the little reward at 13:30 can also be retrieved through a light-dash on the ground. Holding B to go straight from the rail, to a light speed dash (untouchable to the Artificial Chaos, but right by his side), and then shooting up to the ceiling is SUCH a satisfying feeling. Granted, sometimes the light speed dash takes out the enemy instead, but that's convenient as well.
I WILL admit though, I've gotten killed by ring dash areas a number of times here because I was sporting a magnetic shield. XD Unless you get rid of the shield beforehand or have the uncanny ability to cheat death with good timing, it's an unfortunate, but funny, way to fall into the abyss/acid when it happens.
Thank you so much for the video! Now, if you don't mind, there's a stage that I need to boot up...
14:40 Fun fact. That rail (and spring) didn't exist in the dreamcast version. I died so many times at this point because of that damn dual-purpose button for both bounce bracelet and light dash. To point I had to restart the level and do it all again. This is the sole reason why I hated Crazy Gadget.
I guess people just don't want challenging levels in Sonic games anymore because they're infants who just wanna play Green Hill Zone for the fifty millionth time. Seriously, I'm all for these hard levels in the older games
4:28 Dang they really thought of everything in these levels, you're rewarded for taking an obscure path! That's great level design right there
This exactly. Compared to other games, especially platformers, Sonic is also super easy and accessible almost all the time too comparably and it's _still_ apparently not enough. The Classic games have this weird stigma too, where people cry about them all the time (people were complaining that Mania was _too hard,_ which is so fucking shocking dude). Even though other platformers at that time were like 1000x harder and way less well designed and way more unfair, yet people just ignore those and only hyper criticize Sonic. People for some weird reason are actually intolerant to Sonic being remotely challenging (they also hate platforming... In a platformer....), which is why there is so many babies whining about SA2 all the time and saying it's a downgrade from SA1. Because SA1 is incredibly easy and doesn't require anything of the player like the ranking system does, which is the whole point of the changes made in SA2... To fix that. It's really weird, I've only really seen this kind of phenomena in the Sonic community. He's not allowed to be remotely difficult, he's not allowed to do platforming, he's not allowed to have other characters, he's not allowed to have story... He's basically not allowed to do anything except run forward in Green Hill. It's always these huge waves of people that aren't even real fans yelling about this too, so irritating. This is exactly why Sonic Team eventually decided to make a game like Sonic Forces. Sonic Forces is essentially _exactly_ the kind of game general audiences have been asking for gameplay wise from Sonic. This is fucking why.
@@Squishito Couldn't have said it better myself. And it's funny when Sonic fans finally get what they ask for, they hate it.
Wow. I never knew about all those upsidedown shenanigans! Except for at the end, of course. Great video!
Bravo! This is PEAK content dude! This is my favorite game like EVER so it's really refreshing to listen to this story telling and learning about new pathways I never even thought of Taking or even knew existed!
This is an awesome stage but are we not going to question how Sonic can grab a rail with his hand and slide along it at high speeds 😂, that rail better be oily
I remember I loved Crazy Gadget and Final Rush as a kid, and always felt alone in that thought 😂 great vid as always Zoom
“You name it, you can do it”
my dude i think you documented everything you can do from this point forward
"Sorry Amy, I know you're probably scared and all, but if I backtrack through this area a bit I could do this really cool trick off a rail where I grab onto it with one set of gravity, get flung up, fall back down onto it, and grind it back to safety. It will be so sick!" -Sonic, probably.
Wait, people trash on Crazy Gadget?
Bruh.
It’s because they suck at platformers and try to rush to the end and then die over and over again
Hoping a Final Rush video is in the pipeline; it has been 21 years and I still find new areas and ways to jump over half the level every time I get back to it!
Totally agree man!!
And there are so many secrets in the level. For instance, jumping off a vertical rail at the right time and angle with enough inertia will send you high up in the air, leading to rewards like Ring and 1-Up boxes.
I've literally never played a Sonic game but you're so passionate about this it's hard to not get excited, you're basically like a really good teacher. Just from this one video I get that I could listen to you talk about sonic or whatever else for hours on end.
Wow, that's so cool they put the 1up on the ceiling, canonizing the continued reversed gravity
ZoomZike you should totally write a sonic adventure two guidebook because this is really cool stuff I recently got myself a Sonic adventure 2 guide book but don’t think it contains this amount of knowledge.
Is it the one that’s also a Sonic Advance guidebook? I loved that so much.
@@LARKXHIN yes it is
Two books for the price of one
this level is sick
I‘m not a huge fan of SA2, I don’t quite see what all the love for it‘s about, but this level was definitely the highlight of my first-time playthrough. For the level with the oddest gimmick it actually felt the most instantly intuitive among this game‘s weird physics.
This video finally taught me what the actual intended route was in the final puzzle room. I never knew and found my own weird way of completing it
Call me crazy but this is one of my most favorite stages in SA2 but it wasn't always like that. When I was little I got stuck on this level for around an hour (most where from game overs and analyzing the areas) but every single time I had to replay the stage I would do better and better than I had done previously. Now when I play the stage I can get through it real quickly achieving A ranks every time and getting all the secrets, Also the music that plays is good and fitting for what's going on not only in story wise at that point but the way how the level setting is if that makes any sense.
Honestly if the camera just stayed with sonics perspective, instead of kinda doing its own thing for the gravity mechanic, I feel like the level would actually be really well remembered. I honestly think its just how the controls get messed up from the weird camera angles that makes it kinda hated. If it werent for that it probably would actually be a really well remembered level but the level changes how it feels to control sonic, something that the game sorta doesnt do anywhere else for the most part, so its both hard to adjust to and just feels unnatural even when adjusted for. Even if the controls technically arent actually being changed, because of how reliant the controls are on the camera's position and angle it just doesnt feel right even when you get used to playing with it. IMO at least.
Basically my opinion on it.
Sonic after finishing Crazy Gadget: That was... Well, time to finish my job.
Just got done getting all A-Ranks for each mission, so seeing this pop up was pretty cathartic. It was beyond a challenge but my racing heart always shifted to a jump off the couch and celebration when I got done with each mission. Thanks for the video. There were a couple secret ring boxes that I always wondered about but didn't feel like exploring due to the time bonus.
I know I probably said this before on the pyramid cave video but I'll say it again. The music for this stage is a banger.
also the gravity gimmick in this stage is 100% better than Mario kart 8. XD
@@digitalgamer457
I prefer the ones in Zero Gravity to be honest.
Edit: The Mario and Sonic remix of the stage theme is better.
This level is all fun and games until you press B to switch gravity but you do a somersault instead. *Pain*
Still a great stage, it's not hard at all
Crazy gadget goes from a 5/10 to a 8/10 when you mod Light Speed Dash and Bounce to be different buttons
I love the writing here. So many different names for the artificial chaos, personification of inanimate objects, and "mundane made awesome"!
people dont like the level because levers are clunky
if gravity transitions were done more fluidly like the rail that does it then the level would feel waaaaaay better to play but having to kill your momentum in a sonic game ruins the spirit of it
Certainly not my reason.
Honestly, all the space levels are a pain except eggman’s. Lost Colony and Cosmic Wall have interesting level mechanics that take advantage of shooter level gameplay.
Eternal Engine is ok but being forced to not shoot in a shooting level is redundant. Final Rush is ok but is basically Sonic’s sky rail in space. Final Chase is lack luster due to the gravity drums slowing you down. Meteor Herd has the player constantly moving to avoid meteors that often blindside you, and getting the perfect angle to punch the rocks to break panels is frustrating and Mad Space on top of annoying gravity mechanics, has you collecting three pieces of the master emerald and the hints are reversed.
That's the point, the entire point of Eternal Engine is punishing you for spamming your shots and teaching you the intended play pattern of Tails' gameplay. Everyone goes into the mech gameplay, mashes buttons, and blames the game for whatever happens. You're supposed to be calculated and smart, like the people who built the mech. It's a challenge of skill culminating in everything you've learned and punishing you for treating the game like a toddler.
i feel like crazy gadget’s gravity mechanic sort of represents sega’s relationship with experimentation. when they get innovative, they’ll run into rewards such as the adventure games, the rush games, first two riders games, etc.
other times they’ll get “soft locked” and run into problems.
either way, this video gave me a very different perspective on crazy gadget, awesome video!
It's not that I'm bad (because I am), it's because the camera makes me motion sick. That is a fundamental issue with the stage and can not be blamed on me, outside of just saying "well don't get motion sick". I don't even get motion sick easily, Crazy Gadget's camera is just that bad.
26:30 when I was a kid, this was the only way I knew to beat this level. So tricky! Crazy Gadget is indeed sick, and everyone sucks at it
Man, that's pretty *crazy.*
I definitely have missed several of your videos because I didn't even know there was a light speed Dash attack in this game. Anyways, I've actually always liked this level. I have footage of it that I upload in 2008 actually, but obviously I haven't found as much as you did. Excellent upload!
I didn’t know almost any of this beforehand. I remember playing the level for the first time as a kid and getting frustrated at the final area with the multiple gravity switches. Now that you’ve uncovered all of the cool secrets, I’m excited to play the level once more!