“It’s likely because you spotted a Bracken without realising it” Well, that is an absolutely horrifying realisation. I’ve had this happen to me several times so just knowing there was a bracken lurking around I didn’t see in that moment is just, actual nightmare fuel. Those things will haunt my dreams I swear
Alter ego Hazard level: B Hits to kill: 5 Attack DMG: 40 Max spawn: 1 Most common on: dine (24.7%) Alter ego has 4 phases: Roam Recording Chase Edit Phase 1: Alter ego has 60 fov and can see 100 meters away. When he spawns, he will start at phase one where he will use the standard roaming routine. His search precision is 4. Keep in mind when half (or one for a party of three) of the players are indoors, his search precision will jump to 8, allowing him to cover more ground. When a player enters his line of sight, he will start phase 2. Phase 2: recording Alter ego will begin following the first player he spotted, and they will be selected as the target player. Keep in mind alter ego ignores non target players unless in phase 3. keeping a comfortable distance away from them. He will observe them, which is basically him just maintaining line of sight. If he loses line of sight, he will go to where he last saw them, and look for them. If he does not find them in 6 seconds, his hidden anger meter will increase one tick every 3 seconds, and decreases every 3 seconds if he finds the target player again, or if he is in phase four. If he is able to maintain line of sight for 12-16 seconds and his anger meter is zero, he will skip phase three and go to phase four. If his anger meter reaches 5, which is effectively 15 seconds, he will enter phase three. Phase 3: chase Note that he will also enter phase three if he is attacked. Phase three kicks off with an audio queue. He will go back to the standard search routine at an accelerated pace, and a search precision of 13. If he does this for 26 seconds without spotting anyone, he will go to phase 4. If he spots anyone during this, he will charge in a straight line at them, and should he bump into anything, he will enter a brief cooldown where he cannot charge and forget where his target was. He will body and send people flying should he hit them. When he can no longer find people, he will enter phase four. Phase 4: As soon as phase four triggers, alter ego will go to his spawn location (marked his editing station) and stay there for between 10-15 seconds. A subtle but noticeable typing sound will play while he is editing. If he is interrupted by you going in his station, he will pause the timer, stand up off his chair and stare at you. Then, his anger meter will begin ticking up like before. Take note that alter egos anger will increase every one second if he entered phase four by not finding anyone in phase 3. If he finishes his 10-15 second timer, his anger meter will reset to 0, and he will go find a target player. Keep in mind that he will never select the same player as his target player. Once he has repeated this pattern with every single player, he will be satisfied, clearing his station and going to the vent he came through and despawning.
alter egos discord chat hazard level: B+ hits to disable: 1-6 attack damage: 20 max spawn: 3 most common on: artifice (42.2%) alter egos discord chat has 4 phases dormant active drama short circuit phase 1: upon spawning, discord chat will appear as a disabled terminal on a roller. every 15 seconds, discord chat will have a 30% chance to activate. when players are around them, the chance is bumped down to 20%, and its time goes up to 20 seconds. if the chance works, it will turn on and begin phase 2. at this phase, hitting it will not do anything. phase 2: the terminal will be on, and display #chat. its hp will be at two. every 15 seconds, it will regain hp, identified by a sound queue., and the brightness increasing. hitting the terminal on phase 2 will take away half a hit point. if its hp hits 0, it will return to phase one. if its health reaches 6, it will have a 50% chance to commence phase 3 every 6 seconds. if there is an alter ego on the map, the chance will bump down to 20%. phase 3: the messages on the terminal will turn aggressive towards each other. in this phase, every terminal command has a 55% chance to be overrided and voided. during this, the roller will speed around the indoors aimlessly. every turn will have a random chance for discord to bump into, stunning if for between 10 to 15 seconds. for the terminal to exit this phase, it must either be hit to 0 hp by a player, step on a mine, get shot multiple times by a turret, or fall into a spike trap. if it falls into a pit, it will be killed. if one of the four factors are met, it will be sent into phase one. phase 4: phase four is the best way to deal with a dramatic #chat. if a zap gun is used or it is sprayed twice with weed killer, it will enter phase 4. it will begin producing electric shocks to anything around a 10-meter radius of it, dealing 80 damage to the player. after 30 seconds, it will return to phase one, with its hp being -6 in negative hp, where it will have to effectively reach phase 2 twice to return to normal function. a second short circuit will kill it.
i dont play lethal company because im insanely scared of playing the game, but i love watching the breakdown of ingame mechanics and enemies! i hope for your success, much thanks to every who helped in making the video!
I promise you the game isn't nearly as scary as you might think. It's actually more often funny than scary. I avoided the game for a while despite my friends pestering me for the same reason, but once I started playing it I immediately loved it.
@@cowsaysmoo51 I agree! I love horror games, but I never play them cause I get super stressed out, but I tried out Lethal Company and it’s actually a lot more fun that it is scary!
@@cowsaysmoo51 ^ This. I believe it should be said that this game is immediately meant to be played with friends rather than a solo experience. I think once you play it enough, you will feel more comfortable in a solo environment, but the game doesn't specifically punish you for working with teammates at all . :)
Being a coop game, you can significantly reduce the fear factor by just staying with your friends. As you get more used to the game (and desensitized to the many ways you can die) it gets easier venturing off away from the group to explore more efficiently. Or, if you want, chill in the ship and watch the map. With the kidnapper fox removed, it's fairly easy to avoid death in the ship - just crouch and be quiet if you hear dogs outside. And once your party has walkie talkies, a map guy is a very useful member of the party.
Oh my god i had no idea allucinations (except ghost girl) existed! I've heard the clock ticking so often, and the weird bird sound, im like: "was that a baboon hawk?"
Oh, thats why a door suddenly closed. My mate hid, jumpscared, i was complaining and a door where we explored already closed or opened. We just didnt know so we dashed out to the ship.
Interesting fact- I go insane in real life when I'm alone for too long in Lethal Company. Inverse teleporting into a locked room will often have me talking to objects and myself, getting lost will always take it's toll and have me yammering. I'll hallucinate Irl that I'm hallucinating in-game, guard objects in my life and hide in a corner when I finally get back to the ship.
4:17 I remember being in a lobby yesterday, spectating someone in the mansion, there was a door with a hygrodere in it, and she kept closing the door on it, but because her insanity level was high, the door kept opening and letting the slime through.
My favourite insanity sounds would probably be the baby's cruing or "hello?" Messes me up BADLY to know that I'm not alone and that whatever is in there with me is calling out. (Even tho it's all in le head)
Dude, that's what was with that door. When I first played the new update I was in the mansion and this one door kept opening and closing on its own on repeat. Scared me so bad.
Haunted doors, so thats why the locked door at the fire exit just randomly opened that one time There was a butler there at the time, so I had assumed butlers could open locked doors till now
No way, I heard that fire alarm insanity sound and asked everyone if they heard it and was so confused, I just played it off like it never happened. Glad to know I’m not insane… or am I?!
I was playing in the default facility yesterday, and when I walked up to a door it shut and opened super fast, I'm pretty sure i did not touch the action key because it went so quick.
That was probably StrangeSound3 (he played the wrong one in this video) it has a super high chance of playing in the mineshaft interior on certain moons, but is otherwise _extremely_ rare. It's by far the rarest audio in the game if you're not on mineshaft
being chased by a forest keeper is one of the scariest things in the game. The cues do it well. Also didn't know there was a mid fear level sound. Definitely a cool mechanic of the game
OHHH!!! So, i was just roaming around in vow when i heard that alarm, thought i was having a mod installed, so cool to see another one of my rare collections!
The fact that the rarest insanity effects are the most common to get. Like bro i always get those noises when im the only one collecting scrap on Titan.
Had me questioning if I even clicked on the right video with that intro jesus christ. Went from getting straight to the point in previous videos to what is essentially doing that thing minecraft youtubers do where they go into third person and spam crouch/punch the air for 30 seconds while being obnoxiously high energy.
Hey man it’s me the 1 person raid guy from that one stream, thanks for finally proving that the shower doesn’t effect sanity. Love the AI videos also, keep up the good work and hopefully my future raids will be higher lol
To be honest, I have never heard of Insanity's third sound effect - FireAlarm. Or, I may have heard of it before, but since most of the time I am in a fierce battle with the enemy, my ears automatically filter it out. But personally, I often hear the inexplicable sound of things falling (not entity spawn from vent), but this is not one of the three Insanity sound effects introduced in this video. Very strange.
I actually don't think I've ever encountered a haunted door before that's funny, there should be more to this mechanic than weird sounds, some rare or subtle visual hallucinations would be cool
I knew the audio cues existed for the Bracken/Giant/Dead Body and actively used them while playing, but I didn't realize it was a Fear mechanic. I was calling it the "danger level". Lmao. And I also have heard some of the hallucination sounds. I just thought it was an extremely rare ambiance.
i literally got scared yesterday cos a door was opening and closing then started banging open and closed rlly quick but now i know i was going insane :D
Is curious that all these random audios of screaming or noises are coded with this system. Would be cool if some monster can be stronger or more dengerous the more insane you are. Or some visual or movement disparity like seeing loot that actually dont exist or dissapear when you approach...
Finally I can learn why I'm insane
Nice half-life pfp lmfao
The reason is the hl3 wait
@@serventium4049thanks
@@serventium4049borderlands vault symbol?
The reasons because the hl2 fisherman doesnt pick up his spear after dropping
"WHATS UP RUclips"
That loud whats up mad3 be jump, ironic
lmao he screamed like bloody murder
I'm just glad he recovered from the apparent stroke at 0:45 in the Masked Video
“What’s up?! Me out of my chair after you scared me like that, man.”
This is basically a teaser to the ghost girl AI vid
Definitely not ;3
guess what
@@thanhcong5728 Yeah i just saw lol
guess what
“It’s likely because you spotted a Bracken without realising it”
Well, that is an absolutely horrifying realisation. I’ve had this happen to me several times so just knowing there was a bracken lurking around I didn’t see in that moment is just, actual nightmare fuel. Those things will haunt my dreams I swear
0:13 THAT INTRO GOT ME WHEEZING BRO 😭😭😭🔥🔥🔥🔥🔥
Alter ego jumpscare
Same😭😭
2010 ahh intro
Alter ego
Hazard level: B
Hits to kill: 5
Attack DMG: 40
Max spawn: 1
Most common on: dine (24.7%)
Alter ego has 4 phases:
Roam
Recording
Chase
Edit
Phase 1:
Alter ego has 60 fov and can see 100 meters away. When he spawns, he will start at phase one where he will use the standard roaming routine. His search precision is 4. Keep in mind when half (or one for a party of three) of the players are indoors, his search precision will jump to 8, allowing him to cover more ground.
When a player enters his line of sight, he will start phase 2.
Phase 2: recording
Alter ego will begin following the first player he spotted, and they will be selected as the target player. Keep in mind alter ego ignores non target players unless in phase 3. keeping a comfortable distance away from them. He will observe them, which is basically him just maintaining line of sight. If he loses line of sight, he will go to where he last saw them, and look for them. If he does not find them in 6 seconds, his hidden anger meter will increase one tick every 3 seconds, and decreases every 3 seconds if he finds the target player again, or if he is in phase four. If he is able to maintain line of sight for 12-16 seconds and his anger meter is zero, he will skip phase three and go to phase four. If his anger meter reaches 5, which is effectively 15 seconds, he will enter phase three.
Phase 3: chase
Note that he will also enter phase three if he is attacked. Phase three kicks off with an audio queue. He will go back to the standard search routine at an accelerated pace, and a search precision of 13. If he does this for 26 seconds without spotting anyone, he will go to phase 4. If he spots anyone during this, he will charge in a straight line at them, and should he bump into anything, he will enter a brief cooldown where he cannot charge and forget where his target was. He will body and send people flying should he hit them. When he can no longer find people, he will enter phase four.
Phase 4:
As soon as phase four triggers, alter ego will go to his spawn location (marked his editing station) and stay there for between 10-15 seconds. A subtle but noticeable typing sound will play while he is editing. If he is interrupted by you going in his station, he will pause the timer, stand up off his chair and stare at you. Then, his anger meter will begin ticking up like before. Take note that alter egos anger will increase every one second if he entered phase four by not finding anyone in phase 3. If he finishes his 10-15 second timer, his anger meter will reset to 0, and he will go find a target player. Keep in mind that he will never select the same player as his target player. Once he has repeated this pattern with every single player, he will be satisfied, clearing his station and going to the vent he came through and despawning.
alter egos discord chat
hazard level: B+
hits to disable: 1-6
attack damage: 20
max spawn: 3
most common on: artifice (42.2%)
alter egos discord chat has 4 phases
dormant
active
drama
short circuit
phase 1: upon spawning, discord chat will appear as a disabled terminal on a roller. every 15 seconds, discord chat will have a 30% chance to activate. when players are around them, the chance is bumped down to 20%, and its time goes up to 20 seconds. if the chance works, it will turn on and begin phase 2. at this phase, hitting it will not do anything.
phase 2: the terminal will be on, and display #chat. its hp will be at two. every 15 seconds, it will regain hp, identified by a sound queue., and the brightness increasing. hitting the terminal on phase 2 will take away half a hit point. if its hp hits 0, it will return to phase one. if its health reaches 6, it will have a 50% chance to commence phase 3 every 6 seconds. if there is an alter ego on the map, the chance will bump down to 20%.
phase 3: the messages on the terminal will turn aggressive towards each other. in this phase, every terminal command has a 55% chance to be overrided and voided. during this, the roller will speed around the indoors aimlessly. every turn will have a random chance for discord to bump into, stunning if for between 10 to 15 seconds. for the terminal to exit this phase, it must either be hit to 0 hp by a player, step on a mine, get shot multiple times by a turret, or fall into a spike trap. if it falls into a pit, it will be killed. if one of the four factors are met, it will be sent into phase one.
phase 4: phase four is the best way to deal with a dramatic #chat. if a zap gun is used or it is sprayed twice with weed killer, it will enter phase 4. it will begin producing electric shocks to anything around a 10-meter radius of it, dealing 80 damage to the player. after 30 seconds, it will return to phase one, with its hp being -6 in negative hp, where it will have to effectively reach phase 2 twice to return to normal function. a second short circuit will kill it.
Nah💀
Is this the bracken?
Lol
@@briishcabbage568 nah it's alter ego himself 💀
0:13 WE JUST STARTED
i dont play lethal company because im insanely scared of playing the game, but i love watching the breakdown of ingame mechanics and enemies! i hope for your success, much thanks to every who helped in making the video!
I promise you the game isn't nearly as scary as you might think. It's actually more often funny than scary. I avoided the game for a while despite my friends pestering me for the same reason, but once I started playing it I immediately loved it.
@@cowsaysmoo51 I agree! I love horror games, but I never play them cause I get super stressed out, but I tried out Lethal Company and it’s actually a lot more fun that it is scary!
@@cowsaysmoo51 ^ This. I believe it should be said that this game is immediately meant to be played with friends rather than a solo experience. I think once you play it enough, you will feel more comfortable in a solo environment, but the game doesn't specifically punish you for working with teammates at all . :)
Being a coop game, you can significantly reduce the fear factor by just staying with your friends. As you get more used to the game (and desensitized to the many ways you can die) it gets easier venturing off away from the group to explore more efficiently. Or, if you want, chill in the ship and watch the map. With the kidnapper fox removed, it's fairly easy to avoid death in the ship - just crouch and be quiet if you hear dogs outside. And once your party has walkie talkies, a map guy is a very useful member of the party.
Play it with friends. When you have another person shitting themselves with you, it's not so bad. Except when they're not...
Oh my god i had no idea allucinations (except ghost girl) existed! I've heard the clock ticking so often, and the weird bird sound, im like: "was that a baboon hawk?"
I don’t think the ghost girl I s a hallucination
I think this guy likes lethal company
nah
nah he fucking hates it
i think you like skylanders, maybe robow specifically?
0:13 got jumpscared there💀
💀
💀💀
💀💀💀
💀💀💀💀
💀💀💀💀💀
Oh, thats why a door suddenly closed. My mate hid, jumpscared, i was complaining and a door where we explored already closed or opened. We just didnt know so we dashed out to the ship.
Interesting fact- I go insane in real life when I'm alone for too long in Lethal Company. Inverse teleporting into a locked room will often have me talking to objects and myself, getting lost will always take it's toll and have me yammering. I'll hallucinate Irl that I'm hallucinating in-game, guard objects in my life and hide in a corner when I finally get back to the ship.
Moon Madness
FRR
Is this a joke orrr...
@@RocketJ1000 Not at all
You gotta check with a professional bro
FINALLY someone does a comprehensive look at the insanity mechanic
The Fire Alarm has jumpscared me so often while I’m lost it’s horrible 😢
the insanity sound that got me really scared inside the cavea is the walkie talkie alarm like one
Fear is when you see the stream notification after not having your phone with you, insanity is when alter hasn’t streamed in a week
The AI Behind Alter Ego’s streaming schedule
And here I always thought the fear audio queues were creature-specific. Like the Bracken & Giant.
4:17 I remember being in a lobby yesterday, spectating someone in the mansion, there was a door with a hygrodere in it, and she kept closing the door on it, but because her insanity level was high, the door kept opening and letting the slime through.
The Fear mechanic is actually useful, e.g. for knowing when Forest Keepers are looking at you, so you can react in time.
This is just what I needed. I've been confused on this topic for so long man thank you
I remember i was in the ship away from my friends and heard “ScreamOutsideShip1” like 3 times in a minute or two
Yeah I’ve heard it a TON, it’s like a staple of the game to me
@@picky9687 same! i associated it with the game as a random sound that plays often
alter ego casually subbing in for my therapist
AI behind people who love horror movies
My favourite insanity sounds would probably be the baby's cruing or "hello?"
Messes me up BADLY to know that I'm not alone and that whatever is in there with me is calling out. (Even tho it's all in le head)
Dude, that's what was with that door. When I first played the new update I was in the mansion and this one door kept opening and closing on its own on repeat. Scared me so bad.
Bro once i was lost in a facility on experimentation and i heard "hello?" And shat myself
Haunted doors, so thats why the locked door at the fire exit just randomly opened that one time
There was a butler there at the time, so I had assumed butlers could open locked doors till now
No way, I heard that fire alarm insanity sound and asked everyone if they heard it and was so confused, I just played it off like it never happened. Glad to know I’m not insane… or am I?!
Imagine, running away from Jester and the door slam at your face.
I was playing in the default facility yesterday, and when I walked up to a door it shut and opened super fast, I'm pretty sure i did not touch the action key because it went so quick.
I love secret visual effects that just try to fuck with you and/or make it as cinematic as possible
The whole fear mechanic is haunting in a way I can't explain.
bro , that rotating text effect at 0:27 was smooth af
love your crisp and on point content !!! Thank You !!
finally someone did it, ily so much for lethal company tutorials
I played so much lethal company and never knew about insanity. It`s nice to know that i`m not imagining things
Bros a little excited 💀
dude i heard a really loud sound one time when i was alone in the mines and it scared the shit out of me
That was probably StrangeSound3 (he played the wrong one in this video)
it has a super high chance of playing in the mineshaft interior on certain moons, but is otherwise _extremely_ rare. It's by far the rarest audio in the game if you're not on mineshaft
In the mines you say? Minecraft!
The editing is so smoooooooth, love the dancing segments
Honestly, the fear mechanic is genius. It makes the horror more cinematic, which is vital to the game as a whole.
being chased by a forest keeper is one of the scariest things in the game. The cues do it well. Also didn't know there was a mid fear level sound. Definitely a cool mechanic of the game
That explains why doors suddenly open and close when im alone and i alway think my teammates are just messing with me
in a month he'll be screaming at his mic from across the room sounding like he's talking into a can for the entire video
i hope that day comes soon
OHHH!!! So, i was just roaming around in vow when i heard that alarm, thought i was having a mod installed, so cool to see another one of my rare collections!
I ABSOLUTELY LOVE THE EDITED PART AT THE BEGINNING. THOSE CINEMATIC SHOTS ARE SOME OF THE TASTIEST CONTENT I'VE SEEN! Please gib more!
ive watched tons of lethal company vids and never seen the door close by itself
Crazy? I was crazy once.
"some of the rarest sounds being the following" bruh i hear that lil scream almost every time, i had no idea it was supposed to be rare
3:37 wait that scream is supposed to be rare??? I feel like i hear it every time i play
same! i heard it dozen of times!
One time I heard it like 3 times on a moon. Am I lucky or something?
It’s the only sound that can play in the ship I think
Intro scared me so bad
The fact that the rarest insanity effects are the most common to get. Like bro i always get those noises when im the only one collecting scrap on Titan.
I hope Zeakerss ties fear and insanity to the most paranoid accolade so we can tell who's encountered the most entities.
I LOVE THE ENERGY IN THIS VIDEO
IVE HEARD THE BELL AND WAS SO SPOOKED AND CONFUSED😭
I had no idea so much work was put into the mechanics and it makes me love the game even more
“You have the insanity of a manatee!” -Dr. Loboto, DDS, playing Lethal Company, probably
bro was so aggressive with that intro i actually jumped 💀
Your insanity levels must be pretty high then. You should get a walkie talkie.
@@Zel-VeraanWho will i talk to? 💀
@@someone4229 The voices
@@someone4229 the company of course!
Granted, there's probably a fairly large service charge.
@someone4229the screams behind the wall
I have gotten all the rare hallucinations.
0_o bro loves lethal company so much its gonna be the funny buissness
I didn't know about the doors ! That's cool
2:35 lemme tell you that none of the lethal company players are sane
And they said video games weren't relatable
Even though I don't play LC it's still fun to watch these videos
I love the fear mechanic, its one of the most UNIQUE mechanics in the game.
4:11 I was wondering why a door kept closing on its own the other day. Freaked me tf out
I have heard all of the rare insanity sounds. That’s what happens when you have 100+ Hours
okay so thats why the door did that, scared me to death when it happened
Fear and loathing in Lethal Company
Had me questioning if I even clicked on the right video with that intro jesus christ.
Went from getting straight to the point in previous videos to what is essentially doing that thing minecraft youtubers do where they go into third person and spam crouch/punch the air for 30 seconds while being obnoxiously high energy.
Oh so I'm always insane, I hear the rarest noises so much like the alarm now mostly in the mines
Why he is explaining my every move Chat am I cooked
Finally explaining what 20 years of therapy couldnt
So that's what that sound is that I keep hearing! I never knew it was insanity.
i love how 1 hallucination noise is just music
Man put his everything into that "Whats up RUclips!"
Fear and insanity’s are the two most spooky things in lethal company!
Hey man it’s me the 1 person raid guy from that one stream, thanks for finally proving that the shower doesn’t effect sanity. Love the AI videos also, keep up the good work and hopefully my future raids will be higher lol
I cannot say how many times i have heard the "screamoutsideship" noise. bru i just passsed it off as a brid squaking or my scanner 'defecting'
I really felt that intro
That loud intro took me back to 2010 RUclips
Ive only heard the fire alarm once and it scared the crap out of me
To be honest, I have never heard of Insanity's third sound effect - FireAlarm. Or, I may have heard of it before, but since most of the time I am in a fierce battle with the enemy, my ears automatically filter it out.
But personally, I often hear the inexplicable sound of things falling (not entity spawn from vent), but this is not one of the three Insanity sound effects introduced in this video. Very strange.
I mostly heard it in single-player mode.
NGL I had no idea it was a lethal company video by the title 😂
I actually don't think I've ever encountered a haunted door before that's funny, there should be more to this mechanic than weird sounds, some rare or subtle visual hallucinations would be cool
I knew the audio cues existed for the Bracken/Giant/Dead Body and actively used them while playing, but I didn't realize it was a Fear mechanic. I was calling it the "danger level". Lmao. And I also have heard some of the hallucination sounds. I just thought it was an extremely rare ambiance.
omg, i had no idea these mechanics are even a thing
Is it bad that I've heard all of the "rare" insanity sounds more than once before
I was wondering why the doors in the mansion suddenly would start opening and closing at random!
Does that mean the "bom bom bom" weird ass sound is me allucinating? Wow did not expect that one
He taught us all the game❤❤
fun fact! i go insane when the kidnapper fox is brought back.
i literally got scared yesterday cos a door was opening and closing then started banging open and closed rlly quick but now i know i was going insane :D
dawg i cant wait for the maneater video 😭
I have never heard bro yell like that dayummm
Is curious that all these random audios of screaming or noises are coded with this system.
Would be cool if some monster can be stronger or more dengerous the more insane you are. Or some visual or movement disparity like seeing loot that actually dont exist or dissapear when you approach...
FEAR AND HUNGER
0:13 how did this man hurt my ears. Without my headphones on.
That’s why I started to hear random stuff
I heard the fire alarm thing and I was like wth
i WAS LIKE " omg why does this id onlyhave 22 likes???? alter ego is such a good channel??? and then noticed it was only posted TWO MINUTES AGO LOL
2 minutes ago is wild 💀