Oculus Quest Hand Tracking Demo and Impressions!

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  • Опубликовано: 9 окт 2024
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Комментарии • 384

  • @tofuninja5489
    @tofuninja5489 5 лет назад +35

    I think Sean Liu is a great ambassador for oculus. He not only knows his stuff but he's clearly enthusiastic about it all. I can see why Norm was so excited to meet him again. All this stuff is getting me so hyped for oculus

  • @ChannelRejss
    @ChannelRejss 5 лет назад +90

    So glad he was openly speaking about pretty much all topics they threw at him. This gave a lot of insights about Oculus' considerations during past and future development. I just hope he won't get flak internally about revealing too much. As always great job, Norm and Jeremy!

    • @chris_stacey
      @chris_stacey 5 лет назад

      It's all out in the open now. I'd like to know what legal agreement Oculus made with Lenovo when they outsourced the Rift S!

    • @nialltracey2599
      @nialltracey2599 5 лет назад +1

      Nothing controversial in there, and all very well pitched at a semi-specialist audience. I've just done my masters in VR and that gives me a lot of confidence in developing for the platform.

  • @chromacat2487
    @chromacat2487 5 лет назад +249

    10:03 yes your hands can run out of battery
    it's called starving

    • @kr0ll3x
      @kr0ll3x 5 лет назад +1

      Then your hands aren't running out of battery, They're running out of food i guess lol

    • @anonymes2884
      @anonymes2884 5 лет назад +2

      @ร๏гг๏ฬ คςє๔ Still more importantly, oxygen ;).

    • @blizzforte284
      @blizzforte284 5 лет назад +1

      big brain

    • @Nexpeon
      @Nexpeon 5 лет назад

      Relict 805 yes it would make the least of your problems because you wouldn’t be able to take the headset off lmfao

    • @WindFireAllThatKindOfThing
      @WindFireAllThatKindOfThing 5 лет назад

      Are 80's Ethiopian jokes still a thing?
      Asking for a friend.

  • @poloo92
    @poloo92 5 лет назад +24

    Man the interview at the end was golden ! He was so opened to answering all the questions

  • @mclarenrob2
    @mclarenrob2 5 лет назад +328

    If somebody told me 5 years ago, we would have a standalone headset with hand tracking (albeit limited) and able to connect it to a PC I'd have laughed at them.

    • @minamoog
      @minamoog 5 лет назад +14

      There is still much time for the tracking to be improved, so expect it to be much, much better than iits current state.

    • @42tancho
      @42tancho 5 лет назад +2

      I'd have laughed at them like they asked for starwars holograms without glasses and screen.

    • @mclarenrob2
      @mclarenrob2 5 лет назад +7

      @@minamoog as long as it's good for media apps I don't mind as you need a controller for serious games anyway

    • @Rivers256
      @Rivers256 5 лет назад

      Eventually people will be like "what? You gotta use your eyes in a headset instead of hooking it to your brain?"

    • @Skarredghost
      @Skarredghost 5 лет назад

      Me too!

  • @1r0n82
    @1r0n82 5 лет назад +196

    3:01 the girl be like: "Yeah i am on cam...oh sorry :p"

    • @FlukeRogi
      @FlukeRogi 5 лет назад +43

      That was Ana Ribeiro, creator of Pixel Ripped ;) She most likely knew who Jeremy and Norm were and did that on purpose!

    • @peewhocantbeaimed6954
      @peewhocantbeaimed6954 5 лет назад +22

      Having fun too! Running with a beer in her hand 3:05 lol

    • @mayen67
      @mayen67 5 лет назад +8

      She was the highlight of the video! Such an epic run

    • @tested
      @tested  5 лет назад +47

      Ana is awesome and we love Pixel Ripped!

    • @RealityCheckVR
      @RealityCheckVR 5 лет назад +2

      VR POWER HOUR! It's my favorite VR protagonist DOT! 🔥

  • @AaronDigitalMuppet
    @AaronDigitalMuppet 5 лет назад +30

    They really need a "learn sign language!" thing. Or even maybe a game designed for deaf people that recognizes sign language as a possible input to talk to npc's... or even a sign language to speech/text for community type things.

    • @123glass7
      @123glass7 4 года назад +3

      Or even like a game that teaches u sign

    • @Ciniqs
      @Ciniqs 4 года назад +1

      Nathan Glass That’s what he said.

    • @derp4317
      @derp4317 4 года назад

      they kinda did it i think

  • @footballstadiumprints
    @footballstadiumprints 5 лет назад +23

    I love how VR has been properly bought into and is going places. I know it's not the best headset out there but i love my PSVR and cannot wait for the next version.

    • @JCMaldonado13
      @JCMaldonado13 5 лет назад

      NbAlIvEr100 the headset already has 360 degree tracking

    • @awesome9174
      @awesome9174 5 лет назад

      @@JCMaldonado13 He means for everything. The controllers don't have 360 tracking.

    • @JCMaldonado13
      @JCMaldonado13 5 лет назад +1

      Awesome! Hopefully Sony incorporates inside-out tracking for their next headset along with better controllers!

    • @awesome9174
      @awesome9174 5 лет назад +1

      @@JCMaldonado13 Sony has a track record of abandoning good products, so don't get your hopes up.

    • @abram730
      @abram730 5 лет назад +1

      They just need better hand controllers. A console doesn't need to be the best, just be good enough and cost effective.

  • @Hotlooksamerica
    @Hotlooksamerica 5 лет назад +78

    That guy’s shirt says “fly me to the moon and let me play among the stars” and has silhouettes of every major starship of sci-fi history...dopeness

    • @johnbeaton1076
      @johnbeaton1076 5 лет назад +8

      @Colin Leary Here you go - www.lastexittonowhere.com/catalogue/fly-me-to-the-moon-regular-black-t-shirt_121/

    • @chris_stacey
      @chris_stacey 5 лет назад +8

      I was more amused by Norm's "introverted but willing to discuss VR" t-shirt!

    • @johnbeaton1076
      @johnbeaton1076 5 лет назад +2

      @Colin Leary ......And may you have pleasure wearing it!

    • @Hotlooksamerica
      @Hotlooksamerica 5 лет назад +2

      Chris Stacey that t shirt is a custom 1 of 1 for sure

    • @JeremyWilliams1
      @JeremyWilliams1 5 лет назад +6

      And..... are you ready for this?.... it glows in the dark.

  • @wildbill7
    @wildbill7 5 лет назад

    Sean is a superstar IMHO. answering every question with a great balance of company line and just enough of a tease. as usual, best VR content on the internet guys!

  • @MuseumOfReality
    @MuseumOfReality 5 лет назад +45

    The big question I've not heard answered yet: how does Quest hand-tracking compare to Leap Motion?

    • @dinoscheidt
      @dinoscheidt 5 лет назад +18

      Grand Reality VIP = Technically: The leap motion has two 100% overlapping uv cameras (the quest cameras are in std color space). Back to action space: So the quest has three areas (two one camera only sections left and right, and one in the center where both cameras overlap). That limits the action space for the quest, even though they pull a lot of tricks out of the bag to meditate this. The biggest difference is the update speed: the leap motion runs much much faster and has „supposedly“ years of refining a mathematical model they stumbled over. What the quest does, is closer to deep learning. From a professionals points of view, I feel though that „normal people“ i.e. in business would not feel the difference

    • @shuflie
      @shuflie 4 года назад

      @@dinoscheidt I'd say the quest has technically 9 areas, but more likely 5. There are 4 cameras, one on each corner, which gives a space in the centre with all 4 overlapping, then 4 spaces where there is 100% overlap with two cameras either side and above and below. The other 4 to make up the technical 9 are the four diagonals which are only visible to one camera, but there would be absolutely no depth information there as the cameras are visible light only, now if they had used connect style sensors with time of flight instead those spaces could also be providing usable information, but the processing requirements would probably be higher which isn't good for a battery operated headset.

  • @arcadian3090
    @arcadian3090 5 лет назад +84

    Well I guess you could definitely say, this is a HANDS ON EXPERIENCE, HHAHAHAHAHAHAHAHAHA, KAREN WHY DID YOU LEAVE MEEEEEEEEEEEEE?!?!?!

    • @arcadian3090
      @arcadian3090 5 лет назад +2

      @Rick Indergard because of that link, I'm now giving myself a hands on experience.

    • @CheezMonsterCrazy
      @CheezMonsterCrazy 5 лет назад

      Because she was seeing the manager.

    • @trejkaz
      @trejkaz 5 лет назад +3

      She didn't get enough hands on experiences.

    • @brubryce
      @brubryce 5 лет назад +1

      LMAO

    • @Lucas-kh6le
      @Lucas-kh6le 4 года назад +1

      @@trejkaz Give this man a Medal!!!!! NOW!!!

  • @3p1ks
    @3p1ks 5 лет назад +10

    Vive Index: I have the best controllers that track fingers.
    Oculus Quest: Allow me to introduce myself.

    • @Dogtorbox
      @Dogtorbox 5 лет назад +1

      Index: where’d you go? ... What’s occlusion?

  • @08DrAke08
    @08DrAke08 5 лет назад +12

    I've been sitting on the couch watching shows and wishing I had the single remote from the rift to interact with home, just to start a movie or something. Even if finger tracking isn't the end of controllers there are sooo many instances of quick UI interactions where this will be great.

    • @JeffSoulliere
      @JeffSoulliere 5 лет назад +1

      I keep thinking about a game that uses one touch controller and hand tracking on whatever you choose to be your "dominant" hand. Seems like it would be comfortable for adventure games especially.
      Edit: nevermind, addressed in the video. not yet possible.

  • @MattWagner
    @MattWagner 5 лет назад +31

    Looking forward to cockpit control for DCS World.

    • @theTruB
      @theTruB 5 лет назад +3

      Perfect use case

    • @danmyers2759
      @danmyers2759 5 лет назад

      Matt Wagner Absolutely! VR and hand tracking - the (hopefully near) future of all flight/motor simulation.

    • @MrKlawUK
      @MrKlawUK 5 лет назад

      HOTAS + hand for ancillaries - sounds great

    • @wotever99ninynine
      @wotever99ninynine 5 лет назад +3

      @@MrKlawUK yup. that would be fantastic. physical irl joystick for control, hand tracking for switches etc. same could go for racing games. wheel, gear shift, pedals etc and hand tracking for windscreen wipers, indicators, flicking switches in race cars for things such as abs, traction control, that formula one overtake, boost button. headlights, dip etc. or even playing games like gta, hold a virtual gun in one hand whilst holding a real wheel in the other, or a virtual phone, etc.
      with a game like gta, you could even just have the normal controller tracked as a gun etc. put it by your side while driving with a real wheel, look left and pick up off couch/ passenger seat and shoot while drving. etc.
      but then walking around.. i dont like walking in vr while sitting irl. so you would have to push your wheel stand out of the way while in vr when you get out of the car, lol. that would not work. especially not in my small space.

  • @misterhorse8327
    @misterhorse8327 5 лет назад +28

    12:09 Microsoft, take note. This is how you do Mixed Reality!

    • @user-cw3nb8rc9e
      @user-cw3nb8rc9e 5 лет назад

      Oh, you fool. It is YOU who does not undersand a simple quote. Mixed reality means, the reality you are in is mixing with virtual reality. Your body and ass is in real world, but you have that thing on your face and the reality is mixed. 2 in 1. Where is your brain? On holiday?

    • @pilz4566
      @pilz4566 5 лет назад +11

      @@user-cw3nb8rc9e are you drunk?

    • @Pycorax
      @Pycorax 5 лет назад

      Microsoft already has this for their HoloLens since last year.

    • @nik021298
      @nik021298 5 лет назад

      @@user-cw3nb8rc9e I think he was comparing the holo lens to the tablet instead of talking about a quote.

  • @CanadianDan854
    @CanadianDan854 5 лет назад +7

    As a Oculus Quest owner...
    I adore it.

    • @SegginsProductions
      @SegginsProductions 5 лет назад

      Daniel Sambar this and link might just get me to upgrade from my cv1!

    • @swinny_
      @swinny_ 5 лет назад

      @@SegginsProductions After oculus connect day 1 keynote i went online and ordered same day delivery on my quest. yeah its amazing. upgraded from a cv1 also

    • @SegginsProductions
      @SegginsProductions 5 лет назад

      Swinny mines on the way for Friday!

  • @warpviix
    @warpviix 5 лет назад +11

    Quest owners: Ooouuh hand tracking...
    Quest Devs: It seems the data we've collected has been up and down gestures.... hmmmm.
    Just sayin'

  • @orbital808080
    @orbital808080 5 лет назад +6

    Awesome news. The development around the Quest is going to be amazing.So glad I went with the Quest over the Rift S.

    • @mwhatnessasdf7054
      @mwhatnessasdf7054 5 лет назад +1

      yea i got the rift because i wanted pc connectivity...upset doesn't begin to describe it for me and the rest of the people that lost on this little update. This is so poor on their part instead of waiting and coming out with a complete product.

    • @nialltracey2599
      @nialltracey2599 5 лет назад +1

      @@mwhatnessasdf7054 I'd say it was actually quite a good move.
      If the Quest hadn't been the success it was, they could have redirected all the folk working on it to PCVR instead.
      That it was a phenomenal success without using all its hardware potential proved it was worth further investment.

  • @RichardServello
    @RichardServello 5 лет назад +12

    I think one of the coolest things about this tech is that once controllers are no longer needed developers can start selling peripherals some imagine playing beat saber holding actual lightsabers.

    • @Jenna_Talia
      @Jenna_Talia 5 лет назад

      Thing with lightsabers is that I'm pretty sure you only feel the weight of the hilt, so as far as that goes we're good.

    • @wotever99ninynine
      @wotever99ninynine 5 лет назад

      that you cant even see... if its already tracking your hands, you could just hold a bland tube.. but then you might as well just use motion controllers for perfect tracking..
      also.. i really really really dont understand why everyone loves beatsaber soo. much.. i enjoyed it vaguely for an hour. have tried it a few times since and find it immensely lame and boring. whereas i can play onward for hours. soo much fun. or even better dirt rally or project cars 2/assetto corsa. sim racing in vr with a wheel etc is literally as good as gaming gets. absolutely fantastic.
      but each to their own i guess..

  • @peanutismint
    @peanutismint 5 лет назад +3

    Hand tracking sounds like a fantastic way to keep using the Quest to watch movies/browse the internet while you're in bed or on a plane or long car journey without having to hold a bulky controller in your hand, however I would assume unfortunately the same limitations that might interfere with being able to track your head movements whilst on a dimly lit airplane (for example) will probably also make hand tracking impossible in those situations. It's a small niggle, but I would love a way to interact with my Quest (at a very basic level) without having a controller in my hand, for example, to be able to launch Netflix and watch a movie on a virtual screen without the controller. Might request this feature on the Oculus feedback site...

    • @tams805
      @tams805 5 лет назад

      There's no real reason they couldn't have the Go or Gear VR's small controller work with the Quest. They just haven't.

  • @jerryg.8767
    @jerryg.8767 5 лет назад +12

    I wonder if some sort of highly trackable IR multi-haptic gloves would be a good next product now that handtracking will take off :)

    • @abram730
      @abram730 5 лет назад

      2 main product lines. Mass market and enthusiast/business. It it can be done for mass market, there is a market for doing it better.

  • @gamecity7265
    @gamecity7265 5 лет назад +2

    A very User Friendly OC6. And i love it

  • @realsammyt
    @realsammyt 5 лет назад

    Great interview,it's so nice to see such enthusiastic and thoughtful responses from Sean.

  • @RoyHoy
    @RoyHoy 4 года назад

    This is why we need an Oculus Quest 2.0! They can improve it so much from all the feedback they got. I see potential in this Standalone VR.

  • @Ad3tr
    @Ad3tr 5 лет назад +2

    Passive haptics with the arm is a great idea. They and Valve both should have thrown in extra cameras for future proofing. Oculus is bad at marketing, but they need to start using that mixed reality with both streamers and talk shows in order to show off VR.

  • @cutebagel3531
    @cutebagel3531 5 лет назад +3

    this looks so cool! i can't wait to see where this goes in the future!

  • @thoreberlin
    @thoreberlin 5 лет назад +14

    I'd love to see my hands tracked on a real racing wheel in a racesim and to be able to wave and gesture to other drivers.

    • @Valkail_
      @Valkail_ 5 лет назад +5

      berliner middle finger intensifies

    • @no698
      @no698 5 лет назад

      Whenever you pass someone, look them in the eye and flip them off.

  • @TheGameGuruTv
    @TheGameGuruTv 5 лет назад +1

    Your OC coverage is superb!

  • @SalsaKetchup
    @SalsaKetchup 5 лет назад

    That bit at 3:01 when Ana Ribeiro video booms you is wonderfull!

  • @azureskys
    @azureskys 4 года назад

    The touch feature is thrilling to me thinking of how it can work in flight simulators. Being able to have a hotas setup, then reach out in a virtual flight deck to flip switch and turn knobs would be awesome.

  • @nabukuma
    @nabukuma 5 лет назад +3

    These need to be more mainstream

    • @tuko4821
      @tuko4821 5 лет назад

      Uhh its 399 or 499. I think its mainstream

    • @Jenna_Talia
      @Jenna_Talia 5 лет назад +1

      By Christmas I predict there will be a massive VR boom.

    • @tuko4821
      @tuko4821 5 лет назад

      @@Jenna_Talia yea and now with pewdipie posting content

    • @tuko4821
      @tuko4821 5 лет назад

      @@Jenna_Talia thats getting good ammounts of views

  • @Flopsaurus
    @Flopsaurus 2 года назад

    You guys ask the best questions. Thanks for the excellent video!

  • @VREmirate
    @VREmirate 5 лет назад

    Great interview and great episode. Sean Liu looks friendly and super excited about his (and his collegues) work. It's a contagious in a positive way! Now I'm a bit more excited too ^^

  • @the_realJAMES
    @the_realJAMES 5 лет назад +1

    Harmonix needs to get on making a orchestral conductor sim/game with hand tracking. Each input would correspond to a section in the orchestra and could dynamically respond to hand gestures made by conductor. Oh man that would be amazing educational tool and could be crazy fun too.

  • @ZiroAz
    @ZiroAz 5 лет назад +20

    3:01 yeet lmao

  • @andreasmass4492
    @andreasmass4492 5 лет назад +2

    Thanks for the great coverage guys. These recent announcements made me finally choose my first headset. After following the developments of VR tech over the years and waiting I went out and bought myself a Quest today. I'm not even that interested in gaming but mostly into 3D modelling/sculpting. I thought I'll have to grab a Rift S since Oculus Medium was not supported by Quest but if that link option is coming, surely Medium will be supported as well. And for these kinds of applications having a lower refresh rate isn't that much of a problem either.

  • @UkiMalefu
    @UkiMalefu 5 лет назад

    that part with the ipad was truly amazing

  • @ipie13579
    @ipie13579 5 лет назад +1

    the panel at oc6 on hand tracking was very interesting. I recomend checking it out if your a dev interested in building an app for oculus hand tracking!

  • @spacedoutET
    @spacedoutET 5 лет назад +1

    I love new tech....but.....im not looking too much into hand tracking just yet. I remember the hype around the microsoft tech for kinect monitoring your whole body and showing it all on advertisements as perfect movement. We know where that all ended up.😶. I dont like being negative and pray it all works waaay better and....yes....its years ago since then. I still tread with caution though. 😉
    Regardless, im more than happy with my vr and the physical controllers.

  • @hakanbengtsson7073
    @hakanbengtsson7073 5 лет назад

    questions on hand tracking if you know or can find out.
    1. how would they handle tracking if the player is partly or wholy missing fingers? will they remove the tracking points or just guess?
    2. what will happen if while playing someone else walks up to you and inserts their hands in the playing area or even grabs the player?

  • @Rdasboss
    @Rdasboss 5 лет назад +1

    alright i dont know why i was so worried people seem to get that for a lot of things hand tracking is worse. Haptics is the big frontier in vr, you can only do so much presence with visuals and audio, you need more feeling. You all are asking the right questions.

    • @Aurich88
      @Aurich88 5 лет назад

      Haptics is a frontier like space. That is, we know it's there but we're barely fucking with it. Setting aside that the technology hasn't moved an inch in like a decade, haptic peripherals are associated with dreaded "friction."

  • @tboicelli
    @tboicelli 5 лет назад

    Nimble VR was an impressive handtracking demo!

  • @footballstadiumprints
    @footballstadiumprints 5 лет назад +2

    Also, I am loving Norm's VR hair

  • @Ssecave
    @Ssecave 5 лет назад +1

    Honestly, couldn't care less about hand tracking for gaming. For other stuff ok but for gaming ? Gloves or controllers like the Index ones/Touch controllers are the way to go !

  • @faiwaka
    @faiwaka 5 лет назад +9

    First thing that came to me was that what if they had haptic wristbands. It could add another dimension to hand tracking if
    possible.

    • @piyh3962
      @piyh3962 5 лет назад +2

      Powerglove's smaller sexier relative

    • @remmahsroht
      @remmahsroht 5 лет назад

      Same thought. I'm really used to haptic feedback. But it would be weird to have your wrist vibrating when it's your finger touching the object though.

    • @Elf_Pyro
      @Elf_Pyro 5 лет назад

      @@remmahsroht i mean, couldnt they just make a glove?

    • @butcherjsy8
      @butcherjsy8 5 лет назад

      @@remmahsroht How about haptic rings, or a haptic knuckle duster-esque device?

    • @remmahsroht
      @remmahsroht 5 лет назад

      @@butcherjsy8 And I just bought Vader Immortal Ep2. In that game, bracelet would be irreplaceable for high speed movement like when you force-grab object and throw them against the wall. Imagine that. And holding a lightsaber in the other hand. Damn...

  • @antfr1993
    @antfr1993 5 лет назад +1

    I disagree with the dude on the left at 6:24. about the hand tracking not feeling right to developers. Microsoft already has hand tracking that detects hand gesture and spatial mapping touch interaction with their HoloLens and HoloLens 2 and developers already know how it feels. They even have virtual buttons you can interact with and holograms you can resize with your hands in the HoloLens. I gotta to be honest, no has ever complained about the using hand gesture or hand tracking with the HoloLens. In fact, its actually quite much like the scene from Minority Report where they use their hands to rewind memory footage. Putting hand tracking into the quest isn't going to have a disconnect with the immersion; its going to improve it. I feel like he's taking it for granted that the people are going hate it, when the truth is that gamers and even New Media Artist are going to find this really innovative considering that you get the similar technology in the Quest at 400 vs the HoloLens at 2000 or even HoloLens 2 at 10000. Honestly the only difference between the HoloLens and Quest right now is that ones VR and the other is Mixed Reality, aside from the tiny view screen on the HoloLens. Lets be real, I can put the same 3D model on both devices, accept now it will probably be easier the do now, since the quest is cheaper and easier to develop with unity dev kit than Microsoft is.

  • @JasperHayward
    @JasperHayward 5 лет назад

    Fantastic interview

  • @GrimoraHistoryTV
    @GrimoraHistoryTV 5 лет назад +5

    I swear when AR really becomes a thing we'll be able to have inspector gadget hands

  • @kalyanchakrala9388
    @kalyanchakrala9388 5 лет назад +1

    Interesting that Sean Liu seems to be a copy of Nate Mitchell. Both their personalities and expressions are similar. Sean also took over the same position Nate used to run: Product Management at Oculus.

  • @virdog
    @virdog 5 лет назад +5

    Amasing shirts!

  • @abram730
    @abram730 5 лет назад

    With ARM SOC's getting NVidia AI hardware, the future is looking bright for the Quest line going forward as most of the tech uses machine learning.

  • @SebinkaTV
    @SebinkaTV 5 лет назад

    I've been trying to think of how developers could make games with this and have the ability to walk and I finally figured out how they could do it. I first was thinking of some finger movements and poses and all but then I thought of how annoying it could get after a while of doing that. Then I thought of maybe moving your hands in front of you but that may start to hurt your upper arms after some time of doing that. Then I finally thought of something. Why not just swing your arms by your side forward and back like walking real life. Now, this could be used for future games that use this. Maybe in Vader immortal, you could have hand tracking or in Pavlov (soon to come to the quest). The possibilities are endless

  • @romeucapelasa
    @romeucapelasa 5 лет назад

    The most important thing is that this not only makes it better but cheaper depending of it's implementation

  • @tshong
    @tshong 5 лет назад +1

    WOW. Imagine when passive feedback can mean I bring in my own objects into VR. For example. For a shooter, I can bring in an airsoft gun (with CO2 cartridges for recoil). For a sword fight, I can bring in a nerf sword. That would be really game changing to bring objects into VR.

    • @dankt7560
      @dankt7560 5 лет назад

      Well dry firing a airsoft gun isnt a smart move, unless its a cheap one. If you dry fire it its like beating itself to death. Oh yea if you are gonna use a gas airsoft gun (co2 or green gas) make sure you open the windows and make sure you dont breathe the gas in.

  • @BluRibbonReviews
    @BluRibbonReviews 5 лет назад +1

    TL;DR Playlist for all VR related videos?
    I love the channel and LOVE Projections content!.. Unless I'm missing it, I can not find one place to view all the Tested VR videos? Searching for projections doesn't show all of them? Can we get a playlist or something of all the tested VR videos? Currently its hard to find them all. Since you have been doing this since oculus dev kit 1 ??? THANK YOU

  • @Skarredghost
    @Skarredghost 5 лет назад

    To give haptics sensations with hands tracking, you can create phantom touch sensations using sounds and visual cues. Leap Motion is experimenting on this since years. It is not as real haptics, but it is a nice to have

  • @0079Matthew
    @0079Matthew 5 лет назад +1

    I think Oculus needs to develop a glove. It would solve so many problems! In fact, I wouldn't be surprised if they've already considered it for the future.

  • @lewispearson
    @lewispearson 5 лет назад +1

    Fantastic interview as always. Great job guys :)

  • @stevevargas4687
    @stevevargas4687 4 года назад

    IMHO: The coming of passive Haptic feedback is fascinating! \m/ I believe it can come to Quest within 18 months.

  • @Balthazar2242
    @Balthazar2242 5 лет назад +2

    One issue is this removes force feedback. Unless there's a glove involved, you won't get rumble or anything.

  • @danielstudart2062
    @danielstudart2062 5 лет назад

    They could use a elastic (like the elastics use on the vr head sets) "rings" with sensors on the tip of your fingers to make it easier and more accurate to track and for adding the haptic feedback on them in the future instead of a glove.

  • @Roschambo
    @Roschambo 4 года назад

    If they could map a keyboard or buttons that control different things on your arms, that would be really cool to use.

  • @ChillinWithTheCapuchins
    @ChillinWithTheCapuchins 5 лет назад +1

    Maybe this defeats the purpose of not needing any sort of extra peripherals, but couldn't they put some of the technology that allows the controllers to be tracked, even when not directly seen by the cameras, into gloves. With gloves the whole skeletal mapping thing could still be done so that the immersion is there. But with added gyros, accelerometers, and normal IR stuff the hands could be accurately tracked even when the cameras can't directly see the hands. It seems like it would be an easy optional thing for people who want really accurate hand tracking with minimal occlusions.

  • @bassguitarist2686
    @bassguitarist2686 5 лет назад +2

    Just a question--is there a reason they havent put as much of the electronics as possible into a separate device that you wear to make the headset lighter and more compact?

    • @kennl66
      @kennl66 5 лет назад +2

      Bass Guitarist That what they should do right now while the tech is not there yet. Imagine a mibile GTX 1060 or higher can do. the headset gets lighter and compact maybe even just a see through lcd oled that auto dims. God, I wish I $$$money to develop one lol

    • @bassguitarist2686
      @bassguitarist2686 5 лет назад

      @@JorgTheElder thanks Erik for the explanation, I appreciate it. Wouldn't it be the same as how they wire some vr sets to a pc? or do those headsets have components in them as well? I dont own VR gear so I'm not too sure. I wish I had the $$$, might get the quest, its very reasonable price.

    • @bassguitarist2686
      @bassguitarist2686 5 лет назад

      @@kennl66 that sounds really cool Kennl, i have a day dream thats all i can afford right now and it got me hooked. I cant imagine how it would be to own a good vr system

    • @nialltracey2599
      @nialltracey2599 5 лет назад +1

      ​@@bassguitarist2686 "Wouldn't it be the same as how they wire some vr sets to a pc?"
      Pretty much, yes. But a fair bit of processing power in wired VR is dedicated to predicting movement to cheat their way round latency, and the Quest is already pushing the hardware to the limit. Performance would be impacted pretty heavily.

    • @bassguitarist2686
      @bassguitarist2686 5 лет назад

      @@nialltracey2599 Thanks Niall, yes it would be like wiring to pc but I'm mostly thinking of the bulk of a headset on my face, I get that snowboard sking mark around my eyes after a while. Not sure if the quest has cameras on outside to do AR, but i dont see much headsets like that. I bought one for like $15 where you put phone in and it has a door to open to expose phone camera so headset is on and AR can happen, but I dont see too many quality headsets like from Oculus doing this.

  • @jacekjagosz
    @jacekjagosz 5 лет назад +1

    But how does it compare to Leap Motion? Because it's demos were also very interesting, and a VR plugin for Flight Simulator X was amazing.
    Is it any better, or it just made it more common, which means there will actually be apps for it?

    • @tuko4821
      @tuko4821 5 лет назад

      If you did not go to it. It was better or yea.... right now you can do all hands and it is new so it will definitely ge5 be improved

  • @danielvera9890
    @danielvera9890 5 лет назад

    Yay I love hearing this type of news. New tech is fun 👍🏻

  • @ninjacats200
    @ninjacats200 4 года назад

    This would be epic to use with Bigscreen. Just put the controllers down and use hands to pause the movie or quickly do stuff. I always have to take time to try and feel where I put my controllers when using bigscreen, would be nice to be able to use your hands.

  • @wolfrain8898
    @wolfrain8898 5 лет назад

    i think hand controls would be great for games like skyrim something like you snap your fingers and the mic picks it up in game and it opens the menu and then you point/touch where you want to go in the menu and you could have one finger for equipet and one finger for unequipped in the menu and for sword and shield grab sticks from the yard for that realism factor though you won't need them and magic hold fingers in and close to making a fist and for releasing open up the hand and for talking to npc's just walk up to them and say hello to start them talking and pick their options with your hands and for picking up items you would have to have something like a hand jester if the hand tracking was perfect and you could overlay the real world bow and sticks and give them skins and you had a omnidirectional treadmill i think you would not want to go back to controls in games like the keyboard and mouse or gamepad mostly because the less you have on you that feels like it don't belong in that world the more immersive it is

  • @staffanstuff
    @staffanstuff 5 лет назад +9

    Shout out to Ana Ribeiro! ^_^

  • @masterluu8
    @masterluu8 5 лет назад

    When I first heard 5m USB-C Cable for $80 I thought that's a bit steep. But them using fiber optic transceivers on both ends of the cable to get to that length puts that price into perspective.

  • @Sナツ
    @Sナツ 5 лет назад +3

    With they UI they could incorporate and build on so many techniques learnt both good and bad.. from Xbox kinect

    • @super117knight
      @super117knight 5 лет назад

      definitly, kinect plus vr = cheap full body tracking

    • @abram730
      @abram730 5 лет назад

      The newest kinect can use many kinect sensors together for full 360. If Microsoft does VR they could bring back kinect using those and have an amazing and upgradable system.
      Cost is too high for those new units out of mass production now.

  • @MrKlawUK
    @MrKlawUK 5 лет назад +1

    If they can get decent tracking, I’d be ok to buy Bluetooth haptic gloves just to give me touch sensations on surface/button pressing

  • @machmar
    @machmar 5 лет назад

    Imagine combining the touch controllers and hand tracking. Using the tracking ring as a passive haptic thing

  • @RobCardIV
    @RobCardIV 5 лет назад

    guys remember.
    no buttons means high reliance on finger tracking....
    there must be input, if you make an ok symbol or a thumbs up, it may mean one thing to the pc and another to geitrolls
    opoint is, if the occlusion causes loss of signal.. that also equates to lose of all button simulation....
    if you want to drive with a streeting wheel and shift

  • @misterhorse8327
    @misterhorse8327 5 лет назад +1

    I need that shirt, Norm!

  • @VREmirate
    @VREmirate 5 лет назад +4

    You can do a Vulcan salute? I guess it's settled then 🖖🖖🖖

  • @Betruet
    @Betruet 5 лет назад +2

    12:30 pretty crazy having no green screen. Would be great for parties

  • @Tekaisuwu
    @Tekaisuwu 5 лет назад +1

    I wonder if you can use hand tracking with the Quest through Oculus Link for PC games in the future.

    • @nialltracey2599
      @nialltracey2599 5 лет назад

      Same here. I was hoping throughout the interview that this would be asked at some point.
      I suspect that they'll avoid doing so initially, as they don't want to split the Oculus PC dev chain, but that some of the larger players using VR for training will talk them into implementing it. At first it'll likely be a special build of the OS, but after an update or two, it'll no longer be worth Oculus's time maintaining two code branches and they'll mainstream it.

  • @martin.B777
    @martin.B777 5 лет назад

    Can't wait to try hand tracking in a VR cockpit ;)

  • @alonelyowl4
    @alonelyowl4 5 лет назад

    I. Can't. Wait.

  • @DctrGizmo
    @DctrGizmo 5 лет назад

    I'm really excited to play Facebook Horizon with finger tracking! VR is now!

  • @tomu6859
    @tomu6859 5 лет назад +1

    Next thing may be haptic gloves that aren't like big but really minimalistic and don't get in the way

  • @Simlife101
    @Simlife101 5 лет назад

    Have have a thought, wouldn't not be possible to use the Rift Cv1 sensors. If the sensors are the same tech on the Rift S as what they are on the Cv1 so maybe they could add external sensor hand tracking with out any blind spots. They must of thought about this

  • @Stone815
    @Stone815 5 лет назад

    Hand tracking should be a supplement to controllers. It’s makes using touch controller, gun stocks, joysticks, steering wheels better. I don’t think it will shine by itself

  • @arjankremer8229
    @arjankremer8229 5 лет назад

    It needs to be an combination, because sometimes it is hand movement only, sometimes an object e.g. gun. One hand gun other hand just your hand. I think oculus (facebook) also works on haptic wristbands or something like that.

  • @johnrodgers2171
    @johnrodgers2171 5 лет назад

    I hope Oculus uses their prototype wristbands for haptic feedback etc..

  • @mobilegorilla5548
    @mobilegorilla5548 5 лет назад

    I want to be able to switch from hand tracking to controller. Then you can use your hands for open word and then you can pull your controller out from your holster when it’s time to shoot everything up. Also need holsters lol.

  • @danielstudart2062
    @danielstudart2062 5 лет назад

    So this obviously can't be used in the dark right? And they if they wanted could fix that in the future, right?

  • @QuirkeyJr
    @QuirkeyJr 4 года назад

    What if in the future you could put on a glove that will push your hand out with the same amount of force you use to grab or hold something, making it actually feel like your holding something.

  • @r.t.edwards4869
    @r.t.edwards4869 5 лет назад

    i love you guys.

  • @thanezollman5269
    @thanezollman5269 5 лет назад +1

    Does this mean we could get full body tracking on quest 🤔

  • @Dryvlyne
    @Dryvlyne 5 лет назад

    I hope they decide to develop gloves in the future. That would solve a lot of problems with hand tracking.

  • @bassemb
    @bassemb 5 лет назад

    0:05 I WANT THAT SHIRT. Norm! Where can I get it?? Just started watching, hope he mentions it.

  • @alext8721
    @alext8721 5 лет назад +1

    Stellar T-Shhirt~!!!!!

  • @DenkyManner
    @DenkyManner 5 лет назад

    Think of the Kinect for how well not having anything to hold works in terms of lack of feedback

    • @piyh3962
      @piyh3962 5 лет назад

      This is more minority report than kinect

  • @roguedragondraksis9114
    @roguedragondraksis9114 4 года назад

    that would be so cool to like double tap your fore arm and have a menu appear on it

  • @ChrisRichardsonwtfgamer
    @ChrisRichardsonwtfgamer 5 лет назад +1

    Jeremy has headset hair. Come on Norm. You could have warned him! Haha!

  • @vistaz5729
    @vistaz5729 5 лет назад +1

    What happens if someone else gets in the camera view and it connects to their hands, would it just ruin your game 🧐

  • @chris_stacey
    @chris_stacey 5 лет назад +2

    I'm a bit confused. It sounds like you'll need a native USB-C port on your gaming PC to enable the Quest to run games and charge at the same time. Am I wrong with that? My PC works fine with Virtual Desktop/SteamVR, but it doesn't have a USB-C port. I'm not very techie, does anyone know if (in theory) an A-to-C adapter will fully work with the link cable?

    • @faduci
      @faduci 5 лет назад +1

      Chris Stacey Adapters could work. Technically you only need USB 2 speed, but the achieved speed depends a lot on cable length, and an adapter will make it worse. Ideally you'd use a high quality USB-A to USB-C cable. These aren't very common at lengths on 3m/10ft or more, and usually rather thick. These problems are the main reason why Facebook will sell a dedicated, very thin and light USD 79 USB-C fiber optic cable. So your PC will work, but you may be restricted regarding cable length.

    • @chris_stacey
      @chris_stacey 5 лет назад

      @@faduci Thanks, that makes sense. I've already been perusing Amazon and it looks like there are a few 3.0 A-to-C cables of 4.5 and 5 meters (gotta love metric ;-) ) but wasn't sure if they could keep the Quest charged whilst also delivering the encoded data. And they're probably quite thick/less flexible than the link cable will be.